If you need to be invulnerable to feel like a "hero" then yeah, wrong game. I think some single player games let you do that. Real badasses enjoy working with everything they have to survive and feel like it happened cause they earned it, not because everything was significantly weaker than them.
How's that high horse treating ya buddy? :P
I felt invulnerable leveling through all of Cata, so I definitely feel like there are some class imbalances going on. I burned through mobs pretty easily, if I pulled to many my felguards spin would burn them down. In fact it was an issue that he would kill things so fast that I couldn't tag them all/put enough damage on them all to count as having personally killed all the mobs. If shit really hit the fan (pulled way too many guys) I would just drop my infernal. If for some magical reason I was stuck between like 5 mob spawns at once that kept chain respawning (which did happen a couple times) I'd just pop on metamorphosis and turn on my immolation aura and hellfire spam.
I guess I don't rank highly on your real badass scale.
LOL Warlocks have always been that way. Its not much of an argument when the class you are playing has probably the highest survivability in the game.
There are a shit ton of DPS one handers. Like every instance has 2 or 3 of them, and they are all more or less the same. The exact same. Also, the itemization in heroic deadmines and SFK is awful. Since the items are just supercharged versions of the lower level ones. There is absolutely no items in Deadmines for a Tank, I haven't checked SFK but there might be a shield in there. Deadmines has 3 or 4 DPS one handers though.
There are a shit ton of one-handers, period. I think I've gone through like three or four different tanking weapons in the past three days.
Edit: SFK has like 4 tanking items, Deadmines does indeed seem to have none.
I'm liking my goblin rogue, just dinged 60 last night and made my rofflecopter for traveling around. Can't wait to be stabbing the shit out of things in Cata.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm liking my goblin rogue, just dinged 60 last night and made my rofflecopter for traveling around. Can't wait to be stabbing the shit out of things in Cata.
I havent played mine since pre 4.0 release but as of then they got MUCH less fun 70-80. He is still sitting at 71 and I have not urge to play him.
I'm liking my goblin rogue, just dinged 60 last night and made my rofflecopter for traveling around. Can't wait to be stabbing the shit out of things in Cata.
I wanted to level my alt army but I think I'm gonna hold off that for a while. Gonna finish out my rep grind and my Justice Point grind on my Paladin before I focus on my next toon.
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
You're ranting that the game got harder? It's an MMO. If you're ranting about grind, you should likely take a break.
It didn't get harder, it got grindy. This idea that because it's an MMO, it just supposed to be a big god damn grind is dumb. Say what you want about WoTLK, but you felt like a hero. You felt like a badass. If you feel like a badass in Cata, you're either dumb or lying.
Harder is not the mobs have more HP while your capacity to do damage stays equivalent.. That's grindy. Harder is better AI, better scripting, more group quests.
In a way, I'd agree. The solo game is never going to be challenging, because it's supposed to be accessible. It's the storytelling that makes it enjoyable. Adding more HP to the enemies doesn't really add fun.
However, having the player beat up helpless toddlers trying to swing Baby's First Axe doesn't add much fun either. It's just a different flavor of irrelevant. Neither WotLK nor Cataclysm have made me feel heroic simply through fighting mobs. Instead, that feeling comes from the storytelling, the quests. And Cataclysm is definitely better at that.
Sadly it will be that way until you reach 84+ instances where you have to be more careful. Even in the beginner Cata dungeons we facerolled through without CC with me doing 10k+dps on the trash pulls but as soon as I hit the 84+ zones it got tons more fun. I have to keep up agro, which means cleave and revenge, but also watch out for CCd mobs, mob abilites, mob positioning etc. I am having a blast. It feels more like BC 2.0. Its a good thing.
Bummer. Well, at least I have something to look forward to in the 5-man endgame this time. Although I have a sneaking suspicion heroics are getting nerfed in a week or two when most of the progression-oriented people are done with them.
I feel like more of a badass when I take down big, tough mobs that require some endurance and at least a little thought than when I just faceroll yet another "heroic" back in WotLK.
Raiding in Wrath made you feel like a boss, sure, but questing? No more so than any other area. I will say that questing in Cataclysm definitely makes you feel like you accomplished something by the time you're done, that you're leaving the zone in a different condition than when you went into it (which, due to phasing, is often true) whereas questing in like, Borean Tundra doesn't leave that lasting impression.
EDIT: And from what I've seen of the 5 mans (still haven't done Vortex Pinnacle or Halls of Origination) that aspect carries over while making you feel like you're pretty badass.
It's probably more your survivability you are noticing then anything.
Shit dies slower, but not insanely slow. The thing is, they hit harder and alot of the classes heal themselves less. Though, stupidly, any class that used to have good self-healing now generally sucks and all the classes that just got it are ridiculous.
I love my Spirit Wolves.
I'm primarily using my MW5 for GHW on myself, which isn't an issue as everything dies quickly enough without LB in the mix.
Still, survivability is a little down yet, but I expect that to change once my gear catches up.
On my paly it would take prob go around 10 seconds to 20 seconds average per kill. Ill have to completely reforge her gear for ret, but it isnt my main spec. So i could prob shave a couple seconds off. In the earlier levels 80-83.5 things were fine. The pace was fine. Then all of a sudden, as soon as mobs started hitting 75k HP(this first happens in Deepholm when you have to get the 3 auras) you notice a bump up in healh/damage from the mobs. Then it started getting problematic. For 10 second kills ill still have to have full holy power and crit with TV(HAHAHAHH my 7% crit is a joke) and exorcism.
Maybe I'm reading this wrong, but are you grinding as ret in prot gear and complaining about how long it takes to kill things?
Well i wasnt as clear as i should be. Im ret ger/ret spec. It is my off spec. Ill prob do better reforging everything to where it would shave off a couple of seconds, but my main spec is holy so its not really that big of a concern as it is now as it was when i was levelling.
Sammich on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
On my paly it would take prob go around 10 seconds to 20 seconds average per kill. Ill have to completely reforge her gear for ret, but it isnt my main spec. So i could prob shave a couple seconds off. In the earlier levels 80-83.5 things were fine. The pace was fine. Then all of a sudden, as soon as mobs started hitting 75k HP(this first happens in Deepholm when you have to get the 3 auras) you notice a bump up in healh/damage from the mobs. Then it started getting problematic. For 10 second kills ill still have to have full holy power and crit with TV(HAHAHAHH my 7% crit is a joke) and exorcism.
Maybe I'm reading this wrong, but are you grinding as ret in prot gear and complaining about how long it takes to kill things?
Well i wasnt as clear as i should be. Im ret ger/ret spec. It is my off spec. Ill prob do better reforging everything to where it would shave off a couple of seconds, but my main spec is holy so its not really that big of a concern as it is now as it was when i was levelling.
I guess my next question is how you only have 7% crit in your ret gear.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited December 2010
Someone broke orcs.
A lot of their hairstyles clip through their body now. And while they're at it, texture / model upgrade, and make that facial hairstyle hang from the face, not be glued to the body with invisible string.
On my paly it would take prob go around 10 seconds to 20 seconds average per kill. Ill have to completely reforge her gear for ret, but it isnt my main spec. So i could prob shave a couple seconds off. In the earlier levels 80-83.5 things were fine. The pace was fine. Then all of a sudden, as soon as mobs started hitting 75k HP(this first happens in Deepholm when you have to get the 3 auras) you notice a bump up in healh/damage from the mobs. Then it started getting problematic. For 10 second kills ill still have to have full holy power and crit with TV(HAHAHAHH my 7% crit is a joke) and exorcism.
Maybe I'm reading this wrong, but are you grinding as ret in prot gear and complaining about how long it takes to kill things?
Well i wasnt as clear as i should be. Im ret ger/ret spec. It is my off spec. Ill prob do better reforging everything to where it would shave off a couple of seconds, but my main spec is holy so its not really that big of a concern as it is now as it was when i was levelling.
I guess my next question is how you only have 7% crit in your ret gear.
I have 4.something % crit in my Arms gear because i have been sacrificing it for hit.
On my paly it would take prob go around 10 seconds to 20 seconds average per kill. Ill have to completely reforge her gear for ret, but it isnt my main spec. So i could prob shave a couple seconds off. In the earlier levels 80-83.5 things were fine. The pace was fine. Then all of a sudden, as soon as mobs started hitting 75k HP(this first happens in Deepholm when you have to get the 3 auras) you notice a bump up in healh/damage from the mobs. Then it started getting problematic. For 10 second kills ill still have to have full holy power and crit with TV(HAHAHAHH my 7% crit is a joke) and exorcism.
Maybe I'm reading this wrong, but are you grinding as ret in prot gear and complaining about how long it takes to kill things?
Well i wasnt as clear as i should be. Im ret ger/ret spec. It is my off spec. Ill prob do better reforging everything to where it would shave off a couple of seconds, but my main spec is holy so its not really that big of a concern as it is now as it was when i was levelling.
I guess my next question is how you only have 7% crit in your ret gear.
I dunno, since thats why my character sheet tells me. Sorry just checked its 6.69%. Thats with ilvl 326. None of the gear i have has any agility on it obviously, and only have crit rating on like 6 pieces. So unless its completely messed up thats what i have.
My mage is down to 15%. Which will drop even further once i hit 85 and ive been trying to get some crit gear for her since i want to be fire more than arcane. Im betting most people hover around 10% right now for crit with the new scaling.
Not sure why you are finding that so strange as its pretty much normal from what ive seen.
Pieces that give me crit right now:
Redsteel Helm = +138 crit rating
Amulet of reconstruction = +82 Crit
Cloak of fungal growth = +60 crit
Redsteel Legguards = +166 Crit
Treads of terror = +135 Crit
Gorsik's band of shattering = +112 Crit
Galrond's Band = +100 Crit
Oversized Oblique Ogre Obliterator = +170 crit
= 963 crit rating. Dont know the conversion of that into %. Also i dont think talents are counted into the equation
Edit: Just found a calculator for it.. 179 crit rating gives 1% so a base of 5.73% is off gear
Yeah, 7% is perfectly average for being in greens at lvl 83, the amt of rating you need for 1% is huge and you're not gonna get above 10% before 333 blues. Especially since you want enough hit to not miss even level mobs since missing Crusader Strikes is retarded.
edit: Soooo, they're adding in team duels, which is something I've wanted for quite a while :^:
I'm liking my goblin rogue, just dinged 60 last night and made my rofflecopter for traveling around. Can't wait to be stabbing the shit out of things in Cata.
Slowy McSlowerson.
I plan on hitting 84 today.
Sorry some of us aren't on unemployment playing Wow... jerk!
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, especially since that actually caused there to be some drive to finish the "big" guild cheevs. Now we just sort of have a 'they'll happen when they happen' attitude (except for 50,000 critters, which our GL seems to be pathological about for some reason.)
But I guess it's a result of the same basic idea; if they wanted larger/more motivated guilds to be able to pull ahead more, they'd just have implemented that via the exp cap in the first place.
It's kinda retarded their reasoning. They didn't want to offer substantial awards through the achievement system? No no no no no no no no no, fuck you. Fuck you. Your stupid shitface fishfeast is the reward of an achievement. Fishfeast. Achievement. Fuck you.
Getting the fucking fish feast is certainly a tangible fucking award.
Cripes.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Lets not forget they took out the "motivated guild" faster leveling option. In the beta if you were capped you still got xp from doing guild achievs like old world raids, dungeons etc.
Honestly, I don't think the old races need a "redesign", just a face lift. Increase the poly counts for extra detail, touch up the textures to compensate.
Honestly, I don't think the old races need a "redesign", just a face lift. Increase the poly counts for extra detail, touch up the textures to compensate.
for future discussions, assume that is what i mean when I say "redesign"
I had a really long rant written about how after getting to level 83, I am really quite unhappy with what Cataclysm had done to WoW....but it was just too ranty in the end. Suffice it to say, I hate what Cataclysm has done to WoW. At first I was really in to it, then the closer I got to 85 the more I realized how grindy it was becoming. Mobs take forever to kill, it becomes harder and harder to survive multi-mob fights, the gear just doesn't keep pace as far as DPS numbers are concerned (while I've gained 30k health and 20k mana since 80, my DPS stats are roughly what they were at 80, while fighting mobs with 3x the health).
*sighs* I had such high hopes for Cata, and it revitalizing the game, but right now...color me disappointed. This isn't the WoW I want to play.
Honestly, I don't think the old races need a "redesign", just a face lift. Increase the poly counts for extra detail, touch up the textures to compensate.
for future discussions, assume that is what i mean when I say "redesign"
similar to how they "redesigned" goblins
Fair enough. With all the discussion about the pre-release redesign, it can be difficult to judge the extent any given poster means by the word.
Houn on
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Warlock82Never pet a burning dogRegistered Userregular
I frankly don't see why there can't be a tangible reward from an achievement
It's a design philosophy. Achievements are always supposed to be optional. Thus, the rewards cannot be mandatory (though they've slightly broken this I think with the guild rewards like the feast and cauldron, but those should be things you get naturally as a raiding guild anyways I guess). The point here being, they don't want anyone who doesn't want to do crazy achievements to feel like they *have to.*
This is the same reason Achievement Points are not and WILL NEVER BE a currency (and all the morons who ask every god damn Q&A need to quit fucking asking, I am so sick of that question). They are for e-peen :P
Honestly, I don't think the old races need a "redesign", just a face lift. Increase the poly counts for extra detail, touch up the textures to compensate.
for future discussions, assume that is what i mean when I say "redesign"
similar to how they "redesigned" goblins
Yeah that's what I mean when I hope for a redesign. Goblins have a lot more character to them (as do worgen), then their prenpc models used to, and I'd like that for all races.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
So, Heroic Shadow Keep has a boss more difficult than most raid encounters I've done.
A boss with adds that requires movement and special facing, but as an added bonus, throws around slows and mortal strikes* to make all of the above a pain in the ass. And you wipe if you make a single mistake at the gear levels you can start doing heroic instances at. One mistake. One. And he cannot drop epics like old heroic bosses.
QQ.
* After healing is already this much of a pain in the ass, no less.
for the guy missing the desolace / feralas flight point thing -- I had the same issue yesterday... found my missing one in stonetalon at the sun rock retreat... it connected my Org path to everything else
I wonder how many healers are going to rage quit. Not from the dificulty...beacause idiot teammates can really ruin a healer's day no matter how well they do right now.
sim on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
LOL Warlocks have always been that way. Its not much of an argument when the class you are playing has probably the highest survivability in the game.
That's why I specced out of Affliction while leveling through WOTLK. I was finishing every pull with full health and mana and after a while the lack of challenge grew boring.
for the guy missing the desolace / feralas flight point thing -- I had the same issue yesterday... found my missing one in stonetalon at the sun rock retreat... it connected my Org path to everything else
Had the same problem as the storyplot arc doesn't take you to Sun Rock as far as I could tell (I came from Ashenvale). You just have to assume you're missing something and go find it. I didn't notice until I was in Desolace at the flight point with the lone Tauren.
So, Heroic Shadow Keep has a boss more difficult than most raid encounters I've done.
Assuming you're talking about the third boss.. First time I did the place we never really did well on him, never below 50% anyway. Skipped him.
Went in there last night with a new healer pal I've been queuing with (pal) and had him fear the guard that came up while we burned the officer then burned the guard. Got him down to like 4% and we end up wiping because some jackass dps says "burn boss" when the boss is still at like 15% and there's a guard CC'd. Meaning they didn't get him down fast enough and two more adds came and we wipe on what should have been a kill.
As a tank I've really come to hate dps that think they're smart enough to run a group because 95% of the time they never are. (Ended up skipping him because the next try sucked and I didn't feel like spending all night on him.)
* as for the healers hating dps thing above, me as a bear with the pally healer I'm rolling with have 3 manned like 4 or 5 heroic bosses at this point. First bosses of BRC and Tolvir as well as Ozruk and Corborus, maybe another I can't think of. He basically ignores stupid DPS and saves his mana for people who won't waste it and we endure and kill things. Can't do it on DPS checks but it's kind of funny 3 manning bosses people complain about as too hard.
Posts
LOL Warlocks have always been that way. Its not much of an argument when the class you are playing has probably the highest survivability in the game.
There are a shit ton of one-handers, period. I think I've gone through like three or four different tanking weapons in the past three days.
Edit: SFK has like 4 tanking items, Deadmines does indeed seem to have none.
Not so much of an argument as poking fun at his arrogance. :P
But yeah, locks are awesome, not sure why anyone plays anything else.
pleasepaypreacher.net
I havent played mine since pre 4.0 release but as of then they got MUCH less fun 70-80. He is still sitting at 71 and I have not urge to play him.
Slowy McSlowerson.
I plan on hitting 84 today.
In a way, I'd agree. The solo game is never going to be challenging, because it's supposed to be accessible. It's the storytelling that makes it enjoyable. Adding more HP to the enemies doesn't really add fun.
However, having the player beat up helpless toddlers trying to swing Baby's First Axe doesn't add much fun either. It's just a different flavor of irrelevant. Neither WotLK nor Cataclysm have made me feel heroic simply through fighting mobs. Instead, that feeling comes from the storytelling, the quests. And Cataclysm is definitely better at that.
I'm pretty sure I'm not dumb or lying.
Bummer. Well, at least I have something to look forward to in the 5-man endgame this time. Although I have a sneaking suspicion heroics are getting nerfed in a week or two when most of the progression-oriented people are done with them.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
EDIT: And from what I've seen of the 5 mans (still haven't done Vortex Pinnacle or Halls of Origination) that aspect carries over while making you feel like you're pretty badass.
Still, survivability is a little down yet, but I expect that to change once my gear catches up.
Well i wasnt as clear as i should be. Im ret ger/ret spec. It is my off spec. Ill prob do better reforging everything to where it would shave off a couple of seconds, but my main spec is holy so its not really that big of a concern as it is now as it was when i was levelling.
I was going off what someone here told me (Half a year). I wasn't told an exact number 'til after. :P
I guess my next question is how you only have 7% crit in your ret gear.
A lot of their hairstyles clip through their body now. And while they're at it, texture / model upgrade, and make that facial hairstyle hang from the face, not be glued to the body with invisible string.
I have 4.something % crit in my Arms gear because i have been sacrificing it for hit.
I dunno, since thats why my character sheet tells me. Sorry just checked its 6.69%. Thats with ilvl 326. None of the gear i have has any agility on it obviously, and only have crit rating on like 6 pieces. So unless its completely messed up thats what i have.
My mage is down to 15%. Which will drop even further once i hit 85 and ive been trying to get some crit gear for her since i want to be fire more than arcane. Im betting most people hover around 10% right now for crit with the new scaling.
Not sure why you are finding that so strange as its pretty much normal from what ive seen.
Pieces that give me crit right now:
Redsteel Helm = +138 crit rating
Amulet of reconstruction = +82 Crit
Cloak of fungal growth = +60 crit
Redsteel Legguards = +166 Crit
Treads of terror = +135 Crit
Gorsik's band of shattering = +112 Crit
Galrond's Band = +100 Crit
Oversized Oblique Ogre Obliterator = +170 crit
= 963 crit rating. Dont know the conversion of that into %. Also i dont think talents are counted into the equation
Edit: Just found a calculator for it.. 179 crit rating gives 1% so a base of 5.73% is off gear
edit: Soooo, they're adding in team duels, which is something I've wanted for quite a while :^:
Sorry some of us aren't on unemployment playing Wow... jerk!
pleasepaypreacher.net
It's kinda retarded their reasoning. They didn't want to offer substantial awards through the achievement system? No no no no no no no no no, fuck you. Fuck you. Your stupid shitface fishfeast is the reward of an achievement. Fishfeast. Achievement. Fuck you.
Getting the fucking fish feast is certainly a tangible fucking award.
Cripes.
i mean how else are they going to keep interest in the game after the initial cata-new-shine wears off
unless we don't fight deathwing for like
a year
for future discussions, assume that is what i mean when I say "redesign"
similar to how they "redesigned" goblins
Couldn't agree less.
Empire - Veela Server
Fair enough. With all the discussion about the pre-release redesign, it can be difficult to judge the extent any given poster means by the word.
It's a design philosophy. Achievements are always supposed to be optional. Thus, the rewards cannot be mandatory (though they've slightly broken this I think with the guild rewards like the feast and cauldron, but those should be things you get naturally as a raiding guild anyways I guess). The point here being, they don't want anyone who doesn't want to do crazy achievements to feel like they *have to.*
This is the same reason Achievement Points are not and WILL NEVER BE a currency (and all the morons who ask every god damn Q&A need to quit fucking asking, I am so sick of that question). They are for e-peen :P
Anyone remember this?
When I went to Hyjal I was expecting to see Archimonde's Skeletal remains as thats what had been leaked way back in screens of the zone.
I guess Blizzard scrapped that idea, I was a bit disappointed though, still enjoying the zone. I'm really loving all the lore in Cataclysm.
Yeah that's what I mean when I hope for a redesign. Goblins have a lot more character to them (as do worgen), then their prenpc models used to, and I'd like that for all races.
pleasepaypreacher.net
A boss with adds that requires movement and special facing, but as an added bonus, throws around slows and mortal strikes* to make all of the above a pain in the ass. And you wipe if you make a single mistake at the gear levels you can start doing heroic instances at. One mistake. One. And he cannot drop epics like old heroic bosses.
QQ.
* After healing is already this much of a pain in the ass, no less.
Had the same problem as the storyplot arc doesn't take you to Sun Rock as far as I could tell (I came from Ashenvale). You just have to assume you're missing something and go find it. I didn't notice until I was in Desolace at the flight point with the lone Tauren.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Assuming you're talking about the third boss.. First time I did the place we never really did well on him, never below 50% anyway. Skipped him.
Went in there last night with a new healer pal I've been queuing with (pal) and had him fear the guard that came up while we burned the officer then burned the guard. Got him down to like 4% and we end up wiping because some jackass dps says "burn boss" when the boss is still at like 15% and there's a guard CC'd. Meaning they didn't get him down fast enough and two more adds came and we wipe on what should have been a kill.
As a tank I've really come to hate dps that think they're smart enough to run a group because 95% of the time they never are. (Ended up skipping him because the next try sucked and I didn't feel like spending all night on him.)
* as for the healers hating dps thing above, me as a bear with the pally healer I'm rolling with have 3 manned like 4 or 5 heroic bosses at this point. First bosses of BRC and Tolvir as well as Ozruk and Corborus, maybe another I can't think of. He basically ignores stupid DPS and saves his mana for people who won't waste it and we endure and kill things. Can't do it on DPS checks but it's kind of funny 3 manning bosses people complain about as too hard.