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[Chaos] CitOW game 28 - Newbies and host-training

DarianDarian Yellow WizardThe PitRegistered User regular
edited December 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

stever777 as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

jsciv as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Spawnbroker as Tzeentch
asplannedrd3.jpg

Sticks as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

This is a newbie game; positions will be offered first to the four players who have expressed interest in the main discussion thread but not yet played in a game. If any of these players decline or fail to check in by Tuesday evening, then I'll seek to fill the spots with players from the top of the main list.


[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

Darian on
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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Corruption

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Corruption step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region DURING THE STEP IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Later this turn, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when first/second place ruination is scored
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them during the step in which ruination occurs
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    We'll be using both google-docs and admanb's handtracker for this game; you'll need to make an account for the handtracker and PM me an email address.

    Darian on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    Oh hell yes.

    Spawnbroker on
    Steam: Spawnbroker
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Shall I put you down as T >>>> KNS, then?

    Darian on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    Yeah, the only god I really love to play is Tzeentch. I'm pretty meh about the rest of them, but I'll play what I get.

    Spawnbroker on
    Steam: Spawnbroker
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    I'm open to any god which is left over.
    Like to play 'em all.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SticksSticks I'd rather be in bed.Registered User regular
    edited November 2010
    I've been looking forward to this.

    I have no preference, which probably means I will be Slaanesh.

    Sticks on
  • schussschuss Registered User regular
    edited November 2010
    I've been lurking in the other game threads for this, and would love to give it a try. I'll defer to those who've been "in queue" though.

    schuss on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Darian wrote: »
    General discussion thread for Chaos in the Old World is available here

    You'll need to sign up in the discussion thread to get on the list.

    Sticks wrote: »
    I've been looking forward to this.

    I have no preference, which probably means I will be Slaanesh.

    Sticks - you skipped a step in the invitation; I need you to PM me an email address for the google-doc.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2011
    Since this is also a host training game, I'll outline what I've done so far:
    * decided to host a game
    * selected players from the discussion thread
    * created this thread, by copying (via edit/quote) the first two posts from a previous game, changing the names of the players and the orange text in the OP describing how players were chosen
    * posted an announcement to the PbP index thread and the discussion thread
    * sent out a PM inviting everyone to the game and laying out what you need to do (PM me an email address, make an account on handtracker, post in the thread with any preferences)
    * created the game on handtracker with the Khorne CC deck
    * added all the other decks, in order (each other CC deck, the Old World deck, and the upgrade decks)
    * added each of you to the game on handtracker
    * adjusted the permissions on handtracker - currently, I can shuffle everything, I can draw from the Old World deck, and I can draw to hand the upgrades and give the upgrades. None of you can do anything.
    * shuffled all the decks (don't forget this step!) and pulled the upgrade cards into my hand so that I can give them out later
    * kept an eye on the thread for the players checking in, making sure they had done everything
    * posted this list (you won't need to do that)

    Darian on
  • SticksSticks I'd rather be in bed.Registered User regular
    edited November 2010
    Darian wrote: »
    Darian wrote: »
    General discussion thread for Chaos in the Old World is available here

    You'll need to sign up in the discussion thread to get on the list.

    Sticks wrote: »
    I've been looking forward to this.

    I have no preference, which probably means I will be Slaanesh.

    Sticks - you skipped a step in the invitation; I need you to PM me an email address for the google-doc.

    Woops, didn't see that mentioned in the OP. PM sent.

    edit: ok, apparently you sent me a PM, which magically got marked as read without me ever seeing it.

    Sticks on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    OK, then.
    I'll make a pick.
    I'll be the blood god!
    Give me Khorne.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    Darian wrote: »
    Since this is also a host training game, I'll outline what I've done so far:
    * decided to host a game
    * selected players from the discussion thread
    * created this thread, by copying (via edit/quote) the first two posts from a previous game, changing the names of the players and the orange text in the OP describing how players were chosen
    * posted an announcement to the PbP index thread and the discussion thread
    * sent out a PM inviting everyone to the game and laying out what you need to do (PM me an email address, make an account on handtracker, post in the thread with any preferences)
    * created the game on handtracker with the Khorne CC deck
    * added all the other decks, in order (each other CC deck, the Old World deck, and the upgrade decks)
    * added each of you to the game on handtracker
    * adjusted the permissions on handtracker - currently, I can shuffle everything, I can draw from the Old World deck, and I can draw to hand the upgrades and give the upgrades. None of you can do anything.
    * shuffled all the decks and pulled the upgrade cards into my hand so that I can give them out later
    * kept an eye on the thread for the players checking in, making sure they had done everything
    * posted this list (you won't need to do that)
    Thanks, that's quite handy.

    FunkyWaltDogg on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    stever777 wrote: »
    OK, then.
    I'll make a pick.
    I'll be the blood god!
    Give me Khorne.
    asplannedrd3.jpg

    Spawnbroker on
    Steam: Spawnbroker
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    Here's how I rank the gods -

    Ease of Play -
    Khorne
    Nurgle
    Slaanesh
    Tzeentch

    Ease of Winning -
    Slaanesh
    Nurgle
    Khorne
    Tzeentch

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    That's exactly what I want you to think, brother...

    Spawnbroker on
    Steam: Spawnbroker
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    Well, Tzeentch hardly ever wins in our group.
    If you win with him, I'll have to check your strategy for pointers.
    I don't take anyone lightly tho'.
    Great part of this game is anyone can win, even if they look out of it!

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    I've played every one of the gods, and I can say this is one of the most balanced games I've ever seen. The only god that I've seen lose more often than win is the person playing Khorne in a group that knows how to deal with him. If the group doesn't know how to deal with him, Khorne wins most often.

    Spawnbroker on
    Steam: Spawnbroker
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    I've played every one of the gods, and I can say this is one of the most balanced games I've ever seen. The only god that I've seen lose more often than win is the person playing Khorne in a group that knows how to deal with him. If the group doesn't know how to deal with him, Khorne wins most often.

    I've also played all and I agree.
    Wonder how the others (my prey) will play...

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • jscivjsciv Registered User regular
    edited November 2010
    Oh yay! I'm totally in! I didn't get an email about the PM, but I do get mails about subscribed threads so I should be checking in pretty frequently.

    We always pull our gods randomly, so I'm up for a 1d4 pull on who I play!

    jsciv on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    That gives us:
    stever as Khorne
    jsciv as Nurgle
    Spawnbroker as Tzeentch
    Sticks as Slaanesh


    Host stuff I'm about to do or have just done:
    * assigned roles, using stated preference (or some random method; I gave Sticks Slaanesh since he mentioned it)
    * created the spreadsheet to track stuff (made a copy of an earlier game, reset the DIALs and the player names on sheet one)
    * set "draw to hand" preferences for the appropriate decks in handtracker
    * order the players to each draw their opening hand of 3 cards (and only 3 cards)
    * make copies of the google-docs and share the appropriate google-docs with edit rights - players can use these to keep notes and make plans as they wish
    * shuffle the starting tokens in the spreadsheet
    * save a copy of the template for the starting board, then place the starting Old World tokens
    * draw the first Old World card
    * update the board with the Old World card
    * post the initial Old World card and board for decisions by Nurgle

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    You all have draw rights in the handtracker now for your Chaos Card deck. You may draw your initial hand of three cards at this time.

    Darian on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    Sweet.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 1, Old World phase:

    Warpstone Discovery
    Place two Warpstone tokens in any one region.
    In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.

    Nurgle to place the additional Warpstones together in a single region.

    citowg28r10.gif


    Round 1, Draw phase

    Khorne: draw 2; 5 in hand, 19 remaining in deck
    Nurgle: draw 2; 5 in hand, 19 remaining in deck
    Tzeentch: may choose to discard before drawing to five; either 18 or 19 cards remaining in deck
    Slaanesh: draw 2; 5 in hand, 19 remaining in deck

    Darian on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    I can see change on the wind...

    I am choosing not to discard a card before drawing again, so I'll just go ahead and draw 2 more.

    Spawnbroker on
    Steam: Spawnbroker
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Darian wrote: »
    Round 1, Old World phase:

    Warpstone Discovery
    Place two Warpstone tokens in any one region.
    In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.

    Nurgle to place the additional Warpstones together in a single region.

    citowg28r10.gif


    Round 1, Draw phase

    Khorne: draw 2; 5 in hand, 19 remaining in deck
    Nurgle: draw 2; 5 in hand, 19 remaining in deck
    Tzeentch: may choose to discard before drawing to five; either 18 or 19 cards remaining in deck
    Slaanesh: draw 2; 5 in hand, 19 remaining in deck

    Everyone should now have access to their google-doc; let me know ig that is not the case.

    Things that need to happen:
    Nurgle to draw 3 cards, then declare the location for the new Warpstones, then draw 2 more cards
    Slaanesh to draw 5 cards

    Once Nurgle has made his decision, Khorne is active for the round 1 Summoning phase. Good luck!

    Darian on
  • jscivjsciv Registered User regular
    edited November 2010
    Merry Festivus, Tzeentch... but I didn't want to be a gift giver. Unless of course it's the gift of pus. Sigh. Well, gifts go to Estalia.

    And then my last two draws.

    jsciv on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    Warrior in Estalia. 5/7 PP

    stever777 on
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  • jscivjsciv Registered User regular
    edited November 2010
    Summon a Leper to Kislev. 5/6 pp left.

    jsciv on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    Play (M) Temporal Stasis to Kislev. 5/6 PP.

    Sorry brother, but you left me no choice.


    Edit: Looking over the starting board again, this is a really terrible starting board for Slaanesh. I feel bad, he has some difficult choices to make in the next turn or two :(

    Spawnbroker on
    Steam: Spawnbroker
  • SticksSticks I'd rather be in bed.Registered User regular
    edited November 2010
    Play Insidious Lies to Norsca

    5/6

    Sticks on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    Haha jsciv, I just noticed that you're posting in the same BGG threads I'm reading up on in Chaos in the Old World strategy. Awesome.

    I don't participate much on those boards, I just lurk.

    Spawnbroker on
    Steam: Spawnbroker
  • jscivjsciv Registered User regular
    edited November 2010
    Well Tzeentch, your magical bubble was always a possibility, but this early in the game one has to be flexible. Besides, even if YOU didn't like my gifts, Khorne seems to have liked them!

    Yeah, I'm all over BGG: did BGG.CON before Thanksgiving as well. It's my primary gaming outlet. I didn't actually know you played games over here until after PAX last year when I happened upon the forums, and have been lurking here since. But I figured it'd be good to get some Chaos going since my RL group and I love it so!

    jsciv on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    At least someone is getting use out of those things. You didn't happen to include any boils or plagues as a two-for-one deal, did you?

    Alyce and I are actually planning on going to a board gaming convention in Massachusetts this weekend, I'll probably be hosting CitOW there. This is one of my favorite board games. I would have loved to go to BGG.con, but we didn't have the money to fly down there.

    Spawnbroker on
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  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    Cultist in Bretonnia. 4/7 PP.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 1, Summoning phase

    Warpstone Discovery (draw a card if present in at least one region with a Warpstone) is active
    citowg28r11.gif

    Spell effects:
    Norsca: Lies (+2 to domination for each noble/hero)
    Kislev: Stasis (+2 pp for others)

    Khorne is active


    Hosting note: I try to update after every four actions or so (after Slaanesh), though updates as late as every other round of actions would probably be alright. People can remember about 7 things at once, so that is as long as you should go between updates.
    If Mordenthral or I are in your game, we'll probably happily do board updates if you want us to.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    stever777 wrote: »
    Cultist in Bretonnia. 4/7 PP.

    And if you miss an action while you are doing the update, just quote it so that you'll remember to include it in the next update.

    Nurgle is active.

    Darian on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2010
    Great lessons here!

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • jscivjsciv Registered User regular
    edited November 2010
    Play Plague Touch to Troll Country, still 5/6 pp remaining.

    Yes, thanks for the mod hints as you go!

    jsciv on
  • SpawnbrokerSpawnbroker Registered User regular
    edited November 2010
    Play (M) Changer of Ways in Troll Country, still 5/6 PP.

    Spawnbroker on
    Steam: Spawnbroker
  • SticksSticks I'd rather be in bed.Registered User regular
    edited November 2010
    Play Perverse Infiltration to Norsca.

    5/6

    Sticks on
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