I didn't actually figure out they were a couple until I played Awakenings. I mean, Wade was pretty eccentric in Origins but I for some reason I couldn't connect the dots.
I didn't actually figure out they were a couple until I played Awakenings. I mean, Wade was pretty eccentric in Origins but I for some reason I couldn't connect the dots.
Goddammit, it's Awakening, not Awakenings. We've been over this.
Pancake on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2010
Oh...Dragon Age gameplay.
It looks nice. I hope they make it a bit more fluid(some of the animations looked a little janky), but I like where they're going so far.
This is why I am so glad that I finally decided to become a PC gamer. When there were things about Dragon Age Origins I didn't like, I simply went to the mod community and there was almost always a solution. When there wasn't a clear solution that could be solved by a mod, I went to the CLUA console. When the CLUA console alone didn't sate my needs, I combined the two - hello Full Party Mode! Ah, those were the days... smashing through the Deep Roads with my entire entourage... an epic showdown with the Archdemon with all my companions at my side... good times.
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
...if there's a modkit. Otherwise, it'll probably just be ini tweaks and texture swaps
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
...if there's a modkit. Otherwise, it'll probably just be ini tweaks and texture swaps
They've stated that their intention is to update the current DA toolset to support DA2.
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
...if there's a modkit. Otherwise, it'll probably just be ini tweaks and texture swaps
They've stated that their intention is to update the current DA toolset to support DA2.
They have to. They'll lose PC sales if nude mods aren't as comprehensively supported and you can't make your own sex scenes.
Pancake on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2010
Kind of interested to see how the loot system will be now.
My precious deep mushrooms...
Dragkonias on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
...if there's a modkit. Otherwise, it'll probably just be ini tweaks and texture swaps
They've stated that their intention is to update the current DA toolset to support DA2.
They have to. They'll lose PC sales if nude mods aren't as comprehensively supported and you can't make your own sex scenes.
It's true. Take a good hard look at the Elder Scrolls.
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
...if there's a modkit. Otherwise, it'll probably just be ini tweaks and texture swaps
They've stated that their intention is to update the current DA toolset to support DA2.
They have to. They'll lose PC sales if nude mods aren't as comprehensively supported and you can't make your own sex scenes.
It's true. Take a good hard look at the Elder Scrolls.
A good
hard
look.
Just take a good look at the top 100 mods at Dragon Age Nexus.
Pancake on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
...if there's a modkit. Otherwise, it'll probably just be ini tweaks and texture swaps
They've stated that their intention is to update the current DA toolset to support DA2.
They have to. They'll lose PC sales if nude mods aren't as comprehensively supported and you can't make your own sex scenes.
It's true. Take a good hard look at the Elder Scrolls.
A good
hard
look.
Just take a good look at the top 100 mods at Dragon Age Nexus.
I recommend against it. The Oblivion community is so fucked up that it wraps back around to being pretty funny. The Dragon Age community is just kind of sad.
Well, been busy with Metro, but finally got around to watching the 'new and improved' combat video where we'd see it's completely different than what we were thinking it's going to be.......and it's exactly as I thought it would be before!
Ah well, not like I was going to buy it already, so my plans aren't changing. Just makes me a little more pissed is all.
What is supposed to be different about the combat? It looks more or less how I remember it, maybe a little faster and with more animations. Or maybe I'm not remembering it right.
Well, been busy with Metro, but finally got around to watching the 'new and improved' combat video where we'd see it's completely different than what we were thinking it's going to be.......and it's exactly as I thought it would be before!
Ah well, not like I was going to buy it already, so my plans aren't changing. Just makes me a little more pissed is all.
Uh, what, exactly is so completely different beyond it being faster and more interesting to watch?
DA1 is a pretty big slog where even groups of nameless trash mobs take too long to kill and interesting to watch bits of combat are few and far between. I mean, you did watch the pause and play part, right?
On the big 'wheel o' games' the ticker just went past the dividing peg between rpg and actionrpg.
It is now an 'action' rpg.
If that doesn't bother you, doubt you noticed. If it does, you're pissed. The whole argument up to this point has been the pissed people being pissed and the other people going 'it's not really an action rpg don't be pissed'.
So now that that's all fine and settled the people who like that can stop trying to convince us and go day one purchase it while the rest of us can rent it or whatever. :rotate:
Well, been busy with Metro, but finally got around to watching the 'new and improved' combat video where we'd see it's completely different than what we were thinking it's going to be.......and it's exactly as I thought it would be before!
Ah well, not like I was going to buy it already, so my plans aren't changing. Just makes me a little more pissed is all.
Uh, what, exactly is so completely different beyond it being faster and more interesting to watch?
DA1 is a pretty big slog where even groups of nameless trash mobs take too long to kill and interesting to watch bits of combat are few and far between. I mean, you did watch the pause and play part, right?
Yeah, I watched him pause the action rpg. I can pause mass effect by bringing up the power selection menu too, is it suddenly not an action game?
I don't think it's any more an action RPG than any other RPG with combat. DAO had its fair share of extended combat sequences.
It looks a lot like DAO's combat, but faster and more interesting to look at. Is that the hangup? It can't be a real RPG if it doesn't involve watching your guys repeat the same one or two awkward swinging animations over and over?
I mean, this is an action rpg, do you disagree with that?
Depends. Do you think KOTOR was an action RPG?
WotanAnubis on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
edited December 2010
What little we saw of it leads me to believe the exact opposite. It doesn't look like an action game at all. It looks like it gives the illusion of being an action game in the way that Mass Effect 1 gave the illusion of being a shooter when it very clearly was not. Mass Effect 2 was a shooter, and a pretty good one at that. Mass Effect 2 got what it was to be a shooter. Mass Effect 1 was a stat-heavy RPG with an interface that vaguely resembled a shooter, but was very poor at any point where it tried to pass itself off as one. It did not get it.
DA2 doesn't look to have action game enemy design. It doesn't look to have action game ability design. It doesn't look to have the kind of tactile visual feedback that marks a satisfying action game. This is why I say that the action gameplay looks uninteresting. It looks to be DA1 with an interface that vaguely resembles an action game. And that's perfectly fine if it doesn't try to pass itself off as an action game.
But... I don't know. I need to see more of the gameplay. Something here is reminding me of Too Human, which is an excellent example of the kinds of fundamental issues that you have to design around when doing this particular type of genre-blending. And, honestly, Too Human was a much more robust attempt at the process than this looks to be.
What does action even imply? That's there's fighting? That the fighting is faster-paced?
It's not like they're taking out STR, WIS, etc. or stripping away other traditional Bioware RPG mechanics like they did with ME2.
I really hope they nail the customization on the armour for your party members. While it was a novel idea when it was introduced in ME2, I think they dropped the ball completely. Two sets of armor/clothing is just not enough. It would be nice if you could upgrade it à la KOTOR as well.
Is Awakenings worth picking up?
How long is it compared to Origin?
If you really liked Origins, then... I guess so. If Origins left you relatively cold, then don't bother.
As for length... I'm terrible about guessing this sort of thing, but... about 1/3 the length of Origins? I guess?
WotanAnubis on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited December 2010
I am so confused. How does the pause and play gameplay in that look any different from the pause and play in the original, apart from the moves doing a lot more and not being utterly worthless and not just autoattacking forever?
surrealitycheck on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2010
Awakenings is definitely worth it.
Regarding party makeup...I gotta say, I always felt like the AI for tanking was horrible, and so I always found myself controlling whichever character of mine was the shield tank. Which kind of made rolling any other class as a main character pointless as I'd only be using tactics for them anyway.
Dhalphir on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I am so confused. How does the pause and play gameplay in that look any different from the pause and play in the original, apart from the moves doing a lot more and not being utterly worthless and not just autoattacking forever?
The camera is lower to the ground.
Preorder...:(...canceled.
Dragkonias on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2010
pause and play is so immersion breaking
I refused to use it.
made Nightmare a whole lot harder to beat but I managed it.
Dhalphir on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2010
I use pause and play at times where...I need to pause stuff.
I am so confused. How does the pause and play gameplay in that look any different from the pause and play in the original, apart from the moves doing a lot more and not being utterly worthless and not just autoattacking forever?
It looks just like Dragon Age: Origins PC gameplay to me, too, except the cooldowns and attack animations are faster. I did find the dual wielding rogue's attacks a little over-the-top, but other than that it looked pretty normal. All of the information presented to us prior to that video did say it would be very similar to the first game's gameplay, but of course no one believed them!
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2010
I'd be okay with more of the same.
Gameplay has never been the reason I bought Bioware RPGs, ever since Baldur's Gate 2 and Neverwinter Nights (the first one).
This game requires pause and play I'm canceling everyone's pre-orders right this instant
-Oh hell yes, just watched the combat video. Glorious, sold.
Release it already so I can give you money, Bioware.
Basil on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2010
Well I think it'd be a hard case to argue that it required it.
I mean, for the longest time, in this very thread, even, people insisted you could not beat DA:O on Nightmare without pause, but I and several other people didi t.
Agh, God, I realize the game is still a ways off, but what the hell did they do to the animation? It looks like they're playing an 800 ping multiplayer match.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Gameplay has never been the reason I bought Bioware RPGs, ever since Baldur's Gate 2 and Neverwinter Nights (the first one).
Gameplay has never been the reason I've bought many story-based Western RPGs. It's always been about the story for me and creating a character, choosing my dialog, making important decisions and seeing how they all play out. A well realized world, characters and story fill my immersion and interest meter more than good gameplay does. If the gameplay is good, well then that's icing on the cake.
Actually, have there been many story-based Western RPGs with really good gameplay? I'm trying to come up with some but most are either just decent or sub-par.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2010
Could you call Deux Ex a story based RPG?
Even if you could I think thats stretching it a bit
Dhalphir on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2010
Hmm...Honestly, I don't know what you would classify Deus Ex as.
It has many elements of action, FPS, and RPGs all rolled into one.
If anything I guess it would have been an early template for the action RPG.
Posts
What the hell, BioWare? Don't you see what you've started? What's next? Dragon Age 3 has a horse romance?
Steam: CavilatRest
Goddammit, it's Awakening, not Awakenings. We've been over this.
It looks nice. I hope they make it a bit more fluid(some of the animations looked a little janky), but I like where they're going so far.
Dragon Age 2 will have things I like and won't like, but since I'll be playing on the PC, I am more than confident that the modding community will come up with ways for me to tweak the game into something closer to my ideal.
...if there's a modkit. Otherwise, it'll probably just be ini tweaks and texture swaps
I totally agree. I really liked having him around but could never quite justify taking him for hard battles.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
They have to. They'll lose PC sales if nude mods aren't as comprehensively supported and you can't make your own sex scenes.
My precious deep mushrooms...
A good
hard
look.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Just take a good look at the top 100 mods at Dragon Age Nexus.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Ah well, not like I was going to buy it already, so my plans aren't changing. Just makes me a little more pissed is all.
Uh, what, exactly is so completely different beyond it being faster and more interesting to watch?
DA1 is a pretty big slog where even groups of nameless trash mobs take too long to kill and interesting to watch bits of combat are few and far between. I mean, you did watch the pause and play part, right?
It is now an 'action' rpg.
If that doesn't bother you, doubt you noticed. If it does, you're pissed. The whole argument up to this point has been the pissed people being pissed and the other people going 'it's not really an action rpg don't be pissed'.
So now that that's all fine and settled the people who like that can stop trying to convince us and go day one purchase it while the rest of us can rent it or whatever. :rotate:
Yeah, I watched him pause the action rpg. I can pause mass effect by bringing up the power selection menu too, is it suddenly not an action game?
I mean that did seem to be what you were implying.
I mean, this is an action rpg, do you disagree with that?
It looks a lot like DAO's combat, but faster and more interesting to look at. Is that the hangup? It can't be a real RPG if it doesn't involve watching your guys repeat the same one or two awkward swinging animations over and over?
DA2 doesn't look to have action game enemy design. It doesn't look to have action game ability design. It doesn't look to have the kind of tactile visual feedback that marks a satisfying action game. This is why I say that the action gameplay looks uninteresting. It looks to be DA1 with an interface that vaguely resembles an action game. And that's perfectly fine if it doesn't try to pass itself off as an action game.
But... I don't know. I need to see more of the gameplay. Something here is reminding me of Too Human, which is an excellent example of the kinds of fundamental issues that you have to design around when doing this particular type of genre-blending. And, honestly, Too Human was a much more robust attempt at the process than this looks to be.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
It's not like they're taking out STR, WIS, etc. or stripping away other traditional Bioware RPG mechanics like they did with ME2.
I really hope they nail the customization on the armour for your party members. While it was a novel idea when it was introduced in ME2, I think they dropped the ball completely. Two sets of armor/clothing is just not enough. It would be nice if you could upgrade it à la KOTOR as well.
Steam: CavilatRest
How long is it compared to Origin?
Need something to do for the holidays.
As for length... I'm terrible about guessing this sort of thing, but... about 1/3 the length of Origins? I guess?
Regarding party makeup...I gotta say, I always felt like the AI for tanking was horrible, and so I always found myself controlling whichever character of mine was the shield tank. Which kind of made rolling any other class as a main character pointless as I'd only be using tactics for them anyway.
The camera is lower to the ground.
Preorder...:(...canceled.
I refused to use it.
made Nightmare a whole lot harder to beat but I managed it.
It looks just like Dragon Age: Origins PC gameplay to me, too, except the cooldowns and attack animations are faster. I did find the dual wielding rogue's attacks a little over-the-top, but other than that it looked pretty normal. All of the information presented to us prior to that video did say it would be very similar to the first game's gameplay, but of course no one believed them!
Gameplay has never been the reason I bought Bioware RPGs, ever since Baldur's Gate 2 and Neverwinter Nights (the first one).
-Oh hell yes, just watched the combat video. Glorious, sold.
Release it already so I can give you money, Bioware.
I mean, for the longest time, in this very thread, even, people insisted you could not beat DA:O on Nightmare without pause, but I and several other people didi t.
Gameplay has never been the reason I've bought many story-based Western RPGs. It's always been about the story for me and creating a character, choosing my dialog, making important decisions and seeing how they all play out. A well realized world, characters and story fill my immersion and interest meter more than good gameplay does. If the gameplay is good, well then that's icing on the cake.
Actually, have there been many story-based Western RPGs with really good gameplay? I'm trying to come up with some but most are either just decent or sub-par.
Even if you could I think thats stretching it a bit
It has many elements of action, FPS, and RPGs all rolled into one.
If anything I guess it would have been an early template for the action RPG.