Hi! Welcome to the sales thread. Here we talk about how games have sold, marketing, PR comments, analysis of analysts and all kinds of other business-related stuff. Occasionally we make poop jokes.
Here's a summary of what you missed since last time.
http://www.youtube.com/watch?v=DMSHvgaUWc8
And now, October's info. Yes, game sales are combined across systems now. Yes, we aren't getting concrete console sales now. Yes, it sucks.
NDS - 342k (-25.3%)
360 - 325k (+30.2%)
PS3 - 250k (-22.0%)
WII - 232k (-54.3%)
NBA 2K11 (360, PS3, PS2, PSP, WII, PC) 1 TAKE 2 INTERACTIVE
Fallout: New Vegas **(360, PS3, PC) 2 BETHESDA SOFTWORKS -- 1010K
Medal of Honor **(360, PS3, PC) 3 ELECTRONIC ARTS
Fable III **(360) 4 MICROSOFT -- 580K
Star Wars: The Force Unleashed II **(360, PS3, WII, PC, NDS) 5 LUCASARTS
Halo: Reach **(360) 6 MICROSOFT -- 315K
Just Dance 2 (WII) 7 UBISOFT -- 286K
FIFA Soccer 11 (PS3, 360, WII, PS2, PSP, NDS, PC) 8 ELECTRONIC ARTS
Madden NFL 11 (360, PS3, WII, PS2, PSP) 9 ELECTRONIC ARTS
WWE Smackdown vs. Raw 2011 (PS3, 360, PS2, WII, PSP) 10 THQ
**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)
Posts
Platinum FC: 2880 3245 5111
Did you know the roads and bridges and stuff that you drive on every day is built by the lowest bidder?
I don't drive.
Platinum FC: 2880 3245 5111
At least they weren't previously making Barbie's Horse Adventure or something.
You don't drive, you don't understand market forces...
What can you do?
P.S. Capcom should have it's name officially changed to Crapcom in this thread.
Capcom is more like a videogame company that turns to other (crappier?) developers to churn out stuff.
Well, it didn't take us long to get to the car analogies. Thanks Pureauthor and Santa.
Plus, the analogy was more about how Capcom was likely going the 'cheap' route because it's cheap. Quality doesn't seem to be a major factor. And there will be very few expensive, low quality developers out there.
I've seen this in action. Dev houses that aren't particularly any good being given projects because they're at the least, cheap, and even potentially reliable in getting a product to ship. Quality is QA's expensive job.
Communist
Also, damn you cloudeagle for making pre-emptive thread strikes, I usually end up seeing them way later than I saw this one
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
FUCK NO!
http://www.youtube.com/watch?v=fxTsjb46ECA&feature=related
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Well, like Inafune mentioned, Westerners can out-Japan Japan (Dead Rising 2)
I'm sure someone can nail that in reverse
Hell yeah Japan does hyper American better then America does.
http://www.youtube.com/watch?v=SvaIR-9RP-k
American style games almost always boil down to special forces stereotypes going OOH-RAH!
I never asked for this!
As in it doesn't.
(edit: I should qualify that. Both strike me as over-the-top japanese style.)
http://www.youtube.com/watch?v=sWS-FoXbjVI
This song is the best
Because it is absolutely supposed to be parody, but does its job so well that it also instills the opposite feeling it's supposed to bring about. It leaves me conflicted.
Well, saying Vanquish is an attempt by Platinum Games to make a western game completely ignores that it was designed by the guy that basically created the modern third person shooter genre. I mean really, that's like saying Mario Galaxy's a western style game because it has similarities with Jak & Daxter.
There's also this quote from Inaba: http://www.nowgamer.com/features/975/platinum-games-atsushi-inaba
Actually, they seem to be on an upwards trend. GRIN, Airtight, Ninja Theory, Blue Castle and now Slant Six. Maybe in a few years they'll go after some good developers.
Spoit: Cause cloudeagle has difficulty counting to one hundred. :P
I like japanese games (specially JRPGs) just fine, I just wanted to point out certain things didn't strike me as western games.
(edit: yay totp)
No, it isn't. It's only a soft mark when the mods aren't paying attention. I've seen plenty of threads locked when they hit or go over 100 pages.
If it was a hard mark, people would be infracted for posting enough to make a thread go over 100 pages. It's a soft-mark, which just so happens to be followed for the most part anyway. Relax. :P
I AM relaxed. Don't I look relaxed? Cause I am!
I can see your point, even if it has been funded by Microsoft!
Anyway, thinking over the Slant Six/RE thing, the only thing that'd make me optimistic is if it's meant to be a new RE Outbreak type of game. I always thought that game was a nice idea but the worst possible implementation, so a studio like Slant Six with experience making online games could actually be a smart choice for it.
Of course this is modern day Capcom so it's probably not that. Instead it'll be RE6 with 4 characters (3 AI's in singleplayer) and a cover mechanic. Oh and based in the middle east, with suicide bomber not-zombies.
http://www.neogaf.com/forum/showthread.php?t=411847
A lot of interesting things in that article.
What I took away from it was that the old set way of doing development was so hardwired into the developers that they couldn't affectively change, and yet their costs were effectively overrun at the same time (150+ people on franchise games that expected guaranteed but moderate profits) that they pretty much were forced to play it safe because even a single 'bomb' could put the company almost out of business.
Also a lot of complaints at most companies striving for a comfortable mediocrity rather than trying to push for a big success because the 'successful' games these days are limited to a few select franchises, most of which he gives the impression he believes are coasting by on the status quo themselves. I guess japanese publishers think that people's buying habits aren't affected by the quality of the games so much as the advertising/(I'm not sure what the term I should use here; perhaps pedigree? fame? basically franchise games). That's very cynical of them, though probably correct, but in every other market publishers still try to beat those games (even if they usually miss). I guess he hates the fact most japanese developers have stopped trying.
The bit about the cost overruns resonated with me a lot, because I've seen tons of 'successful' series die out because there just wasn't enough money to develop more than a few main franchise lines, and a lot of the smaller more innovative titles that were made during the PS1 and even PS2 era no longer are being made. I'm not sure how best to describe it, but.......basically, I used to be able to stop by the games' store once a month and discover a new RPG or RPG-lite game that I really liked. Obscure stuff. That changed a lot during the PS2 era, because costs when up, and it became much harder for developers to get funding for things that weren't sure hits. It seems during this era, PS3/XB360, I'll be lucky to find an RPG that I even MIGHT like coming out every 3 months. And even then most aren't GREAT, just okay.
I fill in the holes with this or that MMO, but you know, some days I wish we never progressed beyond the PS1. I would have been fine living with those graphics forever as long as it meant we kept development costs down enough we got a wide selection of games. Or maybe it's just nostalgia, who knows. I'm getting old.
tl,dr; He complains about how development costs are pushing the industry downward in various ways, and I pine for the old days of cheap and easy game development.
The most patriotic video game ever created, and it's made in Japan and never even released in the US. How does the world suffer such an injustice?
We all need to e-mail Roland Emmerich and tell him to start making Metal Wolf Chaos: The Movie right the fuck now. For purple mountains and liberty and puppies and shit.
Gotta give Nintendo some props for seeing this problem coming. They didn't necessarily handle it the best way, but at least they were acknowledging the problem while everyone else scoffed.
I dunno, Japan is still pretty good at Japaning Japan.
http://www.youtube.com/watch?v=pwqfVokluRA
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Come to think of it I have really been playing a lot of indie games, indie games that became console games, or games from small studios in general.
Probably because they can and do take risks, or at least try something a bit different, while the big guys are just making shooter #673.
I would argue that smaller studios have to take risks, in order to differentiate their games. The decent large studios take risks as well, but small studios much more so.