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[DnD 4E PbP] Second Darkness (OOC)

2

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  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited November 2010
    Rumil Breda, Elven Seeker

    Appearance:
    Rumil has blue eyes and dark hair, usually long and loose except for a number of thin braids. However since leaving his tribe and homeland behind, he has cut his hair short and ragged. He's pale, or would be but for the tan built up from years of living outdoors. His outfit is a mismash of furs and leathers taken from slain prey.

    Background:
    Rumil was a quiet child growing up. Even at that age, he seemed devoid of any inner warmth. Even among the other elves of the Mwangi Expanse he was seen as odd. He was more at home with pack of wolves running wild than at home with his family and 'friends'.

    As Rumil grew older, he showed great skill with a bow and stealth, not exactly a unique skill set from a man from a tribe of wild wood elves. Still, he grew less reliant on his tribe for survive, and spent more and more time alone, roaming the jungles around Lake Ocota. At first he only hunted what he needed to keep his belly full. Eventually he started to enjoy the hunt, little by little, to the point where it was the first and only thing that made him happy. In his wake he left a bloody trail of corpses, and had a following of carrion beasts that learned where ever he went was good eating.

    Till one day he came upon a strange beast. Even at his best, it eluded his efforts to track it. Catching a glimpse of it, he would chase it for days or weeks, always ending up empty handed. Each time he ran into it, it was a different creature, ranging from the lowliest of rodents to the mightiest of cats, but somehow he knew it was the same beast. For all his skill, he ended up with naught but trails that would disappear into thin air. Rumil thought he had finally found something worth killing, and vowed he would hunt it down or die trying.

    After a few weeks had passed without sight or sound of it, he returned to the great lake to refill his water pouch. And there it was, a mighty panther drinking at the lake's edge. He knew it was his prey, he could feel it in his bones. This was to be a personal kill, putting away his bow he drew his knife and closed in. Drawing in close, he stabbed down into the crown of it's skull. And was thrown back into a tree with hurricane force.

    As he slept there, he saw a great many things. The beast had been watching him, for a long time before he ever laid eyes on it. He saw himself as a child and teenager back home, as he lived in the jungle. All of his mistakes, his idiotic mistakes. How he had taken the love and care for him and tossed it aside in his juvenile pissant angst. How he had taken the bounty of the land and tossed it aside in his bloodhunt. He had thought himself the great hunter, following this beast! It had let him find it, either as a passing fancy, for it's own amusement, he could not tell.

    Waking up, there was no sign of the beast. No, it was no beast that he was sure of. Either some kind of mighty druid or shaman, maybe even one of the primal spirits of the land. That was unimportant now, he could clearly see the folly of his life, how he had wasted everything he had in life. Turning, he made all haste back to his clan. At this point, it was too little, too late. They were as cold to him now as he had been to them his whole life.

    Leaving his home behind him, Rumil vowed not to make the same mistake twice.

    Campaign Trait: Into Enemy Territory

    Experience:
    In one actually game, played in few PbP games here. All 4th expect for about a session of pathfinder to see if we liked it or 4th more.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
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  • CanticleCanticle Registered User regular
    edited November 2010
    Recruitment is now closed! Thank you for your submissions, everyone! I'll have my party picked out within a day or so.

    Canticle on
  • CanticleCanticle Registered User regular
    edited November 2010
    I've selected the following players/characters for this game:

    squishy-blob - Rachael 'Rose' Lianna, Tiefling Rogue
    SkyCaptain - Citadel, Warforged Warden
    Keldonus - Yan Kibbers, Halfling Cleric
    Gideon - Nathaniel Lacey, Human Rogue
    3seed - Edalf 'Crimson' Thafalsson, Human Fighter
    Taarkoth - Elysia Skalfrin, Human Wizard

    At this point you should feel free to go over each other's character synopses, discuss any changes you might want to see to the party at large, develop shared back stories, and refine your own character now that you'll have the chance to settle into the role.

    Please post acknowledging that you're good to move forward with the campaign. I will be sending along a document containing some amount of converted material that you may make use of if you choose.

    Thank you to everyone who submitted a character concept!

    Canticle on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited November 2010
    Who wants to be my fool for a friend? (Campaign Trait)

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • CanticleCanticle Registered User regular
    edited November 2010
    SkyCaptain wrote: »
    Who wants to be my fool for a friend? (Campaign Trait)
    Heh, I was just about to ask what your trait was going to be.

    Canticle on
  • 3seed3seed Registered User regular
    edited November 2010
    Thank you for the selection. I'm in, and looking forward to the adventure. This is going to be fun. :-)

    Crimson is basically a contractor working for the various crime lords, so there's a good chance he'll know anyone who has a connection to the city's street life and/or its syndicates.

    Rose is a sure bet -- the two characters would've probably run into each other often. There's some backstory on Crimson's part that predisposes him to watch out for her. (She reminds him of Lavender Lil, who once did a small kindness for his mother.)

    Yan he might know from the Publican.

    It's possible Nathaniel needed muscle/protection for a con at some point.

    Hmm... given Crimson's availability for hire, it's entirely possible that other characters could have employed him for some simple body guarding. Feel free to build in story hooks as needed. I'm happy to oblige.

    3seed on
  • TaarkothTaarkoth Registered User regular
    edited November 2010
    Thanks for accepting me Canticle!

    Sky, unless someone else really wants it, Elysia could be the 'fool.' While her trait is Researching the Blot she could easily have decided to enter the tourney to build up funds for her research, and she could have met Citadel while wandering around with her teacher.

    Taarkoth on
  • KeldonusKeldonus Registered User regular
    edited November 2010
    Fantastic! I may not be able to really post anything tonight. Huge storm, power is barely staying on, trying to get as close as possible to finishing a paper before the power goes out. I can maybe post tomorrow morning, or, if not, afternoon. Anything you want to conscript me for, please do.

    Keldonus on
  • squishy-blobsquishy-blob Registered User regular
    edited November 2010
    Thanks for choosing me. I've one more exam tomorrow then I'll make sure my sheet is complete and get to know the rest of the party better. As for the 'fools for friends' trait SkyCaptain, Rose is a good candidate for this as I've chosen the 'Optimistic Gambler' trait meaning I'm there to gamble.

    squishy-blob on
  • GideonGideon Registered User regular
    edited November 2010
    Brilliant! Thanks, Canticle.

    As for backstory, it's quite possible that any PCs in the wharf district a little while ago would have known Nate from the 'seduce-a-girl-and-steal-her-stuff' routine that he pulled while at his most pathetic. They may have even kicked his ass for it.

    Gideon on
  • CanticleCanticle Registered User regular
    edited November 2010
    Thanks for choosing me. I've one more exam tomorrow then I'll make sure my sheet is complete and get to know the rest of the party better. As for the 'fools for friends' trait SkyCaptain, Rose is a good candidate for this as I've chosen the 'Optimistic Gambler' trait meaning I'm there to gamble.
    Haha, yeah, three of you have.

    Canticle on
  • 3seed3seed Registered User regular
    edited November 2010
    Canticle wrote: »
    Thanks for choosing me. I've one more exam tomorrow then I'll make sure my sheet is complete and get to know the rest of the party better. As for the 'fools for friends' trait SkyCaptain, Rose is a good candidate for this as I've chosen the 'Optimistic Gambler' trait meaning I'm there to gamble.
    Haha, yeah, three of you have.

    Although in Crimson's case, he's more of a pessimistic gambler. :-)

    3seed on
  • KeldonusKeldonus Registered User regular
    edited November 2010
    Yan would be a decent Foolish Friend for someone, if someone needs one. I'll be playing him as an aspiring gambler, albeit terrible (did not train bluff, streetwise, or thievery) at it. He knows the back-alley games, and is looking into going into bookmaking when he has some capital under his belt (I'm studying up on it IRL to try to RP some, if that works), but is and has always been a bumbler when it comes to things even remotely underworldly. He spend a fair amount of time one the streets around Riddlerport before becoming a priest, but he didn't really learn much except where to get a deal on a pint.

    Yan likely would have met Rose, Crimson, or Nate in his dealings among the rough places and pubs of Riddleport, especially the first two, whom he may have known for several years by this point. He may have run into Citadel and/or Elysia while his merchant family traveled around the region as a youth.

    Keldonus on
  • squishy-blobsquishy-blob Registered User regular
    edited November 2010
    Keldonus wrote: »
    I'll be playing him as an aspiring gambler, albeit terrible (did not train bluff, streetwise, or thievery) at it.

    Sounds like the perfect opponent in a gambling game.

    squishy-blob on
  • 3seed3seed Registered User regular
    edited November 2010
    Keldonus wrote: »
    I'll be playing him as an aspiring gambler, albeit terrible (did not train bluff, streetwise, or thievery) at it.

    Sounds like the perfect opponent in a gambling game.

    LOL... the gamblers will smell the mark in their midst, and he'll draw them like bees to honey.

    3seed on
  • 3seed3seed Registered User regular
    edited November 2010
    I had some excess creative energy tonight, so I put together a little chart of who knows who based on what people have said so far. The only addition I made was a connection between Crimson and Citadel, since there's a good chance they have at least heard of each other in their bouncer/bodyguarding positions.

    Does it look about right?
    Backstory.jpg
    I don't have any changes to make to Crimson. (Well, that's not entirely true. I'd love to sneak in some perception skill, but unfortunately it's not a Fighter skill and the streetwise is too important to his character to trade in.)

    I guess that makes me ready to go.

    3seed on
  • CanticleCanticle Registered User regular
    edited November 2010
    That's super rad. I'm putting together the character options package now, though it's entirely possible that none of you will even see a need to make use of these rules elements in play. Fingers crossed, I'll pass it along tonight.

    Canticle on
  • KeldonusKeldonus Registered User regular
    edited November 2010
    That is a pretty fantastic chart.

    Keldonus on
  • CanticleCanticle Registered User regular
    edited November 2010
    I've uploaded the options I'm providing so far to Google Docs:

    https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B1exByK9ZLl3ZjdjNWQyZDAtMzkxOS00N2E3LTg5NWQtMTE1ZTkzNjU3OGRj&hl=en&authkey=CMugiusF

    Let me know if you notice any issues with the material. Some of these options are conversions of material from other Pathfinder sources, but as rules elements they stand on their own (and I'd be happy to provide the curious with the original source material if requested). Stuff that I've converted so far from the Second Darkness guide includes the Liberator paragon path and the two Cypher Mage feats. I may end up converting the magic items and spells listed there as well, but you guys won't need access to those until later so I'm putting it off (I'm providing the Liberator paragon path in case you want to plan your way towards it).

    Go ahead and make any final preparations to your characters that you wish. I'll be kicking off the campaign proper in the next day or so. Cheers!

    Canticle on
  • KeldonusKeldonus Registered User regular
    edited November 2010
    Just getting an error when I try that link

    Keldonus on
  • CanticleCanticle Registered User regular
    edited November 2010
    Keldonus wrote: »
    Just getting an error when I try that link
    Are others having the same problem? It works fine for me, and the sharing settings are properly set.

    EDIT: Make sure you're actually using the full link. PA's forums contracts long hyperlinks, so highlighting the link shown and pasting it won't work.

    Canticle on
  • KeldonusKeldonus Registered User regular
    edited November 2010
    Still nothing, ensuring the entire link is being followed, in both Chrome and IE. Weird. I can access documents I have uploaded to Google Docs that follow the same format (i.e. https://docs.google.com/leaf?id=0XXX...), though the ending string is different (yours has listing options [sort by name, display 50, etc], mine has language).

    Does it work for everyone else? I've been doing a surprise paper (actually: I forgot) this evening, so my attention is split, I could easily be screwing it up. I'll see what I can figure out tomorrow if it's working for everyone.

    Keldonus on
  • GideonGideon Registered User regular
    edited November 2010
    Googe Docs wrote:
    Sorry, the page (or document) you have requested is not available.

    Not working for me either.

    ALSO: That chart is brilliant!

    Gideon on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited November 2010
    For the chart, I think I'll stick with Elysia and no other connections. Just to keep things a little interesting. Citadel pretty much keeps to himself when traveling.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • CanticleCanticle Registered User regular
    edited November 2010
    Okay, I edited the link above to a different one they provided. I'm not sure why the two are different, but let me know if this one works. Sorry about the difficulties.

    https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B1exByK9ZLl3ZjdjNWQyZDAtMzkxOS00N2E3LTg5NWQtMTE1ZTkzNjU3OGRj&hl=en&authkey=CMugiusF

    Canticle on
  • TaarkothTaarkoth Registered User regular
    edited November 2010
    Just tested the new link and it works fine for me. Won't be making any changes, though if I had rolled an invoker, Nethys' Chanel Divinity would tempt me.

    I love the chart, 3seed, especially that sliding scale of Shenanigans and Innocence.

    Taarkoth on
  • 3seed3seed Registered User regular
    edited November 2010
    Here you go, folks--a revised backstory chart. The do-gooders sure do look lonely over there on the right-hand side.
    Backstory-1.jpg

    The Pathfinder options look interesting, but very mixed in terms of usefulness.

    Given Crimson's history, I might actually go for the Liberator paragon path, but I keep getting hung up on the fact that two of the benefits are Open Lock related. A Daily utility to make Open Lock a minor action--talk about situational. And Steely Resolve doesn't feel like a level 16 benefit. That level 20 Daily (Liberation Unhindered) sure is nice though.

    But then again the Kensai's Weaponsoul Dance is nice too, and I wouldn't have to multi-class into rogue to get it.

    Still, I'm tempted, and it would be such an interesting character development...

    Let me play with some options tonight and decide by tomorrow morning. LOL, if I do this, it would mean three characters in the party will have the Thievery skill.

    3seed on
  • CanticleCanticle Registered User regular
    edited November 2010
    3seed wrote: »
    The Pathfinder options look interesting, but very mixed in terms of usefulness.

    Given Crimson's history, I might actually go for the Liberator paragon path, but I keep getting hung up on the fact that two of the benefits are Open Lock related. A Daily utility to make Open Lock a minor action--talk about situational. And Steely Resolve doesn't feel like a level 16 benefit. That level 20 Daily (Liberation Unhindered) sure is nice though.

    But then again the Kensai's Weaponsoul Dance is nice too, and I wouldn't have to multi-class into rogue to get it.

    Still, I'm tempted, and it would be such an interesting character development...

    Let me play with some options tonight and decide by tomorrow morning. LOL, if I do this, it would mean three characters in the party will have the Thievery skill.
    Oh, apologies! Quick Pick is an encounter utility power. It says Encounter in the text but I forgot to change the headline color from the template I was using.

    I've altered Steely Resolve to be more effective, as well. And added the +1 ally rider to Liberation Unhindered. Also noticed I hadn't replaced the flavor text for the daily, so that's done too.

    The Liberator PP is supposed to be big on two things - sundering, and getting through locks. It's definitely a path for someone who wants to personify the mantra of "I can break anyone or anything out of anywhere."

    Anyway, I've uploaded a new version to reflect the changes. You should be able to get at it using the same link as before. Please continue to provide feedback on these options!

    Canticle on
  • CanticleCanticle Registered User regular
    edited November 2010
    And the game is live! IC thread is here. I'm not quite finished setting up all the things in the OP I want, but it's serviceable enough for now. Make post!

    Canticle on
  • GideonGideon Registered User regular
    edited November 2010
    I'll make my first IC post tomorrow morning. Nate will be showing up late, anyway.

    And it might be interesting if one of Nate's contacts knows (of) him from his Wharf district days and therefore hates him, while another knows (of) him only from later on, liking him.

    Gideon on
  • 3seed3seed Registered User regular
    edited November 2010
    Canticle wrote: »
    Oh, apologies! Quick Pick is an encounter utility power. It says Encounter in the text but I forgot to change the headline color from the template I was using.

    I've altered Steely Resolve to be more effective, as well. And added the +1 ally rider to Liberation Unhindered. Also noticed I hadn't replaced the flavor text for the daily, so that's done too.

    The Liberator PP is supposed to be big on two things - sundering, and getting through locks. It's definitely a path for someone who wants to personify the mantra of "I can break anyone or anything out of anywhere."

    Anyway, I've uploaded a new version to reflect the changes. You should be able to get at it using the same link as before. Please continue to provide feedback on these options!

    Aha... that's much more interesting. If I may make a recommendation? Looking at the original background material, I see that Liberators are meant to operate in a clandestine manner. (They're going to be angering some potentially rich, nasty, powerful people.) But does that mean that they have to be trained as cutpurses and pickpockets to do that work?

    What about slavery that takes place outside of urban environments? Or former slaves wanting to become Liberators, but the characters are based in non-martial classes. (A divine based Liberator might be interesting, for example.)

    Sure, they won't be as good at opening locks as a Rogue (no trained Thievery), but they'll pick up a +5 at level 11 and potentially another +5 if they use their quick pick. (Which, by the way, makes the Quick Pick potentially much more useful.)

    If you want to maintain a shady aura for the path, then maybe open up the requirements: Thievery, Streetwise, or Background: Former Slave. Something like that anyway.

    This is all contingent on whether or not you think Liberators should have the other skills included in Thievery skill pool, though. (Probably Disarm Traps.)

    What do you think?

    Disclaimer: The Thievery requirement is the one thing that would keep Crimson from this paragon path. He'd be drawn to the work (based on his character arc), but he's not a sneak thief kind of guy. That's why I'd like to see the requirement options opened up.

    3seed on
  • CanticleCanticle Registered User regular
    edited November 2010
    3seed wrote: »
    Canticle wrote: »
    Oh, apologies! Quick Pick is an encounter utility power. It says Encounter in the text but I forgot to change the headline color from the template I was using.

    I've altered Steely Resolve to be more effective, as well. And added the +1 ally rider to Liberation Unhindered. Also noticed I hadn't replaced the flavor text for the daily, so that's done too.

    The Liberator PP is supposed to be big on two things - sundering, and getting through locks. It's definitely a path for someone who wants to personify the mantra of "I can break anyone or anything out of anywhere."

    Anyway, I've uploaded a new version to reflect the changes. You should be able to get at it using the same link as before. Please continue to provide feedback on these options!

    Aha... that's much more interesting. If I may make a recommendation? Looking at the original background material, I see that Liberators are meant to operate in a clandestine manner. (They're going to be angering some potentially rich, nasty, powerful people.) But does that mean that they have to be trained as cutpurses and pickpockets to do that work?

    What about slavery that takes place outside of urban environments? Or former slaves wanting to become Liberators, but the characters are based in non-martial classes. (A divine based Liberator might be interesting, for example.)

    Sure, they won't be as good at opening locks as a Rogue (no trained Thievery), but they'll pick up a +5 at level 11 and potentially another +5 if they use their quick pick. (Which, by the way, makes the Quick Pick potentially much more useful.)

    If you want to maintain a shady aura for the path, then maybe open up the requirements: Thievery, Streetwise, or Background: Former Slave. Something like that anyway.

    This is all contingent on whether or not you think Liberators should have the other skills included in Thievery skill pool, though. (Probably Disarm Traps.)

    What do you think?

    Disclaimer: The Thievery requirement is the one thing that would keep Crimson from this paragon path. He'd be drawn to the work (based on his character arc), but he's not a sneak thief kind of guy. That's why I'd like to see the requirement options opened up.
    I always use the original material to inform the conversion, and training in Open Lock is required by the original prestige class. Bear in mind that the original class also requires the Stealthy feat, though not training in Hide/Move Silently, which is why I didn't include Stealth as a requirement.

    It's not so much that the path demands a shady character, or a sneak thief, but rather that it requires the knack and drive to get out of tight spots (or get others out of tight spots). Having training in the Thievery skill doesn't make you a sneak thief; if anything, practically speaking, it simply makes you technically proficient, able to navigate and circumvent locks and other intricate devices.

    You'll have plenty of opportunities over the next few levels to pick up Thievery via Skill Training, and while there will probably be some party redundancy there, you'll at least be secure in the knowledge that you will definitely have the upper hand in encounters featuring traps.

    Canticle on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited November 2010
    Do we have to use Invisible Castle? Orokos characters sheets automatically fill in a lot of information for attacks.

    Also, I suggest just rolling initiative for everyone. It'll speed up the start of combat somewhat.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • 3seed3seed Registered User regular
    edited November 2010
    Canticle wrote: »
    I always use the original material to inform the conversion, and training in Open Lock is required by the original prestige class. Bear in mind that the original class also requires the Stealthy feat, though not training in Hide/Move Silently, which is why I didn't include Stealth as a requirement.

    It's not so much that the path demands a shady character, or a sneak thief, but rather that it requires the knack and drive to get out of tight spots (or get others out of tight spots). Having training in the Thievery skill doesn't make you a sneak thief; if anything, practically speaking, it simply makes you technically proficient, able to navigate and circumvent locks and other intricate devices.

    You'll have plenty of opportunities over the next few levels to pick up Thievery via Skill Training, and while there will probably be some party redundancy there, you'll at least be secure in the knowledge that you will definitely have the upper hand in encounters featuring traps.

    Okay, that's sounds fair, and thanks for the additional information.

    I've updated Crimson's character sheet to reflect a couple of feat/skill changes. A first post should go up either late tonight or early tomorrow. :-)

    3seed on
  • CanticleCanticle Registered User regular
    edited November 2010
    SkyCaptain wrote: »
    Do we have to use Invisible Castle? Orokos characters sheets automatically fill in a lot of information for attacks.

    Also, I suggest just rolling initiative for everyone. It'll speed up the start of combat somewhat.
    I'm fine with using any roller service that keeps track of a campaign's rolls. I've used IC before for this, but not Orokos. How does it differ?

    As for initiative, that's what I'll do, then. Editing IC OP to reflect the change.

    Canticle on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited November 2010
    I dunno. Never used Invisible Castle. I just prefer Orokos because it's directly integrated with my character sheet. When I click the little dice icon next to the power, it automatically fills in Character Name, Campaign Name, and the Attack vs Defense line and your attack and damage roll.

    Here's a link: http://4e.orokos.com/roll/c-PA+Council+of+Thieves

    It's the campaign roll history for the other PbP I'm in. Though it's not everyone's rolls as some people use PA CouncilOfThieves.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • CanticleCanticle Registered User regular
    edited November 2010
    SkyCaptain wrote: »
    I dunno. Never used Invisible Castle. I just prefer Orokos because it's directly integrated with my character sheet. When I click the little dice icon next to the power, it automatically fills in Character Name, Campaign Name, and the Attack vs Defense line and your attack and damage roll.

    Here's a link: http://4e.orokos.com/roll/c-PA+Council+of+Thieves

    It's the campaign roll history for the other PbP I'm in. Though it's not everyone's rolls as some people use PA CouncilOfThieves.
    That looks like it'll work just fine then. Do I need to register the campaign there, or does it just register the rolls of anyone who uses that campaign name?

    Canticle on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited November 2010
    Anyone who uses that campaign name. If you add PA SecondDarkness as your adventuring group name in the cahracter builder, it will fill that campaign field with that name.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • CanticleCanticle Registered User regular
    edited November 2010
    SkyCaptain wrote: »
    Anyone who uses that campaign name. If you add PA SecondDarkness as your adventuring group name in the cahracter builder, it will fill that campaign field with that name.
    Excellent. I'll allow either, then. Editing IC OP to reflect this.

    Canticle on
  • GideonGideon Registered User regular
    edited November 2010
    I hope my rolls were satisfactorily done?

    I really wanted to do some change-raising as Nate scammed his way in, but it didn't seem possible in a scenario where a) the price is a nice even 1 gp and b) the only coin denominations are 1:100:10000

    Gideon on
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