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Video game industry thread: October's thread is done.

1235762

Posts

  • CouscousCouscous Registered User regular
    edited November 2010
    I think it was 1.5 million shipped for Europe. Who knows what the actual sales are.

    Edit: I think we might have gotten some actual sales. Can't remember.

    Couscous on
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2010
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    Sheep on
  • LorahaloLorahalo Registered User regular
    edited November 2010
    Looks like someone needs a white poncho.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • CouscousCouscous Registered User regular
    edited November 2010
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Couscous on
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2010
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    Sheep on
  • GuekGuek Registered User regular
    edited November 2010
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    you do know that joke started because the device initially had a problem recognizing black people when it debuted, right?

    Guek on
  • UncleSporkyUncleSporky Registered User regular
    edited November 2010
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    Nobody was wrong because nobody took a hard stance. Everyone knew that they'd never release a product that only worked for certain races.

    Plus you're half a year late, it was plainly obvious that Microsoft worked to quell all the rumors by having a black guy demo Kinect at E3 on stage. This is extremely old territory.

    But the funny part with this video is...Kinect isn't recognizing his face.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2010
    Guek wrote: »
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    you do know that joke started because the device initially had a problem recognizing black people when it debuted, right?

    It was a rumor, IIRC. Some guy at a presser had trouble with the software and everyone assumed it was because he was black.

    Sheep on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited November 2010
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    Nobody was wrong because nobody took a hard stance. Everyone knew that they'd never release a product that only worked for certain races.

    Plus you're half a year late, it was plainly obvious that Microsoft worked to quell all the rumors by having a black guy demo Kinect at E3 on stage. This is extremely old territory.

    But the funny part with this video is...Kinect isn't recognizing his face.

    Microsoft is biased against people with faces confirmed.

    SirUltimos on
  • UncleSporkyUncleSporky Registered User regular
    edited November 2010
    Yeah, hopefully it just won't recognize anyone's faces equally, rather than actually being racist.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • cloudeaglecloudeagle Registered User regular
    edited November 2010
    Sheep wrote: »
    Guek wrote: »
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    you do know that joke started because the device initially had a problem recognizing black people when it debuted, right?

    It was a thing that actually happened, IIRC. Some guy at a presser had trouble with the software and it was because he was wearing solid black.

    Fixed.

    cloudeagle on
    Switch: 3947-4890-9293
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited November 2010
    cloudeagle wrote: »
    Sheep wrote: »
    Guek wrote: »
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    you do know that joke started because the device initially had a problem recognizing black people when it debuted, right?

    It was a thing that actually happened, IIRC. Some guy at a presser had trouble with the software and it was because he was wearing solid black.

    Fixed.

    Would this have happened at a place with a dark or indistinct background behind them?

    Santa Claustrophobia on
  • cloudeaglecloudeagle Registered User regular
    edited November 2010
    cloudeagle wrote: »
    Sheep wrote: »
    Guek wrote: »
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    you do know that joke started because the device initially had a problem recognizing black people when it debuted, right?

    It was a thing that actually happened, IIRC. Some guy at a presser had trouble with the software and it was because he was wearing solid black.

    Fixed.

    Would this have happened at a place with a dark or indistinct background behind them?

    You know nobody really said. It was an on-stage demonstration with a volunteer, so I would assume the light would be at least decent.

    Of course this happened months ago and the software has hopefully been tweaked since then. Still, there was cause to crack wise.

    cloudeagle on
    Switch: 3947-4890-9293
  • CouscousCouscous Registered User regular
    edited November 2010
    http://kotaku.com/5680614/now-movies-are-advertising-in-farmville
    Tomorrow all 17 million plus players of Zynga's Facebook game FarmVille will be getting a new neighbor: The villainous star of DreamWorks Animation's Megamind, opening in theaters this Friday.

    DreamWorks Animation and Zynga team up for the first-ever feature film integration in the ridiculously popular Facebook game FarmVille. The self-described "incredibly handsome master of all villainy" will be neighboring all FarmVille players tomorrow, inviting them to come and visit his Mega-Farm, a unique construction filled with Megamind-branded buildings and contraptions.

    Players that visit the Mega-Farm will be able to score a decorative item for their own farm, along with a special Mega-Grow formula that allows them to instantly grow crops without wilting.

    "We're excited to bring one of the most highly anticipated films of the year to FarmVille and create a unique entertainment experience for FarmVille players worldwide," said Manny Anekal, Global Director of Brand Advertising at Zynga. "It's an innovative and fun way to connect Megamind and DreamWorks Animation fans through the world's most popular social game."

    Megamind, starring Will Ferrell, Tina Fey, Jonah Hill, David Cross and Brad Pitt, is a movie about what happens when a super-villain loses his superhero nemesis. It looks infinitely more entertaining than FarmVille, but only lasts 96 minutes.
    My hatred for them is still strong.

    Couscous on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited November 2010
    cloudeagle wrote: »
    cloudeagle wrote: »
    Sheep wrote: »
    Guek wrote: »
    Sheep wrote: »
    Couscous wrote: »
    Sheep wrote: »
    That's a black guy in that Kinect video. I'm pretty sure some of you folks parroted endlessly that it wouldn't work. ;)

    If by parroted endlessly, you mean joked about it, then yes.

    Well you were wrong and here we are. :)

    you do know that joke started because the device initially had a problem recognizing black people when it debuted, right?

    It was a thing that actually happened, IIRC. Some guy at a presser had trouble with the software and it was because he was wearing solid black.

    Fixed.

    Would this have happened at a place with a dark or indistinct background behind them?

    You know nobody really said. It was an on-stage demonstration with a volunteer, so I would assume the light would be at least decent.

    Of course this happened months ago and the software has hopefully been tweaked since then. Still, there was cause to crack wise.

    For cameras, lighting is only so good for short and medium distances. To see things from far away, things have to be lit well far away. Otherwise it just turns into a gigantic blur of colour and shape. And if the immediate light is bright enough, it can make things appear dark, too.

    Cameras simply do not work like the human eye. People forget this. Developers do to, so they overcompensate and give us lens flare and other crap.

    I would simply presume that a camera that works mostly as defining the contrast between the person and the background, that anybody wearing dark clothes might not be visible with a dark and indistinct background. Especially on a stage.

    Santa Claustrophobia on
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited November 2010
    Couscous wrote: »
    http://kotaku.com/5680614/now-movies-are-advertising-in-farmville
    Tomorrow all 17 million plus players of Zynga's Facebook game FarmVille will be getting a new neighbor: The villainous star of DreamWorks Animation's Megamind, opening in theaters this Friday.

    DreamWorks Animation and Zynga team up for the first-ever feature film integration in the ridiculously popular Facebook game FarmVille. The self-described "incredibly handsome master of all villainy" will be neighboring all FarmVille players tomorrow, inviting them to come and visit his Mega-Farm, a unique construction filled with Megamind-branded buildings and contraptions.

    Players that visit the Mega-Farm will be able to score a decorative item for their own farm, along with a special Mega-Grow formula that allows them to instantly grow crops without wilting.

    "We're excited to bring one of the most highly anticipated films of the year to FarmVille and create a unique entertainment experience for FarmVille players worldwide," said Manny Anekal, Global Director of Brand Advertising at Zynga. "It's an innovative and fun way to connect Megamind and DreamWorks Animation fans through the world's most popular social game."

    Megamind, starring Will Ferrell, Tina Fey, Jonah Hill, David Cross and Brad Pitt, is a movie about what happens when a super-villain loses his superhero nemesis. It looks infinitely more entertaining than FarmVille, but only lasts 96 minutes.
    My hatred for them is still strong.

    Corehealer on
    488W936.png
  • UncleSporkyUncleSporky Registered User regular
    edited November 2010
    You guys need to get your facts straight. The supposed problem was written about in June 2009, and I'm pretty sure it was a closed demo for press since there's never been any video of it.
    When game consultant and former Newsweek writer N'Gai Croal gave Paradise a test drive, however, the game had trouble reading his steering actions. The footwork (gas and brakes) worked fine, but Croal couldn't steer his car at all. It wasn't clear whether this was a problem of calibration differences between Tsunoda and Croal's very different body types, or if Croal's crazy dreadlocks threw Natal off. But it was working just fine when Tsunoda was at the "wheel."He was wearing pants so the feet were no problem but it appears that the technology behind the camera does not work so well with black pigmentation according to some sources.

    Then later there were videos of Sugar Ray Leonard, Eric Dickerson, and Willie Gault playing Kinect in a white room pretty easily.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • cloudeaglecloudeagle Registered User regular
    edited November 2010
    That makes about as much sense as putting Red Bull ads in Dragon Age or something.

    cloudeagle on
    Switch: 3947-4890-9293
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited November 2010
    cloudeagle wrote: »
    That makes about as much sense as putting Red Bull ads in Dragon Age or something.

    Nobody ever said defeating memes was easy.


    Or, for real: Advertising rarely makes sense as it is. Looking for logic is a fools errand.

    Santa Claustrophobia on
  • cloudeaglecloudeagle Registered User regular
    edited November 2010
    Speaking of game companies we hate, I'm a little baffled at Activision lately.

    We all know that their stated strategy is to only release games that can become ginormous hits, then exploit them endlessly, right? We all saw what they did to Guitar Hero, and they started advertising CODBLOPS back in the spring.

    So I'm a little confused by Blood Drive. What is it? Well, here's the ludicrously over-the-top ad copy:
    In Blood Drive, contestants must use their motorized death steeds of steel in a televised game show where drivers battle each other and hordes of revolting flesh eaters in an all-out fight to the death.

    Face undead frat boys, cops, strippers and bachelorette partiers, each with their own special brand of death and devastation – and ways to die! While these rotting monsters wander the streets of a desert sin city craving sweet, succulent brains, your enemies have come equipped battle hardened armed vehicles, including heavily weaponized muscle cars, hot rods, and more. Amidst this gore-drenched mayhem contestants must use their head or lose it.

    Blood Drive features several gruesome events set up as tournaments in the game's six unforgiving environments. Battling for top position is even more satisfying in multiplayer modes where up to four friends can drop in and drop out of the bloodbath at any time. With such a target rich environment, it won't take you long before you send the endless mass of blood-thirsty zombies and battle hardened maniacs back to hell, one bloody tire-tread at a time.

    http://xbox360.ign.com/objects/086/086129.html

    Okay, sounds like the kind of thing Activision would exploit the shit out of. But here's the thing... near as I can tell, NONE of the enthusiast press have done any previews on it, other than tiny articles mentioning it exists. And it's not as if they still have time... apparently, the game came out LAST WEEK. Activision just kind of farted it out there, with absolutely zero fanfare.

    And that's on top of the minimal advertising for Pig Hero and practically zero for DJ Hero 2 and Tony Hawk's Please Please Please Buy Our Crappy Peripheral 2.

    So... what's the deal? Activision has advertised things decently in the past, right? And you'd think that carpet bombing every form of media ever invented would be a key part of exploiting the shit out of things.

    cloudeagle on
    Switch: 3947-4890-9293
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited November 2010
    They're probably hoping that Zombie Carmageddon becomes a hit without pushing it much.


    So they can properly enjoy the ride into the ground.

    Santa Claustrophobia on
  • cloudeaglecloudeagle Registered User regular
    edited November 2010
    I would say that Activision is telling the games media to go fuck themselves, especially since we still haven't gotten any reviews of the latest Tony Hawk atrocity yet, two weeks after release. Then again everyone had reviews of Goldeneye Wii up today.

    cloudeagle on
    Switch: 3947-4890-9293
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited November 2010
    A day after the game came out. There's some weird stuff going on.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • ValleoValleo Registered User regular
    edited November 2010
    After the garbage they used to try and promote Blur, maybe they're better off not advertising.

    Too bad. Blur is an awesome game.

    Valleo on
  • CouscousCouscous Registered User regular
    edited November 2010
    Quick, I have accidentally stepped into a time portal into the year 2006. I have to get back to my own time!

    http://www.dixieme-com.com/communaute/pg/blog/herox/read/2130/david-cage-la-wii-est-un-jouet
    http://www.neogaf.com/forum/showthread.php?t=412074
    When you have a game console like the Playstation that has a hard drive, a blu-ray reader, that connects to the internet, and does a billion other things, and that has a "hard" in terms of games that really is extraordinary, well, I think at some point people make the difference between something that is like a toy, a funny boradgame like the Wii, and a real... well a real multimedia center with an extremely strong videogame experence.
    If you watch the whole video, he said that in a very negative tone, meaning Nintendo should come with something new now that Wii's empire is over. He also said Nintendo distorted the market this gen and perverted the normal competition between Microsoft and Sony.

    Couscous on
  • SigtyrSigtyr Registered User regular
    edited November 2010
    ...Who's David Cage?

    Sigtyr on
  • CantidoCantido Registered User regular
    edited November 2010
    Valleo wrote: »
    After the garbage they used to try and promote Blur, maybe they're better off not advertising.

    Too bad. Blur is an awesome game.

    Ding ding ding! They should have said "check out our demo" and be done with it.

    But it came out at the same time as two other car games and all three sold miserably.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • jothkijothki Registered User regular
    edited November 2010
    Valleo wrote: »
    After the garbage they used to try and promote Blur, maybe they're better off not advertising.

    Too bad. Blur is an awesome game.

    Ah, yes, the ads that painted it as being a less-mature version of Mario Kart.

    jothki on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited November 2010
    Sigtyr wrote: »
    ...Whose David Cage?

    Yours.

    Henroid on
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2010
    Henroid wrote: »
    Sigtyr wrote: »
    ...Whose David Cage?

    Yours.

    Bah dump ish

    Sheep on
  • plufimplufim Dr Registered User regular
    edited November 2010
    Wait, the Wii's empire is over? Someone should tell Nintendo!

    But for fuck's sake...

    ALL VIDEO GAMES ARE TOYS

    Especially those which are essentially 'simon says' with pretty graphics.

    plufim on
    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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  • CouscousCouscous Registered User regular
    edited November 2010
    http://yfrog.com/62b9wz
    So will anybody actually care about a stupidly big launch party come tomorrow?

    Couscous on
  • plufimplufim Dr Registered User regular
    edited November 2010
    Ugh, watching that Kinect video, that is an unacceptably long setup time.

    plufim on
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  • CouscousCouscous Registered User regular
    edited November 2010
    Meh. It is just once and then quickly after that. The actual pack-in looks boring as hell though.

    Couscous on
  • DritzDritz CanadaRegistered User regular
    edited November 2010
    In regards to the Kinect video review, the guy mentions that he had leg trouble without the tripod as well. Probably not a huge problem, tall people just gotta step back a bit.

    Seems like a real annoyance that you can't just make a fist to select stuff.

    Dritz on
    There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited November 2010
    Oh right, Times Square TRU is having a big ass launch event.

    cooljammer00 on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited November 2010
    cloudeagle wrote: »
    So... what's the deal? Activision has advertised things decently in the past, right? And you'd think that carpet bombing every form of media ever invented would be a key part of exploiting the shit out of things.

    The deal is it's a budget title so they don't give a shit. It was developed by Sidhe, the NZ developer that developed Gripshift and Shatter.

    Anyway, news:
    The seventy-odd staff at Ignition’s Florida studio will have to relocate to Texas or find themselves without a job, Develop understands.

    Official sources have confirmed that one of Ignition’s two US development studios is to close down.

    Staff have been given the opportunity to relocate some 1,300 miles away to join the company’s Texas based outfit – a studio which, for now, has escaped Ignition’s recent flurry of cutbacks.

    Some seventy developers and resource staff worked at Ignition in Florida.

    An announcement will arrive in the next couple of days.

    The news was confirmed through official sources after an anonymous tip-off appeared on news site Spong. The forum post read:

    “At 4.30 pm on November 1st, 2010, Ignition Entertainment management came in with the police and closed down its entire operations in Florida.

    “All 70 employees including executive management was told to collect their personal stuff and vacate the premises.”


    Ignition Florida was working on a largely unknown, though reportedly expensive title, known as ‘Reich’.

    The forum post suggested: “The studio has spent $23m on Reich and it is a flop. Of the 9 levels only levels 1 and 2 are completed. It would be difficult to outsource the rest of the game since the other stages are partially completed. Past management staff has mismanaged the funds. There was no corporate monitoring on spending.”

    The apparent cancellation of Reich comes shortly after Ignition’s UK studio cancelled the WarDevil project – another multi-year project that became a white elephant for the company.


    The breadth of changes underway at Ignition is, the group recently said, part of its new plan to reform as a digitally-focused game development outfit.

    Announcements will be made soon of a revived company with a new focus.

    The firm recently told Develop its London development studio, despite around thirty staff going, arm will fight on.

    “Ignition’s London office is very much up and running and will serve as the global headquarters for the company’s recently announced investment into digital distribution and publishing,” read a statement.

    Develop has heard that the group’s CEO, Vijay Chadha, has been absent for around three months with many staff, possibly all of them, unaware of his whereabouts.

    Ignition was acquired by India media giant UTV in 2007.
    http://www.develop-online.net/news/36243/Ignition-closes-US-studio
    A stabbing wake-up call was dealt to the UK games industry today with new independent data revealing that the sector’s workforce has contracted by nearly nine per cent since 2008.

    The extraordinary rate of decline – revealed for the first time in the latest issue of Develop – represents thousands of job losses nationwide, as a growing group of British developers move abroad for work.

    The result is a UK games industry on the precipice of another disastrous fall down the global league of game development nations – a situation some say is worsened with the UK bereft of state aid while the likes of Canada and France offer world-leading tax breaks to encourage investment.

    Dundee in particular is suffering. The paralysis that followed the collapse of Realtime Worlds resulted in a sixty per cent cut to the once-buzzing development cluster’s workforce.

    Research group Games Investor Consulting revealed that, today, Dundee has under 160 development staff in full time roles. Realtime Worlds, at its peak, housed around 250 staff.


    The analyst group’s director Rick Gibson presented the data in Develop from a comprehensive industry survey – soon to be published by industry association Tiga.

    In a new Develop Column, Gibson says many staff made redundant from Realtime Worlds “are being scooped up by other studios, but the UK overall is still losing headcount.”

    Said Gibson: “After the RTW recruitment auction, a minority may leave gaming, but in a global industry with a highly mobile workforce, many will use this as the opportunity to work for overseas games companies.

    “Data is hard to gather, but TIGA’s [previous] 2009 survey found that half of studios’ lost jobs went overseas, 72 per cent of them to Canada.”

    It is Canada that, amid the panic that sweeps the UK, is thriving within the games industry.

    This is the central issue that the latest issue of Develop is focused on. A new feature lists the key reasons why developers want to move across the Atlantic, with a sixteen-page editorial on what each region in Canada is providing.

    With tax break subsidies as generous as 40 per cent of production costs, publishers are pouring investment into Canada. In provinces Ontario and Quebec, tax relief is offered at 35 per cent on labour and production costs.

    In July last year, Ubisoft announced it was investing over $473 million in building a new studio in Canada, claiming it will create 800 new jobs over the next 10 years.


    The studio was chosen to be in Toronto, Ontario.

    Likewise, THQ recently announced it was going to open a new studio in Canada, set to create 400 new jobs and expand to include all sorts of disciplines including design, engineering, art, content and technology development, quality assurance and localisation.

    That studio was chosen to be in Montreal, Quebec, yet an exec central to the deal would have considered the UK if it thrived from tax breaks.

    Activision’s outspoken CEO Bobby Kotick recently explained why his firm – the biggest third-party publisher in the world – was reluctant to invest in the UK.

    “It is ridiculously expensive to live in the UK, especially in London,”
    he said. “What dictates our expansion plans would be whether we can compensate our employees fairly and whether they can achieve the quality of life that they want."

    Develop Editor-in-chief Michael French, in a new opinion piece published here, said: “It’s clear that Great Britain is no longer successful on the global stage we once dominated.”

    “It’s not just a ‘the writing’s on the wall’ scenario. The facts bear this out. Tiga’s recent census of the UK sector shows that half of the jobs lost in the UK went overseas, three-quarters of them to Canada.”
    http://www.develop-online.net/news/36261/Revealed-UK-dev-workforce-contracts-9

    Unco-ordinated on
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  • CouscousCouscous Registered User regular
    edited November 2010
    I still question how intuitive it will actually be for more complex games. How you select stuff sure as hell isn't intuitive. Standard inaccurate puff pieces.

    Couscous on
  • RainbowDespairRainbowDespair Registered User regular
    edited November 2010
    cloudeagle wrote: »
    So... what's the deal? Activision has advertised things decently in the past, right? And you'd think that carpet bombing every form of media ever invented would be a key part of exploiting the shit out of things.

    The deal is it's a budget title so they don't give a shit. It was developed by Sidhe, the NZ developer that developed Gripshift and Shatter.

    My interest in this game has suddenly skyrocketed. Gripshift was awesome and I keep meaning to get around to picking up Shatter.

    RainbowDespair on
  • AstaleAstale Registered User regular
    edited November 2010
    You know what's stupid?

    Despite how dumb I think Kinect is I would totally buy it if they had a cooking game. Maybe even a competitive one? Yes!



    (edit: oh great, totp. NOW IT DOESN'T MAKE SENSE)

    Astale on
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