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Starcraft 2 discussion: MLG starts today! All info and links found in OP.

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Posts

  • SkutSkutSkutSkut Registered User regular
    edited November 2010
    Protoss always whine "imba, imba world, we have no detection except observers imba." make a forge and a cannon and get +1 ground weapons. Suddenly, you can shoot that banshee down faster, go a non robo tech path and :o get early upgrades!

    And don't bitch about static defense we have to go engineering bay for our non ground attacking static defense so you can plop down a goddamn forge in the first 6 minutes. :P

    SkutSkut on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited November 2010
    qxc interview

    He certainly is a busy guy, I wanna see him kung fu incontrol at Dallas

    peacekeeper on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited November 2010
    Look at this BW map

    look at it!

    so big, so much potential for fun awesome games, sc2 maps are effing rubbish

    peacekeeper on
  • EggPuppetEggPuppet Registered User regular
    edited November 2010
    Look at this BW map

    look at it!

    so big, so much potential for fun awesome games, sc2 maps are effing rubbish

    several of the sc2 iCCup maps are great

    EggPuppet on
  • zerg rushzerg rush Registered User regular
    edited November 2010
    Look at this BW map

    look at it!

    so big, so much potential for fun awesome games, sc2 maps are effing rubbish

    That map looks like complete garbage.

    Everybody has a small choke on their natural except 10 o'clock who's the size of texas. 2 & 8 o'clock can both protect their nat with siege from the high ground, while 10 & 4 are fucked. And assuming you don't get cross-map spawns, you have some asymmetric goddamn battles going on.

    I much prefer SC2 maps to this kind of thing.
    Edit: Don't get me wrong, I love the size. But I'd hate to have the difference between winning and losing be that my terran opponent spawned at the 10 instead of the 8.

    zerg rush on
  • His CorkinessHis Corkiness Registered User regular
    edited November 2010
    Gogo Fighting Spirit!

    Several of the SC2 maps are not symmetric, btw. The sizes of the mains on Scrap Station, for instance, are different (same with Xel'Naga Caverns too, I think), and it changes the number of creep tumours necessary to go from main->natural.

    edit: Fighting Spirit matchup stats:
    TvZ: 135-126 (51.7%)
    ZvP: 127-109 (53.8%)
    PvT: 128-123 (51%)

    His Corkiness on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    the main problem with templars is that it is not a tech path you go down unless you want templars, whereas you almost always have a robotics facility

    make the observer come out of the Nexus after cybernetics core, and make a researchable permanent invis at the robotics bay. (bay, not facility)

    Dhalphir on
  • stimtokolosstimtokolos Registered User regular
    edited November 2010
    Then you'd have mobile detection, albeit fragile, without any gas spent to reach the required tech.
    I don't think it is such a simple fix.

    stimtokolos on
  • zerg rushzerg rush Registered User regular
    edited November 2010
    Then you'd have mobile detection, albeit fragile, without any gas spent to reach the required tech.
    I don't think it is such a simple fix.

    Yeah, a race having automatic detection without any gas spent would be freaking imbalanced. They'd never have to worry about cloaked units at all basically rending them moot. But I'm sure that'd never happen...

    zerg rush on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited November 2010
    On now if you want another game stim

    peacekeeper on
  • stimtokolosstimtokolos Registered User regular
    edited November 2010
    Yessssss.

    stimtokolos on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    zerg rush wrote: »
    Then you'd have mobile detection, albeit fragile, without any gas spent to reach the required tech.
    I don't think it is such a simple fix.

    Yeah, a race having automatic detection without any gas spent would be freaking imbalanced. They'd never have to worry about cloaked units at all basically rending them moot. But I'm sure that'd never happen...

    obviously talking about mobile detection since both toss and terran can get static detection without minerals

    edit - and terran get scan

    edit2 - which I guess is mobile so now I see your point

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • SkutSkutSkutSkut Registered User regular
    edited November 2010
    A scan isn't free it cost energy and basically means you're out 340 minerals. If you want to spend 340 minerals on Observes instead of 75/100 I'm sure they'd be happy to make it that way. :P

    SkutSkut on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    super pumped for tonight's GSL

    Dhalphir on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    I didn't mean to say it's free at all, just going through detection that doesn't cost gas

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    I'm nervous for foxer, but I've been nervous every round and he has delivered

    not that I'd be unhappy with either of them really :D

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • EggPuppetEggPuppet Registered User regular
    edited November 2010
    1zezjig.jpg

    iccup enigma


    I prefer 2 player maps actually but it'd be nice to see this kind of map on ladder. Given that Blizzard has said they made smaller maps to cater to newer players, maybe they could put some macro maps in the diamond pool specifically?

    EggPuppet on
  • stimtokolosstimtokolos Registered User regular
    edited November 2010
    That looks like a good map, except I can't see anyone being able to take the gold in the middle unless they've essentially won the game anyway.

    stimtokolos on
  • stimtokolosstimtokolos Registered User regular
    edited November 2010
    zerg rush wrote: »
    Then you'd have mobile detection, albeit fragile, without any gas spent to reach the required tech.
    I don't think it is such a simple fix.

    Yeah, a race having automatic detection without any gas spent would be freaking imbalanced. They'd never have to worry about cloaked units at all basically rending them moot. But I'm sure that'd never happen...

    A scan is one use, this theoretical observer could be used over and over.

    stimtokolos on
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited November 2010
    GSL has begun!

    Seguer on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    well something needs to be done to detach the mandatory unit (observer) from one of three main tech paths for lategame protoss (Colossi, Air, Templar) because 90% of the time it is easier to go Colossi than it is to go any of the other three simply due to needing observers anyway.

    Dhalphir on
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited November 2010
    Here's to a Boxer vs Boxer finals

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited November 2010
    Here's to a Boxer vs Boxer finals

    It'll be HopeTorture v Boxer, guarantee it. Foxer has played NO Terrans during this tournament and HopeTorture is an amazing TvT player.

    TannerMS on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    i wouldn't refer to people by their old BW names since newcomers won't know what the hell you're on about

    I am rooting for BoxeR here but I can see this match going either way.

    Dhalphir on
  • EggPuppetEggPuppet Registered User regular
    edited November 2010
    Dhalphir wrote: »
    well something needs to be done to detach the mandatory unit (observer) from one of three main tech paths for lategame protoss (Colossi, Air, Templar) because 90% of the time it is easier to go Colossi than it is to go any of the other three simply due to needing observers anyway.

    I agree with this.

    EggPuppet on
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited November 2010
    Dhalphir wrote: »
    well something needs to be done to detach the mandatory unit (observer) from one of three main tech paths for lategame protoss (Colossi, Air, Templar) because 90% of the time it is easier to go Colossi than it is to go any of the other three simply due to needing observers anyway.

    Dhal, what do you need the observers for?

    Cloaked banshees? 1 cannon can protect your mineral line
    DTs? Yes, but you can have a cannon at your wall and not let them in (and not let them proxy into your base)

    Burrowed roaches..?



    EDIT: I play Protoss and I too would love it if I didn't have to get a robo for mobile detection too, just fyi :)

    Seguer on
  • SrazekSrazek Registered User regular
    edited November 2010
    TannerMS wrote: »
    Here's to a Boxer vs Boxer finals

    It'll be ItR v Boxer, guarantee it. Foxer has played NO Terrans during this tournament and ItR is an amazing TvT player.

    is ItR Hopetorture?

    I want to see more protoss in the finals of these. I just picked up playing SC2 a couple weeks ago, and protoss is my favorite race (pew pew) With a couple friends I'm in silver/gold in 2v2 and 3v3 respectively, but i don't feel confident enough to start playing 1v1 yet.

    Especially when I just learned about cannon rushes. (Oh that's funny, that probe is building a- OHMYGOD)

    Srazek on
    [SIGPIC][/SIGPIC]
  • stimtokolosstimtokolos Registered User regular
    edited November 2010
    He has a massive pink handkerchief.

    stimtokolos on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    Seguer wrote: »
    Dhalphir wrote: »
    well something needs to be done to detach the mandatory unit (observer) from one of three main tech paths for lategame protoss (Colossi, Air, Templar) because 90% of the time it is easier to go Colossi than it is to go any of the other three simply due to needing observers anyway.

    Dhal, what do you need the observers for?

    Cloaked banshees? 1 cannon can protect your mineral line
    DTs? Yes, but you can have a cannon at your wall and not let them in (and not let them proxy into your base)

    Burrowed roaches..?



    EDIT: I play Protoss and I too would love it if I didn't have to get a robo for mobile detection too, just fyi :)

    Sometimes you just can't get into your opponent's base to scout. Early game you can almost always get a probe in just as easily but sometimes you just need that observer.

    Basically in any game that goes longer than 10-15 minutes you're going to need an observer, which pushes you strongly into the Colossi tech path.

    Dhalphir on
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited November 2010
    Dhalphir wrote: »

    Sometimes you just can't get into your opponent's base to scout. Early game you can almost always get a probe in just as easily but sometimes you just need that observer.

    Basically in any game that goes longer than 10-15 minutes you're going to need an observer, which pushes you strongly into the Colossi tech path.

    Phoenix or Hallucinated Phoenix are both amazing scouts

    Also, I guess the players are harrassing the Korean Casters to hurry and start, gonna be so awesome

    TannerMS on
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited November 2010
    Dhalphir wrote: »
    Seguer wrote: »
    Dhalphir wrote: »
    well something needs to be done to detach the mandatory unit (observer) from one of three main tech paths for lategame protoss (Colossi, Air, Templar) because 90% of the time it is easier to go Colossi than it is to go any of the other three simply due to needing observers anyway.

    Dhal, what do you need the observers for?

    Cloaked banshees? 1 cannon can protect your mineral line
    DTs? Yes, but you can have a cannon at your wall and not let them in (and not let them proxy into your base)

    Burrowed roaches..?



    EDIT: I play Protoss and I too would love it if I didn't have to get a robo for mobile detection too, just fyi :)

    Sometimes you just can't get into your opponent's base to scout. Early game you can almost always get a probe in just as easily but sometimes you just need that observer.

    Basically in any game that goes longer than 10-15 minutes you're going to need an observer, which pushes you strongly into the Colossi tech path.

    There are other ways of scouting a base that don't involve a robo;

    Stargate -> Pheonix (into Void Rays/Mothership..?)
    Sentry -> Hallucinate (which can lead to blink stalker shenanigans)

    Sounds to me like you're too hinged on being able to always see what the other person is doing, with them being unable to stop you without detection of their own..

    Seguer on
  • SkutSkutSkutSkut Registered User regular
    edited November 2010
    yeah people forget about hallucinate scouting talk about imba, free flying scan. :P

    SkutSkut on
  • stimtokolosstimtokolos Registered User regular
    edited November 2010
    Calling it now, round 7 is a draw, base race into everyone loses every SCV and someone floats a barracks to the corner of the map, no vikings left in play.

    stimtokolos on
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited November 2010
    Deb-ris.

    Seguer on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    ugh debris

    Dhalphir on
  • stimtokolosstimtokolos Registered User regular
    edited November 2010
    They keep mixing up Metalopolis and Delta Quadrant. I can never tell which it is going to be until the game.

    I've seen the name for Metal and picture for Delta, it seems to alternate which one they ACTUALLY mean.

    stimtokolos on
  • His CorkinessHis Corkiness Registered User regular
    edited November 2010
    Cannons aren't a great solution for Banshees as they can simply fly around and attack something outside of Cannon vision. I think you need 2 Cannons to protect an entire mineral line (I've been meaning to test this), and I'm not sure that also protects the Assimilators. Then he can just kill Pylons or outlying production buildings, and it'll be almost impossible for you to expand. If he's going 2port Banshee I don't see it being held off with Cannons.

    His Corkiness on
  • SkutSkutSkutSkut Registered User regular
    edited November 2010
    I had a somewhat epic base race yesterday.

    He had a massive ground army of thor/marauder, I had a few vikings and a big bioball, he floats his CC off to the corner. if I hadn't had those vikings it would've been a draw.

    SkutSkut on
  • EggPuppetEggPuppet Registered User regular
    edited November 2010
    haha fake boxer playing exactly like real boxer

    EggPuppet on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    oh wow this is a quick game.

    Dhalphir on
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