Yeah so still loving Swank. Swank is still so much fun even if you are completely useless late game for damage. But between laser bird, nevermore, and rylais off your alt it is pretty useful for some control.
Mazzyx on
0
Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
edited November 2010
when i run a tank/AP cho (RoA, rylais, armor), it turns out that the ruptures are next to impossible to snipe with in team-fights and he does negligible damage (except for poaching somone with his ult occasionally). he turns into a less-useful garen. full-on tank cho is even worse, since he doesn't even have the damage bonus on feast/ rupture for minor threat.
i really want a dps chogath to work, since it seems like it would let him contribute late-game. but i can't seem to figure out how to build it right.
like, atma's seems like a good choice because once you feast cho up he has something like 3000 hp late-game. nashor's seems like a decent synergy because it gives CDR on his feast and good AS. the vorpal spikes have terrible AP ratios (0.2) but give 60 magic damage per swing and work well with increased AS.
i guess the idea is to build attack damage and attack speed with some survivability thrown in, but i can't seem to work out a good order. any recommendations?
Swank just needs a DFG to be useful late game. Then his volley spells pretty much turns a fight into a 4v5 while he's throwing birds at people. Riot needs to stop being pansies and give each caster a 1:1 ap ratio ability. Put it on swain laser bird and he'd be frickin sweet.
Minerva_SC on
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited November 2010
Hum
Well, I mean, the only reason to take Cho is to be fat and have a max cdr Silence to screw the entire enemy team
If you can't hit with that and you can't hit with Ruptures even in a team fight
So just philosopoppied, over doubled the gold intake of the other poppy, had 3 more kills, and yet my team wouldnt stop bitching about how terrible i am and how much better the other poppy was despite the fact that i was wrecking the other team...i hate people
What does this even mean?
like, locket poppy? or what?
Sokpuppet on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited November 2010
Great games guys. Also, sorry about the Rammus-induced rage Mazzy
Yeah so still loving Swank. Swank is still so much fun even if you are completely useless late game for damage. But between laser bird, nevermore, and rylais off your alt it is pretty useful for some control.
you weren't doing negligable damage with swain in that last match there at the end. you just weren't bursting. you made my kayle pop her ult pretty much every team-fight with your stupid drains. i even specced out a FoN and was working to a guardians mostly because of you.
actually what was kind of interesting that game is that no one on either team had any burst damage late-game to speak of. the team fights were kind of fun for that reason i thought.
Irond Will on
0
Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
Well, I mean, the only reason to take Cho is to be fat and have a max cdr Silence to screw the entire enemy team
If you can't hit with that and you can't hit with Ruptures even in a team fight
Don't play Cho
i can hit wit the ruptures once the fight is engaged - they're esp good to stretch a little more out of someone's bind or stun or slow. i just can't snipe someone who's not already engaged with them after the laning phase. they are worthless for initiation because no one is dumb enough to stand still before a team-fight.
but in the team-fight proper, neither ability is on a low enough CD and the AP scaled badly enough that cho feels kind of worthless outside of the utility of a very short silence and a pop.
so basically what i'm saying is that it doesn't seem worth it to spec Cho as AP, and maybe DPS would make him more worthwhile.
So just philosopoppied, over doubled the gold intake of the other poppy, had 3 more kills, and yet my team wouldnt stop bitching about how terrible i am and how much better the other poppy was despite the fact that i was wrecking the other team...i hate people
What does this even mean?
like, locket poppy? or what?
Philosopher stones, then as you get money you replace them 2 at a time and get fat quicker then poppy usually does
Well, I mean, the only reason to take Cho is to be fat and have a max cdr Silence to screw the entire enemy team
If you can't hit with that and you can't hit with Ruptures even in a team fight
Don't play Cho
i can hit wit the ruptures once the fight is engaged - they're esp good to stretch a little more out of someone's bind or stun or slow. i just can't snipe someone who's not already engaged with them after the laning phase. they are worthless for initiation because no one is dumb enough to stand still before a team-fight.
but in the team-fight proper, neither ability is on a low enough CD and the AP scaled badly enough that cho feels kind of worthless outside of the utility of a very short silence and a pop.
so basically what i'm saying is that it doesn't seem worth it to spec Cho as AP, and maybe DPS would make him more worthwhile.
But, Will, none of Cho's stuff scales with AD other than his auto-attacks, and trying to make Cho is a Vorpal Spike spammer is going to be really tough because you have no way to quickly close distance with an enemy (aside from taking Flash).
Well, I mean, the only reason to take Cho is to be fat and have a max cdr Silence to screw the entire enemy team
If you can't hit with that and you can't hit with Ruptures even in a team fight
Don't play Cho
i can hit wit the ruptures once the fight is engaged - they're esp good to stretch a little more out of someone's bind or stun or slow. i just can't snipe someone who's not already engaged with them after the laning phase. they are worthless for initiation because no one is dumb enough to stand still before a team-fight.
but in the team-fight proper, neither ability is on a low enough CD and the AP scaled badly enough that cho feels kind of worthless outside of the utility of a very short silence and a pop.
so basically what i'm saying is that it doesn't seem worth it to spec Cho as AP, and maybe DPS would make him more worthwhile.
But, Will, none of Cho's stuff scales with AD other than his auto-attacks, and trying to make Cho is a Vorpal Spike spammer is going to be really tough because you have no way to quickly close distance with an enemy (aside from taking Flash).
that is true and i was ran into that a fair amount. all that attack damage and attack speed and i couldn't generally close the ground in a team-fight unless our initiation worked out just right and i was able to chain a rupture and scuttle in. if i could get in the middle of the action, dps cho was decent, but it was hard to wade in there without getting either focused down or fled from.
it kind of begs the question of what other melee dps champs do. do they all have some sort of charge/ stun?
Irond Will on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited November 2010
Almost all good melee carries have a way to close distance.
Yi has alpha strike and is unsnarable plus super speed, brolaf is unstoppable + spammable ranged snare, trynd has spin plus YELLLLLL, etc.
surrealitycheck on
0
Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
edited November 2010
depressing
i want a cho who can do something useful late-game
Hey, you know that giant drill tank at the end of The Incredibles? The next champ should be a Yordle driving that. He/she passively gain health as you stack movement speed on them and armor as you stack dodge.
Ulti will let them instantly tunnel them and a whole ganksquad near them to any bush anywhere.
You can buy tier 1 if you feel the need since they're so cheap, but it's best to just save up for tier 3 and skip tier 2. Least that seems to the common opinion.
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
You can buy tier 1 if you feel the need since they're so cheap, but it's best to just save up for tier 3 and skip tier 2. Least that seems to the common opinion.
I agree with this. Plus it makes you a better player to be runeless while playing against people with runes; you have to be smarter/more skilled to win.
Thanks for randomly dropping some "please come back" money into my otherwise-dormant phone, as it is easily if inefficiently converted into Riot Points.
Thanks for randomly dropping some "please come back" money into my otherwise-dormant phone, as it is easily if inefficiently converted into Riot Points.
Much obliged,
<Zoelef>
Your former mobile provider bought you spaceman Teemo as an early Christmas gift?
I always end up dying so much when I play Shen. I don't know. I guess that means they're focusing me a lot in teamfights so that's good in a way (more that they're bad than I'm good) but I feel like I'm getting melted too fast. Need to do some mathcrafting, usually against a balanced team I'm HoG -> Aegis -> Randuin's -> FoN with Merc Treads mixed in there and maybe an early Negatron if I'm getting magic'd pretty hard.
But yeah, I melt fast. I feel like I probably need to get more HP and less resists but I'm not sure.
Edit: Hmm. Here's some alternative Shen builds I'm looking at, right around 7500g give or take a couple hundred:
#1:
Warmog's
Thornmail
FoN
=
920-1370hp, 100 armor, 76 MR, movespeed, massive health regen, physical damage return
#2:
Aegis
Randuin's
Banshee's Veil
=
1020hp, 120 armor, 96 MR, aura, CDR, one spell blocked every 30s, active AoE slow, passive slow on hit
First glance the Warmog build, assuming you get Warmog maxed out, looks like it might be a little tankier (don't underestimate the health regen which probably adds another 100hp at least in a fight + heals poke damage) but it has a lot less utility. Chose FoN for that one because it synergizes so nicely with Warmog's. The second build is a lot more focused on helping the team with the aura, AoE slow, and CDR for extra taunts.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
armor and mr is better then hp. I tend to rush aegis, get merc tread, then either negatron or start on randuins depending on whose doing the most damage. Basically, go into team fight, taunt bitches off your carries so they can hopefully melt them fast enough before you die.
So Sheen is good on Shen? I heard someone tried malady and it worked, but I tried that in a couple games and I just felt like it would've been better grabbing more tanky items. Just depends on what kind of game you're having I guess.
That depends how much HP, armor, and MR you have. There are different breakeven points depending on your stats I believe. I feel like when I'm in late game and I have less than 3000hp as a tank something is wrong. I don't know.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
0
CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited November 2010
It's pretty hard to get over 3000 HP and near 200 armor/resist at the same time
Posts
i really want a dps chogath to work, since it seems like it would let him contribute late-game. but i can't seem to figure out how to build it right.
like, atma's seems like a good choice because once you feast cho up he has something like 3000 hp late-game. nashor's seems like a decent synergy because it gives CDR on his feast and good AS. the vorpal spikes have terrible AP ratios (0.2) but give 60 magic damage per swing and work well with increased AS.
i guess the idea is to build attack damage and attack speed with some survivability thrown in, but i can't seem to work out a good order. any recommendations?
I'm dead serious."
Well, I mean, the only reason to take Cho is to be fat and have a max cdr Silence to screw the entire enemy team
If you can't hit with that and you can't hit with Ruptures even in a team fight
Don't play Cho
What does this even mean?
like, locket poppy? or what?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
you weren't doing negligable damage with swain in that last match there at the end. you just weren't bursting. you made my kayle pop her ult pretty much every team-fight with your stupid drains. i even specced out a FoN and was working to a guardians mostly because of you.
actually what was kind of interesting that game is that no one on either team had any burst damage late-game to speak of. the team fights were kind of fun for that reason i thought.
i can hit wit the ruptures once the fight is engaged - they're esp good to stretch a little more out of someone's bind or stun or slow. i just can't snipe someone who's not already engaged with them after the laning phase. they are worthless for initiation because no one is dumb enough to stand still before a team-fight.
but in the team-fight proper, neither ability is on a low enough CD and the AP scaled badly enough that cho feels kind of worthless outside of the utility of a very short silence and a pop.
so basically what i'm saying is that it doesn't seem worth it to spec Cho as AP, and maybe DPS would make him more worthwhile.
Philosopher stones, then as you get money you replace them 2 at a time and get fat quicker then poppy usually does
But, Will, none of Cho's stuff scales with AD other than his auto-attacks, and trying to make Cho is a Vorpal Spike spammer is going to be really tough because you have no way to quickly close distance with an enemy (aside from taking Flash).
Shaco, Teemo, Twitch, Yi and Al.
Game was not fucking fun to play at all.
Is there a point in time in during the game when the person jungling GETS THE FUCK OUT OF THE FUCKING JUNGLE?!
that is why i kind of hate having a jungler on your team
like, if your 1v2 is going fine then great! everyone gets extra levels!
but if you're getting rolled in your 2v1 and ask for help they're like "fuck off i'm jungling"
that is true and i was ran into that a fair amount. all that attack damage and attack speed and i couldn't generally close the ground in a team-fight unless our initiation worked out just right and i was able to chain a rupture and scuttle in. if i could get in the middle of the action, dps cho was decent, but it was hard to wade in there without getting either focused down or fled from.
it kind of begs the question of what other melee dps champs do. do they all have some sort of charge/ stun?
Yi has alpha strike and is unsnarable plus super speed, brolaf is unstoppable + spammable ranged snare, trynd has spin plus YELLLLLL, etc.
i want a cho who can do something useful late-game
boo
i don't think that is how guns work
edit: stupid rotating sig
also stupid perverse japanimations
Hey, shut up. I like my perverse japanimations.
Pantheon has a global. Um. I can't think of another melee carry who has a global.
I guess Highlander can count, since it usually amounts to all the champs on the globe getting cut.
and the gengars who are guiding me" -- W.S. Merwin
Ulti will let them instantly tunnel them and a whole ganksquad near them to any bush anywhere.
the bit at :50 is hilarious
those poor scrubs
I agree with this. Plus it makes you a better player to be runeless while playing against people with runes; you have to be smarter/more skilled to win.
Spin, drop, spin, drop
Demacia's coming, you just can't stop
Spin, drop, spin, drop
Demacia's coming, ready or not
Lock in your characters and let me explain
The tale of a man who's caused so much pain
Demacia is the place he was raised
If you listen to me you'll be quite amazed
To learn why he's the king of the Rift
The enemy, they're all scared stiff
The heart of a team on mid lane pushes
The reason your foes stay out of the bushes.
Raping faces with her is fun.
Garen lets her know it's the end of line
Kassadin tries to slip away
Garen shows him that's he's here to stay
Blitzkrank's grab puts champs in their place
All he gets from Garen is a sword to the face
Zilean's here and he's ready to rock
Garen's ready to punch his clock
WhiteShark, I'm afraid I couldn't tell through my headphones - are you a gentleman or a lady?
His scarf
is long
His sword
is large
i will never post it but i hum while playing and silent on vent
come on
and no way in hell i'm actually recording it
Thanks for randomly dropping some "please come back" money into my otherwise-dormant phone, as it is easily if inefficiently converted into Riot Points.
Much obliged,
<Zoelef>
Your former mobile provider bought you spaceman Teemo as an early Christmas gift?
How thoughtful of them.
But yeah, I melt fast. I feel like I probably need to get more HP and less resists but I'm not sure.
Edit: Hmm. Here's some alternative Shen builds I'm looking at, right around 7500g give or take a couple hundred:
#1:
Warmog's
Thornmail
FoN
=
920-1370hp, 100 armor, 76 MR, movespeed, massive health regen, physical damage return
#2:
Aegis
Randuin's
Banshee's Veil
=
1020hp, 120 armor, 96 MR, aura, CDR, one spell blocked every 30s, active AoE slow, passive slow on hit
First glance the Warmog build, assuming you get Warmog maxed out, looks like it might be a little tankier (don't underestimate the health regen which probably adds another 100hp at least in a fight + heals poke damage) but it has a lot less utility. Chose FoN for that one because it synergizes so nicely with Warmog's. The second build is a lot more focused on helping the team with the aura, AoE slow, and CDR for extra taunts.
So Sheen is good on Shen? I heard someone tried malady and it worked, but I tried that in a couple games and I just felt like it would've been better grabbing more tanky items. Just depends on what kind of game you're having I guess.
That depends how much HP, armor, and MR you have. There are different breakeven points depending on your stats I believe. I feel like when I'm in late game and I have less than 3000hp as a tank something is wrong. I don't know.
I prefer having 200 armor/resist