You never had that card? Wasn't it pretty common? I know I probably have quite a few of them. I will mail it to you and make your dreams come true. 8-)
Thanks for the Gamertags, redfield85, Newres, and Azues. It should be easier to get the Tag Duel achievements now that the list's up to five.
Also, those who haven't checked the OP lately should know that I added a link to the complete (and current for now) list of cards someone added to GameFAQs. Looking through it, I decided to go a step further for the thread and separate the cards into a new list made up of available Archetypes and Types with the rest of the Spells and Traps which don't connect to either coming in last. I'd figured it'd make deciding which decks to try a little easier. Mind you that at 1000 cards, not all of the Archetypes are complete until more cards are added via DLC. When it comes to the listing, I have the Monsters and dedicated Spells and Traps separated to help avoid any confusions. I also added a note if a card's a Tuner, Synchro, Field, Fusion or something equally important.
Alien: (Reptile-type monsters which use 'A-Counters' for effects)
Alien Ammonite (Tuner)
Alien Dog (AC-creator)
Alien Gray (AC-creator)
Alien Hypno (AC-user)
Alien Kid (AC-creator)
Alien Overlord (AC-creator/uses for Special Summoning)
Alien Telepath (AC-user)
Alien Warrior (AC-creator)
Cosmic Fortress Gol'gar (Lv 5 Synchro: AC-creator/user)
"A" Cell Breeding Device (AC-creator)
"A" Cell Incubator (AC-creator)
"A" Cell Scatter Burst (AC-user)
Code A Ancient Ruins (AC-creator/user)
Mysterious Triangle (AC-user)
Planet Pollutant Virus (AC-creator)
Ancient Gears: (Machine-type Monsters which keep Spells/Traps from activating during battle)
Ancient Gear Beast
Ancient Gear Gadjiltron Dragon (requires Gadgets-tributing for extra effects)
Green Gadget (unofficial member)
Red Gadget (unofficial member)
Yellow Gadget (unofficial member)
Geartown (Field)
Arcana Force: (Fairy-type Monsters based on the Tarot which use a different effect depending on coin-flip result)
Arcana Force 0 - The Fool
Crystal Beast: (Monsters who become Continuous Spell Cards when destroyed)
Ancient City - Rainbow Ruins (Field)
Crystal Abundance
Crystal Beacon
Crystal Blessing
Crystal Pair
Crystal Promise
Crystal Raigeki
Crystal Release
Rare Value
Batterymen: (Thunder-type Monsters initially used for BM-AA/Short Circuit OTK)
Batteryman AA
Batteryman Charger
Batteryman D
Batteryman Industrial Strength
Batteryman Micro-Cell
Battery Charger
Portable Battery Pack
Quick Charger
Short Circuit
Blackwings: (Winged-Beast-type Monsters capable of swarming onto the field quickly)
Blackwing - Blizzard the Far North (Tuner)
Blackwing - Bora the Spear
Blackwing - Elphin the Raven
Blackwing - Fane the Steel Chain
Blackwing - Gale the Whirlwind (Tuner)
Blackwing - Kalut the Moon Shadow
Blackwing - Mistral the Silver Shield (Tuner)
Blackwing - Shura the Blue Flame
Blackwing - Sirocco the Dawn
Blackwing - Vayu the Emblem of Honor (Tuner)
Blackwing Armed Wing (Lv6 Synchro)
Blackwing Armor Master (Lv7 Synchro)
Against the Wind
Black Whirlwind
Delta Crow - Anti Reverse
Fake Feather
Burning Skulls: (Zombie-type Monsters that can both swarm and Burn)
Cyber Dragon: (Machine-type Monsters based around summoning stronger Cyber Dragon Fusions)
Cyber Dragon
Cyber Twin Dragon (2 CD Fusion)
Cyber Valley
Chimeratech Fortress Dragon (CD/1 or more Machine-type Fusion)
Chimeratech Overdragon (CD/1 or more Machine-type Fusion)
Proto-Cyber Dragon
Different Dimension: (Cards which focus on removing opponent's from play)
Burial from a Different Dimension
D.D.R. - Different Dimension Reincarnation
Return from the Different Dimension
Dark Scorpions: (Warrior-type Monsters which activate one of two effects after inflicting Battle Damage)
Dark Scorpion - Meanae the Thorn
Don Zaloog
Dark World: (Fiend-type Monsters which activate their effects after being discarded from the hand to the Graveyard)
Beiige, Vanguard of Dark World
Brron, Mad King of Dark World
Goldd, Wu-Lord of Dark World
Gren, Tactician of Dark World
Kahkki, Guerilla of Dark World
Renge, Gatekeeper of Dark World
Sillva, Warlord of Dark World
Dark World Dealings
Dark World Lightning
Gateway to Dark World
The Forces of Darkness
Destiny Heroes: (Warrior-type Monsters which mainly stall and gather to summon their strongest members)
Earthbound Immortals: (High-level Monsters that require an active Field Spell Card and can directly attack the opponent without being attacked in return)
H - Heated Heart
E - Emergency Call
R - Righteous Justice
O - Oversoul
Hero Signal
Miracle Fusion
Skyscraper (Field)
Skyscraper 2 - Hero City (Field)
Evil Heroes: (Fiend-type Monsters which mostly act as additional Fusions for Elemental Heroes. Requires 'Dark Fusion' or 'Dark Calling' Spell Cards to Fusion Summon)
Exodia: (Spellcaster-type 'Monsters' which grant an automatic victory when all five cards are gathered from the deck)
Exodia the Forbidden One
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Exodius the Ultimate Forbidden Lord (grants automatic victory if all Exodia pieces are sent to the Graveyard by it's effect)
Frogs: (Aqua-type Monsters that can survive destruction via battle and destroy/remove opponents' cards from the field)
Gravekeeper's: (Spellcaster-type Monsters that can swarm and benefit from the 'Necrovalley' Field Spell Card)
Gravekeeper's Spy
Gravekeeper's Servent
Necrovalley (Field)
Royal Tribute
Harpies: (Winged-Beast-type Monsters that can swarm to boost and protect their own and destroy Spell/Trap cards with the 'Harpies' Hunting Ground' Field Spell Card)
Harpie Lady 1
Harpie Queen
Harpies' Hunting Ground (Field)
Hysteric Party
Infernity: (Monsters whose effects can only be activated when the player has no cards in their hand)
Iron Chains: (Earth-attribute Monsters who can Burn or Mill opponents)
Iron Chain Dragon (Lv6 Synchro: requires Iron Chain monsters for an effect)
Koa'ki Meiru: (Monsters which require discarding the 'Iron Core of Koa'ki Meiru' Spell Card or showing monsters of the same type to stay on the field after the player's End Phase)
Koa'ki Meiru Guardian
Koa'ki Meiru Ice
Lightsworn: (Light-attribute Monsters which Mill the player's deck as an effect or activate one)
Celestia, Lightsworn Angel
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Gragonith, Lightsworn Dragon
Jain, Lightsworn Paladin
Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
Ryko, Lightsworn Hunter
Wulf, Lightsworn Beast
Judgment Dragon (Requires four different LS Monsters in the Graveyard)
Charge of the Light Brigade
Glorious Illusion
Solar Recharge
LV (Level) Monsters: (Monsters which can send themselves to the Graveyard to Special Summon a higher-level version of themselves)
Armed Dragon LV3
Armed Dragon LV5
Armed Dragon LV7
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV8
Mystic Swordsman LV2
Ultimate Insect LV3
Ultimate Insect LV5
Ultimate Insect LV7
Level Modulation
Level Up!
Monarchs: (Eight Monsters which remove a card from the field, hand, Deck or Graveyard when they're summoned)
Caius the Shadow Monarch (Fiend)
Granmard the Rock Monarch (Rock)
Kuraz the Light Monarch (Warrior)
Mobius the Frost Monarch (Aqua)
Raiza the Storm Monarch (Winged-Beast)
Thestalos the Firestorm Monarch (Pyro)
Zaborg the Thunder Monarch (Thunder)
Morphtronics: (Monsters which have a different effect depending on their field position)
Double Tool C&D (Equip Spell for Power Tool Dragon and Morphtronics)
Junk Box
Morphtronic Accelerator
Morphtronic Bind
Morphtronic Map (Field)
Morphtronic Repair Unit
Neo-Spacians: (Monsters that mostly act as Fusion-material for Elemental Hero Neos)
Neo-Spacian Air Hummingbird
Neo-Spacian Dark Panther
Neo-Spacian Grand Mole
Neo Space Pathfinder
Instant Neo Space
Neo Space (Field)
Reactors: (Machine-type Monsters which Burn opponents for 800 LP after the opponent plays a certain card)
Black Salvo (Tuner: unofficial member)
Dark Strike Fighter (Lv7 Synchro: unofficial member)
Summon Reactor - SK
Trap Reactor - Y FI
Spell Reactor - RE
Flying Fortress SKY FIRE (Requires the tribute of all three individual Reactors to be summoned)
Fake Explosion
Ritual: (Monsters requiring a Ritual Spell Card to be summoned)
Dark Master - Zorc (Fiend)
Demise, King of Armegeddon (Fiend)
Reshef the Dark Being (Fiend)
Ruin, Queen of Oblivion (Fairy)
Advanced Ritual Art (All-purpose Ritual-summoning card)
Contract with the Abyss (Dark-attribute Ritual Monster summoning card)
Contract with the Dark Master (DM - Zorc)
End of the World (Demise, KoA/Ruin, QoO)
Final Ritual of the Ancients (Reshef the Dark Being)
Six Samurai: (Warrior-type Monsters which normally require others of their group on the field to activate their effects)
Enishi, Shien's Chancellor
Grandmaster of the Six Samurai
Great Shogun Shien
Hand of the Six Samuarai
Spirit of the Six Samurai
The Six Samurai - Irou
The Six Samurai - Kamon
The Six Samurai - Nisashi
The Six Samurai - Yaichi
The Six Samurai - Yariza
The Six Samurai - Zanji
Backs to the Wall
Double-Edged Sword Technique
Legendary Ebon Steed
Return of the Six Samurai
Six Scrolls of the Samurai
Toons: (Monsters which can attack directly and are destroyed when the 'Toon World' Field Spell Card is as well)
Toon Cannon Soldier
Toon Gemini Elf
Toon Table of Contents
Vehicroids: (Machine-type Monsters)
Drillroid
Steamroid
Submarineroid
Supercharge
Volcanic: (Pyro-type Monsters that Burn or destroy cards on the field)
Yubel: (Trio of Fiend-type Monsters which work like LV Monsters in that the one on the field needs to be destroyed to summon a stronger version from the hand, Deck or Graveyard)
Yubel
Yubel - Terror Incarnate (Requires the destruction of Yubel)
Yubel - The Ultimate Nightmare (Requires the destruction of Yubel-TI)
Aqua: (Monster-type)
Abyss Soldier
Aqua Spirit
Catapult Turtle
King of the Swamp
Nightmare Penguin
Penguin Soldier
Snowman Eater
Warrior of Atlantis
Wetlands (Field)
Metal Reflect Slime
Beast: (Monster-type)
Ancient Crimson Ape
Bazoo the Soul-Eater
Behemoth the King of All Animals
Berserk Gorilla
Des Koala
Des Wombat
Fenrir
Giant Rat
Green Baboon, Defender of the Forest
Inaba White Rabbit
King Tiger Wanghu
Mad Dog of Darkness
Nimble Momonga
Outstanding Dog Marron
Rescue Cat
Sunlight Unicorn
The Trojan Horse
Tree Otter
Beast King Barbaros
Beast Machine King Barbaros Ür
Chiron the Mage
Enraged Battle Ox
Exarion Universe
Gene-Warped Warwolf
Indomitable Fighter Lei Lei
Iron Blacksmith Kotetsu
Manticore of Darkness
Mother Grizzly
Vorse Raider
Dinosaur: (Monster-type)
Black Ptera
Black Stego
Destroyersaurus
Frostosaurus
Gilasaurus
Hydrogeddon
Hyper Hammerhead
Super Conductor Tyranno
Tyranno Infinity
Ultimate Tyranno
Big Evolution Pill
Fossil Dig
Fossil Excavation
Hunting Instinct
Jurassic World (Field)
Survival Instinct
Tail Swipe
Divine: (Formaly unplayable attribute)
Obelisk the Tormentor
Dragon: (Monster-type)
Ancient Fairy Dragon (Lv7 Synchro)
Axe Dragonute
Blizzard Dragon
Blue-Eyes Ultimate Dragon (3 Blue-Eyes White Dragon Fusion)
Blue-Eyes White Dragon
Dark Armed Dragon
Darkfire Dragon (Firegrass/Petit Dragon Fusion)
Debris Dragon (Tuner)
Decoy Dragon
Divine Dragon Ragnarok
Exploder Dragon
Exploder Dragonwing (Lv7 Synchro)
Five-Headed Dragon (5 Dragon Fusion)
Frost and Flame Dragon
Handcuffs Dragon
King Dragun (Lord of D./Divine Dragon Ragnarok Fusion)
Light and Darkness Dragon
Magna Drago (Tuner)
Masked Dragon
Montage Dragon
Powered Tuner
Prime Material Dragon
Red Dragon Archfiend (Lv8 Synchro)
Red-Eyes Darkness Metal Dragon
Red-Eyes Wyvern
Stardust Dragon (Lv8 Synchro)
Strong Wind Dragon
The White Stone of Legend (Tuner: Blue-Eyes White Dragon support)
Totem Dragon
Trident Dragon (Lv10 Synchro)
Van'Dalgyon the Dark Dragon Lord
Vice Dragon
A Wingbeat of Giant Dragon
Dragon's Mirror
Dragon's Rage
Stamping Destruction
Fairy: (Monster-type)
Airknight Parshath
Ancient Sacred Wyvern (Lv7 Synchro)
Angel 07
Athena
Asura Priest
Avenging Knight Parshath
Banisher of the Light
Banisher of the Radiance
Bountiful Artemis
Counselor Lily (Tuner)
Dancing Fairy
Dark Valkyria
Dark Voltanis
Darklord Zerato
Dimensional Alchemist
Dunames Dark Witch
Gellenduo
Hecatrice
Hanewata (Tuner)
Harvest Angel of Wisdom
Herald of Green Light
Herald of Orange Light (Tuner)
Herald of Purple Light
Honest
Kelbek
Kuribon
Majestic Mech - Goryu
Majestic Mech - Ohka
Manju of the Ten Thousand Hands
Marshmallon
Meltiel, Sage of the Sky
Neo-Parshath, the Sky Paladin
Nova Summoner
Nurse Reficule the Fallen One
Senju of the Thousand Hands
Shining Angel
Silpheed
Sky Scourge Enrise
Sky Scourge Invicil
Soul of Purity and Light
Splendid Venus
Tethys, Goddess of Light
The Agent of Judgment - Saturn
Voltanis the Adjudicator
Whirlwind Prodigy
Zeradias, Herald of Heaven
Celestial Transformation
Miraculous Descent
The Sanctuary in the Sky (Field)
Valhalla, Hall of the Fallen
Fiend:(Monster-type)
Archfiend Soldier
Chaos Necromancer
Cyber Archfiend
Dark Resonator (Tuner)
Dark Ruler Ha Des
Dark Tinker
Desert Twister
Doomcaliber Knight
Doomsday Horror
Emissary from Pandemonium (Tuner)
Emperor Sem
Giant Germ
Giant Orc
Goblin Elite Attack Force
Gorz the Emissary of Darkness
Grave Squirmer
Great Maju Garzett
Gren Maju Da Eiza
Grinder Golem
Lava Golem
Mad Archfiend
Mask of Darkness
Metabo Globster
Night Assailant
Phantom of Chaos
Puppet Master
Sangan
Sinister Sprocket (Tuner)
Sky Scourge Norleras
Snipe Hunter
Spear Cretin
Summoned Skull
The End of Anubis
Tragoedia
Trap Eater (Tuner)
Vanity's Fiend
Wall of Illusion
Fish: (Monster-type)
Abyssal Kingshark
Cure Mermaid
Fishborg Blaster
Golden Flying Fish
Oyster Meister
Royal Swamp Eel
Superancient Deepsea King Coelacanth
Unshaven Angler
Fish Depth Charge
Insect: (Monster-type)
Anteatereatingant
Chainsaw Insect
Doom Dozer
Flying Kamakiri #1
Howling Insect
Insect Knight
Magical Merchant
Needle Worm
Neo Bug
Shiny Black "C"
Swarm of Locusts
Swarm of Scarabs
Limiter Removal
Machine Duplication
Overload Fusion
Power Bond
Rare Metalmorph
Plant: (Monster-type)
Black Rose Dragon (Lv7 Dragon-type Synchro: uses Plants for effect-cost)
Botanical Lion
Copy Plant (Tuner)
Dandylion
Dark Verger
Evil Thorn
Gigantic Cephalotus
Gigaplant
Lonefire Blossom
Lord Poison
Mystic Tomato
Nettles (Tuner)
Queen of Thorns (Lv6 Synchro)
Tytannial, Princess of Camellias
Black Garden (Field)
Mark of the Rose
Miracle Fertilizer
Overdoom Line
Super Solar Nutrient
The World Tree
Thorn of Malice (Equip Spell for Black Rose Dragon and Plant-types)
Wall of Thorns
Pyro: (Monster-type)
Charcoal Impachi
Fire Princess
Flame Ruler
Fox Fire
Gaia Soul the Combustible Collective
Hino-Kagu-Tsuchi
Inferno
King Pyron
Raging Flame Sprite
Royal Firestorm Guards
Solar Flare Dragon
Spirit of Flames
Battle Teleportation
Brain Research Lab (Field)
Emergency Teleport
Psychic Overload
Psychic Path
Psychic Trigger
Psychic Tuning
Psychokinesis
Telekinetic Charging Cell
Telekinetic Power Well
Teleport
Reptile: (Monster-type)
Evil Dragon Ananta
Giga Gagagigo
Offering to the Snake Deity
Snake Rain
Rock: (Monster-type)
Fossil Dyna Pachycephalo
Gaia Plate the Earth Giant
Gigantes
Golem Sentry
Gonogo
Legendary Jujitsu Master
Morphing Jar
Morphing Jar #2
Obsidian Dragon
The Dark - Hex-Sealed Fusion
The Light - Hex-Sealed Fusion
The Rock Spirit
Release from Stone
Sea-Serpent: (Monster-type)
Deep Sea Diva
Kaiser Sea Horse
Levia-Dragon - Daedalus
Mermaid Archer
Sea Dragon Lord Gishilnodon (Lv5 Synchro)
Spined Gillman
Spellcaster: (Monster-type, some able to create and use 'Spell Counters' for effects)
Apprentice Magician (SC-creator)
Arcanite Magician (Lv7 Synchro: SC-creator/user)
Breaker the Magical Warrior
Chaos Sorcerer
Copycat
Crystal Seer
Defender, the Magical Knight (SC-creator/user)
Disenchanter (SC-user)
Doom Shaman
Ebon Magician Curran
Endymion, the Master Magician (requires 'Magical Citadel of Endymion' Field Spell Card)
Fog King
Frequency Magician (Tuner: SC-creator/user)
Hand of Nephthys (Sacred Phoenix of Nephthys support)
Herald of Creation
Injection Fairy Lily
Kamionwizard (Mystical Elf/Curtain of the Dark Ones Fusion)
Kycoo the Ghost Destroyer
Magical Exemplar (SC-creator/user)
Magical Marionette (SC-creator/user)
Magician's Valkyria
Musician King (Witch of the Black Forest/Lady of Faith Fusion)
Old Vindictive Magician
Rapid-Fire Magician
Royal Magical Library (SC-creator/user)
Shadowpriestess of Ohm
Skilled Dark Magician (SC-creator/user)
Summoner Monk
Sunny Pixie (Tuner)
Tempest Magician (Lv6 Synchro: SC-creator/user)
Violet Witch
White Magician Pikeru
Diffusion Wave-Motion
Magical Blast
Magical Citadel of Endymion (Field: SC-creator/user)
Magical Dimension
Magician's Circle
Mega Ton Magical Cannon (SC-user)
Spell Power Grasp (SC-creator)
Secret Village of the Spellcasters (Field)
Thunder: (Monster-type)
Rai-Mei
The Calculator
The Dark Creator
Thunder King Rai-oh
Judgment of Thunder
Recycling Batteries
Warrior: (Monster-type)
Armageddon Knight
Armed Saurai - Ben Kei
Colossal Fighter (Lv8 Synchro)
Command Knight
Dark Crusader
Dark Grepher
Exiled Force
Fire Trooper
Freed the Brave Wanderer
G.B. Hunter
Gaia Knight, the Force of Earth (Lv6 Synchro)
Goblin Attack Force
Goyo Guardian (Lv6 Synchro)
Guardian of Order
Jutte Fighter (Tuner)
Kaibaman (Blue-Eyes White Dragon support)
Lady Ninja Yae
Marauding Captain
Mataza the Zapper
Necro Gardna
Ninja Grandmaster Sasuke
Sasuke Samurai
Sasuke Samurai #4
Search Striker
Spell Striker
Strike Ninja
The Immortal Bushi
Torapart (Tuner)
Twilight Rose Knight (Plant-type support)
Twin-Sword Marauder
Divine Sword - Phoenix Blade
Reinforcement of the Army
The A. Forces
The Warrior Returning Alive
Winged-Beast: (Monster-type)
Birdface
Dark Simorgh
Divine Fowl King Alector (English TCG name: Alector, Sovereign of Birds)
Garuda the Wind Spirit
Hunter Owl
Sacred Phoenix of Nephthys
Shield Wing
Sonic Bird
Stealth Bird
Icarus Attack
Zombie: (Monster-type)
Dark Dust Spirit
Des Lacooda
Doomkaiser Dragon (Lv6 Synchro)
Double Coston
Goblin Zombie
Kasha
Malevolent Mech - Goku En
Mezuki
Necroface
Paladin of the Cursed Dragon
Plaguespreader Zombie (Tuner)
Pyramid Turtle
Reaper on the Nightmare (Spirit Reaper/Nightmare Horse Fusion)
Red-Eyes Zombie Dragon
Revived King Ha Des (Lv6 Synchro)
Soul-Absorbing Bone Tower
Spirit Reaper
Vampire Lord
Vampire's Curse
Zombie Master
Zombie Warrior (Skull Servant/Battle Warrior Fusion)
Book of Life
Call of the Mummy
Overpowering Eye
Zoma the Spirit
Zombie World (Field)
General Spells/Traps:
A Hero Emerges
A Legendary Ocean (Water-attribute Field: 'Umi' subsitute)
Accumulated Fortune
All-Out Attacks
Allure of Darkness
Amulet of Ambition
Ancient Forest (Field)
Ancient Leaf
Ancient Rules
Anti-Spell Fragrance
Armed Changer
Attack of the Cornered Rat
Axe of Despair
Bad Reaction to Simochi
Barrel Behind the Door
Battle Tuned
Beckoning Light
Begone, Knave!
Big Bang Shot
Big Wave Small Wave
Birthright
Black Horn of Heaven
Book of Eclipse
Book of Moon
Book of Taiyou
Bottomless Trap Hole
Brain Control
Burden of the Mighty
By Order of the Emporer
Card Destruction
Card of Safe Return
Cease Fire
Chain Energy
Chain Material
Chain Strike
Chain Summoning
Cloak and Dagger
Cold Wave
Common Charity
Compulsory Evacuation Device
Creature Seizure
Creature Swap
Crush Card Virus
Cry Havoc!
Cursed Seal of the Forbidden Spell
Damage Condenser
Dark Bribe
Dark Core
Dark Deal
Dark Eruption
Dark Factory of Mass Production
Dark Room of Nightmare
Deck Devastation Virus
Defense Draw
De-Fusion
Degenerate Circuit
De-Synchro
Dimension Wall
Dimensional Fissure
Dimensional Prison
Discord
Divine Wrath
DNA Surgery
DNA Transplant
Dragged Down into the Grave
Draining Shield
Drastic Drop Off
Dust Tornado
Ebon Arrow
Emergency Provisions
Enemy Controller
Eradicator Epidemic Virus
Escape from the Dark Dimension
Fairy Box
Field Barrier
Fiend's Sanctuary
Final Attack Orders
Final Countdown
Final Destiny
Fire Darts
Fires of Doomsday
Fissure
Foolish Burial
Forbidden Chalice
Forced Back
Fusion Gate (Field: can summon Fusions without Fusion Spell Cards)
Fusion Recovery
Future Fusion
Gaia Power (Earth-attribute Field)
Giant Trunade
Gift Card
Gold Sarcophagus
Good Goblin Housekeeping
Gozen Match
Graceful Revival
Grand Convergence ('Macro Cosmos' support)
Grave of the Super Ancient Organism
Gravity Bind
Ground Collapse
Hand Destruction
Heart of Clear Water
Heart of the Underdog
Heavy Storm
Hidden Armory
Hydro Pressure Cannon
Imperial Iron Wall
Inferno Reckless Summon
Instant Fusion
Interdimensional Matter Transporter
Jar of Greed
Just Desserts
Justi-Break
Kunai with Chain
Legacy of Yata-Garasu
Level Limit - Area B
Light of Intervention
Light-Imprisoning Mirror
Lightning Vortex
Limit Reverse
Luminous Spark (Light-attribute Field)
Macro Cosmos
Mage Power
Magic Cylinder
Magic Drain
Magic Jammer
Magical Hats
Magical Mallet
Magical Stone Excavation
Mask of Restrict
Mass Driver
Mausoleum of the Emporer (Field: can Normal Summon without tributing)
Megamorph
Messenger of Peace
Metalsilver Armor
Mind Control
Mind Crush
Mirror Force
Mirror of Oaths
Mirror Wall
Misfortune
Mist Body
Molten Destruction (Fire-attribute Field)
Monster Reborn
Monster Reincarnation
My Body as a Shield
Mystic Box
Mystic Plasma Zone (Dark-attribute Field)
Mystical Space Typhoon
Needle Ceiling
Negate Attack
Nightmare Wheel
Nightmare's Steelcage
No Entry!!
Nobleman of Crossout
Non-Spellcasting Area
Offerings to the Doomed
Ominous Fortunetelling
One for One
Ookazi
Ordeal of a Traveler
Over Limit
Phoenix Wing Wind Blast
Pixie Ring
Poison of the Old Man
Polymerization (Primary Fusion summoning Spell Card)
Pot of Avarice
Power Filter
Prideful Roar
Prohibition
Proof of Powerlessness
Raigeki Break
Rainbow Life
Reckless Greed
Recurring Nightmare
Release Restraint Wave
Reload
Ribbon of Rebirth
Riryoku
Rising Air Current (Wind-attribute Field)
Rising Energy
Rivalry of Warlords
Robbin' Goblin
Royal Decree
Royal Oppression
Rush Recklessly
Sakuretsu Armor
Salvage
Scapegoat
Scrap-Iron Scarecrow
Second Coin Toss
Secret Barrel
Security Orb
Seven Tools of the Bandit
Shadow-Imprisoning Mirror
Shield Crush
Shooting Star Bow - Ceal
Shrink
Silent Doom
Silver Wing
Skill Drain
Skill Successor
Smashing Ground
Solemn Judgment
Solemn Wishes
Soul Absorption
Soul Exchange
Soul Taker
Spatial Collapse
Spell Absorption
Spell of Pain
Spell Shattering Arrow
Spirit Barrier
Spiritual Earth Art - Kurogane
Spiritual Fire Art - Kurenai
Spiritual Water Art - Aoi
Spiritual Wind Art - Miyabi
Star Blast
Stray Lambs
Summon Limit
Summoner's Art
Super Polymerization
Swing of Memories
Sword of Dark Rites
Swords of Revealing Light
Symbols of Duty
Terraforming
The Shallow Grave
The Transmigration Prophecy
Threatening Roar
Torrential Tribute
Trade-In
Trap Dustshoot
Trap Jammer
Trap Stun
Tremendous Fire
Tribute to the Doomed
Twin Swords of Flashing Light - Tryce
Twister
Two-Man Cell Battle
Ultimate Offering
Umiiruka (Water-attribute Field)
United We Stand
Unstable Evolution
Upstart Goblin
Urgent Tuning
Veil of Darkness
Vengeful Servant
Waboku
Wall of Revealing Light
Water Hazard
Wave-Motion Cannon
Wicked Rebirth
Widespread Ruin
Xing Zhen Hu
Zero Gravity
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2010
Axe of Despair and Skill Drain, awesome.
No Total Defence Shogun though, he was my favourite in Stairway
The only thing is that 1000 doesn't seem as much when I know the more recent PSP game has 4000 cards, unless this game was more selective and filtered out the rubbish cards.
No Total Defence Shogun though, he was my favourite in Stairway
The only thing is that 1000 doesn't seem as much when I know the more recent PSP game has 4000 cards, unless this game was more selective and filtered out the rubbish cards.
there's a metric shit ton of normal monsters that are incredibly pointless that seemed to be gone.
aBlank on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
No Total Defence Shogun though, he was my favourite in Stairway
The only thing is that 1000 doesn't seem as much when I know the more recent PSP game has 4000 cards, unless this game was more selective and filtered out the rubbish cards.
there's a metric shit ton of normal monsters that are incredibly pointless that seemed to be gone.
Are we talking the ones with <1800 ATK, no effect and not a fusion material monster?
Because I am ok with that. I do enjoy the ridiculous flavour text, like 'A monster that accidentally got sent to a different dimension, but he makes a living'
No Total Defence Shogun though, he was my favourite in Stairway
The only thing is that 1000 doesn't seem as much when I know the more recent PSP game has 4000 cards, unless this game was more selective and filtered out the rubbish cards.
there's a metric shit ton of normal monsters that are incredibly pointless that seemed to be gone.
Are we talking the ones with <1800 ATK, no effect and not a fusion material monster?
Because I am ok with that. I do enjoy the ridiculous flavour text, like 'A monster that accidentally got sent to a different dimension, but he makes a living'
yeah basically. They've got the important ones (blue eyes, some 1900 beat sticks, e-heroes, etc) but not much else. Also seemed to cut down on a lot of fusion monsters that did nothing and were combined from worthless shit.
aBlank on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2010
I remember those worthless Fusion and Ritual monsters.
'Tremble as I summon my mighty hamburger monster!' (Which I believe didn't even have 2000 ATK points).
And there are worthless monsters, I should know, I got the Musician King for a prize card.
It's pretty worthless but not completely worthless :P You can use it with instant fusion and a tuner to get out a big level 7/8 monster in 1 turn. Since it's a spellcaster, you can use it to summon Arcanite Magician without having loads of spellcasters in your deck too.
I really wish I had some more spell token monsters :[
aBlank on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2010
So I made it to the final round of the first tourney and easily beat Yusei round one, then get crushed by Stardust Dragon round 2 and Junk Warrior Round 3, and I only get one card for my efforts
Lame, I know I got at least 2 cards for being Jack's bitch.
you get cards based on how many points you score IIRC. I think it's like every 20 points = 1 card.
I found the best way to fight Yusei is to prevent special summoning (from graveyard or just in general) and/or removing cards from his graveyard. Cards that destroy face down cards and prevent effects from happening work great against Giant Germs/Nimbles. I was lucky enough to pull a pair of Vanity's Fiend which pretty much destroy his deck so long as I can protect them.
You really only need to get rid of any level 2's he sends to his graveyard. I've been using Kycoo the ghost destroyer, but any remove from play effect (macro cosmos, banisher of light, etc) will fuck him up pretty bad.
Save any traps/spells that destroy monsters for any junk monsters he manages to create and you can pretty much beatstick him to death. I've never seen him synchro a stardust dragon... rush recklessly helps for that and (IIRC?) comes in the starter deck.
rush recklessly helps for that and (IIRC?) comes in the starter deck.
I think Rush is a prize card actually, I don't remember starting with it in my deck...
I could be mistaken. I must of gotten it early then because I remember being super annoyed by the repeated prompts of "use it now? how about now? now? now? what about now? now?", going online to bitch about it, then reading I could just hold B to skip it.
aBlank on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2010
I'm pretty sure I got Rush from the start, can't be certain.
I had the same problem aBlank, along with Dust Tornado and Scapegoat, until I also realised you could hold down B. Although the first time I did that I should have actually activated it and lost a match *kicks self*
EDIT: I am so sick of stalling decks, just went against two in a row. I need more spell/trap removal cards.
I somehow managed to finally beat the single player, against both end bosses after another, with a darkness deck. Just brutal pressure with huge attack normal monsters, 3x the darkness field card + a terraform, Jinzo's for control, and full of one offs. And after all that the next time I play I got wiped out in the first round.
The game is hilariously swingy at times. A faerie deck I built did a brutal turn 2 win with me being first. Turn 1 search for Valhalla, get Athena out + random faerie, use Athena's ability, next turn, play new faerie and Athena's ability + attack got me the exact win.
BTW How are you supposed to get that one gazillion damage thing achievement ? I am sure there are loads of near infinite combos seeing how broken some card are, but what are they exactly ?
I somehow managed to finally beat the single player, against both end bosses after another, with a darkness deck. Just brutal pressure with huge attack normal monsters, 3x the darkness field card + a terraform, Jinzo's for control, and full of one offs. And after all that the next time I play I got wiped out in the first round.
The game is hilariously swingy at times. A faerie deck I built did a brutal turn 2 win with me being first. Turn 1 search for Valhalla, get Athena out + random faerie, use Athena's ability, next turn, play new faerie and Athena's ability + attack got me the exact win.
BTW How are you supposed to get that one gazillion damage thing achievement ? I am sure there are loads of near infinite combos seeing how broken some card are, but what are they exactly ?
0 Jinzo's here I'm also SO ready to bust out a fairy deck but I can't pull a Sanctuary of the Sky to save my life. I've pretty much got all the staples for a decent fairy deck but I just can't get the location card to make it work. I guess I could play without it but meh.
The damage achievement isn't required to be done in one tourney/sitting. It'll build up over time. I've already got the million damage achievement but still not the 100 wins in single player achievement. Figure 8000 damage minimum to pull off a win and you're looking at 125 wins for the achievement... but again, there are games you lose, going over damage, opponent healing to consider, etc.
Fun single player moment: Guy has a remove from play deck, drops a soul absorption and golden sarcophagus on necroface which removes from play ANOTHER necroface, ends his turn with around 20K hitpoints... also manages to remove my heavy storm, giant trunade, and MST during the discard. That was fun.
This is out? Hell, I'm going to go download it right now. I'll post when I'm ready for some multiplayer.
JaysonFour on
I can has cheezburger, yes?
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2010
Thank god for the labelling system, I can see my ideal deck coming together nicely.
Question: Can I go about creating a brand new deck without losing the default one? Because my modified default deck is serving me well but I want to try out my themed deck with the cards I have.
Thank god for the labelling system, I can see my ideal deck coming together nicely.
Question: Can I go about creating a brand new deck without losing the default one? Because my modified default deck is serving me well but I want to try out my themed deck with the cards I have.
You can register your deck as a recipe, which is basically the list of cards in your deck. You can have multiple of these and you can rename them as well. I think it is a bit hidden in the deck edit menu.
Newres on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2010
Yeah, that's what I thought, just wanted to make sure.
The multiplayer of this game is full of "rage quitting" silly geese. And that is in the case when people are actually on playing it. Thankfully the A.I. and its decks is pretty decent. If only there was more meat to the single player.
Newres on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2010
Yup, I just beat Jack and Yusei recently (<3 my deck), Rex said I was awesome, the end?
But yeah, the number of AI decks is enough to satisfy me, unless anybody wants to take me on some time.
I actually beat both bosses before I found this out, but you can actually quit a match if you are losing and you simply can start right before the match. Yes, even the single player encourages ragequits. To be fair sitting through one of those "remove your deck from the game" stall decks is no fun when they removed all your spell removal from your deck. Although the A.I. can get a bit cocky and decide that they rather defeat me the old fashioned way with a hojillion attack Necroface, only to run into that trap that makes negates the attack and damages them for a hojillion instead.
Yup, I just beat Jack and Yusei recently (<3 my deck), Rex said I was awesome, the end?
But yeah, the number of AI decks is enough to satisfy me, unless anybody wants to take me on some time.
I'll play ya. GT is Blankosaurus, add me some time.
I'm kind of annoyed because I think the win 100 games achievement has bugged out on me. I've won countless single player 'tourneys' at this point and it still hasn't popped.
RE quitting; it's a handy way to farm cards since it takes (at minimum) twice the amount of time to earn basically the same amount of cards in the 2nd tourney. Better off just farming the first 3 and starting a new game when you're done.
For those who have the game, good news! The (hopefully first) DLC has finally arrived. According to those who've bought them, Konami seems to be going the easy route with this (hopefully first) batch as they're 25-card packs sporting cards already in the game, each pack 160 points. According to a GameFAQs poster, the general theme for each pack are..
Card Pack 1 = Elemental Hero Cards + A few Spells and Traps
Card Pack 2 = Evil Hero/Cyber Dragon (Seems Random Stuff, alot of fiends) + Spells and Traps
Card Pack 3 = Gadget/Ancient Gear Pack + Spells/Traps
Card Pack 4 = Gladiator Beast Pack + Spells/Traps
Card Pack 5 = Ritual Pack (Zorc etc) + Spells/Traps
Card Pack 6 = Remove from play Pack + Spells/Traps (Also a bunch of fairy cards)
Card Pack 7 = Blackwing Pack + Spells/Traps
Card Pack 8 = Frog/Water/Aqua Pack + Spells/Traps
Card Pack 9 = Lightsworne Pack + Spells/Traps
Card Pack 10 = Blowback dragon / Things involving cointosses and burn material
While it's disappointing that they kept us waiting for cards already in the game, this should make it a little easier for those who want to create a certain type of deck more quickly then the game's card-rewarding feature allows.
Yup, I just beat Jack and Yusei recently (<3 my deck), Rex said I was awesome, the end?
But yeah, the number of AI decks is enough to satisfy me, unless anybody wants to take me on some time.
I'll play ya. GT is Blankosaurus, add me some time.
I'm kind of annoyed because I think the win 100 games achievement has bugged out on me. I've won countless single player 'tourneys' at this point and it still hasn't popped.
RE quitting; it's a handy way to farm cards since it takes (at minimum) twice the amount of time to earn basically the same amount of cards in the 2nd tourney. Better off just farming the first 3 and starting a new game when you're done.
This thread dipped back a bit so I never saw this post, I might be up for it some time.
As for the DLC, I have my deck largely ready, except for a few cards I'd like.
Elemental Hero Avian
EH Bladedge
EH Necroshade
EH Ocean
EH Stratos
EH Woodsman
Evil Hero Malicious Edge
EH Darkbright
EH Gaia
EH Necroid Shaman
EH Plasma Vice
EH Terra Firma
EH Thunder Giant
EH Wild Wingman
EH Wildedge
Hero Signal
Miracle Hero
Mirror Force
Mystical Space Typhoon
Polymerization
R-Rightous Justice
Reinforcement of the Army
Super Polymerization
Torrential Tribute
E-Emergency Call
Pack 2
Allure of Darkness
Creature Swap
Crush Card Virus
Cyber Dragon
Dark Armed Dragon
Dark Calling
Dark Fusion
Dark Strike Fighter
Evil Hero Dark Gaia
Evil Hero Infernal Gainer
Evil Hero Infernal Prodigy
Gigantes
Gorz the Emissary of Darkness
Granmarg the Rock Monarch
Hyper Synchron
King of the Swamp
Legendary Jujitsu Master
Metal Reflect Slime
Morphing Jar
Mind Control
Neo-Spacian Grand Mole
Powered Tuner
Soul Exchange
Thought Ruler Archfiend
Pack 3
Yellow Gadget
Ancient Gear Gadjiltron Dragon
Armory Arm
Colossal Fighter
Cyber Archfiend
Dark Room of Nightmare
Emergency Teleport
Geartown
Giant Germ
GB Darius
GB Equeste
Green Gadget
Just Desserts
Krebons
Magical Android
Ojama Trio
Poison of the Old Man
Psychic Commander
Red Gadget
Renge, Gatekeeper of Dark World
Secret Barrel
Solemn Judgment
Tragoedia
Tremendous Fire
Pack 4
Cold Wave
Compulsory Evacuation Device
DD Warrior Lady
Fissure
GB Bestiari
GB Gyzarus
GB Heraklinos
GB Hoplomus
GB Laquari
GB Murmillo
GB Samnite
GB War Chariot
Golem Sentry
Kelbek
Kunai with Chain
Lightning Vortex
Penguin Soldier
Phoenix Wing Blast
Pot of Avarice
Raiza the Storm Monarch
Shrink
Summoner Monk
Terraforming
Test Tiger
Wall of Illusion
Pack 5
Advanced Ritual Art
Black Salvo
Book of Moon
Card Destruction
Ceasefire
Chaos Sorcerer
Contract with the Abyss
Dark Master - Zorc
Demise, King of Armageddon
Dimenson Fissure
Gold Sarcophagus
Gravity Bind
Gren Maju Da Eiza
Level Limit - Area B
Macro Cosmos
Manju of the Ten Thousand Hands
Marsmallon
Messenger of Peace
Morphing Jar #2
Needle Worm
Sangan
Senju of the Thousand Hands
Soul Absorption
The Shallow Grave
Waboku
Pack 6
Armageddon Knight
Banisher of the Light
Banisher of the Radiance
Bazoo the Soul-Eather
Book of Life
Burial from a Different Dimension
Card of Safe Return
Dimension Wall
Dimensional Alchemist
Doomkaiser Dragon
Drastic Drop Off
Foolish Burial
Goblin Zombie
Magic Cylinder
Mezuki
Mystic Tomato
Necro Gardna
Necroface
Plaguespreader Zombie
Pyrimid Turtle
Revived King Ha Des
Spirit Reaper
Zoma the Spirit
Zombie Master
Pack 7
Blackwing - Blizzard
Blackwing - Elphin
Blackwing - Gale
Blackwing - Shura
Blackwing - Sirocco
Blackwing Armed Wing
Blackwing Armor Master
Breaker the Magical Warrior
Caius the Shadow Monarch
Chain Strike
Dark Deal
Divine Wrath
Doomcalibur Knight
Exiled Force
Fossil Dyna Pachycephalo
Goyo Guardian!
Mobius the Frost Monarch
Ookazi
Royal Oppression
Spell Striker
Thestalos the Firestorm Monarch
Thunder King Rai-Oh
Treeborn Frog
Wave-Motion Cannon
Pack 8
A Legendary Ocean
Abyssal Kingshark
Dandylion
Dimensional Prison
Dupe Frog
Fires of Doomsday
Fish Depth Charge
Fishborg Blaster
Flip Flop Frog
Golden Flying Fish
Instant Fusion
Iron Chain Dragon
Junk Synchron
Junk Warrior
Robbin' Goblin
Royal Swamp Eel
Salvage
Substitoad
Superancient Deepsea King Coelacanth
Unifrog
United We Stand
Warrior of Atlantis
Wetlands
Big Wave Small Wave
Pack 9
Arcana Force 0 - The Fool
Black Horn of Heaven
Bountiful Artemis
Celestia, Lightsworn Angel
Charge of the Light Brigade
Bark Bribe
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Glorious Illusion
Gragonith, Lightsworn Dragon
Harvest Angel of Wisdom
Herald of Creation
Honest
Jain, Lightsworn Paladin
Judgment Dragon
Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
Meltiel, Sage of the Sky
Negate Attack
Ryko, Lightsworn Hunter
Solar Recharge
The Sanctuary in the Sky
Voltanis the Adjudicator
Wulf, Lightsworn Beast
Zeradias, Herald of Heaven
Pack 10
Black Rose Dragon
Blast Sphere
Blaze Accelerator
Blowback Dragon
Don Zaloog
Fairy Box
Flame Ruler
Flying Kamakiri #1
Lava Golem
Masked Dragon
Molten Destruction
Nightmare Wheel
Nitro Synchron
Nitro Warrior
Ordeal of the Traveler
Sasuke Samurai
Sasuke Samurai #4
Second Coin Toss
Silpheed
Snipe Hunter
Solar Flare Dragon
Stealth Bird
UFO Turtle
Volcanic Slicer
Wall of Revealing Light
Posts
Nerrrrrrr...
Seriously though, trample is pretty awesome, it would make walking over stall decks much easier.
SPEAR DRAGON!
I remember that guy. 1900, trample, but goes into def. position after attacking.
Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
Thanks anyway.
Also, those who haven't checked the OP lately should know that I added a link to the complete (and current for now) list of cards someone added to GameFAQs. Looking through it, I decided to go a step further for the thread and separate the cards into a new list made up of available Archetypes and Types with the rest of the Spells and Traps which don't connect to either coming in last. I'd figured it'd make deciding which decks to try a little easier. Mind you that at 1000 cards, not all of the Archetypes are complete until more cards are added via DLC. When it comes to the listing, I have the Monsters and dedicated Spells and Traps separated to help avoid any confusions. I also added a note if a card's a Tuner, Synchro, Field, Fusion or something equally important.
Alien Ammonite (Tuner)
Alien Dog (AC-creator)
Alien Gray (AC-creator)
Alien Hypno (AC-user)
Alien Kid (AC-creator)
Alien Overlord (AC-creator/uses for Special Summoning)
Alien Telepath (AC-user)
Alien Warrior (AC-creator)
Cosmic Fortress Gol'gar (Lv 5 Synchro: AC-creator/user)
"A" Cell Breeding Device (AC-creator)
"A" Cell Incubator (AC-creator)
"A" Cell Scatter Burst (AC-user)
Code A Ancient Ruins (AC-creator/user)
Mysterious Triangle (AC-user)
Planet Pollutant Virus (AC-creator)
Ancient Gears: (Machine-type Monsters which keep Spells/Traps from activating during battle)
Ancient Gear Beast
Ancient Gear Gadjiltron Dragon (requires Gadgets-tributing for extra effects)
Green Gadget (unofficial member)
Red Gadget (unofficial member)
Yellow Gadget (unofficial member)
Geartown (Field)
Arcana Force: (Fairy-type Monsters based on the Tarot which use a different effect depending on coin-flip result)
Arcana Force 0 - The Fool
Crystal Beast: (Monsters who become Continuous Spell Cards when destroyed)
Crystal Beast Amber Mammoth
Crystal Beast Amethyst Cat
Crystal Beast Cobalt Eagle
Crystal Beast Emerald Tortoise
Crystal Beast Ruby Carbuncle
Crystal Beast Sapphire Pegasus
Crystal Beast Topaz Tiger
Rainbow Dragon (Requires 7 Crystal Beasts to be summoned)
Ancient City - Rainbow Ruins (Field)
Crystal Abundance
Crystal Beacon
Crystal Blessing
Crystal Pair
Crystal Promise
Crystal Raigeki
Crystal Release
Rare Value
Batterymen: (Thunder-type Monsters initially used for BM-AA/Short Circuit OTK)
Batteryman AA
Batteryman Charger
Batteryman D
Batteryman Industrial Strength
Batteryman Micro-Cell
Battery Charger
Portable Battery Pack
Quick Charger
Short Circuit
Blackwings: (Winged-Beast-type Monsters capable of swarming onto the field quickly)
Blackwing - Blizzard the Far North (Tuner)
Blackwing - Bora the Spear
Blackwing - Elphin the Raven
Blackwing - Fane the Steel Chain
Blackwing - Gale the Whirlwind (Tuner)
Blackwing - Kalut the Moon Shadow
Blackwing - Mistral the Silver Shield (Tuner)
Blackwing - Shura the Blue Flame
Blackwing - Sirocco the Dawn
Blackwing - Vayu the Emblem of Honor (Tuner)
Blackwing Armed Wing (Lv6 Synchro)
Blackwing Armor Master (Lv7 Synchro)
Against the Wind
Black Whirlwind
Delta Crow - Anti Reverse
Fake Feather
Burning Skulls: (Zombie-type Monsters that can both swarm and Burn)
Burning Skull Head
Skull Conductor (unofficial member)
Skull Flame
Supersonic Skull Flame
Cyber Dragon: (Machine-type Monsters based around summoning stronger Cyber Dragon Fusions)
Cyber Dragon
Cyber Twin Dragon (2 CD Fusion)
Cyber Valley
Chimeratech Fortress Dragon (CD/1 or more Machine-type Fusion)
Chimeratech Overdragon (CD/1 or more Machine-type Fusion)
Proto-Cyber Dragon
Different Dimension: (Cards which focus on removing opponent's from play)
D.D. Assailant
D.D. Crow
D.D. Dynamite
D.D. Scout Plane
D.D. Survivor
D.D. Trainer
D.D. Warrior Lady
D.D.M. - Different Dimension Master
Burial from a Different Dimension
D.D.R. - Different Dimension Reincarnation
Return from the Different Dimension
Dark Scorpions: (Warrior-type Monsters which activate one of two effects after inflicting Battle Damage)
Dark Scorpion - Meanae the Thorn
Don Zaloog
Dark World: (Fiend-type Monsters which activate their effects after being discarded from the hand to the Graveyard)
Beiige, Vanguard of Dark World
Brron, Mad King of Dark World
Goldd, Wu-Lord of Dark World
Gren, Tactician of Dark World
Kahkki, Guerilla of Dark World
Renge, Gatekeeper of Dark World
Sillva, Warlord of Dark World
Dark World Dealings
Dark World Lightning
Gateway to Dark World
The Forces of Darkness
Destiny Heroes: (Warrior-type Monsters which mainly stall and gather to summon their strongest members)
Destiny End Dragoon (Dogma/Plasma Fusion)
Destiny Hero - Dasher
Destiny Hero - Defender
Destiny Hero - Diamond Dude
Destiny Hero - Dogma (requires 3 tributes)
Destiny Hero - Malicious
Destiny Hero - Plasma (requires 3 tributes)
Destiny Draw
Earthbound Immortals: (High-level Monsters that require an active Field Spell Card and can directly attack the opponent without being attacked in return)
Earthbound Immortal Aslla Piscu (Winged-Beast)
Earthbound Immortal Ccapac Apu (Fiend)
Earthbound Immortal Chacu Challhua (Fish)
Earthbound Immortal Cusillu (Beast)
Elemental Heroes: (Warrior-type Monsters based around summoning stronger E-Hero Fusions. Shares Elemental Hero Neos with Neo-Spacians)
Elemental Hero Absolute Zero (Fusion)
Elemental Hero Air Neos (Neos/NS-Air Hummingbird Fusion)
Elemental Hero Avian
Elemental Hero Bladedge
Elemental Hero Burstinatrix
Elemental Hero Captain Gold
Elemental Hero Clayman
Elemental Hero Darkbright (Sparkman/Necroshade Fusion)
Elemental Hero Divine Neos (5-Monster Neos/NS/(D/E/Evil)-Hero Fusion)
Elemental Hero Gaia (Fusion)
Elemental Hero Grand Neos (Neos/NS-Grand Mole Fusion)
Elemental Hero Heat
Elemental Hero Necroid Shaman (Wildheart/Necroshade Fusion)
Elemental Hero Necroshade
Elemental Hero Neos
Elemental Hero Neos Alius
Elemental Hero Ocean
Elemental Hero Plasma Vice (Sparkman/Bladedge Fusion)
Elemental Hero Prisma
Elemental Hero Shining Flare Wingman (Sparkman/Flare Wingman Fusion)
Elemental Hero Sparkman
Elemental Hero Stratos
Elemental Hero Terra Firma (Ocean/Woodsman Fusion)
Elemental Hero Thunder Giant (Sparkman/Clayman Fusion)
Elemental Hero Voltic
Elemental Hero Wild Wingman (Wildheart/Avion Fusion)
Elemental Hero Wildedge (Wildheart/Bladedge Fusion)
Elemental Hero Wildheart
Elemental Hero Woodsman
H - Heated Heart
E - Emergency Call
R - Righteous Justice
O - Oversoul
Hero Signal
Miracle Fusion
Skyscraper (Field)
Skyscraper 2 - Hero City (Field)
Evil Heroes: (Fiend-type Monsters which mostly act as additional Fusions for Elemental Heroes. Requires 'Dark Fusion' or 'Dark Calling' Spell Cards to Fusion Summon)
Evil Hero Dark Gaia (Fiend-type/Rock-type Fusion)
Evil Hero Infernal Gainer
Evil Hero Infernal Prodigy
Evil Hero Infernal Sniper (Clayman/Burstinatrix Fusion)
Evil Hero Infernal Wing (Avian/Burstinatrix Fusion)
Evil Hero Lightning Golem (Sparkman/Clayman Fusion)
Evil Hero Malicious Edge
Evil Hero Malicious Fiend (Malicious Edge/Lv6 or higher Fiend-type Fusion)
Evil Hero Wild Cyclone (Avian/Wildheart Fusion)
Dark Fusion
Dark Calling
Exodia: (Spellcaster-type 'Monsters' which grant an automatic victory when all five cards are gathered from the deck)
Exodia the Forbidden One
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Exodius the Ultimate Forbidden Lord (grants automatic victory if all Exodia pieces are sent to the Graveyard by it's effect)
Frogs: (Aqua-type Monsters that can survive destruction via battle and destroy/remove opponents' cards from the field)
Dupe Frog
Flip Flop Frog
Substitoad
Treeborn Frog
Unifrog
Froggy Forcefield
Gladiator Beasts: (Monsters that can return to the deck to summon another of their kind at the end of the Battle Phase)
Gladiator Beast Bestiari
Gladiator Beast Darius
Gladiator Beast Equeste
Gladiator Beast Gyzarus (GB-Bestiari/GB Fusion)
Gladiator Beast Heraklinos (GB-Laquari/2 GB Fusion)
Gladiator Beast Hoplomus
Gladiator Beast Laquari
Gladiator Beast Murmillo
Gladiator Beast Samnite
Gladiator Beast Secutor
Test Tiger
Gladiator Beast War Chariot
Gladiator Beast's Battle Archfiend Shield
Gladiator Beast's Battle Manica
Gladiator Proving Ground
Indomitable Gladiator Beast
Gravekeeper's: (Spellcaster-type Monsters that can swarm and benefit from the 'Necrovalley' Field Spell Card)
Gravekeeper's Spy
Gravekeeper's Servent
Necrovalley (Field)
Royal Tribute
Harpies: (Winged-Beast-type Monsters that can swarm to boost and protect their own and destroy Spell/Trap cards with the 'Harpies' Hunting Ground' Field Spell Card)
Harpie Lady 1
Harpie Queen
Harpies' Hunting Ground (Field)
Hysteric Party
Infernity: (Monsters whose effects can only be activated when the player has no cards in their hand)
Infernity Archfiend
Infernity Beast
Infernity Destroyer
Infernity Dwarf
Infernity Guardian
Iron Chains: (Earth-attribute Monsters who can Burn or Mill opponents)
Iron Chain Dragon (Lv6 Synchro: requires Iron Chain monsters for an effect)
Koa'ki Meiru: (Monsters which require discarding the 'Iron Core of Koa'ki Meiru' Spell Card or showing monsters of the same type to stay on the field after the player's End Phase)
Koa'ki Meiru Guardian
Koa'ki Meiru Ice
Lightsworn: (Light-attribute Monsters which Mill the player's deck as an effect or activate one)
Celestia, Lightsworn Angel
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Gragonith, Lightsworn Dragon
Jain, Lightsworn Paladin
Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
Ryko, Lightsworn Hunter
Wulf, Lightsworn Beast
Judgment Dragon (Requires four different LS Monsters in the Graveyard)
Charge of the Light Brigade
Glorious Illusion
Solar Recharge
LV (Level) Monsters: (Monsters which can send themselves to the Graveyard to Special Summon a higher-level version of themselves)
Armed Dragon LV3
Armed Dragon LV5
Armed Dragon LV7
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV8
Mystic Swordsman LV2
Ultimate Insect LV3
Ultimate Insect LV5
Ultimate Insect LV7
Level Modulation
Level Up!
Monarchs: (Eight Monsters which remove a card from the field, hand, Deck or Graveyard when they're summoned)
Caius the Shadow Monarch (Fiend)
Granmard the Rock Monarch (Rock)
Kuraz the Light Monarch (Warrior)
Mobius the Frost Monarch (Aqua)
Raiza the Storm Monarch (Winged-Beast)
Thestalos the Firestorm Monarch (Pyro)
Zaborg the Thunder Monarch (Thunder)
Morphtronics: (Monsters which have a different effect depending on their field position)
Gadget Arms
Morphtronic Boarden
Morphtronic Boomboxen
Morphtronic Cameran
Morphtronic Celfon
Morphtronic Radion
Morphtronic Remoten (Tuner)
Morphtronic Scopen (Tuner)
Morphtronic Slingen
Morphtronic Videon
Power Tool Dragon (Lv7 Synchro: unofficial member)
Double Tool C&D (Equip Spell for Power Tool Dragon and Morphtronics)
Junk Box
Morphtronic Accelerator
Morphtronic Bind
Morphtronic Map (Field)
Morphtronic Repair Unit
Neo-Spacians: (Monsters that mostly act as Fusion-material for Elemental Hero Neos)
Neo-Spacian Air Hummingbird
Neo-Spacian Dark Panther
Neo-Spacian Grand Mole
Neo Space Pathfinder
Instant Neo Space
Neo Space (Field)
Reactors: (Machine-type Monsters which Burn opponents for 800 LP after the opponent plays a certain card)
Black Salvo (Tuner: unofficial member)
Dark Strike Fighter (Lv7 Synchro: unofficial member)
Summon Reactor - SK
Trap Reactor - Y FI
Spell Reactor - RE
Flying Fortress SKY FIRE (Requires the tribute of all three individual Reactors to be summoned)
Fake Explosion
Ritual: (Monsters requiring a Ritual Spell Card to be summoned)
Dark Master - Zorc (Fiend)
Demise, King of Armegeddon (Fiend)
Reshef the Dark Being (Fiend)
Ruin, Queen of Oblivion (Fairy)
Advanced Ritual Art (All-purpose Ritual-summoning card)
Contract with the Abyss (Dark-attribute Ritual Monster summoning card)
Contract with the Dark Master (DM - Zorc)
End of the World (Demise, KoA/Ruin, QoO)
Final Ritual of the Ancients (Reshef the Dark Being)
Six Samurai: (Warrior-type Monsters which normally require others of their group on the field to activate their effects)
Enishi, Shien's Chancellor
Grandmaster of the Six Samurai
Great Shogun Shien
Hand of the Six Samuarai
Spirit of the Six Samurai
The Six Samurai - Irou
The Six Samurai - Kamon
The Six Samurai - Nisashi
The Six Samurai - Yaichi
The Six Samurai - Yariza
The Six Samurai - Zanji
Backs to the Wall
Double-Edged Sword Technique
Legendary Ebon Steed
Return of the Six Samurai
Six Scrolls of the Samurai
Toons: (Monsters which can attack directly and are destroyed when the 'Toon World' Field Spell Card is as well)
Toon Cannon Soldier
Toon Gemini Elf
Toon Table of Contents
Vehicroids: (Machine-type Monsters)
Drillroid
Steamroid
Submarineroid
Supercharge
Volcanic: (Pyro-type Monsters that Burn or destroy cards on the field)
Volcanic Counter
Volcanic Hammerer
Volcanic Rocket
Volcanic Scattershot
Volcanic Shell
Volcanic Slicer
Blaze Accelerator
Warriors: (Warrior-type Monsters whose Synchro Monsters require Tuners named Synchrons to be summoned)
Junk Synchron (Tuner)
Junk Warrior (Lv5 Synchro: requires Junk Synchron)
Hyper Synchron (Tuner: supports Dragon-type Synchro summoning)
Nitro Synchron (Tuner)
Nitro Warrior (Lv7 Synchro: requires Nitro Synchron)
Speed Warrior
Turbo Synchron (Tuner)
Turbo Warrior (Lv6 Synchro: requires Turbo Synchron)
Turret Warrior
Yubel: (Trio of Fiend-type Monsters which work like LV Monsters in that the one on the field needs to be destroyed to summon a stronger version from the hand, Deck or Graveyard)
Yubel
Yubel - Terror Incarnate (Requires the destruction of Yubel)
Yubel - The Ultimate Nightmare (Requires the destruction of Yubel-TI)
Aqua: (Monster-type)
Abyss Soldier
Aqua Spirit
Catapult Turtle
King of the Swamp
Nightmare Penguin
Penguin Soldier
Snowman Eater
Warrior of Atlantis
Wetlands (Field)
Metal Reflect Slime
Beast: (Monster-type)
Ancient Crimson Ape
Bazoo the Soul-Eater
Behemoth the King of All Animals
Berserk Gorilla
Des Koala
Des Wombat
Fenrir
Giant Rat
Green Baboon, Defender of the Forest
Inaba White Rabbit
King Tiger Wanghu
Mad Dog of Darkness
Nimble Momonga
Outstanding Dog Marron
Rescue Cat
Sunlight Unicorn
The Trojan Horse
Tree Otter
Beast Soul Swap
Ojama Trio
Wild Nature's Release (Beast/Beast-Warrior support)
Beast-Warrior:(Monster-type)
Beast King Barbaros
Beast Machine King Barbaros Ür
Chiron the Mage
Enraged Battle Ox
Exarion Universe
Gene-Warped Warwolf
Indomitable Fighter Lei Lei
Iron Blacksmith Kotetsu
Manticore of Darkness
Mother Grizzly
Vorse Raider
Dinosaur: (Monster-type)
Black Ptera
Black Stego
Destroyersaurus
Frostosaurus
Gilasaurus
Hydrogeddon
Hyper Hammerhead
Super Conductor Tyranno
Tyranno Infinity
Ultimate Tyranno
Big Evolution Pill
Fossil Dig
Fossil Excavation
Hunting Instinct
Jurassic World (Field)
Survival Instinct
Tail Swipe
Divine: (Formaly unplayable attribute)
Obelisk the Tormentor
Dragon: (Monster-type)
Ancient Fairy Dragon (Lv7 Synchro)
Axe Dragonute
Blizzard Dragon
Blue-Eyes Ultimate Dragon (3 Blue-Eyes White Dragon Fusion)
Blue-Eyes White Dragon
Dark Armed Dragon
Darkfire Dragon (Firegrass/Petit Dragon Fusion)
Debris Dragon (Tuner)
Decoy Dragon
Divine Dragon Ragnarok
Exploder Dragon
Exploder Dragonwing (Lv7 Synchro)
Five-Headed Dragon (5 Dragon Fusion)
Frost and Flame Dragon
Handcuffs Dragon
King Dragun (Lord of D./Divine Dragon Ragnarok Fusion)
Light and Darkness Dragon
Magna Drago (Tuner)
Masked Dragon
Montage Dragon
Powered Tuner
Prime Material Dragon
Red Dragon Archfiend (Lv8 Synchro)
Red-Eyes Darkness Metal Dragon
Red-Eyes Wyvern
Stardust Dragon (Lv8 Synchro)
Strong Wind Dragon
The White Stone of Legend (Tuner: Blue-Eyes White Dragon support)
Totem Dragon
Trident Dragon (Lv10 Synchro)
Van'Dalgyon the Dark Dragon Lord
Vice Dragon
A Wingbeat of Giant Dragon
Dragon's Mirror
Dragon's Rage
Stamping Destruction
Fairy: (Monster-type)
Airknight Parshath
Ancient Sacred Wyvern (Lv7 Synchro)
Angel 07
Athena
Asura Priest
Avenging Knight Parshath
Banisher of the Light
Banisher of the Radiance
Bountiful Artemis
Counselor Lily (Tuner)
Dancing Fairy
Dark Valkyria
Dark Voltanis
Darklord Zerato
Dimensional Alchemist
Dunames Dark Witch
Gellenduo
Hecatrice
Hanewata (Tuner)
Harvest Angel of Wisdom
Herald of Green Light
Herald of Orange Light (Tuner)
Herald of Purple Light
Honest
Kelbek
Kuribon
Majestic Mech - Goryu
Majestic Mech - Ohka
Manju of the Ten Thousand Hands
Marshmallon
Meltiel, Sage of the Sky
Neo-Parshath, the Sky Paladin
Nova Summoner
Nurse Reficule the Fallen One
Senju of the Thousand Hands
Shining Angel
Silpheed
Sky Scourge Enrise
Sky Scourge Invicil
Soul of Purity and Light
Splendid Venus
Tethys, Goddess of Light
The Agent of Judgment - Saturn
Voltanis the Adjudicator
Whirlwind Prodigy
Zeradias, Herald of Heaven
Celestial Transformation
Miraculous Descent
The Sanctuary in the Sky (Field)
Valhalla, Hall of the Fallen
Fiend:(Monster-type)
Archfiend Soldier
Chaos Necromancer
Cyber Archfiend
Dark Resonator (Tuner)
Dark Ruler Ha Des
Dark Tinker
Desert Twister
Doomcaliber Knight
Doomsday Horror
Emissary from Pandemonium (Tuner)
Emperor Sem
Giant Germ
Giant Orc
Goblin Elite Attack Force
Gorz the Emissary of Darkness
Grave Squirmer
Great Maju Garzett
Gren Maju Da Eiza
Grinder Golem
Lava Golem
Mad Archfiend
Mask of Darkness
Metabo Globster
Night Assailant
Phantom of Chaos
Puppet Master
Sangan
Sinister Sprocket (Tuner)
Sky Scourge Norleras
Snipe Hunter
Spear Cretin
Summoned Skull
The End of Anubis
Tragoedia
Trap Eater (Tuner)
Vanity's Fiend
Wall of Illusion
Fish: (Monster-type)
Abyssal Kingshark
Cure Mermaid
Fishborg Blaster
Golden Flying Fish
Oyster Meister
Royal Swamp Eel
Superancient Deepsea King Coelacanth
Unshaven Angler
Fish Depth Charge
Insect: (Monster-type)
Anteatereatingant
Chainsaw Insect
Doom Dozer
Flying Kamakiri #1
Howling Insect
Insect Knight
Magical Merchant
Needle Worm
Neo Bug
Shiny Black "C"
Swarm of Locusts
Swarm of Scarabs
Verdant Sanctuary
Machine: (Monster-type)
Amphibious Bugroth MK-3
Armory Arm (Lv4 Synchro)
Barrel Dragon
Blast Sphere
Blowback Dragon
Card Trooper
Cyber Phoenix
Dekoichi the Battlechanted Locomotive
Dimension Fortress Weapon
Fusilier Dragon, the Dual-Mode Beast
Gatling Dragon (Barrel Dragon/Blowback Dragon Fusion)
Jinzo
Mechanicalchaser
Quillbolt Hedgehog
Reflect Bounder
Tuningware
Twin-Barrel Dragon
UFO Turtle
Limiter Removal
Machine Duplication
Overload Fusion
Power Bond
Rare Metalmorph
Plant: (Monster-type)
Black Rose Dragon (Lv7 Dragon-type Synchro: uses Plants for effect-cost)
Botanical Lion
Copy Plant (Tuner)
Dandylion
Dark Verger
Evil Thorn
Gigantic Cephalotus
Gigaplant
Lonefire Blossom
Lord Poison
Mystic Tomato
Nettles (Tuner)
Queen of Thorns (Lv6 Synchro)
Tytannial, Princess of Camellias
Black Garden (Field)
Mark of the Rose
Miracle Fertilizer
Overdoom Line
Super Solar Nutrient
The World Tree
Thorn of Malice (Equip Spell for Black Rose Dragon and Plant-types)
Wall of Thorns
Pyro: (Monster-type)
Charcoal Impachi
Fire Princess
Flame Ruler
Fox Fire
Gaia Soul the Combustible Collective
Hino-Kagu-Tsuchi
Inferno
King Pyron
Raging Flame Sprite
Royal Firestorm Guards
Solar Flare Dragon
Spirit of Flames
Psychic: (Monster-type)
Armored Axon Kicker
Destructotron
Genetic Woman
Hyper Psychic Blaster (Lv9 Synchro)
Krebons (Tuner)
Lifeforce Harmonizer
Magical Android (Lv5 Synchro)
Master Gig
Mind Master (Tuner)
Mind Protector
Overdrive Teleporter
Psychic Commander (Tuner)
Psychic Jumper (Tuner)
Psychic Lifetrancer (Lv7 Synchro)
Psychic Snail
Reinforced Psychic Human Borg
Storm Caller
Thought Ruler Archfiend (Lv8 Synchro)
Battle Teleportation
Brain Research Lab (Field)
Emergency Teleport
Psychic Overload
Psychic Path
Psychic Trigger
Psychic Tuning
Psychokinesis
Telekinetic Charging Cell
Telekinetic Power Well
Teleport
Reptile: (Monster-type)
Evil Dragon Ananta
Giga Gagagigo
Offering to the Snake Deity
Snake Rain
Rock: (Monster-type)
Fossil Dyna Pachycephalo
Gaia Plate the Earth Giant
Gigantes
Golem Sentry
Gonogo
Legendary Jujitsu Master
Morphing Jar
Morphing Jar #2
Obsidian Dragon
The Dark - Hex-Sealed Fusion
The Light - Hex-Sealed Fusion
The Rock Spirit
Release from Stone
Sea-Serpent: (Monster-type)
Deep Sea Diva
Kaiser Sea Horse
Levia-Dragon - Daedalus
Mermaid Archer
Sea Dragon Lord Gishilnodon (Lv5 Synchro)
Spined Gillman
Spellcaster: (Monster-type, some able to create and use 'Spell Counters' for effects)
Apprentice Magician (SC-creator)
Arcanite Magician (Lv7 Synchro: SC-creator/user)
Breaker the Magical Warrior
Chaos Sorcerer
Copycat
Crystal Seer
Defender, the Magical Knight (SC-creator/user)
Disenchanter (SC-user)
Doom Shaman
Ebon Magician Curran
Endymion, the Master Magician (requires 'Magical Citadel of Endymion' Field Spell Card)
Fog King
Frequency Magician (Tuner: SC-creator/user)
Hand of Nephthys (Sacred Phoenix of Nephthys support)
Herald of Creation
Injection Fairy Lily
Kamionwizard (Mystical Elf/Curtain of the Dark Ones Fusion)
Kycoo the Ghost Destroyer
Magical Exemplar (SC-creator/user)
Magical Marionette (SC-creator/user)
Magician's Valkyria
Musician King (Witch of the Black Forest/Lady of Faith Fusion)
Old Vindictive Magician
Rapid-Fire Magician
Royal Magical Library (SC-creator/user)
Shadowpriestess of Ohm
Skilled Dark Magician (SC-creator/user)
Summoner Monk
Sunny Pixie (Tuner)
Tempest Magician (Lv6 Synchro: SC-creator/user)
Violet Witch
White Magician Pikeru
Diffusion Wave-Motion
Magical Blast
Magical Citadel of Endymion (Field: SC-creator/user)
Magical Dimension
Magician's Circle
Mega Ton Magical Cannon (SC-user)
Spell Power Grasp (SC-creator)
Secret Village of the Spellcasters (Field)
Thunder: (Monster-type)
Rai-Mei
The Calculator
The Dark Creator
Thunder King Rai-oh
Judgment of Thunder
Recycling Batteries
Warrior: (Monster-type)
Armageddon Knight
Armed Saurai - Ben Kei
Colossal Fighter (Lv8 Synchro)
Command Knight
Dark Crusader
Dark Grepher
Exiled Force
Fire Trooper
Freed the Brave Wanderer
G.B. Hunter
Gaia Knight, the Force of Earth (Lv6 Synchro)
Goblin Attack Force
Goyo Guardian (Lv6 Synchro)
Guardian of Order
Jutte Fighter (Tuner)
Kaibaman (Blue-Eyes White Dragon support)
Lady Ninja Yae
Marauding Captain
Mataza the Zapper
Necro Gardna
Ninja Grandmaster Sasuke
Sasuke Samurai
Sasuke Samurai #4
Search Striker
Spell Striker
Strike Ninja
The Immortal Bushi
Torapart (Tuner)
Twilight Rose Knight (Plant-type support)
Twin-Sword Marauder
Divine Sword - Phoenix Blade
Reinforcement of the Army
The A. Forces
The Warrior Returning Alive
Winged-Beast: (Monster-type)
Birdface
Dark Simorgh
Divine Fowl King Alector (English TCG name: Alector, Sovereign of Birds)
Garuda the Wind Spirit
Hunter Owl
Sacred Phoenix of Nephthys
Shield Wing
Sonic Bird
Stealth Bird
Icarus Attack
Zombie: (Monster-type)
Dark Dust Spirit
Des Lacooda
Doomkaiser Dragon (Lv6 Synchro)
Double Coston
Goblin Zombie
Kasha
Malevolent Mech - Goku En
Mezuki
Necroface
Paladin of the Cursed Dragon
Plaguespreader Zombie (Tuner)
Pyramid Turtle
Reaper on the Nightmare (Spirit Reaper/Nightmare Horse Fusion)
Red-Eyes Zombie Dragon
Revived King Ha Des (Lv6 Synchro)
Soul-Absorbing Bone Tower
Spirit Reaper
Vampire Lord
Vampire's Curse
Zombie Master
Zombie Warrior (Skull Servant/Battle Warrior Fusion)
Book of Life
Call of the Mummy
Overpowering Eye
Zoma the Spirit
Zombie World (Field)
General Spells/Traps:
A Hero Emerges
A Legendary Ocean (Water-attribute Field: 'Umi' subsitute)
Accumulated Fortune
All-Out Attacks
Allure of Darkness
Amulet of Ambition
Ancient Forest (Field)
Ancient Leaf
Ancient Rules
Anti-Spell Fragrance
Armed Changer
Attack of the Cornered Rat
Axe of Despair
Bad Reaction to Simochi
Barrel Behind the Door
Battle Tuned
Beckoning Light
Begone, Knave!
Big Bang Shot
Big Wave Small Wave
Birthright
Black Horn of Heaven
Book of Eclipse
Book of Moon
Book of Taiyou
Bottomless Trap Hole
Brain Control
Burden of the Mighty
By Order of the Emporer
Card Destruction
Card of Safe Return
Cease Fire
Chain Energy
Chain Material
Chain Strike
Chain Summoning
Cloak and Dagger
Cold Wave
Common Charity
Compulsory Evacuation Device
Creature Seizure
Creature Swap
Crush Card Virus
Cry Havoc!
Cursed Seal of the Forbidden Spell
Damage Condenser
Dark Bribe
Dark Core
Dark Deal
Dark Eruption
Dark Factory of Mass Production
Dark Room of Nightmare
Deck Devastation Virus
Defense Draw
De-Fusion
Degenerate Circuit
De-Synchro
Dimension Wall
Dimensional Fissure
Dimensional Prison
Discord
Divine Wrath
DNA Surgery
DNA Transplant
Dragged Down into the Grave
Draining Shield
Drastic Drop Off
Dust Tornado
Ebon Arrow
Emergency Provisions
Enemy Controller
Eradicator Epidemic Virus
Escape from the Dark Dimension
Fairy Box
Field Barrier
Fiend's Sanctuary
Final Attack Orders
Final Countdown
Final Destiny
Fire Darts
Fires of Doomsday
Fissure
Foolish Burial
Forbidden Chalice
Forced Back
Fusion Gate (Field: can summon Fusions without Fusion Spell Cards)
Fusion Recovery
Future Fusion
Gaia Power (Earth-attribute Field)
Giant Trunade
Gift Card
Gold Sarcophagus
Good Goblin Housekeeping
Gozen Match
Graceful Revival
Grand Convergence ('Macro Cosmos' support)
Grave of the Super Ancient Organism
Gravity Bind
Ground Collapse
Hand Destruction
Heart of Clear Water
Heart of the Underdog
Heavy Storm
Hidden Armory
Hydro Pressure Cannon
Imperial Iron Wall
Inferno Reckless Summon
Instant Fusion
Interdimensional Matter Transporter
Jar of Greed
Just Desserts
Justi-Break
Kunai with Chain
Legacy of Yata-Garasu
Level Limit - Area B
Light of Intervention
Light-Imprisoning Mirror
Lightning Vortex
Limit Reverse
Luminous Spark (Light-attribute Field)
Macro Cosmos
Mage Power
Magic Cylinder
Magic Drain
Magic Jammer
Magical Hats
Magical Mallet
Magical Stone Excavation
Mask of Restrict
Mass Driver
Mausoleum of the Emporer (Field: can Normal Summon without tributing)
Megamorph
Messenger of Peace
Metalsilver Armor
Mind Control
Mind Crush
Mirror Force
Mirror of Oaths
Mirror Wall
Misfortune
Mist Body
Molten Destruction (Fire-attribute Field)
Monster Reborn
Monster Reincarnation
My Body as a Shield
Mystic Box
Mystic Plasma Zone (Dark-attribute Field)
Mystical Space Typhoon
Needle Ceiling
Negate Attack
Nightmare Wheel
Nightmare's Steelcage
No Entry!!
Nobleman of Crossout
Non-Spellcasting Area
Offerings to the Doomed
Ominous Fortunetelling
One for One
Ookazi
Ordeal of a Traveler
Over Limit
Phoenix Wing Wind Blast
Pixie Ring
Poison of the Old Man
Polymerization (Primary Fusion summoning Spell Card)
Pot of Avarice
Power Filter
Prideful Roar
Prohibition
Proof of Powerlessness
Raigeki Break
Rainbow Life
Reckless Greed
Recurring Nightmare
Release Restraint Wave
Reload
Ribbon of Rebirth
Riryoku
Rising Air Current (Wind-attribute Field)
Rising Energy
Rivalry of Warlords
Robbin' Goblin
Royal Decree
Royal Oppression
Rush Recklessly
Sakuretsu Armor
Salvage
Scapegoat
Scrap-Iron Scarecrow
Second Coin Toss
Secret Barrel
Security Orb
Seven Tools of the Bandit
Shadow-Imprisoning Mirror
Shield Crush
Shooting Star Bow - Ceal
Shrink
Silent Doom
Silver Wing
Skill Drain
Skill Successor
Smashing Ground
Solemn Judgment
Solemn Wishes
Soul Absorption
Soul Exchange
Soul Taker
Spatial Collapse
Spell Absorption
Spell of Pain
Spell Shattering Arrow
Spirit Barrier
Spiritual Earth Art - Kurogane
Spiritual Fire Art - Kurenai
Spiritual Water Art - Aoi
Spiritual Wind Art - Miyabi
Star Blast
Stray Lambs
Summon Limit
Summoner's Art
Super Polymerization
Swing of Memories
Sword of Dark Rites
Swords of Revealing Light
Symbols of Duty
Terraforming
The Shallow Grave
The Transmigration Prophecy
Threatening Roar
Torrential Tribute
Trade-In
Trap Dustshoot
Trap Jammer
Trap Stun
Tremendous Fire
Tribute to the Doomed
Twin Swords of Flashing Light - Tryce
Twister
Two-Man Cell Battle
Ultimate Offering
Umiiruka (Water-attribute Field)
United We Stand
Unstable Evolution
Upstart Goblin
Urgent Tuning
Veil of Darkness
Vengeful Servant
Waboku
Wall of Revealing Light
Water Hazard
Wave-Motion Cannon
Wicked Rebirth
Widespread Ruin
Xing Zhen Hu
Zero Gravity
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
No Total Defence Shogun though, he was my favourite in Stairway
The only thing is that 1000 doesn't seem as much when I know the more recent PSP game has 4000 cards, unless this game was more selective and filtered out the rubbish cards.
there's a metric shit ton of normal monsters that are incredibly pointless that seemed to be gone.
Are we talking the ones with <1800 ATK, no effect and not a fusion material monster?
Because I am ok with that. I do enjoy the ridiculous flavour text, like 'A monster that accidentally got sent to a different dimension, but he makes a living'
yeah basically. They've got the important ones (blue eyes, some 1900 beat sticks, e-heroes, etc) but not much else. Also seemed to cut down on a lot of fusion monsters that did nothing and were combined from worthless shit.
'Tremble as I summon my mighty hamburger monster!' (Which I believe didn't even have 2000 ATK points).
And there are worthless monsters, I should know, I got the Musician King for a prize card.
It's pretty worthless but not completely worthless :P You can use it with instant fusion and a tuner to get out a big level 7/8 monster in 1 turn. Since it's a spellcaster, you can use it to summon Arcanite Magician without having loads of spellcasters in your deck too.
I really wish I had some more spell token monsters :[
you get cards based on how many points you score IIRC. I think it's like every 20 points = 1 card.
I found the best way to fight Yusei is to prevent special summoning (from graveyard or just in general) and/or removing cards from his graveyard. Cards that destroy face down cards and prevent effects from happening work great against Giant Germs/Nimbles. I was lucky enough to pull a pair of Vanity's Fiend which pretty much destroy his deck so long as I can protect them.
You really only need to get rid of any level 2's he sends to his graveyard. I've been using Kycoo the ghost destroyer, but any remove from play effect (macro cosmos, banisher of light, etc) will fuck him up pretty bad.
Save any traps/spells that destroy monsters for any junk monsters he manages to create and you can pretty much beatstick him to death. I've never seen him synchro a stardust dragon... rush recklessly helps for that and (IIRC?) comes in the starter deck.
I think Rush is a prize card actually, I don't remember starting with it in my deck...
I could be mistaken. I must of gotten it early then because I remember being super annoyed by the repeated prompts of "use it now? how about now? now? now? what about now? now?", going online to bitch about it, then reading I could just hold B to skip it.
I had the same problem aBlank, along with Dust Tornado and Scapegoat, until I also realised you could hold down B. Although the first time I did that I should have actually activated it and lost a match *kicks self*
EDIT: I am so sick of stalling decks, just went against two in a row. I need more spell/trap removal cards.
The game is hilariously swingy at times. A faerie deck I built did a brutal turn 2 win with me being first. Turn 1 search for Valhalla, get Athena out + random faerie, use Athena's ability, next turn, play new faerie and Athena's ability + attack got me the exact win.
BTW How are you supposed to get that one gazillion damage thing achievement ? I am sure there are loads of near infinite combos seeing how broken some card are, but what are they exactly ?
0 Jinzo's here I'm also SO ready to bust out a fairy deck but I can't pull a Sanctuary of the Sky to save my life. I've pretty much got all the staples for a decent fairy deck but I just can't get the location card to make it work. I guess I could play without it but meh.
The damage achievement isn't required to be done in one tourney/sitting. It'll build up over time. I've already got the million damage achievement but still not the 100 wins in single player achievement. Figure 8000 damage minimum to pull off a win and you're looking at 125 wins for the achievement... but again, there are games you lose, going over damage, opponent healing to consider, etc.
Fun single player moment: Guy has a remove from play deck, drops a soul absorption and golden sarcophagus on necroface which removes from play ANOTHER necroface, ends his turn with around 20K hitpoints... also manages to remove my heavy storm, giant trunade, and MST during the discard. That was fun.
I can has cheezburger, yes?
Question: Can I go about creating a brand new deck without losing the default one? Because my modified default deck is serving me well but I want to try out my themed deck with the cards I have.
You can register your deck as a recipe, which is basically the list of cards in your deck. You can have multiple of these and you can rename them as well. I think it is a bit hidden in the deck edit menu.
But yeah, the number of AI decks is enough to satisfy me, unless anybody wants to take me on some time.
I'll play ya. GT is Blankosaurus, add me some time.
I'm kind of annoyed because I think the win 100 games achievement has bugged out on me. I've won countless single player 'tourneys' at this point and it still hasn't popped.
RE quitting; it's a handy way to farm cards since it takes (at minimum) twice the amount of time to earn basically the same amount of cards in the 2nd tourney. Better off just farming the first 3 and starting a new game when you're done.
While it's disappointing that they kept us waiting for cards already in the game, this should make it a little easier for those who want to create a certain type of deck more quickly then the game's card-rewarding feature allows.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
This thread dipped back a bit so I never saw this post, I might be up for it some time.
As for the DLC, I have my deck largely ready, except for a few cards I'd like.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)