thrasher (dan) here, you guys might remember me from pax east 2010. I was the captain of "team snuggie", who won the TF2 tournament. I'm also the guy who was on the microphone organizing that "pros vs. pubs" match after the tournament (thanks again to all the awesome pax admins who let me help out!).
I'll be coming to pax again this time around, altho I doubt it will be with all the same teammates as last year. Last time I heard a few people say things like "random crits are off?" or "can't we just use 6 engineers?"
As a competitive TF2 player I'd like to give everyone some information, and tips for getting ready for the next TF2 tournament.
Last year the tournament used standard league rules (ESEA league rules to be more accurate). The main rules are as follows:
class restrictions (1 medic. 1 demo. 2 of any other class)
Banned weapons: sandman, natascha, new weapons from the pollycount update (altho this may change)
maps: cp_ maps mainly, with the occasional koth_ map thrown in
Win conditions: 5 rounds, 30 mins (2 halves)... Whichever happens first
Some tips for the tournament. Most competitive teams run a standard rollout of 2 scouts, 2 soldiers, 1 demo, 1 medic
Sometimes (depending on the situation/map) one of the scouts might want to switch classes and go sniper/engy/heavy/pyro, but this is usually not for an entire match.
With the 2 soldiers one should be the "pocket soldier" and the other is the "roaming soldier". The pocket soldiers main job is to protect the medic, and he should stay with him pretty much all the time. The medic/soldier together is known as the "combo". The roaming soldiers job is to be more aggressive and put lots of pressure on the other team.
Your 2 scouts CAN work independently, however they are going to ne more effective when sticking together to take on enemies 2:1 when they engage. Scouts should also play smart. Don't just charge into the other team. If you can, try to flank to kill a medic or key player. Even if you only manage to make the enemy medic use an uber early, you have done your job. Scouts are also great for cleaning up after the enemy team takes a lot of spam damage from your soldiers and demo. Be sneaky and wait for the rest of your team to deal a lot of spam damage. When they tell you the enemy is weak, pop out and get a quick 1 shot kill.
The demo has a lot of options as far as play style goes. He can play very agressive and jump on the enemy team with the roaming soldier, he can stay back and do a lot of spam damage with pipes and sticks, or he can even assume the pocket role to allow for 2 agressive soldiers. If your medic is using the kritzkrieg, a demo is his new best friend
The medic is the most important person on your team. Keep him alive! Your medic should know when to run away and when to stay in a fight healing his team. If both teams engage and your team loses 3 guys or something, the medic needs to get out asap. Even if his remainig teammates are about to die he needs to live to hang on to whatever ubercharge he has built up at that point.
Some general tips: at the beginning of each round (on 5 point cp_ maps like badlands/granary) you want to get to the mid point as fast as possible. This means your demo and soldiers need to rocket/sticky jumping on the way to middle. This requires the medic to know the proper healing order to allow people to get there as fast as possible. The medic needs to heal the demo first, start healing as soon as the round starts, before you can even move. The demo should be able to sticky jump out of the medics range pretty quickly so it's important to give him the first buff. Also leave the health Packs for him. One soldier should shoot the walls/floor before he can move to get low on health, and then just run to mid with his equalizer out to move very fast. The medic should quickly heal each scout before they get out of range, and then focus on one soldier. When you get close to middle one of your soldiers should have max health and that's when the soldier with the equalizer switches back to his rocket launcher and quickly gets a full buff from the medic.
Also,a tip for the soldiers and medic... You build an uber faster if you are healing someone who is not at max buff, so have your soldiers "grind" ubers by shooting the walls when possible.
Finally check out the site www.tf2lobby.com
It's free, just register and hop on to play games with these league rules to get a feel for it. If you guys have any questions for me feel free to ask, I'd be happy to give more advice or answer any TF2 related questions you have
Looking forward to another great tournament this year!