21 in util or 21 in def always felt like a better choice to me as WW or really any character with the exception of AD ranged carries
I really notice not having the extra 6% speed when I use a different mastery build. I played a tanky Xin with 9/21/0 last night and I was frustrated with how slow I moved. It took me forever to get around the map to the point where my team was either dead or had killed their team by the time I showed up.
I think I'm going to try 9/0/21 and 0/9/21 with him and see how that goes.
what point is so magnificent in utility that you're not getting the +5% boners damage?
e: the extra 15% neutral buff duration??
21 Offense is +5% base damage, doesn't increase most of your shit. It's lame. Also, ASpd runes are solid on Wick, so are Dodge, Armor, MP5, CDR, Flat Health (early tower divin'), ArPen, MPen, whatever. WW is a strong enough character that can get by with whatever bullshit you want.
But the guy is looking for advice to max out his skill ceiling, wherein 9/0/21 or 0/21/9 or even 0/9/21 are all pretty nice for WW.
From the varied responses, it just goes to show EVERYTHING is nice on Warwick.
I mean, literally, every possible mastery build you want to try is good.
As long as you get the exp bonus from utility.
That's all you really need.
So, 21/0/9, 9/0/21, 1/20/9, 20/0/10, it all matters exactly what you want to do. Super damage warwick? May as well tap that offensive tree. Tanky warwick(bestwick, I'll try defensive tree)
TracerBullet on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Every so often I decide to stray from my normal champ (Tristana) and try my hand at jungling with Warwick. I've read some guides to get the gist of it, but they're all so over the place that I'm not sure what's right and what's wrong. Some say I should use ArP runes and others MgP. I've tried both and I didn't really see much difference.
Jungling is hella fun but I know I could be doing much better. How should I have my masteries set? I know to start with cloth armor and build it into a razor's asap, but that's about it. How do I wtfpwn noobs? It seems that when I use duress, people are still able to get away. I need to remedy that so my ganking is much more effective.
Blue--wolves---wraiths---lizard--golems---dragon. All in one go.
Edit: Yell at your team for doing ANYTHING fucking retarded before you get dragon. Like, seriously, go, "Hey,guys, don't do anything stupid for 5 minutes FIVE MINUTES!"
Nothing is more frustrating as warwick than not being able to get your dragon as soon as possible.
Are you able to do dragon before pilling once to get the first razor? I'm only 24, mind you so I don't yet have full runes.
Yeah, anything is *viable*. But not everything is *efficient*.
Like, I'm ambidextrous, but my handwriting is better with my left hand. Will I use my right hand to write just because it's a viable option, or will I use my left hand since it's the more efficient option?
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Every so often I decide to stray from my normal champ (Tristana) and try my hand at jungling with Warwick. I've read some guides to get the gist of it, but they're all so over the place that I'm not sure what's right and what's wrong. Some say I should use ArP runes and others MgP. I've tried both and I didn't really see much difference.
Jungling is hella fun but I know I could be doing much better. How should I have my masteries set? I know to start with cloth armor and build it into a razor's asap, but that's about it. How do I wtfpwn noobs? It seems that when I use duress, people are still able to get away. I need to remedy that so my ganking is much more effective.
Blue--wolves---wraiths---lizard--golems---dragon. All in one go.
Edit: Yell at your team for doing ANYTHING fucking retarded before you get dragon. Like, seriously, go, "Hey,guys, don't do anything stupid for 5 minutes FIVE MINUTES!"
Nothing is more frustrating as warwick than not being able to get your dragon as soon as possible.
Are you able to do dragon before pilling once to get the first razor? I'm only 24, mind you so I don't yet have full runes.
Yes, I never pill before getting dragon. I go to dragon immediately after getting double golems, I don't even hesitate, I'm just like "K, dragon time" You don't need the razors for it.
You just wanna run in, hit him, hit w, pop a health potion, and then use q and w whenever they are up, and smack him with smite.
Here's a question. Would I be an idiot for running 10/0/20 on Warwick?
Also I played my first 3 vs 3 this morning
It was horrible.
Why the extra point in offense? If you aren't going to invest more points, what could you possibly need after the 15% magic pen one that you're only spending one point on?
TracerBullet on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Here's a question. Would I be an idiot for running 10/0/20 on Warwick?
Also I played my first 3 vs 3 this morning
It was horrible.
Why the extra point in offense? If you aren't going to invest more points, what could you possibly need after the 15% magic pen one that you're only spending one point on?
In what situations is it worth it to have the 21st point in Utility for the CDR bonus to summoner's spells? I assume it must be that game-changing for certain spells.
So close to being able to afford a second health quint.
Which reminds me. Why are their T1 quints at all? You don't unlock them until lvl 10, at which point you can buy T2 quints.
Since it's best to get T1 runes and replace them with T3, since T1 runes are dirt cheap and T2 runes aren't worth the cost considering you'll be upgrading them eventually.
In what situations is it worth it to have the 21st point in Utility for the CDR bonus to summoner's spells? I assume it must be that game-changing for certain spells.
Anything to make Flash come up earlier is pretty boss, also if you're running Clairvoyance it's only like a little over a 30 sec cooldown fully specced. This basically completely denies the enemy the bushes while laning, and means it's almost always up when you need it during team fights.
For a squishy support both of those spells are pretty great, also having Clarity come up quicker if you take it can keep you in a lane longer.
Getting Client / Server mismatch error when trying to join a game after character selection. They only solution I've found in the forums is to reinstall.
The 21 point mastery in Utility is hands down the best mastery point in the game. The majority of the time you'll be wanting to rock it, unless you're an AD carry.
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
In what situations is it worth it to have the 21st point in Utility for the CDR bonus to summoner's spells? I assume it must be that game-changing for certain spells.
In what situations is it worth it to have the 21st point in Utility for the CDR bonus to summoner's spells? I assume it must be that game-changing for certain spells.
Are you investing heavily into utility?
Do you use flash?
Honestly, it's great for ALL summoner spells. If you're heavily invested in utility anyway, it doesn't matter what spells you're using.
In what situations is it worth it to have the 21st point in Utility for the CDR bonus to summoner's spells? I assume it must be that game-changing for certain spells.
Are you investing heavily into utility?
Do you use flash?
Honestly, it's great for ALL summoner spells. If you're heavily invested in utility anyway, it doesn't matter what spells you're using.
Hell, there isn't a SINGLE character faster summoner spells isn't better on.
It just matters whether or not your character goes into utility. Like, Kennen would have no business going 21 into utility.
Well, I'm mainly asking because of my prior questions about WW. Utility spec helps him lots, but does deep Utility help him? 15% CDR on Smite and.... ghost? Cleanse? Doesn't seem worth it, really.
Except for a few weird circumstances, if you're a caster you'll probably want to get 21 points in utility since it has the best caster masteries that are far down any tree (though of course the best caster mastery period is the 15% magic penetration in offense).
I personally would go 9/0/21 for Kennen, but I don't main him so obviously your opinion is based more on empirical evidence. You can easily go 21 into util and not touch anything regarding mana except for the tier 1 hp/mana regen mastery.
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
In what situations is it worth it to have the 21st point in Utility for the CDR bonus to summoner's spells? I assume it must be that game-changing for certain spells.
Are you investing heavily into utility?
Do you use flash?
Honestly, it's great for ALL summoner spells. If you're heavily invested in utility anyway, it doesn't matter what spells you're using.
Hell, there isn't a SINGLE character faster summoner spells isn't better on.
It just matters whether or not your character goes into utility. Like, Kennen would have no business going 21 into utility.
Well, I'm mainly asking because of my prior questions about WW. Utility spec helps him lots, but does deep Utility help him? 15% CDR on Smite and.... ghost? Cleanse? Doesn't seem worth it, really.
Well, the faster you can ghost the easier it is to catch people, chase people. Or if you run with exhaust or ignite on him, it works well.
Summoner spells are crazy powerful, and having them ASAP is always great.
With warwick, i either go exhaust/smite, or ghost/smite.
Want to chase down that carry? Ghost makes it easier, want to have a super easier way to off that AD character with little-to-no danger? The more often you have exhaust the better.
I personally would go 9/0/21 for Kennen, but I don't main him so obviously your opinion is based more on empirical evidence. You can easily go 21 into util and not touch anything regarding mana except for the tier 1 hp/mana regen mastery.
Eddy, you're a great player and I am going to truly relish this opportunity to teach you something.
There is only 1 proper Kennen mastery build.
9/21/0
Why? Kennen is not a carry, he's support damage, and CC. People LOVE to focus Kennen, for obvious reasons.
Kennen needs 3 or 4 items for all his damage needs: Rylais, Boots, Zhonya's, Abyssal, everything else is gravy.
When I get my Abyssal, Rylais, boots, and zhonyas, I like to go defensive items, aegis, guardians, randuins, FON, they're all great, more survivability, become an unkillable stunning machine.
Except you cannot always get to a point in a game where you can afford these phenomenally expensive items.
Hence the 9/21/0 mastery build. Higher resistances, more survivability.
Also, and I'm going to say this a thousand times, people who get flash or ghost on Kennen are stupid and don't know what they're doing.
Exhaust/Ignite all the way.
Edit: And here's why flash/ghost on Kennen is stupid. Some mgiht like to go "BUT I CAN ALWAYS GET THEM IN MY ULTIMATE!!!" When the truth is, it means you're going in at the wrong time. Rylai's is Kennen's quintessential item, and if you're good at hitting skillshots, NO ONE can escape from Kennen.
Lightning Rush allows you to pass through minions, and, with boots 2, increases your movement speed to 610 for its duration, enough of a sprint to get out of range of anyone, and with Shuriken, and rylais, you can keep people slowed, build up your Marks of the Storm, and get your stun off.
Hence the exhaust/ignite. Exhaust solves the problem of those annoyingly powerful AD carries, Kog'maw and twitch, yi event, warwick, whoever. Makes it so you have no fear as Kennen, and ignite is just gravy, more damage.
Rylai's is Kennen's quintessential item, and if you're good at hitting skillshots, NO ONE can escape from Kennen.
Kassadin, Shaco, Akali, Nidalee, Vlad, Corki say hi.
bigwah on
LoL Tribunal:
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
Posts
I really notice not having the extra 6% speed when I use a different mastery build. I played a tanky Xin with 9/21/0 last night and I was frustrated with how slow I moved. It took me forever to get around the map to the point where my team was either dead or had killed their team by the time I showed up.
I think I'm going to try 9/0/21 and 0/9/21 with him and see how that goes.
edit: Directed to Spaceman
and the gengars who are guiding me" -- W.S. Merwin
21 Offense is +5% base damage, doesn't increase most of your shit. It's lame. Also, ASpd runes are solid on Wick, so are Dodge, Armor, MP5, CDR, Flat Health (early tower divin'), ArPen, MPen, whatever. WW is a strong enough character that can get by with whatever bullshit you want.
1/19/10 Masteries are the coolest btw
about junglestix, for runes i got mpen/clarity/flat CDR/fort, i'm not sure if i could do better for my seals though? thoughts?
0/0/0, and no runes.
Like...you right click stuff, press W, and you're good.
j/k
but i always go into battle with the wrong masteries it seems
and the gengars who are guiding me" -- W.S. Merwin
From the varied responses, it just goes to show EVERYTHING is nice on Warwick.
I mean, literally, every possible mastery build you want to try is good.
As long as you get the exp bonus from utility.
That's all you really need.
So, 21/0/9, 9/0/21, 1/20/9, 20/0/10, it all matters exactly what you want to do. Super damage warwick? May as well tap that offensive tree. Tanky warwick(bestwick, I'll try defensive tree)
I also start with Sword + 1 HP Pot too.
// Switch: SW-5306-0651-6424 //
Are you able to do dragon before pilling once to get the first razor? I'm only 24, mind you so I don't yet have full runes.
Don't listen to Zen.
He isn't smart.
All he does is carry teams and hand out good advice.
I'm partial to 16/0/14 for Meditation, Improved Flash, and all of the non-crit Offense masteries
Like, I'm ambidextrous, but my handwriting is better with my left hand. Will I use my right hand to write just because it's a viable option, or will I use my left hand since it's the more efficient option?
and the gengars who are guiding me" -- W.S. Merwin
Yes, I never pill before getting dragon. I go to dragon immediately after getting double golems, I don't even hesitate, I'm just like "K, dragon time" You don't need the razors for it.
You just wanna run in, hit him, hit w, pop a health potion, and then use q and w whenever they are up, and smack him with smite.
Also I played my first 3 vs 3 this morning
It was horrible.
i remember like a week ago you invited me to a game with you and three other level 30s and i backed out because i was a coward
i am not afraid anymore!
i believe in me!
Why the extra point in offense? If you aren't going to invest more points, what could you possibly need after the 15% magic pen one that you're only spending one point on?
I really like all the support and the improved runspeed
Which reminds me. Why are their T1 quints at all? You don't unlock them until lvl 10, at which point you can buy T2 quints.
The harder the rain, honey, the sweeter the sun.
Sorry, I meant to say 9/0/21. Mistyped.
Since it's best to get T1 runes and replace them with T3, since T1 runes are dirt cheap and T2 runes aren't worth the cost considering you'll be upgrading them eventually.
Anything to make Flash come up earlier is pretty boss, also if you're running Clairvoyance it's only like a little over a 30 sec cooldown fully specced. This basically completely denies the enemy the bushes while laning, and means it's almost always up when you need it during team fights.
For a squishy support both of those spells are pretty great, also having Clarity come up quicker if you take it can keep you in a lane longer.
and the gengars who are guiding me" -- W.S. Merwin
That's what I was thinking.
Are you investing heavily into utility?
Do you use flash?
Honestly, it's great for ALL summoner spells. If you're heavily invested in utility anyway, it doesn't matter what spells you're using.
15% faster heal? 15% faster flash? Teleport? Exhaust? Ignite? Revive?
Hell, there isn't a SINGLE character faster summoner spells isn't better on.
It just matters whether or not your character goes into utility. Like, Kennen would have no business going 21 into utility.
there's a yi skin on sale?
Well, I'm mainly asking because of my prior questions about WW. Utility spec helps him lots, but does deep Utility help him? 15% CDR on Smite and.... ghost? Cleanse? Doesn't seem worth it, really.
and the gengars who are guiding me" -- W.S. Merwin
Well, the faster you can ghost the easier it is to catch people, chase people. Or if you run with exhaust or ignite on him, it works well.
Summoner spells are crazy powerful, and having them ASAP is always great.
With warwick, i either go exhaust/smite, or ghost/smite.
Want to chase down that carry? Ghost makes it easier, want to have a super easier way to off that AD character with little-to-no danger? The more often you have exhaust the better.
Eddy, you're a great player and I am going to truly relish this opportunity to teach you something.
There is only 1 proper Kennen mastery build.
9/21/0
Why? Kennen is not a carry, he's support damage, and CC. People LOVE to focus Kennen, for obvious reasons.
Kennen needs 3 or 4 items for all his damage needs: Rylais, Boots, Zhonya's, Abyssal, everything else is gravy.
When I get my Abyssal, Rylais, boots, and zhonyas, I like to go defensive items, aegis, guardians, randuins, FON, they're all great, more survivability, become an unkillable stunning machine.
Except you cannot always get to a point in a game where you can afford these phenomenally expensive items.
Hence the 9/21/0 mastery build. Higher resistances, more survivability.
Also, and I'm going to say this a thousand times, people who get flash or ghost on Kennen are stupid and don't know what they're doing.
Exhaust/Ignite all the way.
Edit: And here's why flash/ghost on Kennen is stupid. Some mgiht like to go "BUT I CAN ALWAYS GET THEM IN MY ULTIMATE!!!" When the truth is, it means you're going in at the wrong time. Rylai's is Kennen's quintessential item, and if you're good at hitting skillshots, NO ONE can escape from Kennen.
Lightning Rush allows you to pass through minions, and, with boots 2, increases your movement speed to 610 for its duration, enough of a sprint to get out of range of anyone, and with Shuriken, and rylais, you can keep people slowed, build up your Marks of the Storm, and get your stun off.
Hence the exhaust/ignite. Exhaust solves the problem of those annoyingly powerful AD carries, Kog'maw and twitch, yi event, warwick, whoever. Makes it so you have no fear as Kennen, and ignite is just gravy, more damage.
http://www.leagueoflegends.com/board/showthread.php?p=4193743#post4193743
everyone always looks at me funny when i go wriggles -> sotd
but then the murderin's happen.
oh neat
I'll probably just get ionia and/or chosen though
but yeah, good stuff. Haven't seen you play Kennen recently btw
and the gengars who are guiding me" -- W.S. Merwin
Kassadin, Shaco, Akali, Nidalee, Vlad, Corki say hi.
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."