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Video Game Industry Thread: November edition done, go to the new one
I played runescape for a few years, so I'm all set for all MMOs.
When a new MMO comes out that doesn't use the same mechanics of every other MMO I'll be interested, but the technology just doesn't allow it.
Yes, it does. Again, take a gander at Vindictus which is basically MMO Dynasty Warriors in the Source engine with giant amazing boss fights. There's also Dynasty Warriors Online, which really is MMO Dynasty Warriors. To say nothing of Planetside, EVE etc.
There's tons of MMOs that don't follow WoW's paradigm. You just have to look harder to find them.
The problem is, of course, MMOs live and breath on the strength of their userbases, so...
Well this is ridiculous. GFWLive crashes constantly while downloading, standard Windows "tell Microsoft about this problem" thing, details say something about being out of memory. Talk about your first impressions.
The client has a well-known issue of severe memory leak on some machines. Might as well wait for updates, since the client apparently doesn't support download resuming.
Ok fuck EA in the ass. I downloaded the NFS:HP demo when it came out. Didn't have a chance to play it at the time, but I finally got around to trying it out tonight, or at least tried to. The demo fucking locked up when the game came out, and it can no longer be played. Not even the L4D demo's on 360 were that bad, if you downloaded them before they got removed you could continue to play them afterwords. What the hell is wrong with them? The game just came out and I was interested in trying the demo to see if I should buy it NOW or wait for it to be on sale. Looks like they just lost a full priced sale, I'm going to buy it used now just to spite them.
That's some shitty marketing!
Henroid on
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
AOE3 seems to be a smaller game, even when combined with its expansions.
For a larger game, that would be an accordingly more irritating problem.
EDIT: Funny enough, I had the exact same problem as the Spaniard did with the NFS:HP demo. I was busy when I first downloaded it--next time, they should probably include a warning about it being a timed demo.
That is one of the major reasons for the imense popularity of roguelikes.
You mean the niche popularity, to the extent that basically zero high profile paid ones exist, whereas WoW has millions of subscribers?
False causation.
WoW's popularity probably has more to do with Pavlov.
No Pavlov in those roguelikes, no sir. No bars to increase in those games, no powerups that give false satisfaction. Those are real fun.
Every game has that to some degree.
WoW is egregious. Comparing a roguelike to WoW's Pavlovian design is hilarious.
Is it? Is it really? I have a dream... a dream how the perfect MMORPG should be...
A huge database of items and monsters.
Different kinds of terrain and dungeons.
Chests and traps and hidden doors, levers and other fiendish things.
And a engine wich connects those things in a semi random fashion, to be always different.
I imagine "binomes", to create an overarching direction and flavour without being fixed. For example, lets imagine a forest environment where forest "type" of monsters are associated to, such as walking trees and predatory animals - as opposed to an elemental fire plane where you would epect to associate phenixes and fire elementls and such, or tunnel ful of spidery an insect things.
Of course there could be an out of place monster here and there, like the occasional summoned demon, making nice material for boss monsters.
You combine that with a engine wich randomizes map layout, like nethack or linsey's dungeon crawl, wich spawns loot, traps and secret passages.
You take all that and crown it with a RPG system, like 3.5 AD&D, including all classes (and multiclassing).
Now, AD&D monsters come with a challenge rating, and you also implement that, so higher level chars face more sinister environments.
I'd also suggest a permanent death environment to provide a sufficient callenge.
And then you add a lobby for online multiplayer groups. Maybe in form of a town, or an Inn in a city wich serves as meeting point. Kinda like a WoW Dalaran. A hub for players to meet each other and create groups.
And then you slap on it a grapics engine and interface like a WoW.
No more reruns of instances. No more known ground. More possibilities for character developement (you might consider takin along a rogue for more than backstab dps, you might even need one for survival if there are fiendish traps - wich you would never know beforehand). And you would always feel the breath of death in your neck, the very real possibility your level 80 char might DIE along the way, wich makes for a completely different gameplay experience, i can promise you that. You will be a lot more careful. And you will die, of course - a lot.
I am convinced at one fateful day this dream will come true.
ACSIS on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Ok fuck EA in the ass. I downloaded the NFS:HP demo when it came out. Didn't have a chance to play it at the time, but I finally got around to trying it out tonight, or at least tried to. The demo fucking locked up when the game came out, and it can no longer be played. Not even the L4D demo's on 360 were that bad, if you downloaded them before they got removed you could continue to play them afterwords. What the hell is wrong with them? The game just came out and I was interested in trying the demo to see if I should buy it NOW or wait for it to be on sale. Looks like they just lost a full priced sale, I'm going to buy it used now just to spite them.
That is one of the major reasons for the imense popularity of roguelikes.
You mean the niche popularity, to the extent that basically zero high profile paid ones exist, whereas WoW has millions of subscribers?
False causation.
WoW's popularity probably has more to do with Pavlov.
No Pavlov in those roguelikes, no sir. No bars to increase in those games, no powerups that give false satisfaction. Those are real fun.
Every game has that to some degree.
WoW is egregious. Comparing a roguelike to WoW's Pavlovian design is hilarious.
Is it? Is it really? I have a dream... a dream how the perfect MMORPG should be...
A huge database of items and monsters.
Different kinds of terrain and dungeons.
Chests and traps and hidden doors, levers and other fiendish things.
And a engine wich connects those things in a semi random fashion, to be always different.
I imagine "binomes", to create an overarching direction and flavour without being fixed. For example, lets imagine a forest environment where forest "type" of monsters are associated to, such as walking trees and predatory animals - as opposed to an elemental fire plane where you would epect to associate phenixes and fire elementls and such, or tunnel ful of spidery an insect things.
Of course there could be an out of place monster here and there, like the occasional summoned demon, making nice material for boss monsters.
You combine that with a engine wich randomizes map layout, like nethack or linsey's dungeon crawl, wich spawns loot, traps and secret passages.
You take all that and crown it with a RPG system, like 3.5 AD&D, including all classes (and multiclassing).
Now, AD&D monsters come with a challenge rating, and you also implement that, so higher level chars face more sinister environments.
I'd also suggest a permanent death environment to provide a sufficient callenge.
And then you add a lobby for online multiplayer groups. Maybe in form of a town, or an Inn in a city wich serves as meeting point. Kinda like a WoW Dalaran. A hub for players to meet each other and create groups.
And then you slap on it a grapics engine and interface like a WoW.
No more reruns of instances. No more known ground. More possibilities for character developement (you might consider takin along a rogue for more than backstab dps, you might even need one for survival if there are fiendish traps - wich you would never know beforehand). And you would always feel the breath of death in your neck, the very real possibility your level 80 char might DIE along the way, wich makes for a completely different gameplay experience, i can promise you that. You will be a lot more careful. And you will die, of course - a lot.
I am convinced at one fateful day this dream will come true.
Your dream sounds complex. I just want Planetside, but prettier.
Your dream sounds complex. I just want Planetside, but prettier.
Think about it this way: once the framework is completed you only have to add contend and it incoperates naturaly in the system, because there are no fixed maps. You add new terrain for an example and it incoporates right into the engine without further work. This means, based on the contend, you can retool it very easily into a lot of other things, including SCIFI settings, works just as well with it as fantasy settings.
It is very complicated to create such an engine, way more than one with fixed contend, but... once its up and running, using, modding and expanding becomes very easy.
The client has a well-known issue of severe memory leak on some machines. Might as well wait for updates, since the client apparently doesn't support download resuming.
My install is asking me for a product key. I don't see anywhere after I purchased the game showing me a product key and I didn't get an e-mail for it. Anyone here know where Windows Live would hold such a number?
Edit: Nevermind, I found it. I guess I'm too used to how Steam sets these things up. Oh well, it was only a dime.
My install is asking me for a product key. I don't see anywhere after I purchased the game showing me a product key and I didn't get an e-mail for it. Anyone here know where Windows Live would hold such a number?
There should be a tiny arrow below it on the download page. They key is 2 hidden boxes down and not at all obvious.
Spoit on
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited November 2010
So I take it we've all talked about Gamestop pre-ordering DLC to get an avatar helmet, yes?
Can I also assume we've talked about them releasing a machinima (or however it is spelled) for the DLC that basically just is the epitome of the annoying brat in multiplayer?
.. I swear, I want that marketing campaign to die. I mean, usually the Gamestop ads show up about a month before the actual game, and in no way match the advertising of the REAL game. Take Assassin's Creed: Brotherhood. The Ubisoft ad emphasizes the silence, the deadly hunting, and the multiplayer using the mirrored surfaces. The Gamestop ad has an obnoxious, silly song about the Harlequin.
So yesterday I bought Bioshock for their 1.99 deal but didn't get around to downloading it till today. Before it downloaded it was saying it couldn't do it because the hard drive was full. Fair enough, the hard drive is in 2 partitions and the default one only had a little over 4 GBs left.
I changed the settings in the GFW thing to download and install games and demos to the mostly empty partition and it started to download. It's finished and I try installing...now it says it can't because there's no space and the default drive only has 480 MB left.
My guess is that it's still trying to install on the C drive despite me telling not to. Any ideas?
'No smoke without fire' says CEO of PlayStation's sister firm dedicated to mobile platforms
Three weeks ago first images leaked (pictured) of what gadget blog Engadget said was definitely the 'PlayStation Phone'.
Sony - despite a momentary off-message flap saying the images were fake - has remained tight-lipped about their veracity.
Until now, that is.
The CEO of Sony Ericsson - Sony's joint venture in mobile phones - has said "There's a lot of smoke, and I tell you there must be a fire somewhere," in an interview with the Wall Street Journal, alluding to the leaked images' authenticity.
He added: "Sony has an extremely strong offering in the gaming market, and that's very interesting."
However, other sources the WSJ spoke to say the device won't actually be PlayStation-branded, instead be part of Sony Ericsson's range of Xper smartphones.
It will, however, run Google's iPhone-rivalling Android 3.0 OS, as expected.
Sony and Sony Ericsson have seen Apple's iPhone and Android devices happily eat into their share of both portable gaming and mobile platform markets.
But Sony Ericsson CEO Bert Nordberg reckons that the current wave of smartphones isn't "optimized for games" - paving the way for his firm to introduce a device that is.
Certainly, games are a key way to stand out in the busy phone market, he said - "Gaming, including content, is a very interesting proposition."
Confusingly, the WSJ adds that the games-phone device's biggest challenge is that 'the company has to consult many lawyers to negotiate rights issues with game publishers', which we can only conclude is a particularly clunky reference to either setting up format licensing deals for the new platform or arranging for older PSP games to be available for the device.
Said Nordberg of working with publishers: "I'm very glad that we work with a company like Sony, who actually knows how to do it."
However it works, it seems the PSPhone/Xper gaming device will be announced properly at the Mobile World Congress - the mobile world's E3 equivalent - in Barcelona next year.
Nordberg said he has a device to announce there that will a lot of 'noise' at its unveiling.
Meanwhile, it's still believed Sony's PlayStation division is working on the 'PSP 2' - leaked pictures of that rolled out last week.
(Image credit: Engadget. That dummy date of February couldn't have been more prescient.)
Well, having a Silo Structure can bite you on the ass from time to time.
But that won't be an issue here, because like I said when the "PlayStation Phone" was first leaked, it's not a "PlayStation Phone", it's just a Sony Ericsson device that happens to have face buttons. It will run Android. It will not run PSP games. It will not connect to the PSN store. It is not a PSP sequel.
It's
just
a
phone
yo
The only way this has anything to do with the PSP is that Sony is in talks with some developers over the r/bs of certain PSN titles and minis potentially being ported to the Android OS, and the possibility of certain games being developed for the PSP2 to see Android versions as well. There is also talk of new Android specific games coming from existing first and third party PlayStation franchises.
Crossports from the PSP will probably be fairly rare due to SCE trying to keep the perceived value of standard commercial PSP games rather high to justify $30 and $40 pricetags, and that perceived value would plummet if the same games were available on the Android Marketplace for $5. With certain PSN games and minis it's not an issue, because the price is already low.
I think I pointed that out way back when it was first mentioned. A year or two ago Sony Ericsson were having a huge bitch that SCE wouldn't let them use the Playstation brand, probably because they'd halfass it more than SCE ever could. When the pictures leaked, the complete lack of a PS logo was a dead giveaway. Chances are, they compromised and let them use the PS buttons (X, O, etc) and the Go's design but still weren't allowed the PS name.
SmokeStacks, SCE's first party studios could barely be bothered making PSP games, I think there's about a 0.2% chance of them making anything for Android phones.
I am convinced at one fateful day this dream will come true.
As am I, it is a game design that you can see echo's of throughout half a dozen games that achieve cult status that don't quite have the full offering of what you describe. This has the potential to be a wow killer.
While death should be often in such a game, they shouldn't make it game over as they need to keep player invested in the only constant part of the game their characters. Something similar to Demon's Souls or Baroque where player death extends the gameplay.
edit: to Unco - It's a lot higher than that. Compared to PSP games, Android games actually sell. Android games have a lower development cost and a higher (relative to cost) return than most PSP games do, even with the considerable ease of Android piracy.
I try to like Gametrailers but the amount of time they give Pachter to open his mouth about anything is astounding. The man clearly has no idea what he's talking about.
edit: to Unco - It's a lot higher than that. Compared to PSP games, Android games actually sell. Android games have a lower development cost and a higher (relative to cost) return than most PSP games do, even with the considerable ease of Android piracy.
Uh, seeing as this thing is meant to have comparable graphics to the PSP, why exactly would it have lower development costs? And why on earth would Sony put any of their resources behind a platform they get no revenue from when they've got the PS3 out there and the PSP2 on the way? I'll be surprised if the Sony Ericsson phone gets anything more than a handful of PSP ports.
edit: to Unco - It's a lot higher than that. Compared to PSP games, Android games actually sell. Android games have a lower development cost and a higher (relative to cost) return than most PSP games do, even with the considerable ease of Android piracy.
Uh, seeing as this thing is meant to have comparable graphics to the PSP, why exactly would it have lower development costs? And why on earth would Sony put any of their resources behind a platform they get no revenue from when they've got the PS3 out there and the PSP2 on the way? I'll be surprised if the Sony Ericsson phone gets anything more than a handful of PSP ports.
I'll have to agree with Unco on this one. Especially since the Wall Street Journal article that kicked all this off says nothing about porting over old PSP games, or indeed much of anything beyond "they're working on a phone with a slide-out controller" and ye olde fight over whether to let Sony Ericson use the PSP name.
They DO say that "video games might be available through an application," but that's it.
Honestly, unless Sony surprises us and puts more than a quarter of their ass behind this, I can't see it going anywhere. True, Android has loads of games, but they're all optimized to be played on cell phones without game controllers. And while the open nature of Android allows development of games with game controllers, why would anyone want to develop that way and prevent their apps from being used on 99% of Android devices out there?
Wordherder on
Why the crap did I ever make my original name "cloudeagle?"
I try to like Gametrailers but the amount of time they give Pachter to open his mouth about anything is astounding. The man clearly has no idea what he's talking about.
lol, :P
I like GT.com. They have pretty good video reviews of games, and they have really neat stuff like Retrospectives and those myth-busting segments among other things, plus they host stuff from screwattack.
I just don't even bother clicking on the Pachter segments any more. I'd just rather not watch it.
Development costs for Nintendo's 3DS could well be three times the size of those for Nintendo's existing DS handheld according to reports emerging from Japan.
Marvelous Entertainment, the company most famed for its involvement in the Harvest Moon series, revealed during a recent Q&A session (reported on by 1up) that development costs for the 3DS will come in between ¥50-150 million (between $599,000 to $1.8 million or £375,000 to £1.12 million), compared to a reported development cost for the Nintendo DS of between ¥ 4.4 and ¥43.9 million (between $53,000 to $527,000 or £33,000 to £329,000).
edit: to Unco - It's a lot higher than that. Compared to PSP games, Android games actually sell. Android games have a lower development cost and a higher (relative to cost) return than most PSP games do, even with the considerable ease of Android piracy.
Uh, seeing as this thing is meant to have comparable graphics to the PSP, why exactly would it have lower development costs? And why on earth would Sony put any of their resources behind a platform they get no revenue from when they've got the PS3 out there and the PSP2 on the way? I'll be surprised if the Sony Ericsson phone gets anything more than a handful of PSP ports.
Potentially: lower expectations. Android games don't have lower development costs because they're on a lower powered systems: it's because they're less ambitious, and the expectations of that market are for less ambitious games, so they sell in that environment. It's kind of a circular issue, unfortunately.
Profit margins are very low on Android and iPhone games. I think Pachter mentioned that about Burn the Rope. It makes sense. The production costs may be low, but they also cost jack shit.
It would be nice if developers didn't feel like they had to use all of a system.
Well at least with handhelds, most devs typically don't bother pushing them to their limits as far as graphics and what not, because the additional cost of doing so is not worth it. Devs and pubs are not for the most part going to be pouring the kinds of AAA budgets and production values into a 3DS (or PSP2) game that they would a curent gen console game (or last gen for that matter) just because it's technically feasible. We will probably start seeing a good chunk of console downports now though.. but the risk on those are mitigated compared to brand new games for these systems.
Anyway, yeah, newer / more powerful handheld requires greater resources to develop for than a handheld released in 2004? Color me shocked. If the 3DS is successful the 600k to 2M suggested numbers really aren't that bad.
Profit margins are very low on Android and iPhone games. I think Pachter mentioned that about Burn the Rope. It makes sense. The production costs may be low, but they also cost jack shit.
Cut the Rope, which has been at the top of the charts for months, is actually HUGELY profitable.
...then again, it, Angry Birds, and a few others are the exception. Most games either make just modest money, or get buried in the absolute crush of apps out there.
Wordherder on
Why the crap did I ever make my original name "cloudeagle?"
I tend to think of the App Store and other similar marketplaces as having the top 5% of successful games accruing the top 95% of all the revenue in the marketplace.
Posts
Yeah well fuck you too Games for Windows! Back to a normal state of seething disgust for GFWL and all related services.
The problem is, of course, MMOs live and breath on the strength of their userbases, so...
That's some shitty marketing!
Eh, I don't care, I'm getting this shit while I can.
For a larger game, that would be an accordingly more irritating problem.
EDIT: Funny enough, I had the exact same problem as the Spaniard did with the NFS:HP demo. I was busy when I first downloaded it--next time, they should probably include a warning about it being a timed demo.
Is it? Is it really? I have a dream... a dream how the perfect MMORPG should be...
A huge database of items and monsters.
Different kinds of terrain and dungeons.
Chests and traps and hidden doors, levers and other fiendish things.
And a engine wich connects those things in a semi random fashion, to be always different.
I imagine "binomes", to create an overarching direction and flavour without being fixed. For example, lets imagine a forest environment where forest "type" of monsters are associated to, such as walking trees and predatory animals - as opposed to an elemental fire plane where you would epect to associate phenixes and fire elementls and such, or tunnel ful of spidery an insect things.
Of course there could be an out of place monster here and there, like the occasional summoned demon, making nice material for boss monsters.
You combine that with a engine wich randomizes map layout, like nethack or linsey's dungeon crawl, wich spawns loot, traps and secret passages.
You take all that and crown it with a RPG system, like 3.5 AD&D, including all classes (and multiclassing).
Now, AD&D monsters come with a challenge rating, and you also implement that, so higher level chars face more sinister environments.
I'd also suggest a permanent death environment to provide a sufficient callenge.
And then you add a lobby for online multiplayer groups. Maybe in form of a town, or an Inn in a city wich serves as meeting point. Kinda like a WoW Dalaran. A hub for players to meet each other and create groups.
And then you slap on it a grapics engine and interface like a WoW.
No more reruns of instances. No more known ground. More possibilities for character developement (you might consider takin along a rogue for more than backstab dps, you might even need one for survival if there are fiendish traps - wich you would never know beforehand). And you would always feel the breath of death in your neck, the very real possibility your level 80 char might DIE along the way, wich makes for a completely different gameplay experience, i can promise you that. You will be a lot more careful. And you will die, of course - a lot.
I am convinced at one fateful day this dream will come true.
Yeah only serves to piss people off.
Your dream sounds complex. I just want Planetside, but prettier.
It is very complicated to create such an engine, way more than one with fixed contend, but... once its up and running, using, modding and expanding becomes very easy.
One step forward, two steps back.
Edit: Nevermind, I found it. I guess I'm too used to how Steam sets these things up. Oh well, it was only a dime.
There should be a tiny arrow below it on the download page. They key is 2 hidden boxes down and not at all obvious.
Can I also assume we've talked about them releasing a machinima (or however it is spelled) for the DLC that basically just is the epitome of the annoying brat in multiplayer?
http://www.youtube.com/watch?v=qQUjqjNJ1IU
.. I swear, I want that marketing campaign to die. I mean, usually the Gamestop ads show up about a month before the actual game, and in no way match the advertising of the REAL game. Take Assassin's Creed: Brotherhood. The Ubisoft ad emphasizes the silence, the deadly hunting, and the multiplayer using the mirrored surfaces. The Gamestop ad has an obnoxious, silly song about the Harlequin.
http://www.youtube.com/watch?v=iVl1SgQ6jLg
http://www.youtube.com/watch?v=cTp2REwC8oo
(and sadly I prefer ads that show more gameplay, but.. yeah. )
I changed the settings in the GFW thing to download and install games and demos to the mostly empty partition and it started to download. It's finished and I try installing...now it says it can't because there's no space and the default drive only has 480 MB left.
My guess is that it's still trying to install on the C drive despite me telling not to. Any ideas?
Twitter
But that won't be an issue here, because like I said when the "PlayStation Phone" was first leaked, it's not a "PlayStation Phone", it's just a Sony Ericsson device that happens to have face buttons. It will run Android. It will not run PSP games. It will not connect to the PSN store. It is not a PSP sequel.
It's
just
a
phone
yo
The only way this has anything to do with the PSP is that Sony is in talks with some developers over the r/bs of certain PSN titles and minis potentially being ported to the Android OS, and the possibility of certain games being developed for the PSP2 to see Android versions as well. There is also talk of new Android specific games coming from existing first and third party PlayStation franchises.
Crossports from the PSP will probably be fairly rare due to SCE trying to keep the perceived value of standard commercial PSP games rather high to justify $30 and $40 pricetags, and that perceived value would plummet if the same games were available on the Android Marketplace for $5. With certain PSN games and minis it's not an issue, because the price is already low.
SmokeStacks, SCE's first party studios could barely be bothered making PSP games, I think there's about a 0.2% chance of them making anything for Android phones.
As am I, it is a game design that you can see echo's of throughout half a dozen games that achieve cult status that don't quite have the full offering of what you describe. This has the potential to be a wow killer.
While death should be often in such a game, they shouldn't make it game over as they need to keep player invested in the only constant part of the game their characters. Something similar to Demon's Souls or Baroque where player death extends the gameplay.
Uh, seeing as this thing is meant to have comparable graphics to the PSP, why exactly would it have lower development costs? And why on earth would Sony put any of their resources behind a platform they get no revenue from when they've got the PS3 out there and the PSP2 on the way? I'll be surprised if the Sony Ericsson phone gets anything more than a handful of PSP ports.
I'll have to agree with Unco on this one. Especially since the Wall Street Journal article that kicked all this off says nothing about porting over old PSP games, or indeed much of anything beyond "they're working on a phone with a slide-out controller" and ye olde fight over whether to let Sony Ericson use the PSP name.
http://online.wsj.com/article/SB10001424052748704170404575624592495029652.html
They DO say that "video games might be available through an application," but that's it.
Honestly, unless Sony surprises us and puts more than a quarter of their ass behind this, I can't see it going anywhere. True, Android has loads of games, but they're all optimized to be played on cell phones without game controllers. And while the open nature of Android allows development of games with game controllers, why would anyone want to develop that way and prevent their apps from being used on 99% of Android devices out there?
lol, :P
I like GT.com. They have pretty good video reviews of games, and they have really neat stuff like Retrospectives and those myth-busting segments among other things, plus they host stuff from screwattack.
I just don't even bother clicking on the Pachter segments any more. I'd just rather not watch it.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
http://ds.ign.com/articles/113/1136083p1.html
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well at least with handhelds, most devs typically don't bother pushing them to their limits as far as graphics and what not, because the additional cost of doing so is not worth it. Devs and pubs are not for the most part going to be pouring the kinds of AAA budgets and production values into a 3DS (or PSP2) game that they would a curent gen console game (or last gen for that matter) just because it's technically feasible. We will probably start seeing a good chunk of console downports now though.. but the risk on those are mitigated compared to brand new games for these systems.
Anyway, yeah, newer / more powerful handheld requires greater resources to develop for than a handheld released in 2004? Color me shocked. If the 3DS is successful the 600k to 2M suggested numbers really aren't that bad.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Cut the Rope, which has been at the top of the charts for months, is actually HUGELY profitable.
...then again, it, Angry Birds, and a few others are the exception. Most games either make just modest money, or get buried in the absolute crush of apps out there.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games