Funny considering that "consistency" doesn't mean shit when MS doesn't even host the games. The 10$ tax doesn't make my network connection any better.
They probably mean the consistency of how the integrated friends lists and invitations and such work. It's still lame as hell to me and worth no amount of money.
The decision by Nintendo to make limited-time demos really is silly. If they're thinking they just want to put the focus on what's new, then why don't they simply have a "what's new" subsection? And I can't imagine legacy demos add that much bandwidth to the total overall.
I have a feeling it's a trial run sort of thing. We don't know anything about this service yet - maybe they're working on something that will temporarily download the game and let you play for 5-10 minutes, regardless of the game, so that devs don't have to make custom demos on their own.
The 3DS video at the recent investor meeting was promising, too. It looked like there was a specific section on an individual game for its demo, rather than demos being listed as their own thing or in a separate place.
They're learning. It's too late for the Wii, but it's a fine testbed.
How is demos of WiiWare games new? They had demos of Pokémon Rumble and FFCC My Life as a Darklord when they came out.
I think I've only seen demos for games from big name publishers. They might even have to be treated like a whole separate ESRB rated release, who knows. They show up separate like that in the Wiiware list. Demos exist, sure, but only under extenuating circumstances. I think the hope is to make them ubiquitous.
Sorry Turkey, I wasn't reading during that saga. So...
Fuck that extra $10!
But seriously, it's not really about the $10. It's about the $50 I've made use of maybe 30 times in a year. If that.
This right here. I think it's not so much the fact that it's $10 more, as it is the fact that as soon as the price goes up people start to re-evaluate whether or not its worth paying for at all. I know many people who play nothing but online multiplayer on Live, and for them the price is well worth it. In my case, I've used it just a few times to play horde online and... that's pretty much it.
Now's the time for PSN to improve and make it so I can join a game from the friend list / have clearer bios to read / other improvements so I can actually think XBL isn't better.
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I know someone who held on to Gold for an extra year just for Netflix. He use to play MW and Halo 3, but stopped a few months after launch.
When he heard about it coming out for Wii he found that he had one week left of Gold. Went out and bought a Wii that very day.
I held on to gold for a while for Netflix. Then it came to PS3 and I dropped gold. Soon I got rid of my 360 cause I never played it.
I kept Gold for 6 months or so longer than I would have otherwise just for Netflix streaming for my wife. Once it hit PS3, that was the end of Gold for us.
Honestly I wouldn't be shocked if ESPN is charging Microsoft through the nose for their content. The channel and its various spinoffs are the most expensive for cable providers to license.
Then again considering the overlap between sports fans and gamers is far from universal, I'd rather ESPN be an add-on fee rather than spark a universal price increase.
I think ESPN would rather its subscription be mandatory.
The decision by Nintendo to make limited-time demos really is silly. If they're thinking they just want to put the focus on what's new, then why don't they simply have a "what's new" subsection? And I can't imagine legacy demos add that much bandwidth to the total overall.
I have a feeling it's a trial run sort of thing. We don't know anything about this service yet - maybe they're working on something that will temporarily download the game and let you play for 5-10 minutes, regardless of the game, so that devs don't have to make custom demos on their own.
The 3DS video at the recent investor meeting was promising, too. It looked like there was a specific section on an individual game for its demo, rather than demos being listed as their own thing or in a separate place.
They're learning. It's too late for the Wii, but it's a fine testbed.
The problem is they're not learning from the successes and failures of comparable services. They've decided to reinvent the whole thing from scratch. It's not all bad (I especially like the ability to bet on random matches in Smash Bros.) but it's not nearly as hard as they're making it.
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The problem is they're not learning from the successes and failures of comparable services. They've decided to reinvent the whole thing from scratch. It's not all bad (I especially like the ability to bet on random matches in Smash Bros.) but it's not nearly as hard as they're making it.
How so? What is being reinvented from scratch? We don't know what their plans are.
The Wii is on its way out, and there are a number of reasons why they might not be able to suddenly roll out a demo solution exactly like the 360 at this point in time.
The problem is they're not learning from the successes and failures of comparable services. They've decided to reinvent the whole thing from scratch. It's not all bad (I especially like the ability to bet on random matches in Smash Bros.) but it's not nearly as hard as they're making it.
How so? What is being reinvented from scratch? We don't know what their plans are.
The Wii is on its way out, and there are a number of reasons why they might not be able to suddenly roll out a demo solution exactly like the 360 at this point in time.
What's weird is that it seems like it would take MORE work to put in limited time demos rather than persistent demos.
And the DS has long had the limited time demos thing going on too ever since they started putting them up a year and a half ago.
It's just a weird policy rather than something dictated by a tech limitation or such.
Something being $10 more than it was 8 years ago doen't really bother me. Quite frankly I'm grateful enough that it took this long for the price to go up.
The problem is they're not learning from the successes and failures of comparable services. They've decided to reinvent the whole thing from scratch. It's not all bad (I especially like the ability to bet on random matches in Smash Bros.) but it's not nearly as hard as they're making it.
How so? What is being reinvented from scratch? We don't know what their plans are.
The Wii is on its way out, and there are a number of reasons why they might not be able to suddenly roll out a demo solution exactly like the 360 at this point in time.
What's weird is that it seems like it would take MORE work to put in limited time demos rather than persistent demos.
And the DS has long had the limited time demos thing going on too ever since they started putting them up a year and a half ago.
It's just a weird policy rather than something dictated by a tech limitation or such.
It could be a limitation on their end. Like, they only have so much room on the server because they were cheap and/or implemented it stupidly. I don't know. Knowing Nintendo it's probably just justified the same way they justify friend codes.
Hey, I was looking at some Goldeneye reviews and I wanted to ask about this.
Why the hell are we still using a stupid term like "quick time event?"
Time does not actually pass any more rapidly. "Short timed event" would be far more accurate and less likely to evoke visions of Apple's abortion of a video player.
Hey, I was looking at some Goldeneye reviews and I wanted to ask about this.
Why the hell are we still using a stupid term like "quick time event?"
Time does not actually pass any more rapidly. "Short timed event" would be far more accurate and less likely to evoke visions of Apple's abortion of a video player.
Die Hard Arcade (Sega, 1996) and most notably Shenmue (Sega, 1999) whose director Yu Suzuki coined the Quick Time Event term, introduced QTEs in the modern form of interludes in an otherwise more interactive game.
In its quarterly earnings report, Electronic Arts recorded a loss of $134 million due to a slower release schedule over the last quarter. Looking ahead, the company has canceled NBA Elite and will reduce company costs by restructuring licenses.
UPDATE: During the company's earnings call, Electronic Arts Chief Financial Officer Eric Brown confirmed that NBA Elite has been canceled. The franchise will press on, however, with development shifting from EA Canada to EA Tiburon.
ORIGINAL TEXT: EA has revealed its financial report for the quarter running from July 1-September 30, 2010. In the report, the company revealed net revenue of $884 million, down over $250 million from the same time period in 2009, leading to losses of $134 million for the quarter. On the plus side for EA, this quarter should be a profitable one, as the company touted a strong start for Medal of Honor, selling two million copies last month.
Beyond publishing new games, EA is undergoing a few changes to create a brighter bottom line. EA announced plans to "restructure key licensing and developer agreements" in an effort to reduce costs. Fortunately for EA employees and partners, the restructuring will not directly involve layoffs, as EA Vice President of Corporate Communications told GamePro there will be "no impact on EA partners [..] the restructuring announced today is 95% related to license agreements and not headcount. This is not a major restructuring of talent."
In addition to earnings, EA revealed the release slate for this and next quarter. While the schedule was largely unchanged from the previous quarter's report, one development (or lack thereof) to note is that the schedule reveals NBA Elite 11 will not release by March 2011--past the midway point for the NBA season. The prospective lineup is below:
Q3 (October-December 2010)
Medal of Honor Console/Handheld/Mobile PC
Need For Speed Hot Pursuit Console /Handheld/Mobile PC
Rock Band 3 Console/Handheld/Mobile
EA SPORTS MMA Console/Handheld/Mobile
FIFA Manager 11 PC
NBA Jam Console
EA SPORTS Active NFL Training Camp Console
EA SPORTS Active 2 Console/Handheld/Mobile
HASBRO FAMILY GAME NIGHT 3 Console
LITTLEST PET SHOP 3: Biggest Stars series Handheld/Mobile
MONOPOLY Streets Console/Handheld/Mobile
Harry Potter and the Deathly Hallows Part 1 Console Handheld/Mobile PC
Create Console/PC
The Sims 3 Console/Handheld/Mobile
Q4 (January-March 2011)
Dead Space 2 Console/Handheld/Mobile/PC
Dragon Age 2 Console/PC
Bulletstorm Console/PC
Crysis 2 Console/PC
Need For Speed Shift 2 Console/PC
Fight Night Champion Console
The Sims Medieval PC
Darkspore PC
EDIT: I apparently need a nap. Suffice to say that I take issue with people hoping any publisher 'burns to the ground' and I'll leave it at that, minus the snark.
I'm not seeing any lack of greed in their bleak list of unimaginative iterations. If they really were greedy, you'd think they'd learn to keep costs down and give their games actual selling points.
I'm not seeing any lack of greed in their bleak list of unimaginative iterations. If they really were greedy, you'd think they'd learn to keep costs down and give their games actual selling points.
A business person does not know what is good for a game because they don't play games. All they see is the money that comes in and goes out developing these things. Expecting them to understand how to give a game good selling points, which = good game mechanics and fun is like expecting a fly to realize the first time they hit a window that it's a solid surface, in their way.
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They probably mean the consistency of how the integrated friends lists and invitations and such work. It's still lame as hell to me and worth no amount of money.
I have a feeling it's a trial run sort of thing. We don't know anything about this service yet - maybe they're working on something that will temporarily download the game and let you play for 5-10 minutes, regardless of the game, so that devs don't have to make custom demos on their own.
The 3DS video at the recent investor meeting was promising, too. It looked like there was a specific section on an individual game for its demo, rather than demos being listed as their own thing or in a separate place.
They're learning. It's too late for the Wii, but it's a fine testbed.
I think I've only seen demos for games from big name publishers. They might even have to be treated like a whole separate ESRB rated release, who knows. They show up separate like that in the Wiiware list. Demos exist, sure, but only under extenuating circumstances. I think the hope is to make them ubiquitous.
It sounds stupid to some, but I can justify $50 for something I use on very rare occassions. But $60, fuck that.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
I'd rather go back to the piracy arguments than this again.
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Fuck that extra $10!
But seriously, it's not really about the $10. It's about the $50 I've made use of maybe 30 times in a year. If that.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
This right here. I think it's not so much the fact that it's $10 more, as it is the fact that as soon as the price goes up people start to re-evaluate whether or not its worth paying for at all. I know many people who play nothing but online multiplayer on Live, and for them the price is well worth it. In my case, I've used it just a few times to play horde online and... that's pretty much it.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
However, Party Chat is much better now, so I may use it more...
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
When he heard about it coming out for Wii he found that he had one week left of Gold. Went out and bought a Wii that very day.
I held on to gold for a while for Netflix. Then it came to PS3 and I dropped gold. Soon I got rid of my 360 cause I never played it.
I kept Gold for 6 months or so longer than I would have otherwise just for Netflix streaming for my wife. Once it hit PS3, that was the end of Gold for us.
I think ESPN would rather its subscription be mandatory.
The problem is they're not learning from the successes and failures of comparable services. They've decided to reinvent the whole thing from scratch. It's not all bad (I especially like the ability to bet on random matches in Smash Bros.) but it's not nearly as hard as they're making it.
How so? What is being reinvented from scratch? We don't know what their plans are.
The Wii is on its way out, and there are a number of reasons why they might not be able to suddenly roll out a demo solution exactly like the 360 at this point in time.
What's weird is that it seems like it would take MORE work to put in limited time demos rather than persistent demos.
And the DS has long had the limited time demos thing going on too ever since they started putting them up a year and a half ago.
It's just a weird policy rather than something dictated by a tech limitation or such.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
It could be a limitation on their end. Like, they only have so much room on the server because they were cheap and/or implemented it stupidly. I don't know. Knowing Nintendo it's probably just justified the same way they justify friend codes.
Every time someone mentions Minority Report in connection with Kinect, take a shot.
Speak for yourself, I'd like to live till next week.
3DS Friend Code: 0404-6826-4588 PM if you add.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Why the hell are we still using a stupid term like "quick time event?"
Time does not actually pass any more rapidly. "Short timed event" would be far more accurate and less likely to evoke visions of Apple's abortion of a video player.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Don't be silly. Faceless corporate entities aren't actually staffed by real people.
'Greed is good'?
Most inappropriate use of a smiley 2010.
Eh, I enjoy it in games like Vanquish, ME2, Most Wanted, etc, it's just another game feature to me.
I do joke that it's only a matter of time before we see it in Tetris, though.
Make more shooters.
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A business person does not know what is good for a game because they don't play games. All they see is the money that comes in and goes out developing these things. Expecting them to understand how to give a game good selling points, which = good game mechanics and fun is like expecting a fly to realize the first time they hit a window that it's a solid surface, in their way.
No, they have actually released good games this gen. So no burning to the ground. More good games please.