What the hell? I just Black Magic Woman. But before I got to actually finish the damn song, it stopped.
That's right, no Gypsy Queen. No ending. I call bullshit on this one. Even GH3 had the decency to have the whole damn track. Ridiculous.
Harmonix explained this. Label considers Gypsy Queen a separate song for licensing purposes. So they would have had tot chart/cert/test it as a separate song.
Have a questiOn about the pro guitar and the people that have it.
I know a few of us have it and I'm just curious of your guitar playing/musical background. Never played a guitar but know other instruments? Used to play a bit? Brand new to real instruments in general? Or do we have some lead guitarist's for Bands who are also playing with it?... For you shredders out there, I wonder if realistically it'll be possible to site read, or even play strictly watching the notation, to play full songs/solos in the game without going into practice.
Hey Tommatt. I've been playing guitar since the day after I first heard "Smells Like Teen Spirit" in 1991.. So twenty years now? Wow. I wouldn't say I'm an expert but I can basically (or sort of play) any style or sound that I want. I've been mostly self taught and considering my play experience I know relatively few songs. My playstyle is much more of the free from jazz / psych rock / spontaneous improv nature. I play other instruments - keys, uke, bass... really whatever I can get my hands on.
I was able to pretty much play through every song on pro guitar from the get go. Likewise pro bass hard requires almost no practice and I can site read it. There are a few songs I can play on expert this way, but in general anything on pro guitar higher than medium requires a quick trip to "learn a song" to really study the lick / progression etc.
For me the hardest thing in the game is the up and down strumming on full chords. The Mustang seems to require rigorous precision in this regard, and while frustrating, it has allowed me to recognize that precise strumming is one of my weaker skill areas in guitar in general. I've always just kinda played what sounded close - and that won't work here.
Ultimately I think the game as a learning tool is probably most beneficial for someone who has at a solid foundation in chords, picking, and basic guitar fundamentals. Assuming all that is second nature, then it really is a near one to one mapping from playing the game and playing a real guitar. I imagine it'd be much more challenging if you had to simultaneously be thinking about shapes, grip, hand positions, all that.
Ultimately I think the game as a learning tool is probably most beneficial for someone who has at a solid foundation in chords, picking, and basic guitar fundamentals. Assuming all that is second nature, then it really is a near one to one mapping from playing the game and playing a real guitar. I imagine it'd be much more challenging if you had to simultaneously be thinking about shapes, grip, hand positions, all that.
From what you're saying it definitely is
However so far it's been doing a pretty admirable job of slowly introducing those things. By which I mean it's still work but I've never really felt overwhelmed. It does a really good job of keeping things simple for beginners. The only real trouble I've had thus far has been getting the fingers on my left had to do what they're supposed to in a couple of the lessons.
I actually took lessons after playing with my Mustang. I got a rather cheap Yamaha accoustic but I can assure you it helped a lot. The chord lessons actually are pretty nice and I used to do them everyday. I don't think a musical background is necessary but it helped a lot during the first few lessons.
The songs discovered, along with links to the placeholders pages on RockBand.com and a playlist of the two tracks, are included below:
The Band – The Weight (Live)
Grand Funk Railroad – The Loco-Motion
UPDATE: You guys are awesome! A few more of you have found links to the following songs:
Fleetwood Mac – Dreams
Foo Fighters – Rope
Mastodon – Blood & Thunder
Phish – Stash
Stevie Nicks – Edge of Seventeen (Just Like the White Winged Dove)
Loverboy – Working for the Weekend
@ Fragglefart - Strangely enough, Mastodon is also in the RBN pipeline with "Megalodon". I find it kinda odd that neither of these tracks are off of "Crack the Skye" or even "Blood Mountain", but whatever!
Aside - Spinning Wheel is awesome on drums, as most of the funkier songs are, but I really hate superfast tom rolls that aren't charted with the Approximation Stripe. Obviously that technology hadn't been invented for the end of "Camera Eye", and I realize some dudes can actually pull them off, but not me. They're just annoying.
Also, when I saw Conan O'Brien live, he closed with "Take the Load Off". With his whole band, and parts of Vampire Weekend. And he sang and played guitar, and it was magical. Not funny, just seriously awesome.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
As far as my history with real musical instruments, I have the most experience playing violin/viola (~11 years). I picked up guitar near the end of high school, was kind of serious about it for a couple years -- until I went to college where I kinda got completely out of practice.
Playing now, doing a challenging barre chord is generally a snap, but I've been pleasantly surprised that a lot of songs have been throwing vastly different voicings at me (eg. Take a look at the expert chart to One Armed Scissor) which keep me on my toes and learning. My soloing abilities... well, there's a ton of room for me to practice and get back up to speed.
The trainers are a huge help for picking up challenging riffs, and I find myself most often playing without the string mute engaged. I never cared much about score (though improving a previous high is always fun), and I find it makes the whole thing more entertaining. I could honestly even just pull out one of my other, better made, non-MIDI guitars and play along to the pro charts and still have tons of fun even though I would get a guaranteed score of 0 on each song.
I'm starting to think the string mute makes it harder to hit certain things, and I don't know what it is. I find myself getting lost on the strings more, and I wonder I'd it's from the lack of feedback, or just me know being used to it. Now that I know about the revamped no fail mode, I may take it off while playing and see how that goes.
I'm starting to think the string mute makes it harder to hit certain things, and I don't know what it is. I find myself getting lost on the strings more, and I wonder I'd it's from the lack of feedback, or just me know being used to it. Now that I know about the revamped no fail mode, I may take it off while playing and see how that goes.
I still get lost every now and then. I end up just learning the songs and using the note chart just a guide of sorts.
I'm starting to think the string mute makes it harder to hit certain things, and I don't know what it is. I find myself getting lost on the strings more, and I wonder I'd it's from the lack of feedback, or just me know being used to it. Now that I know about the revamped no fail mode, I may take it off while playing and see how that goes.
The string mute seems like it makes it harder for the game to pick up on the higher strings (the high E in particular) but on the other hand without it on the game picks up too much of the lower strings causing it to think I'm strumming multiple times.
Part of me is tempted to alter the mute so it doesn't apply itself to the high E (and possibly B/G strings) but I'm pretty hesitant to actually try it :P
After putting the game down for a while, I plugged my drums back in and have been having a blast. I'm really out of shape but my skill at the game is about the same counting for the lag on the TV I'm playing on (130 ms or so). I'm really happy with finally gold starring "China Cat Sunflower" on expert drums.
....Obviously that technology hadn't been invented for the end of "Camera Eye", and I realize some dudes can actually pull them off, but not me. They're just annoying.
I'm fairly sure Camera Eye still hasn't been FC'ed solely due to the death roll at the end of the song.
That MIDI Pro adapter . . . how does it make sure the MIDI data it's receiving isn't being sent from a PC MIDI interface port? I'm not sure that it can tell the difference.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
That MIDI Pro adapter . . . how does it make sure the MIDI data it's receiving isn't being sent from a PC MIDI interface port? I'm not sure that it can tell the difference.
It doesn't care what the source is, as long as it's mapped to the correct MIDI values for the selected instrument. There's a little toggle switch that lets you select Guitar, Drums, or Keys, and the included instruction manual tells you what MIDI values to map for proper operation. With time and a good sequencing method you could fully program something to autoplay any song on those instruments.
When I hooked up my Roland TD-6 to the MIDI Adapter, it was literally plug and play. I didn't have to configure anything. Sure, I had to figure out the right sensitivity to make it feel right, but aside from that, it worked right out of the box.
Bartholamue on
Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
I heard through the fire and flames and I came as fast as I could.
Get it, it's a double entendre
TOO SUBTLE!
Seriously though, how is the pro chart even going to work? Are they just going to have you play it at half speed, record it, and then play it back sped up for the authentic pro experience?
That MIDI Pro adapter . . . how does it make sure the MIDI data it's receiving isn't being sent from a PC MIDI interface port? I'm not sure that it can tell the difference.
It doesn't care what the source is, as long as it's mapped to the correct MIDI values for the selected instrument. There's a little toggle switch that lets you select Guitar, Drums, or Keys, and the included instruction manual tells you what MIDI values to map for proper operation. With time and a good sequencing method you could fully program something to autoplay any song on those instruments.
So of course eventually some fucktwad is going to figure out how to get 100% and #1 on all the leaderboards fOr pro guitar? Not that I care about score or leaderboards, just seems like a matter of time.
Speaking of the midi adapter, what is the volume slider all about? I just noticed the D K G on the adapter, guess I lucked out and it's always been in the G mode
*edit* somebody was talking about disabling the mute foe half the strings. When playing guitar before, there were certain chords/times I'd pick real close to the fretboard, just felt right I dunno.
Anyways doing this on the squire I have sometimes somehow disabled the lock in just the upper mute. Unmuting the top 3 strings. Either I busted mu locking mechanism, or just pushing on one side should disable Roughly half the strings.*
I heard through the fire and flames and I came as fast as I could.
Get it, it's a double entendre
TOO SUBTLE!
Seriously though, how is the pro chart even going to work? Are they just going to have you play it at half speed, record it, and then play it back sped up for the authentic pro experience?
No joke, here are the tracks coming out next week. In addition to seeing some crazy variety in these singles (seriously, could there be two bands more dissimilar than Joy Division and J. Geils Band?) it's worth pointing out that 3 of the 4 tracks have Pro Guitar upgrades available. That should give all you Squier and Mustang owners out there something to work on for the next week or so, assuming of course that all of you have already mastered Through The Fire and Flames from last week. Enjoy!
Available on Xbox 360, Wii and PlayStation®3 system (April 5):
· Grand Funk Railroad – “The Loco-Motion”
· Grand Funk Railroad – “We’re an American Band” X
· J. Geils Band – “Freeze-Frame” X
· Joy Division – “Love Will Tear Us Apart” X
(All tracks are original master recordings)
(These tracks will be available in Europe on PlayStation®3 system April 6)
These tracks will be available for purchase as individual tracks on Xbox 360, PlayStation®3 system and Wii. Tracks marked with “X” will include Pro Guitar and Pro Bass expansions for $0.99 per song.
Price:
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points) per song
$2.00 USD (200 Wii Points™) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade
** Dates for Rock Band game tracks are tentative and subject to change. **
To discuss this DLC please visit the official discussion thread in the Rock Band forum.
For all DLC song credits and other juicy details you can check out The Music page.
And for awesome background information on this content you can head on over to the Rock Band 'Zine for brand new articles!
Rock Band Network releases will be listed below shortly. Check back soon!
So there was this thing where RBN tracks weren't updating to Xbox.com. I figured I'd wait and see what happened with the situation before diving into new RBN updates.
Found out that what's going on is HMX is now preventing RBN purchases via Xbox.com. All new RBN songs can only be purchased in-game.
Frankly, that's enough to make me just give up posting the new songs. There are only a handful right now, but the last thing I want to do is manually search using the slow and poorly designed in-game interface a list of songs that one week when they release 40 songs.
Harmonix Continues Streamlining Business, Trades in Alex Rigopulos to GameStop
Hey gang,
As many of you know, Harmonix is once again an independent game studio. While this offers us a great deal of flexibility and some amazing opportunities, it also means that we're forced to take a hard look at our current structure to find out what will work best for us moving forward. As of this morning, we will be saying goodbye to our CEO and co-founder Alex Rigopulos, who was traded in to GameStop late last night.
"It was a really difficult decision for us to make," said fellow Harmonix co-founder Eran Egozy, "but once we saw his creator rating on Metacritic, we realized that now was the time to make this move. Plus, his trade in value was awesome. For a "gently used" CEO you can get, like, almost forty bucks in store credit." Mr. Egozy wasn't prepared to make an official announcement about how Harmonix plans to spend that $40 credit, but hinted that management is considering "putting it towards a 3DS, or maybe a pre order on Portal 2, because those both look pretty bad ass."
As for filling the void left by a key member of the senior team, Harmonix Street Team Member John Drake had this to say at a press junket early this morning: "Alex was a visionary at Harmonix, and we could never replace him. With that said, we're replacing him." When pressed to identify potential candidates poised to take over the top spot, Drake spoke to a bold new strategy. "Harmonix is looking for young and hungry talent. Like really young, and really hungry. Babies mostly; we're looking for baby executives." Drake announced that a fleet of Harmonix Headhunters would be "combing nurseries, maternity wards, maybe even pre schools, seeking superior infant labor: our nation's greatest untapped resource." He elaborated, "If that fails, we'll probably just pick someone at random from the forums. I don't know, maybe HeyRiles. He's alright."
The restructuring stretches beyond the senior level and is expected to affect all areas of Harmonix culture. To that end, everyone is pitching in and we'll be hosting a Harmonix wide yard sale on the streets of Cambridge from noon until 5pm on April 1st. We'll be selling off old games, hardware, ideas, fixtures... whatever it takes to get to be where we need to be. Highlights include Eric Pope's hat, a chair Dhani Harrison once sat in, and dirty limericks written by Helen McWilliams for only $50 a piece, which is the going bargain price for creative genius nowadays.
Please stop by if you're in the area, and help us spread the word via the links below:
Posts
Harmonix explained this. Label considers Gypsy Queen a separate song for licensing purposes. So they would have had tot chart/cert/test it as a separate song.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
The delivery estimate is also set to 28/04/2011.
So it's looking like it'll be May before we get our hands on it.
oh my
This seems to be the version:
http://www.youtube.com/watch?v=ghF-dg5JvqE
Hey Tommatt. I've been playing guitar since the day after I first heard "Smells Like Teen Spirit" in 1991.. So twenty years now? Wow. I wouldn't say I'm an expert but I can basically (or sort of play) any style or sound that I want. I've been mostly self taught and considering my play experience I know relatively few songs. My playstyle is much more of the free from jazz / psych rock / spontaneous improv nature. I play other instruments - keys, uke, bass... really whatever I can get my hands on.
I was able to pretty much play through every song on pro guitar from the get go. Likewise pro bass hard requires almost no practice and I can site read it. There are a few songs I can play on expert this way, but in general anything on pro guitar higher than medium requires a quick trip to "learn a song" to really study the lick / progression etc.
For me the hardest thing in the game is the up and down strumming on full chords. The Mustang seems to require rigorous precision in this regard, and while frustrating, it has allowed me to recognize that precise strumming is one of my weaker skill areas in guitar in general. I've always just kinda played what sounded close - and that won't work here.
Ultimately I think the game as a learning tool is probably most beneficial for someone who has at a solid foundation in chords, picking, and basic guitar fundamentals. Assuming all that is second nature, then it really is a near one to one mapping from playing the game and playing a real guitar. I imagine it'd be much more challenging if you had to simultaneously be thinking about shapes, grip, hand positions, all that.
aka Grillaface
From what you're saying it definitely is
However so far it's been doing a pretty admirable job of slowly introducing those things. By which I mean it's still work but I've never really felt overwhelmed. It does a really good job of keeping things simple for beginners. The only real trouble I've had thus far has been getting the fingers on my left had to do what they're supposed to in a couple of the lessons.
But I want it NAOW!
http://www.youtube.com/watch?v=OlBifX0H3yg
Tell me that wouldnt be fun to play with a full band..
GROHL BAND!!!
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
Blood and Thunder rules;
http://www.youtube.com/watch?v=labytsb3gfI
The more Fleetwood Mac and Stevie Nicks the better.
Also, that new Foos song is quality.
Aside - Spinning Wheel is awesome on drums, as most of the funkier songs are, but I really hate superfast tom rolls that aren't charted with the Approximation Stripe. Obviously that technology hadn't been invented for the end of "Camera Eye", and I realize some dudes can actually pull them off, but not me. They're just annoying.
Also, when I saw Conan O'Brien live, he closed with "Take the Load Off". With his whole band, and parts of Vampire Weekend. And he sang and played guitar, and it was magical. Not funny, just seriously awesome.
Playing now, doing a challenging barre chord is generally a snap, but I've been pleasantly surprised that a lot of songs have been throwing vastly different voicings at me (eg. Take a look at the expert chart to One Armed Scissor) which keep me on my toes and learning. My soloing abilities... well, there's a ton of room for me to practice and get back up to speed.
The trainers are a huge help for picking up challenging riffs, and I find myself most often playing without the string mute engaged. I never cared much about score (though improving a previous high is always fun), and I find it makes the whole thing more entertaining. I could honestly even just pull out one of my other, better made, non-MIDI guitars and play along to the pro charts and still have tons of fun even though I would get a guaranteed score of 0 on each song.
I still get lost every now and then. I end up just learning the songs and using the note chart just a guide of sorts.
TOO SUBTLE!
The string mute seems like it makes it harder for the game to pick up on the higher strings (the high E in particular) but on the other hand without it on the game picks up too much of the lower strings causing it to think I'm strumming multiple times.
Part of me is tempted to alter the mute so it doesn't apply itself to the high E (and possibly B/G strings) but I'm pretty hesitant to actually try it :P
Take On Me.
Quickly followed by Cap'n Jazz's cover:
TaaAAAaake OooOn MeeEEee
After putting the game down for a while, I plugged my drums back in and have been having a blast. I'm really out of shape but my skill at the game is about the same counting for the lag on the TV I'm playing on (130 ms or so). I'm really happy with finally gold starring "China Cat Sunflower" on expert drums.
EDIT:
I'm fairly sure Camera Eye still hasn't been FC'ed solely due to the death roll at the end of the song.
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
That MIDI Pro adapter . . . how does it make sure the MIDI data it's receiving isn't being sent from a PC MIDI interface port? I'm not sure that it can tell the difference.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
http://www.youtube.com/watch?v=6Wy2ErDQFH0
Dat bass, dem harmonies... my god.
It doesn't care what the source is, as long as it's mapped to the correct MIDI values for the selected instrument. There's a little toggle switch that lets you select Guitar, Drums, or Keys, and the included instruction manual tells you what MIDI values to map for proper operation. With time and a good sequencing method you could fully program something to autoplay any song on those instruments.
Seriously though, how is the pro chart even going to work? Are they just going to have you play it at half speed, record it, and then play it back sped up for the authentic pro experience?
So of course eventually some fucktwad is going to figure out how to get 100% and #1 on all the leaderboards fOr pro guitar? Not that I care about score or leaderboards, just seems like a matter of time.
Speaking of the midi adapter, what is the volume slider all about? I just noticed the D K G on the adapter, guess I lucked out and it's always been in the G mode
*edit* somebody was talking about disabling the mute foe half the strings. When playing guitar before, there were certain chords/times I'd pick real close to the fretboard, just felt right I dunno.
Anyways doing this on the squire I have sometimes somehow disabled the lock in just the upper mute. Unmuting the top 3 strings. Either I busted mu locking mechanism, or just pushing on one side should disable Roughly half the strings.*
Like this?
http://www.youtube.com/index?desktop_uri=%2F&gl=US#/watch?xl=xl_blazer&v=OpfYyGsdjwc
Link broken due to iPhone linking?
Found out that what's going on is HMX is now preventing RBN purchases via Xbox.com. All new RBN songs can only be purchased in-game.
Frankly, that's enough to make me just give up posting the new songs. There are only a handful right now, but the last thing I want to do is manually search using the slow and poorly designed in-game interface a list of songs that one week when they release 40 songs.
So I'm done with that nonsense.
Ew. Eeeeewwwwwww.
Also, it's still pretty clever.