flash gets you the distance you need for your team to surround and proceed to brutally murder the person who is trying to kill you, the carry
especially while i am playing a melee character
nealcm on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited November 2010
I can see that working very well but I also hardly find myself in the position where I would need Flash and Cleanse. I suppose it has a lot to do with me waiting for certain abilities to go off in team fights before I actually engage which always worries my team.
The other point of flash on twitch is you open up on a team near a wall then flash through the wall when they attack you - but keep shooting through thanks to the ridonkulous range on spray and pray.
Just did a game with eve mid against miss fortune and me as sexy taric 2v1, sona/zill bottom and a jungle ww.
they got stomped by team support (with an eve mid).
also, trundle's skills are the same as the leaked patch notes, so they were real, atleast at the time of their posting, of course they could change...he looks okay, like some kind of ad/tank counter...guy. I wonder what his skins will be...
dot dot dot
Minerva_SC on
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
flash gets you the distance you need for your team to surround and proceed to brutally murder the person who is trying to kill you, the carry
especially while i am playing a melee character
I guess I just play to cautiously or I play champs with built in Flash because I don't have a lot of situations where I think "Damn, if I had Flash I'd be set". Don't get me wrong, its an awesome summoner spell, I always get it on Fiddlesticks, I use it when I lane as Shaco, and I get it on Ryze as well. But I also consider it a huge crutch just like Heal which I suppose is a very off statement since I should then consider all summoner spells a crutch. Either way, I like to avoid Flash as much as possible because I feel it makes me, personally, a weaker player overall.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Yeah, not saying Malph isn't currently fotm himself, but I can see Trundle just being that sort of ultra-annoying-to-kill fatty that also is a sexual harassment panda
Trundle will be a pretty good low elo fatty pubstomper i think, a la morde / malph
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
I really think they'd be a good option on Shen in particular (and I've been told so by high-level players as well) because they increase both his survivability directly (more Feints) and indirectly (more Taunts to lock down other champs), not to mention his damage output. Energy is going to scale to the late game far, FAR better than flat health seals which is what I'm using currently, and it will still help my early game.
Anyway, I am going to buy them one way or another. I need to try them for myself and see how much of a difference it makes, so I'm getting them. Even if I wind up using different seals in the long run I won't know for sure until I've tried. The question still remains, per level or flat?
My buddy's Shen page looks like:
Red: 6x flat mpen, 3x flat as
Yellow: full flat dodge
Blue: 5x flat energy, 4x energy/level
Quints: full move speed
So I guess the answer is no energy regen at all? Although, looking at his Akali page, he's got a couple energy regen/level yellows in there.
I'll try to remember to ask him for you whether these runes are all by choice or he's IP constrained here. (Ie dodge vs armor and so on)
My yellows (Seals) are dodge because it costs 820 IP per Energy Regen rune. I'm slowly saving and will have a full page.
I play a very aggressive Shen that walks a fine line between support, burst, and tank. My philosophy is that if a tank does very little damage and is really tough, he will get ignored. A tank who does too much damage but can't survive sustained damage is not doing a very good job tanking. The perfect tank does enough damage to be seen as threat to be eliminated, but is tough enough to survive the beating.
This is completely anecdotal, but the friend of mine that mains Shen is pretty much the most baller Shen I know and he specifically ground the IP to get those Energy Runes. I can't attest to how useful they are as I don't personally play Shen but this guy is a BEAST with Shen and I pretty much default to his wisdom in anything Shen related.
So take that as you will.
I play with Varega and he's pretty much the most baller Shen I know and he doesn't use energy runes and he is a BEAST with Shen.
This is completely anecdotal
Don't waste money on energy runes.
And Delphin, I think it just means your friend is good at Shen. Because I am here to tell you, you DO NOT NEED Energy runes, on any energy based character, period. That's the beautiful thing about ninjas, they're awesome without a lot of the runes other characters have to default to, and their energy pool is constantly up.
Hell, you grab blue and you'll NEVER be out of energy.
Oh you don't NEED them at all, absolutely. I think he just likes having them because it gives him that little extra "Edge" plus he tries to snag blue whenever he can as well. He also plays a sort of hybrid tank/dps shen that somehow has amazing burst yet can tank the entire team. It's truly a sight to behold.
And before the rest of you say "Shen shouldn't grab blue! Others need it more!" This is true and he doesn't get it often but on those occasions where he steals the enemy blue or gets it off killing a champ he is very happy.
In my experience, I find myself wishing I had more energy than waiting for cooldowns. Energy regen is extremely valuable on Shen (or any Ninja) because of the edge it gives him in harassment, chasing, and team fights. An argument can be made on where Energy Capacity blues (Glyphs) are really effective on Shen. What it boils down to is how you play Shen. Are you an aggressive MF Shen? Are you a support tank Shen? An aggressive Shen needs as much energy as he can get. A support Shen tends to rely more on CC and less focused on damage output.
I'll post a screenshot of a game I had this afternoon.
Here's a LolBase overview of the posted game. http://www.lolbase.net/matches/view/US63558485
Please note, the ? items are Quicksilver Sashes.
Look at the individual stats before jumping to conclusions. I did not kill steal. Most of the kills were in the middle of battle or as I was cleaning up since I'm one of the last ones alive. The assists will support this.
Going back a few pages people, I'd like to hear more about Tankwick. What does he build early on? Do you go with any AD, or is it pure tank relying on Q-spam to deal damage?
Ranked solo q for my last game of the night. I lock in as Pantheon and call mid.
Enemy team has 2 leavers from the get go. My opponent in mid is an Olaf was was specced out to jungle.
Olaf (ALL): 3v5 so no ganks k?
Me (ALL): k that's fair
I harass Olaf a bit and let him push the lane. Friendly Rammus comes down from the top lane and powerballs in as soon as Olaf overextends. Aegis -> Heartseeker -> Puncturing Taunt -> Dead.
Going back a few pages people, I'd like to hear more about Tankwick. What does he build early on? Do you go with any AD, or is it pure tank relying on Q-spam to deal damage?
Well:
In this order:
Cloth -> Wriggle's
Merc Treads
Chalice
Heart of Gold
Madreds (always recurve first, madreds second)
(final tank item)
is how I play WW. I run 21/0/9 with flat damage / armor / MR / HP quints,.
That gives you a significant amount of survivability while also keeping solid damage. Your damage comes from Q and W + red buff, and eventually from madreds.
This build should be able to win almost every 1v1 in the game.
So I finally reached level 20, and I've got lots of ip saved up.
Who can help me out as to what runes I should pick up? I mainly play Heimerdinger. I'm not really sure what kind of runes are helpful for him. I remember earlier I saw a page listing the different stats for the runes, but I guess I didn't bookmark it, because I can't find it now.
Any advice?
PolloDiablo on
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
So I finally reached level 20, and I've got lots of ip saved up.
Who can help me out as to what runes I should pick up? I mainly play Heimerdinger. I'm not really sure what kind of runes are helpful for him. I remember earlier I saw a page listing the different stats for the runes, but I guess I didn't bookmark it, because I can't find it now.
So I finally reached level 20, and I've got lots of ip saved up.
Who can help me out as to what runes I should pick up? I mainly play Heimerdinger. I'm not really sure what kind of runes are helpful for him. I remember earlier I saw a page listing the different stats for the runes, but I guess I didn't bookmark it, because I can't find it now.
So I finally reached level 20, and I've got lots of ip saved up.
Who can help me out as to what runes I should pick up? I mainly play Heimerdinger. I'm not really sure what kind of runes are helpful for him. I remember earlier I saw a page listing the different stats for the runes, but I guess I didn't bookmark it, because I can't find it now.
either movespeed, health, or ap quints as you wish (health is the most common).
What's the reasoning behind those?
Mpen because most of your damage is magic based.
MP5 because you need the mana regen.
CDR so you can spam your stuff.
For quints, it really depends on how you play, and what summon spells you run. Heimer is really squishy, so HP quints are good for that reason. AP is for more damage. Move speed is for those are more aggressive and rely more on positioning.
So I finally reached level 20, and I've got lots of ip saved up.
Who can help me out as to what runes I should pick up? I mainly play Heimerdinger. I'm not really sure what kind of runes are helpful for him. I remember earlier I saw a page listing the different stats for the runes, but I guess I didn't bookmark it, because I can't find it now.
either movespeed, health, or ap quints as you wish (health is the most common).
What's the reasoning behind those?
Well the CDR runes should be pretty obvious for Heimer. The faster you can place your turrets, the better.
Magic Pen lets you do more damage overall with your spells.
MP/5 level runes allows you to keep your mana up, which can sometimes be a big problem for Heimer.
The runes listed here, are the exact runes I use for Amumu. So they are very useful. Also the health quints may be the best, because every character benefits from them. The move speed and AP runes aren't universally as good.
Has anyone tried Tri-Force on Mord? It sounds fun, I guess it's kind of inefficient because the mana isn't useful and the AD stuff is only marginally so, but the boosted Sheen proc seems like it would be pretty great on him with all his spamminess and the movespeed bonus would be gold.
Morderacer build = BoS, FoN, Tri-Force, Rylai's, Chain Vest (into Sunfire or whatever luxury item you want)?
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
So I was wondering if there was a better tanky Vlad build I could be using, right now I normally go
Regrowth Pendant into Warmogs
Boots into merc treads
Heart of Gold
Spirit Visage
Rylai's Crystal Scepter
Randuin's Omen
Abyssal Scepter
And my runes are
9x Flat magic pen marks
9x Flat HP Seals
7x Flat CDR Glyphs
2x AP per levl Glyphs
3x Flat Hp Quints.
I played Vlad once and did terrible. But I just didn't like the way he played. But I would think Force of Nature would be good on him. Really good health regen should allow you to stick around in fights longer as well as spam your abilities more.
And yeah those are great suggestions for your first rune set. Also armor pen reds are a must have for any time you play as an AD champion (even if it's uncommon to do so).
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
0
facetiousa wit so dryit shits sandRegistered Userregular
edited November 2010
I wasted like 6000 IP tonight.
First I bought what I thought were mana regen per levels marks.. they were quints. Five of them.
Then I bought mana regen per level yellows, as many as I could afford with what I had left over... and then I went to my rune page and found out I already had nine of them.
I do stupid things when I'm tired.
facetious on
"I am not young enough to know everything." - Oscar Wilde
I'm going to have to get Mord now and save up for Karth again. I might not even get Karth cause I have Fiddle and Fiddle is better that Karth. You see... Crows.
First I bought what I thought were mana regen per levels marks.. they were quints. Five of them.
Then I bought mana regen per level yellows, as many as I could afford with what I had left over... and then I went to my rune page and found out I already had nine of them.
I do stupid things when I'm tired.
I, uhhh, I would hope Riot would do something about this. No one needs more than three of any kind of quint. I would think they would give you all of them back if you explain the situation, but at least 2 of them.
facetiousa wit so dryit shits sandRegistered Userregular
edited November 2010
Way too lazy to bother with that. It's my own stupidity, whatever. I'll make it back eventually.
(also I discovered you actually can't add more than two tier three runes to the combiner. Because combining five = a higher tier rune, and obviously there's no tier higher than three. but yeah.)
facetious on
"I am not young enough to know everything." - Oscar Wilde
Well, there's the Electric Light Orchestra, but Elo isn't really an acronym. It's the last name of the guy who came up with the 1v1 rating system originally designed for chess; it's been adapted more or less by a lot of competitive gaming ladders
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Posts
especially while i am playing a melee character
The other point of flash on twitch is you open up on a team near a wall then flash through the wall when they attack you - but keep shooting through thanks to the ridonkulous range on spray and pray.
they got stomped by team support (with an eve mid).
also, trundle's skills are the same as the leaked patch notes, so they were real, atleast at the time of their posting, of course they could change...he looks okay, like some kind of ad/tank counter...guy. I wonder what his skins will be...
dot dot dot
I'm dead serious."
I guess I just play to cautiously or I play champs with built in Flash because I don't have a lot of situations where I think "Damn, if I had Flash I'd be set". Don't get me wrong, its an awesome summoner spell, I always get it on Fiddlesticks, I use it when I lane as Shaco, and I get it on Ryze as well. But I also consider it a huge crutch just like Heal which I suppose is a very off statement since I should then consider all summoner spells a crutch. Either way, I like to avoid Flash as much as possible because I feel it makes me, personally, a weaker player overall.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
edit: If heal is a crutch, flash is your penis acting as a third leg
and the gengars who are guiding me" -- W.S. Merwin
If he can jungle he will be usable, I dunno if not. No disables on a tank blows
Trundle will be a pretty good low elo fatty pubstomper i think, a la morde / malph
and the gengars who are guiding me" -- W.S. Merwin
and all my dice
show snake eyes
x.x
'hey guys we should push'
'push into your sister lol'
Viable or the most viable?
My yellows (Seals) are dodge because it costs 820 IP per Energy Regen rune. I'm slowly saving and will have a full page.
I play a very aggressive Shen that walks a fine line between support, burst, and tank. My philosophy is that if a tank does very little damage and is really tough, he will get ignored. A tank who does too much damage but can't survive sustained damage is not doing a very good job tanking. The perfect tank does enough damage to be seen as threat to be eliminated, but is tough enough to survive the beating.
In my experience, I find myself wishing I had more energy than waiting for cooldowns. Energy regen is extremely valuable on Shen (or any Ninja) because of the edge it gives him in harassment, chasing, and team fights. An argument can be made on where Energy Capacity blues (Glyphs) are really effective on Shen. What it boils down to is how you play Shen. Are you an aggressive MF Shen? Are you a support tank Shen? An aggressive Shen needs as much energy as he can get. A support Shen tends to rely more on CC and less focused on damage output.
I'll post a screenshot of a game I had this afternoon.
http://www.lolbase.net/matches/view/US63558485
Please note, the ? items are Quicksilver Sashes.
Look at the individual stats before jumping to conclusions. I did not kill steal. Most of the kills were in the middle of battle or as I was cleaning up since I'm one of the last ones alive. The assists will support this.
Ranked solo q for my last game of the night. I lock in as Pantheon and call mid.
Enemy team has 2 leavers from the get go. My opponent in mid is an Olaf was was specced out to jungle.
Olaf (ALL): 3v5 so no ganks k?
Me (ALL): k that's fair
I harass Olaf a bit and let him push the lane. Friendly Rammus comes down from the top lane and powerballs in as soon as Olaf overextends. Aegis -> Heartseeker -> Puncturing Taunt -> Dead.
Then the game became a 2v5.
Well:
In this order:
Cloth -> Wriggle's
Merc Treads
Chalice
Heart of Gold
Madreds (always recurve first, madreds second)
(final tank item)
is how I play WW. I run 21/0/9 with flat damage / armor / MR / HP quints,.
That gives you a significant amount of survivability while also keeping solid damage. Your damage comes from Q and W + red buff, and eventually from madreds.
This build should be able to win almost every 1v1 in the game.
Who can help me out as to what runes I should pick up? I mainly play Heimerdinger. I'm not really sure what kind of runes are helpful for him. I remember earlier I saw a page listing the different stats for the runes, but I guess I didn't bookmark it, because I can't find it now.
Any advice?
either movespeed, health, or ap quints as you wish (health is the most common).
What's the reasoning behind those?
tumblr | instagram | twitter | steam
Mpen because most of your damage is magic based.
MP5 because you need the mana regen.
CDR so you can spam your stuff.
For quints, it really depends on how you play, and what summon spells you run. Heimer is really squishy, so HP quints are good for that reason. AP is for more damage. Move speed is for those are more aggressive and rely more on positioning.
Well the CDR runes should be pretty obvious for Heimer. The faster you can place your turrets, the better.
Magic Pen lets you do more damage overall with your spells.
MP/5 level runes allows you to keep your mana up, which can sometimes be a big problem for Heimer.
The runes listed here, are the exact runes I use for Amumu. So they are very useful. Also the health quints may be the best, because every character benefits from them. The move speed and AP runes aren't universally as good.
edit: Damn, I'm glad I saved up. That took 13k ip.
Regrowth Pendant into Warmogs
Boots into merc treads
Heart of Gold
Spirit Visage
Rylai's Crystal Scepter
Randuin's Omen
Abyssal Scepter
And my runes are
9x Flat magic pen marks
9x Flat HP Seals
7x Flat CDR Glyphs
2x AP per levl Glyphs
3x Flat Hp Quints.
PSN: Lqmpley | Steam: TheOne(AndOnly)
going from no runes to full tier 3 runes will make a very very noticeable difference.
Morderacer build = BoS, FoN, Tri-Force, Rylai's, Chain Vest (into Sunfire or whatever luxury item you want)?
I played Vlad once and did terrible. But I just didn't like the way he played. But I would think Force of Nature would be good on him. Really good health regen should allow you to stick around in fights longer as well as spam your abilities more.
your early game is spotty enough as is, no reason to make it worse by depriving yourself of that HP
tumblr | instagram | twitter | steam
First I bought what I thought were mana regen per levels marks.. they were quints. Five of them.
Then I bought mana regen per level yellows, as many as I could afford with what I had left over... and then I went to my rune page and found out I already had nine of them.
I do stupid things when I'm tired.
Steam: Chagrin LoL: Bonhomie
But I started playing Mord.
I'm going to have to get Mord now and save up for Karth again. I might not even get Karth cause I have Fiddle and Fiddle is better that Karth. You see... Crows.
Also,
I, uhhh, I would hope Riot would do something about this. No one needs more than three of any kind of quint. I would think they would give you all of them back if you explain the situation, but at least 2 of them.
put all 5 of them in the rune combiner and see what happens
maybe you'll get some kind of superquint
tumblr | instagram | twitter | steam
(also I discovered you actually can't add more than two tier three runes to the combiner. Because combining five = a higher tier rune, and obviously there's no tier higher than three. but yeah.)
Steam: Chagrin LoL: Bonhomie
REVELATIONS, BROTHERS AND SISTERS REVELATIONSSSSSSSSZZZZ
Also I have an ELO finally, it's 1333 after six games (5 and 1).
and the gengars who are guiding me" -- W.S. Merwin
It doesn't.