It got cancelled on 360. Available on PS3 only now.
Actually, I just saw Legends of Troy on the shelves for the 360. Granted, that was over here in PAL land, but I'd be surprised if it wasn't also for the 360 on the other side of the ocean.
It got cancelled on 360. Available on PS3 only now.
Actually, I just saw Legends of Troy on the shelves for the 360. Granted, that was over here in PAL land, but I'd be surprised if it wasn't also for the 360 on the other side of the ocean.
It got cancelled on 360. Available on PS3 only now.
Actually, I just saw Legends of Troy on the shelves for the 360. Granted, that was over here in PAL land, but I'd be surprised if it wasn't also for the 360 on the other side of the ocean.
It was cancelled in the US.
Weird. I'd understand if the 360 was cancelled everywhere, but just the US? I don't get it.
It got cancelled on 360. Available on PS3 only now.
Actually, I just saw Legends of Troy on the shelves for the 360. Granted, that was over here in PAL land, but I'd be surprised if it wasn't also for the 360 on the other side of the ocean.
It was cancelled in the US.
Weird. I'd understand if the 360 was cancelled everywhere, but just the US? I don't get it.
Very little that is happening on the US 360 is making sense right now.
Wiki says: "On February 25th, 2011, the Xbox 360 logo was removed from the North American website, leading to rumors that the console's version of the game would be canceled in North America. Currently it is listed as a PlayStation 3 exclusive in that region, with the Xbox 360 version scheduled for a late December 2011 release date."
It got cancelled on 360. Available on PS3 only now.
Actually, I just saw Legends of Troy on the shelves for the 360. Granted, that was over here in PAL land, but I'd be surprised if it wasn't also for the 360 on the other side of the ocean.
It was cancelled in the US.
yep, yep. a lot of foreign releases have been canceled lately (just read on koei warriors that SW3 and SW3XL's releases have been canned out of japan)
and echoing someone's earlier statement: Story mode is pretty good this go round.
btw does anybody have GW2 on xbox? ffs.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I...I might take the plunge on Warriors: Legends of Troy today. My local Best Buy has had a copy just chilling there since the release. I was a little turned away by some of the video I've seen, but I'm enjoying Omega Force's other recent stuff so much that I might just have to go for it. If I do I'll post some impressions.
brynstar on
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I finished Story mode and am working on conquest mode now. If anyone else on 360 wants to, we can co-op some stuff.
On that note, is it better to save the treasure weapon battles until you can do them on hard or higher? Or can you repeat them to get a good weapon again?
I did the Twin Axe one last night (on normal) and got a pretty meh Twin Axe. I noticed that the icon disappeared though, so I'm not sure if I do it again on Hard if I will get another (better) one.
Also, all the shit I want is on the complete other side of the map.
(just read on koei warriors that SW3 and SW3XL's releases have been canned out of japan)
UPDATE: April Fools!
Yes, this was a joke since no official announcements from KOEI have been made regarding any overseas release info for Samurai Warriors 3 Z/XL. Although, I highly doubt that KOEI has any plans at all to actually release SW3 Z/XL overseas given the reasons stated above.
I finished Story mode and am working on conquest mode now. If anyone else on 360 wants to, we can co-op some stuff.
On that note, is it better to save the treasure weapon battles until you can do them on hard or higher? Or can you repeat them to get a good weapon again?
I did the Twin Axe one last night (on normal) and got a pretty meh Twin Axe. I noticed that the icon disappeared though, so I'm not sure if I do it again on Hard if I will get another (better) one.
Also, all the shit I want is on the complete other side of the map.
The weapons you get from the Treasure Battles are fixed. It's the random weapons levels that you are probably better off saving for when you have already bought a bunch of weapons, as you will have trouble affording all of them by the end of the game.
Also, the treasure weapons are some of the best weapons in the game. Weapons you get later just have different elements.
I...I might take the plunge on Warriors: Legends of Troy today.
Decided to take the plunge as well. Neither Romance of the Three Kingdoms nor the Sengoku Era invoke as much childlike glee within me as Greek mythology does.
I've only played the first chapter so far and from what I can tell, it's... well, it's a Warriors game. The graphics are decent (though somewhat clunky here and there) and the voice-acting is appropriately over-the-top. And you murder your way through tons of dudes.
Items and weapons have changed, though. I don't think it's possible to change a character's weapon (though I could be wrong). Instead, each character has a grid where you place items on. The grid starts out as 7x5, but you can pay to make it larger.
Also, characters don't level up (I think). Every upgrade, health, damage, new combos, goes though the item-grid system.
The main issue for me with SST Rapier comboing is eventually you hit a wall, which screws up the distance and breaks the combo. Other than that, it works just as described.
Again assuming nothing major is in your face to mess with you or your stunned opponent from SST, you can reposition yourself before the T grab with the Rapier to avoid hitting a wall. The stun from the SST lasts plenty long enough.
But enough about my love of the Rapier, and how most everyone has max proficiency with it. Just used the Harp for the first time last night, and it reminds me of how the Flute used to be but better since it's a sort of mini-projectile weapon too. Which is good since the actual Flute moveset seems sorta poor now since it still has ridiculous short range normals but its charges don't seem as good as they used to be.
On the other end, the worst weapon has to be the Iron Fan I think. Though I'd love to be wrong, since I used to enjoy the Qiao's movesets in previous titles. But with only the one fan they lost a lot of what made those great (the constant spinning that would cover them reasonably well from all directions for one), and their EX attacks are also bad (Da's hits after a charge that scatters the enemy, making it largely whiff; Xiao's is after a bad charge attack and doesn't seem to do much damage). Fortunately their musous still seem decent, at least.
(just read on koei warriors that SW3 and SW3XL's releases have been canned out of japan)
UPDATE: April Fools!
Yes, this was a joke since no official announcements from KOEI have been made regarding any overseas release info for Samurai Warriors 3 Z/XL. Although, I highly doubt that KOEI has any plans at all to actually release SW3 Z/XL overseas given the reasons stated above.
April Fools! They were never coming here anyways.
Yes, that's a pretty shitty April Fools joke.
ugh. that is a horrible joke, especially since this title would be one of the few things I'd get a PS3 for, heh. ;p
As far as rapier orientation, I usually tap guard as I move the camera to try and make sure I'm facing the right direction. I also do that with musou and other attacks too since the reorientation is a LOT faster than just turning to the left or right. I don't really like the rapier all that much though.
A weapon that I'm strangely attracted to is the brush. It's so fun to use.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
The main issue for me with SST Rapier comboing is eventually you hit a wall, which screws up the distance and breaks the combo. Other than that, it works just as described.
Again assuming nothing major is in your face to mess with you or your stunned opponent from SST, you can reposition yourself before the T grab with the Rapier to avoid hitting a wall. The stun from the SST lasts plenty long enough.
But enough about my love of the Rapier, and how most everyone has max proficiency with it. Just used the Harp for the first time last night, and it reminds me of how the Flute used to be but better since it's a sort of mini-projectile weapon too. Which is good since the actual Flute moveset seems sorta poor now since it still has ridiculous short range normals but its charges don't seem as good as they used to be.
On the other end, the worst weapon has to be the Iron Fan I think. Though I'd love to be wrong, since I used to enjoy the Qiao's movesets in previous titles. But with only the one fan they lost a lot of what made those great (the constant spinning that would cover them reasonably well from all directions for one), and their EX attacks are also bad (Da's hits after a charge that scatters the enemy, making it largely whiff; Xiao's is after a bad charge attack and doesn't seem to do much damage). Fortunately their musous still seem decent, at least.
Flute is pretty meh, which is unfortunate since way back in DW3 Zhen Ji was one of my favorites for mass crowd clearing.
Harp seems like it could be good, but I took Cai Wenji into a 5 star (one of her legendary missions actually) with no skills and she got shit on by Ma Chao (instagibbed by his Musou). Her low low low low base attack also really hurts, since Harps aren't primary attack weapons and only get 2 Seal slots, furthering the gap. Her EX is pretty funny, though. It doesn't do a ton of damage, like everything else, but in terms of juggling and control it's all right.
Decided to take the plunge as well. Neither Romance of the Three Kingdoms nor the Sengoku Era invoke as much childlike glee within me as Greek mythology does.
I've only played the first chapter so far and from what I can tell, it's... well, it's a Warriors game. The graphics are decent (though somewhat clunky here and there) and the voice-acting is appropriately over-the-top. And you murder your way through tons of dudes.
Items and weapons have changed, though. I don't think it's possible to change a character's weapon (though I could be wrong). Instead, each character has a grid where you place items on. The grid starts out as 7x5, but you can pay to make it larger.
Also, characters don't level up (I think). Every upgrade, health, damage, new combos, goes though the item-grid system.
After your impressions, I went ahead and picked up Warriors: Legends of Troy and played for about an hour. I did not know it was a Koei Canada game and not developed by Omega Force. I wondered what Koei Canada was up to since Fatal Inertia...turns out they were making a pretty great Warriors game! This has a heavier feel and a different engine than the Omega Force stuff, but I still really like it. The grid system is cool and is growing on me.
brynstar on
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PSN ID : Xander51 Steam ID : Xander51
After your impressions, I went ahead and picked up Warriors: Legends of Troy and played for about an hour. I did not know it was a Koei Canada game and not developed by Omega Force. I wondered what Koei Canada was up to since Fatal Inertia...turns out they were making a pretty great Warriors game! This has a heavier feel and a different engine than the Omega Force stuff, but I still really like it. The grid system is cool and is growing on me.
Well, one big difference I finally noticed is that, so far, most of the maps aren't exactly open but more a system of connected roads.
Also, there are no spawn points to conquer (so far).
Still... murdering dudes with Odysseus is a lot more fun than murdering dudes with Zhuge Liang, because... well... it's Odysseus.
Well, he was a virtuous warrior, while Lu Bu was not, that is why Tsao Tsao spared him.
He's one of my favourite characters, and I am fairly sure that you could play the Lu Bu campaign as him. I don't like the whole double axe thing, though.
DisruptorX2 on
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited April 2011
He does go out like a bitch in the Wu campaign, though.
Any further impressions on Legends of Troy? Worth picking up? Does it seem to have a similar amount of content to other warriors game?
Similar amount of content? No... probably not. Fewer characters, probably fewer unlockables, maybe less map variety since most of the battles take place around the city of Troy. Every character is also restricted to one weapon (though they can pick up weapons left by fallen enemies - it's kinda fun to pick up a spear from someone you just murdered and hurl it through a fleeing enemy's back).
More boss-fights, though. Also, I think the trash mobs are stronger than they are in other Warrior titles. In the other games, I cut through the faceless masses like a hot knife through butter, but in Troy a group armed with shields or spears can kick the crap out of you even on Easy if you're not careful.
Besides the Story Mode there's also a Challenge Mode. Haven't looked into it too much, really. One is a series of one-on-one arena fight, one is about keeping your kill streak going. [strike]There might be more. I dunno.[/strike] There are more. I haven't checked them out yet, though.
I don't regret picking it up, but I'm quite forgiving when it comes to games. Also, complete Greek mythology geek. The story told is not completely accurate, but so far it's at least better than Troy the movie (not that that's very hard). I also like the 'Greek vase' presentation of the narrated cutscenes.
So... yeah. I dunno. I like it. It's an acceptable first effort, I think. Different enough from Dynasty/Samurai Warriors to be... well... different, but not exactly too different either.
Also, why the fuck did Ajax get saddled with the damn escort missions? The man was a brute!
I agree with Wotan Anubis. For Koei Canada's first stab at a Musou game, it's quite good. The heavier combat is a bit more Fist of the North Star than Dynasty Warriors. I too am a mythology geek and surprised at the amount of story they actually bother to tell, and it's more classy than I thought it would be.
If you like Musou games and aren't afraid to see a different arm of Koei try one, or you love mythology, it's an easy buy.
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited April 2011
What is the best single game do you guys think?
DW7 is pretty solid, good Story mode but no story co-op, but good co-op Conquest mode.
Warriors Orochi 2 though has sooooo many characters, and I think a decent amount of missions and such. It's been awhile though, but I feel this might still be the best overall package.
How was Fist of the North Star? Co-op? Good amount of stuff to do?
Forever Zefiro on
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Bad voice acting and endless opportunities to send enemies flying are the reasons why I love the Warrior series. The fact that it is loosely based on history/classic fiction puts it on the level of God of War in terms of story.
I just wish they'd put more content into each game
North Star is pretty awesome, if you're a fan. It's more of a beat-em-up, feels like playing Streets of Rage or something. Slower, but with lots of dodging and jump-cancelling, searching maps for hidden items or hidden event triggers. If you have any interest, I recommend.
DW Gundam 2 is probably my favorite, though. 120 hours or so in, and I still don't have everything. I'm nowhere close. And it's still really fun.
Most people would probably say DW5 though. My friend still swears by it.
Reynolds on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited April 2011
My only experiences with the genre are DW3, WO2, DW7, and Bladestorm (and some demo time on the exceedingly mediocre DW:Gundam). I think DW7 already beats them all out for its story mode alone, WO2 still a strong second.
More DW7 weapon comments:
Crossbow is interesting. It's really shitty at wide spray vs crowds, but because it penetrates and the bow doesn't, it's significantly better at defending bridges and corridors. It's really a liability against officers, though.
The Lance is fucking sweet. Either that or Deng Ai is fucking sweet. Possibly both.
That stupid cannon/pile bunker thing that Guo Hai uses would be cooler if his musous didn't leave him wiiiiiiide open at the end.
The fact that it is loosely based on history/classic fiction puts it on the level of God of War in terms of story.
Its actually quite closely based on the source material, for a video game.
The ridiculous, kung-fu movie quality cutscenes are what completes the games, for me, though. If they weren't so laughably cheesy, the games wouldn't be half as good.
Well, from 3, 3XL, 4, 4XL, 4E, 5, 5XL, 5E, 6, 6E, and 7
I would say 5 and 7 are the best of the bunch. 5E is the best DW iteration of the Empires series. Don't go for the XL series though.
DW:Gundam 2 is great, but DW:Gundam 3 is pretty much better in all respects. It's releasing this summer in the states.
Samurai Warriors is a pretty mixed bag. 1, 1XL, 2, 2XL, 2E, 3, 3XL so far. SW2 is by far the best and SW2E is probably the most in depth look at the Empires game. I would skip 3; I was very disappointed by it greatly.
The W:Orochi series is alright. It gets pretty dumb and broken though. Also, grinding is super annoying.
blaze_zero on
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Bad voice acting and endless opportunities to send enemies flying are the reasons why I love the Warrior series. The fact that it is loosely based on history/classic fiction puts it on the level of God of War in terms of story.
I just wish they'd put more content into each game
I know it's not strictly a Warriors game, but anyone have thoughts on Trinity: Souls of Zill O'll? I tried the demo back when it came out and found it kind of uninteresting, but I gave it a second play this evening and I really enjoyed it. The tavern/town system is very Bladestorm or Sid Meier's Pirates, and I really like the hand-drawn filter look.
brynstar on
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I know it's not strictly a Warriors game, but anyone have thoughts on Trinity: Souls of Zill O'll? I tried the demo back when it came out and found it kind of uninteresting, but I gave it a second play this evening and I really enjoyed it. The tavern/town system is very Bladestorm or Sid Meier's Pirates, and I really like the hand-drawn filter look.
Christ, I forgot about Bladestorm. I played the demo and always meant to buy it. Did it actually turn out okay?
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I didn't like Bladestorm very much, but I've heard a ton of people liked it and I have a friend who swears by it.
blaze_zero on
0
PunkBoyThank you! And thank you again!Registered Userregular
edited April 2011
I talked about Bladestorm on page 3, but yeah I can understand why people would either like or dislike it. I personally thought it was fun, even though cavalry made things way easy.
PunkBoy on
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MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
I know it's not strictly a Warriors game, but anyone have thoughts on Trinity: Souls of Zill O'll? I tried the demo back when it came out and found it kind of uninteresting, but I gave it a second play this evening and I really enjoyed it. The tavern/town system is very Bladestorm or Sid Meier's Pirates, and I really like the hand-drawn filter look.
I actually own it. I bought it when I was waiting for DW7 to come out.
It's essentially the same thing as a DW game, gameplay wise, except there's only 3 characters, they're with you on the battlefields, and you have to switch back and forth depending on enemy elemental resistances. There's a buttload of quests to do and a lot of item hunting, weapon and accessory finding as well. I like it.
MalReynolds on
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I know it's not strictly a Warriors game, but anyone have thoughts on Trinity: Souls of Zill O'll? I tried the demo back when it came out and found it kind of uninteresting, but I gave it a second play this evening and I really enjoyed it. The tavern/town system is very Bladestorm or Sid Meier's Pirates, and I really like the hand-drawn filter look.
I actually own it. I bought it when I was waiting for DW7 to come out.
It's essentially the same thing as a DW game, gameplay wise, except there's only 3 characters, they're with you on the battlefields, and you have to switch back and forth depending on enemy elemental resistances. There's a buttload of quests to do and a lot of item hunting, weapon and accessory finding as well. I like it.
Thanks for the impressions, sounds interesting, I might have to pick it up some time.
As for Bladestorm, yeah it turned out pretty great in my opinion. The music is easily my favorite score in an Omega Force game, and the great/horrible voice acting has tons of charm. Gameplay-wise, I think it's actually a pretty smart take on doing an RTS on console.
I enjoyed it way back in 2007 but never got around to finishing it, but I recently picked it up on Games on Demand even though it's kind of expensive there because I'm a silly goose.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited April 2011
Bladestorm was pretty good. I didn't 100% it, but I got to the red star content before I had my fill.
It uses a hard counter system when it comes to weapons. If you're using daggers or something and attack a group of cavalry, you'll do like 1 damage per hit. If you're using archers, you'll do several hundred.
The best parts were the longbowmen and other super long distance guys, since they go into a siege mode with a reticule on the ground, instead of direct fire.
The downside is that it's much more of an RTS game. As a solo commander unit, you are pretty much fucking useless if you're trying to rambo it or your squad got killed out from under you.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited April 2011
DW7 Weapon Evaluation:
Spinners are surprisingly fucking good. SST can combo straight into SSSSST even off the stun/juggle from the lightning element. Decent range and crowd clearing ability also.
Posts
It was cancelled in the US.
Very little that is happening on the US 360 is making sense right now.
Wiki says: "On February 25th, 2011, the Xbox 360 logo was removed from the North American website, leading to rumors that the console's version of the game would be canceled in North America. Currently it is listed as a PlayStation 3 exclusive in that region, with the Xbox 360 version scheduled for a late December 2011 release date."
yep, yep. a lot of foreign releases have been canceled lately (just read on koei warriors that SW3 and SW3XL's releases have been canned out of japan)
and echoing someone's earlier statement: Story mode is pretty good this go round.
btw does anybody have GW2 on xbox? ffs.
PSN ID : Xander51 Steam ID : Xander51
On that note, is it better to save the treasure weapon battles until you can do them on hard or higher? Or can you repeat them to get a good weapon again?
I did the Twin Axe one last night (on normal) and got a pretty meh Twin Axe. I noticed that the icon disappeared though, so I'm not sure if I do it again on Hard if I will get another (better) one.
Also, all the shit I want is on the complete other side of the map.
April Fools! They were never coming here anyways.
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The weapons you get from the Treasure Battles are fixed. It's the random weapons levels that you are probably better off saving for when you have already bought a bunch of weapons, as you will have trouble affording all of them by the end of the game.
Also, the treasure weapons are some of the best weapons in the game. Weapons you get later just have different elements.
I've only played the first chapter so far and from what I can tell, it's... well, it's a Warriors game. The graphics are decent (though somewhat clunky here and there) and the voice-acting is appropriately over-the-top. And you murder your way through tons of dudes.
Items and weapons have changed, though. I don't think it's possible to change a character's weapon (though I could be wrong). Instead, each character has a grid where you place items on. The grid starts out as 7x5, but you can pay to make it larger.
Also, characters don't level up (I think). Every upgrade, health, damage, new combos, goes though the item-grid system.
Again assuming nothing major is in your face to mess with you or your stunned opponent from SST, you can reposition yourself before the T grab with the Rapier to avoid hitting a wall. The stun from the SST lasts plenty long enough.
But enough about my love of the Rapier, and how most everyone has max proficiency with it. Just used the Harp for the first time last night, and it reminds me of how the Flute used to be but better since it's a sort of mini-projectile weapon too. Which is good since the actual Flute moveset seems sorta poor now since it still has ridiculous short range normals but its charges don't seem as good as they used to be.
On the other end, the worst weapon has to be the Iron Fan I think. Though I'd love to be wrong, since I used to enjoy the Qiao's movesets in previous titles. But with only the one fan they lost a lot of what made those great (the constant spinning that would cover them reasonably well from all directions for one), and their EX attacks are also bad (Da's hits after a charge that scatters the enemy, making it largely whiff; Xiao's is after a bad charge attack and doesn't seem to do much damage). Fortunately their musous still seem decent, at least.
ugh. that is a horrible joke, especially since this title would be one of the few things I'd get a PS3 for, heh. ;p
As far as rapier orientation, I usually tap guard as I move the camera to try and make sure I'm facing the right direction. I also do that with musou and other attacks too since the reorientation is a LOT faster than just turning to the left or right. I don't really like the rapier all that much though.
A weapon that I'm strangely attracted to is the brush. It's so fun to use.
Harp seems like it could be good, but I took Cai Wenji into a 5 star (one of her legendary missions actually) with no skills and she got shit on by Ma Chao (instagibbed by his Musou). Her low low low low base attack also really hurts, since Harps aren't primary attack weapons and only get 2 Seal slots, furthering the gap. Her EX is pretty funny, though. It doesn't do a ton of damage, like everything else, but in terms of juggling and control it's all right.
After your impressions, I went ahead and picked up Warriors: Legends of Troy and played for about an hour. I did not know it was a Koei Canada game and not developed by Omega Force. I wondered what Koei Canada was up to since Fatal Inertia...turns out they were making a pretty great Warriors game! This has a heavier feel and a different engine than the Omega Force stuff, but I still really like it. The grid system is cool and is growing on me.
PSN ID : Xander51 Steam ID : Xander51
Also, there are no spawn points to conquer (so far).
Still... murdering dudes with Odysseus is a lot more fun than murdering dudes with Zhuge Liang, because... well... it's Odysseus.
Conquer the land and kill everyone who stands in front of you, with Diao Chan and Zhang Liao.
Lu Bu fights the three brothers and retreats.
Zhang Liao chases down the three brothers and Zhao Yun and forces them to retreat.
He's one of my favourite characters, and I am fairly sure that you could play the Lu Bu campaign as him. I don't like the whole double axe thing, though.
Wu children will not. stop. crying.
More boss-fights, though. Also, I think the trash mobs are stronger than they are in other Warrior titles. In the other games, I cut through the faceless masses like a hot knife through butter, but in Troy a group armed with shields or spears can kick the crap out of you even on Easy if you're not careful.
Besides the Story Mode there's also a Challenge Mode. Haven't looked into it too much, really. One is a series of one-on-one arena fight, one is about keeping your kill streak going. [strike]There might be more. I dunno.[/strike] There are more. I haven't checked them out yet, though.
I don't regret picking it up, but I'm quite forgiving when it comes to games. Also, complete Greek mythology geek. The story told is not completely accurate, but so far it's at least better than Troy the movie (not that that's very hard). I also like the 'Greek vase' presentation of the narrated cutscenes.
So... yeah. I dunno. I like it. It's an acceptable first effort, I think. Different enough from Dynasty/Samurai Warriors to be... well... different, but not exactly too different either.
If you like Musou games and aren't afraid to see a different arm of Koei try one, or you love mythology, it's an easy buy.
PSN ID : Xander51 Steam ID : Xander51
DW7 is pretty solid, good Story mode but no story co-op, but good co-op Conquest mode.
Warriors Orochi 2 though has sooooo many characters, and I think a decent amount of missions and such. It's been awhile though, but I feel this might still be the best overall package.
How was Fist of the North Star? Co-op? Good amount of stuff to do?
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Bad voice acting and endless opportunities to send enemies flying are the reasons why I love the Warrior series. The fact that it is loosely based on history/classic fiction puts it on the level of God of War in terms of story.
I just wish they'd put more content into each game
Extra:
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DW Gundam 2 is probably my favorite, though. 120 hours or so in, and I still don't have everything. I'm nowhere close. And it's still really fun.
Most people would probably say DW5 though. My friend still swears by it.
More DW7 weapon comments:
Crossbow is interesting. It's really shitty at wide spray vs crowds, but because it penetrates and the bow doesn't, it's significantly better at defending bridges and corridors. It's really a liability against officers, though.
The Lance is fucking sweet. Either that or Deng Ai is fucking sweet. Possibly both.
That stupid cannon/pile bunker thing that Guo Hai uses would be cooler if his musous didn't leave him wiiiiiiide open at the end.
Its actually quite closely based on the source material, for a video game.
The ridiculous, kung-fu movie quality cutscenes are what completes the games, for me, though. If they weren't so laughably cheesy, the games wouldn't be half as good.
I would say 5 and 7 are the best of the bunch. 5E is the best DW iteration of the Empires series. Don't go for the XL series though.
DW:Gundam 2 is great, but DW:Gundam 3 is pretty much better in all respects. It's releasing this summer in the states.
Samurai Warriors is a pretty mixed bag. 1, 1XL, 2, 2XL, 2E, 3, 3XL so far. SW2 is by far the best and SW2E is probably the most in depth look at the Empires game. I would skip 3; I was very disappointed by it greatly.
The W:Orochi series is alright. It gets pretty dumb and broken though. Also, grinding is super annoying.
What in the fuck did I just watch
Lu Bu in DW7 has like a Diablo pink lightning of death musou thing going on, it's pretty brutal
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If he doesn't, he's sent to juggle hell. (Juggle hell not as effective in DW7).
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Christ, I forgot about Bladestorm. I played the demo and always meant to buy it. Did it actually turn out okay?
I actually own it. I bought it when I was waiting for DW7 to come out.
It's essentially the same thing as a DW game, gameplay wise, except there's only 3 characters, they're with you on the battlefields, and you have to switch back and forth depending on enemy elemental resistances. There's a buttload of quests to do and a lot of item hunting, weapon and accessory finding as well. I like it.
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Thanks for the impressions, sounds interesting, I might have to pick it up some time.
As for Bladestorm, yeah it turned out pretty great in my opinion. The music is easily my favorite score in an Omega Force game, and the great/horrible voice acting has tons of charm. Gameplay-wise, I think it's actually a pretty smart take on doing an RTS on console.
I enjoyed it way back in 2007 but never got around to finishing it, but I recently picked it up on Games on Demand even though it's kind of expensive there because I'm a silly goose.
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It uses a hard counter system when it comes to weapons. If you're using daggers or something and attack a group of cavalry, you'll do like 1 damage per hit. If you're using archers, you'll do several hundred.
The best parts were the longbowmen and other super long distance guys, since they go into a siege mode with a reticule on the ground, instead of direct fire.
The downside is that it's much more of an RTS game. As a solo commander unit, you are pretty much fucking useless if you're trying to rambo it or your squad got killed out from under you.
Spinners are surprisingly fucking good. SST can combo straight into SSSSST even off the stun/juggle from the lightning element. Decent range and crowd clearing ability also.
Katana is balls awesome.