I have no idea what ore is worth honestly. I don't mind the essence cost and it's the only thing I'd buy off the list.
The enchanting stuff at least has the benefit that you are not needing to destroy an item in this case (plus, if you are not an enchanter yourself, it may or may not be annoying to get the mats for enchants you need). Everything else though... yeah...
Edit: Ultimately I'm really disappointed that Chaos Orbs, regardless of what they charged for them, are not on there.
That conversion rate is so bad I'll probably just continue to buy heirlooms I'll probably never actually use rather than this shit. Even with the retarded 15-minute trip to Dalaran because Cataclysm has brought back the Vanilla mentality of "inconvenience and wasted time are cornerstones of MMO design."
I was really hoping they would be including chaos orbs on the JP vendor. That would've made at least a little sense, unlike this garbage. I mean, embersilk? Like, embersilk. You'll get way more stacks of embersilk doing the heroics required to buy them.
While I agree that the prices are rediculous, all it means is that it's giving something to people who are jp heavy and gold poor. It's not for me, personally, because I hate heroic pugs, but if you already have 4k jp and wanted to run, you could trade 2000 jp for like 150g or somethin.
LAWLZ.
What's more interesting is the value they place on herbs:ore and dust:essence:shard.
What are the JP prices/sell values on the WotLK vendorables, anyway? Someone mentioned buying/vendoring nethers or orbs or something and possibly being able to get more trade goods out of that gold via the AH.
Last night i milled 4 stacks of herbs at a cost of 160g each stack. I got *2* inferno inks.
Jesus, what were you milling? I mill whiptails for way more than this, and given how often the are farme, they are probably about the same price.
Heartblossom usually. sometimes stormvine but last night every herb except heartblossom was selling for at least 350g a stack.
I'm not really in a hurry but i am leveling a hunter as an herbalist cause i cant free up my mains professions. I'm dangerously close to really enjoying the hunter more then my main (a warlock).
I've skilled up inscription really cheaply. havent made a single relic or offhand yet, mostly forged documents and origami. tailoring which use to be my favorite is really slowly moving after 505 just making dreamcloth occasionally (volatiles are massively expensive as well except for life, my hunters also an alch so i can xmute.)
BTw, do you get extras from xmuting living essense volatiles if you an xmute master?
azith28 on
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Warlock82Never pet a burning dogRegistered Userregular
That conversion rate is so bad I'll probably just continue to buy heirlooms I'll probably never actually use rather than this shit. Even with the retarded 15-minute trip to Dalaran because Cataclysm has brought back the Vanilla mentality of "inconvenience and wasted time are cornerstones of MMO design."
6000g (minus faction discount?) = Dalaran Ring = Free port to Dalaran forever :P
Personally I have Jaina's Locket which works nice (though I still kind of wish it ported me to Theramore like I thought it did when I initially bought it :P)
Last night i milled 4 stacks of herbs at a cost of 160g each stack. I got *2* inferno inks.
Jesus, what were you milling? I mill whiptails for way more than this, and given how often the are farme, they are probably about the same price.
Heartblossom usually. sometimes stormvine but last night every herb except heartblossom was selling for at least 350g a stack.
I'm not really in a hurry but i am leveling a hunter as an herbalist cause i cant free up my mains professions. I'm dangerously close to really enjoying the hunter more then my main (a warlock).
I've skilled up inscription really cheaply. havent made a single relic or offhand yet, mostly forged documents and origami. tailoring which use to be my favorite is really slowly moving after 505 just making dreamcloth occasionally (volatiles are massively expensive as well except for life, my hunters also an alch so i can xmute.)
BTw, do you get extras from xmuting living essense volatiles if you an xmute master?
You can, but it's not necessarily the same element as what you are getting.
That conversion rate is so bad I'll probably just continue to buy heirlooms I'll probably never actually use rather than this shit. Even with the retarded 15-minute trip to Dalaran because Cataclysm has brought back the Vanilla mentality of "inconvenience and wasted time are cornerstones of MMO design."
6000g (minus faction discount?) = Dalaran Ring = Free port to Dalaran forever :P
Personally I have Jaina's Locket which works nice (though I still kind of wish it ported me to Theramore like I thought it did when I initially bought it :P)
I just use the argent tornament tabard that ports you to the tornament grounds, fly to dal, then hearth back to ogimmar via guild cloak. that way i can have my hearthstone somewhere else.
That conversion rate is so bad I'll probably just continue to buy heirlooms I'll probably never actually use rather than this shit. Even with the retarded 15-minute trip to Dalaran because Cataclysm has brought back the Vanilla mentality of "inconvenience and wasted time are cornerstones of MMO design."
6000g (minus faction discount?) = Dalaran Ring = Free port to Dalaran forever :P
I just use the argent tornament tabard that ports you to the tornament grounds, fly to dal, then hearth back to ogimmar via guild cloak. that way i can have my hearthstone somewhere else.
I would do that if the requirements to buy the tabard weren't massively retarded. Exalted champion with every city? Go fuck yourself, whoever made that decision. It should have become available after championing one city.
Getting exhalted with every city faction is pretty easy. You dont even have to really work at it because you get faction with one, and you also get faction with the others. Im leveling a hunter, hes 51st level and a hair from exhalted with his own race, with the others in revered already. Just do some quests or use the faction tabards in dungeons.
The guild perk with +10% rep helps as well but they upped the amount of rep you get per quest and practically every quest gives faction somewhere.
The faction tabard doesn't give you spillover rep with other factions, so you have to grind it up one at a time that way (and it's pretty fucking slow). The character in question is a death knight, and I don't know if you're aware of this, but DKs get fuck-all faction rep leveling to cap. Clearly you seem to be unaware of how far my character is from having 5 exalted horde factions. Beyond that, there's still doing enough tourney crap to champion each faction.
All that adds up to "no thanks," and still doesn't negate my original point about Cataclysm being a step back toward inconvenience.
These probably aren't intended to be an equal value method for farming materials. They're intended as a JP dump.
Even trying to defend it with that argument, those prices are stupid.
The prices are to keep them from really effecting the servers economy.
They stated back when they announced it the prices would be really expensive and that the vendor exists solely to give you something to do with your JP and it's in no way supposed to be a reasonable return on investment.
These probably aren't intended to be an equal value method for farming materials. They're intended as a JP dump.
Even trying to defend it with that argument, those prices are stupid.
The prices are to keep them from really effecting the servers economy.
They stated back when they announced it the prices would be really expensive and that the vendor exists solely to give you something to do with your JP and it's in no way supposed to be a reasonable return on investment.
In other words, another regression in design philosophy from WotLK.
Azith is right, it's not that hard to get reps up to exalted if you want to get to content that's FROM THE LAST expansion. They took the incentive out of parking in dalaran. Other than alts, there's no reason to go back there and that's fine. If you have an established character already, the assumption is that you did the content when it was fresh.
there's a portal to every new zone in the main city. That's pretty damn convenient. You can buy a ring that ports you to dalaran. That's pretty convenient. There's a portal to the blasted lands Dark Portal in your factions capital. That's pretty convenient. You can buy a riding mount @ 20 and fly in azeroth @60.
What are the JP prices/sell values on the WotLK vendorables, anyway? Someone mentioned buying/vendoring nethers or orbs or something and possibly being able to get more trade goods out of that gold via the AH.
I suggested primal nethers, but it looks like frozen orbs are much better. You can buy one for 110 JP and vendor it for 5g. That means that for 1980 JP -- less than the cost of a stack of elementium ore from the JP vendor -- you can make 90g.
If you're a jewelcrafter, you can do better. Buy the hybrid-color gems for 110 JP each, cut them, and vendor the cut gems for 9g each. Now you can get 162g for your 1980 JP.
And all but one of those things were introduced in WotLK.
EDIT: And while you can get to those zones via one city, only half of them have portals back. Two because there is no way to get to the zones and back otherwise and one mainly because (I assume) the 510+ crafting vendors.
Other than alts, heirlooms, and the ink vendor there's no reason to go back there and that's fine. If you have an established character already, the assumption is that you did the content when it was fresh.
If you're a jewelcrafter, you can do better. Buy the hybrid-color gems for 110 JP each, cut them, and vendor the cut gems for 9g each. Now you can get 162g for your 1980 JP.
Nice find. That's probably a better JP->gold conversion than any of the new trade good offerings for most servers.
These probably aren't intended to be an equal value method for farming materials. They're intended as a JP dump.
Even trying to defend it with that argument, those prices are stupid.
The prices are to keep them from really effecting the servers economy.
They stated back when they announced it the prices would be really expensive and that the vendor exists solely to give you something to do with your JP and it's in no way supposed to be a reasonable return on investment.
In other words, another regression in design philosophy from WotLK.
How is it a regression?
They don't want you grinding JP to get crafting mats. That is not their purpose at all. They are deliberately priced to make that kind of behavior not really viable.
The new vendors exist solely to give you SOMETHING to do with your JP if you have no gear left to buy.
WotLK gave you something to do with your JP (emblems back then, of course) if you had no gear left to buy that wasn't a completely horrible deal for the player. Backing out on that philosophy is a regression.
WotLK gave you something to do with your JP (emblems back then, of course) if you had no gear left to buy that wasn't a completely horrible deal for the player. Backing out on that philosophy is a regression.
Like what?
At the beginning, as I recall, there was gear, heirlooms and frozen orbs and that was it.
The only difference now is the current Orb is BoP from bosses to make epic crafting recipes more protifable (at which it has succeeded)
You could also buy the lowest pvp gear with the badges each tier too; so you had more than one method to go for getting pvp gear without suffering with getting destroyed before you had an honor set; and another thing to dump heroic badges on. Later some of the stuff you could buy was BoE, like the 213 bracers, which you could sell for some gold. Though I think that was only that tier actually.
Yeah, it was only those bracers for Emblems of Valor (the 25-man raid only token, at that time) that were ever BoE, which of course you couldn't buy with Emblems of Heroism (which did have other uses, as mentioned). We're seeing kind of a repeat of that scenario right now, with the BoE boots available for VPs. I'm curious if they'll have another BoE for VPs in each tier, or if it's just a one-time thing again like with the Valor bracers.
Were gems in at the start? I didn't think they were.
No, but your emblems were never capped, so it's not really a comparable scenario since you were never wasting emblems by hitting a cap. Running a daily heroic after you no longer needed EoHs kept giving you a currency that would eventually be useful again.
Whatever. I'm sure I could pull quote your post as well and be smarmy but your specific qualm was that cataclysm was a step back in convenience and I can't see how that's the case (unless your a scribe, I guess). It's really easy to get to each of the other's expansion content if you need repeated access. It really isn't that hard to get rep compared to previous ways of getting rep. I wonder if going back and doing all the quests would grant you the full spill over rep.
Whatever. I'm sure I could pull quote your post as well and be smarmy but your specific qualm was that cataclysm was a step back in convenience and I can't see how that's the case (unless your a scribe, I guess). It's really easy to get to each of the other's expansion content if you need repeated access. It really isn't that hard to get rep compared to previous ways of getting rep. I wonder if going back and doing all the quests would grant you the full spill over rep.
Portals were removed from Dal/Shat; annoying at all levels but particularly for lower level characters in ease of travel for leveling.
Cap on badge/points that didn't exist before makes having little to buy a much bigger issue; hence the introduction of the absurdly priced crafting materials.
Cap on badge/points compounds already frustrating heroics by making a use or lose situation for JP very quickly.
Orbs are BoP again, after being made BoE for TBC and WotLK making crafting even blue weapons a pain in the ass, even worse to get them made. Far fewer JC patterns from means other than doing a god awful daily every single fucking day forever.
Ditto with Cooking.
Making a gated level requirement for virtually all tradeskills; requiring level 84 to get them past ~510 making it frustrating to have tradeskill alts without also level capping them.
Having to buy high level crafts with tradeskill materials for LW/enchanting was obnoxious enough in WotLK; making it that way for every tradeskill was not a convenient solution when before you could simply buy your skills at a trainer.
Dailies/quests no longer scale in gold rewards at the level cap like they used to. There was an undocumented change in 4.0 that everyone thought was a bug, that Blizzard never addressed that removed the extra gold via XP spillover on quests/dailies that they never returned; leaving far less gold for leaving quests uncleared before the cap than before.
Every single achievement that requires interacting with members of the opposite faction are now incredibly frustrating to do because you are rolling the dice getting a specific class/race combination in a BG, getting destroyed in enemies capitols or outside their gates. Whereas before you had neutral hubs that made those reasonable. You could argue that is "better" but besides being wrong; it is still factually less convenient.
I could go on. There are many things that are considerably less convenient in Cata that were taken out explicitly to increase your timesink. They may seem like minor quibbles but they add up and they are unmistakeably less convenient that before Cataclysm
And about the spillover question; unless they've altered something you don't get spillover for most quests unless it says "Alliance" or "Horde" rep; for the most part if it says a specific rep it is just that specific rep. You get zero spillover for tabards.
No, you get spillover rep and you always have, it just doesn't tell you about it. Horde an alliance both have 'associated' factions; undead and belves are buddies, so are orcs/taurens/trolls. For alliance I believe it's dwarf/gnome/human and nelf/dranei.
If you watch your rep gains, you'll observe that doing a faction related quest gives you a little bit of rep with the 'associated' factions (not sure how/if worgens and goblins figure in.)
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Thanks to people willing to pay out the ass for anything with purple text, Leatherworking is finally starting to pay dividends. Spend a few hours farming mats, turn it into an epic, sell for 10k. So far I've been able to repeat this process about once a day, thanks to running with guild members who can't/don't roll for orbs 8-)
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The enchanting stuff at least has the benefit that you are not needing to destroy an item in this case (plus, if you are not an enchanter yourself, it may or may not be annoying to get the mats for enchants you need). Everything else though... yeah...
Edit: Ultimately I'm really disappointed that Chaos Orbs, regardless of what they charged for them, are not on there.
Last night i milled 4 stacks of herbs at a cost of 160g each stack. I got *2* inferno inks.
With my server's prices, you'd probably be better off dumping all your JP into Primal Nethers, vendoring them, and just buying the mats on the AH.
Jesus, what were you milling? I mill whiptails for way more than this, and given how often the are farme, they are probably about the same price.
AKA [PA]Ilovepandas
LAWLZ.
What's more interesting is the value they place on herbs:ore and dust:essence:shard.
Heartblossom usually. sometimes stormvine but last night every herb except heartblossom was selling for at least 350g a stack.
I'm not really in a hurry but i am leveling a hunter as an herbalist cause i cant free up my mains professions. I'm dangerously close to really enjoying the hunter more then my main (a warlock).
I've skilled up inscription really cheaply. havent made a single relic or offhand yet, mostly forged documents and origami. tailoring which use to be my favorite is really slowly moving after 505 just making dreamcloth occasionally (volatiles are massively expensive as well except for life, my hunters also an alch so i can xmute.)
BTw, do you get extras from xmuting living essense volatiles if you an xmute master?
6000g (minus faction discount?) = Dalaran Ring = Free port to Dalaran forever :P
Personally I have Jaina's Locket which works nice (though I still kind of wish it ported me to Theramore like I thought it did when I initially bought it :P)
You can, but it's not necessarily the same element as what you are getting.
So uldum=air. I went to uldum this morning and xfered 15 volatile life into 14 air and 20 earth.
I just use the argent tornament tabard that ports you to the tornament grounds, fly to dal, then hearth back to ogimmar via guild cloak. that way i can have my hearthstone somewhere else.
And the ring is around 6,000 with full exalted discount; that's not the pre-discount price.
I would do that if the requirements to buy the tabard weren't massively retarded. Exalted champion with every city? Go fuck yourself, whoever made that decision. It should have become available after championing one city.
The guild perk with +10% rep helps as well but they upped the amount of rep you get per quest and practically every quest gives faction somewhere.
All that adds up to "no thanks," and still doesn't negate my original point about Cataclysm being a step back toward inconvenience.
The prices are to keep them from really effecting the servers economy.
They stated back when they announced it the prices would be really expensive and that the vendor exists solely to give you something to do with your JP and it's in no way supposed to be a reasonable return on investment.
Azith is right, it's not that hard to get reps up to exalted if you want to get to content that's FROM THE LAST expansion. They took the incentive out of parking in dalaran. Other than alts, there's no reason to go back there and that's fine. If you have an established character already, the assumption is that you did the content when it was fresh.
there's a portal to every new zone in the main city. That's pretty damn convenient. You can buy a ring that ports you to dalaran. That's pretty convenient. There's a portal to the blasted lands Dark Portal in your factions capital. That's pretty convenient. You can buy a riding mount @ 20 and fly in azeroth @60.
This is all pretty damn convenient.
If you're a jewelcrafter, you can do better. Buy the hybrid-color gems for 110 JP each, cut them, and vendor the cut gems for 9g each. Now you can get 162g for your 1980 JP.
EDIT: And while you can get to those zones via one city, only half of them have portals back. Two because there is no way to get to the zones and back otherwise and one mainly because (I assume) the 510+ crafting vendors.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Corrected.
Considering the placement of the zones, there was really no alternative here. I'd call it a wash.
That's from last expansion. And it's ~6,000 gold.
Also from last expansion.
Ditto.
That's more on the content side, being that it was a selling point of the expansion.
That too.
Nice find. That's probably a better JP->gold conversion than any of the new trade good offerings for most servers.
How is it a regression?
They don't want you grinding JP to get crafting mats. That is not their purpose at all. They are deliberately priced to make that kind of behavior not really viable.
The new vendors exist solely to give you SOMETHING to do with your JP if you have no gear left to buy.
Like what?
At the beginning, as I recall, there was gear, heirlooms and frozen orbs and that was it.
The only difference now is the current Orb is BoP from bosses to make epic crafting recipes more protifable (at which it has succeeded)
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Were gems in at the start? I didn't think they were.
I believe they added in the blue ones at Ulduar then the epic ones with ToC; to the vendor.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
No, but your emblems were never capped, so it's not really a comparable scenario since you were never wasting emblems by hitting a cap. Running a daily heroic after you no longer needed EoHs kept giving you a currency that would eventually be useful again.
it's easier to get faction rep now than it has been at any previous time
edit: aside from possibly during the AQ war effort
that's why we call it the struggle, you're supposed to sweat
Portals were removed from Dal/Shat; annoying at all levels but particularly for lower level characters in ease of travel for leveling.
Cap on badge/points that didn't exist before makes having little to buy a much bigger issue; hence the introduction of the absurdly priced crafting materials.
Cap on badge/points compounds already frustrating heroics by making a use or lose situation for JP very quickly.
Orbs are BoP again, after being made BoE for TBC and WotLK making crafting even blue weapons a pain in the ass, even worse to get them made.
Far fewer JC patterns from means other than doing a god awful daily every single fucking day forever.
Ditto with Cooking.
Making a gated level requirement for virtually all tradeskills; requiring level 84 to get them past ~510 making it frustrating to have tradeskill alts without also level capping them.
Having to buy high level crafts with tradeskill materials for LW/enchanting was obnoxious enough in WotLK; making it that way for every tradeskill was not a convenient solution when before you could simply buy your skills at a trainer.
Dailies/quests no longer scale in gold rewards at the level cap like they used to. There was an undocumented change in 4.0 that everyone thought was a bug, that Blizzard never addressed that removed the extra gold via XP spillover on quests/dailies that they never returned; leaving far less gold for leaving quests uncleared before the cap than before.
Every single achievement that requires interacting with members of the opposite faction are now incredibly frustrating to do because you are rolling the dice getting a specific class/race combination in a BG, getting destroyed in enemies capitols or outside their gates. Whereas before you had neutral hubs that made those reasonable. You could argue that is "better" but besides being wrong; it is still factually less convenient.
I could go on. There are many things that are considerably less convenient in Cata that were taken out explicitly to increase your timesink. They may seem like minor quibbles but they add up and they are unmistakeably less convenient that before Cataclysm
And about the spillover question; unless they've altered something you don't get spillover for most quests unless it says "Alliance" or "Horde" rep; for the most part if it says a specific rep it is just that specific rep. You get zero spillover for tabards.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If you watch your rep gains, you'll observe that doing a faction related quest gives you a little bit of rep with the 'associated' factions (not sure how/if worgens and goblins figure in.)
that's why we call it the struggle, you're supposed to sweat
someone posted obsidium on my server for 50g a stack.
First time I ever sent a mail to someone asking them to COD me all their stuff.