Well, it's more like, what is the value of upgrading the existing models? When they release new races they have great models because 1) they're just better at modeling now and 2) it helps marketing a lot if people look at a race and think "man that looks awesome."
I doubt people would quit if the old models suddenly got a visual upgrade, even if they looked radically different in some cases. But I doubt many people would join back up for that either.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited December 2010
I have the 50,000 critters achievement tracked, so I can see when someone in the guild kills a critter. I can see your sins.
How feasible would it be to just include better character models as new options to select in the character creation/barber shop? Y'know, like they did when they added in all the different hairstyles a while back, but on a larger level. If you prefer your old look, then do nothing. Otherwise you can totally remake your character as you see fit.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
My guild is fairly small and only has about twelve people on at any given time (maybe about thirty total members that show up regularly, just not at the same time). We went from easily capping out the guild xp to not even hitting half of it a day now.
Of course, part of that is because several of us already hit 85 during the easy cap days (thus wasting millions of XP) and are now leveling low-level alts that don't really contribute jack all, or just grinding dailies that get you maybe a few percentage points along the way for each person.
Once the rest of the people get their mains to 85, guild xp is going to slow to a crawl unless guild running raids ends up giving a metric ton of guild xp.
Granted, my guild is basically a friends and family guild so it's in no danger of falling apart if we don't level up as fast as others. I can easily see a lot of other guilds of the same size fall apart though as members either jump ship or start pushing for mergers/mass recruiting so they can get their 15 minute hearth and such.
Edit: For the character models, I'd be happy if they touched up the blocky arms and hands and such on most of the older models, and then just gave them a bunch of new face and hair options that people could swap to if they wanted but otherwise their character pretty much looks the same. Though it'd be nice if they also gave the existing models more facial expressions (have you seen goblin facial expressions? Especially when compared to the old ones? It's just...damn).
My guild is fairly small and only has about twelve people on at any given time (maybe about thirty total members that show up regularly, just not at the same time). We went from easily capping out the guild xp to not even hitting half of it a day now.
Of course, part of that is because several of us already hit 85 during the easy cap days (thus wasting millions of XP) and are now leveling low-level alts that don't really contribute jack all, or just grinding dailies that get you maybe a few percentage points along the way for each person.
Once the rest of the people get their mains to 85, guild xp is going to slow to a crawl unless guild running raids ends up giving a metric ton of guild xp.
Granted, my guild is basically a friends and family guild so it's in no danger of falling apart if we don't level up as fast as others. I can easily see a lot of other guilds of the same size fall apart though as members either jump ship or start pushing for mergers/mass recruiting so they can get their 15 minute hearth and such.
This is basically the boat I'm in. The perks are nice, but aren't dealbreakers.
Pirusu on
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SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited December 2010
If you're in a guild with members liable to leave if the guild doesn't level fast enough, you need to find a new guild
If you're in a guild with members liable to leave if the guild doesn't level fast enough, you need to find a new guild
I agree to a certain extent. While I play with mainly RL Friends, and have been in a guild before that I only had one RL friend but was good friends in game with a lot of people in the game(and this was in Vanilla, so 40 man raid teams with an active pop of 50). But there are some people in my guild(as small as it is) that I don't really give a shit about. I never talk to them, never group with them and if they were to leave I would not miss them. But then my guild would level slower because they are now gone.
I have mixed feelings about it. But it is what it is, and I will continue to play the game and smash faces in PvP And smash Deathwings jaw in a year. And I will do it beside my friends, whether our guild is rank 7 or 25.
I have the 50,000 critters achievement tracked, so I can see when someone in the guild kills a critter. I can see your sins.
My guild got together and did a critter genocide last week. We were saddened to learn the reward requires Exalted guild status.
I'm glad you did though. I hear about the Critter kill achievement at least once an hour, and continually remind people they are wasting their time if they are going for critter kills.
But when the time comes close to people getting exalted, I hear a group of 5 guild members kill 1 critter yields 5 critter kills for that achievement.
Does the premise of this quest seem wrong to anyone else? I respect Blizzard for trying to pay homage to Phil Harris, but depicting a man who recently died as an undead npc in-game, and then asking the player to kill him....well I was shaking my head.
Wappadu on
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Warlock82Never pet a burning dogRegistered Userregular
New Garrosh, in what I can only guess is the result of one of Metzen's drunken artistic renderings:
Who the fuck is this ugly son of a bitch and where can I get a weapon big enough to disintegrate him? I didn't much care for Varian's look ethier but this is just downright ugly.
I think they made Garrosh look like a punk, because they know Vol'jin
Then run that mothafucka til' Thrall gets done playing with Ragnaros.
Xehalus on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited December 2010
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
For me it feels like I am playing vanilla all over again
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
You're ranting that the game got harder? It's an MMO. If you're ranting about grind, you should likely take a break.
Which class do you guys feel has been the most improved game-play wise? One of the things I love about these expansions is the chance to start somewhat anew with a different main character.
I have three 80's I am trying to decide between and not sure which to mess around with first. Warrior, Rogue, Paladin.
The Arms tree looks amazing for Warriors, but I'm pretty unsure with all the Paladin changes how much fun Ret is going to be. Rogues look the same to me as far as talent trees are concerned, outside of combo points not being lost now and having a self heal, I don't see much different with them.
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
Most of the time they give you an item that causes said mob to take more dmg or you have help killing the mob. I noticed that it did take longer to kill a mob but it didnt become super appearent, to me, until I hit Twillight Highlands. That is where the divide really widens. So I would say if your not happy with Cata at 83 you will hate it at 84.
I personally laugh everytime I hear people bitching and moaning in general about how tough the Crucible bosses are. They have simple mechanics even by Wrath standards. They just have alot more hp and do more dmg so you cant be dumb and strain the healers mana.
Speaking of Tol Barad dailies, does every person get the same dailies each day? Because I swear more than once I've seen people doing the daily I had gotten the day before but not on the current day. I mean, I guess it's possible they picked it up the day before but didn't have a chance to do it, but it seems weird that I've seen it happen more than once.
Also, is Shark Tank the only group daily? It's the only one I've gotten thus far, and I only got it once (though some of the other "boss" targets would certainly be easier in a group considering how much more of a pain it is to fight multiple mobs at once now, but they aren't elites or marked as a group quest like Tank).
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
I honestly have to ask what kind of damage scaling you expected to see in this expansion, because WotLK had what I can only describe as rediculous scaling. The damage that people were putting out once they hit 80 was silly, and by the time the expansion ended it was beyond that.
And the mobs had to go up in terms of health in order to be some kind of threat otherwise it would have been boring. As elemental, if anything that wasn't an elite lived beyond a flameshock and a lava burst, I'd have been surprised.
If you were talking about the Twilight Highlands with regards to mobs (some are sitting on 70-80k health, but they're effectively mobs that you're going to be doing dailies for anyway) and it being grindy, then you might have a point, but if you're 83, you can't have reached that point.
Mount Hyjal was great fun. Deepholm wasn't as good, but then Ulduam hit, and it's got to be one of the best zones blizz has done.
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
Uh, what? Leveling in Cata was pathetically easy, I almost stumbled into being 85 after doing two zones and the barely start of a third. Mobs die quite quickly even at 85. The difficulty in cata doesn't actually pick up until heroics when you actually have to be on the ball.
Maybe you need to try a different spec because my damage definitely picked up with every level, not only from gear and my spells itself getting better but with each talent point my damage output rose considerably, especially my last two.
Inquisitor on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Which class do you guys feel has been the most improved game-play wise? One of the things I love about these expansions is the chance to start somewhat anew with a different main character.
I have three 80's I am trying to decide between and not sure which to mess around with first. Warrior, Rogue, Paladin.
The Arms tree looks amazing for Warriors, but I'm pretty unsure with all the Paladin changes how much fun Ret is going to be. Rogues look the same to me as far as talent trees are concerned, outside of combo points not being lost now and having a self heal, I don't see much different with them.
I leveled my warrior up arms without slam talents and I am happy with it. I havent tested the warrior with slam talents yet but no one has complained about the dps. I havent dpsd on him for awhile in instances but in stonecore I was one or two on the dps charts.
Once you get gushing wound Arms really opens up on the dps and I could see scaling big time.
I wonder if it's just priests that have issues then, gnome? Because it certainly never took me 45+ seconds to kill anything. Most things died so fast that I had to come up with a truncated rotation specifically for leveling because there was no way I was getting all my dots and debuffs up before the mobs were dead.
I assume your a shadow priest and having never played one I can't speak to your mechanics specifically, but the only thing I had close to a 45 second fight on my lock personally were the epic elite special event quest fights.
Edit: For reference, at 80 I'm pretty sure if my hand of guldan crit, for example, that it would take off around half of a mobs life in vash'jir.
Posts
I doubt people would quit if the old models suddenly got a visual upgrade, even if they looked radically different in some cases. But I doubt many people would join back up for that either.
that's why we call it the struggle, you're supposed to sweat
They must die it's for the greater good
I have 900 something so far but then I slaughter every thing while doing the fishing/cooking daily in the brief time I have to play
I'm not sure for Alliance, but for Horde there's a portal set off a bit from where the Earthen Ring have the level 80+ area portals open.
Thilena. While I have a Tauren Paladin, she's a tank all the way.
I'm halfway tempted to build a holy set for her, but I haven't healed on a paladin since....Naxx in WotLK?
Of course, part of that is because several of us already hit 85 during the easy cap days (thus wasting millions of XP) and are now leveling low-level alts that don't really contribute jack all, or just grinding dailies that get you maybe a few percentage points along the way for each person.
Once the rest of the people get their mains to 85, guild xp is going to slow to a crawl unless guild running raids ends up giving a metric ton of guild xp.
Granted, my guild is basically a friends and family guild so it's in no danger of falling apart if we don't level up as fast as others. I can easily see a lot of other guilds of the same size fall apart though as members either jump ship or start pushing for mergers/mass recruiting so they can get their 15 minute hearth and such.
Edit: For the character models, I'd be happy if they touched up the blocky arms and hands and such on most of the older models, and then just gave them a bunch of new face and hair options that people could swap to if they wanted but otherwise their character pretty much looks the same. Though it'd be nice if they also gave the existing models more facial expressions (have you seen goblin facial expressions? Especially when compared to the old ones? It's just...damn).
This is basically the boat I'm in. The perks are nice, but aren't dealbreakers.
pleasepaypreacher.net
I agree to a certain extent. While I play with mainly RL Friends, and have been in a guild before that I only had one RL friend but was good friends in game with a lot of people in the game(and this was in Vanilla, so 40 man raid teams with an active pop of 50). But there are some people in my guild(as small as it is) that I don't really give a shit about. I never talk to them, never group with them and if they were to leave I would not miss them. But then my guild would level slower because they are now gone.
I have mixed feelings about it. But it is what it is, and I will continue to play the game and smash faces in PvP And smash Deathwings jaw in a year. And I will do it beside my friends, whether our guild is rank 7 or 25.
yeah a guild that will definitely level fast enough, so you don't have to worry about leavers!
I'll admit; you got a chuckle out of me.
My guild got together and did a critter genocide last week. We were saddened to learn the reward requires Exalted guild status.
Well that sucks
how, what, where? that is a hell of a lot of critters. I've been killing them consistently as I level arch but we are only at like 2k
I want to know more PA people on Twitter.
I'm glad you did though. I hear about the Critter kill achievement at least once an hour, and continually remind people they are wasting their time if they are going for critter kills.
But when the time comes close to people getting exalted, I hear a group of 5 guild members kill 1 critter yields 5 critter kills for that achievement.
There is a special place where the critters repop right after they are killed. Or so ive heard.
Icecrown Penguins and Grizzly Hill Turkeys are good spots to slaughter a shit ton of critters.
Does the premise of this quest seem wrong to anyone else? I respect Blizzard for trying to pay homage to Phil Harris, but depicting a man who recently died as an undead npc in-game, and then asking the player to kill him....well I was shaking my head.
They fixed it
I am sure it got more than one guild Crittereggon.
I think they made Garrosh look like a punk, because they know Vol'jin
is going to apply Wound Poison/Deadly Poison then Revealing Strike -> Sinister Strike -> Sinister Strike -> Sinister Strike -> Sinister Strike -> Slice and Dice -> Revealing Strike -> Sinister Strike -> Sinister Strike -> Sinister Strike -> Sinister Strike -> Eviscerate
Then run that mothafucka til' Thrall gets done playing with Ragnaros.
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
For me it feels like I am playing vanilla all over again
You mean like the start of every expansion?
You're ranting that the game got harder? It's an MMO. If you're ranting about grind, you should likely take a break.
I have three 80's I am trying to decide between and not sure which to mess around with first. Warrior, Rogue, Paladin.
The Arms tree looks amazing for Warriors, but I'm pretty unsure with all the Paladin changes how much fun Ret is going to be. Rogues look the same to me as far as talent trees are concerned, outside of combo points not being lost now and having a self heal, I don't see much different with them.
Most of the time they give you an item that causes said mob to take more dmg or you have help killing the mob. I noticed that it did take longer to kill a mob but it didnt become super appearent, to me, until I hit Twillight Highlands. That is where the divide really widens. So I would say if your not happy with Cata at 83 you will hate it at 84.
I personally laugh everytime I hear people bitching and moaning in general about how tough the Crucible bosses are. They have simple mechanics even by Wrath standards. They just have alot more hp and do more dmg so you cant be dumb and strain the healers mana.
Also, is Shark Tank the only group daily? It's the only one I've gotten thus far, and I only got it once (though some of the other "boss" targets would certainly be easier in a group considering how much more of a pain it is to fight multiple mobs at once now, but they aren't elites or marked as a group quest like Tank).
I honestly have to ask what kind of damage scaling you expected to see in this expansion, because WotLK had what I can only describe as rediculous scaling. The damage that people were putting out once they hit 80 was silly, and by the time the expansion ended it was beyond that.
And the mobs had to go up in terms of health in order to be some kind of threat otherwise it would have been boring. As elemental, if anything that wasn't an elite lived beyond a flameshock and a lava burst, I'd have been surprised.
If you were talking about the Twilight Highlands with regards to mobs (some are sitting on 70-80k health, but they're effectively mobs that you're going to be doing dailies for anyway) and it being grindy, then you might have a point, but if you're 83, you can't have reached that point.
Mount Hyjal was great fun. Deepholm wasn't as good, but then Ulduam hit, and it's got to be one of the best zones blizz has done.
Uh, what? Leveling in Cata was pathetically easy, I almost stumbled into being 85 after doing two zones and the barely start of a third. Mobs die quite quickly even at 85. The difficulty in cata doesn't actually pick up until heroics when you actually have to be on the ball.
Maybe you need to try a different spec because my damage definitely picked up with every level, not only from gear and my spells itself getting better but with each talent point my damage output rose considerably, especially my last two.
Priest.
Also, it feels nothing like vanilla. Even in vanilla, you could take multiple mobs. Fights didn't take 45+ seconds to complete.
I leveled my warrior up arms without slam talents and I am happy with it. I havent tested the warrior with slam talents yet but no one has complained about the dps. I havent dpsd on him for awhile in instances but in stonecore I was one or two on the dps charts.
Once you get gushing wound Arms really opens up on the dps and I could see scaling big time.
I assume your a shadow priest and having never played one I can't speak to your mechanics specifically, but the only thing I had close to a 45 second fight on my lock personally were the epic elite special event quest fights.
Edit: For reference, at 80 I'm pretty sure if my hand of guldan crit, for example, that it would take off around half of a mobs life in vash'jir.