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[TF2]

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Posts

  • ShadowofVTShadowofVT Robot Overlord Boston, MARegistered User regular
    edited December 2010
    Did I really just have to go to the THIRD page of posts to find this thread? I guess that means no one is playing right now.

    ShadowofVT on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited December 2010
    ShadowofVT wrote: »
    Did I really just have to go to the THIRD page of posts to find this thread? I guess that means no one is playing right now.

    We need a good dose of prophunt to get mans to play, imo.

    ebotastic on
    Please, call me ebo.
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited December 2010
    So I tried a dodgeball server for the first time a day or two ago. Fantastic.

    TrippyJing on
    b1ehrMM.gif
  • KupiKupi Registered User regular
    edited December 2010
    You know, the PA TF2 community may have reached the point where it's no longer tenable to simply throw a post at the forums and expect it to turn into a 24-man game. Who'd be up for establishing a dedicated game night where we all get together and shoot mans and/or gather hats?

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited December 2010
    Kupi wrote: »
    You know, the PA TF2 community may have reached the point where it's no longer tenable to simply throw a post at the forums and expect it to turn into a 24-man game. Who'd be up for establishing a dedicated game night where we all get together and shoot mans and/or gather hats?

    We had between 20 and 24 people earlier with some good back and forth games on Fastlane just a couple of hours ago.

    But I'm sticking to my guns that one of the servers needs prophunt. It's been around 6 months since we played. I even went and dug out a post on prophunt theory.
    ebotastic wrote:
    guide to making prophunt map

    1) verticality

    2) randomization

    3) multiple settings for maximum propage

    4) medium size

    5) trees
    TrippyJing wrote:
    6) ledges
    I was thinking more along the lines of anticipating how the pyros act and designing the map accordingly. Like having a mix of open, less densely propulated areas for props to hide in the open and closed, more densely propulated areas for small props to find sanctuary. I know it's common sense, but even common sense things get overlooked.

    And little tricks, like making certain props themselves non-collision, replacing the collision with player-clips but with voids so scouts can duck inside of them. The best ones for these I think would be the three-pipe-pyramids.

    Kupi had the idea of turning that around and giving the props scout-sized 'hit-boxes' so the pyros could run inside the props and would flame them thinking they were scouts.

    Also, I was wondering if the scout-props could have their shadows turned on or off, or if that was a function of what props were selected.

    I was thinking more about what makes a prop hunt map good.

    A good prop hunt map should challenge both sides, the pyros and the scouts, into thinking creatively and cunningly. Randomizing props can help with this, but that can't be the extent of that, can it? Should the props be allowed to land on every windowsill and ledge, assuming they're both used sparingly, they can get to?

    Time limits are important to maps, too. The amount of time on a map should reflect how big/densely propulated it is. (I won't stop using that word, Mitchell!) The ravine map is a good example of this, 3 minutes to hide in that tiny area with very few props makes it extremely hard for the props.

    But to get back to specifics, good maps will take the various skins of props into account. Good maps have areas both of symmetry and asymmetry for the props to decide which they want to try to take advantage of. And not just of symmetrical/asymmetrical prop placement, but of geometry, room numbers, size, and shape. A few dark corners here and there shouldn't be overlooked, either.

    Just for reference, my favorite ph maps are ravage, goldtooth, timbertown and warehouse.

    A bit of good news, it seems prophunt 1.75 will take care of prop shadows when it gets released.

    ebotastic on
    Please, call me ebo.
  • guarguar Registered User regular
    edited December 2010
    I have played less than 10 hrs the past 2 weeks.

    guar on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited December 2010
    gone are the days when TF2 = 50 hours past 2 weeks

    SuMa.Lustre on
  • ButtcleftButtcleft Registered User regular
    edited December 2010
    ebotastic wrote: »
    Kupi wrote: »
    You know, the PA TF2 community may have reached the point where it's no longer tenable to simply throw a post at the forums and expect it to turn into a 24-man game. Who'd be up for establishing a dedicated game night where we all get together and shoot mans and/or gather hats?

    We had between 20 and 24 people earlier with some good back and forth games on Fastlane just a couple of hours ago.

    But I'm sticking to my guns that one of the servers needs prophunt. It's been around 6 months since we played. I even went and dug out a post on prophunt theory.
    ebotastic wrote:
    guide to making prophunt map

    1) verticality

    2) randomization

    3) multiple settings for maximum propage

    4) medium size

    5) trees
    TrippyJing wrote:
    6) ledges
    I was thinking more along the lines of anticipating how the pyros act and designing the map accordingly. Like having a mix of open, less densely propulated areas for props to hide in the open and closed, more densely propulated areas for small props to find sanctuary. I know it's common sense, but even common sense things get overlooked.

    And little tricks, like making certain props themselves non-collision, replacing the collision with player-clips but with voids so scouts can duck inside of them. The best ones for these I think would be the three-pipe-pyramids.

    Kupi had the idea of turning that around and giving the props scout-sized 'hit-boxes' so the pyros could run inside the props and would flame them thinking they were scouts.

    Also, I was wondering if the scout-props could have their shadows turned on or off, or if that was a function of what props were selected.

    I was thinking more about what makes a prop hunt map good.

    A good prop hunt map should challenge both sides, the pyros and the scouts, into thinking creatively and cunningly. Randomizing props can help with this, but that can't be the extent of that, can it? Should the props be allowed to land on every windowsill and ledge, assuming they're both used sparingly, they can get to?

    Time limits are important to maps, too. The amount of time on a map should reflect how big/densely propulated it is. (I won't stop using that word, Mitchell!) The ravine map is a good example of this, 3 minutes to hide in that tiny area with very few props makes it extremely hard for the props.

    But to get back to specifics, good maps will take the various skins of props into account. Good maps have areas both of symmetry and asymmetry for the props to decide which they want to try to take advantage of. And not just of symmetrical/asymmetrical prop placement, but of geometry, room numbers, size, and shape. A few dark corners here and there shouldn't be overlooked, either.

    Just for reference, my favorite ph maps are ravage, goldtooth, timbertown and warehouse.

    A bit of good news, it seems prophunt 1.75 will take care of prop shadows when it gets released.

    I, as prophunt master of the universe, also request prop hunt.

    Buttcleft on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    Prop hunt would be good.

    Then I could re-start working on my Prop Hunt map only to get closer to finishing it before everyone is bored of Prop Hunt again! again.

    UEAKCrash on
  • ButtcleftButtcleft Registered User regular
    edited December 2010
    UEAKCrash wrote: »
    Prop hunt would be good.

    Then I could re-start working on my Prop Hunt map only to get closer to finishing it before everyone is bored of Prop Hunt again! again.

    You should work, instead, on curing your STD riddled face.

    Cause it is terrible.

    Buttcleft on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    Says Buttcleft.

    UEAKCrash on
  • davinciedavincie Registered User regular
    edited December 2010
    I finally found out buttclefts avatar is from Venture Bros. Really gives context to a naked man sitting on top of a dolphin.

    davincie on
    20qx2bp.jpg
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited December 2010
    davincie wrote: »
    I finally found out buttclefts avatar is from Venture Bros. Really gives context to a naked man sitting on top of a dolphin.

    The guys who draw Venture Bros. based it off of a real life story of Buttcleft's.

    ebotastic on
    Please, call me ebo.
  • PeewiPeewi Registered User regular
    edited December 2010
    In case anyone actually cares, there's a Steam treasure hunt thingy and they'll be giving out hats.

    Peewi on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    ebotastic wrote: »
    davincie wrote: »
    I finally found out buttclefts avatar is from Venture Bros. Really gives context to a naked man sitting on top of a dolphin.

    The guys who draw Venture Bros. based it off of a real life story of Buttcleft's.

    He's Dermott.

    UEAKCrash on
  • PeewiPeewi Registered User regular
    edited December 2010
    I guess very few people will have the Hat of Undeniable Wealth And Respect. It's only the first day, but most of the objectives are already game specific.

    Peewi on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    I like hats.

    UEAKCrash on
  • PeewiPeewi Registered User regular
    edited December 2010
    Do you like hats enough to buy RUSE to get one? You should totally get Chime, though. It's pretty good.

    Peewi on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    I literally just submitted the payment.

    I meant $1.25, shit.

    edit: Oooohh god this game has Philip Glass in it, all of my dicks.

    UEAKCrash on
  • tofutofu Registered User regular
    edited December 2010
    Peewi wrote: »
    In case anyone actually cares, there's a Steam treasure hunt thingy and they'll be giving out hats.

    Wow, this is evil

    tofu on
  • devericdeveric MinneapolisRegistered User regular
    edited December 2010
    Peewi wrote: »
    In case anyone actually cares, there's a Steam treasure hunt thingy and they'll be giving out hats.

    i read hats too quickly with a blurry eye, and saw hate. i wish they were giving out hate

    deveric on
  • RobmanRobman Registered User regular
    edited December 2010
    I want more hats

    I got the heavy's boxing helmet and it's p. badass, can't wait to get another black paint, maybe make up black gloves and helmet

    Robman on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited December 2010
    Robman wrote: »
    I want more hats

    I got the heavy's boxing helmet and it's p. badass, can't wait to get another black paint, maybe make up black gloves and helmet

    You can only paint hats and some misc. items.

    ebotastic on
    Please, call me ebo.
  • RobmanRobman Registered User regular
    edited December 2010
    WHAT THE FUCK OUTRAGEOUS I DEMAND ALL MY MONEYS BACK VALVE

    Robman on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    They mentioned they might expand it to weapons later.

    UEAKCrash on
  • SithDrummerSithDrummer Registered User regular
    edited December 2010
    i wonder if valve will put the money from those purchases toward working on the game and not the cosmetics

    heh

    SithDrummer on
  • RobmanRobman Registered User regular
    edited December 2010
    They should just offer a 50k bounty for community maps that pass the beta. It's not like koth_moonshine isn't ready for public testing.

    Robman on
  • Hey YouHey You Registered User regular
    edited December 2010
    Ha, Dead fortress 2, so true.

    Hey You on
  • ButtcleftButtcleft Registered User regular
    edited December 2010
    past few nights it hasnt been so dead.

    me and bahamut have gotten awesome games going.

    Buttcleft on
  • LittleBootsLittleBoots Registered User regular
    edited December 2010
    Buttcleft wrote: »
    past few nights it hasnt been so dead.

    me and bahamut have gotten awesome games going.

    Just the two of you.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • ButtcleftButtcleft Registered User regular
    edited December 2010
    Buttcleft wrote: »
    past few nights it hasnt been so dead.

    me and bahamut have gotten awesome games going.

    Just the two of you.

    and 22 of our closest murder victims.

    Buttcleft on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    For the record I waited for Bahamut to invite me before I joined, even though Buttcleft had invited me prior to that.

    UEAKCrash on
  • ButtcleftButtcleft Registered User regular
    edited December 2010
    UEAKCrash wrote: »
    For the record I waited for Bahamut to invite me before I joined, even though Buttcleft had invited me prior to that.

    Im not inviting you ever again.

    I dont want to get your facial stds

    Buttcleft on
  • LittleBootsLittleBoots Registered User regular
    edited December 2010
    Buttcleft wrote: »
    Buttcleft wrote: »
    past few nights it hasnt been so dead.

    me and bahamut have gotten awesome games going.

    Just the two of you.

    and 22 of our closest murder victims.

    aka: bots

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • ButtcleftButtcleft Registered User regular
    edited December 2010
    Buttcleft wrote: »
    Buttcleft wrote: »
    past few nights it hasnt been so dead.

    me and bahamut have gotten awesome games going.

    Just the two of you.

    and 22 of our closest murder victims.

    aka: bots

    That's ok boots, we know you are mad for missing the most awesomest tf2 ever due to your own incontinence.

    Buttcleft on
  • LittleBootsLittleBoots Registered User regular
    edited December 2010
    You saying I poop too much?

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • tofutofu Registered User regular
    edited December 2010
    You are the poop

    tofu on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    Buttcleft wrote: »
    UEAKCrash wrote: »
    For the record I waited for Bahamut to invite me before I joined, even though Buttcleft had invited me prior to that.

    Im not inviting you ever again.

    I dont want to get your facial stds

    Who do you think gave them to me.

    UEAKCrash on
  • ButtcleftButtcleft Registered User regular
    edited December 2010
    UEAKCrash wrote: »
    Buttcleft wrote: »
    UEAKCrash wrote: »
    For the record I waited for Bahamut to invite me before I joined, even though Buttcleft had invited me prior to that.

    Im not inviting you ever again.

    I dont want to get your facial stds

    Who do you think gave them to me.

    I didnt put it on your face like a common whore, I put it in your ass. a fine and respectable place.

    Buttcleft on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2010
    Buttcleft wrote: »
    UEAKCrash wrote: »
    Buttcleft wrote: »
    UEAKCrash wrote: »
    For the record I waited for Bahamut to invite me before I joined, even though Buttcleft had invited me prior to that.

    Im not inviting you ever again.

    I dont want to get your facial stds

    Who do you think gave them to me.

    I didnt put it on your face like a common whore, I put it in your ass. a fine and respectable place.

    But the butt-physics of you being Buttcleft fucked all that shit up.

    UEAKCrash on
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