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Posts

  • FlatEricFlatEric Leaves from the vine, Falling so slow Like fragile, tiny shells, Drifting in the foamRegistered User regular
    edited November 2010
    Sure it's fine, but for a game of this scope it certainly isn't the best choice.

    FlatEric on
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  • hiartbillhiartbill Registered User
    edited November 2010
    Found a lower price for a VPS: ~$39.

    I think NaS' server is going to work perfectly though, provided he is ok with us using it.

    hiartbill on
    wouldnt have a fart in a strong winds chance in working for me
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Java is just absolutely terrible for realtime online gaming, in my opinion. The problem with it is that it requires an interpreter to go from the language to the machine. This is a double-edged sword in that it greatly increases compatibility at the great cost of performance. This game will always be Java, which makes me a sad panda, but I'll live with it.

    There's a great free-ish game engine called Unity that would have been perfect for Minecraft. It's actually really easy for someone with only a little programming experience like myself to have a first-person shooter (like Minecraft emulates) up and running in a short time. Its scripts compile into machine code just like a normal programming language, and the games can be compiled for every kind of system. It is a very popular system for making games on the iPhone, for example, which is a system with very poor processing capabilities.

    A girl can dream, can't she?

    rfilyaw on
  • hiartbillhiartbill Registered User
    edited November 2010
    Oh god why did you mention that game engine (that I've never heard of before) Ronnie. I have too many things to play with already, I'm running out of free time here!

    hiartbill on
    wouldnt have a fart in a strong winds chance in working for me
  • jackaljackal Registered User regular
    edited November 2010
    JIT compilation isn't really interpretation (at least not in the comp sci sense). The percentage of performance loss as compared to unmanaged languages is in the single digits (and pretty much all of that is from garbage collection rather than JIT compilation).

    jackal on
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Oh don't get me wrong Jackal, I'd love to be proved wrong. It just has been from my experience that every Java game has always been slower/more buggy/more memory hoggy than any other.

    Also, does anyone else get a new error log file every time they close minecraft? Might better check the folder your EXE is in. I've made a batch file that deletes logs and starts Minecraft just so I don't end up with hundreds of extra files.

    rfilyaw on
  • slugabedslugabed Registered User
    edited November 2010
    Apparently some people are using cloud hosting services to host servers. That might be cheaper than dedicated hosting and it would pretty much eliminate the need for any one person to be awake or visit any place when there is an issue. When that kind of hardware breaks, most of the time no one has to get involved.

    I found a guide on how to do it on Amazon but I heard it can be kinda pricey. There are a ton of other cloud hosting services that are cheaper as long as you are willing to use Linux. It is in java, so google apps might work too.

    slugabed on
  • hiartbillhiartbill Registered User
    edited November 2010
    slugabed wrote: »
    Apparently some people are using cloud hosting services to host servers. That might be cheaper than dedicated hosting and it would pretty much eliminate the need for any one person to be awake or visit any place when there is an issue. When that kind of hardware breaks, most of the time no one has to get involved.

    I found a guide on how to do it on Amazon but I heard it can be kinda pricey. There are a ton of other cloud hosting services that are cheaper as long as you are willing to use Linux. It is in java, so google apps might work too.

    I'd love it if you could investigate this as an option :P I think I've found about the best price for a VPS that fits our needs, but I haven't really messed with cloud hosting much... Options are always a good thing to have!

    hiartbill on
    wouldnt have a fart in a strong winds chance in working for me
  • AtheraalAtheraal Registered User regular
    edited November 2010
    new update's live, folks

    Atheraal on
    OS7cMrU.gifmCdVpud.gifrUjW0QU.gifpAvatar_8513.gif
  • GriswoldGriswold (a superset of all possible mathematics) (his body disintegrated)Registered User regular
    edited November 2010
    Notch wrote:
    Minecraft Alpha v1.2.2, Minecraft Server 0.2.4

    A whole pile of bug fixes in this one. There’s still a lot more to do, coming over the next couple of weeks or so.

    General fixes:
    * players and mobs in lava or fire no longer spam sound effects
    * getting hit with a higher damage while recovering from a smaller one now works as intended
    * lava flows further in the Nether
    * zombie pigs eventually forgives
    * added support for custom skin packs
    * fixed duplicate buttons when resizing screens
    * zombie pigs and ghasts no longer get hurt by fire or lava
    * fixed volume sliders now saving properly

    Multiplayer fixes:
    * hellworld=true no longer overwrites old save chunks. Player positions will still break if you switch it on a running server, though
    * boats are now visible to other players
    * minecarts move nicer
    * fishing kinda sorta works, but needs more work
    * sheep and cows look like sheep and cows now
    * buckets work now
    * fixed stairs being really difficult to destroy
    * increased the timeout before “Took too long to log in”
    * made it possible to ride carts and boats
    * added (after lots of work) the ability to steer server-side boats
    * added “no-animals” setting. if true, animals will immediately vanish
    * added support for more animation settings. Currently it’s just the “riding” animation, but the same system will be used for sneaking

    To make a texture pack, make a zip file that contains the files you wish to replace, then place that zip file in the texture pack folder. There’s a handy button ingame to open that folder immediately.

    If you place a “pack.png” file in the root of the zip file, it’ll show up as a preview icon. Please make sure it’s square, and of an even 2^x size. For example, 128x128 pixels.
    If you place a “pack.txt” file in the root of the zip file, the first two lines will show up as a description for the texture pack.

    yay

    man's making progress

    Griswold on
    Battle.net: Snowcrash#1873
    Path of Exile: snowcrash7
    FFBE: 449,418,519 (Sleuth)
    MTG Arena: Snow_Crash#34179
  • nukanuka What are circles? Registered User regular
    edited November 2010
    Damn this is early.

    Best to get myself updated now while there's only a few people online so there's nothing to worry about tonight.

    Oh hey look at that, I didn't even finish my post and it's done. Woo!

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • hiartbillhiartbill Registered User
    edited November 2010
    Griswold wrote: »
    Notch wrote:
    * added “no-animals” setting. if true, animals will immediately vanish

    YES


    Edit: Oh, and I found an even cheaper VPS ($20/month) with a 7 day money back guarantee. 100mbit connection and 2/4gb (dedicated/burst) RAM. HMMMM.....

    hiartbill on
    wouldnt have a fart in a strong winds chance in working for me
  • jackaljackal Registered User regular
    edited November 2010
    rfilyaw wrote: »
    Oh don't get me wrong Jackal, I'd love to be proved wrong. It just has been from my experience that every Java game has always been slower/more buggy/more memory hoggy than any other.

    Also, does anyone else get a new error log file every time they close minecraft? Might better check the folder your EXE is in. I've made a batch file that deletes logs and starts Minecraft just so I don't end up with hundreds of extra files.

    You do have a point. In actual use Java hasn't really proven itself. I was more defending managed languages in general than Java specifically. C# is doing pretty well for itself. I'm not sure if that is because it is just better for games or if it is because MS has been pushing it harder with XNA.

    jackal on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    Huh so I guess it's not quite as simple as just dropping your texture pack into the folder and letting the game open it.

    I wonder if we need .jar files for this?

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • TibberlyTibberly Registered User
    edited November 2010
    Nope, just make a .zip with your texture pack in it and drop it in the .minecraft/texturepacks folder. Game updates its texture pack menu immediately.

    So basically it's LIKE dropping your texture pack in the folder, with the added step of zipping it up first :)

    Tibberly on
  • RuckusRuckus Registered User regular
    edited November 2010
    jackal wrote: »
    rfilyaw wrote: »
    Oh don't get me wrong Jackal, I'd love to be proved wrong. It just has been from my experience that every Java game has always been slower/more buggy/more memory hoggy than any other.

    Also, does anyone else get a new error log file every time they close minecraft? Might better check the folder your EXE is in. I've made a batch file that deletes logs and starts Minecraft just so I don't end up with hundreds of extra files.

    You do have a point. In actual use Java hasn't really proven itself. I was more defending managed languages in general than Java specifically. C# is doing pretty well for itself. I'm not sure if that is because it is just better for games or if it is because MS has been pushing it harder with XNA.

    I share an office with a developer who just started C# while primarily using VB since VB6 all the way up to .NET4, and he really likes C#.

    Ruckus on
    Raneados wrote: »
    so what SPECIFICALLY is the problem with my hole?
  • NotASenatorNotASenator Registered User regular
    edited November 2010
    Yeah, Unity is a pretty solid indie platform and has been making some big waves.

    I would personally stick with Unreal Development Kit, as that's what I know.

    NotASenator on
  • NotASenatorNotASenator Registered User regular
    edited November 2010
    hiartbill wrote: »
    Griswold wrote: »
    Notch wrote:
    * added “no-animals” setting. if true, animals will immediately vanish

    YES


    Edit: Oh, and I found an even cheaper VPS ($20/month) with a 7 day money back guarantee. 100mbit connection and 2/4gb (dedicated/burst) RAM. HMMMM.....

    Let me know what companies you are looking at, I have some experience with working with them (pro-tip, you tend to get what you pay for)

    EDIT: Ruckus - I am a C# developer professionally and I love it.

    NotASenator on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    Tibberly wrote: »
    Nope, just make a .zip with your texture pack in it and drop it in the .minecraft/texturepacks folder. Game updates its texture pack menu immediately.

    So basically it's LIKE dropping your texture pack in the folder, with the added step of zipping it up first :)

    Ah, I did a rar file. I'll try that next.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Yeah, Unity is a pretty solid indie platform and has been making some big waves.

    I would personally stick with Unreal Development Kit, as that's what I know.

    The UDK, while expensive to license (free to play with), is a pretty damn awesome engine. I remember the first UDK That came out, and how amazing all of the games ran on my terrible old computer. They really made it super efficient, and I would absolutely love to see Minecraft on something like that.

    rfilyaw on
  • NotASenatorNotASenator Registered User regular
    edited November 2010
    rfilyaw wrote: »
    Yeah, Unity is a pretty solid indie platform and has been making some big waves.

    I would personally stick with Unreal Development Kit, as that's what I know.

    The UDK, while expensive to license (free to play with), is a pretty damn awesome engine. I remember the first UDK That came out, and how amazing all of the games ran on my terrible old computer. They really made it super efficient, and I would absolutely love to see Minecraft on something like that.

    You can use it for free for non-commercial projects.

    It seems like it would be so simple too. Create a static mesh type of a cube and then just apply the materials and physics for whatever type of thing it is.

    NotASenator on
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Yeah, Minecraft is just a first-person shooter with procedurally generated landscapes, and everything is just an enemy. (you hit a block to reduce its HP until it breaks and drops a piece of ammo)

    You could just about take a first-person shooter someone's already made and turn it into this. That would be really interesting.

    Not that I'm belittling any accomplishments Notch has earned. I guarantee most of what he did was from scratch, since I've never even heard of an FPS being on Java, let alone having open-source code snippets out there for one.

    rfilyaw on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    omg this texture pack stuff is so hard D:

    Why can't I figure this out. What is in this coffee that is making me so stupid?

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    I'll give it a try with that texture pack you linked me Nuka. One sec.

    rfilyaw on
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Worked fine for me, Nuka. Here's what I did.

    1) I saved the terrain.png to My Documents
    2) I used 7zip (winrar would work) to place it in the zip file. The file structure just looks like this:
    -highresvanilla.zip
    --terrain.png
    3) I made sure minecraft had updated, then I shut down minecraft and moved that zip file into %appdata%\.minecraft\texturepacks
    4) I started Minecraft, then clicked 'Mods & Texture Packs'. I clicked 'highresvanilla.zip' then clicked 'Done'
    5) Loaded up the game, and it worked perfectly.


    If you'd like, Nuka, you can link me to the texture pack you're using and I'll make a friendly version of it for you to use.

    rfilyaw on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    The texture mod shows up in the menu.
    Selecting it and clicking done though does nothing. :(

    EDIT: No wait there it goes.
    The mod I use changes the menu screen from the dirt to something else.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Send me the ZIP file you're using. It's probably small, so you can just e-mail it to E-MAIL REDACTED

    rfilyaw on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    That worked fine for me. (It won't give you a message when you do it right, it'll just be in when you start the game.)

    Now, I'm wondering if the high-res texture pack fix is working with this update. Does your screen go black and stay that way?

    rfilyaw on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    I haven't tried it yet to be honest.

    I'm just wondering why the signs are default right now.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • nukanuka What are circles? Registered User regular
    edited November 2010
    Interestingly, the HD texture mod patcher downgraded my minecraft and my textures are default now.

    lolwut

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Oh okay, the GUI didn't get updated. I see now. Hold on, I think I know what to do.

    Also, the high-res fix is broken now.

    rfilyaw on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    Yep, still water and fire and broken bricks for now.

    I'm gonna miss that ambient occlusion. :(

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • skettiosskettios Registered User regular
    edited November 2010
    I thought the texture system he added was only for 16bit packs..

    skettios on
  • nukanuka What are circles? Registered User regular
    edited November 2010
    skettios wrote: »
    I thought the texture system he added was only for 16bit packs..

    That's probably why some blocks are broken, and things aren't animating properly.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • Shock GShock G Registered User regular
    edited November 2010
    anything weird with the dang server happen in the past few days?

    or am I good to hop on and get to terraformin'?

    Shock G on
  • hiartbillhiartbill Registered User
    edited November 2010
    Ein's PSU died. He won't be able to get to the server to (maybe) fix it until Friday.

    hiartbill on
    wouldnt have a fart in a strong winds chance in working for me
  • RuckusRuckus Registered User regular
    edited November 2010
    Oh man ronnie your gonna wanna delete your email from that post, forums are search indexed by google, and you gonna get raped by spam.

    Ruckus on
    Raneados wrote: »
    so what SPECIFICALLY is the problem with my hole?
  • rfilyawrfilyaw Registered User regular
    edited November 2010
    Okay Nuka. I fixed your texture pack. http://www.whompcomic.com/NukaPack.zip

    But you don't have a custom sign in there anywhere. It's sign.png in the "item" folder.

    For those who don't know, I found that you have to put them in the same directory structure as found in minecraft.jar. You can open this ZIP and see what I mean.

    rfilyaw on
  • slugabedslugabed Registered User
    edited November 2010
    rfilyaw wrote: »
    Yeah, Minecraft is just a first-person shooter with procedurally generated landscapes, and everything is just an enemy. (you hit a block to reduce its HP until it breaks and drops a piece of ammo)

    You could just about take a first-person shooter someone's already made and turn it into this. That would be really interesting.

    Not that I'm belittling any accomplishments Notch has earned. I guarantee most of what he did was from scratch, since I've never even heard of an FPS being on Java, let alone having open-source code snippets out there for one.

    Actually deformable terrain is pretty unique for a 3d engine. There is a reason why there haven't been many fps where you could blow up walls etc. That's also a big reason for the blocky-ness, the smaller the blocks, the bigger the performance drain. If you were to get small enough to look good in something like Source or Unreal Engine, it would probably not be possible on most hardware.

    slugabed on
This discussion has been closed.