Watched the replays of the DH finals, they sure don't like expanding
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited November 2010
Timing usually means that it's timed to occur with something finishing that's good for the player pushing, or hits at a time that is disadvantageous for the defending player (like the while they're starting to get Colossus and don't have any yet, or just after they've expanded).
series seems to already have effected the meta game. I just had 3 straight PvT. They went mm + tank + banshee plus bunkers in all of them.
I won two because I FE'd in one, and just out lasted him in the other (52 minute long game!) but didn't get an obs in the the second one on steppes and couldn't recover.
Gold/high Silver seems very prone to trends like this. I play mostly Golds with Silver and Plat scattered in there but whatever just happened on Day9 or GSL seems to pop up quickly after
Good macro should win you 90% of your games from silver to high gold/plat (with a reasonable timing push). No real need for fast expands or anything like that really. Just make probes, pylons and gateway units. Seriously, it'll work ridiculously well.
You'll win because you have "more stuff" and will never have that much money.
I know that's the official line but its not really true. Unit composition does matter
Against a Bronze.
I had 20 more probes than he did at 6 minutes and a larger army when I made my push. But mine was made up of Stalkers and Immortals, he had 2 Colossi out with a much smaller stalker count, and enough sentries to ff one of the JB mid-map ramps. My army got destroyed and then he expanded.
I think your army got destroyed because the majority of it was either on Move command or target-firing the Colossus and got stuck behind your units and the Forcefields without doing anything. Only about 6 of your Stalkers were actually firing during that battle.
There are some units that just aren't going to be used at "high" levels of play and the Mothership is probably one of them. We currently don't have any plans to change this unit.
Man, I sure do love in ZvZ when the other guy goes mutas. Just waltz my roaches into your base and kill all your drones while your muties fail to kill them fast enough. lols you wasted all your monies on muties which are worthless and you should have made roaches
Orikae! |RS| : why is everyone yelling 'enders is dead go'
When I say pop it that means pop it
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
edited November 2010
Just passed 50% for the first time in a long time, I'm dropping early banshees and tanks for the most part in favor of units that don't require micro or placement then just macromode. I don't know why I ever stopped bioballs
series seems to already have effected the meta game. I just had 3 straight PvT. They went mm + tank + banshee plus bunkers in all of them.
I won two because I FE'd in one, and just out lasted him in the other (52 minute long game!) but didn't get an obs in the the second one on steppes and couldn't recover.
Gold/high Silver seems very prone to trends like this. I play mostly Golds with Silver and Plat scattered in there but whatever just happened on Day9 or GSL seems to pop up quickly after
Good macro should win you 90% of your games from silver to high gold/plat (with a reasonable timing push). No real need for fast expands or anything like that really. Just make probes, pylons and gateway units. Seriously, it'll work ridiculously well.
You'll win because you have "more stuff" and will never have that much money.
I know that's the official line but its not really true. Unit composition does matter
Against a Bronze.
I had 20 more probes than he did at 6 minutes and a larger army when I made my push. But mine was made up of Stalkers and Immortals, he had 2 Colossi out with a much smaller stalker count, and enough sentries to ff one of the JB mid-map ramps. My army got destroyed and then he expanded.
I don't play protoss.
Eight minutes in you have an expansion and 2 stalkers and a zealot, the other bloke has an army. You were dead at eight minutes. You expanded too early, you didn't spend your chrono boost consistently, you weren't constantly making probes, pylons and gateway units. You made more unit producing structures than you could afford.
Don't fast expand, always check your chrono boost, make sure you're always producing from your gates and expand when you have the money to.
chuckleberryfinn on
No Protoss players were underpowered during this post.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
edited November 2010
new tag is 'NerfLove' it's what I'm signed up under
immortals can rape colossi as long as they have a shot. colossi have such huge range though with the upgrade, and force fields can easily ruin your day.
I have won a couple games though where I went heavy immortals vs colossi and won simply due to focus fire.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited November 2010
I think Dreamhack's way of choosing the map pool is my favorite:
Each player takes a turn vetoing a map; after 4 maps are vetoed, 3 maps remain. That's the map pool!
I've been practicing with YABOT, and I can comfortable do an okay set of Terran openings!
Beforehand I wouldn't know what to do to 1/1/1, or how to time a proper MMM push, or even the proper time to expand, but now I'm a bit more comfortable in my own skin!
the stim timing push. So lethal.
The stim timing push is powerful... I used to think I was cheesing, but it's taken me from high silver to high gold, i'm beginning to think people don't build enough defense early on now. I go 4 rax, marine heavy and move out when stim is like 85% done. Works like a charm.
How do you support 4 rax on one base?
With only 1 tech lab, and 3 basic barracks. You push early, then either win, or take out their expo while expanding yourself. build a few more cycles and you can start adding on reactors and more tech labs pretty easily while also getting a reactored starport and double medivacs to help finish it off.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited November 2010
Argh. A budding penny arcade league, and me without my video card.
I have been wondering if this would work but I am always too nervous to ladder.up.
Basically, build an engineering bay and 2 commandcenters. Turn the first into a PF, research building armor, and the other two has orbital commands. Really, you can get the PF around 5:30 and after that your economy would be huge. Don't even get the barracks until after the PF and third command center are up.
The most I have tried is against the AI and it works pretty well.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited November 2010
What's the point of this build...?
Is it meant to get out a lot of SCVs really quickly or something?
Would lose to most human opponents, because they'll see that you don't have any unit producing structures with their scout and just push in with their first few units (~3-3:30 generally) and roll you.
Posts
Against a Bronze.
I had 20 more probes than he did at 6 minutes and a larger army when I made my push. But mine was made up of Stalkers and Immortals, he had 2 Colossi out with a much smaller stalker count, and enough sentries to ff one of the JB mid-map ramps. My army got destroyed and then he expanded.
QEDMF xbl: PantsB G+
Your strategies need go no further than "mass roach/hydra" or "mass marine" or "mass stalker/zealot" until you hit a fairly high MMR.
Apparently the size of the gateway army I massed off 1 base "does not make sence"
then lolfungalgrowth + hydra
B.net: Kusanku
8-)
Simon is a protoss player who likes blink stalkers. Hatin on the swarm
B.net: Kusanku
edit: why cant we just do a loser picks tournament?
so let us do loser picks =p
I don't play protoss.
Eight minutes in you have an expansion and 2 stalkers and a zealot, the other bloke has an army. You were dead at eight minutes. You expanded too early, you didn't spend your chrono boost consistently, you weren't constantly making probes, pylons and gateway units. You made more unit producing structures than you could afford.
Don't fast expand, always check your chrono boost, make sure you're always producing from your gates and expand when you have the money to.
I have won a couple games though where I went heavy immortals vs colossi and won simply due to focus fire.
Each player takes a turn vetoing a map; after 4 maps are vetoed, 3 maps remain. That's the map pool!
My baneling/ling micro is pretty terrible.
e: Simon, that website looks really nice.
ees deleeshuzz
Weeks of nothing but team games have completely ruined my 1v1 ability.
That is a pretty neat site
Lose lose lose lose win lose lose lose lose lose lose lose win lose lose lose.
Sadness.
But at least I can half-competently early-pool in ZvZ, and have reaffirmed that anything short of 6-pool fails ZvP and ZvT.
With only 1 tech lab, and 3 basic barracks. You push early, then either win, or take out their expo while expanding yourself. build a few more cycles and you can start adding on reactors and more tech labs pretty easily while also getting a reactored starport and double medivacs to help finish it off.
B.net: Kusanku
Basically, build an engineering bay and 2 commandcenters. Turn the first into a PF, research building armor, and the other two has orbital commands. Really, you can get the PF around 5:30 and after that your economy would be huge. Don't even get the barracks until after the PF and third command center are up.
The most I have tried is against the AI and it works pretty well.
Is it meant to get out a lot of SCVs really quickly or something?
Would lose to most human opponents, because they'll see that you don't have any unit producing structures with their scout and just push in with their first few units (~3-3:30 generally) and roll you.
Basically the point of it is to do something different. Shit that seems like there is no way in hell it could work.