Awesome idea for a thread. I'll check back for other suggestions than my own.
Here's mine.
A top-down zombie apocalypse RPG roguelike using either squares or hexes as a board. Only 1 character, created at the beginning, and randomly generated maps. Graphical interface, none of that @ stuff. You play until you die or become a zombie. Character creation and level up options should be relatively deep to encourage replay/different strategies.
Made by one guy, so not of the highest quality, but still pretty good, and near enough what you want.
EDIT: Game can actually get quite deep, the guy is adding consequences for murder, follower trust etc.
Biosys on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited December 2010
A game where you are in a building when suddenly a sinkhole opens up underneath it and is starting to swallow the building bit by bit. The only way to escape is up to the roof,where you will be saved.
Starts out in a small 2 story house, buildings get bigger and bigger with more and more obstacles. Last level is a huge 2 tower-skyscraper with dozens of objects/other people getting in your way.
Pacman-alike where the more power pills you gobble the more insane the visuals get until you end up with layer upon layer of batshit effects a la Space Giraffe.
Come to think of it, that's not entirely dissimilar to Pacman CE / DX but I'm thinking seriously mental effects here.
You fly a helicopter. Medic. It's hard to control the helicopter. You have to balance it and let down a line. Paramedics load the afflicted onto the line. You have to turf them back to the hospital.
You should be able to go up to houses and skyscrapers (so large both vertical and horizontal spaces). Various obstacles (other air units, buildings, etc.) are around that you have to navigate around.
It's hard to control the helicopter. Especially when it's transporting a person. Like you have to hold W or the arrow "up" key just to keep it flying, but if you hold it down too much it keeps going up. You let it go though, the heli drops. It also moves left and right on its own. Stuff like that. Hard to keep still.
Depending on how graphically inclined you are, the whole thing can take place in the future with oval architectures and pretty stark colors, and the helicopter can be a VTOL type plane (think Crysis).
just like Oregon Trail. Shit it IS Oregon Trail, only you shoot moon critters for food instead of buffalo, and get space cholera instead of cholera. Basically just a tongue in cheek Oregon Trail in space.
A game that controls like a 2-d brawler, except that the enemies are pathetically weak. The goal isn't to kill them, but to combo them as long as possible, slamming them into spikes and other hazards for bonus points.
jothki on
0
Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited December 2010
Hmmm.
Think Blaster Master where your a guy in a suit, fighting large mecha in a ruined city. You have a tiny plink laser and can run and jump around zelda/bm style. The customization happens in that you can hi-jack a mecha by hopping on it's head and hacking it before getting shot off by it's budies. Different mecha has different speeds, tools, hitpoints, and weapon layouts. You have 2 hits before your dead outside a mech. Each Boss unlocks a new small 'drone' mecha in the city.
10 'waves', each representing a different zone in the city. The final boss is a massive factory unit going made that keeps sending waves of mecha out after you. Each wave has a dumb AI wabsed on what type of mecha it was. First way is Box Pusher that push boxes until you show up and then they attack you. Next wave is Box Smasher who actively look for boxes (or you) to smash. Later stages have miliary bots that actively mix you. Each stage adds different mixes of the 10 different hijackable units.
A game where you place all the little enemy guys, but control the bosses for each level. The 'good guy' has predictable behavior (jumping/shooting) and random power-ups (like Contra).
Oh, do this one!
After playing against some of the bosses of Super Meat Boy I thought it'd be interesting to be that boss, and have to cope against a literally endless wave of increasingly competent good guys that you desperately have to crush
I Would like a game which shows you a platformgame, but you dont controll the action. Its just a guy (lets call him jumpman) walking from left to right.
Below this screen there are 5 tiny screens showing bits of the level. Its your job to piece these levels to the right of the existing screen. Whenever you place a tile a new tile pops into that open space.
You can slide them up or down, allowing for more paths on one tile: and if you do this on the tile jumpman is walking on he jumps or ducks. Some tiles have enemies, pitfalls to avoid and items to collect.
You must get a given amount of points to get the endtile, but when you amount more points, jumpman starts to get confident and walks faster. Hitting enemies will hurt your score, kill you or destroy one of the 5 tiny screens, making it harder to create a new path for him.
Games over when Jumpman runs or falls out of the screen.
New levels could have harder tiles, other graphics or even bossbattles!
Maybe mix it with my idea? Making it the goal to kill the jumpman?
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I want a side scrolling samurai game with the ability to slash in 3 areas, the head, the torso, and the lower body, and the ability to block. Also if it isn't too much gore for body parts slashed at.
Oh, and some badly translated battle cries like "Prepare to die!" or "You offended my honor!" or "Your mother is a hamster!" but badly written, like "Pwepear teh Dai!"
Game mechanics are less worrisome than smoothly transitioning in 3D when you change sides.
Although the latest version of Flash supports the 3D rotation of 2D objects, so that's why I think it might still be reasonable.
I thought that more that you just kinda cut to the next side of the building as you slink around, and it has different textures with shading to show the position of the sun to differentiate the sides of the building. Actually no 3D should be required.
Yeah, I'd prefer to implement 3D transitions if possible. Would be a nice touch.
:^:
I tried playing around with the native 3D rotation functions.
Aaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhh
Though there's probably a free library that handles the tangled web of trig and tears that I would otherwise need to wade through.
Anyhow I'm going to collect the submissions that I haven't listed yet and roll the dice, like, tomorrow.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
excellent thread idea, I just came up with one re: Pachter on Activision denying monetizing CoD multiplayer, which I read earlier on rockpapershotgun.
the idea is an RTS game where you play a game company CEO who in each level is given an increasingly beloved game franchise which you must run into the ground in an effort to appease your shareholder masters. Each franchise has an installed base of die-hard fans who will buy it no matter what, but that dwindles away as you cut features and rush development which in turn dwindles the return on investment in the game. So something like a loop where there are set times in which you sell the game and collect money from the gamers.
Meanwhile there's a loop running on an increasingly faster timer where shareholders take money from your stock. In the event that you don't have enough money for the shareholders it's game over.
gameplay features would include things like spending resources to extend the developer cycle long enough to include x feature, cutting the dev cycle short to make some profit at the expense of killing off even more of your install base, spending resources to purchase some of your company's stock from the shareholders (at a loss of course) to reduce their quarterly take, spending money on PR and advertising to reduce the number of fans you lose on each iteration, etc.
ideally there'd be very few things you can do to win fans over, also pretty much everything costs money, which would cause it to be a constantly losing battle.
The high score table would track how many franchise iterations it took before you ultimately rode the franchise's steaming corpse to the bone. Finally, the game ranks you in terms of real world gaming industry figures. For example, someone with a high score might be called Reggie Fils-Aime, but a person with a low score would be called Bobby Kotick.
Oh right, one more thing; Cheat codes:
have a little text box and button combo where if you type in certain cheats you get various functions:
iddqd = you will be ranked John Carmack, your development cycle never ends unless you end it yourself, also you take 3 to 5 year breaks to study things like the physics of light only to have your games completely devoid of any.
DNF = you will be ranked John St John, the game starts out as normal but then your dev cycle begins very quickly to approach infinity, you are no longer allowed to end the cycle early, you last only as long as the publisher will continue to give you handouts, after the game ends another company buys the rights and releases it like 6 months later.
lionhead = you will be ranked Peter Molyneux, PR bullshit hype machine is free, somehow people still buy your games.
realtimeworlds = game over after first iteration. NO MATTER WHAT.
etc
All due respect acidlacedpenguin, but I can't work with this.
If you can pare it down to 100 words and make it more an idea for a game, less a direct verbal invective against Activision and Bobby Kotick, then I'll add it to the list.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
Here's a simple one. Puzzle game making fun of Half-Life 2: You're a bored Combine guard with a headcrab launcher and stuck in a puzzle game. You have to launch headcrabs at variable power and angle. You only get a certain number per level. The headcrabs, once they land, will then crawl around very briefly to try and find a host before they give up. There are also little random people around (perhaps a joke level could also have Combine or Gordon). If you can land a headcrab on a person, they'll do something that lets you get to the next target. The last part of the puzzle is then hitting a target with a crab. This game should be very tongue in cheek.
Example level: The goal is to get headcrabs into the window of a rebel base, which has the sign "Not A Rebel Outpost, We Sware" on the side. There is a random farm house building in the way of a clean shot into the window. Start with five headcrabs. You have to hit a ledge above a guard by the farm house. The head crab will crawl off the ledge and onto the person, who zombifies, and then tears down a wall with his zombie powah. The rest of the building falls down because you took out the wall. The farm house is now out of the way, so you can fire a headcrab into the window. Also hidden in the level are bonus point tokens. At the end of a level, you get a letter grade.
I would like a game made that is a type of SHMUP. But there is only one enemy and it is a giant butt. All it does is poop on you the entire time. You can not defeat the butt nor can you escape the poop. While the butt is pooping on you the game posts constant updates to your facebook page about how much you are getting pooped on and seem to enjoy as you are still playing the game.
If you quit the game it will still post updates to your facebook page about how you are a coward for quitting. It will also post sexually suggestive / inappropriate comments to your girlfriends(or SO) facebook page
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited December 2010
i'd like to see a game where you are a Panda who has to eat bamboo in a bamboo forest but it's also full of Ninjas using it for their training. You have to evade the Ninjas and eat as much bamboo as you can without dieing!
i'd like to see a game where you are a Panda who has to eat bamboo in a bamboo forest but it's also full of Ninjas using it for their training. You have to evade the Ninjas and eat as much bamboo as you can without dieing!
Eat a bamboo tree that a ninja is jumping to for bonus points (he falls and dies, with a warner bros "realistion and running on air" animation )
Oh, also I wanted to say that kedinik should make whichever game idea grabs him the most, rather than rolling on it. I would rather see a really good game because he was passionate about making it rather than a mediocre game because that's what the dice said and that what he had to do.
I don't even care whose game gets made, this thread's full of awesome ideas.
You are a "Dream Monster" (kinda like Freddy Krueger) that feeds of people's nightmares. You invade their dreams and enter objects in the dreams to scare them. When you scare them, a "fright meter" increases. Once it is full,their dream turns into a full on nightmare and you can eat them to move to the next level.
While you are in their dream state,you constantly lose health. You can only stop losing health by possessing items,but once an item was possessed it is destroyed and you can't seek refuge anymore. You gain a little health back when successfully scaring the dreamer. The whole game is about strategically moving from item to item without dying while also scaring the dreamer to fill the meter. The further you get into the game,the less items there are and dreamers will start running around more.
This...is almost the game, Haunting: Starring Polterguy, to a T.
By the way Klyka, you and a few other people have submitted 3+ ideas. I'm just gonna grab one of them and throw it into the lottery unless you explicitly tell me which one you prefer.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
Here's a simple one. Puzzle game making fun of Half-Life 2: You're a bored Combine guard with a headcrab launcher and stuck in a puzzle game. You have to launch headcrabs at variable power and angle. You only get a certain number per level. The headcrabs, once they land, will then crawl around very briefly to try and find a host before they give up. There are also little random people around (perhaps a joke level could also have Combine or Gordon). If you can land a headcrab on a person, they'll do something that lets you get to the next target. The last part of the puzzle is then hitting a target with a crab. This game should be very tongue in cheek.
Example level: The goal is to get headcrabs into the window of a rebel base, which has the sign "Not A Rebel Outpost, We Sware" on the side. There is a random farm house building in the way of a clean shot into the window. Start with five headcrabs. You have to hit a ledge above a guard by the farm house. The head crab will crawl off the ledge and onto the person, who zombifies, and then tears down a wall with his zombie powah. The rest of the building falls down because you took out the wall. The farm house is now out of the way, so you can fire a headcrab into the window. Also hidden in the level are bonus point tokens. At the end of a level, you get a letter grade.
Maybe I've been going to Kongregate too often lately, but oh god please not more launcher puzzle games.
Well apparently I saw this post too late
For future submissions or just posting a random idea.
I'd love to see a sort of remake of Rescue: Embassy mission from the nes. Basically on a 2D plane trying to traverse streets where snipers / spot lights are looking for you. http://www.youtube.com/watch?v=UI6b06jlXyk
Add in fire escapes / ladder for some vertical movement and of course more levels or random content.
Another idea on the same theme is to make your character a spy and give them Prince of Persia movement capabilities. Goal is still to avoid spotlights and get as far as you can.
Well apparently I saw this post too late
For future submissions or just posting a random idea.
I'd love to see a sort of remake of Rescue: Embassy mission from the nes. Basically on a 2D plane trying to traverse streets where snipers / spot lights are looking for you. http://www.youtube.com/watch?v=UI6b06jlXyk
Have you ever played the Splinter Cell games on the GBA?
They are pretty much Rescue: Embassy Mission but with a Splinter Cell theme. No joke.
I've always wanted to do something like this to get some coding/game design practice in my free time, my problem is that I don't know flash, and I can't do any kind of art/graphics. Love doing the design and actual code of the games, hate hate hate trying to make any kind of art. Blegh.
If I come up with any good ideas, I'll post them. I had one last night, can't think of it now >.>
This might require a lower level language than flash, but I really like the shortest path algorithm employed in the open source game, liquid war.
So I guess there could be a game where you are a rogue nanobot swarm that wants to eat your way out of the testing facility while rubber covered scientists try to stop you
You're in traffic, and the goal is to get through it as fast as possible. Have adjustable holes in traffic with like 4 lanes. Different size cars, bonus scores for not cutting people off and using your blinker.
I've always wanted to do something like this to get some coding/game design practice in my free time, my problem is that I don't know flash, and I can't do any kind of art/graphics. Love doing the design and actual code of the games, hate hate hate trying to make any kind of art. Blegh.
If I come up with any good ideas, I'll post them. I had one last night, can't think of it now >.>
VicWhiten, you should totally grab Flash CS5, pick a super simple idea, and make that game. If you have trouble picking up AS3 just ask me for help.
Hell, I'll throw together a little "Getting Started" video tutorial.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
Posts
http://roguesurvivor.blogspot.com/
A rogue-like zombie thing.
Made by one guy, so not of the highest quality, but still pretty good, and near enough what you want.
EDIT: Game can actually get quite deep, the guy is adding consequences for murder, follower trust etc.
Starts out in a small 2 story house, buildings get bigger and bigger with more and more obstacles. Last level is a huge 2 tower-skyscraper with dozens of objects/other people getting in your way.
The game starts with you summiting a mountain, then you fall down the entire thing, hitting various things like boulders, other hikers, bears, etc.
Either just score for obstacles hit, or make the goal to fall down the entire mountain, with movement options for different slopes.
Key point: Must get hit by park ranger truck at the bottom
Sounds like Mountain Maniac which is admittedly awesome!
Pacman-alike where the more power pills you gobble the more insane the visuals get until you end up with layer upon layer of batshit effects a la Space Giraffe.
Come to think of it, that's not entirely dissimilar to Pacman CE / DX but I'm thinking seriously mental effects here.
You fly a helicopter. Medic. It's hard to control the helicopter. You have to balance it and let down a line. Paramedics load the afflicted onto the line. You have to turf them back to the hospital.
You should be able to go up to houses and skyscrapers (so large both vertical and horizontal spaces). Various obstacles (other air units, buildings, etc.) are around that you have to navigate around.
It's hard to control the helicopter. Especially when it's transporting a person. Like you have to hold W or the arrow "up" key just to keep it flying, but if you hold it down too much it keeps going up. You let it go though, the heli drops. It also moves left and right on its own. Stuff like that. Hard to keep still.
Depending on how graphically inclined you are, the whole thing can take place in the future with oval architectures and pretty stark colors, and the helicopter can be a VTOL type plane (think Crysis).
Space. Trail.
just like Oregon Trail. Shit it IS Oregon Trail, only you shoot moon critters for food instead of buffalo, and get space cholera instead of cholera. Basically just a tongue in cheek Oregon Trail in space.
Think Blaster Master where your a guy in a suit, fighting large mecha in a ruined city. You have a tiny plink laser and can run and jump around zelda/bm style. The customization happens in that you can hi-jack a mecha by hopping on it's head and hacking it before getting shot off by it's budies. Different mecha has different speeds, tools, hitpoints, and weapon layouts. You have 2 hits before your dead outside a mech. Each Boss unlocks a new small 'drone' mecha in the city.
10 'waves', each representing a different zone in the city. The final boss is a massive factory unit going made that keeps sending waves of mecha out after you. Each wave has a dumb AI wabsed on what type of mecha it was. First way is Box Pusher that push boxes until you show up and then they attack you. Next wave is Box Smasher who actively look for boxes (or you) to smash. Later stages have miliary bots that actively mix you. Each stage adds different mixes of the 10 different hijackable units.
Oh, do this one!
After playing against some of the bosses of Super Meat Boy I thought it'd be interesting to be that boss, and have to cope against a literally endless wave of increasingly competent good guys that you desperately have to crush
Maybe mix it with my idea? Making it the goal to kill the jumpman?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Oh, and some badly translated battle cries like "Prepare to die!" or "You offended my honor!" or "Your mother is a hamster!" but badly written, like "Pwepear teh Dai!"
I tried playing around with the native 3D rotation functions.
Though there's probably a free library that handles the tangled web of trig and tears that I would otherwise need to wade through.
Anyhow I'm going to collect the submissions that I haven't listed yet and roll the dice, like, tomorrow.
All due respect acidlacedpenguin, but I can't work with this.
If you can pare it down to 100 words and make it more an idea for a game, less a direct verbal invective against Activision and Bobby Kotick, then I'll add it to the list.
Example level: The goal is to get headcrabs into the window of a rebel base, which has the sign "Not A Rebel Outpost, We Sware" on the side. There is a random farm house building in the way of a clean shot into the window. Start with five headcrabs. You have to hit a ledge above a guard by the farm house. The head crab will crawl off the ledge and onto the person, who zombifies, and then tears down a wall with his zombie powah. The rest of the building falls down because you took out the wall. The farm house is now out of the way, so you can fire a headcrab into the window. Also hidden in the level are bonus point tokens. At the end of a level, you get a letter grade.
If you quit the game it will still post updates to your facebook page about how you are a coward for quitting. It will also post sexually suggestive / inappropriate comments to your girlfriends(or SO) facebook page
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
e: LittleBoots, that's a hell of an idea. Would that I had any experience with Facebook apps.
http://forums.penny-arcade.com/showthread.php?t=51905&highlight=crane
http://www.fallout3nexus.com/downloads/file.php?id=16534
Please add this to the list, it was my second choice.
Eat a bamboo tree that a ninja is jumping to for bonus points (he falls and dies, with a warner bros "realistion and running on air" animation )
I don't even care whose game gets made, this thread's full of awesome ideas.
I haven't set a time for selecting the idea but it will be at some point today.
Check it out.
Edit: Oh god, I am so late.
Maybe I've been going to Kongregate too often lately, but oh god please not more launcher puzzle games.
Hmm.
I'm leaving this off the list, on account of ZackSchilling already created that game.
Klyka I'm putting you down for the Panda/Ninja game.
I'll roll the digital dice in a few minutes.
Chronoboost those dice.
Random.org has spoken.
Row 24! Combine guard zombifying humans with a headcrab launcher.
For future submissions or just posting a random idea.
I'd love to see a sort of remake of Rescue: Embassy mission from the nes. Basically on a 2D plane trying to traverse streets where snipers / spot lights are looking for you.
http://www.youtube.com/watch?v=UI6b06jlXyk
Add in fire escapes / ladder for some vertical movement and of course more levels or random content.
Another idea on the same theme is to make your character a spy and give them Prince of Persia movement capabilities. Goal is still to avoid spotlights and get as far as you can.
I love how that game starts out so stealth oriented, but then it ends with you sprinting room to room and murdering everyone.
Have you ever played the Splinter Cell games on the GBA?
They are pretty much Rescue: Embassy Mission but with a Splinter Cell theme. No joke.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
If I come up with any good ideas, I'll post them. I had one last night, can't think of it now >.>
So I guess there could be a game where you are a rogue nanobot swarm that wants to eat your way out of the testing facility while rubber covered scientists try to stop you
Traffic Dancer -
You're in traffic, and the goal is to get through it as fast as possible. Have adjustable holes in traffic with like 4 lanes. Different size cars, bonus scores for not cutting people off and using your blinker.
VicWhiten, you should totally grab Flash CS5, pick a super simple idea, and make that game. If you have trouble picking up AS3 just ask me for help.
Hell, I'll throw together a little "Getting Started" video tutorial.
still sounds cool
3DS FC: 5343-7720-0490