Alright, I've been taking Archangel's Staff first as Malzahar. According to most builds I can find, this is Bad. I don't usually end up stacking them either, which is also Bad. Is it really worth rushing a Rod on Malzahar? I thought the survivability I got from Rylai's was enough, but maybe not!
Also, last game I took Warmogs as my last item and it was pretty fierce.
rylai's should be enough AP for a long time on malz. Rush for that and then pick up more gear that will keep you from dying (abyssal scepter if you're lucky and they are mostly AP)
I'm wondering about how important it is to stack magic penetration items. Those sorcerer shoes are looking mighty tempting, and I'm not opposed to buying a quicksilver sash.
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I'm wondering about how important it is to stack magic penetration items. Those sorcerer shoes are looking mighty tempting, and I'm not opposed to buying a quicksilver sash.
quicksilver sash is magic resistance
I think magic pen is only in runes/masteries, sorc shoes, haunting guise, and void staff
which are all awesome.
I'm wondering about how important it is to stack magic penetration items. Those sorcerer shoes are looking mighty tempting, and I'm not opposed to buying a quicksilver sash.
quicksilver sash is magic resistance
I think magic pen is only in runes/masteries, sorc shoes, haunting guise, and void staff
which are all awesome.
I only bring up the sash because I'd be dropping merc treads (boot speed doesn't stack, correct?)
Doobh on
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the speed doesn't stack, no..
I think in general you're probably better off with Merc Treads + Void Staff instead of Sorc Shoes + Quicksilver, but I could be wrong about that
e: and yeah I forgot about abyssal scepter. The weird thing is that "Reduces magic resist" is a separate mechanic from "magic penetration".
Reduction is applied first, and it can take your MR below zero.
Then magic pen, which can bring your MR down to zero but not lower
then % magic pen.
So like if Soraka uses Starcall on you 20 times you'll probably have -80 MR or something crazy like that and annie will murder you in one shot
unintentional on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
I think there are going to be a lot of mirror malzahar mid matches this free-malz week
my advice: be the one who buys a hextech revolver. you can lane forever
Hey guys. Help me (hopefully) make some LoL players' holidays a little bit better by keeping this thread bumped until some Riot guys see it and give away my Riot Points to some more deserving folks.
what order do you all like to gear tristana in (in a typical situation)? there doesn't really seem to be any genearl consensus so for now I am following a bit of a dated guide (found below):
That build is kind of dumb she has super range and doesn't need a frozen mallet if you watch your positioning and jump if anything gets close to you.
Try to solo mid and if you're winning the lane and farming buy a BF sword as your first item, but if you aren't doing that great stack a couple Doran's blades and work on Infinity Edge then move on to a Recuve bow then turn it into whatever fits the situation, Last Whisper or Madred's or whatever. Boots to fit the situation. After those I would get an appropriate defensive item or GA.
we played a game vs gragas, shen, taric, trundle, and vlad. but their strategy had a fatal flaw in that 5 tanks can not kill rammus in dbc very quickly.
* Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.
o You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
o You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
* Mastery saving has been improved
o Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
o You can now remove saved mastery points individually without having to return all your points.
o When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
* Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
* Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
* Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams
* Fixed a bug where you could not select the "Random" marker in Champion Selection
* Fixed a bug where PVP.net would crash at certain resolutions
League of Legends v1.0.0.107
Cassiopeia, the Serpent’s Embrace
* Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
* Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
* Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
* Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
* Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
Cho'Gath
* Rupture delay reduced to 0.75 seconds from 0.8
* Carnivore health restored reduced to 34-68 from 40-82
* Carnivore mana restored reduced to 7-15.5 from 8-16.5
Ezreal
* Base damage increased to 47.6 from 45
* Damage per level increased to 3 from 2.6
* Base attack speed increased to 0.665 from 0.658
Fiddlesticks
* Terrify cooldown changed to 14/13/12/11/10 from 12
* Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145
* Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
* Crowstorm mana cost reduced to 150/200/250 from 200/300/400
Garen
* Decisive Strike attack damage ratio increased to 120% from 100%
* Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120
* Judgment
o Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190
o Scaling increased to 100% per second from 70%
o Now scales off of only bonus attack damage rather than all attack damage
Gragas
* Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
* Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
* Explosive Cask cooldown increased to 90/75/60 seconds from 60
Katarina
* Bouncing Blades
o Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)
o Base damage increased to 60/95/130/165/200
o Now has a 0.35 ability power ratio
* Death Lotus
o Base damage decreased to 40/50/60 from 50/65/80
o Now scales off of both attack damage and ability power rather than one or the other
o Now hits the closest 3 targets rather than 3 random targets
o Cooldown reduced to 60/55/50 seconds from 60
LeBlanc
* Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2
* Mimic cooldown reduced to 40/32/24 seconds from 40/35/30
Malphite
* Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
* Seismic Shard cast range reduced to 625 from 700
* Ground Slam mana cost increased to 60/65/70/75/80 from 60
Malzahar
* Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
* Null Zone no longer has a minimum damage dealt
* Voidlings now spawn after 4 casts instead of after 5
Mordekaiser
* Mace of Spades now resets the attack timer when used
* Iron Man shield generation reduced to 20/25/30% from 30%
* Iron Man shield decay increased to 5% from 3%
Nidalee
* Fixed a bug where she would have lower base damage in cougar form than human form
Olaf
* Undertow now deal physical damage instead of magic damage
* Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%
* Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36
* Ragnarok damage reduction reduced to 20/30/40 from 25/45/65
Pantheon
* Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
* Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%
Poppy
* Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3
* Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up
* Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks
Swain
* Carrion Renewal now restores mana instantly
Twitch
* Spray and Pray
o Now fires a maximum of 5/6/7 shots
o Duration increased to 12 seconds from 6
o Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed
Udyr
* Tiger Stance
o Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage
o Persistent effect no longer splits Udyr's attacks
o Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
* Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55
* Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200
Urgot
* Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time
* Range increased to 425 from 400
* Attack damage reduced to 51.6 from 54.1
* Attack damage per level increased to 3.6 from 3.1
* Acid Hunter
o Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150
o Attack damage ratio increased to 0.85 from 0.7
* Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240
* Noxian Corrosive Charge
o Now deals physical damage instead of magic damage
o Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320
o Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor
* Updated recommended items
Items
* Banshee's Veil
o Health reduced to 375 from 450
o Mana reduced to 375 from 400
o Magic resist reduced to 50 from 57
* Elixir of Agility
o Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
o Cost reduced to 250 from 300
* Elixir of Brilliance
o Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
o Cost reduced to 250 from 300
* Elixir of Fortitude
o Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
o Cost reduced to 250 from 300
* Infinity Edge attack damage reduced to 75 from 80
* Innervating Locket has been removed
* Last Whisper
o Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
o Upgrade cost increased to 700 from 500
o Now provides +40 Attack Damage and 40% Armor Penetration
* Phantom Dancer
o Upgrade cost reduced to 400 from 900
o No longer provides Dodge Chance
* Randuin's Omen
o Armor reduced to 80 from 90
o Cooldown reduction reduced to 8% from 15%
* Shurelya's Reverie
o Move speed duration increased to 3 seconds from 2
o Health regeneration increased to 30 from 25
o Mana regeneration increased to 15 from 12
* Sight Ward
o Health reduced to 1 and armor reduced to 0
o Reduced collision and spellhit sizes
o Duration reduced to 3 minutes from 4.5
* Vision Ward
o Health reduced to 1 and armor reduced to 0
o Reduced collision and spellhit sizes
o Duration reduced to 3 minutes from 3.5
* Wriggle's Lantern Ward
o Health reduced to 1 and armor reduced to 0
o Reduced collision and spellhit sizes
* Spirit Visage
o Now builds out of Kindlegem instead of Ruby Crystal
o Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
o Health increased to 250 from 200
* Sunfire Cape
o Upgrade cost increased to 800 from 700
o Passive is now unique
* Warden's Mail
o Armor reduced to 50 from 60
o Health regeneration reduced to 20 from 25
Summoner Spells
* Flash no longer pops projectiles
* Flash cooldown increased to 255 seconds, from 240
Runes
* Flat energy, energy per level, and energy regen per level runes increased 10%
* Flat energy regen runes increased 5%
General
* Minion count on the scoreboard will now only update for Champions that you have vision of
* Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
* Dragon no longer provides any global experience, but provides more global gold
* All turrets now provide less global experience, but more global gold
* Baron Nashor can now be debuffed with non-disables (for example, poisons)
* "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
* Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Posts
i have all this ip right here!
rylai's should be enough AP for a long time on malz. Rush for that and then pick up more gear that will keep you from dying (abyssal scepter if you're lucky and they are mostly AP)
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
quicksilver sash is magic resistance
I think magic pen is only in runes/masteries, sorc shoes, haunting guise, and void staff
which are all awesome.
I only bring up the sash because I'd be dropping merc treads (boot speed doesn't stack, correct?)
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I think in general you're probably better off with Merc Treads + Void Staff instead of Sorc Shoes + Quicksilver, but I could be wrong about that
e: and yeah I forgot about abyssal scepter. The weird thing is that "Reduces magic resist" is a separate mechanic from "magic penetration".
Reduction is applied first, and it can take your MR below zero.
Then magic pen, which can bring your MR down to zero but not lower
then % magic pen.
So like if Soraka uses Starcall on you 20 times you'll probably have -80 MR or something crazy like that and annie will murder you in one shot
This however can happen in a match
gonna have to think about this some more
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
But Poppy will still liquefy anyone quite quick, or with one Q
I've one-shot people with Veigar's R
Which is the
Best
Feeling
Ever
i seen't it
my advice: be the one who buys a hextech revolver. you can lane forever
Dude, the Insanity Mix song won.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
a redhead
what Faynor said
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
because
a lot of play people league of legends
http://www.mobafire.com/league-of-legends/build/tristana-for-dps-and-survivability-26701
Try to solo mid and if you're winning the lane and farming buy a BF sword as your first item, but if you aren't doing that great stack a couple Doran's blades and work on Infinity Edge then move on to a Recuve bow then turn it into whatever fits the situation, Last Whisper or Madred's or whatever. Boots to fit the situation. After those I would get an appropriate defensive item or GA.
* Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.
o You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
o You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
* Mastery saving has been improved
o Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
o You can now remove saved mastery points individually without having to return all your points.
o When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
* Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
* Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
* Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams
* Fixed a bug where you could not select the "Random" marker in Champion Selection
* Fixed a bug where PVP.net would crash at certain resolutions
League of Legends v1.0.0.107
Cassiopeia, the Serpent’s Embrace
* Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
* Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
* Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
* Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
* Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
Cho'Gath
* Rupture delay reduced to 0.75 seconds from 0.8
* Carnivore health restored reduced to 34-68 from 40-82
* Carnivore mana restored reduced to 7-15.5 from 8-16.5
Ezreal
* Base damage increased to 47.6 from 45
* Damage per level increased to 3 from 2.6
* Base attack speed increased to 0.665 from 0.658
Fiddlesticks
* Terrify cooldown changed to 14/13/12/11/10 from 12
* Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145
* Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
* Crowstorm mana cost reduced to 150/200/250 from 200/300/400
Garen
* Decisive Strike attack damage ratio increased to 120% from 100%
* Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120
* Judgment
o Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190
o Scaling increased to 100% per second from 70%
o Now scales off of only bonus attack damage rather than all attack damage
Gragas
* Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
* Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
* Explosive Cask cooldown increased to 90/75/60 seconds from 60
Katarina
* Bouncing Blades
o Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)
o Base damage increased to 60/95/130/165/200
o Now has a 0.35 ability power ratio
* Death Lotus
o Base damage decreased to 40/50/60 from 50/65/80
o Now scales off of both attack damage and ability power rather than one or the other
o Now hits the closest 3 targets rather than 3 random targets
o Cooldown reduced to 60/55/50 seconds from 60
LeBlanc
* Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2
* Mimic cooldown reduced to 40/32/24 seconds from 40/35/30
Malphite
* Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
* Seismic Shard cast range reduced to 625 from 700
* Ground Slam mana cost increased to 60/65/70/75/80 from 60
Malzahar
* Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
* Null Zone no longer has a minimum damage dealt
* Voidlings now spawn after 4 casts instead of after 5
Mordekaiser
* Mace of Spades now resets the attack timer when used
* Iron Man shield generation reduced to 20/25/30% from 30%
* Iron Man shield decay increased to 5% from 3%
Nidalee
* Fixed a bug where she would have lower base damage in cougar form than human form
Olaf
* Undertow now deal physical damage instead of magic damage
* Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%
* Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36
* Ragnarok damage reduction reduced to 20/30/40 from 25/45/65
Pantheon
* Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
* Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%
Poppy
* Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3
* Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up
* Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks
Swain
* Carrion Renewal now restores mana instantly
Twitch
* Spray and Pray
o Now fires a maximum of 5/6/7 shots
o Duration increased to 12 seconds from 6
o Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed
Udyr
* Tiger Stance
o Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage
o Persistent effect no longer splits Udyr's attacks
o Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
* Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55
* Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200
Urgot
* Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time
* Range increased to 425 from 400
* Attack damage reduced to 51.6 from 54.1
* Attack damage per level increased to 3.6 from 3.1
* Acid Hunter
o Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150
o Attack damage ratio increased to 0.85 from 0.7
* Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240
* Noxian Corrosive Charge
o Now deals physical damage instead of magic damage
o Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320
o Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor
* Updated recommended items
Items
* Banshee's Veil
o Health reduced to 375 from 450
o Mana reduced to 375 from 400
o Magic resist reduced to 50 from 57
* Elixir of Agility
o Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
o Cost reduced to 250 from 300
* Elixir of Brilliance
o Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
o Cost reduced to 250 from 300
* Elixir of Fortitude
o Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
o Cost reduced to 250 from 300
* Infinity Edge attack damage reduced to 75 from 80
* Innervating Locket has been removed
* Last Whisper
o Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
o Upgrade cost increased to 700 from 500
o Now provides +40 Attack Damage and 40% Armor Penetration
* Phantom Dancer
o Upgrade cost reduced to 400 from 900
o No longer provides Dodge Chance
* Randuin's Omen
o Armor reduced to 80 from 90
o Cooldown reduction reduced to 8% from 15%
* Shurelya's Reverie
o Move speed duration increased to 3 seconds from 2
o Health regeneration increased to 30 from 25
o Mana regeneration increased to 15 from 12
* Sight Ward
o Health reduced to 1 and armor reduced to 0
o Reduced collision and spellhit sizes
o Duration reduced to 3 minutes from 4.5
* Vision Ward
o Health reduced to 1 and armor reduced to 0
o Reduced collision and spellhit sizes
o Duration reduced to 3 minutes from 3.5
* Wriggle's Lantern Ward
o Health reduced to 1 and armor reduced to 0
o Reduced collision and spellhit sizes
* Spirit Visage
o Now builds out of Kindlegem instead of Ruby Crystal
o Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
o Health increased to 250 from 200
* Sunfire Cape
o Upgrade cost increased to 800 from 700
o Passive is now unique
* Warden's Mail
o Armor reduced to 50 from 60
o Health regeneration reduced to 20 from 25
Summoner Spells
* Flash no longer pops projectiles
* Flash cooldown increased to 255 seconds, from 240
Runes
* Flat energy, energy per level, and energy regen per level runes increased 10%
* Flat energy regen runes increased 5%
General
* Minion count on the scoreboard will now only update for Champions that you have vision of
* Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
* Dragon no longer provides any global experience, but provides more global gold
* All turrets now provide less global experience, but more global gold
* Baron Nashor can now be debuffed with non-disables (for example, poisons)
* "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
* Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Audio
* Vladimir - changed volume balance of spells.
cool with dat.
Why reduce ward durations though