As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Starcraft 2 Discussion: Patch 1.1.4: Marauders can now shoot up

1484951535462

Posts

  • DisrupterDisrupter Registered User regular
    edited November 2010
    So, im looking at the numbers. It looks like Archons are a bit better then ultralisks. Or a tleast very comparible. And yet nobody uses archons.

    DPS wise they are even. Except the ultra does signifigantly better against armored while the Archon does a bit better against bio. Head to head, the archon would destroy the Ultra.

    Archons can shoot up.

    Archons get a 1 radius to their attack. Though this is probably not as good as the Ultras attack.

    Ultras have 100 more health. But ultras are considered armored, so a lot of units get bonus against them, archons arent.

    Its just interesting to me that nobody uses them. Admittedly, colossus and storm negate a bit of their use. But, theyd be a pretty good unit if youve gone DT and now see your enemy has detection. You can suddenly have a splash, high DPS, semi-tank unit without any tech change. I think DT harass to archon may be a tricky little move that could work.

    Disrupter on
    616610-1.png
  • EggPuppetEggPuppet Registered User regular
    edited November 2010
    Ultras also have much better armor. But I would agree that Archons are underrated.

    EggPuppet on
  • Feels Good ManFeels Good Man Registered User regular
    edited November 2010
    they're also 300 gas each


    that just leaves a terrible taste in my mouth

    Feels Good Man on
  • HeartlashHeartlash Registered User regular
    edited November 2010
    Disrupter wrote: »
    So, im looking at the numbers. It looks like Archons are a bit better then ultralisks. Or a tleast very comparible. And yet nobody uses archons.

    DPS wise they are even. Except the ultra does signifigantly better against armored while the Archon does a bit better against bio. Head to head, the archon would destroy the Ultra.

    Archons can shoot up.

    Archons get a 1 radius to their attack. Though this is probably not as good as the Ultras attack.

    Ultras have 100 more health. But ultras are considered armored, so a lot of units get bonus against them, archons arent.

    Its just interesting to me that nobody uses them. Admittedly, colossus and storm negate a bit of their use. But, theyd be a pretty good unit if youve gone DT and now see your enemy has detection. You can suddenly have a splash, high DPS, semi-tank unit without any tech change. I think DT harass to archon may be a tricky little move that could work.

    I think the potential for 7 armor makes Ultras a bit more desirable as damage sinks.

    Heartlash on
    My indie mobile gaming studio: Elder Aeons
    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
  • TheStigTheStig Registered User regular
    edited November 2010
    archons are terrible because marauders slow them, forcefields block them, and fungal growth locks them down.

    Also they will never catch a mutalisk, catch a kiting roach, or get in range of hydras.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Feels Good ManFeels Good Man Registered User regular
    edited November 2010
    moreover, how badly did they nerf their voice acting


    this is important

    Feels Good Man on
  • KetherialKetherial Registered User regular
    edited November 2010
    Disrupter wrote: »
    So, im looking at the numbers. It looks like Archons are a bit better then ultralisks. Or a tleast very comparible. And yet nobody uses archons.

    DPS wise they are even. Except the ultra does signifigantly better against armored while the Archon does a bit better against bio. Head to head, the archon would destroy the Ultra.

    Archons can shoot up.

    Archons get a 1 radius to their attack. Though this is probably not as good as the Ultras attack.

    Ultras have 100 more health. But ultras are considered armored, so a lot of units get bonus against them, archons arent.

    Its just interesting to me that nobody uses them. Admittedly, colossus and storm negate a bit of their use. But, theyd be a pretty good unit if youve gone DT and now see your enemy has detection. You can suddenly have a splash, high DPS, semi-tank unit without any tech change. I think DT harass to archon may be a tricky little move that could work.

    actually i remember thinking this too, and 1v1, with identical upgrades, the ultra wins (but it has very little health left).

    still, you have to remember, archons cost more gas than ultras. they are supposed to be better. they were crazy powerful against zerg in sc1, but no one used them then either.

    Ketherial on
  • KetherialKetherial Registered User regular
    edited November 2010
    Heartlash wrote: »
    Disrupter wrote: »
    So, im looking at the numbers. It looks like Archons are a bit better then ultralisks. Or a tleast very comparible. And yet nobody uses archons.

    DPS wise they are even. Except the ultra does signifigantly better against armored while the Archon does a bit better against bio. Head to head, the archon would destroy the Ultra.

    Archons can shoot up.

    Archons get a 1 radius to their attack. Though this is probably not as good as the Ultras attack.

    Ultras have 100 more health. But ultras are considered armored, so a lot of units get bonus against them, archons arent.

    Its just interesting to me that nobody uses them. Admittedly, colossus and storm negate a bit of their use. But, theyd be a pretty good unit if youve gone DT and now see your enemy has detection. You can suddenly have a splash, high DPS, semi-tank unit without any tech change. I think DT harass to archon may be a tricky little move that could work.

    I think the potential for 7 armor makes Ultras a bit more desirable as damage sinks.

    isnt it 5 armor?

    Ketherial on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited November 2010
    they're also 300 gas each


    that just leaves a terrible taste in my mouth

    Actually, Archons are either 100/300, 175/275, or 250/250. Pick your price! :mrgreen:

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • RendRend Registered User regular
    edited November 2010
    Ketherial wrote: »
    Heartlash wrote: »
    Disrupter wrote: »
    So, im looking at the numbers. It looks like Archons are a bit better then ultralisks. Or a tleast very comparible. And yet nobody uses archons.

    DPS wise they are even. Except the ultra does signifigantly better against armored while the Archon does a bit better against bio. Head to head, the archon would destroy the Ultra.

    Archons can shoot up.

    Archons get a 1 radius to their attack. Though this is probably not as good as the Ultras attack.

    Ultras have 100 more health. But ultras are considered armored, so a lot of units get bonus against them, archons arent.

    Its just interesting to me that nobody uses them. Admittedly, colossus and storm negate a bit of their use. But, theyd be a pretty good unit if youve gone DT and now see your enemy has detection. You can suddenly have a splash, high DPS, semi-tank unit without any tech change. I think DT harass to archon may be a tricky little move that could work.

    I think the potential for 7 armor makes Ultras a bit more desirable as damage sinks.

    isnt it 5 armor?

    2 base + 3 upgrade + 2 chitinous plating, right?

    Rend on
  • DisrupterDisrupter Registered User regular
    edited November 2010
    Well archons dont always cost that much gas. They can cost a mere 250 gas. Which is comparitable to other massive units.

    But yeah, the inability for them to actually reach the unit is questionable. They can catch an unupgraded roach off creep. They dont make the best front line unit, no. But you can easily work around that. Blink surround the enemy then move in with your archons.

    Really the only major issue is the marauder. If they allowed archons to be immune to the concussive shells, theyd be viable against terran bio.

    I wish they had a way to get to mutas. Right now mutas just seem too good against toss. Toss has one unit that can catch them, which gets owned in cost-cost measurements and is rather useless against the rest of zergs forces. An archon or two at your expo may act similar to thors though and simply scare the mutas off.

    Im not saying they are an end all be all unit. But they may be a good switch if youve gone DT and they countered with heavy detection. They do need a buff I think. Something to allow them to catch mutas. Maybe an AOE spell that slows the enemy.

    Disrupter on
    616610-1.png
  • Feels Good ManFeels Good Man Registered User regular
    edited November 2010
    oh right I totally forgot DTs could merge in SC2 to make archons


    aaaaaaa

    Feels Good Man on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited November 2010
    basically the best thread title

    Why thank you.


    EDIT: I edited your livestream, Trus.

    The thread is approaching 100 pages. LET OUR FINAL BATTLE BEGIN, DOVER.

    3cl1ps3 on
  • TheStigTheStig Registered User regular
    edited November 2010
    Rend wrote: »
    Ketherial wrote: »
    Heartlash wrote: »
    Disrupter wrote: »
    So, im looking at the numbers. It looks like Archons are a bit better then ultralisks. Or a tleast very comparible. And yet nobody uses archons.

    DPS wise they are even. Except the ultra does signifigantly better against armored while the Archon does a bit better against bio. Head to head, the archon would destroy the Ultra.

    Archons can shoot up.

    Archons get a 1 radius to their attack. Though this is probably not as good as the Ultras attack.

    Ultras have 100 more health. But ultras are considered armored, so a lot of units get bonus against them, archons arent.

    Its just interesting to me that nobody uses them. Admittedly, colossus and storm negate a bit of their use. But, theyd be a pretty good unit if youve gone DT and now see your enemy has detection. You can suddenly have a splash, high DPS, semi-tank unit without any tech change. I think DT harass to archon may be a tricky little move that could work.

    I think the potential for 7 armor makes Ultras a bit more desirable as damage sinks.

    isnt it 5 armor?

    2 base + 3 upgrade + 2 chitinous plating, right?

    I thought they started with 1 armor.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    shouldn't all the units start at 0

    I know it doesn't I'm jus sayin

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • TheStigTheStig Registered User regular
    edited November 2010
    Variable wrote: »
    shouldn't all the units start at 0

    I know it doesn't I'm jus sayin

    no

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Dropping LoadsDropping Loads Registered User regular
    edited November 2010
    More accurately, you pay 100/300 for 2 storms, a ten second wait, and one archon. In most cases you really are better off leaving DTs as DTs, even if they have detection.

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited November 2010
    2 DTs is also much better DPS than 1 archon.

    3cl1ps3 on
  • Beef AvengerBeef Avenger Registered User regular
    edited November 2010
    If there's one thing monobattling taught me, it's that archons suck. Bad

    they aren't even close to cost effective. They're only good as a bailout option after no energy/enemy detection

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2010
    So,I read that discussion about Protoss and Zerg FE a few pages back and I guess I am right to assume that:

    If P scouts Z FE then P should not FE also but instead just go fucking kill Z.

    Is that about right?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Joe KJoe K Registered User regular
    edited November 2010
    Klyka wrote: »
    So,I read that discussion about Protoss and Zerg FE a few pages back and I guess I am right to assume that:

    If P scouts Z FE then P should not FE also but instead just go fucking kill Z.

    Is that about right?

    depends. did he drop 3 spine crawlers to protect his natural? did he actually get a bit of an army after the hatch pop? are there 2 queens there to add to the defense?

    Joe K on
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited November 2010
    Klyka wrote: »
    So,I read that discussion about Protoss and Zerg FE a few pages back and I guess I am right to assume that:

    If P scouts Z FE then P should not FE also but instead just go fucking kill Z.

    Is that about right?

    Yes.

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • RendRend Registered User regular
    edited November 2010
    Joe K wrote: »
    Klyka wrote: »
    So,I read that discussion about Protoss and Zerg FE a few pages back and I guess I am right to assume that:

    If P scouts Z FE then P should not FE also but instead just go fucking kill Z.

    Is that about right?

    depends. did he drop 3 spine crawlers to protect his natural? did he actually get a bit of an army after the hatch pop? are there 2 queens there to add to the defense?

    I'm not saying the fast expand is undefendable, but you can't just expand yourself.

    It is like a jogger trying to catch up to a sprinter. Not only is he already there, but he's going to be faster than you anyway. You need to exploit your advantages, which do NOT include catching up to zerg expansion.

    Rend on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited November 2010
    Even if you can't kill a Zerg FE, pressuring it forces them to make units instead of Drones and slows down their economy.

    3cl1ps3 on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited November 2010
    3clipse wrote: »
    Even if you can't kill a Zerg FE, pressuring it forces them to make units instead of Drones and slows down their economy.
    This is exactly the right answer. If they have defended incorrectly, you outright kill them. If they have defended correctly you threaten them, forcing them to make more units then they'd like to, delaying the amount of time for the hatchery to pay for itself.

    I think Day[9] did a great job showing that in the Socke vs Sen match he analyzed. Steady pressure keeps the inevitable Muta count low.

    Entriech on
  • TheStigTheStig Registered User regular
    edited November 2010
    FE typically means vulnerable queens too, which are so tasty to pick off.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Joe KJoe K Registered User regular
    edited November 2010
    Rend wrote: »
    Joe K wrote: »
    Klyka wrote: »
    So,I read that discussion about Protoss and Zerg FE a few pages back and I guess I am right to assume that:

    If P scouts Z FE then P should not FE also but instead just go fucking kill Z.

    Is that about right?

    depends. did he drop 3 spine crawlers to protect his natural? did he actually get a bit of an army after the hatch pop? are there 2 queens there to add to the defense?

    I'm not saying the fast expand is undefendable, but you can't just expand yourself.

    It is like a jogger trying to catch up to a sprinter. Not only is he already there, but he's going to be faster than you anyway. You need to exploit your advantages, which do NOT include catching up to zerg expansion.

    Why can't you fast expand in response? I've had some success, and Dhal has had much more success with the fast expand as P. If anything, P units and structures require more resources to produce, so you should be looking to double dip as fast as you can.

    -- on edit --

    If you don't kill/cripple the fast expand without expanding yourself, you are now going to behind in unit count, peons and the magic of chrono. I guess that the choice is to keep up with expansions, or try to keep the pressure on effectively.

    Joe K on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited November 2010
    Joe K wrote: »
    Rend wrote: »
    Joe K wrote: »
    Klyka wrote: »
    So,I read that discussion about Protoss and Zerg FE a few pages back and I guess I am right to assume that:

    If P scouts Z FE then P should not FE also but instead just go fucking kill Z.

    Is that about right?

    depends. did he drop 3 spine crawlers to protect his natural? did he actually get a bit of an army after the hatch pop? are there 2 queens there to add to the defense?

    I'm not saying the fast expand is undefendable, but you can't just expand yourself.

    It is like a jogger trying to catch up to a sprinter. Not only is he already there, but he's going to be faster than you anyway. You need to exploit your advantages, which do NOT include catching up to zerg expansion.

    Why can't you fast expand in response? I've had some success, and Dhal has had much more success with the fast expand as P. If anything, P units and structures require more resources to produce, so you should be looking to double dip as fast as you can.
    Generally your build isn't designed to expand at that exact point, so it introduces inefficiency into your play. Also zerg expansions are cheaper, and expanding yourself basically lets your opponent know that "Hey, it's safe to drone" or "Hey, that expansion is a lot harder to defend than their ramp." Larva rounds of drones means their expansion pays off faster than yours, further exacerbating the mineral difference. Or he just makes a few rounds of slings and harasses your building expo, which is almost always in a harder to defend location than your main.

    It's like you completely negate the zerg's risk in fast expanding, and instead open up holes in your own game. It's bad decision making.

    Entriech on
  • RendRend Registered User regular
    edited November 2010
    He began it with a four-gate
    He could do it
    He would play straight
    It wouldn't matter what he scouted
    his opponent
    would be routed
    He passed up the Xel'Naga tower
    but what he saw
    made him cower
    So he retreated back to his base
    and stopped his 4 gate
    it was a disgrace

    Joe K are you okay,
    Joe K are yo okay,
    Are you okay Joe K?

    Joe K are you okay,
    Joe K are you okay,
    Are you okay Joe K?

    Joe K are you okay,
    Joe K are you okay,
    Are you okay Joe K?

    Joe K are you okay,
    Joe K are you okay,
    Are you okay Joe K?

    Joe K are you okay,
    will you tell us that you're okay?
    You tried to catch up to a quick hatch
    but minutes later
    you were dispatched Joe K
    You did not have a defense, so
    when he came, he
    didn't let go,
    And you tried your best to pull through
    but he had too much
    he had killed you

    Joe K are you okay,
    Joe K are you okay,
    Are you okay Joe K?

    Joe K are you okay,
    Joe K are you okay,
    Are you okay Joe K?

    Joe K are you okay,
    Joe K are you okay,
    Are you okay Joe K?

    You've been beat by-
    been GG'd by-
    a poor strategy!

    Rend on
  • McSnugglesMcSnuggles Registered User regular
    edited November 2010
    Oh my god.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2010
    Yeah,it's basically a free pass for drone production.

    If a Zerg goes FE and you scout it,you should harass/attack the shit out of him.

    EDIT: OMG! Reported for awesome and if I could sing I would record this as a video ASAP.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited November 2010
    Rend I love you so much


    edit: reported for awesome.

    3cl1ps3 on
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited November 2010
    shamon.

    tuxkamen on

    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • Feels Good ManFeels Good Man Registered User regular
    edited November 2010
    bahaahaha

    Feels Good Man on
  • RendRend Registered User regular
    edited November 2010
    Joe, the moral of the story is that if you want to fast expand, more power to you. But you can't transform your build into a fast expansion after scouting- then it's a slow expand! You've got to make a plan and stick to it.

    All this "switch strategies as soon as you scout" business is losing you games, if I would hazard a guess.

    Rend on
  • StiltsStilts Registered User regular
    edited November 2010
    Klyka wrote: »
    EDIT: OMG! Reported for awesome and if I could sing I would record this as a video ASAP.

    I'm very tempted to try this.

    The hardest part would be adapting to the slightly different rhythm.

    Stilts on
    IKknkhU.gif
  • MelksterMelkster Registered User regular
    edited November 2010
    Disrupter wrote: »
    So, im looking at the numbers. It looks like Archons are a bit better then ultralisks. Or a tleast very comparible. And yet nobody uses archons.

    DPS wise they are even. Except the ultra does signifigantly better against armored while the Archon does a bit better against bio. Head to head, the archon would destroy the Ultra.

    Archons can shoot up.

    Archons get a 1 radius to their attack. Though this is probably not as good as the Ultras attack.

    Ultras have 100 more health. But ultras are considered armored, so a lot of units get bonus against them, archons arent.

    Its just interesting to me that nobody uses them. Admittedly, colossus and storm negate a bit of their use. But, theyd be a pretty good unit if youve gone DT and now see your enemy has detection. You can suddenly have a splash, high DPS, semi-tank unit without any tech change. I think DT harass to archon may be a tricky little move that could work.

    I use lots of High Templar against Zerg, and when they go ultras, I make lots of Archons. Archons keep the ultras away from the stalkers/colossi/zealots and do lots of damage to them. I'm a big fan.

    Melkster on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited November 2010
    Melkster wrote: »
    I use lots of High Templar against Zerg, and when they go ultras, I make lots of Archons. Archons keep the ultras away from the stalkers/colossi/zealots and do lots of damage to them. I'm a big fan.

    Archons. Protoss' late game forcefields.

    Entriech on
  • RendRend Registered User regular
    edited November 2010
    Stilts wrote: »
    Klyka wrote: »
    EDIT: OMG! Reported for awesome and if I could sing I would record this as a video ASAP.

    I'm very tempted to try this.

    The hardest part would be adapting to the slightly different rhythm.

    Some of the lines require a leading syllable, other than that it should be pretty much identical, I think

    Rend on
  • StiltsStilts Registered User regular
    edited November 2010
    Rend wrote: »
    Stilts wrote: »
    Klyka wrote: »
    EDIT: OMG! Reported for awesome and if I could sing I would record this as a video ASAP.

    I'm very tempted to try this.

    The hardest part would be adapting to the slightly different rhythm.

    Some of the lines require a leading syllable, other than that it should be pretty much identical, I think

    Yeah, I'll need to start a few lines earlier than Jackson does. With a little practice it shouldn't be too hard.

    Though "Joe K are you okay" was a hell of a tongue twister when I first tried it.

    Stilts on
    IKknkhU.gif
Sign In or Register to comment.