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[DUNE] - Game 1: Turn 2 victory for Bene Gesserit/Fremen/Atreides

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2011
    Step out, find the surviving noncombatants, and be all like, "s cool guys, we got this."

    admanb on
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    TipharethTiphareth Registered User regular
    edited February 2011
    The sign on the door to the tea room clearly said "Do not Disturb" and who are we to argue with a Bene Gesserit?

    Oh, also more like venturing out and find the castle full of corpses. Also, totally leaving the cleaning to you, enjoy the castle.


    Oh yeah, and 2 man alliance with more difficulty win conditions seem like a good idea to me.

    Tiphareth on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2011
    Voice the Guild to play a worthless card.

    admanb on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited February 2011
    I like the house rule that one dude I talked to presented as part of the standard rules: 3 strongholds to win alone, 4 to win for a 2-player alliance and 5 for 3-player alliances. Maybe 4-player alliances can form, but need to break up again to win.

    I'm all for restarting after this turn, regardless of what house rules we end up deciding on.

    And I'll send in my battle plan in a bit, when I have figured it out. This combat system is weird.

    jakobagger on
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    MordenthralMordenthral Registered User regular
    edited February 2011
    jakobagger wrote: »
    This combat system is weird.

    So are you, you spice-sniffing mutant! :D

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited February 2011
    jakobagger wrote: »
    This combat system is weird.

    So are you, you spice-sniffing mutant! :D

    I can see infinity from here. My battle plan has been calculated and sent. Death to the witches. Drugs for drug the god! Spice for the fish bowl of Edric!

    jakobagger on
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    MordenthralMordenthral Registered User regular
    edited February 2011
    Battle plans are in.

    Any prescience?

    Mordenthral on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2011
    Glancing through some of the games on BGG I noticed a lot of out-of-alliance deals being made based on faction abilities, so I decided to make a cheat sheet for it. Here it is.

    The core of it is are the numbered abilities which can be used to help other players in some way. The rest is just general quick-ref of the factions' special abilities. Note a very important aspect of potential deals: public agreements are binding. So if the Guild posts publicly:
    The Guild agrees to refund half (rounded up) of Atreides shipping costs this turn in the following collection phase so long as Atreides ships no less than four and no more than eight tokens to Tuek Sietch.

    and Atreides publicly agrees, this agreement becomes Rules.

    admanb on
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    MordenthralMordenthral Registered User regular
    edited February 2011
    Yes, deals being binding are in my OPs.

    Mordenthral on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited February 2011
    Yes, deals being binding are in my OPs.

    I noticed it! I am so perceptive and awesome.

    But uh yeah it is pretty cool that they thought to have rules for stuff like this.

    jakobagger on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2011
    Yes, deals being binding are in my OPs.

    Yeah. I know. I wanted to highlight that rule as it's fundamental to a lot of the asymmetric player interactions.

    admanb on
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    TipharethTiphareth Registered User regular
    edited February 2011
    Can't find what phyphor wanted me to look for, so to make it faster I'll just make an agreement with him to check whatever card he wants to see in order to speed things up.

    Tiphareth on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited February 2011
    Weapon

    Phyphor on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited February 2011
    Phyphor wrote: »
    Weapon

    Are you sure?
    admanb wrote: »
    Voice the Guild to play a worthless card.

    jakobagger on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited February 2011
    Ah, well the leader doesn't matter as he'll either die or he won't and you will have picked one strong enough to beat me if he doesn't. And I already know what your dial is. So, that leaves only weapon or defense. My coin toss picked weapon

    Phyphor on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited February 2011
    Alright.

    La La La, because the witches told me to.

    jakobagger on
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    MordenthralMordenthral Registered User regular
    edited February 2011
    Hehehe. OK, so a couple of interesting points in this battle..

    Guild plan:
    Dial: 10
    Leader: 5 - Staban Tuek
    Weapon: La la la
    Spice: 10

    Fremen plan:
    Dial: 3.5
    Leader: 3 - Shadout Mapes
    Spice: 2

    TREACHERY! Staban Tuek is a traitor!

    The Fremen keep their 2 spice and gain 5 as the traitor is tanked. All Guild troops are also tanked, and La la la is discarded.

    Note that had the Guild won, since they dialled all 10, they still would have lost all their troops and Tuek's Sietch would be left empty with neither alliance holding 3 strongholds. As it is, it seems the "underdog" alliance is now going to be victorious.

    Collection phase:
    Guild: +10 collected from the board
    Fremen: +1 for Tuek's Sietch
    Bene Gesserit: +2 for Arrakeen
    Harkonnen: +2 for Carthag

    VICTORY for the BG/Atreides/Fremen alliance!

    Mordenthral on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited February 2011
    Just as planned

    Phyphor on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2011
    Everything is as it should be.

    O.o


    I would like to play Bene Gesserit again, if no one minds.

    admanb on
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    FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited February 2011
    I'd like to keep Harkonnen. I like having more traitors in my pocket.

    Farangu on
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    MordenthralMordenthral Registered User regular
    edited February 2011
    Keeping the same factions is fine.

    Dune 2 is here.

    Mordenthral on
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