I only have 45-ish hours logged in warband but after 7 in Fire and Sword I'm still a bit... aimless, yeah?
I legit have no idea what I'm supposed to be doing. I start a character and after a few hours I'd have built up a handful of guys and then lost them to raiders or some such. After about the third time this happens I usually quit. It wouldn't be if I knew what I was supposed to be doing or had some kind of guidance. The first quest is good. Talk to this guy, rescue his brother. After that I just run around looking for something to do.
The correct answer is 'whatever you want' but what that means in practice is tedious trade-caravaning/building up an army and maybe selling your soul to some Swedes or something.
I only have 45-ish hours logged in warband but after 7 in Fire and Sword I'm still a bit... aimless, yeah?
I legit have no idea what I'm supposed to be doing. I start a character and after a few hours I'd have built up a handful of guys and then lost them to raiders or some such. After about the third time this happens I usually quit. It wouldn't be if I knew what I was supposed to be doing or had some kind of guidance. The first quest is good. Talk to this guy, rescue his brother. After that I just run around looking for something to do.
Well you generally have three options of major goals you can set for yourself:
Become a vassal to a major power and help it on its way to world dominance. Probably the easiest path for a newbie.
Find a claimant to a throne and help that person take over the country, then help it on its way to world dominance.
Build up your own army, start taking castles from other countries, and start your own nation.
It helps for all three to go around the map and do quests for the guild leaders in major cities (the only guy standing around town who's not a merchant or guard), village elders in small villages along the way, and lords (especially if they're lords of a faction you'll be backing a claimant for, or attacking first to start your own kingdom; just don't accept mercenary contracts).
But yeah, even I can only really put in a lot of time into M&B for about two or three weeks before I have to put it down for six months or so when I get the itch again.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Huge Props to whoever posted this Coop Mod a few pages back. I got this up and working, edited my character and the Companion's to get my friends going too. 4 people doing sieges is good times had by all.
Becoming a mercenary is actually pretty practical, even early on. You'll never need to fight an enemy lord on your own if you're careful, and you get to leech fame off of larger battles. Just make sure that that's the side that you eventually want to join, so that you don't burn any bridges you'll need later.
So ive been itching for this and i dont have warband yet so I am playing prophesy of pendor on original.
I dont know what it is but it just seems to crash at random times saying the vertex buffer is overwhelmed.
Anyone else have this problem?
InfestedGnome on
AKA [PA]Ilovepandas
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited May 2011
I got that shit all the time with PoP under vanilla. I think it was a Windows 7 or 64 bit thing, but I don't know. Once I got Warband and got PoP for it, never crashed again.
For money go to each main city and find the guild leader to set up a business. Silk and dye seems to the best one normally no matter where you are. Get a dozen+ of those going and your money is good for an army of at least up to a 100, maybe more, without doing anything else. This requires some start up cash, though. Easy to get if you fiddle with the tournament betting limits with TweakMB. :P
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
So I finally got around to creating my own kingdom. She now runs a kingdom composed of all the old Khergit lands minus Hallmar. I'm doing pretty well as those cities and villages were flourishing before I got there and now that I've added some regular patrols they're doing even better. I just need some help recruiting lords since I'm not sure how to do it.
For context my character was a Vaegir lord before this. I basically went around and conquered the Nord and Khergit kingdoms and took a big slice out of the Swadian lands as well. Unfortunately everybody hates Yaroglek so there ended being a mass exodus of lords to the remaining kingdoms, and the home cities were faring poorly as well. Eventually my character left too so what I have in game right now is a lot of disgruntled Vaegir lords, most of whom are defecting to other kingdoms. I got one Lord to join me but I'm not sure how to get others. I do have a lot of free villages and castles so I know that's not a problem.
I just spent two hours digging through shit to get Battle Time installed and my friend can't even see my server in the list. FFFFFFFFFFFFFFFFFFFFFFFFFF
Co-op would've been nice in Mount & Gun, instead of a bunch of shit nobody really wanted.
Am I the only one who doesn't really care too much for PoP?
I mean, it adds some really neat, interesting stuff.
But the balance is really, really, really stupid.
I didn't notice any egregious problems. What do you think is wrong with the balance?
Edit: It does get a little too easy once you're rolling with Order troops and end game is kind of easy in general. I started face rolling Jatu and Snake Cult armies at a certain point, but I guess that is how its suppose to end up.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Am I the only one who doesn't really care too much for PoP?
I mean, it adds some really neat, interesting stuff.
But the balance is really, really, really stupid.
No, there's a lot of people that don't care for PoP. I like it a lot, but it's not for everyone. It's very hard in the beginning, but gets a little easier later on.
Am I the only one who doesn't really care too much for PoP?
I mean, it adds some really neat, interesting stuff.
But the balance is really, really, really stupid.
I didn't notice any egregious problems. What do you think is wrong with the balance?
Edit: It does get a little too easy once you're rolling with Order troops and end game is kind of easy in general. I started face rolling Jatu and Snake Cult armies at a certain point, but I guess that is how its suppose to end up.
My issue is more with the idea of a challenge being nigh impervious dudes with retardedly high stats, armor, and HP. Likewise for your high tier troops.
To the point where, say, 5 snake cultists can easily take on ten times their number in mid-level troops because no matter how bogged down they get, nobody can hurt them.
My issue is more with the idea of a challenge being nigh impervious dudes with retardedly high stats, armor, and HP. Likewise for your high tier troops.
To the point where, say, 5 snake cultists can easily take on ten times their number in mid-level troops because no matter how bogged down they get, nobody can hurt them.
Oh, yeah that took a bit to get used to. In Warband, almost everything goes down in one or two hits with 6 Power Strike and a decent ~35C weapon, but in PoP doing the same thing takes like 8+ Power Strike and a 50C+ weapon because, like you said, the high tier units have 80+ HP and heavy armor.
There are ways to get around how tough they are (mid tier archers will still hurt them a bit), but they're best avoided until you get around to recruiting Lethandril and other high level companions who can match them in a fight easily, or get Power Draw 6 and can start using a Noldor Composite Bow, with which you can easily ride ahead of your army and pick them off.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
My group of ~45, mostly consisting of Swadian Militia, gets their ass kicked by even half that number of Nords.
Um... help? What should I do? Take one of those awesome trade routes? Kick out everyone without a horse? Not quite sure how to make my warband bigger.
I get a group of named companions from taverns first, so you have a fighting core and some Trainer skill, and then get some village faction up. Saving them from bandits then letting them keep the reward they offer is great for that. This will let you hire more troops faster, and then get them to a higher level reasonably fast.
As for composition - I'm not sure about Swadia. I use a lot of archers, but I've also done the pure-mounted route too and done well. One problem with that is that once a mounted unit gets mired, they are big enough to have lots of footmen surrounding them taking pokes. Also, they cost more... and you can't ride your horse while attacking or defending in a siege, so much of their strength is lost in those fights. Try a balanced mix of archers footmen and heavy cav, maybe?
Swadian infantry are pretty inferior to their Nord counterparts. Especially if they were only Swadian militia. The Swadian strength is their heavy cavalry, which fucks shit up, but they're really no better than passable at anything else.
You can basically run the game with Swadian Knights. On the open battlefield a group of knights can pretty much decimate any army, even those of much greater size. They are highly mobile, have lots of armor, and charge in for tons of damage. There are no proper pikemen in Warband to really counter them.
Even in sieges, Swadian Knights are shockingly effective. They don't actually need their horses to be strong! It is good to back them up with archers in these battles, just to clear out the enemy archers on the walls before making a charge up the ramp.
They cease to exist and all their lords pick random factions to join.
But those lords will continue to ride about with armies composed of troops from their original territory, and all the towns will produce troops of their original nationality.
I'd love to get a little castle somewhere to ditch my infantry and foot archers while I'm patrolling the countryside, but I made the terrible mistake of picking "female" at character creation. But this character is ~40 hours old, I'm not abandoning her.
The strat I use when I play a female character and am looking for a roost for men I can't really afford to keep afield is this: look for a castle (preferably bordering the faction you plan on swearing fealty to) that's been taken a couple of times, and ergo has a smaller-than-average garrison. Wait untill your faction is at war with the castle's owner, then find the king, offer to join as a vassal for no lands, then besiege and conquer the castle solo and claim it for yourself. If you've been a merc for the kingdom for a while, and/or done a couple personal tasks for the king, he should like you enough to give you the castle, to hell if you're a woman or not. :P
Hey guys, just started playing Warband over the past few weeks, having a lot of fun, but I have a problem. King Yargolek of the Vaegirs is a bit of a dick, and I kinda want to kill him and take his throne. Is this possible and if it is, what is the best/funnest way to do it? I'm currently his Vassal if that makes any difference.
A) be rash, remove yourself as vassal by speaking with him, and take your lands and holdings with you, declaring yourself king of those things and quite possibly ending up in conflict with all the other kingdoms and their lords. Then take over his kingdom with your combat superiority against all odds.
be slightly less rash, find the man or woman who is the other contender for that seat of power and declare fealty to them, then lead a rebellion where you convince others to declare for your new lord as well. Eventually if you win, that person will end up being a dick as well.
C) join a different kingdom where that king will end up being a dick as well.
D) bide your time doing nice things for the dick king and other lords, get in nice with them, like as close to 100 reputation as you can be patient and then turn around and do A, B, or C. The more reknown and the more lords the whole place over that you have close to 100 reputation with, you will have more options to play with when you end up ruling the place and then you get to be the dick. Do things like tournaments, missions, rescues, war/battles, political intrigue, marriage, and being nice to dudes you capture by letting them go scott free to capture again later.
E) fuck all that shit, be a mercenary and/or bandit, hold no lands and just put everyone to the sword as you see fit. Don black armour and claim its only a flesh wound.
Bonus) be the best damn travelling merchant and business owner the land has ever seen. He who has all the gold...
There is this honor thing too but I forget what that stuff is.
*** Damn, how I wish this game had some proper co-op, doing the above stuff with a Steam friend(s) would be a blast ***
CanadianWolverine on
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited June 2011
I usually do things to make the lords (not the King) of that faction like me a bit, then start claiming castles and requesting they be awarded to me. Eventually the king will say no, and you'll have the option of taking your lands and creating your own kingdom, like mentioned. Then try talking to the lords you've befriended and see if they'll join you (you may have to capture them first). After that, just conquer what is left.
A) be rash, remove yourself as vassal by speaking with him, and take your lands and holdings with you, declaring yourself king of those things and quite possibly ending up in conflict with all the other kingdoms and their lords. Then take over his kingdom with your combat superiority against all odds.
be slightly less rash, find the man or woman who is the other contender for that seat of power and declare fealty to them, then lead a rebellion where you convince others to declare for your new lord as well. Eventually if you win, that person will end up being a dick as well.
C) join a different kingdom where that king will end up being a dick as well.
D) bide your time doing nice things for the dick king and other lords, get in nice with them, like as close to 100 reputation as you can be patient and then turn around and do A, B, or C. The more reknown and the more lords the whole place over that you have close to 100 reputation with, you will have more options to play with when you end up ruling the place and then you get to be the dick. Do things like tournaments, missions, rescues, war/battles, political intrigue, marriage, and being nice to dudes you capture by letting them go scott free to capture again later.
E) fuck all that shit, be a mercenary and/or bandit, hold no lands and just put everyone to the sword as you see fit. Don black armour and claim its only a flesh wound.
Bonus) be the best damn travelling merchant and business owner the land has ever seen. He who has all the gold...
There is this honor thing too but I forget what that stuff is.
*** Damn, how I wish this game had some proper co-op, doing the above stuff with a Steam friend(s) would be a blast ***
Honor is basicly alignment. Sorta important for making friends with lords: Positive honor makes you friends with honorable lords, negative with dishonorable lords.
*** Damn, how I wish this game had some proper co-op, doing the above stuff with a Steam friend(s) would be a blast ***
Allow me to highlight a word I used very much on purpose, I too tried to use Battle Time when it was linked in the thread and can also confirm it wasn't working out for me.
Even if it did, I wouldn't consider it "proper" (also see: ideal). Proper co-op would include over land map, city, npc conversations, character sheets, merchant, etc options. Then me and a friend would engage more than just tactical 2 hero character manoeuvres in battles that would give the AI a hard time, but also be able to pull off some amazing strategic and economic awesome sauce.
But really, one must not discount the fun of huge blunders more options allows as well. That is considerable part of fun co-op, finding fun in blunders as well as strategic and tactical coordination.
Oh man, what if instead of a chat text dialogue, you had to try to communicate with shouts, flags, horns, letters, etc with your co-op partner(s) I am certain that would lead to all kinds of "fun", just so the AI enemies wouldn't be at a complete disadvantage :winky:
I think any realistic implementation would involve the players as part of the same party, just because of the "stop shopping im trying to move" factor if nothing else.
Posts
I legit have no idea what I'm supposed to be doing. I start a character and after a few hours I'd have built up a handful of guys and then lost them to raiders or some such. After about the third time this happens I usually quit. It wouldn't be if I knew what I was supposed to be doing or had some kind of guidance. The first quest is good. Talk to this guy, rescue his brother. After that I just run around looking for something to do.
3DS FC: 5086-1134-6451
Shiny Code: 3837
Well you generally have three options of major goals you can set for yourself:
Become a vassal to a major power and help it on its way to world dominance. Probably the easiest path for a newbie.
Find a claimant to a throne and help that person take over the country, then help it on its way to world dominance.
Build up your own army, start taking castles from other countries, and start your own nation.
It helps for all three to go around the map and do quests for the guild leaders in major cities (the only guy standing around town who's not a merchant or guard), village elders in small villages along the way, and lords (especially if they're lords of a faction you'll be backing a claimant for, or attacking first to start your own kingdom; just don't accept mercenary contracts).
But yeah, even I can only really put in a lot of time into M&B for about two or three weeks before I have to put it down for six months or so when I get the itch again.
- The Four Horsemen of the Apocalypse (2017, colorized)
Linky
http://forums.taleworlds.com/index.php?topic=150827.0
Origin: Broncbuster
Oh, sure, you might get paid 1,000 when your weekly cost is 1,032, but it's so much better than Vanilla's 250.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I dont know what it is but it just seems to crash at random times saying the vertex buffer is overwhelmed.
Anyone else have this problem?
AKA [PA]Ilovepandas
Seriously, get Warband.
Steam Support is the worst. Seriously, the worst
Or get a village to really, really love you (like 50+ relations). You can insta-recruit higher-level troops.
For context my character was a Vaegir lord before this. I basically went around and conquered the Nord and Khergit kingdoms and took a big slice out of the Swadian lands as well. Unfortunately everybody hates Yaroglek so there ended being a mass exodus of lords to the remaining kingdoms, and the home cities were faring poorly as well. Eventually my character left too so what I have in game right now is a lot of disgruntled Vaegir lords, most of whom are defecting to other kingdoms. I got one Lord to join me but I'm not sure how to get others. I do have a lot of free villages and castles so I know that's not a problem.
Steam: CavilatRest
Co-op would've been nice in Mount & Gun, instead of a bunch of shit nobody really wanted.
I mean, it adds some really neat, interesting stuff.
But the balance is really, really, really stupid.
I didn't notice any egregious problems. What do you think is wrong with the balance?
Edit: It does get a little too easy once you're rolling with Order troops and end game is kind of easy in general. I started face rolling Jatu and Snake Cult armies at a certain point, but I guess that is how its suppose to end up.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
No, there's a lot of people that don't care for PoP. I like it a lot, but it's not for everyone. It's very hard in the beginning, but gets a little easier later on.
Steam Support is the worst. Seriously, the worst
My issue is more with the idea of a challenge being nigh impervious dudes with retardedly high stats, armor, and HP. Likewise for your high tier troops.
To the point where, say, 5 snake cultists can easily take on ten times their number in mid-level troops because no matter how bogged down they get, nobody can hurt them.
Oh, yeah that took a bit to get used to. In Warband, almost everything goes down in one or two hits with 6 Power Strike and a decent ~35C weapon, but in PoP doing the same thing takes like 8+ Power Strike and a 50C+ weapon because, like you said, the high tier units have 80+ HP and heavy armor.
There are ways to get around how tough they are (mid tier archers will still hurt them a bit), but they're best avoided until you get around to recruiting Lethandril and other high level companions who can match them in a fight easily, or get Power Draw 6 and can start using a Noldor Composite Bow, with which you can easily ride ahead of your army and pick them off.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
I get a group of named companions from taverns first, so you have a fighting core and some Trainer skill, and then get some village faction up. Saving them from bandits then letting them keep the reward they offer is great for that. This will let you hire more troops faster, and then get them to a higher level reasonably fast.
As for composition - I'm not sure about Swadia. I use a lot of archers, but I've also done the pure-mounted route too and done well. One problem with that is that once a mounted unit gets mired, they are big enough to have lots of footmen surrounding them taking pokes. Also, they cost more... and you can't ride your horse while attacking or defending in a siege, so much of their strength is lost in those fights. Try a balanced mix of archers footmen and heavy cav, maybe?
Even in sieges, Swadian Knights are shockingly effective. They don't actually need their horses to be strong! It is good to back them up with archers in these battles, just to clear out the enemy archers on the walls before making a charge up the ramp.
But those lords will continue to ride about with armies composed of troops from their original territory, and all the towns will produce troops of their original nationality.
At least in vanilla warband.
The strat I use when I play a female character and am looking for a roost for men I can't really afford to keep afield is this: look for a castle (preferably bordering the faction you plan on swearing fealty to) that's been taken a couple of times, and ergo has a smaller-than-average garrison. Wait untill your faction is at war with the castle's owner, then find the king, offer to join as a vassal for no lands, then besiege and conquer the castle solo and claim it for yourself. If you've been a merc for the kingdom for a while, and/or done a couple personal tasks for the king, he should like you enough to give you the castle, to hell if you're a woman or not. :P
http://steamcommunity.com/id/pablocampy
A) be rash, remove yourself as vassal by speaking with him, and take your lands and holdings with you, declaring yourself king of those things and quite possibly ending up in conflict with all the other kingdoms and their lords. Then take over his kingdom with your combat superiority against all odds.
C) join a different kingdom where that king will end up being a dick as well.
D) bide your time doing nice things for the dick king and other lords, get in nice with them, like as close to 100 reputation as you can be patient and then turn around and do A, B, or C. The more reknown and the more lords the whole place over that you have close to 100 reputation with, you will have more options to play with when you end up ruling the place and then you get to be the dick. Do things like tournaments, missions, rescues, war/battles, political intrigue, marriage, and being nice to dudes you capture by letting them go scott free to capture again later.
E) fuck all that shit, be a mercenary and/or bandit, hold no lands and just put everyone to the sword as you see fit. Don black armour and claim its only a flesh wound.
Bonus) be the best damn travelling merchant and business owner the land has ever seen. He who has all the gold...
There is this honor thing too but I forget what that stuff is.
*** Damn, how I wish this game had some proper co-op, doing the above stuff with a Steam friend(s) would be a blast ***
Steam Support is the worst. Seriously, the worst
I think/say that all the time. A bit back someone linked this:
http://forums.taleworlds.com/index.php?topic=150827.0
which is supposedly a co op mod, which is awesome if it works well. I haven't had a chance to check it out yet though.
e~ What rep does a lord need before he's likely to join you?
I think it depends on the mod. I'm not sure about vanilla. I think PoP is something like 17, so not much at all.
Steam Support is the worst. Seriously, the worst
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Me on Twitch!
Honor is basicly alignment. Sorta important for making friends with lords: Positive honor makes you friends with honorable lords, negative with dishonorable lords.
Let me just go ahead and disavow anyone of the notion that the Battle Time mod "works well"
4 hours of installinating and configurating and my friend and I still couldn't connect to get it going.
I'll let you guys know if we can get it to work in LAN mode (which is our last hope).
Allow me to highlight a word I used very much on purpose, I too tried to use Battle Time when it was linked in the thread and can also confirm it wasn't working out for me.
Even if it did, I wouldn't consider it "proper" (also see: ideal). Proper co-op would include over land map, city, npc conversations, character sheets, merchant, etc options. Then me and a friend would engage more than just tactical 2 hero character manoeuvres in battles that would give the AI a hard time, but also be able to pull off some amazing strategic and economic awesome sauce.
But really, one must not discount the fun of huge blunders more options allows as well. That is considerable part of fun co-op, finding fun in blunders as well as strategic and tactical coordination.
Oh man, what if instead of a chat text dialogue, you had to try to communicate with shouts, flags, horns, letters, etc with your co-op partner(s)
You are now fighting the enemy army, IN the tournament.
*Bet 100d on myself
Nope, you get the bow and dagger.
Especially in the final match.
Against a sword-and-shield opponent.
Fuck you game.