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Planetside Next Coming In March Maybe Hopefully Possibly (Cross Your Fingers)
Sony Online Entertainment CEO John Smedley let a few hints drop in an interview with the Escapist the other day.
"We have a very big launch coming in the month of March," Smedley said. "It's a big first person shooter franchise that we're really happy with."
I took a leap of logic and asked whether it was Planetside.
"Could be," Smedley said sheepishly. "We haven't technically announced it." He then told me that I could say that he "hinted" that the new Planetside was imminent, which translates to 99% of a confirmation. "This is the farthest I've gone [discussing it with the press] and the PR people are going to shoot me."
Grain of salt, pinch of disbelief, etc, etc etc, but... fuck yes. FUCK YES. GODDAMN PLANETSIDE.
mmn, I hope it's more interesting on an individual level
frankly I found it mindbendingly dull playing pickup with other random people, it seemed to only have any interesting qualities when you were part of a squad
Dkarrde on
[SIGPIC][/SIGPIC]
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited December 2010
I can't really believe that people liked the first Planetside
But the concept is sound
So I'd be interested to see what they do with a sequel in this, the age of the Call of Duty FPSRPG
So hope this is true. Planetside was not a good game, but it had its incredible moments. Doing precision Galaxy drops into hostile bases is definitely one of my peak gaming experiences.
So hope this is true. Planetside was not a good game, but it had its incredible moments. Doing precision Galaxy drops into hostile bases is definitely one of my peak gaming experiences.
Best moment I had was destroying a BFR with a jammer grenade while cloaked. All we (my squad and myself) could think of was it was my jammer set off a friendly mine it was stood on, and it was so badly damaged that that was enough.
Closely followed by then sneaking into their courtyard and hacking the AMS station parked there from under their noses. Whats this? Your enemies are spawning in your base? How tragic!
If there does turn out to be some form of sequel, it better be able to deliver similar experiences.
Farleyman on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited December 2010
I liked Planetside because it was one of the first games where I could order people around and they'd ACTUALLY DO IT
I'd pick up just random squad members and be like
listen
we're gonna fuck some people up, if you do MOSTLY what i say, we'll be golden. What do you like to do? Okay boom you do that, we'll work around your loves, just tell us what's going on and important stuff you see. If you wander off, you'll probably be killed and you'll complain and you won't have fun. Funnily enough this team-based game is most fun when you're doing teamwork, going off on your own seems fun in your head but you soon realize that it's very lonely by yourself. Some people are born loners, though, and they're useful, but I ain't picking up 10 snipers to sit around a base and snipe people. All it takes is one tank to fuck that plan up.
I loved to pilot galaxies and load them up and do some airborne assault. Then fly off somewhere, park it behind a mountain or a little way away, and cover things from over there, waiting for a spawn in through an AMS or something. I also loved the high-tension ANT runs with a convoy.
Planetside was a decent game, but unless you played it right, the draw fell away quickly. Most people tried to solo it, and that's what killed the love of it, because you just couldn't have all that much fun solo, it was too lonely.
Planetside was a decent game, but unless you played it right, the draw fell away quickly. Most people tried to solo it, and that's what killed the love of it, because you just couldn't have all that much fun solo, it was too lonely.
This is exactly how I feel about it. When I started playing I managed to get into an outfit that played pretty regularly and had their own Teamspeak server. I stopped playing a few months after moving out of the country, since the timezones didn't let us play together and it just became really plain solo.
Ayulin on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited December 2010
I think it was also my first use of teamspeak
and one of the best moments I had was inside a base, fighting a losing battle, ducking behind walls and those barricades and just getting hammered
teamspeak was full of AARGH FUCKs and SHIT SHIT SHIT SHITs
and my squad was getting pounded
suddenly the TS server got like 8 new people logging in, and those of us that noticed were like
who are these guys? are they helping? oh god my spine!
and then all of them, together, did varying pitches, tones, and types of
and they came over a ridge in a few light buggies and a few 1-seaters, each of them getting some decent air, the pixellated dust trailing on the spinning wheels
it was majestic
they landed and sped into the courtyard and they just effing plowed into the people shooting us, they all jumped out and proceeded to level some almighty hell, just straight up decimating the attackers, they blew up the APC and ran up to the walls and jumped in the turrets and just proceeded to fuck mightily
it was seriously one of the bossest hog thing I've ever been a part of in a video game
I played Planetside during the beta. Holy God, that was one of the most fun games I've ever played. It was so populated, if you went LFG you almost immediately got an invite, Galaxies were taking off with full squads, tanks and vehicles were all over the sanctuaries. It was amazing.
When the beta ended, I stopped since i didn't want to pay the monthly fee. It was still fun, so when the free trials started rolling out, I jumped on it so I could play again.
It was the most depressing thing I've ever seen. You were lucky to find ten people in an entire sanctuary. Subsequently, battles were lackluster and dull as fuck. Kind of sad, really. It was fun as shit when you had others to play with.
Omeks on
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VoranthMI NOMBRE, POR CIERTOES DONTÉ!Registered Userregular
edited December 2010
The original Planetside was amazing and although it may have had it's bugs and quirks it was still fun as hell. A shame it died out, really. I agree with the above; it was only good with a decent squad out of a good outfit, teamspeak, etc. Reaver raids, NC tank convoys, MAX crashes...the good ol' days.
I remember when I was a tank gunner for my squad. We were the Terrans and at the time, we had a war going on with the Vanu. After skirmishing over a few bases, everything kind of died down. We looked at the map and found a huge hot spot over some random location.
So we rolled our tank column up to the spot. turns out they were fighting over a bridge. Just some random bridge. But god dammit we wanted that bridge.
The call went out and pretty soon we had all the Terrans we could find fighting this huge Vanu force and it was absolute chaos. bullets and lasers flying. Explosions everywhere. It was probably one of the greatest game experiences of my life. It peaked with mad escape back to the warp zone when we had to fall back. Nothing has ever come close.
Seems a bit close to launch for absolutely no information out there about it.
Planetside was fucking awesome (and also fucking terrible in some ways) so I'm into it, but really what amazing games come out within 3 months of still not really being publicized?
Planetside was fun but the lack of skill quickly detracted from the fun and the game became stale.
Did anyone play WW2 online? Probably the most boring and most exciting game I ever played. I just hope they fix the aiming so it actually takes skill (maybe they did later, I never went back). MMOFPS games for a while just seemed pointless when BF and Tribes were doing 64-128 which was more than the limit in PS.
Fizban140 on
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Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
edited December 2010
I can totally believe this. But I hope they give the players more to fight over than just resource nodes. Planetside was a military without anything to fight for. If there was a way we could build cool, unique bases/cities/whatever to install a personal sense of accomplishment and value in holding/gaining territory, I'd be all in that.
The original Planetside was amazing and although it may have had it's bugs and quirks it was still fun as hell. A shame it died out, really. I agree with the above; it was only good with a decent squad out of a good outfit, teamspeak, etc. Reaver raids, NC tank convoys, MAX crashes...the good ol' days.
Shit, in those days I didn't even have many forum communities to call on.
I really wish I had played Planetside back when it was new, but I was busy with other games at the time. It did look like a lot of fun though, hopefully I'll get in on the action with this one.
Not sure if I am excited with this or not, I don't just mean the game but the idea of this genre. What does it offer that Battlefield doesn't? Massive stuff and static defense, sitting at a base waiting for someone to attack, or attacking a base that no one is at, a-symetrical fights. Not sure if I find that fun anymore, it is incredibly time consuming too. Wonder if they will address these problems.
I think if they do things right planetside can turn into an epic game. The first one had so much potential but it was still fun. I enjoyed the large scaleness of the battles. It made the time you spent sneaking around to the back of an enemy base actually enjoyable when you kill a good number of them and take it over.
You didn't just sit at bases and wait for people to attack in Planetside. Some areas would be "hotzones" and you could drop in from your faction base and get right in the action. When you took an area it was locked for awhile and the action moved elsewhere.
The areas could be huge too which made the vehicles considerably more useful than in other FPS games; and they weren't just flimsy paper mâché and actually made a difference without having to abuse their mechanics like in BC2.
While it was a seriously underutilized part of the game, getting levels and implants actually made a difference in the long run and if you had any high ranking players on your side they could turn the tide of a battle with orbital strikes and the like.
I dunno, I just felt like it was considerably more diverse than what we have even today in FPS's.
That's not to say it was perfect; they dorked up a lot of things that will need to be fixed for a sequel; even with high ranking abilities and stuff, there was often little reason to keep subscribing to Planetside as opposed to just making continuous trial accounts and play for free, since you could still contribute and be useful at level 1. The have to figure out some way to provide tangible rewards to keep people paying to play (unless they're going with a microtransaction dealy...which could actually work for this type of game) while not making things so off putting to new players so they stick around.
Now that I said it yeah...I find it odd to see myself typing it out, but I really hope they're going with a F2P microtransaction setup. That's honestly the only way I can see FPSMMO's actually being viable without being miserable to play at low levels, or without making it so there's not a lot of incentive to subscribe.
Either way I had a lot of fun when I played Planetside. If you have some buds to play with great times can be had making little squads and taking objectives, even with a pair man duoing tanks was a freaking blast.
A near 100 vs 100 battle just for a bridge so we could take some armor over into a base, for like 2-3 hours was the pinnicle of my experience for beta(almost for all of my video gaming experiences). we finally took it, and ransacked their base and took it as our own. I went to bed with a giant feeling of triumph and glory. I woke up 8 hours later and logged to see how we were doing, and we lost all out territory for a really long distance. I kind of was fed up at that point.
I didn't meant just sitting waiting for an attack, but even in a "hotzone" you would sometimes just sit and guard an objective and nothing would happen for 20 minutes, or some jackass infiltrator would sneak by and you wouldn't even know.
Also you couldn't have 100 vs 100 battles in the game when I played, it was limited to 64 IRRC.
Not sure if I am excited with this or not, I don't just mean the game but the idea of this genre. What does it offer that Battlefield doesn't? Massive stuff and static defense, sitting at a base waiting for someone to attack, or attacking a base that no one is at, a-symetrical fights. Not sure if I find that fun anymore, it is incredibly time consuming too. Wonder if they will address these problems.
An idea of persistance was my main drawcard. It's the metagame of taking territory and stuff that I really loved in Planetside
Jintor on
0
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
edited February 2011
Hope they do more with the overworld this time. I mean, it was pretty cool, but they could do so much more now, in terms of cover, elaborate rock formations, land bridges, all kinds of stuff. Looking back they barely scratched the surface on all that.
Not sure if I am excited with this or not, I don't just mean the game but the idea of this genre. What does it offer that Battlefield doesn't? Massive stuff and static defense, sitting at a base waiting for someone to attack, or attacking a base that no one is at, a-symetrical fights. Not sure if I find that fun anymore, it is incredibly time consuming too. Wonder if they will address these problems.
An idea of persistance was my main drawcard. It's the metagame of taking territory and stuff that I really loved in Planetside
I agree that it can be fun, that is why I loved WW2 online, but I just don't think I have the time to care about something like that anymore.
Posts
Yep, this.
aka
one of the reasons I took a year off before going to college
frankly I found it mindbendingly dull playing pickup with other random people, it seemed to only have any interesting qualities when you were part of a squad
But the concept is sound
So I'd be interested to see what they do with a sequel in this, the age of the Call of Duty FPSRPG
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
(Only, you know, if you died you'de just respawn. And you could drive near any vehicle. And you had lasers. So... not really like regular war)
Best moment I had was destroying a BFR with a jammer grenade while cloaked. All we (my squad and myself) could think of was it was my jammer set off a friendly mine it was stood on, and it was so badly damaged that that was enough.
Closely followed by then sneaking into their courtyard and hacking the AMS station parked there from under their noses. Whats this? Your enemies are spawning in your base? How tragic!
If there does turn out to be some form of sequel, it better be able to deliver similar experiences.
I'd pick up just random squad members and be like
listen
we're gonna fuck some people up, if you do MOSTLY what i say, we'll be golden. What do you like to do? Okay boom you do that, we'll work around your loves, just tell us what's going on and important stuff you see. If you wander off, you'll probably be killed and you'll complain and you won't have fun. Funnily enough this team-based game is most fun when you're doing teamwork, going off on your own seems fun in your head but you soon realize that it's very lonely by yourself. Some people are born loners, though, and they're useful, but I ain't picking up 10 snipers to sit around a base and snipe people. All it takes is one tank to fuck that plan up.
I loved to pilot galaxies and load them up and do some airborne assault. Then fly off somewhere, park it behind a mountain or a little way away, and cover things from over there, waiting for a spawn in through an AMS or something. I also loved the high-tension ANT runs with a convoy.
Planetside was a decent game, but unless you played it right, the draw fell away quickly. Most people tried to solo it, and that's what killed the love of it, because you just couldn't have all that much fun solo, it was too lonely.
This is exactly how I feel about it. When I started playing I managed to get into an outfit that played pretty regularly and had their own Teamspeak server. I stopped playing a few months after moving out of the country, since the timezones didn't let us play together and it just became really plain solo.
and one of the best moments I had was inside a base, fighting a losing battle, ducking behind walls and those barricades and just getting hammered
teamspeak was full of AARGH FUCKs and SHIT SHIT SHIT SHITs
and my squad was getting pounded
suddenly the TS server got like 8 new people logging in, and those of us that noticed were like
who are these guys? are they helping? oh god my spine!
and then all of them, together, did varying pitches, tones, and types of
YEEEEEEEEEEEEEEEEEEEEEHHHHHHHHAAAAAAAAAAWWWWWWWWWW
and they came over a ridge in a few light buggies and a few 1-seaters, each of them getting some decent air, the pixellated dust trailing on the spinning wheels
it was majestic
they landed and sped into the courtyard and they just effing plowed into the people shooting us, they all jumped out and proceeded to level some almighty hell, just straight up decimating the attackers, they blew up the APC and ran up to the walls and jumped in the turrets and just proceeded to fuck mightily
it was seriously one of the bossest hog thing I've ever been a part of in a video game
When the beta ended, I stopped since i didn't want to pay the monthly fee. It was still fun, so when the free trials started rolling out, I jumped on it so I could play again.
It was the most depressing thing I've ever seen. You were lucky to find ten people in an entire sanctuary. Subsequently, battles were lackluster and dull as fuck. Kind of sad, really. It was fun as shit when you had others to play with.
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
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3DS: 0447-9966-6178
PS4: Voranth
So we rolled our tank column up to the spot. turns out they were fighting over a bridge. Just some random bridge. But god dammit we wanted that bridge.
The call went out and pretty soon we had all the Terrans we could find fighting this huge Vanu force and it was absolute chaos. bullets and lasers flying. Explosions everywhere. It was probably one of the greatest game experiences of my life. It peaked with mad escape back to the warp zone when we had to fall back. Nothing has ever come close.
...
that is all.
Planetside was fucking awesome (and also fucking terrible in some ways) so I'm into it, but really what amazing games come out within 3 months of still not really being publicized?
Did anyone play WW2 online? Probably the most boring and most exciting game I ever played. I just hope they fix the aiming so it actually takes skill (maybe they did later, I never went back). MMOFPS games for a while just seemed pointless when BF and Tribes were doing 64-128 which was more than the limit in PS.
Shit, in those days I didn't even have many forum communities to call on.
A PA Outfit could be so boss
Rumor still is Q1/Q2 release.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
A lot more.
That tank...looks oddly modern for the futurescape that was Planetside...even for Blue/Yellow team.
That about sums up my feelings. It is either going to suck, or it's going to get pushed back.
Personally i'm hoping for #2.
Also smedley said on the planetside universe website regarding why there were little to no visible guns on it:
"gun mounting isn't done yet."
Steam Username:Glirk_Dient
The areas could be huge too which made the vehicles considerably more useful than in other FPS games; and they weren't just flimsy paper mâché and actually made a difference without having to abuse their mechanics like in BC2.
While it was a seriously underutilized part of the game, getting levels and implants actually made a difference in the long run and if you had any high ranking players on your side they could turn the tide of a battle with orbital strikes and the like.
I dunno, I just felt like it was considerably more diverse than what we have even today in FPS's.
That's not to say it was perfect; they dorked up a lot of things that will need to be fixed for a sequel; even with high ranking abilities and stuff, there was often little reason to keep subscribing to Planetside as opposed to just making continuous trial accounts and play for free, since you could still contribute and be useful at level 1. The have to figure out some way to provide tangible rewards to keep people paying to play (unless they're going with a microtransaction dealy...which could actually work for this type of game) while not making things so off putting to new players so they stick around.
Now that I said it yeah...I find it odd to see myself typing it out, but I really hope they're going with a F2P microtransaction setup. That's honestly the only way I can see FPSMMO's actually being viable without being miserable to play at low levels, or without making it so there's not a lot of incentive to subscribe.
Either way I had a lot of fun when I played Planetside. If you have some buds to play with great times can be had making little squads and taking objectives, even with a pair man duoing tanks was a freaking blast.
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Also you couldn't have 100 vs 100 battles in the game when I played, it was limited to 64 IRRC.
An idea of persistance was my main drawcard. It's the metagame of taking territory and stuff that I really loved in Planetside
I agree that it can be fun, that is why I loved WW2 online, but I just don't think I have the time to care about something like that anymore.