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[WoW] Cata Profession information and discussion.

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Posts

  • SammichSammich Registered User regular
    edited January 2011
    Yea i know i can just sit around in eastern or kalimdor and do it. Doesnt make it any less tedious. At least with outland, i usually dont have to fly from the southern tip of STV to like eastern plaguelands or Aerie peek. You can cut through the map quite easily in outlands.

    Sammich on
  • BlehBlehAmigaBlehBlehAmiga Registered User regular
    edited January 2011
    Other than the fact that Outlands doesn't have anything from Arch that's really useful, it's great for leveling it up quickly. I had saved up like 800 NE frags by the time I got to 300 and would have probably gone more nuts than I already have if I had kept going at that rate of skillups. Outlands only has two races, and even though it's slightly more frags per solve, it was really fast* to get to 450. Two races plus most sites are Nagrand/Terrokar/SMV, only rarely did I have to go up to Netherstorm.

    * Compared to the alternatives

    BlehBlehAmiga on
    ffbe ign: Kas
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited January 2011
    Bobble wrote: »
    Finally decided to hate myself enough to get leatherworking moving again. Up to 510. Anyone have recommended patterns to use to finish the job here? Also, a spot to farm leather? bleh.

    PVP gear, if you get lucky you can find people to give you the mats.

    Also TB crocs (just to the West of Baradin Hold) if you are 85 and control TB.

    TheCrumblyCracker on
  • NobodyNobody Registered User regular
    edited January 2011
    Bobble wrote: »
    Finally decided to hate myself enough to get leatherworking moving again. Up to 510. Anyone have recommended patterns to use to finish the job here? Also, a spot to farm leather? bleh.

    PVP gear, if you get lucky you can find people to give you the mats.

    Also TB crocs (just to the West of Baradin Hold) if you are 85 and control TB.

    Apparently you don't even need to control it. Every now and then we'll have Alliance who hide out on a loss until their flag drops, and then start hoovering corpses during the Horde zerg through the dailies.

    Nobody on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    Nobody wrote: »
    Bobble wrote: »
    Finally decided to hate myself enough to get leatherworking moving again. Up to 510. Anyone have recommended patterns to use to finish the job here? Also, a spot to farm leather? bleh.

    PVP gear, if you get lucky you can find people to give you the mats.

    Also TB crocs (just to the West of Baradin Hold) if you are 85 and control TB.

    Apparently you don't even need to control it. Every now and then we'll have Alliance who hide out on a loss until their flag drops, and then start hoovering corpses during the Horde zerg through the dailies.

    Yeah, on a PvE server that's fine. You probably don't want to do that on a PvP server though :P

    Warlock82 on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    Evidently 4.0.6 is rolling out wrist enchants for all the major stats of about +50, meaning Leatherworking is no longer Efficiency Overlord.

    Thank god, because screw Leatherworking. Dropping that profession so hard.

    Fiaryn on
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  • EmporiumEmporium Registered User regular
    edited January 2011
    Fiaryn wrote: »
    Evidently 4.0.6 is rolling out wrist enchants for all the major stats of about +50, meaning Leatherworking is no longer Efficiency Overlord.

    Thank god, because screw Leatherworking. Dropping that profession so hard.

    Although leatherworking will no longer be far and away the best profession (for agility wearers at least), it will merely be almost exactly the same as most every other crafting profession, bonus-wise. And the new enchant is looking to be pretty damn expensive (2 maelstrom crystals and 15 volatile air, versus two volatile air - again comparing the two agility enchants). I'm not regretting picking leatherworking up this expansion.

    Emporium on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    Emporium wrote: »
    Fiaryn wrote: »
    Evidently 4.0.6 is rolling out wrist enchants for all the major stats of about +50, meaning Leatherworking is no longer Efficiency Overlord.

    Thank god, because screw Leatherworking. Dropping that profession so hard.

    Although leatherworking will no longer be far and away the best profession (for agility wearers at least), it will merely be almost exactly the same as most every other crafting profession, bonus-wise. And the new enchant is looking to be pretty damn expensive (2 maelstrom crystals and 15 volatile air, versus two volatile air - again comparing the two agility enchants). I'm not regretting picking leatherworking up this expansion.

    I'd say that on the whole, every other profession is less of a pain in the ass to increase though so...not being missing out by skipping the most unpleasant profession is a plus.

    Fiaryn on
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  • belligerentbelligerent Registered User regular
    edited January 2011
    Thanks for adding the int trinket AFTER I made the stam trinket because it was the only option. Can i trade in my stone for the other one? no? okay.

    After having leveled tailoring, enchanting, blacksmithing, and alchemy, 455-525 tailoring takes the cake for most tedious to level.

    belligerent on
  • BlehBlehAmigaBlehBlehAmiga Registered User regular
    edited January 2011
    While there will obviously be a huge swing depending on server economies, what's a ballpark figure for powering Alchemy to 525 (or 500 if that's all the stones need, just about everything is blocked at work).

    I'm slowly going to level a druid alt for herbs but that's a lot of time (with an already limited schedule).

    BlehBlehAmiga on
    ffbe ign: Kas
  • belligerentbelligerent Registered User regular
    edited January 2011
    http://www.wow-professions.com/wowguides/wow_alchemy_leveling_guide.html

    •59 x Peacebloom
    •59 x Silverleaf
    •93 x Briarthorn
    •33 x Bruiseweed
    •20 x Mageroyal
    •45 x Stranglekelp
    •20 x Liferoot
    •30 x Kingsblood
    •55 x Goldthorn
    •10 x Wild Steelbloom
    •55 x Sungrass
    •25 x Khadgar's Whisker
    •15 x Blindweed
    •45 x Golden Sansam
    •18 x Mountain Silversage
    •30 x Sorrowmoss
    •15 x Dreamfoil
    •50 x Felweed
    •10 x Terocone
    •35 x Dreaming Glory
    •10 x Netherbloom
    •20 x Talandra's Rose
    •5 x Pygmy Suckerfish
    •75 x Goldclover
    •30 x Tiger Lily
    •25 x Adder's Tongue
    •20 x Icethorn
    •40 x Lichbloom
    •81 x Cinderbloom
    •13 x Stormvine
    •51 x Azshara's Veil
    •34 x Heartblossom
    •55 x Volatile Life - you need only 5 if you don't need the Alchemy trinket
    •32 x Twilight Jasmine
    •23 x Whiptail
    •3 x Hessonite
    •15 x Alicite


    Spending about 3g to 5g for each of the cata herbs.

    So about 5k-7k or so if you buy everything. Not that bad.

    belligerent on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    While there will obviously be a huge swing depending on server economies, what's a ballpark figure for powering Alchemy to 525 (or 500 if that's all the stones need, just about everything is blocked at work).

    I'm slowly going to level a druid alt for herbs but that's a lot of time (with an already limited schedule).

    If your Druid alt can get Flight Form, GatherMate2 (an add-on) and flight capability make both Herbalism and Mining incredibly low effort, low time.

    Fiaryn on
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  • Panda4YouPanda4You Registered User regular
    edited January 2011
    Seems they've made away with the guy selling the water->air essence transmute, and made the air droprate pitifully low? Would explain the AH price at least, but not helping me get my heirloom enchants :[

    Panda4You on
  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited January 2011
    Holy crap, useful alchemy trinkets? And a buff to darkweave?

    If they do something to take the randomness out of archeology in this patch, I might just cry.

    Madpanda on
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  • fortyforty Registered User regular
    edited January 2011
    LW no longer offers a bonus stat perk. Bummer. Thanks for taking so long to fix 500-510 skill, though, asses!
    Madpanda wrote: »
    Holy crap, useful alchemy trinkets? And a buff to darkweave?

    If they do something to take the randomness out of archeology in this patch, I might just cry.
    So far they just seem to be making it worse by capping the number of fragments and making it even slower to skill up (granted, only for the first 100 points).

    forty on
    Officially the unluckiest CCG player ever.
  • BobbleBobble Registered User regular
    edited January 2011
    forty wrote: »
    LW no longer offers a bonus stat perk. Bummer. Thanks for taking so long to fix 500-510 skill, though, asses!

    wait, what!?

    Bobble on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    Madpanda wrote: »
    Holy crap, useful alchemy trinkets? And a buff to darkweave?

    If they do something to take the randomness out of archeology in this patch, I might just cry.

    Woah now.

    Woah now.

    Lets not get crazy.

    Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?

    Fiaryn on
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  • fortyforty Registered User regular
    edited January 2011
    Bobble wrote: »
    forty wrote: »
    LW no longer offers a bonus stat perk. Bummer. Thanks for taking so long to fix 500-510 skill, though, asses!

    wait, what!?
    Bonus stat perk as in above and beyond what the other professions give. Right now, it's 130 primary stat vs. 50 secondary stat to bracers, which is worth more like 110 primary stat points, depending on the spec. With the new bracer enchants coming out, LW will just give an 80 primary stat perk, the same as most other professions.
    Fiaryn wrote: »
    Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?
    Right, it had a bonus stat perk before. Now it's just down to the standard 80 perk.
    Warlock82 wrote: »
    Fiaryn wrote: »
    Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?

    ^ this
    forty wrote:
    Right, it had a bonus stat perk before. Now it's just down to the standard 80 perk.
    ^ this

    forty on
    Officially the unluckiest CCG player ever.
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    Fiaryn wrote: »
    Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?

    ^ this

    Warlock82 on
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  • BobbleBobble Registered User regular
    edited January 2011
    Oh, well the new bracer enchants use maelstrom crystals when I saw 'em, soooo yeah. Have fun with that, folks.


    Janitor.

    Bobble on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    The only problem with Maelstrom Crystals is that heroics don't drop epics anymore. It will probably be less of an issue once another tier or two of content is available and people can buy epics for JP.

    Really though, IMO they should change ilvl 346 blues (heroic) to offer a small chance to DE into a Maelstrom instead of just a Heavenly Shard. That would probably solve the scarcity problem.

    Warlock82 on
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  • fortyforty Registered User regular
    edited January 2011
    Yes, Crystals will be damn expensive for at least the rest of this tier, but they will go down in 4.1 and beyond. Counterpoint: leatherworking is fucking expensive and awful to level.

    forty on
    Officially the unluckiest CCG player ever.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    Yeah as I've said before, this is a good thing because

    Fuck leatherworking seriously.

    Edit: Seems like the easiest way to get Maelstrom Crystals would be to be an Alchemist? Lifebound Alchemist Stones seem like the most (I stress, comparitively) easy way to disenchant for Maelstrom Crystals. Assuming you have an Enchanter buddy.

    Fiaryn on
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  • BobbleBobble Registered User regular
    edited January 2011
    forty wrote: »
    Yes, Crystals will be damn expensive for at least the rest of this tier, but they will go down in 4.1 and beyond. Counterpoint: leatherworking is fucking expensive and awful to level.

    So much goddamned leather. I feel fortunate that I "only" needed 6 cloaks to get from 505 to 510, and that I picked a PVP item that I can auction well enough to recover most of the cost to make it for 510 to 514 (so far). Maybe. Sold one well under cost but nobody else had it listed and I didn't take the time to do the math. Of course, with heavy savage leather going for about 70g on my server, it's 700g to learn a new recipe, which I try not to think about.

    Bobble on
  • fortyforty Registered User regular
    edited January 2011
    Bobble wrote: »
    Of course, with heavy savage leather going for about 70g on my server, it's 700g to learn a new recipe, which I try not to think about.
    Yeah, I was going to rant about that as well. Thanks for covering me! On my server, they're "only" about 600g if I just buy the normal leather and make my own heavy savage out of them.

    On the plus side, I've made a few thousand gold super quickly/easily off JC selling Chimera's Eyes since I've only bought a couple gem designs. My DK needs gold right now more than to be "the guy with every gem cut."

    forty on
    Officially the unluckiest CCG player ever.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    I'm trying to decide on my Troll Resto Druid: Inscription or Alchemy? I'm looking for something profitable, and I've got Herbalism as my other profession so I'm set either way.

    They're two profs I don't know a huge amount about. What do you guys think?

    Fiaryn on
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  • azith28azith28 Registered User regular
    edited January 2011
    Inscription is NOT profitable. Alchemy can make truegold.

    Inscription is a pile of crap of a profession right now.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • fortyforty Registered User regular
    edited January 2011
    Alchemy has always been an easy profit profession, even back in Vanilla (Transmute: Arcanite cooldowns!). It's not particularly great at making a big profit by spending a bunch of time crafting/posting things on the AH, but it's great for steady, consistent money with an awesome profit per time if you just do a daily transmute cooldown and post the results on the AH. Obviously go transmute mastery if you're using it that way.

    Elixir/Potion mastery can be worthwhile if you want to spend more time playing the AH and all that, but it's a lot more effort.

    forty on
    Officially the unluckiest CCG player ever.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    I can't seem to find a source of information on these masteries, Transmute and <other thing>. Wowpedia is kind of out of date on such things, and Wowhead isn't really organized for that. Any references?

    Fiaryn on
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  • shrykeshryke Member of the Beast Registered User regular
    edited January 2011
    Fiaryn wrote: »
    I'm trying to decide on my Troll Resto Druid: Inscription or Alchemy? I'm looking for something profitable, and I've got Herbalism as my other profession so I'm set either way.

    They're two profs I don't know a huge amount about. What do you guys think?

    I was in this exact same spot with my Troll Shaman.

    IMO, Alchemy. The personal perks are better, especially now that they'll be new, not-shit alchemy stones.

    shryke on
  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited January 2011
    I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.

    http://www.wowhead.com/quest=10902 elixir mastery
    http://www.wowhead.com/quest=10899 transmute
    http://www.wowhead.com/quest=10897 potion.

    Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.

    Madpanda on
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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    Madpanda wrote: »
    I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.

    http://www.wowhead.com/quest=10902 elixir mastery
    http://www.wowhead.com/quest=10899 transmute
    http://www.wowhead.com/quest=10897 potion.

    Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.

    Yes. The downside is that Potion and Elixir mastery require Burning Crusade dungeon runs, which is just annoying. What I ended up doing on my Druid to get Elixir Mastery was to actually get Transmute Mastery instead (which only requires 4 Primal Mights) and then pay 150g to unlearn the mastery and go pick up Elixir Mastery.

    Warlock82 on
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  • BobbleBobble Registered User regular
    edited January 2011
    Warlock82 wrote: »
    Madpanda wrote: »
    I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.

    http://www.wowhead.com/quest=10902 elixir mastery
    http://www.wowhead.com/quest=10899 transmute
    http://www.wowhead.com/quest=10897 potion.

    Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.

    Yes. The downside is that Potion and Elixir mastery require Burning Crusade dungeon runs, which is just annoying. What I ended up doing on my Druid to get Elixir Mastery was to actually get Transmute Mastery instead (which only requires 4 Primal Mights) and then pay 150g to unlearn the mastery and go pick up Elixir Mastery.

    Yes, this is the way to do it until the janitor gets around to fixing the specializations somehow.

    Bobble on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    Bobble wrote: »
    Warlock82 wrote: »
    Madpanda wrote: »
    I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.

    http://www.wowhead.com/quest=10902 elixir mastery
    http://www.wowhead.com/quest=10899 transmute
    http://www.wowhead.com/quest=10897 potion.

    Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.

    Yes. The downside is that Potion and Elixir mastery require Burning Crusade dungeon runs, which is just annoying. What I ended up doing on my Druid to get Elixir Mastery was to actually get Transmute Mastery instead (which only requires 4 Primal Mights) and then pay 150g to unlearn the mastery and go pick up Elixir Mastery.

    Yes, this is the way to do it until the janitor gets around to fixing the specializations somehow.

    They really should just remove the dungeon component of those and they'd be fine. As I recall, they both require you to make a number of potions/elixirs anyways (on top of the dungeon crap). That should really be enough. If they feel the work required is not in line with transmute, either nerf transmute (which is not a bad idea since primals are not exactly commonly farmed anymore) or require more potions/elixirs.

    Warlock82 on
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  • captainkcaptaink TexasRegistered User regular
    edited January 2011
    Primal mights are expensive, I should have just done the dungeons.

    BC dungeons are trivial at 85.

    captaink on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    Oh, is that all the Masteries for Alchemy do? That doesn't seem like all that big a deal.

    Fiaryn on
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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    captaink wrote: »
    Primal mights are expensive, I should have just done the dungeons.

    BC dungeons are trivial at 85.

    If you are 85 you can just do the dungeons. My druid was only 68 (the level you can learn Masteries) so that would have required like, an actual group (or annoying a guildie or two).

    The primals are kind of expensive but not that bad. Water is super easy to farm if you have a fishing character. Earth and Fire drop frequently from Mining. The elementals in SMV have an ok drop rate on airs. And manas can be obtained by herbing Netherbloom (they also used to drop all the damn time from those elemental things in Karazhan right before Curator).

    Or, you can be like me and have an ok amount of that just sitting on your bank alt already, and then just buy most of the rest from AH because it's not terrible (and you only need four of each)

    Edit:
    Fiaryn wrote: »
    Oh, is that all the Masteries for Alchemy do? That doesn't seem like all that big a deal.

    Double procs on stuff, especially transmutes with a cooldown timer, is pretty huge (free stuff = free monies!). They also enable recipe discovery I believe.

    Warlock82 on
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  • captainkcaptaink TexasRegistered User regular
    edited January 2011
    Fiaryn wrote: »
    Oh, is that all the Masteries for Alchemy do? That doesn't seem like all that big a deal.

    They are fairly easy to get these days (at level cap) and transmute and elixir add a lot of value.

    captaink on
  • fortyforty Registered User regular
    edited January 2011
    Over the very long run, alchemy masteries work out to 20% "bonus" protions, elixirs/flasks, transmute products (whichever mastery you have, obviously), which is nothing to sneeze at. You're essentially increasing the income from your profession by 20% forever (unless they get rid of the masteries eventually, which they haven't so far with 3 expansions) for a relatively small initial inconvenience.

    forty on
    Officially the unluckiest CCG player ever.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2011
    No I mean like, I was expecting them to seal off entire types of recipes if I picked one. The bonuses are nice, but none of them is so nice I'm going to especially miss the others is what I'm saying.

    Instead I'm just like eh that's nice I guess. *goes with Transmutation*

    Fiaryn on
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