Y'know, it figures it'd take a nuke going off to get things interesting again. I don't know or care who mercdude is or what he's doing, because I'm pretty sure I'm not going to find out. But now the bomb went off and shit's actually happening. Now we're getting somewhere.
That said, I confess to chuckling when your thrown turret got stuck in the door, and the second one was just shot out of the air. By another turret, no less. It's not irony, but it's something very close that I keep mistaking for irony.
My strategy for the turrets there is actually pretty simple, and works surprisingly well.
Rush them with your anti-turret device, which turns out to be the same thing as your anti ninja device. And anti Warf device. It works surprisingly well, and you end up losing LESS health than shooting them from far away.
And with that mook rush there...the first time I played this game, I was terrible at it. So if you think it was bad there, try doing it with 20 health left, and no healthkits. Though, I don't think it's nearly as bad as the super warf fights in those hallways
Also: I HATE ensign expendable for that looking glass line.
Man, that wave after wave section looked awful. Enemy wave sections only work when you've got a turret to mow them down, and when you don't, they become rage inducing tedium.
And not that this is a blinding insight or anything, but I have a feeling private meat-shield will not be making it out of the underground.
You know...looking through this and Extraction point again, it honestly looks like the developers designed the maps first, with all the healthkits, then when it actually went to testing, it was WAAAY too easy with base FEAR's mechanics. So they say "This is way too easy...lets up the damage on the enemies to insane heights"
I mean, sure. There was PROBABLY a guy who said "Err. Wouldn't it be better to just REMOVE some of the healthpacks?" But unfortunatly, Bob ate him. And he is why there's so much tomato sauce.
Also: Turns out that the devs were guilty of some lazy map usage. That exit to the subway was the EXACT same one from Extraction point. Complete with dead guy chillin' on the bench.
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
I'll update the thread soon. I started a full time job and i totally forgot
Sal good Helloween. Unlike the human refuse that is your Youtube page comment section, we are patient and not schizophrenic. Take your time, and earn your moneys. :P
Now I'm just waiting for the inevitable team-up movie where Klykasaw and Bob team up to kidnap LPers and replace them with spilled bottles/cans of tomato sauce.
You know...it occurs to me. Why is the super secret, probably ILLEGAL mercenary group using ALIENWARE AND DELL computers? Shouldn't they be going to some kinda shady military supplier for their computers?
Actually...the lightning gun WAS hitting them. You could see the lightning arcing around their bodies. They just have THAT stupidly much health. The lightning gun is BASICALLY hitscan, in that as long as you're pointing CLOSE to something, it'll hit them...Of course, to balance that out, the damage is wildly inconsistant. Sometimes it'll cause them to explode in a cloud of blood, others it does NOTHING.
On an unrelated note, but still related to you Helloween, you got me to buy Call of Cthulhu on steam....and then I learn that I cant PATCH the steam version. I am going to get SCREWED out of the good ending, aren't I?
Y'know, I'm watching this, and Helloween is as entertaining as ever, but the whole time I can't help but feel the people who made this haven't had an original thought since the first FEAR game. There's no exposition, there's no pacing, nothing interesting is done with the enemies, it's not clear what you're supposed to be doing or why... the only thing close to a surprise is that Private Expendable didn't immediately die.
and that's more or less what I'm feeling right now.
And it pisses me off, because FEAR has legitimately good gameplay even when it's not trying to be scary. But they just have no interest taking it anywhere, well, interesting. It's just too bad, really.
All that said, still loved the sets Hello. Keep up the good work, and good luck with the job :^:
Y'know, I'm watching this, and Helloween is as entertaining as ever, but the whole time I can't help but feel the people who made this haven't had an original thought since the first FEAR game.
This is because it's made by COMPLETELY different people. Monolith productions developed the original, while it was Timegate studios who developed both Extraction Point and Perseus mandate.
The day you stop making LPs will be a very sad day indeed. I hope it won't be anytime soon.
Excellent set(s); Helloween rage is probably one of the most enjoyable things on earth :P
I laughed so hard at you mimicking the door noises in the last set
Now you are FREEEEEE! No more hordes of Mr. Warfs, no more stupid Med Kit Monster, no more BWUARGH doors, and, most importantly: no more badly-scripted story. Until you find another horrendous game you want to LP, of course :P
EDIT:
EEEk double posts Meh, not my fault if Helloween doesn't update the thread...
This game...it's pretty obvious that the developers just said 'We don't WANT to keep making F.E.A.R games! Let us do something ELSE!'
The game seems like it was just getting padded out for the last section, since it could have ended when you got what's his name in custody. and NOTHING HAPPENED the ENTIRE game, other than shooting warfs, and a couple shroom moments.
Plus, Alma merrily skipping away from the carnage she had caused was HILARIOUS. You don't want HILARIOUS in your horror game!
This is exactly what I thought of after I watched the last set. I mean, the LP part had stuff happen, of course, and it was so very entertaining. But unless I missed something, the game had almost no meaning.
I mean, was that whole thing about getting that one dude and then leaving? Was there even some kind of twist?
The twist was that there were mr warfs there. That's it.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited December 2010
Set 9 is up, for anyone interested. It's the last one and it's a long one, in more ways then one as you'll see, so prepare to sit back for a while and watch the most righteous game raging out of Helloween yet.
I really enjoyed the LP even if the game was lacklustre, and look forward to whatever it is you have up your sleeve next good sir.
Posts
Oh you're right! That's the one I was thinking of. It's been quite a while since I played any of the FEAR 1 saga. My mistake!
PSN ID : Xander51 Steam ID : Xander51
Set 5 - Earth shattering kabooms
Part 2
Youtube Channel!
When it is firing, in slow motion, it is actually someone saying "WHAT THE?!"
You cannot unhear it.
That said, I confess to chuckling when your thrown turret got stuck in the door, and the second one was just shot out of the air. By another turret, no less. It's not irony, but it's something very close that I keep mistaking for irony.
Anyhoo, enjoyed the set Hello :^:
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Rush them with your anti-turret device, which turns out to be the same thing as your anti ninja device. And anti Warf device. It works surprisingly well, and you end up losing LESS health than shooting them from far away.
And with that mook rush there...the first time I played this game, I was terrible at it. So if you think it was bad there, try doing it with 20 health left, and no healthkits. Though, I don't think it's nearly as bad as the super warf fights in those hallways
Also: I HATE ensign expendable for that looking glass line.
Youtube Channel!
And not that this is a blinding insight or anything, but I have a feeling private meat-shield will not be making it out of the underground.
http://www.youtube.com/watch?v=JZq4winsDHg
Watch the rest of the "Helloween's favourite games" series as well if you haven't already, they're awesome.
I mean, sure. There was PROBABLY a guy who said "Err. Wouldn't it be better to just REMOVE some of the healthpacks?" But unfortunatly, Bob ate him. And he is why there's so much tomato sauce.
Also: Turns out that the devs were guilty of some lazy map usage. That exit to the subway was the EXACT same one from Extraction point. Complete with dead guy chillin' on the bench.
Also, this guy.
So it wasn't just me. Too bad this time his hands weren't in inappropriate places again... But Hell knocked him over nonetheless, so it's all good.
Youtube Channel!
Sal good Helloween. Unlike the human refuse that is your Youtube page comment section, we are patient and not schizophrenic. Take your time, and earn your moneys. :P
Set 6 - Foot lovers
Part 2
Set 7 - Oh, Hello
Part 2
Set 8 - More FE less AR
Part 2
Part 3
Part 4
Youtube Channel!
That definitely goes down as one of the best deaths I've had the pleasure of seeing you suffer.
Good to have you back Helloween. Set 8 was aces (even with the lack of F.E.A.R).
2. Those dodging bastards are bullshit.
3. Whoever made this game doesn't know how it should be paced.
And 4.
Actually...the lightning gun WAS hitting them. You could see the lightning arcing around their bodies. They just have THAT stupidly much health. The lightning gun is BASICALLY hitscan, in that as long as you're pointing CLOSE to something, it'll hit them...Of course, to balance that out, the damage is wildly inconsistant. Sometimes it'll cause them to explode in a cloud of blood, others it does NOTHING.
On an unrelated note, but still related to you Helloween, you got me to buy Call of Cthulhu on steam....and then I learn that I cant PATCH the steam version. I am going to get SCREWED out of the good ending, aren't I?
Basically, take the first minute or so of this:
And it pisses me off, because FEAR has legitimately good gameplay even when it's not trying to be scary. But they just have no interest taking it anywhere, well, interesting. It's just too bad, really.
All that said, still loved the sets Hello. Keep up the good work, and good luck with the job :^:
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
VR
TROOPERS
Excellent set(s); Helloween rage is probably one of the most enjoyable things on earth :P
Now you are FREEEEEE! No more hordes of Mr. Warfs, no more stupid Med Kit Monster, no more BWUARGH doors, and, most importantly: no more badly-scripted story. Until you find another horrendous game you want to LP, of course :P
EDIT:
EEEk double posts Meh, not my fault if Helloween doesn't update the thread...
The game seems like it was just getting padded out for the last section, since it could have ended when you got what's his name in custody. and NOTHING HAPPENED the ENTIRE game, other than shooting warfs, and a couple shroom moments.
Plus, Alma merrily skipping away from the carnage she had caused was HILARIOUS. You don't want HILARIOUS in your horror game!
This is exactly what I thought of after I watched the last set. I mean, the LP part had stuff happen, of course, and it was so very entertaining. But unless I missed something, the game had almost no meaning.
I mean, was that whole thing about getting that one dude and then leaving? Was there even some kind of twist?
I really enjoyed the LP even if the game was lacklustre, and look forward to whatever it is you have up your sleeve next good sir.