but i have yet to be in a game with one that was really fearsome. that black shield only blocks like 400 damage, and it's only spell damage, and she's generally built pretty squishy. her ult is nice, but is not tons better than, say, amumu's or galio's.
it seems like she's mostly considered super-fearsome because so many high-elo teams really rely upon CC and AoE in team fights, and morgana's shield mitigates those.
edit: i agree about janna and warwick though. i also think that vlad and fiddles are kind of broken and that morde needs some work to even out his power curve.
Morgana's AP ratio on Dark Binding is 0.9, which is pretty good. Her AP ratio on Tormented Soil is 1.0 if they stand in it for 5 seconds. The AP ratio on Soul Shackles is 2.0!!!.
She does sick damage as a caster but also scales incredibly well into the lategame; moreso than any other nuker. Combined with her Snare AND Aoe Slow/Stun as well as the utlity of her Shield, she has pretty much everything but mobility.
I cringe every time I get hit by Dark Binding on a decently farmed Morgana. It. Just. Hurts. So. Much.
eeSanG on
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
I've fond that Fiddles is either extremely terrible or extremely scary. I've never really seen a middle ground, people who know how to play him make him seem pretty damn OP though.
I don't think fiddles is overpowered, but i'm actually baffled by how rarely he's seen as I think he's pretty decent/one of the best support champions. Completely disregarding his ult silencing the entire enemy team and fearing people forever to save your squishies is so handy if you're good at timing them
edit: i agree about janna and warwick though. i also think that vlad and fiddles are kind of broken and that morde needs some work to even out his power curve.
Fiddles nerf? 4 realz? I've only seen like 4 of them in the last 3 months outside of AR, and I think 3 of them did poor to mediocre.
I am strongly against any real nerfs to WW. He's well countered by hard CC, and he is unusually dependent on jungle buffs to get kills. He's insanely mana heavy, to the point where you need blue buff + chalic to keep you fueled to the point where you are cooldown dependent rather than mana dependent.
fiddles' drain is just ridiculous early-game and its cooldown is way too low. good luck trying to go toe-to-toe with your melee or ranged carry aganst fiddles before level 12 or so. late-game he kind of trails off, but really only because all encounters are team fights and he gets focused whenever he is visible to the other team.
1)Completely free harass
2)High damage AoE nuke which also SIGNIFICANTLY increases damage done to all hit.
If the damage from Vlad's ult was halved, it would still be an awesome ult.
Edit:
Also his passive, I don't see a reason why any character should hit harder the tankier they get, and get tankier the harder they hit.
I don't think he is OP personally. He is super easy to shut down early game and his late game is not that scary. He is a midgame monster, but it comes with serious weaknesses elsewhere. Also, he has no CC other than the slow on Blood Pool.
I wouldn't mind them increasing the CD a little on Rank 5 Transfusion though.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
The only problem with that? Jungling doesn't win games.
Yes it does, are you joking.
No, I am not.
I was speaking quite literally. Jungling alone does not directly lead to a end-game condition. That's what destroying the nexus is for.
And I'll rephrase myself - Warwick is not awful but he's certainly on the extreme end of the spectrum as far as end-game team players go. Let's see, he has
one ability that drains health on a single target (mediocre)
one ability that increases allies attack speed within a small radius (GREAT)
one ability that increases move speed when a champion is below half health within a very large radius (absolutely useless)
one ability with a three second stun which gives increased lifesteal to warwick (good)
Only Hunters Call is a really good ability for benefiting your team, and Infinite Duress for keeping a focused target pinned (admittedly this is very helpful for interrupting ults like Nunu's, for example).
Yes. Jungling is great. But jungling itself doesn't win you games. When your four team members are pushing mid 45 minutes in, you're not grabbing the golem buff on your own. You're up there with them.
Warwick has no CC and no escape tactics; when he's caught it's pretty much game over. As someone mentioned before, he's easily, easily countered with stuns. His only unique assets are his fast and safe jungling and his ability to gank and chase stragglers down.
I don't think fiddles is overpowered, but i'm actually baffled by how rarely he's seen as I think he's pretty decent/one of the best support champions. Completely disregarding his ult silencing the entire enemy team and fearing people forever to save your squishies is so handy if you're good at timing them
I own him, don't get much chance to play him, but I do think he can be pretty great. That said I'd never really seen a dominant fiddlesticks until this last saturday, and that guy could play a mean Fiddle. I keep a scrap of paper on my computer desk and write stuff down to remember for future games. I stole that guy's entire build and play style. He had dialed in a move where he would ult in and then terrify you into getting stuck in his aoe. Had never seen anyone do that before with him. Frankly I thought his Q was kind of worthless until I saw that.
Like all energy characters, Cho, Mord, long AA ranged carries, etc, etc.
His harass is very lane dependent. He cannot harass Gragas, for example, as he cannot cut through the fat. Ditto Mord, ditto for plenty of other viable anti-Vlad characters.
2)High damage AoE nuke which also SIGNIFICANTLY increases damage done to all hit.
If the damage from Vlad's ult was halved, it would still be an awesome ult.
Edit:
Also his passive, I don't see a reason why any character should hit harder the tankier they get, and get tankier the harder they hit.
His AOE nuke is only high damage in fantasy land. It's one of the lowest of all non-tank AP characters. Morgana gets 650+1.8 scaling (double hit) vs. 400+0.75 scaling, for example. It's also delayed and thus can be QSSed off or healed through.
I love it, and it is an amazing ability, but it by no means is good because of the damage.
programjunkie on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited November 2010
Had an incredibly insane match earlier as Karsus (who, speaking of which, is happily not on the nerf list outside of general 'ranged dps' yay!). First time I've ever witnessed a time in which both teams aced each other simultaneously. Nearly was backdoored by Twisted Fate, but good god is Karsus + Anivia the most amazing combo: void wall slow + ice wall = 12 seconds 80% slow as the poor opponent tries to run away and can't get out of the debuff wall.
That and it seems that getting to 20 stacks of Mejai's on Karsus is hilariously easy, particularly if your team are fairly good harassers and consistently get the opposing team down to low health when your ult is up.
I don't think fiddles is overpowered, but i'm actually baffled by how rarely he's seen as I think he's pretty decent/one of the best support champions. Completely disregarding his ult silencing the entire enemy team and fearing people forever to save your squishies is so handy if you're good at timing them
I own him, don't get much chance to play him, but I do think he can be pretty great. That said I'd never really seen a dominant fiddlesticks until this last saturday, and that guy could play a mean Fiddle. I keep a scrap of paper on my computer desk and write stuff down to remember for future games. I stole that guy's entire build and play style. He had dialed in a move where he would ult in and then terrify you into getting stuck in his aoe. Had never seen anyone do that before with him. Frankly I thought his Q was kind of worthless until I saw that.
That's pretty much the Staple Fiddles combo. Ult in, Terrify target, silence everyone drain terrified target or nearest squishy.
Delphinidaes on
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Basically all I would do if I were working on Vlad is smooth out his early/midgame a little. Make his early game slightly stronger, and his midgame slightly weaker. But generally keep him as a strong midgame champion and a little less easy to shut down in the early game.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
The only problem with that? Jungling doesn't win games.
Yes it does, are you joking.
No, I am not.
I was speaking quite literally. Jungling alone does not directly lead to a end-game condition. That's what destroying the nexus is for.
And I'll rephrase myself - Warwick is not awful but he's certainly on the extreme end of the spectrum as far as end-game team players go. Let's see, he has
one ability that drains health on a single target (mediocre)
one ability that increases allies attack speed within a small radius (GREAT)
one ability that increases move speed when a champion is below half health within a very large radius (absolutely useless)
one ability with a three second stun which gives increased lifesteal to warwick (good)
Only Hunters Call is a really good ability for benefiting your team, and Infinite Duress for keeping a focused target pinned (admittedly this is very helpful for interrupting ults like Nunu's, for example).
Yes. Jungling is great. But jungling itself doesn't win you games. When your four team members are pushing mid 45 minutes in, you're not grabbing the golem buff on your own. You're up there with them.
Warwick has no CC and no escape tactics; when he's caught it's pretty much game over. As someone mentioned before, he's easily, easily countered with stuns. His only unique assets are his fast and safe jungling and his ability to gank and chase stragglers down.
My favorite game as WW was one where this happened:
- TWICE silenced out of my own fucking ultimate by the target herself. GG Riot
- TWICE legitimately stunned / silence out of my ult pre-5v5 teamfight stage
- EVERY TEAMFIGHT enemy WW saved flash + duress for me, killing me in the duration of the duress. And I couldn't not go in, because I was, by myself, half the damage on my team. Oh, and I build 100/100 for defenses every game as WW.
This public service announcement brought to you by Concerned Gamers for Improved Map Awareness.
So, in terms of legitimate bitching, and reason #104 why WW shouldn't be nerfed, you can actually psychically predict where WW is and when he will be ready to rank by the creep kill counts. High Elo players were bitching about the free clairvoyance, as, especially with mandatory blue starts, you can predict enemy jungle locations within a few meters.
programjunkie on
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
The only problem with that? Jungling doesn't win games.
Yes it does, are you joking.
No, I am not.
I was speaking quite literally. Jungling alone does not directly lead to a end-game condition. That's what destroying the nexus is for.
And I'll rephrase myself - Warwick is not awful but he's certainly on the extreme end of the spectrum as far as end-game team players go. Let's see, he has
one ability that drains health on a single target (mediocre)
one ability that increases allies attack speed within a small radius (GREAT)
one ability that increases move speed when a champion is below half health within a very large radius (absolutely useless)
one ability with a three second stun which gives increased lifesteal to warwick (good)
Only Hunters Call is a really good ability for benefiting your team, and Infinite Duress for keeping a focused target pinned (admittedly this is very helpful for interrupting ults like Nunu's, for example).
Yes. Jungling is great. But jungling itself doesn't win you games. When your four team members are pushing mid 45 minutes in, you're not grabbing the golem buff on your own. You're up there with them.
Warwick has no CC and no escape tactics; when he's caught it's pretty much game over. As someone mentioned before, he's easily, easily countered with stuns. His only unique assets are his fast and safe jungling and his ability to gank and chase stragglers down.
I don't think you are grasping the concept of jungling, a team with a jungler against a team without a jungler has a big advantage
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I don't think fiddles is overpowered, but i'm actually baffled by how rarely he's seen as I think he's pretty decent/one of the best support champions. Completely disregarding his ult silencing the entire enemy team and fearing people forever to save your squishies is so handy if you're good at timing them
I own him, don't get much chance to play him, but I do think he can be pretty great. That said I'd never really seen a dominant fiddlesticks until this last saturday, and that guy could play a mean Fiddle. I keep a scrap of paper on my computer desk and write stuff down to remember for future games. I stole that guy's entire build and play style. He had dialed in a move where he would ult in and then terrify you into getting stuck in his aoe. Had never seen anyone do that before with him. Frankly I thought his Q was kind of worthless until I saw that.
That's pretty much the Staple Fiddles combo. Ult in, Terrify target, silence everyone drain terrified target or nearest squishy.
There's one other component - Flash to next nearest target after your drain kills the first one, repeat fear + drain for a double kill.
The Ender on
With Love and Courage
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
I just don't understand why Cleanse doesn't work on Suppression
Don't get it at all
Its dumb, I hate it. I raged about it three or four threads ago. But it makes sense since anything with Suppression is a stun ult and its kind of weak if you can Cleanse out of an ult. It basically makes the ult worthless and the champ pointless to even pick.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I just don't understand why Cleanse doesn't work on Suppression
Don't get it at all
Because: Trololololololol cleansing out of Ults. They specfically designed certain ults and abilities to "Surpress" all abilities and summoner spells. Ergo, you cannot cleanse/flash out of said abilities.
Cleansing Mord's Ult, Malzahars ult, and Warwicks ult was the very definition of silly and subsequently made it so that those characters were pretty much shut down with one summoner spell that anyone could take if they saw them being picked in a ranked game.
So they adjusted the game to make them viable again.
Delphinidaes on
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Vlad is pretty crazy when played well. He's pretty much impossible to kill and does crazy good damage. I really think something about him needs to be toned down.
I just don't understand why Cleanse doesn't work on Suppression
Don't get it at all
Its dumb, I hate it. I raged about it three or four threads ago. But it makes sense since anything with Suppression is a stun ult and its kind of weak if you can Cleanse out of an ult. It basically makes the ult worthless and the champ pointless to even pick.
Heh, I take it you guys didn't play back when Cleanse worked on WW's ult?
Everyone took Cleanse, if WW happened to show up, lolCleanse and he was pointless.
Spectrum on
0
Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
I just don't understand why Cleanse doesn't work on Suppression
Don't get it at all
Because this is what suppression is intended to do. Look at it the other way, if you played Warwick/Malzahar, would YOU be happy that all the enemy has to get is a single summoner spell to make your ult completely worthless?
Hell, before season 1 cleanse removed EVERYTHING, and everyone was running it. I remember a time when you could cleanse out of Mordekaiser and Morgana's ultimate, let's just say it was unpleasant for both Mordekaiser and Morgana.
The only problem with that? Jungling doesn't win games.
Yes it does, are you joking.
No, I am not.
I was speaking quite literally. Jungling alone does not directly lead to a end-game condition. That's what destroying the nexus is for.
And I'll rephrase myself - Warwick is not awful but he's certainly on the extreme end of the spectrum as far as end-game team players go. Let's see, he has
one ability that drains health on a single target (mediocre)
one ability that increases allies attack speed within a small radius (GREAT)
one ability that increases move speed when a champion is below half health within a very large radius (absolutely useless)
one ability with a three second stun which gives increased lifesteal to warwick (good)
Only Hunters Call is a really good ability for benefiting your team, and Infinite Duress for keeping a focused target pinned (admittedly this is very helpful for interrupting ults like Nunu's, for example).
Yes. Jungling is great. But jungling itself doesn't win you games. When your four team members are pushing mid 45 minutes in, you're not grabbing the golem buff on your own. You're up there with them.
Warwick has no CC and no escape tactics; when he's caught it's pretty much game over. As someone mentioned before, he's easily, easily countered with stuns. His only unique assets are his fast and safe jungling and his ability to gank and chase stragglers down.
I don't think you are grasping the concept of jungling, a team with a jungler against a team without a jungler has a big advantage
No, I grasp that just fine. But you aren't jungling in the end-game (with rare exceptions like the dragon when given the chance)...you have to run around with your team, right? You're certainly no good not helping your team, making team fights 4v5. I'm saying that in team fights, Warwick really doesn't do much to turn the tide. And in the end, it's those crucial teamfights which determine who loses their nexus.
Rikushix on
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
The only problem with that? Jungling doesn't win games.
Yes it does, are you joking.
No, I am not.
I was speaking quite literally. Jungling alone does not directly lead to a end-game condition. That's what destroying the nexus is for.
And I'll rephrase myself - Warwick is not awful but he's certainly on the extreme end of the spectrum as far as end-game team players go. Let's see, he has
one ability that drains health on a single target (mediocre)
one ability that increases allies attack speed within a small radius (GREAT)
one ability that increases move speed when a champion is below half health within a very large radius (absolutely useless)
one ability with a three second stun which gives increased lifesteal to warwick (good)
Only Hunters Call is a really good ability for benefiting your team, and Infinite Duress for keeping a focused target pinned (admittedly this is very helpful for interrupting ults like Nunu's, for example).
Yes. Jungling is great. But jungling itself doesn't win you games. When your four team members are pushing mid 45 minutes in, you're not grabbing the golem buff on your own. You're up there with them.
Warwick has no CC and no escape tactics; when he's caught it's pretty much game over. As someone mentioned before, he's easily, easily countered with stuns. His only unique assets are his fast and safe jungling and his ability to gank and chase stragglers down.
I don't think you are grasping the concept of jungling, a team with a jungler against a team without a jungler has a big advantage
No, I grasp that just fine. But you aren't jungling in the end-game (with rare exceptions like the dragon when given the chance)...you have to run around with your team, right? You're certainly no good not helping your team, making team fights 4v5. I'm saying that in team fights, Warwick really doesn't do much to turn the tide. And in the end, it's those crucial teamfights which determine who loses their nexus.
Warwick should have been ganking the entire game and making it so that when you reach the end-game, your team has a huge advantage in kills, gold, and levels over the enemy team.
Spectrum on
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
I just don't understand why Cleanse doesn't work on Suppression
Don't get it at all
Its dumb, I hate it. I raged about it three or four threads ago. But it makes sense since anything with Suppression is a stun ult and its kind of weak if you can Cleanse out of an ult. It basically makes the ult worthless and the champ pointless to even pick.
Heh, I take it you guys didn't play back when Cleanse worked on WW's ult?
Everyone took Cleanse, if WW happened to show up, lolCleanse and he was pointless.
No, at least I don't think I did, but I heard about it at least. I'm totally fine with Cleanse not working on their ults, it makes sense, I was just incredibly frustrated when I found this out the hard way.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
This Warwick kept trying to ult my teammate, as soon as he did, I stunned him out of it. Stopped his 3 gank attempts. I bet he was mad every darn time. Then we just whooped his butt afterwards.
Tried to gank Ryze. STUN. Ryze ults and I shatter him and he dies
Tried to gank Fortune during a team fight. STUN. Then our team melts him
Posts
Morgana's AP ratio on Dark Binding is 0.9, which is pretty good. Her AP ratio on Tormented Soil is 1.0 if they stand in it for 5 seconds. The AP ratio on Soul Shackles is 2.0!!!.
She does sick damage as a caster but also scales incredibly well into the lategame; moreso than any other nuker. Combined with her Snare AND Aoe Slow/Stun as well as the utlity of her Shield, she has pretty much everything but mobility.
I cringe every time I get hit by Dark Binding on a decently farmed Morgana. It. Just. Hurts. So. Much.
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Janna is just retarded, if janna was removed from the game the game would be better
Yes it does, are you joking.
ALso warwick's teamfight very good, go wriggles spirit visage guardian angel, now they focus you and you take forever to die
Here's why really
1)Completely free harass
2)High damage AoE nuke which also SIGNIFICANTLY increases damage done to all hit.
If the damage from Vlad's ult was halved, it would still be an awesome ult.
Edit:
Also his passive, I don't see a reason why any character should hit harder the tankier they get, and get tankier the harder they hit.
You mean buying all the sexiest skins isn't the best?
fiddles' drain is just ridiculous early-game and its cooldown is way too low. good luck trying to go toe-to-toe with your melee or ranged carry aganst fiddles before level 12 or so. late-game he kind of trails off, but really only because all encounters are team fights and he gets focused whenever he is visible to the other team.
I don't think he is OP personally. He is super easy to shut down early game and his late game is not that scary. He is a midgame monster, but it comes with serious weaknesses elsewhere. Also, he has no CC other than the slow on Blood Pool.
I wouldn't mind them increasing the CD a little on Rank 5 Transfusion though.
No, I am not.
I was speaking quite literally. Jungling alone does not directly lead to a end-game condition. That's what destroying the nexus is for.
And I'll rephrase myself - Warwick is not awful but he's certainly on the extreme end of the spectrum as far as end-game team players go. Let's see, he has
one ability that drains health on a single target (mediocre)
one ability that increases allies attack speed within a small radius (GREAT)
one ability that increases move speed when a champion is below half health within a very large radius (absolutely useless)
one ability with a three second stun which gives increased lifesteal to warwick (good)
Only Hunters Call is a really good ability for benefiting your team, and Infinite Duress for keeping a focused target pinned (admittedly this is very helpful for interrupting ults like Nunu's, for example).
Yes. Jungling is great. But jungling itself doesn't win you games. When your four team members are pushing mid 45 minutes in, you're not grabbing the golem buff on your own. You're up there with them.
Warwick has no CC and no escape tactics; when he's caught it's pretty much game over. As someone mentioned before, he's easily, easily countered with stuns. His only unique assets are his fast and safe jungling and his ability to gank and chase stragglers down.
And it actually looks good! Totally getting it.
I own him, don't get much chance to play him, but I do think he can be pretty great. That said I'd never really seen a dominant fiddlesticks until this last saturday, and that guy could play a mean Fiddle. I keep a scrap of paper on my computer desk and write stuff down to remember for future games. I stole that guy's entire build and play style. He had dialed in a move where he would ult in and then terrify you into getting stuck in his aoe. Had never seen anyone do that before with him. Frankly I thought his Q was kind of worthless until I saw that.
Heh.....little slugger Trundle actually looks pretty neat.
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Like all energy characters, Cho, Mord, long AA ranged carries, etc, etc.
His harass is very lane dependent. He cannot harass Gragas, for example, as he cannot cut through the fat. Ditto Mord, ditto for plenty of other viable anti-Vlad characters.
His AOE nuke is only high damage in fantasy land. It's one of the lowest of all non-tank AP characters. Morgana gets 650+1.8 scaling (double hit) vs. 400+0.75 scaling, for example. It's also delayed and thus can be QSSed off or healed through.
I love it, and it is an amazing ability, but it by no means is good because of the damage.
That and it seems that getting to 20 stacks of Mejai's on Karsus is hilariously easy, particularly if your team are fairly good harassers and consistently get the opposing team down to low health when your ult is up.
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Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
That's pretty much the Staple Fiddles combo. Ult in, Terrify target, silence everyone drain terrified target or nearest squishy.
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This public service announcement brought to you by Concerned Gamers for Improved Map Awareness.
My favorite game as WW was one where this happened:
- TWICE silenced out of my own fucking ultimate by the target herself. GG Riot
- TWICE legitimately stunned / silence out of my ult pre-5v5 teamfight stage
- EVERY TEAMFIGHT enemy WW saved flash + duress for me, killing me in the duration of the duress. And I couldn't not go in, because I was, by myself, half the damage on my team. Oh, and I build 100/100 for defenses every game as WW.
OP as fuck.
So, in terms of legitimate bitching, and reason #104 why WW shouldn't be nerfed, you can actually psychically predict where WW is and when he will be ready to rank by the creep kill counts. High Elo players were bitching about the free clairvoyance, as, especially with mandatory blue starts, you can predict enemy jungle locations within a few meters.
I don't think you are grasping the concept of jungling, a team with a jungler against a team without a jungler has a big advantage
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Don't get it at all
I do miss laughing at people and cleansing their ults, though.
That was pretty boss.
And lame.
But boss.
Except when it happened to me that was terrible.
(Malz suffered too but unlike Warwick, cleanse wouldn't break the damage part of his ult)
There's one other component - Flash to next nearest target after your drain kills the first one, repeat fear + drain for a double kill.
Its dumb, I hate it. I raged about it three or four threads ago. But it makes sense since anything with Suppression is a stun ult and its kind of weak if you can Cleanse out of an ult. It basically makes the ult worthless and the champ pointless to even pick.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Because: Trololololololol cleansing out of Ults. They specfically designed certain ults and abilities to "Surpress" all abilities and summoner spells. Ergo, you cannot cleanse/flash out of said abilities.
Cleansing Mord's Ult, Malzahars ult, and Warwicks ult was the very definition of silly and subsequently made it so that those characters were pretty much shut down with one summoner spell that anyone could take if they saw them being picked in a ranked game.
So they adjusted the game to make them viable again.
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Alternatively, attempt to stun him, watch him pool, and then stun him again.
In all seriousness I don't mind him at all. A tanky vlad isn't a priority target, and an ap vlad pops rather quickly if your team has cc available.
Everyone took Cleanse, if WW happened to show up, lolCleanse and he was pointless.
Because this is what suppression is intended to do. Look at it the other way, if you played Warwick/Malzahar, would YOU be happy that all the enemy has to get is a single summoner spell to make your ult completely worthless?
Hell, before season 1 cleanse removed EVERYTHING, and everyone was running it. I remember a time when you could cleanse out of Mordekaiser and Morgana's ultimate, let's just say it was unpleasant for both Mordekaiser and Morgana.
No, I grasp that just fine. But you aren't jungling in the end-game (with rare exceptions like the dragon when given the chance)...you have to run around with your team, right? You're certainly no good not helping your team, making team fights 4v5. I'm saying that in team fights, Warwick really doesn't do much to turn the tide. And in the end, it's those crucial teamfights which determine who loses their nexus.
No, at least I don't think I did, but I heard about it at least. I'm totally fine with Cleanse not working on their ults, it makes sense, I was just incredibly frustrated when I found this out the hard way.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
That damn pool. Watching him pool out of my Mu ult all last week was awful.
This Warwick kept trying to ult my teammate, as soon as he did, I stunned him out of it. Stopped his 3 gank attempts. I bet he was mad every darn time. Then we just whooped his butt afterwards.
Tried to gank Ryze. STUN. Ryze ults and I shatter him and he dies
Tried to gank Fortune during a team fight. STUN. Then our team melts him
Remember the time when Morgana was considered underpowered? Funny how a single nerf to a summoner spell can change things...
"Hey he's saving a stun for me. TIME TO INITIATE ON SOMEONE ELSE! AFTER ME, GUYS!"