In the last game I was mid against MF and I did beat her in CS and didn't die to her, but it was a pretty even lane and she was definitely outharassing me 1v1 even though she didn't stop me from farming. Soo many lucky bounces, RNG shit is aggravating.
Fortunately our jungle was good and ganked her successfully, allowing me to fully win the lane through outside help.
Our Mord carried that game though, he was in a 2v1 lane and killed the two he was facing multiple times each, and pushed down both towers :winky:
I wound up 3/1/5 and they surrendered at 25 in.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
So I started playing this a week or so ago and I've been playing around with some of the free to plays and some random purchases to find someone to main. I think I found it in Nasus but I don't really understand the rune system. What should I be buying now (at lvl 10) and what should I be aiming to get in general? I figure because both Nasus and Amumu (my other bought character) seem to have mana trouble in the early game that some mana regen runes would be the best? Or should I just stack health as they're both tanks or should I get a bunch of cooldown reductions so I can spam my abilities and just port back more often to get mana?
P.s. I did read the rune chat a page back but it seemed very general and I was hoping for something more specific
Elo is a system developped for ranking chess players based on largely win/loss ratios (and the win/loss ratios of their opponents) and a bunch of other factors. it is a way of quantifying how good someone is. The system has been used and adapted for many competetive endevours in order to accurately match-make and the like.
It's like this: Winning more than you lose increases your ELO rating. Losing more than you win decreases it. You get matched up with players who have a similar ELO rating to your own, and so, in theory at least, have a similar level of skill.
Beating them more than you lose to them is basically demonstrating, hey, I'm more skilled than they are, and as such that causes your ELO rating to rise, and you then start getting matched with better players. This goes on until you either reach the top of the ladder (highest rating) or more likely, you reach the rating which is an accurate reflection of your skill, at which point you should, in the long run, win exactly half of your games.
That's all in a perfect world of course, LoL has all kinds of factors which fuck up the accuracy of the system.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Ranked solo q for my last game of the night. I lock in as Pantheon and call mid.
Enemy team has 2 leavers from the get go. My opponent in mid is an Olaf was was specced out to jungle.
Olaf (ALL): 3v5 so no ganks k?
Me (ALL): k that's fair
I harass Olaf a bit and let him push the lane. Friendly Rammus comes down from the top lane and powerballs in as soon as Olaf overextends. Aegis -> Heartseeker -> Puncturing Taunt -> Dead.
In the last game I was mid against MF and I did beat her in CS and didn't die to her, but it was a pretty even lane and she was definitely outharassing me 1v1 even though she didn't stop me from farming. Soo many lucky bounces, RNG shit is aggravating.
Fortunately our jungle was good and ganked her successfully, allowing me to fully win the lane through outside help.
Our Mord carried that game though, he was in a 2v1 lane and killed the two he was facing multiple times each, and pushed down both towers :winky:
I wound up 3/1/5 and they surrendered at 25 in.
I played a 2vs2 lane vlad/morg vs mord/siv where vlad kept pooling on Mord(and pretty much ignoring transfusion) when the shield was 70%+ charged to "bring it down so we can kill him easier". We won that game and I still don't know how.
Mords either come very good or just flatout terrible because of the free status.
I really don't think Mord should be winning a 2vs1 lane if one of the two is ranged though. Who was he up against?
zeeny on
0
Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
edited November 2010
so with malphite, i generally have gone tanky - hps and armor and magic resist (especially armor and hp because of the synergy with his E and his passive, respectively). especially if the other team is running physical carries, i'll pick up sunfires.
last night we hit a team with pretty much all magic damage, which made the sunfires impractical, so i tried running with an early RoA, and it worked pretty well. Malphite is an amazing harrasser, and you use your Q heavily all game. He also tends to have mana issues. i was working towards a rylai's under sort of the same theory when they surrendered
anyone have any malphite advice? i am really liking him a lot. he's beefy, can lane well, stays significant all game, etc.
In the last game I was mid against MF and I did beat her in CS and didn't die to her, but it was a pretty even lane and she was definitely outharassing me 1v1 even though she didn't stop me from farming. Soo many lucky bounces, RNG shit is aggravating.
Fortunately our jungle was good and ganked her successfully, allowing me to fully win the lane through outside help.
Our Mord carried that game though, he was in a 2v1 lane and killed the two he was facing multiple times each, and pushed down both towers :winky:
I wound up 3/1/5 and they surrendered at 25 in.
I played a 2vs2 lane vlad/morg vs mord/siv where vlad kept pooling on Mord(and pretty much ignoring transfusion) when the shield was 70%+ charged to "bring it down so we can kill him easier". We won that game and I still don't know how.
Mords either come very good or just flatout terrible because of the free status.
I really don't think Mord should be winning a 2vs1 lane if one of the two is ranged though. Who was he up against?
I don't even remember at this point, obviously two people who weren't very good. One of them may have been Shen?
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
so with malphite, i generally have gone tanky - hps and armor and magic resist (especially armor and hp because of the synergy with his E and his passive, respectively). especially if the other team is running physical carries, i'll pick up sunfires.
last night we hit a team with pretty much all magic damage, which made the sunfires impractical, so i tried running with an early RoA, and it worked pretty well. Malphite is an amazing harrasser, and you use your Q heavily all game. He also tends to have mana issues. i was working towards a rylai's under sort of the same theory when they surrendered
anyone have any malphite advice? i am really liking him a lot. he's beefy, can lane well, stays significant all game, etc.
He's my favorite tank.
I haven't played for a few weeks, but if I'm facing AP heavy teams then I will usually rush a Force of Nature, get Mercs of course (maybe first if you think you need them), Chalice is good. MR and solves that mana issue. I usually play it by ear from there, usually ending up with a banshee's or a Thornmail/Sunfire if I need some extra armor vs. a balanced team. You can get an AP or attack item if you want as well. I usually do.
Depends on who I'm facing and what they are building and how they are playing before I decide what that item will be.
Malphite jungles well. You can always call a blue buff. Anyone who has played Malphite will probably understand unless they really need it or you have some other mana hungry hero that supersedes you.
Don't build him with the intention of spamming his Q.
By the time you can actually use it every time CD is up, it does pretty shit damage unless your enemy is terrible or you are specifically building AP, which defeats the purpose of playing him.
I'll be honest, I'll often times go for a warmogs with him first. Then a Force of Nature/Sunfire/Thornmail (depending on team). Mercs along the way.
At about 15 or 16 onward, if you're doing well in kills/assists and last hits, you are VERY VERY difficult to kill.
Endomatic on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited November 2010
Holy mother of God Constrictor is a terrifying Tryndamere. Remind me never to play against him in an inhouse.
Trynd is so easy to shut down. Paper melee carries don't work against good players, even with six seconds of invulnerability. You just drop an exhaust then a stun then he has to run or he'll die.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
Trynd is so easy to shut down. Paper melee carries don't work against good players, even with six seconds of invulnerability. You just drop an exhaust then a stun then he has to run or he'll die.
Teemo with Exhaust can stop Tryndamere without any problems.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
It's like this: Winning more than you lose increases your ELO rating. Losing more than you win decreases it. You get matched up with players who have a similar ELO rating to your own, and so, in theory at least, have a similar level of skill.
Beating them more than you lose to them is basically demonstrating, hey, I'm more skilled than they are, and as such that causes your ELO rating to rise, and you then start getting matched with better players. This goes on until you either reach the top of the ladder (highest rating) or more likely, you reach the rating which is an accurate reflection of your skill, at which point you should, in the long run, win exactly half of your games.
That's all in a perfect world of course, LoL has all kinds of factors which fuck up the accuracy of the system.
Elo is actually extremely accurate.
There are many things you can do to win more. There are only a few 1800 players that don't deserve to be there, likewise pretty much 100% of people lower than 1200 deserve to be there.
I have played a couple games on a friend's account in the 900 bracket, 29 kills in 25 minutes, with entire enemy team talking shit the whole time.
Maybe elo hell does not refer to skill, just how unhappy a place it is
It's accurate to a certain extent, but there is a margin for error. No, "ELO Hell" as in something you get stuck in and held down by bad players does not exist. However, the LoL system has a lot of external factors which muddy the picture and cause ELO rating to just be a rough estimate of skill and not an exact ranking.
ELO hell sure does exist. Any time I solo queue 80-90% of the time I'm the only positive score on our team or I have the best record on our team. There's usually a feeder or someone whining and bitching because they didn't get mid.
TheBog on
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
Cleanse will only get rid of one of them. Teemo still shuts down Tryndamere even if he has Cleanse
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
edited November 2010
All this talk of Tryndamere makes me want to play him, but I have a thing against playing champs I own during a week they are free. The new free week needs to come around already
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
ELO hell sure does exist. Any time I solo queue 80-90% of the time I'm the only positive score on our team or I have the best record on our team. There's usually a feeder or someone whining and bitching because they didn't get mid.
No, sorry, I have played both. Want me to post the screenshot of my elo hell game?
In my normal games, I farm creeps, in a 900 elo game, I farm champs.
Also positive score does not mean a whole lot, a guy that goes 1/0/0 more effective than guy who goes 1/3/15?
ELO hell sure does exist. Any time I solo queue 80-90% of the time I'm the only positive score on our team or I have the best record on our team. There's usually a feeder or someone whining and bitching because they didn't get mid.
No, sorry, I have played both. Want me to post the screenshot of my elo hell game?
In my normal games, I farm creeps, in a 900 elo game, I farm champs.
Also positive score does not mean a whole lot, a guy that goes 1/0/0 more effective than guy who goes 1/3/15?
Am I one of the few who focuses on KDA instead of KD?
I mean, I personally consider 1/3/15 a positive ratio.
i played against team yordle as tryndamere with cleanse, they had both heimerdinger, teemo, and an exhaust
this is what happened to them
nealcm on
0
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
edited November 2010
Yeah, I'm an assist kind of guy myself.
I usually try to support or tank, so I really don't have the means for lots of killing blows, short of landing the last auto attack at low level or throwing something at a runner.
I think my last game with Malphite (Con was jungle Tryn, so I couldn't jungle ) I was 4/3/21 or something ridiculous.
The opposing team had a jungle malphite who wasn't as good as me. Basically he would ult onto one person to try and gank them, then their entire team would surround that person (usually Constrictor). This is when I EXPLODE their team with R, W, E and Q whoever thinks they are going to run. The don't get away.
imo you should always start with doran's shield on vlad
your early game is spotty enough as is, no reason to make it worse by depriving yourself of that HP
I start with an Amp Tome and it's enough to get me through the early game. And it turns into so many good items for Vlad. All of his core items begin with an amp tome: Spirit Visage, Haunting Guise, Rylai's, Mejai's.
ELO hell sure does exist. Any time I solo queue 80-90% of the time I'm the only positive score on our team or I have the best record on our team. There's usually a feeder or someone whining and bitching because they didn't get mid.
That's really not the point. The teams you face will, in the long term, run into the exact same problems in the exact same proportion. The constant factor in your overall win/loss record, once you get to a large enough sample size to see it, is you.
Even if you want to say some games are just simply unwinnable because of your teammates, remember that the same will be true for opposing teams in some of your games. Recognize that when it happens.
The ones which are close enough for your play to change the outcome win or lose (which are probably more games than you think) are what will determine your Elo.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Posts
Fortunately our jungle was good and ganked her successfully, allowing me to fully win the lane through outside help.
Our Mord carried that game though, he was in a 2v1 lane and killed the two he was facing multiple times each, and pushed down both towers :winky:
I wound up 3/1/5 and they surrendered at 25 in.
P.s. I did read the rune chat a page back but it seemed very general and I was hoping for something more specific
"What the fuck does it mean to 'have en ELO'?"
that 1200 is a heavily modified elo rating
and the gengars who are guiding me" -- W.S. Merwin
Beating them more than you lose to them is basically demonstrating, hey, I'm more skilled than they are, and as such that causes your ELO rating to rise, and you then start getting matched with better players. This goes on until you either reach the top of the ladder (highest rating) or more likely, you reach the rating which is an accurate reflection of your skill, at which point you should, in the long run, win exactly half of your games.
That's all in a perfect world of course, LoL has all kinds of factors which fuck up the accuracy of the system.
Even though I spawn with 341 movespeed instead of the "usual" 344
you lied to a person on the internet
I played a 2vs2 lane vlad/morg vs mord/siv where vlad kept pooling on Mord(and pretty much ignoring transfusion) when the shield was 70%+ charged to "bring it down so we can kill him easier". We won that game and I still don't know how.
Mords either come very good or just flatout terrible because of the free status.
I really don't think Mord should be winning a 2vs1 lane if one of the two is ranged though. Who was he up against?
last night we hit a team with pretty much all magic damage, which made the sunfires impractical, so i tried running with an early RoA, and it worked pretty well. Malphite is an amazing harrasser, and you use your Q heavily all game. He also tends to have mana issues. i was working towards a rylai's under sort of the same theory when they surrendered
anyone have any malphite advice? i am really liking him a lot. he's beefy, can lane well, stays significant all game, etc.
I don't even remember at this point, obviously two people who weren't very good. One of them may have been Shen?
He's my favorite tank.
I haven't played for a few weeks, but if I'm facing AP heavy teams then I will usually rush a Force of Nature, get Mercs of course (maybe first if you think you need them), Chalice is good. MR and solves that mana issue. I usually play it by ear from there, usually ending up with a banshee's or a Thornmail/Sunfire if I need some extra armor vs. a balanced team. You can get an AP or attack item if you want as well. I usually do.
Depends on who I'm facing and what they are building and how they are playing before I decide what that item will be.
Malphite jungles well. You can always call a blue buff. Anyone who has played Malphite will probably understand unless they really need it or you have some other mana hungry hero that supersedes you.
Don't build him with the intention of spamming his Q.
By the time you can actually use it every time CD is up, it does pretty shit damage unless your enemy is terrible or you are specifically building AP, which defeats the purpose of playing him.
I'll be honest, I'll often times go for a warmogs with him first. Then a Force of Nature/Sunfire/Thornmail (depending on team). Mercs along the way.
At about 15 or 16 onward, if you're doing well in kills/assists and last hits, you are VERY VERY difficult to kill.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
how does he keep killing people
Teemo with Exhaust can stop Tryndamere without any problems.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Elo is actually extremely accurate.
There are many things you can do to win more. There are only a few 1800 players that don't deserve to be there, likewise pretty much 100% of people lower than 1200 deserve to be there.
I have played a couple games on a friend's account in the 900 bracket, 29 kills in 25 minutes, with entire enemy team talking shit the whole time.
Maybe elo hell does not refer to skill, just how unhappy a place it is
Cleanse doesn't work on Exhaust.
Tron Sivir
Yes it does
Cleanse will only get rid of one of them. Teemo still shuts down Tryndamere even if he has Cleanse
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
No, sorry, I have played both. Want me to post the screenshot of my elo hell game?
In my normal games, I farm creeps, in a 900 elo game, I farm champs.
Also positive score does not mean a whole lot, a guy that goes 1/0/0 more effective than guy who goes 1/3/15?
can't wait for vlad week to be over
Am I one of the few who focuses on KDA instead of KD?
I mean, I personally consider 1/3/15 a positive ratio.
Killing blows doesn't really mean shit.
There are just too many variables to make it a reliable way to judge a bro.
How I see them move in fights is my main rating tool, plus how they move in the map
this is what happened to them
I usually try to support or tank, so I really don't have the means for lots of killing blows, short of landing the last auto attack at low level or throwing something at a runner.
I think my last game with Malphite (Con was jungle Tryn, so I couldn't jungle
The opposing team had a jungle malphite who wasn't as good as me. Basically he would ult onto one person to try and gank them, then their entire team would surround that person (usually Constrictor). This is when I EXPLODE their team with R, W, E and Q whoever thinks they are going to run. The don't get away.
You mean is the never, ever stop clicking on the ground during teamfights?
That's how I tell if someone is good. If they never stand still. Of course.
A tierlist.
But not just any tier list, a tier list on who to fucking focus
So far I got
Tier 0(Highest Tier, kill these motherfuckers first no matter what, no, fuck you, drop everything and KILL THIS SOB): Twitch
I start with an Amp Tome and it's enough to get me through the early game. And it turns into so many good items for Vlad. All of his core items begin with an amp tome: Spirit Visage, Haunting Guise, Rylai's, Mejai's.
This beer's for you, solo queue! SOMETIMES YOU ARE WHAT YOU SHOULD BE
That's really not the point. The teams you face will, in the long term, run into the exact same problems in the exact same proportion. The constant factor in your overall win/loss record, once you get to a large enough sample size to see it, is you.
Even if you want to say some games are just simply unwinnable because of your teammates, remember that the same will be true for opposing teams in some of your games. Recognize that when it happens.
The ones which are close enough for your play to change the outcome win or lose (which are probably more games than you think) are what will determine your Elo.