JC of DII think we're fucked up.I know I am.Registered Userregular
edited April 2011
Well it's not really that it intentionally multiplies it, it just balances out that way right?
Back to the chip analogy: If you have 100 songs unrated and only one song at 5 lighters, there's 204 chips total, so you're still way more likely to get one of your unrated songs over your 5 lighter favorite.
Well it's not really that it intentionally multiplies it, it just balances out that way right?
I'm not sure what you mean. Basically the confusion can be simplifed by saying that it matters more how many songs of a particular rating you have than the rating you've given them. But, since higher ratings are weighted more, you don't need nearly as many for that type to appear at a similar rate for lower rated songs.
Back to the chip analogy: If you have 100 songs unrated and only one song at 5 lighters, there's 204 chips total, so you're still way more likely to get one of your unrated songs over your 5 lighter favorite.
Which is pretty much the case. Whether the chips exist in addition to the math I gave or are simply another explanation, on an individual basis, that five lighter song has a greater chance than any of the 200 unrated songs. But the higher number of unrated songs means the random song picker is more likely to select from there first. Each song selected lowers the overall chance for that category, but since there is still a large number, that decrease is statistically meaningless.
This goes back to the system being a terrible way to go about it. At least as long as people use the ratings 'normally' like a bell curve. In order to work out more advantageously, any songs that might normally end up as threes would either need to be down rated to two or even one. And more songs would need to be placed in four and five just to skew those selections, too.
The only truly useful thing is eliminating songs from random sets. Philisophically, if your ratings look like a bell curve, then this could be a good thing if you think about how not oversaturating your favourite songs means they're fresher. And the surprise of them showing up is even greater. But the flip side is playing 'lesser' songs a whole lot more, thus devaluating everything else and making it even more boring than before.
Just another idea they added that seems poorly planned out.
JC of DII think we're fucked up.I know I am.Registered Userregular
edited April 2011
I feel I should note that my previous HMX Dev hearsay source is actually incorrect. It was user JonBob quoting something he had worked out for himself and posted on ArsTechnica. Not sure why that eventually became "Harmonix said it!" in my mind but c'est la vie, mea culpa, etcetera.
Whups sorry I brought it up guys, didn't know it was so reviled. Most all the songs I have are the default RB2 and 3 playlists so I figured there was a lot of stuff of that sort if people wanted it, which I really don't.
I'll just one-dot rank it and move on, same as the others I don't like.
If you really want to feel sorry about it, bring it up on the Official Forums. It was actually such a common complaint that whole threads were locked because nothing good ever came from it.
These days, now that people can mostly avoid it, it's not much of an issue. It mostly only shows up again when people bitch about not being able to actually delete songs rather than ignore them.
So yeah. Down rate it and move on. On the plus side, RB3 has No Fail, which means that you can at least play it once and register a score to increase the overall score for all songs. Funny thing is I'm actually 30,000 points worse now than I was in RB2.
I feel I should note that my previous HMX Dev hearsay source is actually incorrect. It was user JonBob quoting something he had worked out for himself and posted on ArsTechnica. Not sure why that eventually became "Harmonix said it!" in my mind but c'est la vie, mea culpa, etcetera.
It's still more or less the same as how I describe it. I can find the semi-official post about it on the Forums if it matters. But the result is the same.
I still can't live through the intro of Don't Stop Believing.
I can beat Freebird on Expert (badly) without dieing but can make it through that fucking intro without no fail on? No, of course not
[tiny]I'm positive this is due tome psyching myself out everytime I try[/tiny]
That reminds me of foreplay personally on drums. There was a time I could struggle through it, then I bear my hurdle of run though the hills and I could never beat foreplay without a guitarist for energy again. That intro is brutal.
The hardest songs always have a brutal into, like freakout billy
I still can't live through the intro of Don't Stop Believing.
I can beat Freebird on Expert (badly) without dieing but can make it through that fucking intro without no fail on? No, of course not
[tiny]I'm positive this is due tome psyching myself out everytime I try[/tiny]
*edit* DLC is live, its already recomending stuff for pro guitar
Also question about the rb3 queen pack, is pro guitar included or separate?***
That reminds me of foreplay personally on drums. There was a time I could struggle through it, then I bear my hurdle of run though the hills and I could never beat foreplay without a guitarist for energy again. That intro is brutal.
The hardest songs always have a brutal into, like freakout billy
That reminds me of foreplay personally on drums. There was a time I could struggle through it, then I bear my hurdle of run though the hills and I could never beat foreplay without a guitarist for energy again. That intro is brutal.
Foreplay was my white whale on expert drums for the longest time. It started off with me getting to 9% and then failing out in Rock Band 1, then when RB2 came out I managed to get to 15%. Then I got my IONs and I managed to get to the end of the intro with my energy bar flashing red. Then a couple of months later I was getting through it in the orange. Now with RB3 and pro mode I can now actually sustain a 4x multiplier through most of the intro, hampered only by double-hitting cymbals and the occasional freakout where my limbs just plain forget what they're doing.
I'd always put the song on the end of my drum setlists so I got some pretty regular practice on it and over time I just got better and better.
The last time I got a solo high score on it was last November when I was #330 on the pro drums leaderboard with 305k. There's no way I'm that high anymore, so I want those gold stars.
I'm currently trying to do the same thing with Everlong but the Verse 1 bass-hits ruin me every time.
SporkAndrew on
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
So, I've been practicing with Rockband 3 every day since december, and I can now play guitar. Not amazingly well, mind you, but when I pick up a real guitar I can play several songs Rockband has taught me to completion. When I got rockband 3, I didn't know a single chord.
At the bare minimum, it's lived up to it's promise of teaching me the basics of a real instrument. That's pretty fucking cool, IMO.
So, I've been practicing with Rockband 3 every day since december, and I can now play guitar. Not amazingly well, mind you, but when I pick up a real guitar I can play several songs Rockband has taught me to completion. When I got rockband 3, I didn't know a single chord.
At the bare minimum, it's lived up to it's promise of teaching me the basics of a real instrument. That's pretty fucking cool, IMO.
This is the greatest post.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
I feel I should note that my previous HMX Dev hearsay source is actually incorrect. It was user JonBob quoting something he had worked out for himself and posted on ArsTechnica. Not sure why that eventually became "Harmonix said it!" in my mind but c'est la vie, mea culpa, etcetera.
Yep, that was me, but I'm still 99% certain that's how it works internally.
It would still be more useful to me if one-lighter songs could be hidden in the library entirely unless summoned, so, for example, they wouldn't show up when browsing all the 90's songs or whatever. Just adding the lighter ratings to the filters (instead of just the sorts) would be one way to fix this.
So, I've been practicing with Rockband 3 every day since december, and I can now play guitar. Not amazingly well, mind you, but when I pick up a real guitar I can play several songs Rockband has taught me to completion. When I got rockband 3, I didn't know a single chord.
At the bare minimum, it's lived up to it's promise of teaching me the basics of a real instrument. That's pretty fucking cool, IMO.
This is the greatest post.
I made this post because I'd been real nervous about trying a real song with my real guitar through my amp. When I play with Rockband 3, it either sounds perfect or muted.
Last night, before my girlfriend went to bed, she insisted that I try a song on my amp and guitar, and despite me being nervous, as soon as I started I found myself blasting through Yoshimi Battles the Pink Robots entirely from memory.
It was one of the coolest moments I've ever had with a video game, and my 360 wasn't even turned on.
All it's done is cemented in my mind that Rockband 3 is one of the greatest games of all time.
I should also note that I've had my real guitar - a fender squire - since 11th grade. That's since 2003. I'd made several previous attempts to learn how to play the thing, from buying music books to printing out tabs, and I just couldn't get it down.
I can't believe of all the things in the world, rockband was the tool that actually enabled me to finally play it, 8 years later.
Yeah - that post is exactly what I always hoped to hear. Being someone who plays guitar, and has actively argued time and time again with my fellow "real" musicians that the potenial in Rock Band is incredible, its nice to see that it actually DOES happen. I was in a pretty successful band in the early 2000's and could play guitar and bass - but I had never been able to sit at the drum set and do anything worthwhile. We had a couple songs in our show where we'd switch instruments, and I never could do anything beyond swapping the guitar for a bass. It always bummed me out.
Playing RB1, it taught me to drum. It was insane. It was the greatest feeling. And people still argue with me that it's not "real" drums (!?), but I can sit and hold a beat and do some fills and actually make it through a song with friends now, in a band. I'm hoping similar success with the keys comes.
I can not wait, TSR, for another post from you in a year, about the songs you've written with the knowledge you aquired through Rock Band 3. It's just going to keep growing.
Or imagine when you write something you can submit a song to RBN. That will be like, FULL CIRCLE.
Which reminds me - Ive always thought it would be neat to get a collaborative "forum tune" up on RBN. With today's technology we should figure out who can play what and swap tracks and make something cool.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Oh yeah, when I got RB1 years ago, I couldn't hold a beat at all. I played the shit out of the drums and got really good at them, to the point where, the first time I ever tried playing real drums, I wasn't really lost and I could at least ad-lib some nice fills.
I kinda wanna pick up pro drums or a keyboard to go along with this, just because I'm so pleased with what RB3 has taught me on guitar. But maybe not until much later. It's probably smarter to stick with one instrument.
While I'm sucking harmonix's dick though, I'll go ahead and say that Dance Central has also significantly improved my dancing, haha. I'm not no where as good as this guy, though:
Also question about the rb3 queen pack, is pro guitar included or separate?
The Pro guitar upgrades are always separate for DLC. And apparently you have to chose the correct version if you have both. At least that's what I've heard since people seem to complain that buying the upgrades for the RB2 versions won't work with the RB3 Versions. Maybe somebody here can explain it better.
New Releases 4/6/11
Slaughterhouse, Obituaries and a Love Story - Arcadia
Fight for Greatness - Bloom
You Will Leave A Mark - A Silent Film
Buried Cold (RB3 Version) - Rose of Jericho
A few days ago, somebody discovered that Rock Band 3 has a 3000 song limit. Interestingly, the only way to reach that limit right now is to hack the game.
Anyway, HMX has provided official word on the discovery:
So, there are two responses to this: the short one and the long one.
The short response is, yes, this is a real thing.
The long response is… well, longer.
As I’m sure you’ve all noticed, there is a loading bar that pops up while your DLC library loads in RB3. Those of you with larger quantities of DLC will have longer load times than those of you with less DLC, because each piece of content requires memory to load. This DLC is being loaded at the same time as song audio previews, track information, menu and sorting options, album art and whole lot more. That gets to be an awful lot of information very quickly.
With all the associated tracks, packs, exports and upgrades, there‘s more downloadable content available for your Rock Band library than you’ll find in any other game out there. While this is an awesome problem to have (I’ll take too much content over not enough content any day) managing ALL of that data becomes an issue on such a large scale. In our test environment, we found that working with a cache of over 3,000 songs led to interminable loading times, memory leak induced crashes and random stops and stutters inside of game play, none of which makes for an ideal gaming experience.
In an effort to reduce those drastic side effects, we imposed a limit to how many songs you can have in your active RB library. The 3,000 song cap does not affect how many songs you can store on your hard drive, and it does not take away your capacity to buy additional tracks: it only limits how many tracks you can have active in your RB library at one time. You should be able to delete tracks from RB at will and redownload them at no cost whenever you decide you want to play them again.
To provide a bit of context, we’re still many months away from hitting 3,000 individual songs in Rock Band, depending on the output from the awesome RBN community. Those 3,000 tracks, including all exports and DLC, will take up around 85 GB of hard drive space. At last count, there were roughly 20 DLC completionists across all consoles, and that was when we checked in nearly 6 months ago. And while we plan to continue to release new tracks every week, and I hope all of you plan to continue to pick up the new songs you like, this cap won’t be an issue for 99.9% of you playing RB. But for those few, those proud few, that this will affect, hopefully it’s helpful to know that there is a way to manage that data and keep your RB library intact and manageable.
Unless you are one of those hopeless fools who buy everything without discriminating, this is unlikely to affect you ever. I mean, I've got 641 songs and still haven't played 60 of them. If you're nearing 3000, you have songs you probably haven't played in at least a year.
Needless to say, there will be recriminations from those who feel this situation is unfair once this becomes a legitimately active issue.
Does anyone know how difficult (and how expensive) it is to use Rock Band Network, because I may have had a terrible, terrible idea
The only particular costs involved is the $100 XNA/App Hub license required to submit content for testing and approval. The difficulty would be based on the legality of the submission and whether or not you are allowed to submit. Also, the charting, but that should go without saying.
Does anyone know how difficult (and how expensive) it is to use Rock Band Network, because I may have had a terrible, terrible idea
The only particular costs involved is the $100 XNA/App Hub license required to submit content for testing and approval. The difficulty would be based on the legality of the submission and whether or not you are allowed to submit. Also, the charting, but that should go without saying.
Does anyone know how difficult (and how expensive) it is to use Rock Band Network, because I may have had a terrible, terrible idea
The only particular costs involved is the $100 XNA/App Hub license required to submit content for testing and approval. The difficulty would be based on the legality of the submission and whether or not you are allowed to submit. Also, the charting, but that should go without saying.
And some chart groups will happily handle submission for you. If you like the work that a group has done, contact them and ask if they will help. Anybody can chart, but only those in the US may submit.
My Squier stopped registering anything after about two weeks of moderate (4 times a week for an hour or so. Just building calluses right now pretty much) use. My experience has been the same as TSR's where before I knew nothing but I now know a few dozen chords and can play some of the easier songs on Hard/Expert, like the Linkin Park songs.
MrDelish on
0
BlandlytastefulGruelmasterThe Dark LunchroomRegistered Userregular
edited April 2011
Hooray, I picked 3 up yesterday, and after becoming depressed when I noticed that my Rock Band 2 manual was lost to the mists, I was able to (fairly) easily get a replacement through some customer service chat person on EA's website.
Though, damn, she really could have been better at her job. After a clear description of the issue, about 5 minutes into our interaction, she asks, "Could I have the full name of the game, please?" . Shortly after, she tells me that she'll generate a new code for me, and gives me a 16 character code. (I had already mentioned I was referring to the PS3 versions. PSN codes are 12 characters, for those who might not be aware.)
Noticed something interesting today with pro guitar.
Took the guitar intowork to mess around with during lunch and some downtime. So I was mainlywatching YouTube videos of RB proguitar. I came across one for last dance and played a long. It was the #2 guy on the LB at the time. Anyways, I noticed he wasn't playing the Barre'd F, but instead the normal F (pretty similar but easier) and getting full credit for it. Is this the case of the game being lenient on Barr's or does some alt chords work? Or maybe you just never have to Bar the low E string to get credit?
Tommatt on
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JC of DII think we're fucked up.I know I am.Registered Userregular
edited April 2011
Yeah, you can get around the system a little. I'm not sure if it's intentional or what the limitations are exactly, but everytime it wants an F-barre I play it like this (low to high E) x-3-3-2-1-x
There's some other chord parts that you can game a little bit but that's the most notable one really. It also won't let you slip by on adding a note in my experience. My G chords are usually 3-2-0-0-3-3 but it ruins a streak if I go for that when they want an open B string in there.
Yeah, you can get around the system a little. I'm not sure if it's intentional or what the limitations are exactly, but everytime it wants an F-barre I play it like this (low to high E) x-3-3-2-1-x
There's some other chord parts that you can game a little bit but that's the most notable one really. It also won't let you slip by on adding a note in my experience. My G chords are usually 3-2-0-0-3-3 but it ruins a streak if I go for that when they want an open B string in there.
Yeah that's how I prefer to play my G too, and that was one of the hardest things to not do. I still find myself doing it when I get into a rhythm on songs and am playin them, not looking at the chart. If they ever throw that G in there I'm going to be screwed heh.
It seems kinda wonky sometimes on what it's lenient on and what it want to be precise. I'm not going to use it now as I need practice on Barr's but I might switch to just playing an F later. I wonder though if that's why I've been getting credit for it when I know I don't have it Barr'd well.
I really need to take the mute off when I play to hear what in really doing. And the little black felt? On top of the rubber? Is starting to come off anyways. Sloppy picking
I have a creators' club account and will happily submit for you guys. Only problem is the money: whoever owns the account gets the proceeds from sales, and I'm pretty sure we would expect a forumer-authored song's money to go to Childs Play or something. So people would need to trust me, and nobody really has a reason for doing that.
mspencer on
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I have a creators' club account and will happily submit for you guys. Only problem is the money: whoever owns the account gets the proceeds from sales, and I'm pretty sure we would expect a forumer-authored song's money to go to Childs Play or something. So people would need to trust me, and nobody really has a reason for doing that.
I don't have a pro guitar, so I can't confirm this, but, the way I understand how pro guitar works, if you strum/pluck the right string(s), at the right moment, while holding the string(s) down on the correct fret(s), the note registers normally. Since the difference between a barré F and a non-barré F (assuming that only 4 or 5 strings are to be played) just involves which finger holds down which string, while the strings are held down on the same frets, regardless, then the game will accept both forms of fingering an F.
It doesn't work for G, as per JC of DI's post, because the B string has to be fretted in the same place. A more extreme example would be the difference between a regular G (with or without the B string being held down on the 3rd fret) and a barré G (same thing as a barré F, but 2 frets higher.) It's still a G, but for the purposes of the game, it won't register as the same chord.
To summarize: the game doesn't care which finger you use, as long as the strings are held down on the correct frets when you strum them.
Owners of Squiers: please correct me, if I'm wrong.
I have a creators' club account and will happily submit for you guys. Only problem is the money: whoever owns the account gets the proceeds from sales, and I'm pretty sure we would expect a forumer-authored song's money to go to Childs Play or something. So people would need to trust me, and nobody really has a reason for doing that.
For what it's worth, I wouldn't expect that I'd tell anybody, forum member or not, what to do with the proceeds from their hard work and creative talent.
I would also hope that I'm not the only one who feels that way.
To summarize: the game doesn't care which finger you use, as long as the strings are held down on the correct frets when you strum them.
While that's not necessarily wrong, I don't think it applies.
When a game wants an F-barre, it's asking for 1-3-3-2-1-1 across all six strings at once. When I said the way I played it was x-3-3-2-1-x, I perhaps should have specified that what the game is actually reading this as is 0-3-3-2-1-0. I'm not just skipping out on the high and low E's of the chord, but instead outright not barring the first fret andusing the index on just the B string. If the game determined accuracy on a note/string level and that were it, I'd be wrong on two counts with that chord.
Hooray, I picked 3 up yesterday, and after becoming depressed when I noticed that my Rock Band 2 manual was lost to the mists, I was able to (fairly) easily get a replacement through some customer service chat person on EA's website.
Though, damn, she really could have been better at her job. After a clear description of the issue, about 5 minutes into our interaction, she asks, "Could I have the full name of the game, please?" . Shortly after, she tells me that she'll generate a new code for me, and gives me a 16 character code. (I had already mentioned I was referring to the PS3 versions. PSN codes are 12 characters, for those who might not be aware.)
I just asked for one through the website and got the new code about 12 hours later. EA is pretty good about that.
Hooray, I picked 3 up yesterday, and after becoming depressed when I noticed that my Rock Band 2 manual was lost to the mists, I was able to (fairly) easily get a replacement through some customer service chat person on EA's website.
Though, damn, she really could have been better at her job. After a clear description of the issue, about 5 minutes into our interaction, she asks, "Could I have the full name of the game, please?" . Shortly after, she tells me that she'll generate a new code for me, and gives me a 16 character code. (I had already mentioned I was referring to the PS3 versions. PSN codes are 12 characters, for those who might not be aware.)
I just asked for one through the website and got the new code about 12 hours later. EA is pretty good about that.
And, amazingly, not every CS worker is on the ball. It happens. Be patient but persistent.
Posts
Back to the chip analogy: If you have 100 songs unrated and only one song at 5 lighters, there's 204 chips total, so you're still way more likely to get one of your unrated songs over your 5 lighter favorite.
I'm not sure what you mean. Basically the confusion can be simplifed by saying that it matters more how many songs of a particular rating you have than the rating you've given them. But, since higher ratings are weighted more, you don't need nearly as many for that type to appear at a similar rate for lower rated songs.
Which is pretty much the case. Whether the chips exist in addition to the math I gave or are simply another explanation, on an individual basis, that five lighter song has a greater chance than any of the 200 unrated songs. But the higher number of unrated songs means the random song picker is more likely to select from there first. Each song selected lowers the overall chance for that category, but since there is still a large number, that decrease is statistically meaningless.
This goes back to the system being a terrible way to go about it. At least as long as people use the ratings 'normally' like a bell curve. In order to work out more advantageously, any songs that might normally end up as threes would either need to be down rated to two or even one. And more songs would need to be placed in four and five just to skew those selections, too.
The only truly useful thing is eliminating songs from random sets. Philisophically, if your ratings look like a bell curve, then this could be a good thing if you think about how not oversaturating your favourite songs means they're fresher. And the surprise of them showing up is even greater. But the flip side is playing 'lesser' songs a whole lot more, thus devaluating everything else and making it even more boring than before.
Just another idea they added that seems poorly planned out.
Link to the ArsTechnica JonBob post.
If you really want to feel sorry about it, bring it up on the Official Forums. It was actually such a common complaint that whole threads were locked because nothing good ever came from it.
These days, now that people can mostly avoid it, it's not much of an issue. It mostly only shows up again when people bitch about not being able to actually delete songs rather than ignore them.
So yeah. Down rate it and move on. On the plus side, RB3 has No Fail, which means that you can at least play it once and register a score to increase the overall score for all songs. Funny thing is I'm actually 30,000 points worse now than I was in RB2.
It's still more or less the same as how I describe it. I can find the semi-official post about it on the Forums if it matters. But the result is the same.
Either way, the only certain positive is eliminating songs as a possibility.
I still can't live through the intro of Don't Stop Believing.
I can beat Freebird on Expert (badly) without dieing but can make it through that fucking intro without no fail on? No, of course not
[tiny]I'm positive this is due tome psyching myself out everytime I try[/tiny]
That reminds me of foreplay personally on drums. There was a time I could struggle through it, then I bear my hurdle of run though the hills and I could never beat foreplay without a guitarist for energy again. That intro is brutal.
The hardest songs always have a brutal into, like freakout billy
*edit* DLC is live, its already recomending stuff for pro guitar
Also question about the rb3 queen pack, is pro guitar included or separate?***
That reminds me of foreplay personally on drums. There was a time I could struggle through it, then I bear my hurdle of run though the hills and I could never beat foreplay without a guitarist for energy again. That intro is brutal.
The hardest songs always have a brutal into, like freakout billy
Foreplay was my white whale on expert drums for the longest time. It started off with me getting to 9% and then failing out in Rock Band 1, then when RB2 came out I managed to get to 15%. Then I got my IONs and I managed to get to the end of the intro with my energy bar flashing red. Then a couple of months later I was getting through it in the orange. Now with RB3 and pro mode I can now actually sustain a 4x multiplier through most of the intro, hampered only by double-hitting cymbals and the occasional freakout where my limbs just plain forget what they're doing.
I'd always put the song on the end of my drum setlists so I got some pretty regular practice on it and over time I just got better and better.
The last time I got a solo high score on it was last November when I was #330 on the pro drums leaderboard with 305k. There's no way I'm that high anymore, so I want those gold stars.
I'm currently trying to do the same thing with Everlong but the Verse 1 bass-hits ruin me every time.
At the bare minimum, it's lived up to it's promise of teaching me the basics of a real instrument. That's pretty fucking cool, IMO.
This is the greatest post.
Yep, that was me, but I'm still 99% certain that's how it works internally.
It would still be more useful to me if one-lighter songs could be hidden in the library entirely unless summoned, so, for example, they wouldn't show up when browsing all the 90's songs or whatever. Just adding the lighter ratings to the filters (instead of just the sorts) would be one way to fix this.
I made this post because I'd been real nervous about trying a real song with my real guitar through my amp. When I play with Rockband 3, it either sounds perfect or muted.
Last night, before my girlfriend went to bed, she insisted that I try a song on my amp and guitar, and despite me being nervous, as soon as I started I found myself blasting through Yoshimi Battles the Pink Robots entirely from memory.
It was one of the coolest moments I've ever had with a video game, and my 360 wasn't even turned on.
All it's done is cemented in my mind that Rockband 3 is one of the greatest games of all time.
I can't believe of all the things in the world, rockband was the tool that actually enabled me to finally play it, 8 years later.
Playing RB1, it taught me to drum. It was insane. It was the greatest feeling. And people still argue with me that it's not "real" drums (!?), but I can sit and hold a beat and do some fills and actually make it through a song with friends now, in a band. I'm hoping similar success with the keys comes.
I can not wait, TSR, for another post from you in a year, about the songs you've written with the knowledge you aquired through Rock Band 3. It's just going to keep growing.
Or imagine when you write something you can submit a song to RBN. That will be like, FULL CIRCLE.
Which reminds me - Ive always thought it would be neat to get a collaborative "forum tune" up on RBN. With today's technology we should figure out who can play what and swap tracks and make something cool.
I kinda wanna pick up pro drums or a keyboard to go along with this, just because I'm so pleased with what RB3 has taught me on guitar. But maybe not until much later. It's probably smarter to stick with one instrument.
While I'm sucking harmonix's dick though, I'll go ahead and say that Dance Central has also significantly improved my dancing, haha. I'm not no where as good as this guy, though:
http://www.youtube.com/watch?v=knPBv3JBMhg
Maybe one day I will be, though. That'd be incredible, if Harmonix taught me both how to dance and how to play an instrument.
Wait a sec, they charted the regular drum track to yellow? Like GH when you're using the RB set? That's...uncomfy to say the least.
The Pro guitar upgrades are always separate for DLC. And apparently you have to chose the correct version if you have both. At least that's what I've heard since people seem to complain that buying the upgrades for the RB2 versions won't work with the RB3 Versions. Maybe somebody here can explain it better.
No it isn't. You have Pro Drums turned on, which does chart disco-beat hi-hats to yellow. Normal drums has it at red pad.
Aces Wild is a pretty stellar game.
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Of course now I just want to skip out on work, go home and plow through some more of the chord lessons
So hope it turns up this month.
Anyway, HMX has provided official word on the discovery:
Unless you are one of those hopeless fools who buy everything without discriminating, this is unlikely to affect you ever. I mean, I've got 641 songs and still haven't played 60 of them. If you're nearing 3000, you have songs you probably haven't played in at least a year.
Needless to say, there will be recriminations from those who feel this situation is unfair once this becomes a legitimately active issue.
The only particular costs involved is the $100 XNA/App Hub license required to submit content for testing and approval. The difficulty would be based on the legality of the submission and whether or not you are allowed to submit. Also, the charting, but that should go without saying.
All official information can be found here.
Nooooo you have to be in the US
And some chart groups will happily handle submission for you. If you like the work that a group has done, contact them and ask if they will help. Anybody can chart, but only those in the US may submit.
Though, damn, she really could have been better at her job. After a clear description of the issue, about 5 minutes into our interaction, she asks, "Could I have the full name of the game, please?" . Shortly after, she tells me that she'll generate a new code for me, and gives me a 16 character code. (I had already mentioned I was referring to the PS3 versions. PSN codes are 12 characters, for those who might not be aware.)
Took the guitar intowork to mess around with during lunch and some downtime. So I was mainlywatching YouTube videos of RB proguitar. I came across one for last dance and played a long. It was the #2 guy on the LB at the time. Anyways, I noticed he wasn't playing the Barre'd F, but instead the normal F (pretty similar but easier) and getting full credit for it. Is this the case of the game being lenient on Barr's or does some alt chords work? Or maybe you just never have to Bar the low E string to get credit?
There's some other chord parts that you can game a little bit but that's the most notable one really. It also won't let you slip by on adding a note in my experience. My G chords are usually 3-2-0-0-3-3 but it ruins a streak if I go for that when they want an open B string in there.
Yeah that's how I prefer to play my G too, and that was one of the hardest things to not do. I still find myself doing it when I get into a rhythm on songs and am playin them, not looking at the chart. If they ever throw that G in there I'm going to be screwed heh.
It seems kinda wonky sometimes on what it's lenient on and what it want to be precise. I'm not going to use it now as I need practice on Barr's but I might switch to just playing an F later. I wonder though if that's why I've been getting credit for it when I know I don't have it Barr'd well.
I really need to take the mute off when I play to hear what in really doing. And the little black felt? On top of the rubber? Is starting to come off anyways. Sloppy picking
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It doesn't work for G, as per JC of DI's post, because the B string has to be fretted in the same place. A more extreme example would be the difference between a regular G (with or without the B string being held down on the 3rd fret) and a barré G (same thing as a barré F, but 2 frets higher.) It's still a G, but for the purposes of the game, it won't register as the same chord.
To summarize: the game doesn't care which finger you use, as long as the strings are held down on the correct frets when you strum them.
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For what it's worth, I wouldn't expect that I'd tell anybody, forum member or not, what to do with the proceeds from their hard work and creative talent.
I would also hope that I'm not the only one who feels that way.
While that's not necessarily wrong, I don't think it applies.
When a game wants an F-barre, it's asking for 1-3-3-2-1-1 across all six strings at once. When I said the way I played it was x-3-3-2-1-x, I perhaps should have specified that what the game is actually reading this as is 0-3-3-2-1-0. I'm not just skipping out on the high and low E's of the chord, but instead outright not barring the first fret andusing the index on just the B string. If the game determined accuracy on a note/string level and that were it, I'd be wrong on two counts with that chord.
I just asked for one through the website and got the new code about 12 hours later. EA is pretty good about that.
And, amazingly, not every CS worker is on the ball. It happens. Be patient but persistent.