SC4 got a little retarded with keeping track of commutes and shit
Yeah, it was the first one where to be successful you really had to integrate bussing, rail and subway systems, you couldn't just get away with roads everywhere.
Bah, I had always made my cities with massive rail systems. Low pollution and high happiness.
This is what I'm thinking as well. If you only used roads in as far back as even the SNES Sim City you were screwed.
But on the flip side you just replaced them all with rails and never had a problem.
SC4 got a little retarded with keeping track of commutes and shit
Yeah, it was the first one where to be successful you really had to integrate bussing, rail and subway systems, you couldn't just get away with roads everywhere.
hmm, that sounds pretty neat. I really didn't like 3 (I think it was 3) where you had the different regions but time didn't pass in other regions which you weren't looking at.
Welcome to IndustryVille. It's doomed to collapse within the next year but that's ok, it will forever provide jobs and trinkets to neighboring regions because it just took a jump to the left. (and a step to the riiiiaaaaaahhhht).
Yeah, SC4 the bordering cities would work just like bordering cities in the real world.
SC4 got a little retarded with keeping track of commutes and shit
Yeah, it was the first one where to be successful you really had to integrate bussing, rail and subway systems, you couldn't just get away with roads everywhere.
Bah, I had always made my cities with massive rail systems. Low pollution and high happiness.
This is what I'm thinking as well. If you only used roads in as far back as even the SNES Sim City you were screwed.
But on the flip side you just replaced them all with rails and never had a problem.
Yep. And the 3x3 lots with a park in the middle.
6x??? (as long as you want) grids, roads on each side so everything was always 3 tiles away. A line of commercial separating industrial from residential. I'd make a small community that was generating $1-2k a month, put it on rabbit speed and walk away for the afternoon. Come back and build like a madman.
SC4 got a little retarded with keeping track of commutes and shit
Yeah, it was the first one where to be successful you really had to integrate bussing, rail and subway systems, you couldn't just get away with roads everywhere.
Bah, I had always made my cities with massive rail systems. Low pollution and high happiness.
This is what I'm thinking as well. If you only used roads in as far back as even the SNES Sim City you were screwed.
But on the flip side you just replaced them all with rails and never had a problem.
Yep. And the 3x3 lots with a park in the middle.
i did that all the time on sim city 1
and also the trick of making power connections a web between plots so that a fire could never blackout an entire swath of your city
and then fucking godzilla would come and destroy all my shit
also some dude in the programming thread in the tech forum does mumps work
Why the hell would anyone make a language like that? Fuck. Epic actually seems like a really nice place to work, fantastic benefits, but fuck.
it came out of an IT shop at a hospital in the 60s as some kind of hack
it just hangs around out of inertia, it clearly never had any kind of design thought behind it
COBOL made me decide I hated programming back when I was 13. I sorta wish I had focused more on languages and less on hardware and support when I was younger.
SC4 got a little retarded with keeping track of commutes and shit
Yeah, it was the first one where to be successful you really had to integrate bussing, rail and subway systems, you couldn't just get away with roads everywhere.
Bah, I had always made my cities with massive rail systems. Low pollution and high happiness.
This is what I'm thinking as well. If you only used roads in as far back as even the SNES Sim City you were screwed.
But on the flip side you just replaced them all with rails and never had a problem.
Yep. And the 3x3 lots with a park in the middle.
i did that all the time on sim city 1
and also the trick of making power connections a web between plots so that a fire could never blackout an entire swath of your city
and then fucking godzilla would come and destroy all my shit
Redundancy in the power system was a requirement. Same with not locating them all in the same place.
I remember I made a city that was serviced entirely by train. They kept asking for roads so I made roads that connected to nothing and just ran around in a circle, and the complaint went away.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
SC4 got a little retarded with keeping track of commutes and shit
Yeah, it was the first one where to be successful you really had to integrate bussing, rail and subway systems, you couldn't just get away with roads everywhere.
Bah, I had always made my cities with massive rail systems. Low pollution and high happiness.
This is what I'm thinking as well. If you only used roads in as far back as even the SNES Sim City you were screwed.
But on the flip side you just replaced them all with rails and never had a problem.
Yep. And the 3x3 lots with a park in the middle.
i did that all the time on sim city 1
and also the trick of making power connections a web between plots so that a fire could never blackout an entire swath of your city
and then fucking godzilla would come and destroy all my shit
Redundancy in the power system was a requirement. Same with not locating them all in the same place.
when a fire did happen you could just bulldoze the messed up parts and put a park there and people would be so much happier than before the fire burned all their shit down
It is now in feature freeze (aka "We aren't fixing it if it's doing something broken because it has become far too expensive.") pending the rollout of the system that is replacing it.
Aren't you supposed to be solving random crimes from the 30s in that? I swear I can remember that being a thing. Trailer looked a bit interesting if not a little too la confidential.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
It is now in feature freeze (aka "We aren't fixing it if it's doing something broken because it has become far too expensive.") pending the rollout of the system that is replacing it.
In 2013.
That's not especially surprising. I've seen the same thing happen with line of business VB6 apps.
The problem is that business don't like to pay for constant incremental modernization, so that the code base just ages and ages and ages and becomes a tar pit of support expenses until things get so desperate a wholesale rewrite is launched, which takes forever to duplicate existing functionality and costs so much that it doesn't make sense to also spend $Texas modifying the old system.
It is now in feature freeze (aka "We aren't fixing it if it's doing something broken because it has become far too expensive.") pending the rollout of the system that is replacing it.
In 2013.
Seriously having something take 5 lines in COBOL versus 1 in QBasic was enough for me to say fuck it.
Aren't you supposed to be solving random crimes from the 30s in that? I swear I can remember that being a thing. Trailer looked a bit interesting if not a little too la confidential.
Posts
and/or sleeping
MUMPs is probably one of the first database and coding languages out there. I think it was created in like... 1960 or something.
it came out of an IT shop at a hospital in the 60s as some kind of hack
it just hangs around out of inertia, it clearly never had any kind of design thought behind it
Yep. And the 3x3 lots with a park in the middle.
i did that all the time on sim city 1
and also the trick of making power connections a web between plots so that a fire could never blackout an entire swath of your city
and then fucking godzilla would come and destroy all my shit
http://forums.penny-arcade.com/showthread.php?p=12005375#post12005375
COBOL made me decide I hated programming back when I was 13. I sorta wish I had focused more on languages and less on hardware and support when I was younger.
Apparently it's QTE heavy ala Heavy Rain.
And costs around 100 million bucks.
There's no question that it will not recoup sells.
Then there are times like now, when I look away for 2 days and come back and the front page is almost entirely new games.
but i can always retreat to melee, wherein i reign supreme! muahahahahahaha
Wasn't a trailer supposed to come out for that soon?
pleasepaypreacher.net
Redundancy in the power system was a requirement. Same with not locating them all in the same place.
It's out now.
http://www.youtube.com/watch?v=J2apXFdtO9o
pleasepaypreacher.net
Shadow Complex alone is reason enough to get a hard drive.
It might even be reason enough to get a 360.
when a fire did happen you could just bulldoze the messed up parts and put a park there and people would be so much happier than before the fire burned all their shit down
It is now in feature freeze (aka "We aren't fixing it if it's doing something broken because it has become far too expensive.") pending the rollout of the system that is replacing it.
In 2013.
Yeah but that would be about 150 more then I could spend. Especially when I already have a PS3 and a wii.
pleasepaypreacher.net
I just want Sim City 2000 with the loan bug and porntipsguzzardo and the disasters and the sweet music and the newspapers and
holy shit the facial features when they're talking
that's some pretty detailed mocap right there, no way someone coded that movement from scratch
PSN/XBL: Zampanov -- Steam: Zampanov
Sim City 2000 is easily the best Sim City game, it is so much fun!
That's not especially surprising. I've seen the same thing happen with line of business VB6 apps.
The problem is that business don't like to pay for constant incremental modernization, so that the code base just ages and ages and ages and becomes a tar pit of support expenses until things get so desperate a wholesale rewrite is launched, which takes forever to duplicate existing functionality and costs so much that it doesn't make sense to also spend $Texas modifying the old system.
Seriously having something take 5 lines in COBOL versus 1 in QBasic was enough for me to say fuck it.
Should I decide to get a 360 that's what I'd likely do, especially considering I'd be grabbing a refurbished $100 model from gamestop.
It's supposed to be pretty sandboxy