Ready at Dawn has some axe-flinging words against the PSP.
Ru Weerasuiya, a co-founder of Ready at Dawn, told Edge in an interview that despite creating multiple successful God of War titles for Sony's handheld:
[The PSP] was doomed from the very get-go. There are some things which aren't conductive to calling it a true portable gaming platform and calling it a connective platform, although it has wi-fi. There's so many things that publishers and the manufacturer and Sony dropped the ball on - it's natural, it's the first one.
As for the potential of the PSP2, he replies:
That hope that you can have is that they learn from that experience when they make the next one, and that they solve the issues with the PSP and the PSPgo - and also that they learn from what the others are doing.
Activision has announced that Call of Duty: Black Ops beat Modern Warfare 2's five-day sales record by $100 million.
Black Ops did $650m worth of business during its first five days on sale worldwide, according to Activision's internal estimates, compared to the $550m Modern Warfare 2 did during the same period after its November 2009 launch.
According to the publishers, players logged more than 5.9 million hours playing multiplayer between them on launch day, when more than 2.6 million unique gamers were busy shooting one another in the face.
Black Ops topped the UK chart by a margin this week, having sold 5.6m units in one day in the US and UK, representing $360m worth of business in total.
If 5.6m units brought in $360m, $650m must mean the game is getting pretty close to having sold 10 million units worldwide, although Activision doesn't break the figure down so it's hard to work out what it represents.
All that and it's a wonderful game too. Happy days!
I kind of wish the industry would go through much more bloodshed. It seems that the companies are refusing to acknowledge that the mid-tier is dying, games are only going to get more expensive as standards continue to increase, and that the lower- and upper-tier differences will only continue to grow.
Indeed, lots of people say the same thing about say . . . 1039/Smoothed Out Slappy Hours - Insomniac Green Day and AC/DC, but that doesn't make any impact on the awesome factor regarding those songs.
Activision has announced that Call of Duty: Black Ops beat Modern Warfare 2's five-day sales record by $100 million.
Black Ops did $650m worth of business during its first five days on sale worldwide, according to Activision's internal estimates, compared to the $550m Modern Warfare 2 did during the same period after its November 2009 launch.
According to the publishers, players logged more than 5.9 million hours playing multiplayer between them on launch day, when more than 2.6 million unique gamers were busy shooting one another in the face.
Black Ops topped the UK chart by a margin this week, having sold 5.6m units in one day in the US and UK, representing $360m worth of business in total.
If 5.6m units brought in $360m, $650m must mean the game is getting pretty close to having sold 10 million units worldwide, although Activision doesn't break the figure down so it's hard to work out what it represents.
All that and it's a wonderful game too. Happy days!
So what? This was the first mission. You know what else you can do except not shoot anyone? You can shoot people. All the whining about this feels like it's just from people who want something to complain about. I bet he was actually playing on Casual too.
So what? This was the first mission. You know what else you can do except not shoot anyone? You can shoot people. All the whining about this feels like it's just from people who want something to complain about. I bet he was actually playing on Casual too.
Because of course the guy making the video would lie about playing on hardened.
Thats actually what I was curious about more than anything in that video. I mean, no matter how you look at it there is a huge issue with progressing through an entire level without shooting in a first-person shooter, but that he was shot several times on the plane and didn't die was almost just as bad.
If that was due to ridiculous settings though then at least that can be forgiven.
For years people have complained that AI squadmates are little more than environment pieces and now we have a game where if you hang back the AI squadmates actually kill the bad guys.
So what's the problem?
Is it the checkpoints to direct action? The commentator seems to be under the impression that games didn't play like this until consoles. Which, again, doesn't make sense.
Guy's a douche bag and a troll and if he as a problem with video games then maybe he shouldn't play them. Last I checked the PC still had really solid and exclusive games that are often cheaper than console counter parts.
So fuck him.
EDIT
Also, complaints about realism can GTFO. This isn't Op Flash.
I would say all music represented on this page (written or expressed by image) is awesome good sir!
Expressed by image you say?
I present the Rock N' Roll Train video:
Was an epic night.
I know this entire conversation is veering off topic, but damn.
The couple CDs that I have signed, one by Rob Zombie and the other by members of Slipknot (they're a guilty pleasure, alright!) can't compete with that.
Yeah we got to meet / yell towards the band between 'takes'.
I got a bunch of signed stuff framed up on the wall now.
Awesome bunch of dudes, funny too.
The highlight was probably before though - 200 drunk AC/DC fans all told to go meet at a pub to stew for a few hours and a fleet of coaches embarking on a very drunken trip to a 'secret filming location' was pretty much the funnest night ever.
For those who have personally rocked with AC/DC, we salute you.
Meanwhile, for the three or so of us who can read the words "cell phone gaming" without their eyes glazing over, it looks like Android's openness/fragmentation may be biting them in the ass:
Rovio Mobile, the studio behind the mobile hit Angry Birds, on Thursday admitted it is having issues with the free, ad-supported Android version of the title on certain Android phone models.
While Rovio said it is preparing a solution so fans with any Android phone can play the game, the 18 now officially-unsupported Android phones may highlight Apple CEO Steve Jobs' criticisms that the platform's market is detrimentally fragmented.
"Android is very fragmented," said Jobs during an Apple earnings call last month. His company's competing iOS for iPhone, iPod Touch and iPad is spread across relatively few Apple-owned mobile models. "...The users will have to figure it all out. Compare this with iPhone, where every handset works the same."
The Angry Birds team said in its blog post today, "With our latest update [to the Android version], we worked hard to bring Angry Birds to even more Android devices. Despite our efforts, we were unsuccessful in delivering optimal performance," the developer said.
"Right now we are running even more testing and resolving all the issues we have identified. We are also looking at all of the feedback we have received, and trying to improve the ad performance."
The company said it is working on a "lightweight" version of Angry Birds for Android that is playable on older Android phones that have lower specs.
Among the Android phones currently not supported for Angry Birds play are the HTC Dream, Motorola Backflip/MB300, Samsung Transform, T-Mobile G2 and others. Devices running Android OS versions below 1.6 or custom ROMs are also not currently supported. Rovio said it is working towards supporting all Android phones.
Angry Birds, released on the App Store in December last year, has sold 10 over million units on Apple's iOS storefront, according to Rovio. Last month, the developer released the game for free on Android platforms, where the title was downloaded 2 million times in its first few days of availability.
Including free and paid downloads from the App Store, Android platform, Palm WebOS, Symbian^3 and the Nokia N900, Angry Birds has been downloaded 30 million times, according to Rovio.
For those who have personally rocked with AC/DC, we salute you.
Meanwhile, for the three or so of us who can read the words "cell phone gaming" without their eyes glazing over, it looks like Android's openness/fragmentation may be biting them in the ass:
Rovio Mobile, the studio behind the mobile hit Angry Birds, on Thursday admitted it is having issues with the free, ad-supported Android version of the title on certain Android phone models.
While Rovio said it is preparing a solution so fans with any Android phone can play the game, the 18 now officially-unsupported Android phones may highlight Apple CEO Steve Jobs' criticisms that the platform's market is detrimentally fragmented.
"Android is very fragmented," said Jobs during an Apple earnings call last month. His company's competing iOS for iPhone, iPod Touch and iPad is spread across relatively few Apple-owned mobile models. "...The users will have to figure it all out. Compare this with iPhone, where every handset works the same."
The Angry Birds team said in its blog post today, "With our latest update [to the Android version], we worked hard to bring Angry Birds to even more Android devices. Despite our efforts, we were unsuccessful in delivering optimal performance," the developer said.
"Right now we are running even more testing and resolving all the issues we have identified. We are also looking at all of the feedback we have received, and trying to improve the ad performance."
The company said it is working on a "lightweight" version of Angry Birds for Android that is playable on older Android phones that have lower specs.
Among the Android phones currently not supported for Angry Birds play are the HTC Dream, Motorola Backflip/MB300, Samsung Transform, T-Mobile G2 and others. Devices running Android OS versions below 1.6 or custom ROMs are also not currently supported. Rovio said it is working towards supporting all Android phones.
Angry Birds, released on the App Store in December last year, has sold 10 over million units on Apple's iOS storefront, according to Rovio. Last month, the developer released the game for free on Android platforms, where the title was downloaded 2 million times in its first few days of availability.
Including free and paid downloads from the App Store, Android platform, Palm WebOS, Symbian^3 and the Nokia N900, Angry Birds has been downloaded 30 million times, according to Rovio.
How is this any fucking different than the iPhone games that require iOS 3.0/4.0 or whatever phones? It's not as if iPhone doesn't add memory, etc to each Generation model.
For those who have personally rocked with AC/DC, we salute you.
Meanwhile, for the three or so of us who can read the words "cell phone gaming" without their eyes glazing over, it looks like Android's openness/fragmentation may be biting them in the ass:
Rovio Mobile, the studio behind the mobile hit Angry Birds, on Thursday admitted it is having issues with the free, ad-supported Android version of the title on certain Android phone models.
While Rovio said it is preparing a solution so fans with any Android phone can play the game, the 18 now officially-unsupported Android phones may highlight Apple CEO Steve Jobs' criticisms that the platform's market is detrimentally fragmented.
"Android is very fragmented," said Jobs during an Apple earnings call last month. His company's competing iOS for iPhone, iPod Touch and iPad is spread across relatively few Apple-owned mobile models. "...The users will have to figure it all out. Compare this with iPhone, where every handset works the same."
The Angry Birds team said in its blog post today, "With our latest update [to the Android version], we worked hard to bring Angry Birds to even more Android devices. Despite our efforts, we were unsuccessful in delivering optimal performance," the developer said.
"Right now we are running even more testing and resolving all the issues we have identified. We are also looking at all of the feedback we have received, and trying to improve the ad performance."
The company said it is working on a "lightweight" version of Angry Birds for Android that is playable on older Android phones that have lower specs.
Among the Android phones currently not supported for Angry Birds play are the HTC Dream, Motorola Backflip/MB300, Samsung Transform, T-Mobile G2 and others. Devices running Android OS versions below 1.6 or custom ROMs are also not currently supported. Rovio said it is working towards supporting all Android phones.
Angry Birds, released on the App Store in December last year, has sold 10 over million units on Apple's iOS storefront, according to Rovio. Last month, the developer released the game for free on Android platforms, where the title was downloaded 2 million times in its first few days of availability.
Including free and paid downloads from the App Store, Android platform, Palm WebOS, Symbian^3 and the Nokia N900, Angry Birds has been downloaded 30 million times, according to Rovio.
How is this any fucking different than the iPhone games that require iOS 3.0/4.0 or whatever phones? It's not as if iPhone doesn't add memory, etc to each Generation model.
You literally can't update Android's OS on the majority of their phones. Unless the carrier releases the update, you're stuck with what you've got.
Not to mention there's much fewer different hardware configurations of the iPhone than Android. At least first-gen owners know they've got VERY old hardware. Some people who bought poorly made Android phones even a year ago are kind of screwed.
Also, complaints about realism can GTFO. This isn't Op Flash.
If the game, without being tweaked, can see you getting shot as many times as 50 Cent and just shrug it off then that is a problem. I would have to think it was tweaked though from seeing a roommate play the last Call of Duty.
Rehab on
NNID: Rehab0
0
Warlock82Never pet a burning dogRegistered Userregular
You literally can't update Android's OS on the majority of their phones. Unless the carrier releases the update, you're stuck with what you've got.
Not to mention there's much fewer different hardware configurations of the iPhone than Android. At least first-gen owners know they've got VERY old hardware. Some people who bought poorly made Android phones even a year ago are kind of screwed.
You can't upgrade iPhone's OS on an iPhone 1 either though. I imagine as more generations come out, 2g, etc will have similar restrictions.
I don't know, it doesn't seem like the problem is the OS here so much as memory, etc. Which is of course going to be different on older phones. It's perhaps more pronounced because you have like 6 different companies making phones instead of one.
Edit: Ultimately, yeah, if you only have one company handling software and hardware, yes, your device is going to be stable. But you also have to put up with any dumb decisions made by that company (like "we are only going to support AT&T" for example). I like Android's openness because it means manufacturers actually have some freedom to change things that work poorly and every phone is not a carbon-copy of every other phone.
Activision has announced that Call of Duty: Black Ops beat Modern Warfare 2's five-day sales record by $100 million.
Black Ops did $650m worth of business during its first five days on sale worldwide, according to Activision's internal estimates, compared to the $550m Modern Warfare 2 did during the same period after its November 2009 launch.
According to the publishers, players logged more than 5.9 million hours playing multiplayer between them on launch day, when more than 2.6 million unique gamers were busy shooting one another in the face.
Black Ops topped the UK chart by a margin this week, having sold 5.6m units in one day in the US and UK, representing $360m worth of business in total.
If 5.6m units brought in $360m, $650m must mean the game is getting pretty close to having sold 10 million units worldwide, although Activision doesn't break the figure down so it's hard to work out what it represents.
All that and it's a wonderful game too. Happy days!
I remember reading an article on The Escapist about how developers will use tricks to make a section seem more frantic, but this is on a whole other level. Zombie killing JFK or nor, this is not a game for me.
Squigie on
Warning: the preceding post may be more sarcastic than it appears. Proceed at own risk. Individual results may vary. Offers not valid in Canada or where prohibited by fraud statutes.
You literally can't update Android's OS on the majority of their phones. Unless the carrier releases the update, you're stuck with what you've got.
Not to mention there's much fewer different hardware configurations of the iPhone than Android. At least first-gen owners know they've got VERY old hardware. Some people who bought poorly made Android phones even a year ago are kind of screwed.
You can't upgrade iPhone's OS on an iPhone 1 either though. I imagine as more generations come out, 2g, etc will have similar restrictions.
I don't know, it doesn't seem like the problem is the OS here so much as memory, etc. Which is of course going to be different on older phones. It's perhaps more pronounced because you have like 6 different companies making phones instead of one.
Which is the problem. At least with Apple, you have clear lines dividing what works and what doesn't. But with Android, it's more of a crapshoot. Not to mention Google's lack of standards mean there are a fair number of truly crappy Android phones out there, competing for space with the absolutely wonderful Android phones. And the crappy ones get compatibility problems much faster than the three-year-old, first-gen iphone did.
For those who have personally rocked with AC/DC, we salute you.
Meanwhile, for the three or so of us who can read the words "cell phone gaming" without their eyes glazing over, it looks like Android's openness/fragmentation may be biting them in the ass:
Rovio Mobile, the studio behind the mobile hit Angry Birds, on Thursday admitted it is having issues with the free, ad-supported Android version of the title on certain Android phone models.
While Rovio said it is preparing a solution so fans with any Android phone can play the game, the 18 now officially-unsupported Android phones may highlight Apple CEO Steve Jobs' criticisms that the platform's market is detrimentally fragmented.
"Android is very fragmented," said Jobs during an Apple earnings call last month. His company's competing iOS for iPhone, iPod Touch and iPad is spread across relatively few Apple-owned mobile models. "...The users will have to figure it all out. Compare this with iPhone, where every handset works the same."
The Angry Birds team said in its blog post today, "With our latest update [to the Android version], we worked hard to bring Angry Birds to even more Android devices. Despite our efforts, we were unsuccessful in delivering optimal performance," the developer said.
"Right now we are running even more testing and resolving all the issues we have identified. We are also looking at all of the feedback we have received, and trying to improve the ad performance."
The company said it is working on a "lightweight" version of Angry Birds for Android that is playable on older Android phones that have lower specs.
Among the Android phones currently not supported for Angry Birds play are the HTC Dream, Motorola Backflip/MB300, Samsung Transform, T-Mobile G2 and others. Devices running Android OS versions below 1.6 or custom ROMs are also not currently supported. Rovio said it is working towards supporting all Android phones.
Angry Birds, released on the App Store in December last year, has sold 10 over million units on Apple's iOS storefront, according to Rovio. Last month, the developer released the game for free on Android platforms, where the title was downloaded 2 million times in its first few days of availability.
Including free and paid downloads from the App Store, Android platform, Palm WebOS, Symbian^3 and the Nokia N900, Angry Birds has been downloaded 30 million times, according to Rovio.
How is this any fucking different than the iPhone games that require iOS 3.0/4.0 or whatever phones? It's not as if iPhone doesn't add memory, etc to each Generation model.
You literally can't update Android's OS on the majority of their phones. Unless the carrier releases the update, you're stuck with what you've got.
Not to mention there's much fewer different hardware configurations of the iPhone than Android. At least first-gen owners know they've got VERY old hardware. Some people who bought poorly made Android phones even a year ago are kind of screwed.
This is true. Evem with latest update, my Samsung galaxy spica can't handle the angry birds. It's frame rate is somewhere near Fucking low as in unplayable. I plaeyed the first tutorial, but it was abysmal as far as frame rate goes.
This is the difference between monolitic platform like apple and pc-like multitude of platforms like android.
I love my android, but my galaxy spica IS inferior to its peers. I can read E-books and stuff, but it doesn't compare to it $texas versions of android. That it is weakness, but that it is strenght, if and when Android platfortms average strength shoots past Idevices strength.
It is going to be PC vs mac again, when the Android strenghtens up.
Edit: For average user it is true. My galaxy spica is originally 1.6 OS. When I bought it it was updated to 2.1 already by story and they promised easy updates. I personally got the Froyo when it got available, but that is cutting edge for users like me who know what they do.
jammu on
0
Warlock82Never pet a burning dogRegistered Userregular
Which is the problem. At least with Apple, you have clear lines dividing what works and what doesn't. But with Android, it's more of a crapshoot. Not to mention Google's lack of standards mean there are a fair number of truly crappy Android phones out there, competing for space with the absolutely wonderful Android phones. And the crappy ones get compatibility problems much faster than the three-year-old, first-gen iphone did.
See my edit. Ultimately I think it's kind of dumb to say the "open" model is bad because some manufacturers are morons. You have the flip side of being forced to accept whatever decisions Apple makes because there is no other option. Overall, IMO, the thing is a phone first. I would rather have the option to choose something tailored to my needs, even if that comes at the expense of some lame cellphone game not running as fast or something. Google should probably tighten up its standards a little to avoid a lot of the crappy implementations, but still, the overall concept is not bad.
This is true. Evem with latest update, my Samsung galaxy spica can't handle the angry birds. It's frame rate is somewhere near Fucking low as in unplayable. I plaeyed the first tutorial, but it was abysmal as far as frame rate goes.
This is the difference between monolitic platform like apple and pc-like multitude of platforms like android.
I love my android, but my galaxy spica IS inferior to its peers. I can read E-books and stuff, but it doesn't compare to it $texas versions of android. That it is weakness, but that it is strenght, if and when Android platfortms average strength shoots past Idevices strength.
It is going to be PC vs mac again, when the Android strenghtens up.
Haha, I almost used the PC vs. Mac thing. It really is the same thing. In any case, iPhone also already costs $texas, so the "good" Android phones being of comparable cost isn't really surprising to me.
For years people have complained that AI squadmates are little more than environment pieces and now we have a game where if you hang back the AI squadmates actually kill the bad guys.
So what's the problem?
Is it the checkpoints to direct action? The commentator seems to be under the impression that games didn't play like this until consoles. Which, again, doesn't make sense.
Guy's a douche bag and a troll and if he as a problem with video games then maybe he shouldn't play them. Last I checked the PC still had really solid and exclusive games that are often cheaper than console counter parts.
So fuck him.
EDIT
Also, complaints about realism can GTFO. This isn't Op Flash.
There is a difference between teammates doing work and teammates doing all the work while being immortal.
Which is the problem. At least with Apple, you have clear lines dividing what works and what doesn't. But with Android, it's more of a crapshoot. Not to mention Google's lack of standards mean there are a fair number of truly crappy Android phones out there, competing for space with the absolutely wonderful Android phones. And the crappy ones get compatibility problems much faster than the three-year-old, first-gen iphone did.
See my edit. Ultimately I think it's kind of dumb to say the "open" model is bad because some manufacturers are morons. You have the flip side of being forced to accept whatever decisions Apple makes because there is no other option. Overall, IMO, the thing is a phone first. I would rather have the option to choose something tailored to my needs, even if that comes at the expense of some lame cellphone game not running as fast or something. Google should probably tighten up its standards a little to avoid a lot of the crappy implementations, but still, the overall concept is not bad.
I wish there was some sort of middle ground between complete openness and the walled garden, myself. But even though it technically isn't Google's fault that the carriers make bad phones with their platforms, it still tarnishes the overall brand with customers. See: the Atari 2600 and the video game crash, shitty third-party games on the Wii, etc.
Haha, I almost used the PC vs. Mac thing. It really is the same thing. In any case, iPhone also already costs $texas, so the "good" Android phones being of comparable cost isn't really surprising to me.
Yeah, it's very, very rare for a smartphone to cost less than $200 and still be genuinely good.
Haha, I almost used the PC vs. Mac thing. It really is the same thing. In any case, iPhone also already costs $texas, so the "good" Android phones being of comparable cost isn't really surprising to me.
I have to use Finnish example here:
We are accustomed to purchase a phone and the phone-connection (date and regular calls) separetaly.
In last 2-3 years we had these new buy phones with 2-3 years data/call plans for xxx euros /minimum 2 years).
I did and can get the cheapest android (galaxy spica at last summer) for 300 euros (500-600 hundred for top of the line models) Or I could get Iphone for monthly cost for 2 year for total of 2000 euros.
I Don't know how you have accustomed in this deals in USA, but in here in Finland, these multi-year plans, were legalized less than 10 years ago (before you couldn't sell X with bonus of Y unless they we're intimitately connected. For example Mobile phones, and Mobile connections we'rent considered closely connnected.
I still consider monthly payment plans (for phone + data/calling) as a way to sucker money from poor and dumb.
I personally have singularly purchased phone and 7/month euro data plan for 300MB data per month. They really fleece me, if I go over this plan, but I average about 40MB a month. For first month without a Plan ( I was stupid) I paid almost 100euros.
For years people have complained that AI squadmates are little more than environment pieces and now we have a game where if you hang back the AI squadmates actually kill the bad guys.
So what's the problem?
Is it the checkpoints to direct action? The commentator seems to be under the impression that games didn't play like this until consoles. Which, again, doesn't make sense.
Guy's a douche bag and a troll and if he as a problem with video games then maybe he shouldn't play them. Last I checked the PC still had really solid and exclusive games that are often cheaper than console counter parts.
So fuck him.
EDIT
Also, complaints about realism can GTFO. This isn't Op Flash.
There is a difference between teammates doing work and teammates doing all the work while being immortal.
I'm not sure about others, but the teammate AI is still shit at least when it comes to later levels on Veteran. More often than not they would just stand there until I cleaned out areas before they would move up or at least decided to run in and blindly fire. Plus, the enemy AI is still fixated on you even when there are five guys between you and them. No joke. I had several instances where my teammates would just let guys run by even while they where shooting straight ahead.
The game is still fun but it is definitely showing its age in terms of design.
Shady3011 on
0
Warlock82Never pet a burning dogRegistered Userregular
Haha, I almost used the PC vs. Mac thing. It really is the same thing. In any case, iPhone also already costs $texas, so the "good" Android phones being of comparable cost isn't really surprising to me.
I have to use Finnish example here:
We are accustomed to purchase a phone and the phone-connection (date and regular calls) separetaly.
In last 2-3 years we had these new buy phones with 2-3 years data/call plans for xxx euros /minimum 2 years).
I did and can get the cheapest android (galaxy spica at last summer) for 300 euros (500-600 hundred for top of the line models) Or I could get Iphone for monthly cost for 2 year for total of 2000 euros.
I Don't know how you have accustomed in this deals in USA, but in here in Finland, these multi-year plans, were legalized less than 10 years ago (before you couldn't sell X with bonus of Y unless they we're intimitately connected. For example Mobile phones, and Mobile connections we'rent considered closely connnected.
I still consider monthly payment plans (for phone + data/calling) as a way to sucker money from poor and dumb.
I personally have singularly purchased phone and 7/month euro data plan for 300MB data per month. They really fleece me, if I go over this plan, but I average about 40MB a month. For first month without a Plan ( I was stupid) I paid almost 100euros.
I have no idea what euros convert to in $s (and vice versa), but my phone (HTC Incredible with Verizon) was $200 - $100 rebate with a 2 year contract (I think it's normally like $600 without a contract or something?) and a $30/month unlimited data plan. As I understand it, iPhones are similarly priced, though I don't know what AT&T's rate plans cost.
Posts
Do they have more than 1 song? They all sound same to me.
PSP "Doomed from the Start", Says God of War Developer
Posted on Thursday, November 18 @ 11:27:52 Eastern by Nick_Tan
Ready at Dawn has some axe-flinging words against the PSP.
Ru Weerasuiya, a co-founder of Ready at Dawn, told Edge in an interview that despite creating multiple successful God of War titles for Sony's handheld:
[The PSP] was doomed from the very get-go. There are some things which aren't conductive to calling it a true portable gaming platform and calling it a connective platform, although it has wi-fi. There's so many things that publishers and the manufacturer and Sony dropped the ball on - it's natural, it's the first one.
As for the potential of the PSP2, he replies:
That hope that you can have is that they learn from that experience when they make the next one, and that they solve the issues with the PSP and the PSPgo - and also that they learn from what the others are doing.
Then again with its enduring crap sales I can't imagine any western developer is gung-ho about the PSP, to say the least.
http://www.youtube.com/watch?v=RULv6HbgEjY
Pffft. The Mythbusters disproved that a while back.
http://www.youtube.com/watch?v=X-2SgdKWLq4
That episode is full of bad advice for Sony, since it also proves that you really CAN polish a turd.
I still think the world needs a Lego Gear Solid.
Yes.. so very yes. The humor shown in all the other Lego titles would work so well and be a welcome addition to Metal Gear titles.
The PSP Go
its like a turd you can polish, outside!
Yes they do. And so? Lots of awesome is still damned awesome.
Dammit, now you made me imagine a Lego CAD.
"Press A to vomit out a dense, labored paragraph of words that add up to nothing! Press B to change your facial expression slightly!"
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I would say all music represented on this page (written or expressed by image) is awesome good sir!
Especially because there are no mentionings of Lady Gaga or anything aside from just then (sorry UV).
So what? This was the first mission. You know what else you can do except not shoot anyone? You can shoot people. All the whining about this feels like it's just from people who want something to complain about. I bet he was actually playing on Casual too.
Because of course the guy making the video would lie about playing on hardened.
If that was due to ridiculous settings though then at least that can be forgiven.
Expressed by image you say?
I present the Rock N' Roll Train video:
Was an epic night.
So what's the problem?
Is it the checkpoints to direct action? The commentator seems to be under the impression that games didn't play like this until consoles. Which, again, doesn't make sense.
Guy's a douche bag and a troll and if he as a problem with video games then maybe he shouldn't play them. Last I checked the PC still had really solid and exclusive games that are often cheaper than console counter parts.
So fuck him.
EDIT
Also, complaints about realism can GTFO. This isn't Op Flash.
I know this entire conversation is veering off topic, but damn.
The couple CDs that I have signed, one by Rob Zombie and the other by members of Slipknot (they're a guilty pleasure, alright!) can't compete with that.
I got a bunch of signed stuff framed up on the wall now.
Awesome bunch of dudes, funny too.
The highlight was probably before though - 200 drunk AC/DC fans all told to go meet at a pub to stew for a few hours and a fleet of coaches embarking on a very drunken trip to a 'secret filming location' was pretty much the funnest night ever.
Tease. Especially as this will never happen. It's a wondrous idea never to be <sigh>
Meanwhile, for the three or so of us who can read the words "cell phone gaming" without their eyes glazing over, it looks like Android's openness/fragmentation may be biting them in the ass:
http://www.gamasutra.com/view/news/31618/Mobile_Hit_Angry_Birds_Runs_Into_Android_Issues.php
How is this any fucking different than the iPhone games that require iOS 3.0/4.0 or whatever phones? It's not as if iPhone doesn't add memory, etc to each Generation model.
You literally can't update Android's OS on the majority of their phones. Unless the carrier releases the update, you're stuck with what you've got.
Not to mention there's much fewer different hardware configurations of the iPhone than Android. At least first-gen owners know they've got VERY old hardware. Some people who bought poorly made Android phones even a year ago are kind of screwed.
If the game, without being tweaked, can see you getting shot as many times as 50 Cent and just shrug it off then that is a problem. I would have to think it was tweaked though from seeing a roommate play the last Call of Duty.
You can't upgrade iPhone's OS on an iPhone 1 either though. I imagine as more generations come out, 2g, etc will have similar restrictions.
I don't know, it doesn't seem like the problem is the OS here so much as memory, etc. Which is of course going to be different on older phones. It's perhaps more pronounced because you have like 6 different companies making phones instead of one.
Edit: Ultimately, yeah, if you only have one company handling software and hardware, yes, your device is going to be stable. But you also have to put up with any dumb decisions made by that company (like "we are only going to support AT&T" for example). I like Android's openness because it means manufacturers actually have some freedom to change things that work poorly and every phone is not a carbon-copy of every other phone.
I remember reading an article on The Escapist about how developers will use tricks to make a section seem more frantic, but this is on a whole other level. Zombie killing JFK or nor, this is not a game for me.
Which is the problem. At least with Apple, you have clear lines dividing what works and what doesn't. But with Android, it's more of a crapshoot. Not to mention Google's lack of standards mean there are a fair number of truly crappy Android phones out there, competing for space with the absolutely wonderful Android phones. And the crappy ones get compatibility problems much faster than the three-year-old, first-gen iphone did.
This is true. Evem with latest update, my Samsung galaxy spica can't handle the angry birds. It's frame rate is somewhere near Fucking low as in unplayable. I plaeyed the first tutorial, but it was abysmal as far as frame rate goes.
This is the difference between monolitic platform like apple and pc-like multitude of platforms like android.
I love my android, but my galaxy spica IS inferior to its peers. I can read E-books and stuff, but it doesn't compare to it $texas versions of android. That it is weakness, but that it is strenght, if and when Android platfortms average strength shoots past Idevices strength.
It is going to be PC vs mac again, when the Android strenghtens up.
Edit: For average user it is true. My galaxy spica is originally 1.6 OS. When I bought it it was updated to 2.1 already by story and they promised easy updates. I personally got the Froyo when it got available, but that is cutting edge for users like me who know what they do.
See my edit. Ultimately I think it's kind of dumb to say the "open" model is bad because some manufacturers are morons. You have the flip side of being forced to accept whatever decisions Apple makes because there is no other option. Overall, IMO, the thing is a phone first. I would rather have the option to choose something tailored to my needs, even if that comes at the expense of some lame cellphone game not running as fast or something. Google should probably tighten up its standards a little to avoid a lot of the crappy implementations, but still, the overall concept is not bad.
Edit:
Haha, I almost used the PC vs. Mac thing. It really is the same thing. In any case, iPhone also already costs $texas, so the "good" Android phones being of comparable cost isn't really surprising to me.
I wish there was some sort of middle ground between complete openness and the walled garden, myself. But even though it technically isn't Google's fault that the carriers make bad phones with their platforms, it still tarnishes the overall brand with customers. See: the Atari 2600 and the video game crash, shitty third-party games on the Wii, etc.
Yeah, it's very, very rare for a smartphone to cost less than $200 and still be genuinely good.
I have to use Finnish example here:
We are accustomed to purchase a phone and the phone-connection (date and regular calls) separetaly.
In last 2-3 years we had these new buy phones with 2-3 years data/call plans for xxx euros /minimum 2 years).
I did and can get the cheapest android (galaxy spica at last summer) for 300 euros (500-600 hundred for top of the line models) Or I could get Iphone for monthly cost for 2 year for total of 2000 euros.
I Don't know how you have accustomed in this deals in USA, but in here in Finland, these multi-year plans, were legalized less than 10 years ago (before you couldn't sell X with bonus of Y unless they we're intimitately connected. For example Mobile phones, and Mobile connections we'rent considered closely connnected.
I still consider monthly payment plans (for phone + data/calling) as a way to sucker money from poor and dumb.
I personally have singularly purchased phone and 7/month euro data plan for 300MB data per month. They really fleece me, if I go over this plan, but I average about 40MB a month. For first month without a Plan ( I was stupid) I paid almost 100euros.
I'm not sure about others, but the teammate AI is still shit at least when it comes to later levels on Veteran. More often than not they would just stand there until I cleaned out areas before they would move up or at least decided to run in and blindly fire. Plus, the enemy AI is still fixated on you even when there are five guys between you and them. No joke. I had several instances where my teammates would just let guys run by even while they where shooting straight ahead.
The game is still fun but it is definitely showing its age in terms of design.
I have no idea what euros convert to in $s (and vice versa), but my phone (HTC Incredible with Verizon) was $200 - $100 rebate with a 2 year contract (I think it's normally like $600 without a contract or something?) and a $30/month unlimited data plan. As I understand it, iPhones are similarly priced, though I don't know what AT&T's rate plans cost.