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The Guiding Principles and New Rules document is now in effect.
yes, that's how it usually goes, but - i'm not sakutian! i'm just on hand as a rules lawyer to help make his job easier, and this is all being said with the caveat that he has the final say (and having been presented with how rolls tend to go, he might opt to disqualify that method)
Well if we're allowed to roll this is what I pulled off. Invisible Castle seemed to indicate that I can choose which roll counts for a particular stat.
Yes you can opt for the 4d6, drop the lowest dice, method of rolling stats that appears in the core rulebook OR the 32 point buy. If you choose to roll your stats you can decide which roll to assign to whichever stat you like.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I was going to roll my stats as the option was given, but since I decided to play a clone and used the given clone stats as per the Clone Wars Campaign Guide (see the Sidebar on pg.91 if interested) I just bumped them up to fit a 32 point buy. I'm happy with the results as they are, nothing spectacular but nothing terrible either.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Before vanishing into the mists of Black Friday shopping I wanted to post and updated list of the submissions broken down into class groups. As you can see lots of Scoundrels so far, gotta love those Scoundrels.
Jedi Oren Keth the Human Jedi
Nobles
Scoundrels Tissen Kreeb the Duros Scoundrel
Vash Oen the Kel Dor Scoundrel
Kudak the Mon Calamari Scoundrel
Bosska Mahk the Duros Scoundrel
Scouts
Soldiers Dewlanrirr the Wookie Soldier
RC-6518 "Havok" Human(Clone) Soldier
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Could use some advice from some of you veteran types. I used my first feat for Force training. I figured starting out I'll need things like mind trick and battle strike to keep me alive (along with picking up the DR 10 Talent).
I made sure my int stat was at least 13 as I'm hoping to pick up whirlwind attack eventually (though I'll have to grab melee defense first). i was also thinking of grabbing weapon finesse.
I guess I'm asking is what order should I grab all of that? Would it be better to get Force training first so I can have 3 force powers, or would Weapon Finesse be better (as it would make my attack rolls significantly better starting out).
whirlwind attack is not very good! remember, it requires a Full Attack to use, which requires a full-round action... which means foregoing movement!
if you have the Jedi Academy Training Manual i very much recommend looking at the Lightsaber Form powers, picking a Form Talent you'd like to use in conjunction with them, and go from there. if you're dex heavy, then Ataru and the two powers Hawk-Bat Swoop and Saber Swarm are a good choice
When I played my Ithorian Jedi I gave him Force Training first. The reason I did that was he was trained in the ways of the force extensively before eve picking up a lightsaber. As a result his ability to use the force was further along than your average padawan but his skill with a lightsaber was average. My two cents.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
whirlwind attack is not very good! remember, it requires a Full Attack to use, which requires a full-round action... which means foregoing movement!
if you have the Jedi Academy Training Manual i very much recommend looking at the Lightsaber Form powers, picking a Form Talent you'd like to use in conjunction with them, and go from there. if you're dex heavy, then Ataru and the two powers Hawk-Bat Swoop and Saber Swarm are a good choice
Interesting to know. I didn't realize whirlwind attack was a full round action. Perhaps picking up force slam would be a better idea for an AOE attack. I'll take into consideration the Jedi Academy Manual, as I do have it.
Yeah, I was never a fan of whirlwind attack either.
Regarding your question, Heir: I'd say it all depends on what kind of Jedi you want to play. If you want to be a "mess with thier noodle and throw things" kind of Jedi then pick Force Training. If you want to slice and dice, then pick Weapon Finesse. The good thing about Saga Edition is that you get a lot of feats and talents over the course of your career. You can always pick up the other feat at level 3!
also, keep in mind that inquisitors will be after jedi. like, seeking them. any lightsaber play will definitely draw their attention. force powers like mind trick and stuff will be easier to cover up.
psolms on
0
rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited November 2010
Ok I think I got my character done.
Jeff Simcraft Scout, pilot, mechanic, "drop out" of the Imperial Naval Academy
I had fun with making his background, would love to be able to keep the fighter he stole, have the skills abilities, and the cash left over to buy the parts to try and get a illegal transponder, but if he has to ditch it I'm fine with that. would love to be able to be a part of this campaign. love all the builds and the ideas.
If wanted I can post the ship stat block, being a training ship it would have had the armerments altered or removed, thus lowering it's value.
im pretty sure theres rules for rerolling if you have under a like +6 in mods before species bonuses. but i dont have my books atm, so dont quote me on that.
Yeah, I was never a fan of whirlwind attack either.
Regarding your question, Heir: I'd say it all depends on what kind of Jedi you want to play. If you want to be a "mess with thier noodle and throw things" kind of Jedi then pick Force Training. If you want to slice and dice, then pick Weapon Finesse. The good thing about Saga Edition is that you get a lot of feats and talents over the course of your career. You can always pick up the other feat at level 3!
Edit: I love Force Slam.
Will Force Slam cause me to pick up a Darkside Point when used against living targets?
Also, How long has it been since Order 66 and the start of the game? I'm thinking of doing a son of a Jedi who survived the Order and hid on an planet, started a family under a different name but was soon found and killed. The son knew his father was a Jedi and knows basics of the Force but isn't a full blown Jedi in teachings and skill.
Also, How long has it been since Order 66 and the start of the game? I'm thinking of doing a son of a Jedi who survived the Order and hid on an planet, started a family under a different name but was soon found and killed. The son knew his father was a Jedi and knows basics of the Force but isn't a full blown Jedi in teachings and skill.
From the looks of the recent events in the OP, I would guess something like 3-6 months since Order 66.
Yeah, I was never a fan of whirlwind attack either.
Regarding your question, Heir: I'd say it all depends on what kind of Jedi you want to play. If you want to be a "mess with thier noodle and throw things" kind of Jedi then pick Force Training. If you want to slice and dice, then pick Weapon Finesse. The good thing about Saga Edition is that you get a lot of feats and talents over the course of your career. You can always pick up the other feat at level 3!
Edit: I love Force Slam.
Will Force Slam cause me to pick up a Darkside Point when used against living targets?
I'm not 100% on what the rules say, but I'm pretty sure if its a bad guy in the first place, then you're in the clear.
the rules for giving out darkside points are actually intentionally vague and left up to the GM; as a GM myself, i've taken both a hard line and a light line when handing out DSPs for Force use against living targets.
the hard line says: using the Force against a living being is a moderate transgression and usually worth a dark side point.
the light line says: bad guys can be Force'd, as long as you're not doing so out of anger.
so it's Sakutian's call, in the end, and it's also up to you as a player to a certain degree; the book says that the GM is encouraged to give dark side points to characters whose players phrase their actions as though they're influenced by negative emotion.
Also, How long has it been since Order 66 and the start of the game? I'm thinking of doing a son of a Jedi who survived the Order and hid on an planet, started a family under a different name but was soon found and killed. The son knew his father was a Jedi and knows basics of the Force but isn't a full blown Jedi in teachings and skill.
From looking at the "Recent events" section, it seems it's not long after Order 66. A year or two.
im pretty sure theres rules for rerolling if you have under a like +6 in mods before species bonuses. but i dont have my books atm, so dont quote me on that.
Yep, the book does say something about rerolling if your stats are too low. Unfortunately, your total modifiers have to be +0 or less, and I've just barely got that beat.
If Mr. GM says its cool to go back to Point Buy I'll do that for sure. If not, welp, not all of us can be supermen/droids :P
Sorry for the delay in answering your questions. Just saw the new Harry Potter movie. Thanks again for assisting in my absence Arcanis.
rucdoc- I'll look up the stats for your ship and get back to you.
samurai6966- Yes you can have Force Powers if your character is force sensitive. It has only been about two months since the execution of Order 66 and the end of the Clone Wars.
immortalsquish- If you roll utter trash you can reroll once. You always have the option of going to back to a 32 point buy for your stats if you're just not happy with what the dice are giving you.
Heir- In answer to your question about whether or not using Force Slam on a living being will earn you a dark side point the answer is...maybe. If you slam a stormtrooper or a sith lord into a wall in self defense then no. If you bash an unarmed prisoner into the pavement then yeah. Pretty much it's going to come down to what you do with it. Is the Jedi Mind Trick going to earn you a Dark Side point every time you use it? No. If you abuse it though...
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
0
rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited November 2010
I just added them to the character sheet and was about to post them here actually.
cutlass-9
init +2 Perception +5
Defense: ref 13(11 flat) fort 26: +6 armor
hp 80: dr10: sr10: threshold 46
speed: 12 squares(max vel 800 km/h) (star ships scale 4)
ranged laser cannon medium +4 dmg (4d10X2) currently disabled
fighting space 4x4 (starship scale 1) cover: total
base attack +0 Grp +31
attack options :auto fire (laser cannons)
abilities str 42, dex 14, int 14
skills initative +2, mechanics +5 perception +5 pilot +2 use computer +5
crew 1
cargo 110 kg consumables 2 weeks
hyperdrive x2, nav computer
8 unused emplacements
(medium concussion missile launcher and missiles have been removed from all training ships, thus giving the ship 8 free emplacement point instead of the regular 3)
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
0
rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited November 2010
cool glad that works, gonna have to fix it after game on, not much use a starfighter with no weapons :P
Sorry for the delay in answering your questions. Just saw the new Harry Potter movie. Thanks again for assisting in my absence Arcanis.
Heir- In answer to your question about whether or not using Force Slam on a living being will earn you a dark side point the answer is...maybe. If you slam a stormtrooper or a sith lord into a wall in self defense then no. If you bash an unarmed prisoner into the pavement then yeah. Pretty much it's going to come down to what you do with it. Is the Jedi Mind Trick going to earn you a Dark Side point every time you use it? No. If you abuse it though...
Sounds good. I figured as long as it's in relative self defense for Force Slam, it would be ok. As for Mind Trick, I don't plan on abusing it too much...however I think it might be a good power to help my character remain inconspicuous early on.
Really looking forward to this. I have a lot of fun ideas with my character, since he's so young and naive, and his work was just turned upside down.
Posts
Here's what I've got: STR 12, DEX 16, CON 12, INT 14, WIS 14, CHA 16
If it's allowed, I'll update my character sheet.
Crap, wasn't logged in when I did that. I wonder if there is a way to link that roll to my account? Ah well.
Yes you can opt for the 4d6, drop the lowest dice, method of rolling stats that appears in the core rulebook OR the 32 point buy. If you choose to roll your stats you can decide which roll to assign to whichever stat you like.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Jedi
Oren Keth the Human Jedi
Nobles
Scoundrels
Tissen Kreeb the Duros Scoundrel
Vash Oen the Kel Dor Scoundrel
Kudak the Mon Calamari Scoundrel
Bosska Mahk the Duros Scoundrel
Scouts
Soldiers
Dewlanrirr the Wookie Soldier
RC-6518 "Havok" Human(Clone) Soldier
Undecided
EI-0 "Zero" Droid Scout/Scoundrel
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Could use some advice from some of you veteran types. I used my first feat for Force training. I figured starting out I'll need things like mind trick and battle strike to keep me alive (along with picking up the DR 10 Talent).
I made sure my int stat was at least 13 as I'm hoping to pick up whirlwind attack eventually (though I'll have to grab melee defense first). i was also thinking of grabbing weapon finesse.
I guess I'm asking is what order should I grab all of that? Would it be better to get Force training first so I can have 3 force powers, or would Weapon Finesse be better (as it would make my attack rolls significantly better starting out).
if you have the Jedi Academy Training Manual i very much recommend looking at the Lightsaber Form powers, picking a Form Talent you'd like to use in conjunction with them, and go from there. if you're dex heavy, then Ataru and the two powers Hawk-Bat Swoop and Saber Swarm are a good choice
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Interesting to know. I didn't realize whirlwind attack was a full round action. Perhaps picking up force slam would be a better idea for an AOE attack. I'll take into consideration the Jedi Academy Manual, as I do have it.
Regarding your question, Heir: I'd say it all depends on what kind of Jedi you want to play. If you want to be a "mess with thier noodle and throw things" kind of Jedi then pick Force Training. If you want to slice and dice, then pick Weapon Finesse. The good thing about Saga Edition is that you get a lot of feats and talents over the course of your career. You can always pick up the other feat at level 3!
Edit: I love Force Slam.
Jeff Simcraft Scout, pilot, mechanic, "drop out" of the Imperial Naval Academy
Cash roll
I had fun with making his background, would love to be able to keep the fighter he stole, have the skills abilities, and the cash left over to buy the parts to try and get a illegal transponder, but if he has to ditch it I'm fine with that. would love to be able to be a part of this campaign. love all the builds and the ideas.
If wanted I can post the ship stat block, being a training ship it would have had the armerments altered or removed, thus lowering it's value.
http://www.dust514stats.com
STR 8, DEX 14, CON 7, INT 17, WIS 12, CHA 9
Edit: Scout starting cash... (3d4=9) x 250 = 2250
Roll for my follower's cash (3d4=5) x 250 = 1250
(character sheet in progress)
Will Force Slam cause me to pick up a Darkside Point when used against living targets?
From the looks of the recent events in the OP, I would guess something like 3-6 months since Order 66.
Edit: If that's the case, I might roll someone who is force sensitive vs full blow jedi. However, I will get a lightsaber somehow!
reading is hard!
I'm not 100% on what the rules say, but I'm pretty sure if its a bad guy in the first place, then you're in the clear.
the rules for giving out darkside points are actually intentionally vague and left up to the GM; as a GM myself, i've taken both a hard line and a light line when handing out DSPs for Force use against living targets.
the hard line says: using the Force against a living being is a moderate transgression and usually worth a dark side point.
the light line says: bad guys can be Force'd, as long as you're not doing so out of anger.
so it's Sakutian's call, in the end, and it's also up to you as a player to a certain degree; the book says that the GM is encouraged to give dark side points to characters whose players phrase their actions as though they're influenced by negative emotion.
From looking at the "Recent events" section, it seems it's not long after Order 66. A year or two.
Yep, the book does say something about rerolling if your stats are too low. Unfortunately, your total modifiers have to be +0 or less, and I've just barely got that beat.
If Mr. GM says its cool to go back to Point Buy I'll do that for sure. If not, welp, not all of us can be supermen/droids :P
rucdoc- I'll look up the stats for your ship and get back to you.
samurai6966- Yes you can have Force Powers if your character is force sensitive. It has only been about two months since the execution of Order 66 and the end of the Clone Wars.
immortalsquish- If you roll utter trash you can reroll once. You always have the option of going to back to a 32 point buy for your stats if you're just not happy with what the dice are giving you.
Heir- In answer to your question about whether or not using Force Slam on a living being will earn you a dark side point the answer is...maybe. If you slam a stormtrooper or a sith lord into a wall in self defense then no. If you bash an unarmed prisoner into the pavement then yeah. Pretty much it's going to come down to what you do with it. Is the Jedi Mind Trick going to earn you a Dark Side point every time you use it? No. If you abuse it though...
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
init +2 Perception +5
Defense: ref 13(11 flat) fort 26: +6 armor
hp 80: dr10: sr10: threshold 46
speed: 12 squares(max vel 800 km/h) (star ships scale 4)
ranged laser cannon medium +4 dmg (4d10X2) currently disabled
fighting space 4x4 (starship scale 1) cover: total
base attack +0 Grp +31
attack options :auto fire (laser cannons)
abilities str 42, dex 14, int 14
skills initative +2, mechanics +5 perception +5 pilot +2 use computer +5
crew 1
cargo 110 kg consumables 2 weeks
hyperdrive x2, nav computer
8 unused emplacements
(medium concussion missile launcher and missiles have been removed from all training ships, thus giving the ship 8 free emplacement point instead of the regular 3)
http://www.dust514stats.com
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
http://www.dust514stats.com
Sounds good. I figured as long as it's in relative self defense for Force Slam, it would be ok. As for Mind Trick, I don't plan on abusing it too much...however I think it might be a good power to help my character remain inconspicuous early on.
Really looking forward to this. I have a lot of fun ideas with my character, since he's so young and naive, and his work was just turned upside down.