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Starcraft 2: We require additional LAN modes.

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Posts

  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited November 2010
    Just played against a Toss who put on a little early pressure, and fast expanded behind it. I retaliated with a little poke at his expo and expanded myself. Moved my troops out and ran into...a void ray? Seriously? I have 10 marines.

    I chase him off, finish my expand. The next thing to wander up is some zealots, a void ray, and one colossi. Seriously?

    Drive that off. The next push in has chargelots and two colossi. When I started hurting his base, he had HT tech up, and actually got Storm researched.
    I mean, he was only DTs off having every single tech structure.

    Needless to say, Mass two base upgraded MMM wins the day. Again. What else am I supposed to make?

    Entriech on
  • kedinikkedinik Captain of Industry Registered User regular
    edited November 2010
    Sometimes I dream about Starcraft after I play a lot in one day.

    My last Starcraft dream was losing to inControl's much higher food protoss army, endlessly.

    More enjoyable than you might expect, if you had to get stomped by a pro at least he's a funny guy.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • DangeriskDangerisk Registered User regular
    edited November 2010
    Sexy ZvZ here.
    http://www.youtube.com/watch?v=lQQVNVYbsr0

    Never seen the ultralisk death animation from roach acid before.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • skibo8826skibo8826 Registered User regular
    edited November 2010
    I just lost to Void Rays... Which to me is the worst thing to lose to considering how easily they are countered. Thats what I get for not scouting properly. Bahhhhhh, time to go to bed and not dwell on my sorrow.

    skibo8826 on
    GT: mashbaugh67
    SCII: Sain.437
  • InquisitorInquisitor Registered User regular
    edited November 2010
    Apparently the break even point between OC and no OC with 4 rax pumping out marines is, never? Which is to say that getting the OC I had the same number of marines out at the 4 minute mark and got my 4 rax out faster and began swimming in minerals faster so its just better, I think. I might run it again to make sure I didn't muck something up.

    OCs be crazy.

    Inquisitor on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited November 2010
    Yeah MULEs are kind of ridiculous.

    3cl1ps3 on
  • WhatWhat Registered User regular
    edited November 2010
    iowa wrote: »
    diamond league is a joke anyway.

    i'm still pissed that the first two 1v1 games I played after i decided to try at it again the other person tried to cheese. what a waste of time

    What a waste of time. *throws hands in the air after losing to ClownToss*

    "Well, time to go for my all ghost 4v4 build."

    What on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited November 2010
    Baneling drops are OP and I love them.

    Satsumomo on
  • InquisitorInquisitor Registered User regular
    edited November 2010
    It does kinda scare me that my friend will have 7 roaches up by the time i have like, 8 marines.

    Inquisitor on
  • TheStigTheStig Registered User regular
    edited November 2010
    The 7rr does has some pretty big clues letting you know it's coming, like the 11 pool, and the roach warren before queen. You should have a pretty hefty wall if you spot the 5rr.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • InquisitorInquisitor Registered User regular
    edited November 2010
    TheStig wrote: »
    The 7rr does has some pretty big clues letting you know it's coming, like the 11 pool, and the roach warren before queen. You should have a pretty hefty wall if you spot the 5rr.

    Oh, to be clear, in this scenario he is my ally (we are doing a 2v2) and he is 7rr-ing. I like playing terran but my contribution to the early rush feels somewhat lackluster compared to his.

    Inquisitor on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited November 2010
    Rush for Marauders? They'll handle the units that stop Roaches (namely Stalkers).

    3cl1ps3 on
  • TheStigTheStig Registered User regular
    edited November 2010
    ohh
    have you tried doing a reaper rush with him?

    I was thinking maybe jump up and snipe sentries and harass workers if he's piling up his front.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • InquisitorInquisitor Registered User regular
    edited November 2010
    I haven't got a chance to play with him yet, actually. I've been following the tournament scene (matches are so fun to watch) but I've been pretty broke lately so am just recently actually picking up the game. My gut told me that marines would be the best thing to push for to get an early army fast but this game is full of surprises. I haven't tried rushing for marauders or reapers yet.

    Inquisitor on
  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    edited November 2010
    Here's a really intense P(simon)vT(me). 34 minutes(in game). It is pretty crazy. Voidrays, HT's and MMM. Oh and a tank. Simon does a really good job of keeping me on my toes through the whole match and I go standard lol-MMM.

    repimg-33-164860.jpg

    Oh and simon, you were wondering where I got all the money. At the time you took out my third for the second time, I was sitting on over 5000 minerals. So I had plenty banked to keep producing with. I really need to work on my late game terran macro. Especially in a very active game such as this one.

    Maratastik on
  • StasisStasis Registered User regular
    edited November 2010
    Late game resource management is my biggest flaw too.

    repimg-33-164861.jpg

    His income was so far below mine but it felt like a really close game because
    A. I wasn't spending my money,
    B. Mutalisks scare the pants off of me. :P

    Anybody have suggestions on what I should have been making at the end there to use up my surplus of minerals? I was aware of all my extra money the entire time but I just didn't know what to do with it.

    EDIT: I have a subconscious aversion to making "too many Gateways" because I feel like I should branch out my tech. So I don't make Gateways and I also don't branch out my tech. Even if Gateway units are all I need, once I get up to like 6 Gateways I don't want to make any more unless I stop and say "MAKE MORE GATEWAYS YOU IDIOT" But I also find myself forgetting (A LOT) to actually use the ones I have.

    And then I float 2000 minerals. :P

    Stasis on
  • MovitzMovitz Registered User regular
    edited November 2010
    3clipse wrote: »
    Double MULE pumping on one base is scary.

    But once you have 24 workers mining minerals additional workers give you literally 0 benefit.

    Is that really right?

    3 workers per patch is the point where you stop increasing income, 2 is most bang for the buck. 24 is two per patch + 6 on gas right? There is a theoretical optimum at 2.6 something drones per patch, I think, which would be 24 as well. But that's pretty moot as you can't have 2.6 drones mining per patch.

    I haven't looked at the numbers since the beta but this interests me.

    Movitz on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited November 2010
    Movitz wrote: »
    3clipse wrote: »
    Double MULE pumping on one base is scary.

    But once you have 24 workers mining minerals additional workers give you literally 0 benefit.

    Is that really right?

    3 workers per patch is the point where you stop increasing income, 2 is most bang for the buck. 24 is two per patch + 6 on gas right? There is a theoretical optimum at 2.6 something drones per patch, I think, which would be 24 as well. But that's pretty moot as you can't have 2.6 drones mining per patch.

    I haven't looked at the numbers since the beta but this interests me.

    I'm 90% certain that 3 workers/patch is complete saturation because the 3rd on each patch spends some time waiting.

    3cl1ps3 on
  • TheBogTheBog Registered User regular
    edited November 2010
    Huh... I just got my zerg face absolutely smashed in by psi storm. I can understand countering colossi. You grab some mutas or some corruptors and you're set. What exactly do you do against HTs? You move in. You get 8 psi storms on you. You're instantly at half hp. You can either retreat and take your losses. Or sit there and take it (I believe psi storm 1 shots hydras, doesn't it?). HTs are hard to pick out. Warp in for instant psi storm anywhere on the map basically. Tips?

    TheBog on
  • kedinikkedinik Captain of Industry Registered User regular
    edited November 2010
    TheBog wrote: »
    Huh... I just got my zerg face absolutely smashed in by psi storm. I can understand countering colossi. You grab some mutas or some corruptors and you're set. What exactly do you do against HTs? You move in. You get 8 psi storms on you. You're instantly at half hp. You can either retreat and take your losses. Or sit there and take it (I believe psi storm 1 shots hydras, doesn't it?). HTs are hard to pick out. Warp in for instant psi storm anywhere on the map basically. Tips?

    I like stutter stepping my roaches into the heart of their army when they throw down lots of storms.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • NazacraNazacra Registered User regular
    edited November 2010
    3clipse wrote: »
    Movitz wrote: »
    3clipse wrote: »
    Double MULE pumping on one base is scary.

    But once you have 24 workers mining minerals additional workers give you literally 0 benefit.

    Is that really right?

    3 workers per patch is the point where you stop increasing income, 2 is most bang for the buck. 24 is two per patch + 6 on gas right? There is a theoretical optimum at 2.6 something drones per patch, I think, which would be 24 as well. But that's pretty moot as you can't have 2.6 drones mining per patch.

    I haven't looked at the numbers since the beta but this interests me.

    I'm 90% certain that 3 workers/patch is complete saturation because the 3rd on each patch spends some time waiting.

    Unless it has changed since beta this is correct, also you have to note that mules don't count towards this saturation limit, they mine at 100% efficiency no matter what. It's just one reason they are so amazing.

    http://www.youtube.com/watch?v=KrdInNCf-UE

    Nazacra on
    2136689-1.png
    US: Nazacra.554
    SEA: Nazacra.554
  • TheBogTheBog Registered User regular
    edited November 2010
    Sure. But without roaches?

    TheBog on
  • Beef AvengerBeef Avenger Registered User regular
    edited November 2010
    without roaches -> get roaches

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • kedinikkedinik Captain of Industry Registered User regular
    edited November 2010
    TheBog wrote: »
    Sure. But without roaches?

    Does not compute.
    Seriously though, I build mostly roaches against protoss by the mid game and later.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2010
    another fast 15 Nexus against Protoss, didn't get scouted this time so it pretty much dominated him.

    repimg-33-164873.jpg

    Dhalphir on
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited November 2010
    Movitz wrote: »
    3clipse wrote: »
    Double MULE pumping on one base is scary.

    But once you have 24 workers mining minerals additional workers give you literally 0 benefit.

    Is that really right?

    3 workers per patch is the point where you stop increasing income, 2 is most bang for the buck. 24 is two per patch + 6 on gas right? There is a theoretical optimum at 2.6 something drones per patch, I think, which would be 24 as well. But that's pretty moot as you can't have 2.6 drones mining per patch.

    I haven't looked at the numbers since the beta but this interests me.


    From listening to SotG and Day9 and silly stuff like that, Terran and Protoss typically want to saturate their bases (3/patch) because the probes/scvs cost less than drones (larvae). Zerg on the other hand, has an easy enough time expanding that they want to stay at ~2 drones per patch with 3 on far ones.

    TannerMS on
  • L.E.O.L.E.O. Registered User regular
    edited November 2010
    kedinik wrote: »
    TheBog wrote: »
    Sure. But without roaches?

    Does not compute.
    Seriously though, I build mostly roaches against protoss by the mid game and later.
    but... the voyd rays!!

    L.E.O. on
  • kedinikkedinik Captain of Industry Registered User regular
    edited November 2010
    Roaches OP, build enough and problems solve themselves.

    repimg-33-164897.jpg

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • SeanronSeanron GlasgowRegistered User regular
    edited November 2010
    without roaches -> get roaches

    LFT!

    Seanron on
    PSN: Seanron - XBL: Seanron - Steam: Seanron
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited November 2010
    peacekeeper on
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited November 2010
    Did somebody say...

    repimg-33-164905.jpg
    Damn player support! It was meant to say "Mothership! (4v4)"

    Seguer on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited November 2010
    July rocked Rainbow (sounds like he's gone back to rainbow id) with brolords and mutas

    peacekeeper on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    it was not, as you say, a close game

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited November 2010
    zerg rush wrote: »
    I'm curious, is Starcraft 2 basically at the point where most players are diamond?

    I remember at the start, it was supposed to be top 5-10%, but looking at the spreadsheet it seems like there are more diamonds than all the other leagues combined. Which makes since, because people get better over time and players ranked higher are more likely to still be interested in the game.

    Is this unique to PA, or is the vast majority of the Starcraft playerbase like this? Cuz it seems really wierd to have different league names if more than half your players are all in the same league.

    I didn't add myself to the speadsheet because I'm not very good and don't want to get laughed at, I'm sure a lot of people are the same.

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • tehmarkentehmarken BrooklynRegistered User regular
    edited November 2010
    I just started playing Tuesday and I put myself on the spreadsheet ;p

    In fact, I'm playing right now, so if anyone wants to do some friendly play or some teamwork, hit me up.

    tehmarken on
  • YannYann Registered User regular
    edited November 2010
    Diamond is top 5 percent roughly. Bronze is the bottom 40%, but I'd bet a ton of those are not very active still.

    Yann on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2010
    Does anyone have a GSL restream? GOMPlayer doesn't work at work.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited November 2010
    Apparently the TSL games will be

    (T)Rain vs (P)TesteR (on atm)
    (P)Eternal vs Fruit Dealer

    (T)Clide vs (Z)RevivaL
    (P)Smart vs (P)SangHo

    winners of first 2 games play each other, and winners of 3 and 4 do the same, then the winners of that play each other for team champ.

    peacekeeper on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited November 2010
    Man who needs stalkers, certainly not tester!

    peacekeeper on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    I think I remembered how to scout

    I was just going through the motions so I wasn't really engaging the game properly at all

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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