Well, I'm completely unable to get into a multiplayer match. I really hope the multiplayer community isn't dying already.
PSN or Xbox live? Live still has a fairly large player base, though the matchmaking would have you think otherwise.
Live. I suppose it is the awkward matchmaking that's giving me trouble, keep getting stuck on "7/7" players.
I had the odd 7/7 thing too. Exiting out and finding another game did the trick. Next week the DLC map and network fixes should be implemented. Crossing my fingers.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Can anyone tell me the total number of Cristina missions that are available in the game if you synch at 100%. I didn't really care about the 100% on them until I heard that...
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2010
At 75% total synch with the whole game, you have unlocked every single cristina missions.
You can skip quite a few of the more annoying side missions and still easily get 75%
You do not need to 100% synch the cristina missions themselves, as far as I know. They unlock at intervals as you go up to 75% total synch. ie whole game synch. Not rome, not x missions, not sidemissions. Entire thing. Check the dna option, it'll tell you the total synch.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Well, I'm completely unable to get into a multiplayer match. I really hope the multiplayer community isn't dying already.
PSN or Xbox live? Live still has a fairly large player base, though the matchmaking would have you think otherwise.
Live. I suppose it is the awkward matchmaking that's giving me trouble, keep getting stuck on "7/7" players.
I had the odd 7/7 thing too. Exiting out and finding another game did the trick. Next week the DLC map and network fixes should be implemented. Crossing my fingers.
Of course, but this morning I found myself backing out every 5 minutes and researching for a half an hour before giving up.
Really annoys me that it's hard to get any worthwhile points killing someone who just runs around the entire time, unless you're extremely lucky to get him running past you or something.
And there are never any NPC crowds walking in the direction you want to go, let alone ones with a copy of your character.
If someone is just running about all the time I usually chase after them if possible and get 100 points for it, or if they're miles away just put up with giving them the points and stabbing an npc.
When you hit level 30, I think, you'll get blend which ensures there is always one copy of you in any crowd.
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited December 2010
Ok so I'm playing AC2, in Venice, bought some new colors for my clothing, and noticed in the picture, it shows the inside of the shoulder cape thing being blue, but actually in game, it stayed red.
Is that correct? Is my game being weird?
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Yeah, as I recall, the only way to change your cape is to physically change your cape. Then again, it's been a while since I played AC2.
l337CrappyJack on
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited December 2010
Hmm, I did some experimenting
The images at the cloth merchant show one thing, but actually applying the dyes seem to do something else.
In Venice, there's Wine which shows dark blue inside color but is actually red, Azure which shows a more sky blue color but is actually green, and teal which shows teal and actually is teal.
It's very odd.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Really annoys me that it's hard to get any worthwhile points killing someone who just runs around the entire time, unless you're extremely lucky to get him running past you or something.
And there are never any NPC crowds walking in the direction you want to go, let alone ones with a copy of your character.
FYI, if you blend into an NPC crowd, every time it reaches an intersection it will pick the turn that takes you closer to your target.
Not that Id ever want to even try, but the Young At Heart thieves guild race is fucking bullshit, and anyone who gets full synchronization on that thing needs to die in a fire. I almost threw my controller at the screen just trying to beat it for 50%, let alone in under 60 seconds.
so you know when you recruit assassins?
and you always run into the dude holding a guard over a ledge?
whenever it is this guy, he dies. because, even though i killed the guards, my presence made them attack him, and he always falls to his death. how do i save these guys?? i tried using my other assassin's but they too got him killed.
Shoot the guy holding him to start the encounter, then put yourself on the cliff-side of the encounter as soon as possible. That should encourage everyone to back off a bit. If you have any recruits already, call them in for the distraction as well. But definitely shoot the guy holding him before anyone notices you.
[edit]
Also I haven't tried this, but just thought of it, you may be able to grab him and throw him away from the cliffside if you can get to him.
I dunno I just got shot a bunch of times, flew in the wrong directions, and it was always intuitive where to go, basically whatever could go wrong seemed to go wrong over and over. I tried doing it cautiously as well as in a sprint, either way shit seemed to fuck up and I have no idea how you did it in 60 seconds cautiously.
I'm taking submissions for single player mode guides, strats, 100% complete stuff, and unlockables. Post them in the thread or PM them to me and I'll add them to the OP. That should help reduce any redundant questions and make this thread even more super awesome than it already is.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
So I just played a game of manhunt where, on defense, I used morph on one big group, then went around to a bunch of smaller groups, both passing by and stationary, with the blender perk to put me's everywhere before I hid in a haystack.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2010
Have to say that I'm not at all impressed with Charge. Sure, you can bumrush through a crowd and get your hidden target, but you can accomplish the same thing with Firecrackers and Morph and get a much better kill score for it. On top of that, using it defensively means getting your hunter in front of you and it's the kills from behind that are the problem, not the guys running around in front of you. Not to mention the maneuverability is completely awful with it so you'd better have a clear, straight shot to the target.
I've had Charge used against me successfuly something like five times but Morph and Smoke Bomb have saved me countless times. They've also succesfully deterred or stopped me just as much.
Oh, and I saw something today that definitely seemed bizarre. In the 4v4 team mode, the other team all went to a single hide spot and Morphed whoever was there that didn't look like them. Then when we would come and assassinate them quietly, they'd smoke bomb and start stunning us back. Over the course of the game, they kept doing this and we'd assassinate every last one every time yet somehow they ended up with 4-5 thousand more points than we did. Then when I checked the scores at the end of the game, they had a total of 24 stuns. That doesn't even make sense. They didn't even get to do the bunch-up thing more than a few times, yet 24 stuns means they tagged each of us an average of six times.
Because something was really screwed up there. They averaged maybe 20-30 seconds of hiding as a group each time, we showed up and murdered every last one of them, and somehow they came out several thousand points ahead and with an impossibly high number of stuns. And for the latter part of the round where we were hunting them, we murdered them endlessly and they still came out way, way ahead.
Much better? What the hell are you people doing with Charge to worsen it's score so much? Hell, if you are charging from Incognito, getting a Silent +200 kill is pretty much guaranteed.
I don't mind everyone not being sold on Charge because it means less people use it on me, but if you have the presence of mind to turn around before you mash the button, it'll get you a stun. It more reliably saves me than Smoke Bombs, and I'd rather have Charge + Blender than Morph in a defensive round of Manhunt, because I actually have a defense against anyone that has the foresight to just bring along Templar Vision and the like.
Frosty the Snow Plow on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2010
Meh. I've calmly walked by groups where I know the target is, done Charge, and come away with just 200 points. Same thing happens to people who use it against me. Plus, it has a 90-second cooldown which is a pretty big wait. Maybe if it was only a 60-second timer, but the points just aren't worth it to me when a sharp eye or the use of an ability which recharges 30 seconds faster will reliably net me 300-400 points.
As for turning and Charging people, people generally set off a chase after they're already pretty close and get twitchy or if they just play badly. If somebody is close, turning around to Charge gives them a much better shot of jumping you first (which I've had happen). If they're far, you end up using a skill which takes 90 seconds to recharge when a Smoke Bomb or just some quick thinking will let you escape with a skill available much faster and you still end up with points.
Morph and Smoke Bomb do what they do regardless of where the enemy is standing and don't affect the suspicion meter. And Smoke Bomb stops Charge which mean if somebody is close enough to Charge me before I Smoke Bomb, they were close enough to assassinate me regularly anyway. If they Charge from a ways off, I can stop them via Smoke Bomb and get them back or escape.
I'd say the only major advantage Charge has over Morph is that using Morph to find a target means giving the target a tiny bit of warning that you're on to them. But the response times for hunters against people trying to stun them is so generous that stuns are virtually useless if a target doesn't use Smoke Bomb before the hunter uses Morph.
You can also get a couple of stuns off of a single Smoke Bomb yourself or stun an entire team with a little help from teammates. If you use Charge against somebody who has a teammate nearby, you're dead or stunned. If you use Smoke Bomb, you get away or get a kill and have a buffer zone to keep someone else from attacking you until you finish.
EDIT: Not to mention that Charge is pretty much useless even in free-for-all if you've got multiple chasers after you and that happens a good bit. One guy gets Charged and another guy gets a kill instead of you Smoke Bombing two or three pursuers and getting a stack of points because you manage a double- or triple-escape.
I'd like to see a game mode like some sort of hardcore single-elimination, but instead of the compass, have a kind of hot/cold meter. Except it doesn't tell you anything about how close you are to your target, just if you are increasing or decreasing distance.
Xaviar on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2010
Yeah, I'd like for people to have to rely more on actually paying attention to crowds instead of just zeroing in on people because of the compass telling them the exact moment somebody is in LoS.
I also think the suspicion meter should be more forgiving towards high-profile actions done when somebody doesn't have their camera looking at you. It's really, really aggravating to get a string of targets who just sprint constantly and the only reasonable way to get them is to blow a bunch of points by sprinting after them. I've had multiple games where I've ended up 6th-8th simply because the game kept giving me the exact same targets who did nothing but sprint back and forth across the map. You either get to chase after them for practically no points, let them escape a chase for no points (and they get points for the escape), or spend two minutes trying to get lucky and hope they run your way. Then you do the whole thing over again because you get handed the same target.
Oh, it also irritates me when I can personally see something like 4-5 different targets running around and the game makes me wait 15-20 seconds so it can give me the exact same target back that I just killed or got killed in front of me. That's also no fun to get, especially when it keeps ending up the person in 1st place and people keep getting the kill first.
Ninja Snarl P on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I'm taking submissions for single player mode guides, strats, 100% complete stuff, and unlockables. Post them in the thread or PM them to me and I'll add them to the OP. That should help reduce any redundant questions and make this thread even more super awesome than it already is.
I don't know that I'll actually write anything formal up, but I put up a help-with-free-running-VR post here that may or may not have useful information in it.
There's also some discussion on the controls and such roundabouts page 96 of the previous thread that can be mined for information. There's some information on using the weapon at the end of the game on the last page of that thread and continued on the second page of this one. There's a bunch of other good stuff (particularly about combat) in the other thread, but I don't remember where.
Uh, put in giant red letters that if you put on a costume, you take it off by reselecting it and unequipping.
Meh. I've calmly walked by groups where I know the target is, done Charge, and come away with just 200 points. Same thing happens to people who use it against me. Plus, it has a 90-second cooldown which is a pretty big wait. Maybe if it was only a 60-second timer, but the points just aren't worth it to me when a sharp eye or the use of an ability which recharges 30 seconds faster will reliably net me 300-400 points.
As for turning and Charging people, people generally set off a chase after they're already pretty close and get twitchy or if they just play badly. If somebody is close, turning around to Charge gives them a much better shot of jumping you first (which I've had happen). If they're far, you end up using a skill which takes 90 seconds to recharge when a Smoke Bomb or just some quick thinking will let you escape with a skill available much faster and you still end up with points.
Morph and Smoke Bomb do what they do regardless of where the enemy is standing and don't affect the suspicion meter. And Smoke Bomb stops Charge which mean if somebody is close enough to Charge me before I Smoke Bomb, they were close enough to assassinate me regularly anyway. If they Charge from a ways off, I can stop them via Smoke Bomb and get them back or escape.
I'd say the only major advantage Charge has over Morph is that using Morph to find a target means giving the target a tiny bit of warning that you're on to them. But the response times for hunters against people trying to stun them is so generous that stuns are virtually useless if a target doesn't use Smoke Bomb before the hunter uses Morph.
You can also get a couple of stuns off of a single Smoke Bomb yourself or stun an entire team with a little help from teammates. If you use Charge against somebody who has a teammate nearby, you're dead or stunned. If you use Smoke Bomb, you get away or get a kill and have a buffer zone to keep someone else from attacking you until you finish.
EDIT: Not to mention that Charge is pretty much useless even in free-for-all if you've got multiple chasers after you and that happens a good bit. One guy gets Charged and another guy gets a kill instead of you Smoke Bombing two or three pursuers and getting a stack of points because you manage a double- or triple-escape.
You do know that Charge isn't mutually exclusive from using Smoke Bombs too, right? A lot of your "downsides" are just things you rely on smoke bombs to fix that for some reason you expect Charge, an ability which also counters other templar's smoke bombs, heat-seeks in crowds, and acts as an auto-stun, to also do. It makes obsolete a lot of other abilities that only have one function. The extra 30 seconds serves as some semblance of balance.
Also, I really don't know what to tell you about Charge not getting you at least 300 points. Either you are charging with an already halfway depleted incognito or charging far too early. Or both.
Frosty the Snow Plow on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2010
I wouldn't mind some collected advice on multiplayer. I'm not that good at multiplayer games, generally.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I used to run charge/decoy for my defense build for manhunt but I think i'm going to go with long lasting smoke/charge. Even though the cooldown is really long, charge is a great way to counter templer vision. Let's face 90% of the people I play with use templer vision in plain sight, so it's easy to just let them waste it and stun them. Of course they usually have a partner for back-up, but the smoke might help with that.
I've just had an interesting bug where I ended up with no hud at all in multiplayer, even after restarting. It puts a new spin on advanced wanted, but when you can only tell if you can see the target by the little bling noise it makes and you can't even see which character your target is, I think my time in multiplayer is going to come to an end.
I wouldn't mind some collected advice on multiplayer. I'm not that good at multiplayer games, generally.
Check the OP for some general advice on dealing with every aspect of multiplayer. I'm adding more as I go and will always take posts/PM's with new information/tips for single or multiplayer and add them to the OP.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I dunno I just got shot a bunch of times, flew in the wrong directions, and it was always intuitive where to go, basically whatever could go wrong seemed to go wrong over and over. I tried doing it cautiously as well as in a sprint, either way shit seemed to fuck up and I have no idea how you did it in 60 seconds cautiously.
It's a pain in the ass. I got close to doing it in 60, then looked it up on youtube*. Crossbow the first guard you run across and you should be able to ignore the rest (you may want to call a hit on the one on the third one). But yes, the guards and the path being very nonintuitive makes it the worst mission in the game. Yes, worse than the "don't get hit" Leonardo missions.
* There are at least two videos. I recommend against the one that does the leap of faith.
Another multiplayer question: what makes players glow yellow? It's handy as hell, but I can't quite figure out what triggers it. Is it just a result of me looking in their direction when they do something overt?
Another multiplayer question: what makes players glow yellow? It's handy as hell, but I can't quite figure out what triggers it. Is it just a result of me looking in their direction when they do something overt?
You mean when someones body starts glowing for seemingly no reason? That means they're using templar vision. If you're playing manhunt and an "npc" starts glowing like that, it's time to run away. Or smoke bomb and stun them if they are operating alone.
Edit: Manhunt on defense anyway, if they use it while you're on offense then they're effectively switching on the "fuck me here" sign.
Yeah, I like how most people tend not to know that Templar Vision makes them glow. I can only imagine some teenager getting pissed off that I manage to somehow magically know it's him and toss a smoke bomb his way every time.
l337CrappyJack on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Meh. I've calmly walked by groups where I know the target is, done Charge, and come away with just 200 points. Same thing happens to people who use it against me. Plus, it has a 90-second cooldown which is a pretty big wait. Maybe if it was only a 60-second timer, but the points just aren't worth it to me when a sharp eye or the use of an ability which recharges 30 seconds faster will reliably net me 300-400 points.
As for turning and Charging people, people generally set off a chase after they're already pretty close and get twitchy or if they just play badly. If somebody is close, turning around to Charge gives them a much better shot of jumping you first (which I've had happen). If they're far, you end up using a skill which takes 90 seconds to recharge when a Smoke Bomb or just some quick thinking will let you escape with a skill available much faster and you still end up with points.
Morph and Smoke Bomb do what they do regardless of where the enemy is standing and don't affect the suspicion meter. And Smoke Bomb stops Charge which mean if somebody is close enough to Charge me before I Smoke Bomb, they were close enough to assassinate me regularly anyway. If they Charge from a ways off, I can stop them via Smoke Bomb and get them back or escape.
I'd say the only major advantage Charge has over Morph is that using Morph to find a target means giving the target a tiny bit of warning that you're on to them. But the response times for hunters against people trying to stun them is so generous that stuns are virtually useless if a target doesn't use Smoke Bomb before the hunter uses Morph.
You can also get a couple of stuns off of a single Smoke Bomb yourself or stun an entire team with a little help from teammates. If you use Charge against somebody who has a teammate nearby, you're dead or stunned. If you use Smoke Bomb, you get away or get a kill and have a buffer zone to keep someone else from attacking you until you finish.
EDIT: Not to mention that Charge is pretty much useless even in free-for-all if you've got multiple chasers after you and that happens a good bit. One guy gets Charged and another guy gets a kill instead of you Smoke Bombing two or three pursuers and getting a stack of points because you manage a double- or triple-escape.
You do know that Charge isn't mutually exclusive from using Smoke Bombs too, right? A lot of your "downsides" are just things you rely on smoke bombs to fix that for some reason you expect Charge, an ability which also counters other templar's smoke bombs, heat-seeks in crowds, and acts as an auto-stun, to also do. It makes obsolete a lot of other abilities that only have one function. The extra 30 seconds serves as some semblance of balance.
Also, I really don't know what to tell you about Charge not getting you at least 300 points. Either you are charging with an already halfway depleted incognito or charging far too early. Or both.
I don't have any trouble with people using Templar Vision; it's pretty obvious when somebody knows exactly who you are out of a crowd if you see them coming plus the fact that they glow. If you don't see them coming, neither Smoke Bomb or Charge is going to help because you'll getting killed before you notice them.
And then Morph gives a quiet tactical option for escaping and assassinating and works against multiple chasers as well. Like I said, a single hunter usually isn't a problem; it's all the other hunters out there waiting to kill you as well. A successful charge leaves you a sitting duck for somebody to just meander up and stab you while Morph means you can hide and get Lure bonuses.
The applications of Charge are just too narrow for my taste.
Posts
I had the odd 7/7 thing too. Exiting out and finding another game did the trick. Next week the DLC map and network fixes should be implemented. Crossing my fingers.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
You can skip quite a few of the more annoying side missions and still easily get 75%
You do not need to 100% synch the cristina missions themselves, as far as I know. They unlock at intervals as you go up to 75% total synch. ie whole game synch. Not rome, not x missions, not sidemissions. Entire thing. Check the dna option, it'll tell you the total synch.
Of course, but this morning I found myself backing out every 5 minutes and researching for a half an hour before giving up.
Twitter 3DS: 0860 - 3257 - 2516
haha
Fuck stealth. Guards would just run. I would run.
I really like that the Brutus Dagger makes em run.
Really annoys me that it's hard to get any worthwhile points killing someone who just runs around the entire time, unless you're extremely lucky to get him running past you or something.
And there are never any NPC crowds walking in the direction you want to go, let alone ones with a copy of your character.
When you hit level 30, I think, you'll get blend which ensures there is always one copy of you in any crowd.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Is that correct? Is my game being weird?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I don't think any part of the cape ever changes color. At least not that I can remember.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
The images at the cloth merchant show one thing, but actually applying the dyes seem to do something else.
In Venice, there's Wine which shows dark blue inside color but is actually red, Azure which shows a more sky blue color but is actually green, and teal which shows teal and actually is teal.
It's very odd.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
FYI, if you blend into an NPC crowd, every time it reaches an intersection it will pick the turn that takes you closer to your target.
edit: Like I don't mean that in a prickish way. Are you holding RT and A / R1 and X the entire time? That can make that shit seem real unwieldy.
Shoot the guy holding him to start the encounter, then put yourself on the cliff-side of the encounter as soon as possible. That should encourage everyone to back off a bit. If you have any recruits already, call them in for the distraction as well. But definitely shoot the guy holding him before anyone notices you.
[edit]
Also I haven't tried this, but just thought of it, you may be able to grab him and throw him away from the cliffside if you can get to him.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Any chance you can one shot them with throwing knives?
Seven lures.
I was so happy.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I've had Charge used against me successfuly something like five times but Morph and Smoke Bomb have saved me countless times. They've also succesfully deterred or stopped me just as much.
Oh, and I saw something today that definitely seemed bizarre. In the 4v4 team mode, the other team all went to a single hide spot and Morphed whoever was there that didn't look like them. Then when we would come and assassinate them quietly, they'd smoke bomb and start stunning us back. Over the course of the game, they kept doing this and we'd assassinate every last one every time yet somehow they ended up with 4-5 thousand more points than we did. Then when I checked the scores at the end of the game, they had a total of 24 stuns. That doesn't even make sense. They didn't even get to do the bunch-up thing more than a few times, yet 24 stuns means they tagged each of us an average of six times.
Because something was really screwed up there. They averaged maybe 20-30 seconds of hiding as a group each time, we showed up and murdered every last one of them, and somehow they came out several thousand points ahead and with an impossibly high number of stuns. And for the latter part of the round where we were hunting them, we murdered them endlessly and they still came out way, way ahead.
I'd feel dumb, but I don't even care because I got 7 lures in like 20 seconds.
I don't mind everyone not being sold on Charge because it means less people use it on me, but if you have the presence of mind to turn around before you mash the button, it'll get you a stun. It more reliably saves me than Smoke Bombs, and I'd rather have Charge + Blender than Morph in a defensive round of Manhunt, because I actually have a defense against anyone that has the foresight to just bring along Templar Vision and the like.
As for turning and Charging people, people generally set off a chase after they're already pretty close and get twitchy or if they just play badly. If somebody is close, turning around to Charge gives them a much better shot of jumping you first (which I've had happen). If they're far, you end up using a skill which takes 90 seconds to recharge when a Smoke Bomb or just some quick thinking will let you escape with a skill available much faster and you still end up with points.
Morph and Smoke Bomb do what they do regardless of where the enemy is standing and don't affect the suspicion meter. And Smoke Bomb stops Charge which mean if somebody is close enough to Charge me before I Smoke Bomb, they were close enough to assassinate me regularly anyway. If they Charge from a ways off, I can stop them via Smoke Bomb and get them back or escape.
I'd say the only major advantage Charge has over Morph is that using Morph to find a target means giving the target a tiny bit of warning that you're on to them. But the response times for hunters against people trying to stun them is so generous that stuns are virtually useless if a target doesn't use Smoke Bomb before the hunter uses Morph.
You can also get a couple of stuns off of a single Smoke Bomb yourself or stun an entire team with a little help from teammates. If you use Charge against somebody who has a teammate nearby, you're dead or stunned. If you use Smoke Bomb, you get away or get a kill and have a buffer zone to keep someone else from attacking you until you finish.
EDIT: Not to mention that Charge is pretty much useless even in free-for-all if you've got multiple chasers after you and that happens a good bit. One guy gets Charged and another guy gets a kill instead of you Smoke Bombing two or three pursuers and getting a stack of points because you manage a double- or triple-escape.
I also think the suspicion meter should be more forgiving towards high-profile actions done when somebody doesn't have their camera looking at you. It's really, really aggravating to get a string of targets who just sprint constantly and the only reasonable way to get them is to blow a bunch of points by sprinting after them. I've had multiple games where I've ended up 6th-8th simply because the game kept giving me the exact same targets who did nothing but sprint back and forth across the map. You either get to chase after them for practically no points, let them escape a chase for no points (and they get points for the escape), or spend two minutes trying to get lucky and hope they run your way. Then you do the whole thing over again because you get handed the same target.
Oh, it also irritates me when I can personally see something like 4-5 different targets running around and the game makes me wait 15-20 seconds so it can give me the exact same target back that I just killed or got killed in front of me. That's also no fun to get, especially when it keeps ending up the person in 1st place and people keep getting the kill first.
There's also some discussion on the controls and such roundabouts page 96 of the previous thread that can be mined for information. There's some information on using the weapon at the end of the game on the last page of that thread and continued on the second page of this one. There's a bunch of other good stuff (particularly about combat) in the other thread, but I don't remember where.
Uh, put in giant red letters that if you put on a costume, you take it off by reselecting it and unequipping.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
You do know that Charge isn't mutually exclusive from using Smoke Bombs too, right? A lot of your "downsides" are just things you rely on smoke bombs to fix that for some reason you expect Charge, an ability which also counters other templar's smoke bombs, heat-seeks in crowds, and acts as an auto-stun, to also do. It makes obsolete a lot of other abilities that only have one function. The extra 30 seconds serves as some semblance of balance.
Also, I really don't know what to tell you about Charge not getting you at least 300 points. Either you are charging with an already halfway depleted incognito or charging far too early. Or both.
Check the OP for some general advice on dealing with every aspect of multiplayer. I'm adding more as I go and will always take posts/PM's with new information/tips for single or multiplayer and add them to the OP.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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It's a pain in the ass. I got close to doing it in 60, then looked it up on youtube*. Crossbow the first guard you run across and you should be able to ignore the rest (you may want to call a hit on the one on the third one). But yes, the guards and the path being very nonintuitive makes it the worst mission in the game. Yes, worse than the "don't get hit" Leonardo missions.
* There are at least two videos. I recommend against the one that does the leap of faith.
Edit: Manhunt on defense anyway, if they use it while you're on offense then they're effectively switching on the "fuck me here" sign.
I don't have any trouble with people using Templar Vision; it's pretty obvious when somebody knows exactly who you are out of a crowd if you see them coming plus the fact that they glow. If you don't see them coming, neither Smoke Bomb or Charge is going to help because you'll getting killed before you notice them.
And then Morph gives a quiet tactical option for escaping and assassinating and works against multiple chasers as well. Like I said, a single hunter usually isn't a problem; it's all the other hunters out there waiting to kill you as well. A successful charge leaves you a sitting duck for somebody to just meander up and stab you while Morph means you can hide and get Lure bonuses.
The applications of Charge are just too narrow for my taste.