Hey guys, welcome to Twilight Imperium.
I'm Rend. You might remember me from like a day or so ago in the board games thread about this very game/thread.
This is a signup thread for a game of Twilight Imperium
. You can click that link to read all you want to about this game, including the full rule set.
For those of you who enjoy research, this thread
is the first game of Twilight Imperium i hosted, and this thread
is the one game Orange Soda started, but which unfortunately fizzled.
Twilight Imperium is a game of galactic empire building, where six players vie for the throne of Mecatol Rex, the seat of power in the center of the galaxy, through diplomacy, trade, warfare, and politics. The rules are complicated to learn, but flow nicely and are well designed.
Please read through the three links above (read, skim, whatnot) and see if this is something you are interested in. I will be accepting six signups for this game, here are the ground rules:
1. Twilight Imperium is a really really long game.
This game takes somewhere in the order of 6-9 hours to play in person. You gotta block out a weekend
for this crap. As a result, this game is unlikely to take anywhere LESS than a few months, especially with the holiday season coming up. If you sign up, please be prepared to still be playing this game in February.
On the bright side, that's not necessarily a bad thing. The decisions you make will be significant for a long time, and rarely if ever is a player knocked so far out of whack that it's impossible for them to pull ahead. And, since it takes so long, you won't need to pay as much direct attention to it as you might, for instance, BSG or Chaos in the Old World.
2. You might want a partner.
In my first game, we doubled up four of the spots. I think it worked out really well, considering we finished it
. Making yourself a two-person team is a good way to make sure you don't hold up the game on accident by forgetting to log in, and insurance against making bad decisions based on incorrect rules interpretations/assumptions. If you are new to the game, I strongly recommend you to consider this option.
Another good reason to request a teammate is if you don't think you will be active enough or motivated enough for the game. Having a teammate will not only bring you back more effectively, if you decide to drop out, then we don't have to find someone new.
If you decide to request a two person team, it is critical that you two find an efficient way to communicate with each other, and make decisions communally, or else it will turn into "player/watcher" instead of co-players, etc. Also, just to note, being new to this game does not require you to request a team mate. Make the decision based on how you feel, and we'll run with it.
Please include in your post whether you would like to play on a team of 2 players, controlling the same race, in your signup post.
3. The specifics
This game will be 6 players (really 6 races, if any players are teams of two, that will exceed 6 players). We will be using the base set rules with the expansion strategy (role) cards. Sabotage will be gone over in thread when it is relevant. Races will either be assigned randomly, or players will be dealt a "hand" of races from which to choose.
Galaxy creation will be done by the players in a standard way, and that's how the game will begin. That will happen in this thread.
The new thread comes when Galaxy Creation is complete.
When I log in and update or check the thread, if it is your turn, I will send you a PM to remind you. Don't wait for my PM to take your turn, obviously, the sooner you take your turn the better for the people waiting, but I find that it helped people to remember.
That's about it.
Let's play some Twilight Imperium.