let's just move koth to the first slot so it gets voted 100% of the time
That reminds me that I'm pretty sure there's a option on the plug-in that makes it so the votes start on 5 so you don't accidentally vote 1 all the time. Will have to check on that.
Also will probably go in and increase the minimum number of players that's needed before 5cp Push shows up a bit. Probably will bump it back up to 12.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I've been working on a project to implement all unused voice lines into TF2 for a short while. Now, I don't have a huge amount of time to spare, but so far I've added quite a bit of lines into the response rule system. The major things I've done so far:
* Implemented all of Heavy's unused lines, including melee lines and Fists of Steel line, melee dares (hold melee weapon then do the "Battle Cry" voice command while facing an enemy)
* Achievement lines for Heavy and Scout
* Melee dare lines for Scout and Soldier
* Fixed Buffalo Steak and Dalokohs playing Sandvich lines
* Added eyelander kill lines
* Added invulnerable responses for Demoman
* Given crit-a-cola its own lines
* Scout Uber invulnerability lines
* Fixed Heavy's broken minigun lines
* Added vocal lines to Kritzkrieg, Ubersaw and Equalizer taunts
* Added a taunt to the Caber (unused Bottle taunt)
* Added explosion lines to the Caber
* Added 'invulnerable not ready' lines to BONK!
* Added gibberish to Demoman melee (non-eyelander) kills
* Added Pain Train line to Pain Train
* Added eyelenader taunt to claymore and UHHHH
* Medic follow lines for the Soldier
* Pocket Soldier killing spree lines
* Assist lines (say thanks after a kill, or it can automatically play when you are being healed by a Medic)
* 'New weapon' lines for the Heavy (do a battle cry or get a kill while holding any Minigun except for Sasha.
* Removed superfluous/duplicate responses in Demoman.txt and Heavy.txt (Fists of Steel kill response now shares with base melee kill response, Bottle shares with Frying Pan, Pain Train with Frying Pan. Note: the responses work exactly the same as before, this is just cleaning up the code)
* Fixed Frying Pan using the Bottle's response group
* Scout now responds when invulnerable regardless of weapon fired
* Added WeaponIsNotPainTrain criterion
* Excluded Pain Train from Bottle taunt using above criterion
* Modified Caber response to only fire on a kill (not 100% tied to a kill, but whatever)
* Discovered 'damagecritical' context, applied to IsCritical criterion. Possibly related to critical hits, but seems to be related to any critical amount of damage
* Added voice line to Equalizer taunt
* Added voice line to Ubersawy taunt
* Added voice line to Kritzkrieg taunt
* Rebuilt scenes.image to allow for the above.
* Added base Soldier.txt for diff purposes
* Modified auto assist responses to 20PercentChance (was 10PercentChance)
* Added Medic follow lines to Soldier
* Added responses for when you are on a killing spree as a pocket Soldier (i.e. you're being healed by a Medic and you're on a killing spree)
* Added ubercharge response lines for Soldier
* Added melee dare lines for Soldier
* Added manual and automatic assist line for Soldier
* Added hat over heart lines for when you kill a Demoman as a Soldier
* Added unused Direct Hit taunt vocals to melee kill response for Soldier.
* Moved vocal Minigun firing responses into Heavy.txt
* Fixed vocal Minigun firing responses to actually work
* Added unused 'fight on point' lines to a new response rule for Heavy (PlayerGetOnPointHeavy); fire a weapon while on a cappable control point to hear.
* Added 3 new criterion for detecting if player is not using vanilla weapons.
* Added 'new weapon' lines for Heavy (4 lines for killing an enemy with a new Minigun, 4 lines for doing a 'Battle Cry' voice command while holding a new Minigun)
* Added lines for killing an Engineer as a Heavy
* Added same lines for doing a 'Battle Cry' on an enemy Engineer
* Added BONK! not ready (invincible not ready) lines for Scout, (< or = 80 health, getting shot at while holding BONK!)
* Added 2 more lines to Scout's melee dare response group
* Added Bat domination lines for the Scout
* Added a response for killing a Scout as a Scout
* Added a response for killing a Pyro as a Scout
* Added a criterion LoadoutIsDrink
* Excluded Crit-a-Cola from playing any BONK! related lines.
* Added lines for firing while under the effects of Crit-a-Cola
* Added PostTired vocals for Crit-a-Cola
* ~ Discovered a hard limit of rules/responses per file. Any higher than this will cause the game to crash.
* - Removed critical hit criterion IsCritical as it is not related to actual critical hits
* - Removed in-progress response from Soldier.txt based on above criterion
* Fixed a typo in Scout.txt
* Updated the Pyro and Scout kill responses for Scout
* Undo a previous change that removed IsCritical criterion, as it is used for Caber explosion rule detection.
* Added Sentry and Dispenser destroyed lines for Heavy
* Added unused melee lines for Heavy, spoken in sequence
* Added unused left/right melee lines to left/right voice command as there is no way to differentiate between the two in-game
* Added criterion IsNotOnHeavy
* Added 3 'unknown condition' lines to the battle cry when facing anybody but a Heavy.
* Added 2 of those lines to KilledPlayerManyHeavy and KilledPlayerVeryManyHeavy, 1 each
* Added the unused PlayerTaunts for Heavy
* Added the final unused vocal line to the primary and secondary taunt for Heavy
* Rebuilt scenes.image to accommodate the the vcd changes
* Updated the Buffalo Steak Sandvich response to check for weapon mode instead of weapon class
* Added base game_sounds_vo_handmade.txt for diff purposes
* -> Moved game_sounds_vo_handmade.txt to correct directory
* Added unused singing line to Payload offense response group
* Added unused singing line to Payload defence response group
* Added ?? ???????? (dasvidania) back to Heavy's "Thanks" voice command, was missing since beta
* Updated game_sounds_vo_handmade.txt.txt to allow for this
* Rebuilt scenes.image to accommodate new vcd (Thanks04.vcd)
0.2 (02.25.2011)
* Added 1 unused domination line for scout (need to build vcds for other 2)
* Added melee dare responses for Scout. Point at enemy with a melee weapon, do battle cry voice command to use.
* Added prototype assist kill response system for Scout (kill >1 players, say voice command "Thanks", 50 percent chance of occurring)
* Added double jump apex responses for Scout
* Added a Criterion in response_rules.txt to make it only fire when he's in the air, not when he's on the ground.
* Excluded Skullcutter from the eyelander taunt
* Fixed Frying Pan criterion to use correct name.
* Frying Pan now has its own kill response rule - no more "bottle o' scrumpy" line.
* Removed superfluous criterion in Demoman.txt melee kill rules
* Modified Scout kill assist rule to be less prone to spamming. Can only be fired 1 in 20 seconds (in time with recent kill ticker) after a kill. This may need further tweaking.
* Fixed the criterion WeaponIsScattergunDouble - somehow broken in previous revision.
* Moved rules around to more appropriate areas within Scout.txt
* Added achievement responses for Scout.
* Added criterion for the Ullapool Caber
* Added rule for a Caber explosion
* Added some documentation to Demoman.txt
* Added unused Bottle taunt to Caber
* Added two voice lines to new Caber taunt
* Added recompiled scenes.image to allow for taunt04_v1.vcd and taunt04_v2.vcd to work. Server admins: You will somehow need to force this file upon your clients for the new taunts to work. (You don't need to worry about the vcd files, just the scenes.image)
* Added assist lines for Demoman. Say thanks after a kill.
* Added a new criterion to response_rules.txt "IsBeingHealed"
* Added scout assist speech for when you get a kill while being healed. 10 percent chance, shares context with the manual assist speech (thanks after a kill). Has a delay of 2.5 seconds after the kill.
* Removed superfluous IsDemoman/IsScout criteria on assist rules.
* Added auto assist rule for Demoman, same as one in Scout.txt
* Added base Heavy.txt for diff purposes.
* Added responses for when you kill an enemy Medic whilst being healed by your own as a Heavy
* Added achievement responses for Heavy
* Added manual and automatic assist lines for Heavy
* Added melee dare responses for Heavy
* Added new criterion for Fists of Steel
* Added vocal line relating to steel fists for when you get a Fists of Steel kill, shares context with normal melee kills.
0.1 (02.11.2011)
* Added ubercharge responses for Demoman, Scout and Medic
* All Swords now use Eyelander taunt.
* Swords play voice lines (special version for Demoman victim)
* Heavy no longer speaks Sandvich lines when eating Dalokohs or Steak
* Allowed for addition of separate responses for Steak/Dalokohs when eating
* Added two voice lines to the Dalokohs as an example of above.
Posts
You're able to craft the rift weapons now, right?
Then how come I'm not able to.
Shameful!
I agree. I always vote attack/defend.
I don't care. I need every TF2 weapon.
Is that a "I used to suck dick for coke" level of need?
makes me want to airshot dudes
Nah.
That would be if I needed every hat.
That reminds me that I'm pretty sure there's a option on the plug-in that makes it so the votes start on 5 so you don't accidentally vote 1 all the time. Will have to check on that.
Also will probably go in and increase the minimum number of players that's needed before 5cp Push shows up a bit. Probably will bump it back up to 12.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
what
96 accounts.
Ran by one guy for the sole purpose of item drops.
This is why we can't have nice things.
There is a pool of hats.
He is swimming in it.
He could fill every PA server by himself.
He probably has well over a thousand hats.
He has tigerblood coursing through his veins.
You're going to need a moment to prepare yourself for the majesty of this TF2 frag video:
http://www.youtube.com/watch?v=aNRXDhJj7gQ
All changes
* Removed superfluous/duplicate responses in Demoman.txt and Heavy.txt (Fists of Steel kill response now shares with base melee kill response, Bottle shares with Frying Pan, Pain Train with Frying Pan. Note: the responses work exactly the same as before, this is just cleaning up the code)
* Fixed Frying Pan using the Bottle's response group
* Scout now responds when invulnerable regardless of weapon fired
* Added WeaponIsNotPainTrain criterion
* Excluded Pain Train from Bottle taunt using above criterion
* Modified Caber response to only fire on a kill (not 100% tied to a kill, but whatever)
* Discovered 'damagecritical' context, applied to IsCritical criterion. Possibly related to critical hits, but seems to be related to any critical amount of damage
* Added voice line to Equalizer taunt
* Added voice line to Ubersawy taunt
* Added voice line to Kritzkrieg taunt
* Rebuilt scenes.image to allow for the above.
* Added base Soldier.txt for diff purposes
* Modified auto assist responses to 20PercentChance (was 10PercentChance)
* Added Medic follow lines to Soldier
* Added responses for when you are on a killing spree as a pocket Soldier (i.e. you're being healed by a Medic and you're on a killing spree)
* Added ubercharge response lines for Soldier
* Added melee dare lines for Soldier
* Added manual and automatic assist line for Soldier
* Added hat over heart lines for when you kill a Demoman as a Soldier
* Added unused Direct Hit taunt vocals to melee kill response for Soldier.
* Moved vocal Minigun firing responses into Heavy.txt
* Fixed vocal Minigun firing responses to actually work
* Added unused 'fight on point' lines to a new response rule for Heavy (PlayerGetOnPointHeavy); fire a weapon while on a cappable control point to hear.
* Added 3 new criterion for detecting if player is not using vanilla weapons.
* Added 'new weapon' lines for Heavy (4 lines for killing an enemy with a new Minigun, 4 lines for doing a 'Battle Cry' voice command while holding a new Minigun)
* Added lines for killing an Engineer as a Heavy
* Added same lines for doing a 'Battle Cry' on an enemy Engineer
* Added BONK! not ready (invincible not ready) lines for Scout, (< or = 80 health, getting shot at while holding BONK!)
* Added 2 more lines to Scout's melee dare response group
* Added Bat domination lines for the Scout
* Added a response for killing a Scout as a Scout
* Added a response for killing a Pyro as a Scout
* Added a criterion LoadoutIsDrink
* Excluded Crit-a-Cola from playing any BONK! related lines.
* Added lines for firing while under the effects of Crit-a-Cola
* Added PostTired vocals for Crit-a-Cola
* ~ Discovered a hard limit of rules/responses per file. Any higher than this will cause the game to crash.
* - Removed critical hit criterion IsCritical as it is not related to actual critical hits
* - Removed in-progress response from Soldier.txt based on above criterion
* Fixed a typo in Scout.txt
* Updated the Pyro and Scout kill responses for Scout
* Undo a previous change that removed IsCritical criterion, as it is used for Caber explosion rule detection.
* Added Sentry and Dispenser destroyed lines for Heavy
* Added unused melee lines for Heavy, spoken in sequence
* Added unused left/right melee lines to left/right voice command as there is no way to differentiate between the two in-game
* Added criterion IsNotOnHeavy
* Added 3 'unknown condition' lines to the battle cry when facing anybody but a Heavy.
* Added 2 of those lines to KilledPlayerManyHeavy and KilledPlayerVeryManyHeavy, 1 each
* Added the unused PlayerTaunts for Heavy
* Added the final unused vocal line to the primary and secondary taunt for Heavy
* Rebuilt scenes.image to accommodate the the vcd changes
* Updated the Buffalo Steak Sandvich response to check for weapon mode instead of weapon class
* Added base game_sounds_vo_handmade.txt for diff purposes
* -> Moved game_sounds_vo_handmade.txt to correct directory
* Added unused singing line to Payload offense response group
* Added unused singing line to Payload defence response group
* Added ?? ???????? (dasvidania) back to Heavy's "Thanks" voice command, was missing since beta
* Updated game_sounds_vo_handmade.txt.txt to allow for this
* Rebuilt scenes.image to accommodate new vcd (Thanks04.vcd)
0.2 (02.25.2011)
* Added 1 unused domination line for scout (need to build vcds for other 2)
* Added melee dare responses for Scout. Point at enemy with a melee weapon, do battle cry voice command to use.
* Added prototype assist kill response system for Scout (kill >1 players, say voice command "Thanks", 50 percent chance of occurring)
* Added double jump apex responses for Scout
* Added a Criterion in response_rules.txt to make it only fire when he's in the air, not when he's on the ground.
* Excluded Skullcutter from the eyelander taunt
* Fixed Frying Pan criterion to use correct name.
* Frying Pan now has its own kill response rule - no more "bottle o' scrumpy" line.
* Removed superfluous criterion in Demoman.txt melee kill rules
* Modified Scout kill assist rule to be less prone to spamming. Can only be fired 1 in 20 seconds (in time with recent kill ticker) after a kill. This may need further tweaking.
* Fixed the criterion WeaponIsScattergunDouble - somehow broken in previous revision.
* Moved rules around to more appropriate areas within Scout.txt
* Added achievement responses for Scout.
* Added criterion for the Ullapool Caber
* Added rule for a Caber explosion
* Added some documentation to Demoman.txt
* Added unused Bottle taunt to Caber
* Added two voice lines to new Caber taunt
* Added recompiled scenes.image to allow for taunt04_v1.vcd and taunt04_v2.vcd to work. Server admins: You will somehow need to force this file upon your clients for the new taunts to work. (You don't need to worry about the vcd files, just the scenes.image)
* Added assist lines for Demoman. Say thanks after a kill.
* Added a new criterion to response_rules.txt "IsBeingHealed"
* Added scout assist speech for when you get a kill while being healed. 10 percent chance, shares context with the manual assist speech (thanks after a kill). Has a delay of 2.5 seconds after the kill.
* Removed superfluous IsDemoman/IsScout criteria on assist rules.
* Added auto assist rule for Demoman, same as one in Scout.txt
* Added base Heavy.txt for diff purposes.
* Added responses for when you kill an enemy Medic whilst being healed by your own as a Heavy
* Added achievement responses for Heavy
* Added manual and automatic assist lines for Heavy
* Added melee dare responses for Heavy
* Added new criterion for Fists of Steel
* Added vocal line relating to steel fists for when you get a Fists of Steel kill, shares context with normal melee kills.
0.1 (02.11.2011)
* Added ubercharge responses for Demoman, Scout and Medic
* All Swords now use Eyelander taunt.
* Swords play voice lines (special version for Demoman victim)
* Heavy no longer speaks Sandvich lines when eating Dalokohs or Steak
* Allowed for addition of separate responses for Steak/Dalokohs when eating
* Added two voice lines to the Dalokohs as an example of above.
Undocumented in svn:
* Added unused Ubercharge ready line for Medic.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Why the hell are you not in our TF2 nerd meet up?
(on the HoNC that is)
A lot.
Worst admin of the year.
or
Admin of the worst year.
"I blame Crash." - An anonymous inside source