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I recently started DMing for a group of friends. They're having a lot of fun so far and to thank me for putting the time and effort into designing the game they've decided to sew me a dungeon master bag. Now, the tailor in the group has asked me to draw up a bag with all the features so he can get to making it. What kind of features do you guys wish you could have when lugging around the books and supplies to run a successful campaign?
This depends to some extent on what gaming accessories you have or are thinking about getting. Some examples:
- If you use a (roll-up) battle mat, it's probably too long to fit in the bag itself, so having a couple belt loops or something to run it through so it can be secured to the outside would be neat.
- A set of miniatures will generally take up an entire (well-padded) bag by itself, so you probably don't need to worry about making room for them in this one.
- If you have a lot of dice, some easy-to access pouches for each of the types (d4, d6, etc.) would be neato.
- A thin paper-sized internal compartment for secret materials (campaign notes and the like) would come in handy if you like to let your players rummage their character sheets and such for themselves but don't want them accidentally grabbing That Which Cannot Be Unseen.
Make sure it's really strong- books get very heavy very quickly.
The loops for a roll up playmat is a nifty idea... velcro maybe?
Loops/pouch for pencils
If you use a laptop, a divided/padded place would be good for it
Make sure it's really strong- books get very heavy very quickly.
The loops for a roll up playmat is a nifty idea... velcro maybe?
Loops/pouch for pencils
If you use a laptop, a divided/padded place would be good for it
Only problem with pencils is that all the pointy bits tend to put a lot of wear on the bag, so I'd actually recommend just using a cheap pencil bag from your local back-to-school sale and putting that inside your one-of-a-kind-awesomesauce DM bag.
You need good strong shoulder straps for books; the choice of messenger bag or backpack is up to you, though.
Posts
- If you use a (roll-up) battle mat, it's probably too long to fit in the bag itself, so having a couple belt loops or something to run it through so it can be secured to the outside would be neat.
- A set of miniatures will generally take up an entire (well-padded) bag by itself, so you probably don't need to worry about making room for them in this one.
- If you have a lot of dice, some easy-to access pouches for each of the types (d4, d6, etc.) would be neato.
- A thin paper-sized internal compartment for secret materials (campaign notes and the like) would come in handy if you like to let your players rummage their character sheets and such for themselves but don't want them accidentally grabbing That Which Cannot Be Unseen.
The loops for a roll up playmat is a nifty idea... velcro maybe?
Loops/pouch for pencils
If you use a laptop, a divided/padded place would be good for it
Only problem with pencils is that all the pointy bits tend to put a lot of wear on the bag, so I'd actually recommend just using a cheap pencil bag from your local back-to-school sale and putting that inside your one-of-a-kind-awesomesauce DM bag.
You need good strong shoulder straps for books; the choice of messenger bag or backpack is up to you, though.
You need a separate, smaller container for dice ofcource.
Don't forge the DM screen.
-Current W.I.P.