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OMG! Design the next USS ENTERPRISE (Offical Contest)

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    Fuzzy ModemFuzzy Modem Registered User regular
    edited December 2010
    I've been trying to come up with a way to show you what I've been working on without breaking the contest rules or offering myself up for plagiarism. This is what I arrived at:

    saucergrab_web.jpg

    Fuzzy Modem on
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    PixiStyxPixiStyx Registered User regular
    edited December 2010
    Actually, I kind of miss the old style clunky sci fi ships from back when models were used for films. Something about them seemed more...hmm...functional? A lot of ship designs these days are so sleek they don't really look real. Just airbrushed...

    Maybe I'm just old.

    Damn kids! Get yer ship off my lawn!

    PixiStyx on
    RLFhalf2-1.gif -A webcomic
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited December 2010
    saucer_top_tex_fd_03_web.jpg

    Does this scale (window, escape pod and airlock size) look right to you?

    [edit]
    Specifics: There are the outside 1st 2nd and 3rd circles of windows. Those are Enterprise D style and size (floor to ceiling), then much wider ones which start at waist height, like office building windows, then, on the deck below the bridge are port hole style, then skylights in the ceiling above. The bride has no windows.

    I don't know the exact size of the escape pods, does anyone else? I know they are supposed to seat 10-20.

    [edit]
    Comparison with the Enterprise-E
    saucer_top_tex_fd_04_web.jpg

    [edit]
    escapepod_sovereign.jpg

    STFC1.jpg

    [edit]
    Designed a new escape pod style:
    escape_pod_web.jpg

    [edit]
    Designed another escape pod style:
    escape_pod_mk_02.jpg

    [edit]
    keyhole06a.jpg
    ..........

    Fuzzy Modem on
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    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited December 2010
    I don't know if you mentioned this already but is there some kind of NDA preventing you from showing us the whole model? It's really hard to crit something so heavily cropped.

    Mustang on
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    see317see317 Registered User regular
    edited December 2010
    Mustang wrote: »
    I don't know if you mentioned this already but is there some kind of NDA preventing you from showing us the whole model? It's really hard to crit something so heavily cropped.

    There's some rule about your submission image not being posted to a third party website. I imagine this is to prevent ass hats from stealing art from said third party websites and entering it as their own, but Fuzzy doesn't want to risk being dq'd for not following the letter of the rules, regardless of intent of the rule.

    see317 on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited December 2010
    Yah. Sorry. Even nuances within the rules (which I'm pretty sure refer only to the final submission image) aside, 50% of the entries thus far are plagiarized, and I don't want to risk it :(

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited December 2010
    Hey guys- I'm 99.9% done texturing now, but I had one last question before I render and begin polishing the image for submission:

    I have nothing on the forward part of my neck where the torpedoes usually go, as mine hang from below the saucer.

    Is there any reason not to eject my warp core from the neck forward? As a "Hail Mary" tactic the Enterprise could fire her warp core at the enemy and detonate it, potentially destroying a much more powerful opponent, but rendering herself powerless in the process.

    Does the core have to eject back or down with the assumption that you will be running away from it in the event of an impeding breach? I mean, you don't want to shoot it forward and then run into it.

    I know! I'll put an ejection port on the back of the neck too. It will almost graze the roof of the shuttle bay, but I think it will be okay.
    warp_core_ejection.jpg

    Maybe some mechanism to aim it a bit? It will need to be fired at high velocity, especially shooting forward... Not sure how to achieve that...

    This won't be a game mechanic of course. That would be ridiculous, but do you like the idea? Is there some obvious flaw in this plan that I'm over looking?

    [edit]
    How about a powerful force-field that can hold an breach-in-progress in check for a few seconds until the core hits the enemy?

    And what about firing the core with, like, a rail gun?
    http://en.wikipedia.org/wiki/Railgun

    [edit]
    Shafts leading to the core might be a vulnerability, but what if the core were raised into the firing chamber from below prior to ejection? This would keep it much safer, though more moving parts mean more can go wrong of course...

    Fuzzy Modem on
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    The FoolThe Fool Registered User regular
    edited January 2011
    In all the cases of ejecting the warp core that I remember, it's more of just...pooped out, not fired.

    I don't think designing the warp core as a bullet really fits well with what we've seen in Star Trek. I don't ever recall the warp core getting ejected to be used as a weapon...but instead because it was overloading (or in one case, it was ejected and exploded to stop a subspace weapon, purely defensive).

    Like you mentioned, it's a last ditch thing. I can't imagine more then the necessary steps would be taken to streamline this tactic. It would be like designing a carrier today with extra thrust and more a more aerodynamic build for the purpose of "Just in case you need to ram somebody" Can a carrier ram another boat? Sure. In extraordinary circumstances can the captain choose to? You bet. But the carrier isn't designed for that, it would cripple the ship, if not total it.

    The Fool on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    When did photon torpedoes change from glowing red to blue? Is it quantum torpedoes that are blue?

    Fuzzy Modem on
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    see317see317 Registered User regular
    edited January 2011
    When did photon torpedoes change from glowing red to blue? Is it quantum torpedoes that are blue?

    According to the game, yes. Quantum torpedoes are blueish white, photon torpedoes are red. Also, plasma torpedoes are green. There's a couple other types that are rarely used, so I don't know what color the Tricobalt, Transphasic or Chroniton warheads are.

    As for launching the warp core as a last ditch weapon, it might work, but wouldn't the ship most likely be moving in the same direction as the warp core if you launched it straight forward? Seems like a potentially bad idea to throw a large antimatter explosive in the same direction you're moving. Especially if by doing so you are crippling your own mobility making it harder for you to get away from said large explosive.

    The more complex you make the system, the less likely it is to be useful. You're talking about an absolute last ditch weapon one step less severe then ramming your target. Having a large targeting system and raising the warp core into firing position then charging the rail gun launcher... Is the enemy going to sit there and let you do all this? Are your systems going to hold together long enough for the whole thing to come together (presumably the ship is taking a sever pounding before the captain decides to use this)?

    I like the idea of the warp core loading from the front, but not designed as a weapon. Put it there to allow maintenance crews to get at it in starbase, or because it's the last component added to the ship before it launches. Then, an enterprising captain may come up with the idea of using it as a last resort weapon in a moment of desperation even if it isn't planned that way.

    see317 on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    see317 wrote: »
    I like the idea of the warp core loading from the front, but not designed as a weapon. Put it there to allow maintenance crews to get at it in starbase, or because it's the last component added to the ship before it launches. Then, an enterprising captain may come up with the idea of using it as a last resort weapon in a moment of desperation even if it isn't planned that way.

    Great idea! Thats what I'll do :)

    Thanks for the torpedo clarification too. Would they be carrying both types, or have they switched over to quantum torpedoes entirely by this point?

    Fuzzy Modem on
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    see317see317 Registered User regular
    edited January 2011
    see317 wrote: »
    I like the idea of the warp core loading from the front, but not designed as a weapon. Put it there to allow maintenance crews to get at it in starbase, or because it's the last component added to the ship before it launches. Then, an enterprising captain may come up with the idea of using it as a last resort weapon in a moment of desperation even if it isn't planned that way.

    Great idea! Thats what I'll do :)

    Thanks for the torpedo clarification too. Would they be carrying both types, or have they switched over to quantum torpedoes entirely by this point?

    In the game, photon torpedoes reload faster, travel slower and have a chance to disable a lot of crew (makes the ship repair slower)
    Quantum torpedoes reload slower, travel faster and have a chance to kill a small amount of crew (takes the crew longer to regenerate so they can repair hull damage)
    Plasma sets stuff on fire causing a DoT effect that also disables cloaking devices. (I like to use the plasma)

    Most people equip their ships with quantum torpedoes as they do more damage per hit, but there's nothing preventing you from using both. Problem with that is that torpedoes share a cool down, so if you fire one launcher it takes a few seconds before you can fire the second, even if it's loaded and ready to go. And of course even the largest ships only have 8 weapon slots, so weapon space is a very limited resource.

    Standard loadout (IE, what comes with the ship when you get a new one) is Phasers and Photon torpedoes though.

    see317 on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    Cool. I'll use both. I'm whipping up a dinky little animation to promote my entry. :)

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    I'm basically done with both the submission and animation now, and in time to add a nice layer of polish :)

    I really can't wait to show you. The little boy inside me is screaming "Lookit! Lookit! Lookit! Lookit! Lookit!" but I must resist the urge to submit early, as other legitimate entries are being screen-shotted, altered slightly (if at all) and re-submitted under a different name.

    I'd hate for there to be any question as to my entry's authenticity, so I'll wait if it kills me... which it might.

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    The competition is heating up!

    enterprise_f_schimpf.jpg
    Schimpf

    EntF-DShick.jpg
    Shick

    1701f.jpg
    Kastner

    Final.jpg
    Beagle

    Ark%20Royal%20Full%20Rescaled.jpg
    Trexler

    Enterprise-F_entry.jpg
    Holts

    Legacy-class%20Mass-Produced%20ver..jpg
    Gardner

    Enterprise-F4.png
    Brooks

    GeorgeW.jpg
    Wyman

    Tourangeau.jpg
    Tourangeau

    Fuzzy Modem on
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    DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited January 2011
    I think the "Brooks" entry is my favorite from those. The shape of the body/necelles on that one have a cool "leaping forward" feel to them. The ones that move away from a round/oval saucer section stop looking like an "Enterprise".

    DMAC on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    I like Brooks too. His perspective lines are a bit broken (The saucer is angled down compared to the engineering section) but the concept is dynamite.

    I almost want to see his neck connect with the middle of the saucer (rather than the rear), moving the center of gravity back, and moving the nacelles below the saucer. I think a forward elongated saucer would work well too.

    His engineering section and nacelles totally are my favorite thus far. Very very sexy. His saucer is just a bit vanilla.

    Fuzzy Modem on
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    The FoolThe Fool Registered User regular
    edited January 2011
    Deadline can't come soon enough. I'm dieing to see your submission.

    The Fool on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    I know it doesn't look like much, but this is the first attempt at printing my model with my friend's reprap.

    reprap01a.jpg

    reprap01b.jpg

    reprap01c.jpg

    The final product will be 5x that size, and printed in six separate parts. I'll then assemble it, putty over the extrusion contours, and paint it :)

    More pics to follow, but I'll likely take my time with this project.

    ____________________

    I'll also be printing out interchangeable sections of castle wall, and then little grainarys and inns and stables and towers and cathedrals and such for the inside. I'll then paint the pieces and give them away as gifts. I think swappable castle parts would be a cool little coffee table toy.

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    I still need to clean a lot of excess crap off of it, but here is the final draft, full scale, highest possible quality:

    reprap01e.jpg

    reprap01d.jpg

    Fuzzy Modem on
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    see317see317 Registered User regular
    edited January 2011
    That's pretty cool. Can't wait to see it completely built and painted.

    You should win something for taking your entry to such lengths. I mean, I look at the other entries and they're cool pictures maybe a 3-d rendering with views. But an actual physical model that's just taking the awesome to a whole new level.

    see317 on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    Agreed. :)

    Some more new competitors, some of them quite impressive/intimidating:

    Pinnacle_Final%20copy.jpg
    Samuelson

    enterprisef1701.jpg
    Inabinet

    rinaldi.jpg
    Rinaldi

    scan_150x150_p14.jpg
    Anderson

    entfinalwithgrid001aabfinal%20copy.jpg
    Summers

    Ent-F-CoreyCalloway2.jpg
    Calloway

    1701-F-Final-small.png
    Gordon

    Enterprise_f_outline_FINALsmall.jpg
    Reynolds

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    One more:
    STOEnterprise01A.jpg
    Buzzard

    Fuzzy Modem on
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    DMACDMAC Come at me, bro! Moderator Mod Emeritus
    edited January 2011
    Interesting stuff. I like the Calloway entry with the bulkier engineering section. Has more of a battleship feel to it.

    DMAC on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    What do you think the chances are they'll pick something Defiant sized like this?

    Enterprise%20F%20(Ash).jpg
    Allen

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    My entry is up! You can VOTE here once each day:
    http://www.startrekonline.com/enterprise/gallery?filter=search&keyword=Shawn%20Weixelman

    Animation coming SOON!

    I want to thank everyone else who made an effort to push me in the right direction. I couldn’t have done it without you

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
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    The FoolThe Fool Registered User regular
    edited January 2011
    Very impressive Fuzzy! Voted five stars, ya defiantly deserve it. Animation particularly adds a nice touch. It's one thing to see pictures, but another thing all together to see it all in action. I hope you do well, I'll spread the word.

    The Fool on
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    Stupid Mr Whoopsie NameStupid Mr Whoopsie Name Registered User, ClubPA regular
    edited January 2011
    5 Star Voted! Good luck!

    Stupid Mr Whoopsie Name on
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    MoorkusMoorkus Registered User regular
    edited January 2011
    Really nice entry, voted 5 stars as well, best of luck.

    Moorkus on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    The submission period has now closed, and I can show you the full size high quality original:
    http://crossovercomic.com/media/extras/Unrelated/startrek_contest/shawn_weixelman_1701f_huge.jpg

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    I've read through the rules maybe a dozen times now, and I'm confident that the "Assets" that may not be used elsewhere are existing Star Trek assets, like if you wanted to use a sovereign for scale. The "Submission Image" must be created originally for the this contest specifically, but the rules say nothing about posting it, or wips elsewhere afterword. Now that the submission period has closed, I can restore my wip images to this thread. I couldn't find them all, but you should still be able to see the design evolve. Thanks again for all your help :)

    Fuzzy Modem on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    Hey- can you guys see where the all the torpedo launchers, phasers and thrusters are? Like, do you think it would be obvious to the casual observer, even in the small version? I did what I could to prep for it, but that jpg compression really kicked my ass.

    [edit]
    Labeled things: http://crossovercomic.com/media/extras/Unrelated/startrek_contest/shawn_weixelman_1701f_huge_lbs.jpg

    Fuzzy Modem on
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    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited January 2011
    Pretty rad Fuzz, voted you a 5. ^ don't worry about all that shit, casual observers don't give a toss about torpedo launchers, they just want something to be cool straight away which yours is.

    Mustang on
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    The FoolThe Fool Registered User regular
    edited January 2011
    It's true. I'm even a Trekkie and that kinda detail doesn't come to mind much. So long as the torpedo don't come shooting out of Ten Forward things are ok.

    I dunno if I've commented on it before, but I love your shuttle bay. In fact, it's such a cool feature I wish it were even more prominent. Again, nicely done.

    The Fool on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    Thanks so much to those of you voting. I'm doing quite well :)

    Fuzzy Modem on
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    The FoolThe Fool Registered User regular
    edited January 2011
    Yeah, highest rated and 2nd highest in total votes. Pretty impressive considering your submission is relatively new. Got the Penny Arcade bump :P

    The Fool on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    I noticed see317 mentioned it here too: http://forums.penny-arcade.com/showthread.php?p=17992247
    (Toward the bottom of the page) Thanks man :)

    Fuzzy Modem on
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    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited January 2011
    Any reason why there is so much lag in that video Fuzz? kinda kills the mood of it.

    Mustang on
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    Fuzzy ModemFuzzy Modem Registered User regular
    edited January 2011
    Due to time constraints most of the clips were rendered at 15 fps :(

    Fuzzy Modem on
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