No I mean like, I was expecting them to seal off entire types of recipes if I picked one. The bonuses are nice, but none of them is so nice I'm going to especially miss the others is what I'm saying.
It used to work that way, I think (and certainly did for Blacksmithing with Armor / Weaponsmithing, etc.).
Then Blizz realized it was dumb and got rid of that.
No I mean like, I was expecting them to seal off entire types of recipes if I picked one. The bonuses are nice, but none of them is so nice I'm going to especially miss the others is what I'm saying.
It used to work that way, I think (and certainly did for Blacksmithing with Armor / Weaponsmithing, etc.).
Then Blizz realized it was dumb and got rid of that.
No, alchemy was always a bonus. Never locked you out of anything.
Yup, just another way Alchemy has always been the most solid profession.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
Yup, just another way Alchemy has always been the most solid profession.
For making money, shit yes it is. Transmute mastery seems to have a funny way of proccing consistently when you make whatever the highest demand gem is. Probably inferno ruby atm. The fact that you can't get locked out of anything is just icing on the cake, ie " I sold my truegold CD, time to make a million flasks and sell them at exorbitant prices lol".
Yup, just another way Alchemy has always been the most solid profession.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
I'm perfectly happy with no specializations in most professions. I found them annoying more then anything.
The Alchemy one was good because it was something extra, but that doesn't really work for any of the armor crafting profs.
I always thought a crafting specialization for the armor crafting profs that reduced required reagents would be pretty cool. Something like one for leather armor, one for mail armor, and one for the rest (armor kits/capes/etc) would be pretty cool
Inscription is NOT profitable. Alchemy can make truegold.
Inscription is a pile of crap of a profession right now.
For the time being, you can make a fair bit of gold selling cards. Of course, that relies on those trinkets being desirable, and (as is the case for all crafting professions), the longer the expansion goes on for, the worse it becomes.
I did end up powering alch yesterday and while I didn't pay super close attention to the total, I think it was in the sub 5k range which is pretty sweet all things considered. Being a goblin helped, but probably not too bad either way.
For the spec quests, I just did a TBC dungeon since those are trivial, and primal mights were going for 4-500 each, and not enough normal primals were being sold to transmute them myself. Sure flying around outland a bit is annoying but doesn't really take all that long.
I did kind of miss skinning when running by leather but I can still make money on my realm buying mats and crafting certain pieces that other people don't seem to sell much.
Speaking of which, I just powerleveled JC on my main. It took about 5k towards the end because I got a little unlucky with prospecting cata ore. Until Cata mats, it was sub 4k, but the last 50 points are a pain because the only two gems required to level are Hessonite and nightstone, which are going for 20g a pop on my server right now.
Also, If you have an enchanter, or know one, Make carnelian spikes and D/E them. Regularly (90% for me so far) get 3 Greater Celestial essences, which sell for 40g a pop right now low side.
I have noticed in the past week that truegold xmutes and meta gem prices have tanked for some reason. TG was fetching 300g+ more if you were xmute spec and meta gems had been in the 800-1200 range for most cuts. As of this morning I am seeing a lot of 100g xmute spec spam and meta gems are now 200-400. Seems a l ittle drastic for a one week swing.
What were the prices for truegold transmute for non spec?
The idea that I was supposed to turn over transmute procs at the "normal" price has always bothered me, but I'd be willing to accept a hefty bounty on top of the normal price, to put the risk/reward of the proc onto the purchaser.
Truth be told I think even non xmute spec were selling at 250-300g range. I was selling a tiered pricing package. Flat 300g for single xmute, I keep procs, and 500g you keep procs. If you paid for a proc and it didn't happen no refunds. I was up front all the time and was making decent gold. Not so much now. I also switched to elixir for raiding though.
So yesterday I was running around doing archeology. I'm in hyjal, and I dig up a night elf relic. I loot it, and as I gain the fragmanets and the highborn scroll, I hear something. A low, ominous voice, whispering to me. I can't make out the words, but it sounds evil. I notice I'm standing where the Satyr guy was before he phased out. I figure that's the reason for the evil I heard. I ignore it and move on.
Later, I'm in Storm Peaks, digging up a Vyrkul artifact. I loot the fragments and the runescroll, and I hear a voice again. This time its quiet, so I hear the words: "Give in to your fear." I recognize this, from the whispering gulch in howling fjord. I figure its a bug, game thinks I'm in whispering gulch or something. I'm unnerved, but I move on.
I fly to Zul'drak and dig up a troll tablet. As I loot the fragments and tablet, I hear something again. Quiet clearly, the dark tones ringing in my ears: 'You are already dead.' Ok this is getting really weird. Next dig in the same digsite, another troll tablet, another voice. "You. Will. Die."
Now, I am definately freaking out. I am hearing the words of the Old Gods. Cthun and Yogg-Saron are speaking to me while I dig. This is not normal, something is happeneing. Has archeology fianlly driving me completely insane?
So I check google, to see if anyone else is having this happen to them. Turns out, day before yesterday I updated DBM. The lastest DBM has the hidden easter egg of playing Yogg and Cthun soundfiles whenever you loot one of the rare arch fragments.
Once I learned this, I laughed, and began playing up my madness in guildchat. The RNG must have been in on the joke, because it gave me a nerubian rare: Blessing of the Old God.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
0
Warlock82Never pet a burning dogRegistered Userregular
So yesterday I was running around doing archeology. I'm in hyjal, and I dig up a night elf relic. I loot it, and as I gain the fragmanets and the highborn scroll, I hear something. A low, ominous voice, whispering to me. I can't make out the words, but it sounds evil. I notice I'm standing where the Satyr guy was before he phased out. I figure that's the reason for the evil I heard. I ignore it and move on.
Later, I'm in Storm Peaks, digging up a Vyrkul artifact. I loot the fragments and the runescroll, and I hear a voice again. This time its quiet, so I hear the words: "Give in to your fear." I recognize this, from the whispering gulch in howling fjord. I figure its a bug, game thinks I'm in whispering gulch or something. I'm unnerved, but I move on.
I fly to Zul'drak and dig up a troll tablet. As I loot the fragments and tablet, I hear something again. Quiet clearly, the dark tones ringing in my ears: 'You are already dead.' Ok this is getting really weird. Next dig in the same digsite, another troll tablet, another voice. "You. Will. Die."
Now, I am definately freaking out. I am hearing the words of the Old Gods. Cthun and Yogg-Saron are speaking to me while I dig. This is not normal, something is happeneing. Has archeology fianlly driving me completely insane?
So I check google, to see if anyone else is having this happen to them. Turns out, day before yesterday I updated DBM. The lastest DBM has the hidden easter egg of playing Yogg and Cthun soundfiles whenever you loot one of the rare arch fragments.
Once I learned this, I laughed, and began playing up my madness in guildchat. The RNG must have been in on the joke, because it gave me a nerubian rare: Blessing of the Old God.
It's not hidden - it's an option called "Make Archaeology more interesting" which is on by default because the makers are DBM are jerks and/or mean.
So yesterday I was running around doing archeology. I'm in hyjal, and I dig up a night elf relic. I loot it, and as I gain the fragmanets and the highborn scroll, I hear something. A low, ominous voice, whispering to me. I can't make out the words, but it sounds evil. I notice I'm standing where the Satyr guy was before he phased out. I figure that's the reason for the evil I heard. I ignore it and move on.
Later, I'm in Storm Peaks, digging up a Vyrkul artifact. I loot the fragments and the runescroll, and I hear a voice again. This time its quiet, so I hear the words: "Give in to your fear." I recognize this, from the whispering gulch in howling fjord. I figure its a bug, game thinks I'm in whispering gulch or something. I'm unnerved, but I move on.
I fly to Zul'drak and dig up a troll tablet. As I loot the fragments and tablet, I hear something again. Quiet clearly, the dark tones ringing in my ears: 'You are already dead.' Ok this is getting really weird. Next dig in the same digsite, another troll tablet, another voice. "You. Will. Die."
Now, I am definately freaking out. I am hearing the words of the Old Gods. Cthun and Yogg-Saron are speaking to me while I dig. This is not normal, something is happeneing. Has archeology fianlly driving me completely insane?
So I check google, to see if anyone else is having this happen to them. Turns out, day before yesterday I updated DBM. The lastest DBM has the hidden easter egg of playing Yogg and Cthun soundfiles whenever you loot one of the rare arch fragments.
Once I learned this, I laughed, and began playing up my madness in guildchat. The RNG must have been in on the joke, because it gave me a nerubian rare: Blessing of the Old God.
It's not hidden - it's an option called "Make Archaeology more interesting" which is on by default because the makers are DBM are [strike]jerks and/or mean[/strike] funny.
So yesterday I was running around doing archeology. I'm in hyjal, and I dig up a night elf relic. I loot it, and as I gain the fragmanets and the highborn scroll, I hear something. A low, ominous voice, whispering to me. I can't make out the words, but it sounds evil. I notice I'm standing where the Satyr guy was before he phased out. I figure that's the reason for the evil I heard. I ignore it and move on.
Later, I'm in Storm Peaks, digging up a Vyrkul artifact. I loot the fragments and the runescroll, and I hear a voice again. This time its quiet, so I hear the words: "Give in to your fear." I recognize this, from the whispering gulch in howling fjord. I figure its a bug, game thinks I'm in whispering gulch or something. I'm unnerved, but I move on.
I fly to Zul'drak and dig up a troll tablet. As I loot the fragments and tablet, I hear something again. Quiet clearly, the dark tones ringing in my ears: 'You are already dead.' Ok this is getting really weird. Next dig in the same digsite, another troll tablet, another voice. "You. Will. Die."
Now, I am definately freaking out. I am hearing the words of the Old Gods. Cthun and Yogg-Saron are speaking to me while I dig. This is not normal, something is happeneing. Has archeology fianlly driving me completely insane?
So I check google, to see if anyone else is having this happen to them. Turns out, day before yesterday I updated DBM. The lastest DBM has the hidden easter egg of playing Yogg and Cthun soundfiles whenever you loot one of the rare arch fragments.
Once I learned this, I laughed, and began playing up my madness in guildchat. The RNG must have been in on the joke, because it gave me a nerubian rare: Blessing of the Old God.
It's not hidden - it's an option called "Make Archaeology more interesting" which is on by default because the makers are DBM are [strike]jerks and/or mean funny[/strike] hilarious.
The trugold market is dying because people are starting to raid in earnest/finished gearing for heroics. Trugold was mostly used in tanking gear, and tanks are always the first ones geared in any group/guild (because they're pestered to run more than any single dps)Less demand and more supply means prices drop.
Yup, just another way Alchemy has always been the most solid profession.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
I'm perfectly happy with no specializations in most professions. I found them annoying more then anything.
The Alchemy one was good because it was something extra, but that doesn't really work for any of the armor crafting profs.
Sure it does. It just takes some effort and creativity. Shit, tailoring already had its equivalent, with giving you more cloth based on your specialization. That one's covered. For leatherworking? I dunno, each spec could have a chance to proc an extra leg armor when crafting those or something. It doesn't have to be huge. Just something to feel "bonus-y."
forty on
Officially the unluckiest CCG player ever.
0
Warlock82Never pet a burning dogRegistered Userregular
Yup, just another way Alchemy has always been the most solid profession.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
I'm perfectly happy with no specializations in most professions. I found them annoying more then anything.
The Alchemy one was good because it was something extra, but that doesn't really work for any of the armor crafting profs.
Sure it does. It just takes some effort and creativity. Shit, tailoring already had its equivalent, with giving you more cloth based on your specialization. That one's covered. For leatherworking? I dunno, each spec could have a chance to proc an extra leg armor when crafting those or something. It doesn't have to be huge. Just something to feel "bonus-y."
Best I can think of for Leatherworking is maybe a mats reduction for items "of your specialization." Since the mats for everything are fucking ridiculous already, this would be nice.
Also personally I think every crafting profession should get the discovery system. Especially since they love to hide recipes behind long-dead reps and raids no one runs anymore.
The discovery system is only really reasonable if you can discover things by making something relatively cheap. I'd hate the idea of having to get random LW recipes by making a bunch of some piece of shit armor that takes 500 gold in mats and sells for 100.
The discovery system is only really reasonable if you can discover things by making something relatively cheap. I'd hate the idea of having to get random LW recipes by making a bunch of some piece of shit armor that takes 500 gold in mats and sells for 100.
500g in mats? More like 5k.
Darkewolfe on
What is this I don't even.
0
Warlock82Never pet a burning dogRegistered Userregular
The discovery system is only really reasonable if you can discover things by making something relatively cheap. I'd hate the idea of having to get random LW recipes by making a bunch of some piece of shit armor that takes 500 gold in mats and sells for 100.
Not as a replacement for actually putting recipes on the trainer or something, just as an "extra" to get recipes you may have missed. But then, it's Blizzard, so I'm sure the janitor WOULD replace recipes on the trainer with discovery.
Yup, just another way Alchemy has always been the most solid profession.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
I'm perfectly happy with no specializations in most professions. I found them annoying more then anything.
The Alchemy one was good because it was something extra, but that doesn't really work for any of the armor crafting profs.
Sure it does. It just takes some effort and creativity. Shit, tailoring already had its equivalent, with giving you more cloth based on your specialization. That one's covered. For leatherworking? I dunno, each spec could have a chance to proc an extra leg armor when crafting those or something. It doesn't have to be huge. Just something to feel "bonus-y."
That's not a specialization though. That's just a bonus. What's the other specializations?
There's just not enough variety in the type of stuff you make and you don't make enough of that stuff for most profs to make sense having a specialization.
LW getting a reduction on mats might work, but then it'd only work for Mail vs Leather Specialization.
BS, Tailoring, Inscription, Jewelcrafting, Enchanting? Doesn't make any sense with them
Also, the Tailoring specializations are both gone and now useless since there's only one type of special cloth (a great change)
shryke on
0
Warlock82Never pet a burning dogRegistered Userregular
Yup, just another way Alchemy has always been the most solid profession.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
I'm perfectly happy with no specializations in most professions. I found them annoying more then anything.
The Alchemy one was good because it was something extra, but that doesn't really work for any of the armor crafting profs.
Sure it does. It just takes some effort and creativity. Shit, tailoring already had its equivalent, with giving you more cloth based on your specialization. That one's covered. For leatherworking? I dunno, each spec could have a chance to proc an extra leg armor when crafting those or something. It doesn't have to be huge. Just something to feel "bonus-y."
That's not a specialization though. That's just a bonus. What's the other specializations?
There's just not enough variety in the type of stuff you make and you don't make enough of that stuff for most profs to make sense having a specialization.
LW getting a reduction on mats might work, but then it'd only work for Mail vs Leather Specialization.
BS, Tailoring, Inscription, Jewelcrafting, Enchanting? Doesn't make any sense with them
Also, the Tailoring specializations are both gone and now useless since there's only one type of special cloth (a great change)
Elemental, Primal, and Dragonscale Leathworking. Exactly what we had before. Elemental = elemental mats (Rogue gear), Primal = Life Elementals or feathers or bear hides or whatever (Drood gear), Dragonscale = Dragonscales :P (Hunter/Shammy gear)
The recipes all still kind of follow this pattern even though they aren't broken up into those types anymore.
So does dragonscale cover the caster shamans as well? Seems a bit unbalanced. I think it'd be easier to split it to two specializations for either leather vs mail or agi vs int.
Also, mild annoyance that LWing has that nice bonus of 'free' self pants buffs, unless you're a caster. I know why it is, but it still feels like I'm losing out on something if my shaman's not enhancement :P
Bobble on
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
edited January 2011
I wish Blacksmiths could make cheap self only belt sockets, like how LW and Tailoring have cheap self only leg enchants.
Yup, just another way Alchemy has always been the most solid profession.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
I'm perfectly happy with no specializations in most professions. I found them annoying more then anything.
The Alchemy one was good because it was something extra, but that doesn't really work for any of the armor crafting profs.
Sure it does. It just takes some effort and creativity. Shit, tailoring already had its equivalent, with giving you more cloth based on your specialization. That one's covered. For leatherworking? I dunno, each spec could have a chance to proc an extra leg armor when crafting those or something. It doesn't have to be huge. Just something to feel "bonus-y."
That's not a specialization though. That's just a bonus. What's the other specializations?
There's just not enough variety in the type of stuff you make and you don't make enough of that stuff for most profs to make sense having a specialization.
LW getting a reduction on mats might work, but then it'd only work for Mail vs Leather Specialization.
BS, Tailoring, Inscription, Jewelcrafting, Enchanting? Doesn't make any sense with them
Also, the Tailoring specializations are both gone and now useless since there's only one type of special cloth (a great change)
Elemental, Primal, and Dragonscale Leathworking. Exactly what we had before. Elemental = elemental mats (Rogue gear), Primal = Life Elementals or feathers or bear hides or whatever (Drood gear), Dragonscale = Dragonscales :P (Hunter/Shammy gear)
The recipes all still kind of follow this pattern even though they aren't broken up into those types anymore.
Those breakdowns don't really make much sense. Though frankly, they never really did.
Mail vs Leather would be the simplest and best way to do it.
So yesterday I was running around doing archeology. I'm in hyjal, and I dig up a night elf relic. I loot it, and as I gain the fragmanets and the highborn scroll, I hear something. A low, ominous voice, whispering to me. I can't make out the words, but it sounds evil. I notice I'm standing where the Satyr guy was before he phased out. I figure that's the reason for the evil I heard. I ignore it and move on.
Later, I'm in Storm Peaks, digging up a Vyrkul artifact. I loot the fragments and the runescroll, and I hear a voice again. This time its quiet, so I hear the words: "Give in to your fear." I recognize this, from the whispering gulch in howling fjord. I figure its a bug, game thinks I'm in whispering gulch or something. I'm unnerved, but I move on.
I fly to Zul'drak and dig up a troll tablet. As I loot the fragments and tablet, I hear something again. Quiet clearly, the dark tones ringing in my ears: 'You are already dead.' Ok this is getting really weird. Next dig in the same digsite, another troll tablet, another voice. "You. Will. Die."
Now, I am definately freaking out. I am hearing the words of the Old Gods. Cthun and Yogg-Saron are speaking to me while I dig. This is not normal, something is happeneing. Has archeology fianlly driving me completely insane?
So I check google, to see if anyone else is having this happen to them. Turns out, day before yesterday I updated DBM. The lastest DBM has the hidden easter egg of playing Yogg and Cthun soundfiles whenever you loot one of the rare arch fragments.
Once I learned this, I laughed, and began playing up my madness in guildchat. The RNG must have been in on the joke, because it gave me a nerubian rare: Blessing of the Old God.
It's not hidden - it's an option called "Make Archaeology more interesting" which is on by default because the makers are DBM are [strike]jerks and/or mean funny[/strike] hilarious.
Also, the Tailoring specializations are both gone and now useless since there's only one type of special cloth (a great change)
The different specializations/BONUSES could have provided double the cloth depending on which dreamcloth recipe you're making. Spellweave could get two dreamcloth from the Volatile Fire based recipe, for instance.
Like I already said, these are just examples to illustrate a point. If I were paid to work on professions (or apparently paid to pick up trash and clean the bathrooms but tasked to work on professions), I might spend more time coming up with ways the old specializations could have been kept around as "bonuses" like the alchemy masteries.
Also, the Tailoring specializations are both gone and now useless since there's only one type of special cloth (a great change)
The different specializations/BONUSES could have provided double the cloth depending on which dreamcloth recipe you're making. Spellweave could get two dreamcloth from the Volatile Fire based recipe, for instance.
Like I already said, these are just examples to illustrate a point. If I were paid to work on professions (or apparently paid to pick up trash and clean the bathrooms but tasked to work on professions), I might spend more time coming up with ways the old specializations could have been kept around as "bonuses" like the alchemy masteries.
Doesn't work with the new Tailoring thing since you can do all the transmutes anyway and they all produce the same thing. It'd just be 1 more Dreamcloth a week for everyone. No differences.
The problem is, like I said with the armor kit thing above, most professions don't have enough (or any) clear cut differences between things that they'd make on a regular basis to support multiple specializations.
LW maybe because of the difference between Leather and Mail armor.
But the rest? There's nothing there. It'd end up being trivial and mostly pointless. Which is why they were all removed in the first place.
Alchemy stuck around because it's the one that really works. Because Alchemy has clearly delineated and logical differences in the products it makes and those products are made often.
That's not a specialization though. That's just a bonus. What's the other specializations?
This is just nomenclature nitpicking. All the old specializations could have just been "bonuses" like the alchemy masteries are bonuses.
No, it's not. It's a fundamental difference. A specialization implies being better at a specific thing at the expense of something else.
So you just do some simple renaming. e.g., Armorsmithing Mastery/Weaponsmithing Mastery, Hide Expertise/Scale Expertise, etc.. Ooh, that was a tough problem to solve.
forty on
Officially the unluckiest CCG player ever.
0
Warlock82Never pet a burning dogRegistered Userregular
edited January 2011
"Mastery" and "Specialization" are the same thing - just that Mastery sounds neater when you are talking about potions (kind of like how Schematic sounds neater for Engineers than "Recipe"). Also, Masteries "are better" (extra procs) at a certain type of potion (or transmute) "at the expense" of the other two types (no extra procs). Same thing.
"Mastery" and "Specialization" are the same thing - just that Mastery sounds neater when you are talking about potions (kind of like how Schematic sounds neater for Engineers than "Recipe"). Also, Masteries "are better" (extra procs) at a certain type of potion (or transmute) "at the expense" of the other two types (no extra procs). Same thing.
Yup, also a good point. Just because I'm specialized in making hammers doesn't mean I don't know how to bang out a breastplate.
The problem is, like I said with the armor kit thing above, most professions don't have enough (or any) clear cut differences between things that they'd make on a regular basis to support multiple specializations.
LW maybe because of the difference between Leather and Mail armor.
But the rest? There's nothing there. It'd end up being trivial and mostly pointless. Which is why they were all removed in the first place.
Wow, really? You can't think of any way the other tradeskills could possibly have masteries?
BS: Weaponsmithing vs. Armorsmithing; reduction in required materials
JC: Pick a color of gem; you have an X% chance to cut two, or a better chance to cut a Perfect
Alternatively, if Blizzard really wanted to get into the "you make something, and it has variable stats" then:
BS: Occasionally, you get a slight bump in effective item level; instead of your random Sword of the Bear being +12/+12, it's +14/+14
... in a similar fashion to the way high-end JCing, at least, can occasionally produce a blue-quality piece from the normally green-quality recipe for nightstone necklaces and hessonite rings.
And that's just really quick, top of my head stuff.
That's not a specialization though. That's just a bonus. What's the other specializations?
This is just nomenclature nitpicking. All the old specializations could have just been "bonuses" like the alchemy masteries are bonuses.
No, it's not. It's a fundamental difference. A specialization implies being better at a specific thing at the expense of something else.
So you just do some simple renaming. e.g., Armorsmithing Mastery/Weaponsmithing Mastery, Hide Expertise/Scale Expertise, etc.. Ooh, that was a tough problem to solve.
I wasn't talking about naming, I was talking about the function. You need a profession where there are multiple things you could make and that you make them often enough that it's meaningful.
Armor vs Weapon smith is a fucking joke. No one would ever be Weaponsmith. You make almost none of them. And that's the kind of thing I'm talking about. There's not enough demand and diversity in most professions to support specializations. That's why they were removed.
Most professions don't have the diversity to support it. What are you gonna specialize in Inscription? Glyphs vs ..... what? Same with Enchanting. BS is armor, maybe a weapon if your lucky and then some side shit like rods and belt-buckles. LW and Tailoring aren't much different. And for the 3 armor makers, it's a very slow market the majority of the time.
Most of the profs were designed to make one type of thing and there's just a few extra things thrown in for flavor and to give them something they can make a bit of cash off of. There's not enough stuff to support specializations, and of the stuff that is there, there's not enough different things in high enough demand.
And as for the "randomly higher stat" thing, the JCers have never been particularly fond of that. The market for it just doesn't work very well.
LW, again, is the only other one that might support them because there is enough of a difference in it between mail and leather armor that is crafted. And even there, it would be more of a pittance. You'd just be back to complaints about how useless specializations are.
That's not a specialization though. That's just a bonus. What's the other specializations?
This is just nomenclature nitpicking. All the old specializations could have just been "bonuses" like the alchemy masteries are bonuses.
No, it's not. It's a fundamental difference. A specialization implies being better at a specific thing at the expense of something else.
So you just do some simple renaming. e.g., Armorsmithing Mastery/Weaponsmithing Mastery, Hide Expertise/Scale Expertise, etc.. Ooh, that was a tough problem to solve.
I wasn't talking about naming, I was talking about the function.
Except for the place where you were talking about naming, which is what I was replying to. I already covered the rest in a previous post.
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It used to work that way, I think (and certainly did for Blacksmithing with Armor / Weaponsmithing, etc.).
Then Blizz realized it was dumb and got rid of that.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
No, alchemy was always a bonus. Never locked you out of anything.
They realized the alchemy masteries were a better way to do profession specialization than blacksmithing's weapon/armorcrafting, leatherworking's dragonscale/elemental/tribal, and engineering's gnome/goblin spec that were full of exclusivity bullshit. Instead of doing anything interesting with them, though, they just got rid of them. Same with the tailoring specializations, although I don't think those even locked you out of anything in WotLK; they just determined which cooldown cloth you made extras of.
For making money, shit yes it is. Transmute mastery seems to have a funny way of proccing consistently when you make whatever the highest demand gem is. Probably inferno ruby atm. The fact that you can't get locked out of anything is just icing on the cake, ie " I sold my truegold CD, time to make a million flasks and sell them at exorbitant prices lol".
I'm perfectly happy with no specializations in most professions. I found them annoying more then anything.
The Alchemy one was good because it was something extra, but that doesn't really work for any of the armor crafting profs.
For the time being, you can make a fair bit of gold selling cards. Of course, that relies on those trinkets being desirable, and (as is the case for all crafting professions), the longer the expansion goes on for, the worse it becomes.
For the spec quests, I just did a TBC dungeon since those are trivial, and primal mights were going for 4-500 each, and not enough normal primals were being sold to transmute them myself. Sure flying around outland a bit is annoying but doesn't really take all that long.
I did kind of miss skinning when running by leather but I can still make money on my realm buying mats and crafting certain pieces that other people don't seem to sell much.
Also, If you have an enchanter, or know one, Make carnelian spikes and D/E them. Regularly (90% for me so far) get 3 Greater Celestial essences, which sell for 40g a pop right now low side.
The idea that I was supposed to turn over transmute procs at the "normal" price has always bothered me, but I'd be willing to accept a hefty bounty on top of the normal price, to put the risk/reward of the proc onto the purchaser.
Later, I'm in Storm Peaks, digging up a Vyrkul artifact. I loot the fragments and the runescroll, and I hear a voice again. This time its quiet, so I hear the words: "Give in to your fear." I recognize this, from the whispering gulch in howling fjord. I figure its a bug, game thinks I'm in whispering gulch or something. I'm unnerved, but I move on.
I fly to Zul'drak and dig up a troll tablet. As I loot the fragments and tablet, I hear something again. Quiet clearly, the dark tones ringing in my ears: 'You are already dead.' Ok this is getting really weird. Next dig in the same digsite, another troll tablet, another voice. "You. Will. Die."
Now, I am definately freaking out. I am hearing the words of the Old Gods. Cthun and Yogg-Saron are speaking to me while I dig. This is not normal, something is happeneing. Has archeology fianlly driving me completely insane?
So I check google, to see if anyone else is having this happen to them. Turns out, day before yesterday I updated DBM. The lastest DBM has the hidden easter egg of playing Yogg and Cthun soundfiles whenever you loot one of the rare arch fragments.
Once I learned this, I laughed, and began playing up my madness in guildchat. The RNG must have been in on the joke, because it gave me a nerubian rare: Blessing of the Old God.
It's not hidden - it's an option called "Make Archaeology more interesting" which is on by default because the makers are DBM are jerks and/or mean.
FTFY.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Best I can think of for Leatherworking is maybe a mats reduction for items "of your specialization." Since the mats for everything are fucking ridiculous already, this would be nice.
Also personally I think every crafting profession should get the discovery system. Especially since they love to hide recipes behind long-dead reps and raids no one runs anymore.
500g in mats? More like 5k.
Not as a replacement for actually putting recipes on the trainer or something, just as an "extra" to get recipes you may have missed. But then, it's Blizzard, so I'm sure the janitor WOULD replace recipes on the trainer with discovery.
That's not a specialization though. That's just a bonus. What's the other specializations?
There's just not enough variety in the type of stuff you make and you don't make enough of that stuff for most profs to make sense having a specialization.
LW getting a reduction on mats might work, but then it'd only work for Mail vs Leather Specialization.
BS, Tailoring, Inscription, Jewelcrafting, Enchanting? Doesn't make any sense with them
Also, the Tailoring specializations are both gone and now useless since there's only one type of special cloth (a great change)
Elemental, Primal, and Dragonscale Leathworking. Exactly what we had before. Elemental = elemental mats (Rogue gear), Primal = Life Elementals or feathers or bear hides or whatever (Drood gear), Dragonscale = Dragonscales :P (Hunter/Shammy gear)
The recipes all still kind of follow this pattern even though they aren't broken up into those types anymore.
Also, mild annoyance that LWing has that nice bonus of 'free' self pants buffs, unless you're a caster. I know why it is, but it still feels like I'm losing out on something if my shaman's not enhancement :P
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That would be logical and make sense. I'm afraid you're no longer welcome on the internet, sir.
Those breakdowns don't really make much sense. Though frankly, they never really did.
Mail vs Leather would be the simplest and best way to do it.
brb, updating DBM.
The different specializations/BONUSES could have provided double the cloth depending on which dreamcloth recipe you're making. Spellweave could get two dreamcloth from the Volatile Fire based recipe, for instance.
Like I already said, these are just examples to illustrate a point. If I were paid to work on professions (or apparently paid to pick up trash and clean the bathrooms but tasked to work on professions), I might spend more time coming up with ways the old specializations could have been kept around as "bonuses" like the alchemy masteries.
No, it's not. It's a fundamental difference. A specialization implies being better at a specific thing at the expense of something else.
So in your example, someone would have to be "Armor Kit Spec", which is kinda ridiculously narrow. And what would anyone else be?
Doesn't work with the new Tailoring thing since you can do all the transmutes anyway and they all produce the same thing. It'd just be 1 more Dreamcloth a week for everyone. No differences.
The problem is, like I said with the armor kit thing above, most professions don't have enough (or any) clear cut differences between things that they'd make on a regular basis to support multiple specializations.
LW maybe because of the difference between Leather and Mail armor.
But the rest? There's nothing there. It'd end up being trivial and mostly pointless. Which is why they were all removed in the first place.
Alchemy stuck around because it's the one that really works. Because Alchemy has clearly delineated and logical differences in the products it makes and those products are made often.
Wow, really? You can't think of any way the other tradeskills could possibly have masteries?
BS: Weaponsmithing vs. Armorsmithing; reduction in required materials
JC: Pick a color of gem; you have an X% chance to cut two, or a better chance to cut a Perfect
Alternatively, if Blizzard really wanted to get into the "you make something, and it has variable stats" then:
BS: Occasionally, you get a slight bump in effective item level; instead of your random Sword of the Bear being +12/+12, it's +14/+14
... in a similar fashion to the way high-end JCing, at least, can occasionally produce a blue-quality piece from the normally green-quality recipe for nightstone necklaces and hessonite rings.
And that's just really quick, top of my head stuff.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I wasn't talking about naming, I was talking about the function. You need a profession where there are multiple things you could make and that you make them often enough that it's meaningful.
Armor vs Weapon smith is a fucking joke. No one would ever be Weaponsmith. You make almost none of them. And that's the kind of thing I'm talking about. There's not enough demand and diversity in most professions to support specializations. That's why they were removed.
Most professions don't have the diversity to support it. What are you gonna specialize in Inscription? Glyphs vs ..... what? Same with Enchanting. BS is armor, maybe a weapon if your lucky and then some side shit like rods and belt-buckles. LW and Tailoring aren't much different. And for the 3 armor makers, it's a very slow market the majority of the time.
Most of the profs were designed to make one type of thing and there's just a few extra things thrown in for flavor and to give them something they can make a bit of cash off of. There's not enough stuff to support specializations, and of the stuff that is there, there's not enough different things in high enough demand.
And as for the "randomly higher stat" thing, the JCers have never been particularly fond of that. The market for it just doesn't work very well.
LW, again, is the only other one that might support them because there is enough of a difference in it between mail and leather armor that is crafted. And even there, it would be more of a pittance. You'd just be back to complaints about how useless specializations are.
You were complaining about then being called specializations, because that implies skill in one thing at the expense of skill in something else.
That is absolutely complaining about naming.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]