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League of Legends: RIP Sunfire Garen, 12-14-2010. You will be missed.

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Posts

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited December 2010
    I dunno. Not banning morg seems unthinkable.
    A well timed black shield in the right place can win a team fight.

    EDIT: Doran's Cape. +10 armor, + 100 health, Passive: Deals 10 magic damage a second to nearby enemies.

    Search your feelings. You know it to be true.


    As far as CDR goes, I'm pretty sure you're never going to see a first-buy with CDR on it aside from the blue elixer.

    Sokpuppet on
  • taliosfalcontaliosfalcon Registered User regular
    edited December 2010
    I don't think the champs are that unbalanced, sure ionia has the better tanks but noxus has the better carries and magic damage imo

    taliosfalcon on
    steam xbox - adeptpenguin
  • The EnderThe Ender Registered User regular
    edited December 2010
    I want a MR equivalent to the turtle shells.

    The Ender on
    With Love and Courage
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited December 2010
    Honestly, of all the supposed S-Tier champions, the one I'm least annoyed by seeing on an enemy team these days is Morgana. As compared to the others, she just doesn't make me change my personal playstyle much.

    Spectrum on
    XNnw6Gk.jpg
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited December 2010
    She's not much threat on her own, but black shield can be seriously annoying.

    Sokpuppet on
  • RyadicRyadic Registered User regular
    edited December 2010
    I love Amumu. He's my favorite champion. I've just started recently jungling with him, but every goddamn game, the other team fucks with me. It is very annoying. He is so easy to disrupt in his jungling that sometimes it's not worth it. But he isn't really good for the lanes, either.

    So this brings me to you guys to figure out how to jungle with him. What does my team need to do to ensure that I don't die, or that they don't die either?

    I've learned my lesson to never solo queue and jungle with Amumu. Goddamn that was futile. Especially since they had a Teemo AND Twitch. And my team didn't help me. Got to the point where their Teemo was 6 and I was still level 1. They killed me twice in the jungle.

    I gave up and laned, and we won. Felt good going 7/6/2x after starting 0/2/0.

    Ryadic on
    steam_sig.png
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited December 2010
    Ryadic wrote: »
    I love Amumu. He's my favorite champion. I've just started recently jungling with him, but every goddamn game, the other team fucks with me. It is very annoying. He is so easy to disrupt in his jungling that sometimes it's not worth it. But he isn't really good for the lanes, either.

    So this brings me to you guys to figure out how to jungle with him. What does my team need to do to ensure that I don't die, or that they don't die either?

    I've learned my lesson to never solo queue and jungle with Amumu. Goddamn that was futile. Especially since they had a Teemo AND Twitch. And my team didn't help me. Got to the point where their Teemo was 6 and I was still level 1. They killed me twice in the jungle.

    I gave up and laned, and we won. Felt good going 7/6/2x after starting 0/2/0.
    Next to the blue, there's a stretch of bush that curves towards the river slightly angled towards mid. Your mid needs to stand in there and watch for you at blue. Furthermore, one person from your other close lane needs to walk from the river mouth of blue to the bush in the river at the edge of their lane. These two sentries will cover all approaches to blue where people can wait to gank you.

    The person on the other side of your jungle should then also take a position, possibly by your red, to watch for someone trying an early ward.

    If your mid (or any of your sentries really) sees someone, they need to fall back and your entire goddamn team needs to get there and be prepared for a Level 1 team fight.

    In terms of getting fucked with later on, you need to ping and call on vent when you are being fucked with. 1v1 no jungler should be able to kill you as Amumu before you can make it to a tower once you get a couple levels, so the important things are your team calling mias so you don't get ganked by multiple people at once AND if the enemy jungler does start something, they need to collapse on that person and punish them for their insolence.

    If the enemy team has a TF, you need to play especially careful (or anyone else with globals but he's especially bad), but that somewhat goes without saying.

    Spectrum on
    XNnw6Gk.jpg
  • olliedagolliedag Registered User regular
    edited December 2010
    I've had 3 games where i've been against other Rammus' (Rammi? god knows the plural of it) and each one has made me go wtf.

    All 3 built purely armor, even though we had a large amount of magic damage, and not one of them jungled.

    Rammus' laning phase is horrible. I honestly don't know how people can earn that many creeps in lane with him.

    Also one of the best things, jungle rammus starts with DBC, which if you're ganked early is like 'oh no, a Teemo and Eve, wheatever shall I- DBC-morearmornowplz-ghost-lolololol'

    and once you hit level 4, let the slaughter of squishies begin.

    olliedag on
  • RyadicRyadic Registered User regular
    edited December 2010
    Yeah, I've gotten lucky sometimes in jungling. One game I was killing blue when their Mundo came right as I was able to smite the golem. Golem dies, but I have to run. I'm at roughly 100ish health. He cleavers me, I go to about 25ish health. I ghost, run for the bottom inner tower and run avoiding his cleavers while he's taking damage from the tower. He tries to run, but I hit him and let despair finish him off. It gave me a good amount of gold, so my trip back wasn't too bad.

    The worst part was the two lesser creatures were still at blue, so that really screwed my jungling up that game for the first few levels. I tried to take their blue, but they had it warded and I got killed. Was my only death up until we started team fighting. But I was roughly 2 - 3 levels behind the majority of the game.

    How often do level 1 team fights come up? So far every game I've tried to jungle with Amumu, they've tried ganking me.

    Ryadic on
    steam_sig.png
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    edited December 2010
    Ryadic wrote: »
    I love Amumu. He's my favorite champion. I've just started recently jungling with him, but every goddamn game, the other team fucks with me. It is very annoying. He is so easy to disrupt in his jungling that sometimes it's not worth it. But he isn't really good for the lanes, either.

    So this brings me to you guys to figure out how to jungle with him. What does my team need to do to ensure that I don't die, or that they don't die either?

    I've learned my lesson to never solo queue and jungle with Amumu. Goddamn that was futile. Especially since they had a Teemo AND Twitch. And my team didn't help me. Got to the point where their Teemo was 6 and I was still level 1. They killed me twice in the jungle.

    I gave up and laned, and we won. Felt good going 7/6/2x after starting 0/2/0.

    Best advice that I can think of is sit in the bushes next to mid, the ones that curve around and that you can see that single bush in the river. Sit in there and wait to see if anyone comes from there. As the golem prepares to spawn at 1:55 start to run there and sit in those bushes while you wait for your enemies to all show up on the mini map. Generally when they all show up is a good time to start attacking golem. Be very conscious on the mini map, if you see anyone leave their lane in your general direction you should either hurry up or just start running, no point in risking it.

    Now that is all stuff YOU can do to help prevent early game ganks which is pretty essential, your team has responsibilities to you as well though. A happy jungler is a productive jungler. Your team should be protecting you when they can, if you are at your blue golem and are in danger of an enemy attack then top/bot (which ever is closest) should rush in to save your ass and hopefully get some kills, its also nice if mid joins in but that isn't always possible. Remember, if the team has a stealther you should be VERY careful when their icon is not on the mini map. At the start of a game your team might want to stick with you and even help you do blue as fast as possible, leaving when it is about to die so you can hopefully absorb all of the exp.

    If the other team has a jungler your team should make it a goal to interrupt him as much as possible and you should let them know every chance you get. You don't want that other jungler getting more action then you in the jungle because this is your jungle, you have to let them know right away that you wont take their shit in your jungle.

    Basically just make sure that your team is actively protecting you when you need it, helping you be ever vigilant and alert to MIA players (because its the entire teams responsibility to help with map awareness), and make sure your team is doing what they can to prevent the other team's jungler from jungling.

    On a side note, if you end up facing a team that does not have a jungler it isn't to bad of an idea to start at their blue, kill their wolves and then continue as you would, wraiths, red, mini golems and then recall. I always find it throws other teams off if they are trying to counter jungle.

    Stragint on
    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited December 2010
    Ryadic wrote: »
    How often do level 1 team fights come up? So far every game I've tried to jungle with Amumu, they've tried ganking me.
    Depends on the jungler, how coordinated you are, and how high Elo you are.

    Low elo, solo queue? Yeah fucking right.

    Higher elo, 5v5, ranked? Better be prepared for it.

    The team that has the Amumu are more likely to be clustered around him in defensive posture, while the team that has, say, the Udyr jungling is more likely to consider going on the offense. It also depends on the team matchups and summoner spells. (Ironically, my guys are more likely to be willing to start a L1 gank/fight if they have teleports to get to their lane on time.)

    Spectrum on
    XNnw6Gk.jpg
  • programjunkieprogramjunkie Registered User regular
    edited December 2010
    Dac Vin wrote: »
    nealcm wrote: »
    actually spinning slash scales off AP!

    ARRGH YOU ARE USING AN UNCONVENTIONAL BUILD I AM GOING TO GET AN HEART ATTACK IF I DO NOT CORRECT YOUR SCRUB THINKING STOP HAVING FUN GUYS

    Apparently "fucking up" means "having fun," now?

    I don't mind if you want to use a troll build if you run it by your teammates first. You can do AD Annie + AS Chogath + Sunfire Eve + whatever, but don't try to claim it is good. It's not. If you win, it was due to a vast skill disparity or a fluke.

    Coming from the same person who said any build of Mord was non-viable, advocating for AD Annie is the fucking dumbest thing I've ever seen. You make no fucking sense. At least "Elementz is God" scrubs have some sort of cogent model of thinking. You just say things.

    What's next, exactly? Level 1 Baron is new meta?

    programjunkie on
  • cwapfobrainscwapfobrains Registered User regular
    edited December 2010
    I was fatting it up with Gragas earlier, in a lane with Pantheon. Figured it would be an easy lane, but wow did he suck. We were against Malphite and Lux, and the Lux was pretty good, but this Panth ended up 0/9 in a 25 min surrender. He just kept getting ganked, had no awareness.

    Also this decent Malphite on their team was talking trash, asking if me and the Panth had heard our champs were OP and wanted to play them and then said: "Locket on Gragas, never seen that before." I wish my score had been better, I would have responded. I ended up doing alright for a losing game, 3/6/4 or so, had a couple nice solo kills on an Ez who was getting fed and gutsy.


    What builds do people do on Malphite? This guy's seemed really weird to me, Doran's Ring, Sorc Boots, Soul Shroud then Wriggles. He was so proud of it too.

    cwapfobrains on
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    LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited December 2010
    I happen to like something like...

    HoG
    Boots1
    Mana Manip (you can in fact start with this if you have a partner)
    Boots2 (merc's typically)
    in some order: Randuin's, Soul Shroud, Banshee's (you can sub in a Sunfire somewhere if you so wish)
    Phage
    some kind of horrific damage item like an IE or a Bloodthirster (go ahead and get the BF Sword early if you want) or alternatively a Bloodrazor

    However, I should note that a somewhat FOTM build is to start with a Doran's Ring and get Sorc Shoes and abuse the hell out of Q during laning, then sell your boots for Merc's and get tanking items afterwards.

    Spectrum on
    XNnw6Gk.jpg
  • OremLKOremLK Registered User regular
    edited December 2010
    Tips for noobs time.

    Because I keep running into this stuff, I feel the need to maek poast about it: Playing when you're ahead / playing when you're behind. I run into this a lot; people who understand how to play when the game is roughly even--the laning/ganking phase of the game, when both teams are just trying to establish an advantage and start snowballing--but whose play falls apart when either their team pulls ahead, or their team falls behind.

    Spoilered for long:
    First, playing when you're behind. Do not open field teamfight in equal/lesser numbers!! I can't emphasize this enough. You are behind. You have less experience and gold. They are stronger than you. You cannot win even in equal numbers when you're behind.

    There are several things you can do. One, group as five and look for ganks where you have the advantage in numbers. Map awareness is crucial for this because you can't afford, as I said, an open field teamfight. You better not be facechecking bushes with 5 missing; you'll lose the teamfight, then you'll lose the game. You want to look for opportunities where, say, one enemy champion is overextended top and you see a couple others in the bottom lane. Then you roll in as five and stomp somebody because you know you have numbers on them. Dropping wards everywhere helps tremendously in this strategy.

    Two, just turtle. Try to farm two or even all three lanes as safely as possible. Don't push the lanes, don't over-extend where you can get ganked. Just last-hit near towers. This probably isn't a great idea unless you have stronger late game champions, but it can be a viable strategy if you do. The idea here is to utilize towers; hope that the enemy team makes a mistake and tries to five-man you at a tower. Towers are very powerful even late game, and their DPS adds up quickly. Any 5v5 at a tower is a huge advantage to the team with the tower. Otherwise, just build up your CS and hope they stay grouped as five, giving you a farming advantage. The problem with the turtling strategy is that you give up map control to do it; they're going to get Baron and Dragon, and other than the possibility of one person stealing the last hit on the Baron... you have to just accept that, because you can't beat them open field. It helps tremendously if you are on the top side of the map and can Smite steal Baron, though, because that's your single best chance for a big turnaround. So pack a few wards and send your jungle to try and smite it over the wall while you turtle.

    When the enemy team is ahead, you need to hope they make a mistake you can capitalize on.

    On the other hand, when you're ahead, the idea is to play as risk-averse as possible. Avoid making mistakes. If you do Baron, make sure you have plenty of sight around the area and somebody who can zone out any smiters they have who could steal it. (Alternatively, just keep Baron warded and don't do it at all. This is, actually, a viable strategy.)

    Most importantly, don't dive towers in equal numbers. This is the number one mistake I see again and again when my team is ahead and the enemy team decides to turtle. There is no reason to be tower diving. What you do is slow push the tower. Wait for your creep wave, then when they get there, let the creeps tank the tower and have your ranged carry poke a hit or two at the tower. Eventually, the tower will die if the enemy team keeps allowing this to go on.

    If they try to jump out from the tower onto your ranged carry, you immediately crowd control them and kill them outside of tower range. Now you have an advantage in numbers, and can finish killing them safely.

    That's how you safely push a tower. The unsafe way to push the tower is to just dive it and try to kill the enemy champions first while tanking the tower, hoping that the advantage you've built up is enough to negate the tower's DPS. Perhaps you've snowballed enough to where you are at that point, I don't know, but I do know that it's an unnecessary risk unless it's just been an absolute joke of a game where you're 50-10 or something ridiculous like that. It's always safer to slow push and force them to choose between fighting you out of tower range and letting you kill the tower. (Note that carries with long attack range like Kog'Maw and Tristana are fantastic for this, and having a support like Sona is great as well since you can keep everyone topped off and push endlessly.)

    And for god's sake, when you're ahead, group up and do something. There's no reason to be split apart in such a way that they can gank you. You're already ahead in gold/experience, and your strength means that you can fully control all the map objectives if you group as 5. So do it. Bait a Baron fight (note: You don't have to actually DPS the Baron down to where it can be smite stolen!). Kill dragon every time it spawns. Slow push towers. Don't split up and farm and get ganked. If you have even the slightest inkling you're overextended, retreat and go group up with your team. The enemy team may be looking for ganks to get back in the game. Don't let them.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • WhiteSharkWhiteShark Registered User regular
    edited December 2010
    OremLK wrote: »
    Tips for noobs time.

    Because I keep running into this stuff, I feel the need to maek poast about it: Playing when you're ahead / playing when you're behind. I run into this a lot; people who understand how to play when the game is roughly even--the laning/ganking phase of the game, when both teams are just trying to establish an advantage and start snowballing--but whose play falls apart when either their team pulls ahead, or their team falls behind.

    Spoilered for long:
    First, playing when you're behind. Do not open field teamfight in equal/lesser numbers!! I can't emphasize this enough. You are behind. You have less experience and gold. They are stronger than you. You cannot win even in equal numbers when you're behind.

    There are several things you can do. One, group as five and look for ganks where you have the advantage in numbers. Map awareness is crucial for this because you can't afford, as I said, an open field teamfight. You better not be facechecking bushes with 5 missing; you'll lose the teamfight, then you'll lose the game. You want to look for opportunities where, say, one enemy champion is overextended top and you see a couple others in the bottom lane. Then you roll in as five and stomp somebody because you know you have numbers on them. Dropping wards everywhere helps tremendously in this strategy.

    Two, just turtle. Try to farm two or even all three lanes as safely as possible. Don't push the lanes, don't over-extend where you can get ganked. Just last-hit near towers. This probably isn't a great idea unless you have stronger late game champions, but it can be a viable strategy if you do. The idea here is to utilize towers; hope that the enemy team makes a mistake and tries to five-man you at a tower. Towers are very powerful even late game, and their DPS adds up quickly. Any 5v5 at a tower is a huge advantage to the team with the tower. Otherwise, just build up your CS and hope they stay grouped as five, giving you a farming advantage. The problem with the turtling strategy is that you give up map control to do it; they're going to get Baron and Dragon, and other than the possibility of one person stealing the last hit on the Baron... you have to just accept that, because you can't beat them open field. It helps tremendously if you are on the top side of the map and can Smite steal Baron, though, because that's your single best chance for a big turnaround. So pack a few wards and send your jungle to try and smite it over the wall while you turtle.

    When the enemy team is ahead, you need to hope they make a mistake you can capitalize on.

    On the other hand, when you're ahead, the idea is to play as risk-averse as possible. Avoid making mistakes. If you do Baron, make sure you have plenty of sight around the area and somebody who can zone out any smiters they have who could steal it. (Alternatively, just keep Baron warded and don't do it at all. This is, actually, a viable strategy.)

    Most importantly, don't dive towers in equal numbers. This is the number one mistake I see again and again when my team is ahead and the enemy team decides to turtle. There is no reason to be tower diving. What you do is slow push the tower. Wait for your creep wave, then when they get there, let the creeps tank the tower and have your ranged carry poke a hit or two at the tower. Eventually, the tower will die if the enemy team keeps allowing this to go on.

    If they try to jump out from the tower onto your ranged carry, you immediately crowd control them and kill them outside of tower range. Now you have an advantage in numbers, and can finish killing them safely.

    That's how you safely push a tower. The unsafe way to push the tower is to just dive it and try to kill the enemy champions first while tanking the tower, hoping that the advantage you've built up is enough to negate the tower's DPS. Perhaps you've snowballed enough to where you are at that point, I don't know, but I do know that it's an unnecessary risk unless it's just been an absolute joke of a game where you're 50-10 or something ridiculous like that. It's always safer to slow push and force them to choose between fighting you out of tower range and letting you kill the tower. (Note that carries with long attack range like Kog'Maw and Tristana are fantastic for this, and having a support like Sona is great as well since you can keep everyone topped off and push endlessly.)

    And for god's sake, when you're ahead, group up and do something. There's no reason to be split apart in such a way that they can gank you. You're already ahead in gold/experience, and your strength means that you can fully control all the map objectives if you group as 5. So do it. Bait a Baron fight (note: You don't have to actually DPS the Baron down to where it can be smite stolen!). Kill dragon every time it spawns. Slow push towers. Don't split up and farm and get ganked. If you have even the slightest inkling you're overextended, retreat and go group up with your team. The enemy team may be looking for ganks to get back in the game. Don't let them.

    this is good stuff, should be mandatory reading

    whoever made this thread, put it in the OP

    WhiteShark on
  • TeknoXITeknoXI Registered User regular
    edited December 2010
    Spectrum wrote: »
    OremLK wrote: »
    So I didn't used to like jungling, but I'm liking it a lot more now. I feel like I can really control where my team puts pressure and control the pace of getting map objectives. And just spend a lot more time map awarenessing in general.

    But the thing I hate about jungling is that counterjunglers are a huge pain. Like, it's actually bad for the enemy team if they commit a lot of resources to stopping your jungle, and then fail to kill him, but surviving ganks can be more difficult in the jungle than in the lane, and it's certainly not fun at all for you to be the one having your game shut down in exchange for setting the enemy team behind in farming.

    So far dedicated counter-jungling hasn't happened to me too much though. Maybe in about 5-10% of my games.
    I remember one memorable game where I was Cho in the jungle and the enemy team has Eve with Smite and Yi jungling (with Smite). They took every opportunity they could to fuck with me that game, it was completely infuriating. Except that in doing so, Eve was also denying herself farm and levels.

    At the end of the day we had an underleveled and underfarmed Cho whose disables still worked just fine and was only somewhat less tanky than they should be and they had a completely worthless Eve that was only good for dying.

    And I wasn't even the only tank on the team; we had three fucking others besides me!

    Haha. I remember that game. Explosive Burst Shen rapes Eve. After I hit 6, I started hoping they'd try to counter jungle. I got soo fed that game.

    TeknoXI on
    League of Legends: TeknoXI
  • RyadicRyadic Registered User regular
    edited December 2010
    Dedicated counter jungler? Someone that is in the game to ONLY fuck with the jungler? I've never heard of/seen this.

    Please explain to me how this works.

    Ryadic on
    steam_sig.png
  • OremLKOremLK Registered User regular
    edited December 2010
    Eve or Twitch roams around, possibly with Smite (to steal creeps), kills the enemy jungler (if they're low), steals their shit (if they're not). Sets back a jungler enormously if they spend all the time and health to DPS down, say, the big golem, then they don't get the kill/exp/gold. Basically you're setting yourself back in order to set them even more back.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited December 2010
    I'm not sure how I feel about the best 5v5 Solo Ranked EU player running with a Smite/Revive Eve.

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
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  • Squidget0Squidget0 Registered User regular
    edited December 2010
    I played with a Smite/Revive Eve in ranked solo queue tonight. She deliberately died to the blue golem in order to get the revive buff (for 'faster' jungling), and at one point ran past 2 towers into their base to kill two players right outside the fountain, then somehow got away (this was before we'd dropped any inner towers.) She somehow ended up going 11/4. It was a pretty entertaining game.

    Squidget0 on
  • kedinikkedinik Captain of Industry Registered User regular
    edited December 2010
    You'd think that going 6/0/16 with Lux would be enough to carry a bunch of noobs but no, qqqqqqq.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • ZoelefZoelef Registered User regular
    edited December 2010
    SALE WATCH

    Amazon has a B1G1 for 50% off currently running. Two copies of the League of Legends Collector's Pack costs $27.49 and gets you $20 in Riot Points and two activation codes.

    Zoelef on
  • JarsJars Registered User regular
    edited December 2010
    nox has two tanks with singed and rammus

    Jars on
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited December 2010
    Squidget0 wrote: »
    I played with a Smite/Revive Eve in ranked solo queue tonight. She deliberately died to the blue golem in order to get the revive buff (for 'faster' jungling), and at one point ran past 2 towers into their base to kill two players right outside the fountain, then somehow got away (this was before we'd dropped any inner towers.) She somehow ended up going 11/4. It was a pretty entertaining game.

    Goddess Slut of Shenanigans.

    Sokpuppet on
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    edited December 2010
    Dac Vin wrote: »
    nealcm wrote: »
    actually spinning slash scales off AP!

    ARRGH YOU ARE USING AN UNCONVENTIONAL BUILD I AM GOING TO GET AN HEART ATTACK IF I DO NOT CORRECT YOUR SCRUB THINKING STOP HAVING FUN GUYS

    Apparently "fucking up" means "having fun," now?

    I don't mind if you want to use a troll build if you run it by your teammates first. You can do AD Annie + AS Chogath + Sunfire Eve + whatever, but don't try to claim it is good. It's not. If you win, it was due to a vast skill disparity or a fluke.

    Coming from the same person who said any build of Mord was non-viable, advocating for AD Annie is the fucking dumbest thing I've ever seen. You make no fucking sense. At least "Elementz is God" scrubs have some sort of cogent model of thinking. You just say things.

    What's next, exactly? Level 1 Baron is new meta?

    You think Mordekaiser is among the best tanks in the game.

    End of discussion.

    Dac Vin on
  • EinEin CaliforniaRegistered User regular
    edited December 2010
    Zoelef wrote: »
    SALE WATCH

    Amazon has a B1G1 for 50% off currently running. Two copies of the League of Legends Collector's Pack costs $27.49 and gets you $20 in Riot Points and two activation codes.

    Anyone interested in doing this with me?

    Ein on
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited December 2010
    Jars wrote: »
    nox has two tanks with singed and rammus

    I would say Singed is more of a boss than a tank. He can take damage, but I wouldn't necessarily consider him pure tank like Rammus, Amumu, Shen, Garen, Galio, etc.
    He's more of a soak like Mundo is (except better).

    Custom Special on
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  • OremLKOremLK Registered User regular
    edited December 2010
    Personally I think Mundo brings more to a team and fits in more comps than Singed, but maybe that's just me.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • EinEin CaliforniaRegistered User regular
    edited December 2010
    Ein wrote: »
    Zoelef wrote: »
    SALE WATCH

    Amazon has a B1G1 for 50% off currently running. Two copies of the League of Legends Collector's Pack costs $27.49 and gets you $20 in Riot Points and two activation codes.

    Anyone interested in doing this with me?

    Okay, well, I did it anyway. :P

    I should have the boxes by Saturday. If anyone's interested in the 2nd copy, let me know.

    Ein on
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    edited December 2010
    I'll say it again, but I honestly don't see why Ionia would ban ANYONE ELSE other than Rammus. Morgana might be the more knowingly OP of the lot (and she's not anymore so yeah), but by banning Rammus you deny Nox a good tank AND a good jungler - two things Nox doesn't have much with in the first place. Hell, banning Rammus pretty much forces Nox to pick Shaco and Singed to compensate in both areas.

    Dac Vin on
  • PolloDiabloPolloDiablo Registered User regular
    edited December 2010
    Ein wrote: »
    Zoelef wrote: »
    SALE WATCH

    Amazon has a B1G1 for 50% off currently running. Two copies of the League of Legends Collector's Pack costs $27.49 and gets you $20 in Riot Points and two activation codes.

    Anyone interested in doing this with me?

    Am I missing something here? You're paying $27 for $20 worth of codes?

    PolloDiablo on
  • VaregaVarega Registered User regular
    edited December 2010
    Ein wrote: »
    Zoelef wrote: »
    SALE WATCH

    Amazon has a B1G1 for 50% off currently running. Two copies of the League of Legends Collector's Pack costs $27.49 and gets you $20 in Riot Points and two activation codes.

    Anyone interested in doing this with me?

    Am I missing something here? You're paying $27 for $20 worth of codes?

    you get 20 champions immediately unlocked, and 20 dollars worth of codes each. You missed something.

    Varega on
    League of Legends:Varega
  • stopgapstopgap Registered User regular
    edited December 2010
    hes getting 2 20 dollar riot points and 2 activation codes.

    stopgap on
    steam_sig.png
  • FlipprDolphinFlipprDolphin Registered User regular
    edited December 2010
    So I am starting to use Swain a lot.

    He messes people up!!!

    I was mid against Fortune...bad idea on Fortunes part!! She couldnt harass me at all really.

    She did that stupid ability where she rains bullets at me...guess she, SHE STANDS STILL when she does that. I use my hold and do my combo and she is 1/2 dead.

    I am having no trouble really at harassing unless it is against a Malphite + Morde (I HAD BOTH in a top lane, couldnt do anything until ganks came and helped).

    But really against anyone else it is cake. Eve + Swain = good luck enemies. Panth + Swain = gnite enemies

    Swain is just all around awesome. Team fights I usually sneak around the back and either melt the carries or have the carries run away.

    I soloed a Kennen trying to gank me and whooped her butt.

    CAW CAW CAW CAW!!!

    The recommended items on him are all real good too. I usually start with the Doran Ring, start making Rylia's, throw in my boots 1/2 through, then just continue on from Rylia to Deathfire. If it goes longer, I tried Will of Anicients one time and it worked well.

    FlipprDolphin on
  • FlipprDolphinFlipprDolphin Registered User regular
    edited December 2010
    stopgap wrote: »
    hes getting 2 20 dollar riot points and 2 activation codes.

    Each bundle has ONE $10 riot point code.

    FlipprDolphin on
  • EinEin CaliforniaRegistered User regular
    edited December 2010
    Basically, if you consider the riot points you get in the package to be 'refunded' (as in, money you would have spent on something like skins or whatever) you get 20 heroes, runes, and a skin for like $3.75.

    Ein on
  • ZoelefZoelef Registered User regular
    edited December 2010
    Dac Vin wrote: »
    I'll say it again, but I honestly don't see why Ionia would ban ANYONE ELSE other than Rammus. Morgana might be the more knowingly OP of the lot (and she's not anymore so yeah), but by banning Rammus you deny Nox a good tank AND a good jungler - two things Nox doesn't have much with in the first place. Hell, banning Rammus pretty much forces Nox to pick Shaco and Singed to compensate in both areas.

    I agree, and there is no singularly strong ban against Ionia. I think the best Noxus ban is Shen since it forces them to decide between Amumu or Udyr for jungling; Shen's too good of a laner whereas the latter two are lackluster until level 5-6. It also stops the Soraka/Shen double-global-ult during a teamfight.

    Speaking of Soraka...I want to say the MR passive can be huge since only Kog/MF are physical-based and I doubt Noxus can afford to take both, but even as a counterpick Ionia needs to take Soraka as the last overall pick or Noxus might grab Katarina. As a counter, Noxus could leave Shaco open until their last pick.

    Also, the champs Noxus can take is BS since they have Rammus and MF but not Warwick and Dr. Mundo. What hogwash.

    Zoelef on
  • ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    edited December 2010
    OremLK wrote: »
    Personally I think Mundo brings more to a team and fits in more comps than Singed, but maybe that's just me.

    That's probably just you.

    Singed all the way....

    Because I'M SINGED

    Constrictor on
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    edited December 2010
    OremLK wrote: »
    Personally I think Mundo brings more to a team and fits in more comps than Singed, but maybe that's just me.

    That's probably just you.

    Singed all the way....

    Because I'M SINGED

    The only thing Mundo brings to a team is MUNDO WILL GO WHERE HE PLEASES *slurp*

    At the very least Singed can farm and push when he's not tanking. He's insanely better as an offtank than being the actual tank though.

    Dac Vin on
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