[Fallout] Super Mutants and Deathclaws and Geckos OH MY

1235763

Posts

  • dj.subversivedj.subversive Registered User regular
    edited November 2010
    I had an amusing encounter yesterday with my unarmed/explosives punch-kicker. You know that guy near Goodsprings that stupidly decides he's gonna double-cross the Courier? "My girl's trapped up on that ridge by geckos." That guy? I noticed he was sleeping in the little trailer there, so I decided to try stealing his ammo before heading up to the stash. He noticed me, I punched his face, he died. It was night time (with Fellout, so fucking DARK) so I decided to sleep in the trailer til morning. I get about 2 hours in, and get woken up by - how did someone put it... the "really mundane G-Man" - the Star Caps guy.

    "Hey, I've been following you and haven't said anything because I didn't know how you'd react. You know how some folks are."
    "Yeah, you just interrupted one of those folks while he was sleeping." *punch* *loot* "ooh, star caps. that lying son of a bitch."

    Now there are two bodies next to the trailer. If you count Powder Gangers as people, I think I'm on a spree (pile of PGs in front of the saloon - tried propping Cobb in Easy Pete's chair, but he kept sliding off and it's a pain in the ass to position people sometimes).

    dj.subversive on
  • Steel AngelSteel Angel Registered User regular
    edited November 2010
    SteevL wrote: »
    reddeath wrote: »
    SteevL wrote: »
    I'm away from my 360 this weekend, but still feeling the urge to play some Fallout. I decided to start playing the original, which I got on GOG back when that service was first launched. I'd played it a little before and remember getting to a part where a super mutant was interrogating me, but stopped playing after getting one of the bad endings.

    Anyway, I decided to choose one of the premade guys, Max Stone, and am punching my way through as much as possible. Kind of weird navigating through the UI, but I'll live with it. I'm hearing a lot of ambient music similar to (or exactly the same as!) New Vegas.

    The original Fallout isn't a very long game, right?

    Fallout 1 can be decently long, the main quest isn't so huge, and you have a time limit, but unless you do things wrong
    Like hiring water caravans to expose your vault, or getting caught and brought to the dipping vats when your best gun is something like the 10mm pistol
    The time limit is normally a non-issue

    Really you can rush both fallout 1 / 2 if you've already played them, but if you take your time and explore the depth of each location (every location has several quests, at least one talking head usually, something interesting to do that is build dependant) it still takes ~ 20 hours without the speedup mod.

    How many points can I put into my skills? I noticed it goes beyond 100%.

    They go to at least 200% in Fallout 1. Fallout 2 has a cap of 300%.

    Fallout 2 also have increasing skill point costs the further you go above 100%, but Fallout 1 has flat rates.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Macro9Macro9 Registered User regular
    edited November 2010
    So, some helpful modder found out what the core issue was behind crashes and problems with my previous mod "Northwind Bunker". I had recompiled all the scrips in the game, and that was causing some major issues for a majority of people. For some people it would work just fine, for others it was crash central. So, I'm going to rebuild that mod from the ground up, fixing spelling errors and the script issue so it works swimmingly.

    But, I finished a new mod that I think people will appreciate!

    Gun Runners Depot I

    This small mod adds 2 new weapons (for guns and energy weapons), and 4 new weapon mods. This was terribly easy to do, so I plan on releasing a few of these that add new weapon mods as idea's come to me or they get suggested. Possibly just expand this mod....I don't know.

    As it stands, everything should work perfectly. It's just an item adding mod, and a vendor edit.

    You can get it here off the Nexus.

    What's the additem code for the Laser Rifle? I don't have a game where I haven't gutted and nuked the Silver Rush.

    Macro9 on
    58pwo4vxupcr.png
  • SanguinarySanguinary Registered User regular
    edited November 2010
    Beth, are you any good at caravan? 'Cause it's easy as hell to make a ton of money with it. I had like 40k from playing caravan alone by like lvl 8. I hadn't sold a thing yet.

    Sanguinary on
    "Und... under control? You're grabbing a fucking bazooka, you dumbass"


    "I don't even bother to use my brain any more! There's nothing left in it"
  • captainkcaptaink TexasRegistered User regular
    edited November 2010
    Bethryn wrote: »
    (Fallout NV) Are there any really good places to scav early game without gaining too much experience? I've sneaked past the Deathclaws to the Clinic for early Implant goodness, but I'm at a loss how to raise the cash without raising my level (the objective being to get the Intelligence implant asap for the extra skill points).

    Ideally, I'd be looking for somewhere where you can just grab some of the better selling weapons (10mm pistols/smgs seem to sell for amazing quantities of money when fully repaired).

    Unless there's somewhere I can gamble without needing 2k caps?

    You can level once or twice. It's only going to mean a difference of a skillpoint or two.

    captaink on
  • Forbe!Forbe! Registered User regular
    edited November 2010
    You can also gamble at the Atomic Wrangler, which isn't on the strip.

    Forbe! on
    bv2ylq8pac8s.png
  • dj.subversivedj.subversive Registered User regular
    edited November 2010
    Forbe! wrote: »
    You can also gamble at the Atomic Wrangler, which isn't on the strip.

    also, Vicki and Vance's. but you need to take care of Primm's lawlessness (and wait a few days, and deal with some people, and wait a few more days) first.

    dj.subversive on
  • Forbe!Forbe! Registered User regular
    edited November 2010
    Yeah, I prefer Fisto's company though.

    Forbe! on
    bv2ylq8pac8s.png
  • dj.subversivedj.subversive Registered User regular
    edited November 2010
    Forbe! wrote: »
    Yeah, I prefer Fisto's company though.

    true. also, Sexy Cowgirl. err... cowghoul. and a room. But V&V is available sooner (unless you just run up to Freeside right away - V&V takes a few days of waiting for things before you can gamble).

    dj.subversive on
  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited November 2010
    Caravan? You mean pazaak 2.0? Cake money.

    deowolf on
    [SIGPIC]acocoSig.jpg[/SIGPIC]
  • farbekriegfarbekrieg Registered User regular
    edited November 2010
    Forbe! wrote: »
    Yeah, I prefer Fisto's company though.

    Actually i wish i could have fisto as a companion and reprogram slim or ede to serve the garrets, i just want to threaten townsfolk with him, look you can deal with me the muderous scum bag OR you can have a nice friendly chat with my robot friend here, he doesnt do words well but damn does he know to communicate with his hands.

    farbekrieg on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited November 2010
    Sanguinary wrote: »
    Beth, are you any good at caravan? 'Cause it's easy as hell to make a ton of money with it. I had like 40k from playing caravan alone by like lvl 8. I hadn't sold a thing yet.
    This is what I'm about to do.

    I'm guessing Lacey at the Mojave Outpost should be my next stop? Or is there anyone else easily available who puts in high bids?

    Thanks for all the other suggestions.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • dj.subversivedj.subversive Registered User regular
    edited November 2010
    Bethryn wrote: »
    I'm guessing Lacey at the Mojave Outpost should be my next stop? Or is there anyone else easily available who puts in high bids?

    from what I hear, No-Bark (in Novac) puts up some pretty high bids. Plus, it's No-Bark. What he says has got bite!

    dj.subversive on
  • farbekriegfarbekrieg Registered User regular
    edited November 2010
    Bethryn wrote: »
    Sanguinary wrote: »
    Beth, are you any good at caravan? 'Cause it's easy as hell to make a ton of money with it. I had like 40k from playing caravan alone by like lvl 8. I hadn't sold a thing yet.
    This is what I'm about to do.

    I'm guessing Lacey at the Mojave Outpost should be my next stop? Or is there anyone else easily available who puts in high bids?

    Thanks for all the other suggestions.

    if you have a high sneak and dont mind the kharma hits repair/steal caps is a winning combination for easy cash at low levels (i recommend a stealth boy or sneak tag tho

    farbekrieg on
  • KrathoonKrathoon Registered User regular
    edited November 2010
    Do all companions have personal quests tied to them? I like that idea.

    Krathoon on
  • captainkcaptaink TexasRegistered User regular
    edited November 2010
    Krathoon wrote: »
    Do all companions have personal quests tied to them? I like that idea.

    Yes. Some even have two.

    captaink on
  • KrathoonKrathoon Registered User regular
    edited November 2010
    captaink wrote: »
    Krathoon wrote: »
    Do all companions have personal quests tied to them? I like that idea.

    Yes. Some even have two.

    It seems like Dragon Age really hammered that concept home. I know other games did it, but not as much. I am glad to see Fallout picking it up.

    Krathoon on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    God fuck you Cass. Stopped two quests entirely dead because I am utterly unable to recruit her.

    She ate a plasma rifle instead for my own satisfaction.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • YougottawannaYougottawanna Registered User regular
    edited November 2010
    Does anyone know (or is there any place to find out) how exactly weapon skills work under the hood? The wiki doesn't really explain.

    What I mean is, if I'm shooting a gun that requires 50 guns skill, what is the effect if my guns skill is higher? There must be a calculation of some kind or explanation, but I can't seem to find it. All I can find are guides that say things like "the energy weapons skill affects how well you use energy weapons."

    Yougottawanna on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    Improved damage calculations and the gun doesn't sway in iron sights making aiming irritating.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • BigDesBigDes Registered User regular
    edited November 2010
    So I was walking along the riverside south of the Dam, near to the end of the map and I noticed what looked like a path out of the canyon, strolled up it and instead of a path out of the canyon it's a path which leads to a raised plateau
    that is fucking covered, and I mean covered with Dathclaw families.

    BigDes on
    steam_sig.png
  • HappylilElfHappylilElf Registered User regular
    edited November 2010
    Did anyone else find the Legion encampent where Ceaser is kind of underwhelming? I basically just walked through the place with a riot shotgun.

    HappylilElf on
  • reddeathreddeath Registered User regular
    edited November 2010
    BigDes wrote: »
    So I was walking along the riverside south of the Dam, near to the end of the map and I noticed what looked like a path out of the canyon, strolled up it and instead of a path out of the canyon it's a path which leads to a raised plateau
    that is fucking covered, and I mean covered with Dathclaw families.

    if it's the spot I'm thinking of it also has:
    a suit of enclave power armor and a suit of brotherhood power armor, along with a multiplas rifle. It was the first and only battle I've felt I needed the unique gauss for.

    reddeath on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited November 2010
    Macro9 wrote: »
    So, some helpful modder found out what the core issue was behind crashes and problems with my previous mod "Northwind Bunker". I had recompiled all the scrips in the game, and that was causing some major issues for a majority of people. For some people it would work just fine, for others it was crash central. So, I'm going to rebuild that mod from the ground up, fixing spelling errors and the script issue so it works swimmingly.

    But, I finished a new mod that I think people will appreciate!

    Gun Runners Depot I

    This small mod adds 2 new weapons (for guns and energy weapons), and 4 new weapon mods. This was terribly easy to do, so I plan on releasing a few of these that add new weapon mods as idea's come to me or they get suggested. Possibly just expand this mod....I don't know.

    As it stands, everything should work perfectly. It's just an item adding mod, and a vendor edit.

    You can get it here off the Nexus.

    What's the additem code for the Laser Rifle? I don't have a game where I haven't gutted and nuked the Silver Rush.

    Should be "RebuiltLaserRifle" so the console code should be additem.player RebuiltLaserRifle.

    Anon the Felon on
  • CuntyCunty Registered User regular
    edited November 2010
    so in FO:NV how does being evil/good actually affect anything in game? Does it close or open specific paths? do you get specific perks for being evil or good? Do people trust you less/more?

    Cunty on
    gameintownk.png
  • l337CrappyJackl337CrappyJack Registered User regular
    edited November 2010
    Cunty wrote: »
    so in FO:NV how does being evil/good actually affect anything in game? Does it close or open specific paths? do you get specific perks for being evil or good? Do people trust you less/more?

    It affects one ending slide, that determines whether you did what you did out of kindheartedness, evilness, or just for the hell of it. That's pretty much it.

    EDIT: Oh, if you have a good karma, you can convince the final boss to fight you one on one. So there's that, too.

    l337CrappyJack on
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited November 2010
    I hooked my ps3 up here, an now I have sound again. Everything is OK!

    DouglasDanger on
  • captainkcaptaink TexasRegistered User regular
    edited November 2010
    Cunty wrote: »
    so in FO:NV how does being evil/good actually affect anything in game? Does it close or open specific paths? do you get specific perks for being evil or good? Do people trust you less/more?

    It affects one ending slide, that determines whether you did what you did out of kindheartedness, evilness, or just for the hell of it. That's pretty much it.

    EDIT: Oh, if you have a good karma, you can convince the final boss to fight you one on one. So there's that, too.

    Note that you don't have to have good karma for that. There's also a (high) Speech check and I think a...Barter? check.

    captaink on
  • DarlanDarlan Registered User regular
    edited November 2010
    captaink wrote: »
    Cunty wrote: »
    so in FO:NV how does being evil/good actually affect anything in game? Does it close or open specific paths? do you get specific perks for being evil or good? Do people trust you less/more?

    It affects one ending slide, that determines whether you did what you did out of kindheartedness, evilness, or just for the hell of it. That's pretty much it.

    EDIT: Oh, if you have a good karma, you can convince the final boss to fight you one on one. So there's that, too.

    Note that you don't have to have good karma for that. There's also a (high) Speech check and I think a...Barter? check.
    And Mortimer of the White Glove Society won't give you a job (rounding up cannibal victims, I suspect) if you have good karma. That's the only karma-related quest barrier I saw.

    Darlan on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2010
    Yeah. Karma really doesn't matter too much this time around.

    That being said I still ended my game with very good karma.

    Though, I do like having very high karma, since I think "good" gives your character the best level up titles.

    "Last, Best Hope of Humanity" and all that.

    Dragkonias on
  • DerrickDerrick Registered User regular
    edited November 2010
    My Karma nose-dived as soon as I started eating people. I'm guessing that's a big negative modifier :-p

    Derrick on
    Steam and CFN: Enexemander
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    I can't seem to be evil, because even being a sadistic evil cannibal I shoot too many powder gangers/fiends/lgeion. You gain Karma like mad engaging them and so I end up having sky high Karma. It is *immensely* irritating.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • l337CrappyJackl337CrappyJack Registered User regular
    edited November 2010
    captaink wrote: »
    Cunty wrote: »
    so in FO:NV how does being evil/good actually affect anything in game? Does it close or open specific paths? do you get specific perks for being evil or good? Do people trust you less/more?

    It affects one ending slide, that determines whether you did what you did out of kindheartedness, evilness, or just for the hell of it. That's pretty much it.

    EDIT: Oh, if you have a good karma, you can convince the final boss to fight you one on one. So there's that, too.

    Note that you don't have to have good karma for that. There's also a (high) Speech check and I think a...Barter? check.

    Those are to talk your way out of the fight altogether. With a speech or barter of 100, you can convince the enemy commander not to fight, saving you from a final boss fight. If you fail that, you can still pull the good karma card and go "well, if we're gonna fight, at least you could be a decent person like myself and fight me one-on-one."

    l337CrappyJack on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2010
    Well, it's probably mainly because while you're evil...those guys are just evilier, and in comparison you're pretty good.

    I mean, if the game gave you the option at the start of the game to form a legion of your own and declare yourself the God King of New Vegas while you lay waste to everything around you...then I guess you could be somewhat more evil.

    But then you'd be locked out of all the quests.

    Dragkonias on
  • captainkcaptaink TexasRegistered User regular
    edited November 2010
    captaink wrote: »
    Cunty wrote: »
    so in FO:NV how does being evil/good actually affect anything in game? Does it close or open specific paths? do you get specific perks for being evil or good? Do people trust you less/more?

    It affects one ending slide, that determines whether you did what you did out of kindheartedness, evilness, or just for the hell of it. That's pretty much it.

    EDIT: Oh, if you have a good karma, you can convince the final boss to fight you one on one. So there's that, too.

    Note that you don't have to have good karma for that. There's also a (high) Speech check and I think a...Barter? check.

    Those are to talk your way out of the fight altogether. With a speech or barter of 100, you can convince the enemy commander not to fight, saving you from a final boss fight. If you fail that, you can still pull the good karma card and go "well, if we're gonna fight, at least you could be a decent person like myself and fight me one-on-one."

    Yeah, there's an 80 or so speech check for the same thing. I know because I left my Enclave helmet on during that talk and I had 98 Speech :x Decided to reload.

    captaink on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    I eat peoples corpses, I fried the NCR soldiers at Helios One for fun, dumped radioactive waste all over the legion because I wanted to see what happened, shoot random people for their stuff constantly, rampantly steal everyones medical supplies the wastes over and use merchants as target practice for my orbital death laser.

    And this game thinks I am currently a Paladin Karma wise.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • His CorkinessHis Corkiness Registered User regular
    edited November 2010
    Obsidian should've just gutted karma completely. They put much less of an emphasis on it and put emphasis on reputation instead, but as it is it's kind of immersion-breaking and doesn't make much sense.

    His Corkiness on
  • farbekriegfarbekrieg Registered User regular
    edited November 2010
    Aegeri wrote: »
    I can't seem to be evil, because even being a sadistic evil cannibal I shoot too many powder gangers/fiends/lgeion. You gain Karma like mad engaging them and so I end up having sky high Karma. It is *immensely* irritating.

    STEAL EVERYTHING... if you are ocd about picking up everything in good towns your karma will pppppluuuummmmet (and cass will hate you)

    farbekrieg on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2010
    I hope they gut the word immersion while they're at it.

    Dragkonias on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    I do steal everything and I eat everyones corpses. I've eaten (this playthrough) something like 360 corpses. I am still not evil. The amount of good Karma you get for shooting Legion/Powdergangers/Fiends/Many Ghouls and such easily offsets stealing/cannibalizing.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
Sign In or Register to comment.