Yea i know i can just sit around in eastern or kalimdor and do it. Doesnt make it any less tedious. At least with outland, i usually dont have to fly from the southern tip of STV to like eastern plaguelands or Aerie peek. You can cut through the map quite easily in outlands.
Other than the fact that Outlands doesn't have anything from Arch that's really useful, it's great for leveling it up quickly. I had saved up like 800 NE frags by the time I got to 300 and would have probably gone more nuts than I already have if I had kept going at that rate of skillups. Outlands only has two races, and even though it's slightly more frags per solve, it was really fast* to get to 450. Two races plus most sites are Nagrand/Terrokar/SMV, only rarely did I have to go up to Netherstorm.
Finally decided to hate myself enough to get leatherworking moving again. Up to 510. Anyone have recommended patterns to use to finish the job here? Also, a spot to farm leather? bleh.
PVP gear, if you get lucky you can find people to give you the mats.
Also TB crocs (just to the West of Baradin Hold) if you are 85 and control TB.
Finally decided to hate myself enough to get leatherworking moving again. Up to 510. Anyone have recommended patterns to use to finish the job here? Also, a spot to farm leather? bleh.
PVP gear, if you get lucky you can find people to give you the mats.
Also TB crocs (just to the West of Baradin Hold) if you are 85 and control TB.
Apparently you don't even need to control it. Every now and then we'll have Alliance who hide out on a loss until their flag drops, and then start hoovering corpses during the Horde zerg through the dailies.
Nobody on
0
Warlock82Never pet a burning dogRegistered Userregular
Finally decided to hate myself enough to get leatherworking moving again. Up to 510. Anyone have recommended patterns to use to finish the job here? Also, a spot to farm leather? bleh.
PVP gear, if you get lucky you can find people to give you the mats.
Also TB crocs (just to the West of Baradin Hold) if you are 85 and control TB.
Apparently you don't even need to control it. Every now and then we'll have Alliance who hide out on a loss until their flag drops, and then start hoovering corpses during the Horde zerg through the dailies.
Yeah, on a PvE server that's fine. You probably don't want to do that on a PvP server though :P
Evidently 4.0.6 is rolling out wrist enchants for all the major stats of about +50, meaning Leatherworking is no longer Efficiency Overlord.
Thank god, because screw Leatherworking. Dropping that profession so hard.
Although leatherworking will no longer be far and away the best profession (for agility wearers at least), it will merely be almost exactly the same as most every other crafting profession, bonus-wise. And the new enchant is looking to be pretty damn expensive (2 maelstrom crystals and 15 volatile air, versus two volatile air - again comparing the two agility enchants). I'm not regretting picking leatherworking up this expansion.
Evidently 4.0.6 is rolling out wrist enchants for all the major stats of about +50, meaning Leatherworking is no longer Efficiency Overlord.
Thank god, because screw Leatherworking. Dropping that profession so hard.
Although leatherworking will no longer be far and away the best profession (for agility wearers at least), it will merely be almost exactly the same as most every other crafting profession, bonus-wise. And the new enchant is looking to be pretty damn expensive (2 maelstrom crystals and 15 volatile air, versus two volatile air - again comparing the two agility enchants). I'm not regretting picking leatherworking up this expansion.
I'd say that on the whole, every other profession is less of a pain in the ass to increase though so...not being missing out by skipping the most unpleasant profession is a plus.
While there will obviously be a huge swing depending on server economies, what's a ballpark figure for powering Alchemy to 525 (or 500 if that's all the stones need, just about everything is blocked at work).
I'm slowly going to level a druid alt for herbs but that's a lot of time (with an already limited schedule).
•59 x Peacebloom
•59 x Silverleaf
•93 x Briarthorn
•33 x Bruiseweed
•20 x Mageroyal
•45 x Stranglekelp
•20 x Liferoot
•30 x Kingsblood
•55 x Goldthorn
•10 x Wild Steelbloom
•55 x Sungrass
•25 x Khadgar's Whisker
•15 x Blindweed
•45 x Golden Sansam
•18 x Mountain Silversage
•30 x Sorrowmoss
•15 x Dreamfoil
•50 x Felweed
•10 x Terocone
•35 x Dreaming Glory
•10 x Netherbloom
•20 x Talandra's Rose
•5 x Pygmy Suckerfish
•75 x Goldclover
•30 x Tiger Lily
•25 x Adder's Tongue
•20 x Icethorn
•40 x Lichbloom
•81 x Cinderbloom
•13 x Stormvine
•51 x Azshara's Veil
•34 x Heartblossom
•55 x Volatile Life - you need only 5 if you don't need the Alchemy trinket
•32 x Twilight Jasmine
•23 x Whiptail
•3 x Hessonite
•15 x Alicite
Spending about 3g to 5g for each of the cata herbs.
So about 5k-7k or so if you buy everything. Not that bad.
While there will obviously be a huge swing depending on server economies, what's a ballpark figure for powering Alchemy to 525 (or 500 if that's all the stones need, just about everything is blocked at work).
I'm slowly going to level a druid alt for herbs but that's a lot of time (with an already limited schedule).
If your Druid alt can get Flight Form, GatherMate2 (an add-on) and flight capability make both Herbalism and Mining incredibly low effort, low time.
Seems they've made away with the guy selling the water->air essence transmute, and made the air droprate pitifully low? Would explain the AH price at least, but not helping me get my heirloom enchants :[
Panda4You on
0
Madpandasuburbs west of chicagoRegistered Userregular
edited January 2011
Holy crap, useful alchemy trinkets? And a buff to darkweave?
If they do something to take the randomness out of archeology in this patch, I might just cry.
Holy crap, useful alchemy trinkets? And a buff to darkweave?
If they do something to take the randomness out of archeology in this patch, I might just cry.
So far they just seem to be making it worse by capping the number of fragments and making it even slower to skill up (granted, only for the first 100 points).
Holy crap, useful alchemy trinkets? And a buff to darkweave?
If they do something to take the randomness out of archeology in this patch, I might just cry.
Woah now.
Woah now.
Lets not get crazy.
Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?
LW no longer offers a bonus stat perk. Bummer. Thanks for taking so long to fix 500-510 skill, though, asses!
wait, what!?
Bonus stat perk as in above and beyond what the other professions give. Right now, it's 130 primary stat vs. 50 secondary stat to bracers, which is worth more like 110 primary stat points, depending on the spec. With the new bracer enchants coming out, LW will just give an 80 primary stat perk, the same as most other professions.
Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?
Right, it had a bonus stat perk before. Now it's just down to the standard 80 perk.
Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?
Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?
Oh, well the new bracer enchants use maelstrom crystals when I saw 'em, soooo yeah. Have fun with that, folks.
Janitor.
Bobble on
0
Warlock82Never pet a burning dogRegistered Userregular
edited January 2011
The only problem with Maelstrom Crystals is that heroics don't drop epics anymore. It will probably be less of an issue once another tier or two of content is available and people can buy epics for JP.
Really though, IMO they should change ilvl 346 blues (heroic) to offer a small chance to DE into a Maelstrom instead of just a Heavenly Shard. That would probably solve the scarcity problem.
Yes, Crystals will be damn expensive for at least the rest of this tier, but they will go down in 4.1 and beyond. Counterpoint: leatherworking is fucking expensive and awful to level.
Yeah as I've said before, this is a good thing because
Fuck leatherworking seriously.
Edit: Seems like the easiest way to get Maelstrom Crystals would be to be an Alchemist? Lifebound Alchemist Stones seem like the most (I stress, comparitively) easy way to disenchant for Maelstrom Crystals. Assuming you have an Enchanter buddy.
Yes, Crystals will be damn expensive for at least the rest of this tier, but they will go down in 4.1 and beyond. Counterpoint: leatherworking is fucking expensive and awful to level.
So much goddamned leather. I feel fortunate that I "only" needed 6 cloaks to get from 505 to 510, and that I picked a PVP item that I can auction well enough to recover most of the cost to make it for 510 to 514 (so far). Maybe. Sold one well under cost but nobody else had it listed and I didn't take the time to do the math. Of course, with heavy savage leather going for about 70g on my server, it's 700g to learn a new recipe, which I try not to think about.
Of course, with heavy savage leather going for about 70g on my server, it's 700g to learn a new recipe, which I try not to think about.
Yeah, I was going to rant about that as well. Thanks for covering me! On my server, they're "only" about 600g if I just buy the normal leather and make my own heavy savage out of them.
On the plus side, I've made a few thousand gold super quickly/easily off JC selling Chimera's Eyes since I've only bought a couple gem designs. My DK needs gold right now more than to be "the guy with every gem cut."
I'm trying to decide on my Troll Resto Druid: Inscription or Alchemy? I'm looking for something profitable, and I've got Herbalism as my other profession so I'm set either way.
They're two profs I don't know a huge amount about. What do you guys think?
Alchemy has always been an easy profit profession, even back in Vanilla (Transmute: Arcanite cooldowns!). It's not particularly great at making a big profit by spending a bunch of time crafting/posting things on the AH, but it's great for steady, consistent money with an awesome profit per time if you just do a daily transmute cooldown and post the results on the AH. Obviously go transmute mastery if you're using it that way.
Elixir/Potion mastery can be worthwhile if you want to spend more time playing the AH and all that, but it's a lot more effort.
I can't seem to find a source of information on these masteries, Transmute and <other thing>. Wowpedia is kind of out of date on such things, and Wowhead isn't really organized for that. Any references?
I'm trying to decide on my Troll Resto Druid: Inscription or Alchemy? I'm looking for something profitable, and I've got Herbalism as my other profession so I'm set either way.
They're two profs I don't know a huge amount about. What do you guys think?
I was in this exact same spot with my Troll Shaman.
IMO, Alchemy. The personal perks are better, especially now that they'll be new, not-shit alchemy stones.
shryke on
0
Madpandasuburbs west of chicagoRegistered Userregular
edited January 2011
I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.
I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.
Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.
Yes. The downside is that Potion and Elixir mastery require Burning Crusade dungeon runs, which is just annoying. What I ended up doing on my Druid to get Elixir Mastery was to actually get Transmute Mastery instead (which only requires 4 Primal Mights) and then pay 150g to unlearn the mastery and go pick up Elixir Mastery.
I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.
Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.
Yes. The downside is that Potion and Elixir mastery require Burning Crusade dungeon runs, which is just annoying. What I ended up doing on my Druid to get Elixir Mastery was to actually get Transmute Mastery instead (which only requires 4 Primal Mights) and then pay 150g to unlearn the mastery and go pick up Elixir Mastery.
Yes, this is the way to do it until the janitor gets around to fixing the specializations somehow.
Bobble on
0
Warlock82Never pet a burning dogRegistered Userregular
I don't know how the initial quests work now. But in order to change masteries you just go to the starting npc and pay a small fee, then go to the new one to switch.
Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.
Yes. The downside is that Potion and Elixir mastery require Burning Crusade dungeon runs, which is just annoying. What I ended up doing on my Druid to get Elixir Mastery was to actually get Transmute Mastery instead (which only requires 4 Primal Mights) and then pay 150g to unlearn the mastery and go pick up Elixir Mastery.
Yes, this is the way to do it until the janitor gets around to fixing the specializations somehow.
They really should just remove the dungeon component of those and they'd be fine. As I recall, they both require you to make a number of potions/elixirs anyways (on top of the dungeon crap). That should really be enough. If they feel the work required is not in line with transmute, either nerf transmute (which is not a bad idea since primals are not exactly commonly farmed anymore) or require more potions/elixirs.
Primal mights are expensive, I should have just done the dungeons.
BC dungeons are trivial at 85.
If you are 85 you can just do the dungeons. My druid was only 68 (the level you can learn Masteries) so that would have required like, an actual group (or annoying a guildie or two).
The primals are kind of expensive but not that bad. Water is super easy to farm if you have a fishing character. Earth and Fire drop frequently from Mining. The elementals in SMV have an ok drop rate on airs. And manas can be obtained by herbing Netherbloom (they also used to drop all the damn time from those elemental things in Karazhan right before Curator).
Or, you can be like me and have an ok amount of that just sitting on your bank alt already, and then just buy most of the rest from AH because it's not terrible (and you only need four of each)
Oh, is that all the Masteries for Alchemy do? That doesn't seem like all that big a deal.
Double procs on stuff, especially transmutes with a cooldown timer, is pretty huge (free stuff = free monies!). They also enable recipe discovery I believe.
Over the very long run, alchemy masteries work out to 20% "bonus" protions, elixirs/flasks, transmute products (whichever mastery you have, obviously), which is nothing to sneeze at. You're essentially increasing the income from your profession by 20% forever (unless they get rid of the masteries eventually, which they haven't so far with 3 expansions) for a relatively small initial inconvenience.
No I mean like, I was expecting them to seal off entire types of recipes if I picked one. The bonuses are nice, but none of them is so nice I'm going to especially miss the others is what I'm saying.
Instead I'm just like eh that's nice I guess. *goes with Transmutation*
Posts
* Compared to the alternatives
PVP gear, if you get lucky you can find people to give you the mats.
Also TB crocs (just to the West of Baradin Hold) if you are 85 and control TB.
Apparently you don't even need to control it. Every now and then we'll have Alliance who hide out on a loss until their flag drops, and then start hoovering corpses during the Horde zerg through the dailies.
Yeah, on a PvE server that's fine. You probably don't want to do that on a PvP server though :P
Thank god, because screw Leatherworking. Dropping that profession so hard.
White FC: 0819 3350 1787
Although leatherworking will no longer be far and away the best profession (for agility wearers at least), it will merely be almost exactly the same as most every other crafting profession, bonus-wise. And the new enchant is looking to be pretty damn expensive (2 maelstrom crystals and 15 volatile air, versus two volatile air - again comparing the two agility enchants). I'm not regretting picking leatherworking up this expansion.
I'd say that on the whole, every other profession is less of a pain in the ass to increase though so...not being missing out by skipping the most unpleasant profession is a plus.
White FC: 0819 3350 1787
After having leveled tailoring, enchanting, blacksmithing, and alchemy, 455-525 tailoring takes the cake for most tedious to level.
I'm slowly going to level a druid alt for herbs but that's a lot of time (with an already limited schedule).
•59 x Peacebloom
•59 x Silverleaf
•93 x Briarthorn
•33 x Bruiseweed
•20 x Mageroyal
•45 x Stranglekelp
•20 x Liferoot
•30 x Kingsblood
•55 x Goldthorn
•10 x Wild Steelbloom
•55 x Sungrass
•25 x Khadgar's Whisker
•15 x Blindweed
•45 x Golden Sansam
•18 x Mountain Silversage
•30 x Sorrowmoss
•15 x Dreamfoil
•50 x Felweed
•10 x Terocone
•35 x Dreaming Glory
•10 x Netherbloom
•20 x Talandra's Rose
•5 x Pygmy Suckerfish
•75 x Goldclover
•30 x Tiger Lily
•25 x Adder's Tongue
•20 x Icethorn
•40 x Lichbloom
•81 x Cinderbloom
•13 x Stormvine
•51 x Azshara's Veil
•34 x Heartblossom
•55 x Volatile Life - you need only 5 if you don't need the Alchemy trinket
•32 x Twilight Jasmine
•23 x Whiptail
•3 x Hessonite
•15 x Alicite
Spending about 3g to 5g for each of the cata herbs.
So about 5k-7k or so if you buy everything. Not that bad.
If your Druid alt can get Flight Form, GatherMate2 (an add-on) and flight capability make both Herbalism and Mining incredibly low effort, low time.
White FC: 0819 3350 1787
If they do something to take the randomness out of archeology in this patch, I might just cry.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
So far they just seem to be making it worse by capping the number of fragments and making it even slower to skill up (granted, only for the first 100 points).
wait, what!?
Woah now.
Woah now.
Lets not get crazy.
Edit: Eh? Nothing happened to LWs bonus stat perk, there are simply wrist enchants available that make the bonus it provides over normal enchants equivalent to other professions (+80~) I thought?
White FC: 0819 3350 1787
Right, it had a bonus stat perk before. Now it's just down to the standard 80 perk.
^ this
^ this
Janitor.
Really though, IMO they should change ilvl 346 blues (heroic) to offer a small chance to DE into a Maelstrom instead of just a Heavenly Shard. That would probably solve the scarcity problem.
Fuck leatherworking seriously.
Edit: Seems like the easiest way to get Maelstrom Crystals would be to be an Alchemist? Lifebound Alchemist Stones seem like the most (I stress, comparitively) easy way to disenchant for Maelstrom Crystals. Assuming you have an Enchanter buddy.
White FC: 0819 3350 1787
So much goddamned leather. I feel fortunate that I "only" needed 6 cloaks to get from 505 to 510, and that I picked a PVP item that I can auction well enough to recover most of the cost to make it for 510 to 514 (so far). Maybe. Sold one well under cost but nobody else had it listed and I didn't take the time to do the math. Of course, with heavy savage leather going for about 70g on my server, it's 700g to learn a new recipe, which I try not to think about.
On the plus side, I've made a few thousand gold super quickly/easily off JC selling Chimera's Eyes since I've only bought a couple gem designs. My DK needs gold right now more than to be "the guy with every gem cut."
They're two profs I don't know a huge amount about. What do you guys think?
White FC: 0819 3350 1787
Inscription is a pile of crap of a profession right now.
Elixir/Potion mastery can be worthwhile if you want to spend more time playing the AH and all that, but it's a lot more effort.
White FC: 0819 3350 1787
I was in this exact same spot with my Troll Shaman.
IMO, Alchemy. The personal perks are better, especially now that they'll be new, not-shit alchemy stones.
http://www.wowhead.com/quest=10902 elixir mastery
http://www.wowhead.com/quest=10899 transmute
http://www.wowhead.com/quest=10897 potion.
Read the newer wowhead comments, it might be a bit different. I just remember they made it less of a pain to switch.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Yes. The downside is that Potion and Elixir mastery require Burning Crusade dungeon runs, which is just annoying. What I ended up doing on my Druid to get Elixir Mastery was to actually get Transmute Mastery instead (which only requires 4 Primal Mights) and then pay 150g to unlearn the mastery and go pick up Elixir Mastery.
Yes, this is the way to do it until the janitor gets around to fixing the specializations somehow.
They really should just remove the dungeon component of those and they'd be fine. As I recall, they both require you to make a number of potions/elixirs anyways (on top of the dungeon crap). That should really be enough. If they feel the work required is not in line with transmute, either nerf transmute (which is not a bad idea since primals are not exactly commonly farmed anymore) or require more potions/elixirs.
BC dungeons are trivial at 85.
White FC: 0819 3350 1787
If you are 85 you can just do the dungeons. My druid was only 68 (the level you can learn Masteries) so that would have required like, an actual group (or annoying a guildie or two).
The primals are kind of expensive but not that bad. Water is super easy to farm if you have a fishing character. Earth and Fire drop frequently from Mining. The elementals in SMV have an ok drop rate on airs. And manas can be obtained by herbing Netherbloom (they also used to drop all the damn time from those elemental things in Karazhan right before Curator).
Or, you can be like me and have an ok amount of that just sitting on your bank alt already, and then just buy most of the rest from AH because it's not terrible (and you only need four of each)
Edit:
Double procs on stuff, especially transmutes with a cooldown timer, is pretty huge (free stuff = free monies!). They also enable recipe discovery I believe.
They are fairly easy to get these days (at level cap) and transmute and elixir add a lot of value.
Instead I'm just like eh that's nice I guess. *goes with Transmutation*
White FC: 0819 3350 1787