Hi! Sorry to keep you waiting!
Welcome to the world of pokemon! My name is BIRCH. But everyone calls me the POKEMON PROFESSOR.
This world is widely inhabited by creatures known as “pokemon”. We humans live alongside pokemon, at times as friendly playmates…
…and at times as cooperative workmates.
With our combined talents we can achieve much more than we could on our own.
Truly we could not even hope to survive without these invaluable partners. For without them we could not hope to face the challenges of the environments surrounding us. But thanks to them, we can do so much more than day to day survival! With the help of pokemon we can brave the skies, the sea floor, hidden caverns, and treacherous mountains.
But despite this, we still do not know everything about this world, pokemon included.
To unravel Pokemon mysteries, I've been undertaking field research. That's what I do.
So, are you ready? Your very own adventure is about to unfold. Take courage, and leap into the unknown!
What is this? What is this?!
Pokemon Tabletop Adventures, or PTA, is more or less a d20 system adaptation to the pokemon franchise, in particular the video games. This homebrew setting contains rules for capturing, evolving, battling, breeding and otherwise developing your pokemon, essentially everything one can do in the video games. However in addition to that the system contains rules for developing your trainer into a variety of different paths, becoming more than just someone who owns pokemon (see Meet the Classes for more detailed info).
Finally, instead of the game’s system for HM moves to enable the protagonists to move about the environment, PTA gives pokemon capabilities, including intelligence, ability to fly, telepathy, swimming, and raw strength, that help a GM determine how players can influence the environment without the arbitrary nature of whether you possess the appropriate HM move to move onward that the games fall back on.
This particular game will start out on
Boon Island of the Sevii Islands, though it won’t necessarily be exactly as it was presented in the games. The majority of the game proper will take place in the Hoenn region.
Unlike the video games and the anime it won't be targeted to kids, as excellently described by notsoy in
his game thread.
What this means is that the world as a whole is much more dangerous than you may be thinking. Wild Pokémon and unsavory fellows alike will be all too happy to attack en masse, or to attack you instead of waiting to see the Pokémon you send out...unless you defuse the situation before it comes to that, of course. And if things go south and you go down, let’s hope your teammates can bail you out…or that you pass the saving throw against death.
But there’s three PTA games already!
And this makes the fourth! I’m going for something thematically separate from the other three games, though there’ll definitely be familiar moments from time to time. Without spoiling too much, I’d like to point out that the Hoenn Region is, as a whole, a lot less well-developed than Johto and Kanto. As a personal decision, technology is a bit less advanced, though not by much, than the modern world, as people generally choose to rely on their pokemon to work with them, especially in Hoenn. Traveling through the vast wilderness areas of Hoenn will be a bit more difficult than in other games, with trainers spending days, sometimes even up to a week, traversing a route.
Ooh, can I play?
Sure! The expectation is that each player post once a day (barring vacations, emergencies, etc.). Essentially, take a good hard look at your schedule, and determine if you can reliably spare 30 minutes a day on this game. See character creation guidelines, below, for details on that process.
I’ll be accepting 3-5 players for this group. Order of applications will not matter, and newcomers (those not in a current PTA game) will have an advantage over submissions from forumers who are already in games.
[strike]Submissions will be going until AT LEAST November 4th, 2010. I may extend the time further depending on a variety of factors.[/strike]
Official deadline is November 5th, 2010 at 12 PM (noon) EST, 5 PM GMT.
The Story So Far…
A secretive event is about to be held by Devon Corporation by people lucky enough to discover a DEVON TICKET in a piece of merchandise. Potions, pokeballs, TMs… Devon Corporation produces a great deal of Pokemon merchandise, and rumors of DEVON TICKETs have been found in a very wide variety of products, almost everything that can be found in a Poke Mart or Department store. Somebody even claimed to have found one in a RAGECANDYBAR, a rumor that was quickly quashed by Devon Corporation… if it wasn’t already obvious from RAGECANDYBARs having nothing to do with Devon Corporation.
You have all, through luck or determination, managed to acquire a DEVON TICKET. No word was given on what the ticket was really good for, until exactly one month before the annual PokeExpo, an exposition of technologies from the leading technological firms the world over, scheduled to be hosted in Mauville City in the Hoenn region.
It was on that day that Devon Corporation has announced a pre-exposition exposition taking place on Boon Island, one of the Sevii Islands in between Hoenn and Kanto that was rumored to have recently undergone significant development.President Stone encouraged families that possessed a ticket to give these to their young children who would be going on a pokemon journey soon, if at all possible. He also issued a statement that the primary purpose of this event was to demonstrate a new invention of Devon Corporation that would also be shown at the expo in Mauville the following week.
...though what was of more interest to many were the luxury accommodations and free merchandise that would be provided at the event. Who knows what sort of sweet new poke ball a young trainer could score? To sweeten the pot even further, free transportation and admission to PokeExpo was also to be provided to these lucky few. DEVON TICKET holders from all over were given travel accommodations to take them to the largest port city of their region, which would then take them via boat to Boon Island.
Character Creation Guidelines
In addition to stating your character and selecting your starter (you do not need to stat out your starter just yet), please provide a backstory of your character. A good starting point may be to think of how your character acquired a Devon Ticket (see below) and their starter.
The newest edition of the rules can be downloaded
here. The player's handbook contains all that you need to stat out your trainer and your starter.
Age
A pokemon trainer needs to be at least roughly old enough to get a driver's license in our world to get his or her trainer's license. This license allows trainers to carry up to 6 pokemon on his/her person and use the PC storage system, among other things. It also technically allows the trainer to travel abroad, though the social norm for pokemon trainers to stay at home/school until they are 18, perhaps occasionally venturing to a nearby route or location. For minors, persuading their parents to let them go early (especially considering how terribly dangerous the world is) can be a bit...difficult.
Long story short, trainers must be aged 15+, though most if not all trainers you will meet on your journey will be 18+ years old.
Specific Guidelines- Level 1 trainers, with one level 5 starter pokemon. You will probably want to spend your first trainer feature on a trainer class feature.
- P$3000 in cash to spend on items as one sees fit (or keep the cash), and 5 free pokeballs plus one free great ball. Your character will also start with some supplies, including one pokedex (or technological equivalent), assorted travel gear (something like clothes, a backpack, and a bedroll), and potentially a weapon. List any other tools or gear you would like to own and we can work out how much they will cost, if anything. Generally only things that give your character a tangible advantage will have a value.
- Include a list of 5-10 non-legendary Pokemon you would like to encounter in the game for whatever reason. This list need not be final.
Choosing a Starter
Generally any pokemon that can evolve at least once is an acceptable starter, with the exception of some of the rarer pokemon. I may provide egg move(s) to starters with problematic early movesets (such as abra lacking any form of attack).
Here are the basic starters by region:
Kanto
Bulbasaur
Squirtle
Charmander
Johto
Chikorita
Totodile
Cyndaquil
Hoenn
Treecko
Mudkip
Torchic
Sinnoh
Turtwig
Piplup
Chimchar
Here is a list of some other permitted starters, though not being on this list does not mean that a pokemon is not an acceptable starter.
Abra
Aron
Azurill/Marill
Bellsprout
Budew
Caterpie
Cleffa/Clefairy
Duskull
Gastly
Geodude
Hoppip
Horsea
Igglybuff/Jigglypuff
Lotad
Machop
Magby
Magnemite
Mareep
Nidoran M/F
Oddish
Pichu/Pikachu
Pidgey
Poliwag
Porygon
Ralts
Rhyhorn
Seedot
Shinx
Slakoth
Spheal
Starly
Swinub
Togepi
Weedle
Whismur
Wurmple
Zubat
House Rules
1. (stolen from
Marshmallow’s game)
Pokemon have a hit point total equal to (10 + HP stat x 3 + level), as opposed to (HP stat x 3 + level). This makes pokemon deaths a less frequent occurrence at low levels, where otherwise a lucky critical hit could spell the untimely end of a pokemon.
2.
[strike]Arms features are going to be tuned down to their old values, before they were significantly buffed by the developers of PTA. I believe that when limited-use damaging features of the more combat-oriented classes (martial artists and psychics, primarily) are
less damaging than a simple weapon attack that can be repeated indefinitely, something is inherently flawed in the system. The pre-buff values are still rather low and will be given a boost eventually, but for now we’ll be reverting to the values given here.[/strike]
Edit: They are currently as follows:
The various melee weapon feats are 1d10 + statmod + STR with the [weaponname] user feat, 2d8 + statmod + STR with the [weaponname] proficiency feat, 3d10 + statmod + STR with the [weaponname] mastery feat. You still have to take the various weapons features to use them (you start out with some weapons user feats for free from your class), but for melee the damage is universal.
The ranged feats are 1d6 + statmod + STR, 2d6 + statmod + STR, 3d8 + statmod + STR for user, proficiency, and mastery respectively.
Basically the arms features should be an option for a trainer that doesn't want to be helpless in combat, but also not so absurdly powerful that they're pretty much a required three features for anyone and vastly outshine martial artist and psychic abilities.
I might adjust these values later, but I suspect if I do it will be buffing them further.
3. I’ll be watching Marshmallow’s game with interest as to how his proposed breeder changes work. If myself and the final group likes the changes, they may be implemented.
4. Not really a houserule as item prices aren’t part of the core rules, but
lemonade, fresh water, soda pop, and lava cookies are extremely difficult to find. Players will not be able to purchase any before the game starts, and they will only be available in limited locations in certain areas.
Other house rules may be added as the game progresses, though I'll try to limit them to beneficial house rules.
Other Useful ResourcesThe Penny Arcade Pokemon Adventures Wiki: Contains info on other active games and characters/pokemon in them, a good read if you're bored and want to see what other people have done.
Meet the Classes: Contains useful descriptions of all basic and advanced classes.
Items List (note that Fresh Water, Soda Pop, and Lemonade will only be purchasable in certain locations, and not during character creation)
Main Features: An outdated, incomplete list of the features that contains the versions of the Arms features that the game will start with. (Exception: Rangers are gifted Short Blades User for free, as added in the latest update).
Posts
Name: Sylvester "Sly" Bogwater
Age: 22
Gender:Male
Level: 1
From: Outskirts of Fortree City
Stats:
DEX:8
WIS:13
INT:16
CON:15
CHA:7
Pokemans:
Name: Rasputin
Species: Duskull
Gender: Male
Nature: Naughty
Ability: Levitate
Moves: Leer, Nightshade
Level: 5
Features:
Prerequisites: 13 INT, 13 CON
Key Abilities: Intelligence, Constitution
Negligent Ability: Strength
Bonuses: +1 INT +1 CON
Penalties: -2 STR
Class Features:
Telepathy, Telekinesis
Telekinesis: Psychic Feature
At-Will
Target: Any object that you may lift.
Effect: Add your INT and CON modifiers and multiply the total by 5 pounds.
This represents the weight you may lift and items you may target with Telekinesis. Multiply your
INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be.
Telepathy: Psychic Feature
At-Will
Target: Any other human, some may be immune to Telepathy
Effect: You may read the surface thoughts of other humans, as well as project your surface thoughts to other humans.
Pole Weapons User: Arms Feature
Gifted To: Capture Specialist or Researcher or Psychic or Martial Artist
Prerequisites: 16 INT
Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit
into the Pole Weapons category. These weapons deal 1d10 + INT modifier.
Throwing Weapons User: Arms Feature
Gifted To: Capture Specialist or Psychic or Researcher or Ninja
Prerequisites: 13 DEX or 13 INT
Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into
the Throwing Weapons category. These weapons deal 1d8 + INT modifier.
Description:
The Bogwaters have been supplying the good people of Fortree with potions, seances, and curses for the past twenty years or so, and Margret has become the local bogeyman (or woman). Problem is, Sly was never really good at all of this Shamanistic Tauros-shit. I mean, he coulp pull off a decent con if you made him, but his heart's never been into it. I'd guess it's because he's an actual psychic. For as long as he could remember Sly could see things, what happened in the room five minutes ago, where that no good sunovashedinja went, who walked the route before you, where the missing McMillon Sister went. Random, mostly useless, bullshit. Well, anyway, time passes, mom dies, and Sly gets to thinking that there might be a way to monetize this little gift of his, maybe a psychic detective service (lost persons a specialty). After using a little start up money to get himself a new PokeGear, he finds himseslf a Golden Ticket. How very fortunate.
Wanted List:
Slowpoke
Bornzor
Eevee
Sableye
Drifloon
Rotom
Croagunk
Baltoy
Inventory:
3000p
5 Pokeballs (kinda muddy)
1 Great Ball
A lot of freakin' Darts
An unbelievably large bag
Damned comfy blanket
Couple of Shirts
Some Pants
Shiny New PokeGear
Steam
Name: Hiryu "Herman" Amano
Age: 18
Level: 1
STR: 14 [+2] (includes +1 bonus associated with Martial Artist feature)
DEX: 14 [+2] (includes +1 bonus associated with Martial Artist feature)
CON: 12 [+1]
INT: 8 [-2] (includes -2 penalty associated with Martial Artist feature)
WIS: 10 [0]
CHA: 7 [-3]
Max HP
82 [[level+CON stat]*4 +[STR+DEX mods x5]*] (*from Improved Endurance feature)
Evasion Bonus--- +2
Perception
+0
Persuasion
-3
Damage Bonus---- +2
Academics
-2
Feats:
Martial Artist Class Feature
Background:
Some years after they initially met, they married and settled near Sootopolis City, with his father establishing a Shorinji dojo that maintains a steady student base. Their first child was a boy, who was named Hiryu – his mother later gave him the modern name Herman. Over time, Hiryu found that his true passion lay in martial arts. His father taught him what he could, but eventually decided that his son would be better served by a musha shugyou, or martial journey. Traveling the world would be an excellent test of his mind, spirit and body, and would teach him innumerable life lessons.
As his family helped him assemble the requisite supplies, they encountered a Devon Ticket that gave him an all-expenses-paid trip to the Sevii Islands for a technological trade show. At his mother's behest, Hiryu left for Boon Island to begin his journey, as both a martial artist and a Pokémon Trainer.
Personality:
Species: Mudkip
Gender: Male
Ability: Oblivious
Moves: Growl (starting Move), Tackle (starting Move)
Level: 5
Nature: Relaxed(+Def, -Speed)
Base Stats:
- HP: 5 + 1 = 6
- Atk: 7 + 1 = 8
- Def: 5 + 2 + 1 = 8
- SpAtk: 5
- SpDef: 5 + 1 = 6
- Speed: 4 - 2 = 2
The offspring of his mother's Swampert, who managed to breed a new baby Mudkip for him some years back as a surprise gift. Gorou's laid-back, often-inattentive personality is a sharp contrast to Hiryu's quiet intensity, but the little Mud Fish Pokémon is very loyal to Hiryu, and takes its self-assigned task of protecting and caring for the young man seriously.Walking staff (made of sturdy oak, with a lacquered finish – a gift from his father)
Shoulder-slung duffel bag that contains the rest of his belongings
Sleeping bag
Spare clothes
3000 Pokedollars
5 Poke Balls
1 Great Ball
A PokéNav (combined functions of phone, map, calendar, and Internet browser)
A Pokédex
Would like to see:
Larvitar
Riolu
Shroomish
Makuhita
Machop
Meditite
Tyrogue
Nincada
or any evolutions of the Pokemon listed above.
GT: HitoriLionheart or dailydro
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
That really shouldn't pose much of a problem, plus I don't like to penalize GMs for providing games to other players. How much time people have to play in pbps varies from individual to individual, though if someone is in an extremely large number of games they may want to address how they will be able to find enough time to play.
Also as a minor clarification, Devon Corporation merchandise can be purchased anywhere, not just in Hoenn, so your characters can come from anywhere. In the other regions a Devon Corporation poke ball may be harder to find in a store than a Silph Co poke ball, but it can be done, and some merchandise (the special poke balls that were introduced in Ruby/Sapphire/Emerald in particular) is produced solely by Devon Corporation.
Ever since the Team Wang thread died off, I've been hesitant to join up with the other threads (too much stuff to read in order to keep up with the current storylines.
Will save this space for a Ace Trainer focusing on Dark-Type or Ghost Type pokes.
Also: Nice idea placing the setting in the Hoenn region.
Now there's a PTA game for each region here on the forums.
Trainer
Class: Breeder
Class Features: Egg Factory, Natural Edge
Age: 15
Gender: Male
Height: 5ft 2in
Weight: 110 lbs
Stats (Base at level 1)
Str: 8
Dex: 7
Con: 12
Int: 10
Wis: 14
Cha: 14
HP: 48
Evasion Bonus: -3
Perception: +1
Damage Mod: -2
Bluff/Diplomacy +1
Knowledge/Academics: +0
Appearance: Brown hair, brown eyes, wears glasses, pretty much always wears jeans and weathered t-shirt either black, blue, or green. Always carries a dark green backpack with him in which he carries his belongings. Carries his pokeballs in a black leather pouch that he ties to his belt.
Description: As far back as he could remember Jon wanted nothing more than to be a pokemon trainer just like his mother. She'd been a legend! In fact most people agreed that she was greatest trainer that the unimpressive town known as Gatteon Port had ever given birth to. He constantly begged to borrow one of his mother's pokemon to play with but she always refused and told him he'd have to wait until he was a little bit older. After years of waiting he decided he simply couldn't wait for his chance any longer.
The harbor was home to dozens of pokemon, not strong ones like his mother had trained, but they would surely play with him and that was all he really wanted. Climbing down to the rocky shore he swam out a short distance hoping to draw one of the pokemon to him but he was caught in a current that started dragging him out to sea. Unable to fight the ocean's strength or cry out for help Jon struggled with all his might before sinking beneath the waves.
Luckily a Squirtle who had been nearby intervened and helped him reach shore, each of them were exhausted to the point of collapse by the time they arrived. When Jon woke up safely in his bed the next day he found the Squirtle that had saved his life waiting for him to wake. Grateful to the tiny pokemon he began caring for it and over time the two of them developed a bond of friendship as close as any trainer and pokemon. Still dreaming of a pokemon journey of his own Jon set a new goal for himself. He would try and meet pokemon who he could befriend and raise to be as happy and strong as they could, he would also do his best to help pokemon who had been mistreated by their trainers.
It took weeks to convince his mother to let him go on a trainer journey. When he managed to find a Devon Ticket, one of the prizes being sought by people all over the world, washed up on the beach while walking with Squirtle he knew he couldn't let the chance pass him by. Finally she relented and allowed him to set sail aboard a ship that would carry him to a place that would have pokemon he'd never seen before...a place called Boon Island.
Equipment: 5 Pokeballs, 1 Great Ball, Pokedex(Simon), clothes, a backpack, a bedroll, 3,000 Pokedollars.
Starter Pokemon
Species: Squirtle
Type: Water
Gender: Male
Weight Class: 1
Level: 5
Nature: Brave(+2 Attack, -2 Speed)
Abilities: Shell Armor
Capabilities: Overland 3, Surface 5, Underwater 2, Jump 2, Power 1, Intelligence 3, Fountain
Egg Group: Water 1
Moves: Tackle, Tail Whip
Squirtle Stats
Hp: 5
Attack: 8
Defense: 8
Special Attack: 6
Special Defense: 7
Speed: 2
Max HP: 30
Current HP: 30
Personality: Brave, loyal, and not above seeing how much mischief it can get away with Squirtle has been Jon's friend and companion for years. The water pokemon will take on any opponent if it is asked to do so and do it's best. The only thing sturdier than Squirtle's shell is it's resolve to finish what it starts.
Pokemon List
*Caterpie
*Zubat
*Sandshrew
*Charmander
*Venonat
*Meowth
*Chikorita
*Grimer
*Tauros(I have played every pokemon game since the first one and never ever gotten to catch a Tauros. Always wanted to though. I love those guys.)
*Phanpy
*Heracross
Honestly any pokemon capture by my character will produce child like squeals of joy that are highly inappropriate considering my advanced years.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Age: 17
Level: 1
Gender: Female
Hometown: Goldenrod
Mechanics
DEX: 16 [+3]
CON: 8 [-2]
INT: 10 [0]
WIS: 8 [-2]
CHA: 15 [+2]
Max HP
36
Evasion Bonus--- +3
Perception
-2
Persuasion
+2
Damage Bonus---- -2
Academics
0
Feats:
Ranger Class Feature
Background:
Unfortunately, her own attempts at getting pictures fizzled. She soon learned the joys of autofocusing on anything except for the target of her camera, and lens flares that enveloped the whole picture. Even worse, her attempts at emulating the great Cameron’s style of surprise photography failed even more horribly, with those attempts that weren’t met with quick brush offs being ignored entirely, even with flashes going off right in their faces.
Jamie probably would have gone on being a horrible artist type if it weren’t for a stroke of luck. While the target of her photo, a happy pachrisu receiving a massage in the underground, was completely unintelligible, the pair of thieves sneaking out of the department store’s warehouse with conspicuous sacks of loot wasn’t.
This too probably would have gone unnoticed if it weren’t for the international police member who had been following them noticing the camera and finding the picture. With a clear view of their faces, it wasn’t hard for the goldenrod police to track down and arrest the thieves. In fact, upon examination of her “pokedex” scrapbook (which contained only a couple pictures that were actually recognizable as pokemon in it) a half dozen formerly cold cases were able to be closed, with evidence of various misdeads, and Jamie was recommended to the ranger corps.
A month of chasing after various misdemeanors and her record was a lot less notable, the only major break being catching the ringleader of a minor band of shoplifting pokemon. At least that aipom seems to have taken to her well, he even occasionally brings her presents he “finds.”
In fact, just the other day, while they were investigating some incidents of pickpocketing by the GTS, Handy found this shiney ticket thing. Wonder where he found it, not like they sell much Devon corp stuff in Johto...
Pokemon:
Species: aipom
Type: Normal
Gender: Male
Level: 5
Nature: Naughty(+2 Atk, -2 Sp Def)
Ability: Pickup
Capabilities: Overland 4, Surface 3, Jump 5, Power 2, Intelligence 4
Egg Group: Ground
Moves: Scratch, Tail whip, Sand attack
Stats:
HP: 6 --> 7
Atk:9 --> 10
Def:6
SP Atk: 4
Sp Def:4 --> 5
Speed:9 --> 10
Health: 36
Evade: 1 Def/Sp Def, 1 Speed
Jamie “found” handy after a week long chase around goldenrod, where the playful monkey had been leading a crime wave of shoplifting pokemon. She finally caught him when she cornered him in the underground. After a speech about how stealing was wrong, the aipom quickly capitulated and gave in, if only to shut her up. Despite that, she doesn’t really care where he “found” the items which he gives to her.
1 Greatball
1 Potion
1 Antidote
1 Parlyz Heal
1 Repel
Capture Stlyer
A really crappy digital camera
Notebook “Pokedex” of pictures
2000 Pokebucks
Would like to see:
Eevee
Beldum
Spheal
Rotom
Spoink
Castform
A pokemon trainer needs to be at least roughly old enough to get a driver's license in our world to get his or her trainer's license. This license allows trainers to carry up to 6 pokemon on his/her person and use the PC storage system, among other things. It also technically allows the trainer to travel abroad, though the social norm for pokemon trainers to stay at home/school until they are 18, perhaps occasionally venturing to a nearby route or location. For minors, persuading their parents to let them go early (especially considering how terribly dangerous the world is) can be a bit...difficult.
Long story short, trainers must be aged 15+, though most if not all trainers you will meet on your journey will be 18+ years old.
Jon's current age is fine, though it was probably particularly difficult to convince his mother to let him go (the once-in-a-lifetime aspect of the ticket would certainly help). If you weren't aware of the age convention and want to make Jon older, that is also fine.
Will edit this into the OP.
Yeah, I am a bit concerned about attrition with this size.
At the least I don't think I'll have to start with a group of 3 considering some new blood is being attracted to the game.
3DS FCode: 1993-7512-8991
Does it take place in the Heartgold/Soulsilver era, or after it?
Or does it take place during Ruby/Sapphire/Emerald?
Trainer
Name: Peter Eatalot (nickname: Fat Joe)
Class Features: Eggductor, Healthy Regimen
Age: 19
Gender: Male
Height: 6ft 2in
Weight: 250 lbs
Stats (Base at level 1)
Str: 11
Dex: 6
Con: 11
Int:8
Wis: 14
Cha: 14
HP: 55
Evasion Bonus: -2
Perception: +2
Damage Mod: 0
Bluff/Diplomacy +2
Knowledge/Academics: -1
Egg Factory: Breeder Feature
Static
Target: Eggs in the possession of the Breeder.
Effect: You may make up to 7 different Breeding Checks per day; the check for Breeding is 35 instead of 25; and when making Breeding Checks, your rolls are not penalized if your Pokemon spend less then 12 hours together. Your Pokemon must still have at least 8 hours together.
Natural Edge: Breeder Feature
Daily
Target: A hatching egg.
Effect: Add half of your CHA modifier to any of the pokemon’s base stat and add half of your WIS modifier to any different base stat of the same pokemon. This becomes your pokemon’s new base stats.
Appearance:
Description:
One of the reasons he liked food so much was his mother. She cooked very well and spend hours a day making cookies for the neighbourhood and making all kinds of delicious dishes. One of her most famous desserts was her orange/strawberry cake. It was sweet with a hint of sourness from the oranges and Fat Joe thought of himself as her biggest fan.
Then it happened, Fat Joe got home and his mother was waiting for him, furious with anger. "WHAT DID YOU DO WITH THE CAKE?! she yelled. How could you eat it!! It was for the monestary not far from here, now what can I bring them??" Fat Joe didn't know what to say, he hadn't even seen the cake today (which was a shame) and he certainly wouldn't eat it if it wasn't for him. He knew his mother always cooked plenty of good stuff for him to never go hungry. His mother didn't believe him, but let it rest after a while.
The following weeks it happened again and again. Each time Fat Joe got blamed, but he knew nothing of it. Then Fat Joe decided to stake out the kitchen to catch the cake thief during his crimes! He hid under a cartboard box and waited patiently........ After an hour of waiting it happened. Some kind of ooze-like substance came crawling under the kitchen door. In no time it was on the kitchentable and WHOOMP! swallowed the cake as a whole. At first Fat Joe was to amazed to act, but before the pokemon could escape he jumped in front of it. "You're not going anywhere!! Cake-thief!!" he yelled. The Gulpin (that's the pokemon) got really frightened and cowered in one of the corners. "Gul gul, gulpin" it said. The soft heartened Joe realised he was frightening this little guy to death, so he bowed down and petted it. "Relax, little fellow, why did you steal all those cakes?" The Gulpin looked in surprise, which was quickly followed by guild. Apparently he hadn't known those cakes were for other people. He just knew where to find delicious cakes. This is how Joe's mom found them and after Fat Joe explained the situation she forgave the little Gulpin.
Masteet (the Gulpin's new name) was allowed to stay with the family and he and Fat Joe got a nice big cake every week, and they became big friends. When Fat Joe became 18 it was time for him to set out in the world. Find delicious food and recipes and to become the best Chef their was. Yup, he wants to be the very best, like no one ever was!!
Equipment:
Starter Pokemon
Species: Gulpin
Type: Poison
Gender: Male
Weight Class: 1
Level: 5
Nature: Relaxed(+2 DEF, -2 SPD)
Abilities: Liquid ooze
Capabilities: Overland 2, Surface 1, Jump 1, Power 2, Intelligence 3, Amorphous, Inflatable
Egg Group: Indeterminate
Moves: Pound
Gulpin Stats (HP>ATT>DEF=SDEF>SATT>SPD)
(7) Hp: 9
(6) Attack: 7
(5) Defense: 5
(4) Special Attack: 4
(5) Special Defense: 5
(2) Speed: 2
Max HP: 42
Current HP: 42
Personality: A relaxed and merry pokemon that is usually only concerned with food. He is slow to anger, but don't try and steal his food.
Pokemon List (basicly any pokemon that becomes 100kg or more, I put down more than 10, but there's no specific preference, and do not expect to catch even a quarter of them; just listed all the heavies, no steel)
*Machop
*Geodude
*Rhyhorn
*Swinub
*Slakoth
*Aron
*Munchlax
*Spheal
*Onix
*Exeggcute
*Magicarp
*Pineco
*Teddiursa
*Phanpy
*Makuhita
*Wailmer
*Numel
*Glalie
*Hippopotas
*Snover
*Grimer
*Mantyke
*Lapras
*Shieldon
*Dratini
*Larvitar
*Bagon
*Eevee (if we make a special fat evolution. :P)
It's definitely going to take place after Ruby/Sapphire/Emerald's storyline (on another note, Emerald's storyline will generally be considered the canon storyline of the three diverging gen 3 storylines). Since the R/B/Y storyline apparently took place at the same time, it'll be after that as well.
Don't particularly care about whether this takes place before or after the Johto/Sinnoh storylines, I'll say those have just recently finished in case players want to reference those in their backstory. It will also be possible to find some Gen IV pokemon in Hoenn.
Naturally, the protagonists of those storylines were a good bit older than 10 years old in this setting.
Oh those crazy not-Russians and their backwater trainer licensing laws :P
No [strike]wilderness explorers[/strike] rangers?
I'd sot of like to keep Jon at the age he is if that's alright, as long as it's not going to be a big problem for you. I'd like him to be the youngest trainer in the party so I guess if I get chosen I could adjust his age a bit. I think the most he'd be is like 17-18 though.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Yeah I sort of judged it by the anime and the mangas I read more than anything else. I want Jon to have some wisdom for strategy purposes, and he is going to be pretty charismatic. I do what him to be a fairly naive though. He's lived in an isolated town his whole life and this is his first time away from home. He's out on his own for the first time and he is a bit of a country rube.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
For chronological purposes, this took place a week or so after R/B/Y, though if you want to change it, I'll just edit my background accordingly.
Name: Ripley Venkmann
Level: 1
Age: 18
Gender: Male
Height: 5ft 9'
Weight: 158 lbs
Class: Ace Trainer
Class Features:
Static
Trigger: Your pokemon gains experience points.
Effect: Each of your pokemon gains 1.2x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain.
Improved Attacks: Ace Trainer Feature
Static
Trigger: Your pokemon’s damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of your CON modifier before your foes subtracts their defense or special defense from the attack.
Chain Weapons User: Arms Feature
Gifted To: Ace Trainer or Ranger or Coordinator or Martial Artist
Prerequisites: 16 CON
Effect: The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Chain Weapons category. These weapons deal 1d10 + CON modifier.
Fist Weapons User: Arms Feature
Gifted To: Ace Trainer or Martial Artist
Prerequisites: 14 STR
Effect: The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Chakrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. These weapons deal 1d8 + STR modifier.
Stats (post-class stat allocation):
Dex: 12
Con: 14
Int: 11
Wis: 6
Cha: 8
HP (CON): 56
Evasion Bonus (DEX): +1
Perception (WIS): -2
Damage Mod (STR): +2
Bluff/Diplomacy (CHA): -1
Knowledge/Academics (INT): +0
Appearance:
Description:
Ripley’s dream was to not only explore the known world and see every Pokemon there was, but to see his hometown reach popular success like the other cities. He felt that he owed Lavender a spot to be back not only on the maps, but also to be a tourist destination all year around, to turn it from a small town, to a grand city that it deserves. In order to do that... he had to do something big. It was only months after he worked with Mr. Fuji, that he decided on becoming a Ghost-Type gym leader. Not only would it fit thematically with the town’s legacy of ghosts, but that would also mean he would be the first Ghost-Type gym leader in Kanto. All he needed was ‘the big break’.
As though luck was on his side, his big break soon came. See, he was out buying Mr. Fuji’s supplies for the week. Strangely, the clerk was all out of Silph Co. Standard balls and supplies. When Ripley asked him about it, he was told of some ‘hostage situation’ a few days ago. Something about a Team... Sprocket? Ripley wasn’t really paying attention. Anyway, the company had to call back all of their stock, for fear that the terrorists might have messed around with their productions. The clerk did, however had Devon Corp accessories available on hand. Ripley begrudgingly paid for those. Can’t trust anything built overseas, he’d always say (Johto was the exception, since it was technically annexed with Kanto).
He was on his way back to Mr. Fuji’s House, when he spotted a lost, wandering Gastly. The creature seemed to be injured somehow. This was Ripley’s chance to catch a Pokémon himself, without others helping him. He searched the bag, looking for a Great-ball he purchased earlier. As he opened the box to grab the ball, a small ticket fell out of it. However, Ripley was too busy focusing on capturing the nearby Ghastly.
He hurled the ball towards the unsuspecting ghost Pokémon. Before it could spot the treat, the ball impacted the monster. Within moments, the red light of the ball disappeared, indicating a successful capture. He actually caught it!
After his victory dance (which he did in private, to avoid embarrassing humiliation) Ripley went back to the bag, and caught sight of the nearby ticket that fell out. Might as well inspect it, he thought.
As he picked up the ticket, his face turned from bemused to outright surprise. He had picked up a rare DEVON TICKET! The ticket gave most of the details regarding the expo, as well as the exhibition on Boon Island.
Ripley had caught a Pokémon singlehandedly, as well as won a ticket to Devon Corp’s world expo. Not that Devon Corp had any meaning to the lad. It was the fact that only the best of the best were going to this that sparked the boy’s enthusiasm. He would meet other people, battle new Pokemon, and even see how the world looks (hell, even Boon Island sounds like a dreamland paradise to the lad's ears). After discussing the matter with Mr. Fuji, as well as explaining him about his dreams of a restored Lavender (he might as well, after all, Mr. Fuji is still his boss), the old man decided that Ripley should represent Lavender Town during that expo. It would remind people that Kanto isn’t all technology and soulless, as Mr. Fuji told him.
With his new Pokémon-in-training with him (suitably named Forte), and his equipment and supplies in check, Ripley sets off.
His dream: To see the world, and become Kanto’s No.1 Ghost Gym Leader!
Equipment:
Starter Pokémon
Species: GASTLY
Type: Ghost / Poison
Gender: Male
Level: 5
Nature: Hasty(+2 Speed, -2 Defense)
Abilities: Levitate
Capabilities: Sky 4, Power 1, Intelligence 3, Invisibility, Phasing
Egg Group: Indeterminate
Moves: Hypnosis, Lick
Forte’s Stats
Hp: 3+1 = 4
Attack: 4+1 = 5
Defense: 1+1 = 2
Special Attack: 10+0 = 10
Special Defense: 4+1 = 5
Speed: 10+0 = 10
Max HP: 27
Current HP: 27
Personality: Always eager to explore his surroundings, Forte enjoys floating about, creeping behind people, and generally rushes to anything he finds curious or suspicious without a moment’s hesitation. Forte has a unique way of greeting people, which is to always rush headlong towards someone’s face. Though not a creature of patience (or manners), Forte shares many of his master’s characteristics, in which he wants to see everything the world has to offer for him. In the heat of battle, Forte tends to follow a 'blast first, ask questions later' approach.
Pokémon List
Misdreavus
Shuppet
Duskull
Rotom
Spiritomb
Drifloon
Non-Ghost types he’s interested in:
Nincada
Snorunt (Female)
Zubat
Houndour
Sneasel
Basically any Pokémon that evolves to a ghost or dark type
Trainer Card:
_________________________________________________________
Edit: Also, Rawk. Since we're level 1, shouldn't we have a 65 pool, instead of a 64 pool when deciding on our stats?
Since it states in the Player's Guide the pool's only at 64 when your level 0.
Speaking of lack of rangers, it's the class I'm most interested in rolling. Consider this post as a reserve while I generate a character.
Mmmmm....toasty.
The system isn't perfect and I certainly don't agree with all the choices Stark has made...but hey that's what house rules are for.
At least for me, it's close enough and I don't really have the time to make a system that exactly curtails to my desires. Still, shame about you losing your laptop with your homebrew system.
This is correct, and a mistake I've certainly made in the past.
However you should distribute the 64 points first, making sure that you don't assign more than 14 points in any stat as the latest rules indicate. Then you can apply the attribute boost from level 1 to any stat you like, as well as the attribute boosts/penalties from choosing a trainer class.
Also a reminder that you guys don't have to stat your starting pokemon out yet if you don't want to. Choosing what stats to focus on / what nature to pick is probably the most difficult and annoyingly stat optimizingish part of the game. Whether you choose to stat your pokemon now or not will have no impact on my player picks. However, you should have an idea of how your pokemon behaves/its personality.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Edit: Pokemon faint when they are reduced to zero hit points or lower, and can go into the negatives if they take further damage. At -100% of their maximum hit points, they run the risk of dying. Wild pokemon automatically die at this point, and trainer owned pokemon make a death saving throw based on their current level (it gets less difficult at higher levels) to survive.
Essentially it's fairly hard to kill pokemon (and the house rule means you have to deal an additional 20 damage to make it even possible), though it's possible if you aren't careful or are incredibly unlucky. When possible, using weaker attacks to faint heavily wounded pokemon is advised.
Note that this system is the same for trainers, so running out of HP isn't the end for you.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Bidoofs are unlikely to accost a group of traveling Trainers, but a fairly large group of particularly belligerent Spearow/Poochyena/etc. might be up for a scrap with the PCs if they make a mis-step into their territory.
GT: HitoriLionheart or dailydro
The stats for a pokemon appear in the GM guide. Depending on the GM, they might not want you peeking in there for them, I don't know what Rawking prefers.
From there, you adjust those given stats for nature (a positive nature give the base stat +2, a negative nature gives the stat -2), the stats you end up with here are the Base Stats. Then, for every level past level 1 you get one point to add.
The kicker is that the relation between the base stats must be maintained. So if your pokemon has ATK as their highest stat, they can never have any other stat equal to or higher then ATK after you've added points to their stats from leveling. (Barring features that let you ignore this, but lets not deal with those yet.)
This goes for all the stats, if DEF is the second highest base stat, then DEF must always be the second highest stat that pokemon has, if SPDEF is its third highest stat, SPDEF must always be the third highest stat for that pokemon.
So if you had an Absol with HP - 7, ATK - 13, DEF - 6, SPATK - 8, SPDEF - 6, and SPD - 8. Then their base stat relation would be
ATK > SPATK & SPD > HP > DEF & SPDEF
So ATK would always be highest, followed by SPATK and SPD which would be either 2nd or 3rd place, then HP, then finally DEF and SPDEF as the lowest stats.
Note that stats like SPATK & SPD in this example don't have to be the same value, you could have them be completely different numbers, but as long as neither was equal to or higher then ATK, or equal to or lower then HP, it would be a legal statline.
There's a whole bunch of statted pokemon owned by players in the Wiki some of us are using for our campaigns. Looking over them might be useful since most of them seperate the base stats and the points they've added for leveling so you can see the starting and ending values.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
lets you ignore the base stat relation for the stat you choose
Steam
Steam
Since I'm a complete newbie to the PA boards, I'll say this: I made this account specifically to read all the other awesome PTA threads, and I've enjoyed reading through each of them. I can also provide an online RPing credit history/resume upon request.
EDIT: Incoming character! The one thing that didn't manage to naturally make its way into the background is that he's from (and taking his doctoral program in) Kanto, though I left the exact location vague since there isn't a canon place of higher learning in the games that I know of. Also, feel free to tell me if my math is off on anything.
Name: Mitch Raimer
Class(es): Researcher
Trainer Level 1
Male, 28 yr. old
Class Features:
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is.
Walking Encyclopedia: Researcher Feature
Static
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type
advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
Stats (adjusted for level and class feat)
DEX: 10 (+0)
CON: 8 (-1)
INT: 16 (+3)
WIS: 15 (+2)
CHA: 12 (+1)
HP: 4xCON+4xLV = 36
Evasion bonus (DEX Mod): 0
Perception bonus (WIS mod): +2
Social Skill bonus (CHA mod): +1
Knowledge/Academics bonus (INT mod): +3
Appearance:
Background:
As he closed the door behind him, he looked up at the actively flickering screen of his laptop, plugged into the desk in the corner of his tiny apartment. He pocketed the ticket, walked over to the computer, and knocked on the desk just in front of it. "Apeirohedron, come on out. I gotta share something with you." As he walked into the kitchen to grab something to drink, there was a bright flash of light behind him, and a questioning "gon?" in a synthesized voice.
Popping the tab on a SODA POP, Mitch walked past the now-blank computer, and flopped down on the couch that served as pretty much the entirety of his living room. A compact, hard-edged Pokemon of smooth red and blue facets hopped up on the cushion next to the bewildered doctoral student, synthesizing another, more urgent "gon?"
"Well, first off, I'm on a six-month leave of absence now. My advisor thinks I'm losing focus on my work, and that I need to get out of the lab and see what I'm studying in situ. I also got the impression that, if I happen to do some field work, all the better. So... In order to get my dissertation back in order - and he was pretty clear on this - I basically have to go on a Trainer's journey." Mitch takes out the ticket once more, and shows it to the Porygon next to him. "This is the first step. He said an anonymous alumni gave it to the doctoral program, and since they're asking for kids about to start on a Trainer's journey, I'm the closest thing the program has."
The Porygon's eyes widen by a few pixels, and its feet spin around. "Pory!"
Mitch laughed. "Excited, hunh? Yeah, well, it won't be easy. No more nights playing Super Street Fighting-Types Turbo II for hours."
"Gonrygon?"
"Well, yeah, I'll bring the portable one. You know that version's inferior, though. The combo system's all clunky."
"Pory gongon."
"True enough. I'll take my laptop and stuff, too, don't worry." Mitch put the can of soda down on the table, and carefully put up his feet right next to it. "It won't just be stomping around in the tall grass for days on end, either. From what I've heard from other graduates, to get employed somewhere really nice, like -" he waved the ticket a little "- Devon Corp., for instance, you have to get a few Badges under your belt. People think they show that you know what you're talking about just as much as an actual P.D., so we should probably do some resume-building while we're out and about."
The Porygon sent his triangular-prism-shaped legs forward in a quick one-two jab. "Pory porgon, por!"
"Yeah, yeah, you're tough. Please, go ahead and make it easy for me, I'd love nothing better." Mitch stood up, took another swig from the aluminum can, and nodded at his companion. "I think this'll be more fun than when I won you in Celadon on Spring Break way back when. You ready for it, Pei?"
"Por!"
"Okay! Gotta admit, I always wanted to do something like this! ...But we need to clean the apartment and pack up first."
"Gonnn..."
Equipment:
1 x Greatball
2 x Potion
2 x Antidote
2 x Burn Heal
2 x Ice Heal
2 x Paralyze Heals
Laptop
Portable Game System
Pokedex
Essential Travel Gear (sleeping bag, lab coat, blanket, etc.)
900 P$ remaining
Starter Pokemon, Apeirohedron the Porygon
Species: Porygon
Current Trainer: Mitch Raimer
Met at: Celadon City Game Corner
Type: Normal
Gender: Ungendered (personality-wise tending towards male, however)
Level: 5
Hit Points: 36 (26 + 10 house-ruled)
Nature: Bold (Raises Defense, lowers Attack)
Abilities: Trace (Can copy Ability of a Pokemon within 10 meters)
Capabilities: Overland 3, Surface 2, Jump 2, Power 1, Intelligence 4, Wired (can interact with and enter machines)
Egg Group: Mineral
Moves:
Conversion (Pokemon becomes the type of a move the Pokemon knows)
Conversion2 (Pokemon becomes a type that resists the last attack it took)
Sharpen (Raises Attack one Combat Stage)
Tackle (At-will attack, can dash, being heavier than opponent makes attack more damaging)
Stats:
HP (stat): 7 + 0 = 7
Attack: 4 + 0 = 4
Defense: 9 + 2 = 11
Sp.Attack: 9 + 1 = 10
Sp.Defense: 8 + 1 = 9
Speed: 4 + 0 = 4
Def. Evasion bonus: 2
Sp.Def Evasion bonus: 1
Speed Evasion bonus: 0
STAB: 1d4
Personality: Apeirohedron ("Pei" for short) is an eager kind of guy, taking on challenges as soon as they arise and never saying "can't". On the other hand, this means that he's not so much for laying the important groundwork for success, which is probably why he and Mitch work out so well as a research team: Mitch will organize and create a tactical approach to some complex problem, and then Pei can go headlong into a massive dataset without worrying about missing information or having a bad strategy. The fact that Pei is better at video games than the guy with actual thumbs is a nice boost to his ego, too.
Pokemon To-Catch List:
Eevee
Clefairy/Jigglypuff (or infant forms thereof)
Paras
Nincada/Burmy/Wurmple (due to branching evolutions)
Farfetch'd
Voltorb
Any Fossil Pokemon
Basically, any Pokemon with interesting biological/evolutionary implications.
That's kinda shitty. I'd love to see Pokemon that break the mold when playing (but I ruined my chance to be on the deployment team...)
With natures, you get a reasonable amount of control over the final details of the pokemon, you may not turn a chansey into a physical sweeper, but you can certainly determine which attack stat they'd prefer, or give them a better speed then they normally would and so on.
Might sign up and make a character for this, Rawkking, if you're serious about the deadline being the 4th of November. Hectic weekend ahead, but I should have some time later on to work on the idea. Thinking of going with a Ranger, they seem neat.
also I want a munchlax, they're adorable