All those goddamn fucking mountains and fog sure helped Morrowind seem big.
Morrowind IS big. Viviec alone...
Most of Morrowind's size came from you having difficulty outrunning snails. Up the movement speed to something reasonable and the game seems a lot smaller.
All those goddamn fucking mountains and fog sure helped Morrowind seem big.
Morrowind IS big. Viviec alone...
Most of Morrowind's size came from you having difficulty outrunning snails. Up the movement speed to something reasonable and the game seems a lot smaller.
Oh and removing some of the fog.
It's true
But at the same time, it sure seemed goddamn gigantic
Well I can deal without spears if they actually make combat interesting with what we do get.
I put mods on Oblivion so that the bow is very powerful, and I still end up doing an utterly stupid and immersion-breaking "dance" with the mobs as I backpedal while firing arrows into them.
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited February 2011
Thank fucking God! I have finally gotten my magazine! And for some reason BestBuy sent me their gaming magazine....
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MongerI got the ham stink.Dallas, TXRegistered Userregular
edited February 2011
Alchemy is a stealth skill.
Woo!
Also, this whole perk/sub-skill-tree thing sounds great, though I'm not quite as crazy about every character starting from more or less the same blank slate.
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited February 2011
I think the 'blank slate' idea with unique traits depending on your race is way better than a class system. Makes a lot of sense that only your race would produce variation between characters at the start. I kind of hate how in RPGs so often I pick the class build I think sounds good, but it's not until 10 hours into the game when you know if it's actually any good. Like, I enjoy stealth so I build a stealthy character, but if it turns out the game does stealth really badly then I just end up having to restart because it's not fun, and settle for a more straight up fighter character. The Skyrim way, you should be able to tailor your character to the way you play in that particular game.
That and since they say levelling is supposed to be fast I imagine it'll be easy to get yourself into a base groove for the kind of character you want, anyway.
That and since they say levelling is supposed to be fast I imagine it'll be easy to get yourself into a base groove for the kind of character you want, anyway.
This is what I'm hoping works out. It's mostly that skill systems like this kind of suck until you get the skills you want to use up to a decent level. Grinding them up from scratch would be pretty awful if it wasn't relatively accelerated.
Cool, they actually went with sub-skill weapon perks
Wait... what?
Your perks aren't global. They're organized in mini skill trees under each individual skill. As in, under your one handed and two handed weapon skills, you've got a set of perks to choose from that enhance your skill with individual weapon types (blade, mace, axe, etc). Under your destruction skill, you've got a set of perks (I think) for different elements.
I don't understand. Where's the mechanic that makes it a good idea to never, ever level up on account of the game turning inside out and beating you over the head with glass armor bandits and the like if you do?
I'm not seeing it.
They broke ground with that shit, and now they're ditching it?
It's just not elder scrolls anymore without meeting peasants in daedric armor.
My best guess is animations. Staffs are also out (because hey, cutting things is easier than fixing them, right Beth?), so they only have bow, mace, axe and sword animations (and maybe hand-to-hand). It's entirely possible the latter three may use the one set of animations between them, as well.
I have to admit this is starting to deflate me about the game a bit, when taken in addition to the other aspects of what's been publicised so far. Some things sound great (like the shouts, and the setting overall), but it feels like it's continuing down the opposite of the path I wanted them to go down. I guess we'll see.
I don't understand. Where's the mechanic that makes it a good idea to never, ever level up on account of the game turning inside out and beating you over the head with glass armor bandits and the like if you do?
I'm not seeing it.
They broke ground with that shit, and now they're ditching it?
It's just not elder scrolls anymore without meeting peasants in daedric armor.
I "love" how they removed spears from Oblivion, and then later said that they left out horse combat because they couldn't figure out how to balance it.
Hmm. Let's think about this for a minute.
So then we ended up seeing armored Legionnaires carefully get off their horses to respond to attacks.
I have to say, I do kind of get not having spears. I sort of doubt they've thought this hard about it, but here's my take.
Historically, spears/pikes/other random polearms were used by relatively untrained infantry because they were easy to use. Really, what skill is required to use a spear? You stand there with it stuck out in front of you and the chump on the horse riding at you with a sword gets impaled. Granted, if the guy on the horse had a bigger spear, you were shafted, but the combat approach to the weapon is still pretty simple.
I get wanting to kind of roleplay a guy who flies by the seat of his pants and would therefore use things like spears or other improvisable weapons, but given Bethesda's gameplay ideology - that you gradually get stronger by learning how to do complicated shit - it doesn't really fit.
At some point they, as developers, have to say "this is the aesthetic we want, and we have the integrity to follow through with it." There's room for debate here too - why make a sandbox game with an agenda? - but really, they (as participants in the physical universe) have limits.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Yeah, uh, if you really wanna go down the route of "spears were kinda shitty weapons in real life," then you also have to address the fact that hitting a dude with a sword can be just as powerful as hitting them with a ball of fire you just shot out of your hand.
And that an arrow shot at a man's head doesn't kill him instantly.
Elder Scrolls is a fantasy video game. I'm pretty sure no one, including Bethseda, cares about being accurate to the efficiency of weapons beyond necessary game balancing.
Well, spears are nifty, but what would they actually bring to the game? To be meaningful they would have to have a unique combat mechanic. That takes work not only in designing but in balancing.
Or are we just upset that there isn't an additional graphic/animation for melee weapons?
Historically, spears/pikes/other random polearms were used by relatively untrained infantry because they were easy to use.
Bullshit. They were used because well trained men could kill shitloads of people on the battlefield with them. The Swiss and mother fucking Macedonians were not untrained.
Really, what skill is required to use a spear? You stand there with it stuck out in front of you and the chump on the horse riding at you with a sword gets impaled.
Historically, spears/pikes/other random polearms were used by relatively untrained infantry because they were easy to use.
Bullshit. They were used because well trained men could kill shitloads of people on the battlefield with them. The Swiss and mother fucking Macedonians were not untrained.
Really, what skill is required to use a spear? You stand there with it stuck out in front of you and the chump on the horse riding at you with a sword gets impaled.
Well, spears are nifty, but what would they actually bring to the game? To be meaningful they would have to have a unique combat mechanic. That takes work not only in designing but in balancing.
Or are we just upset that there isn't an additional graphic/animation for melee weapons?
Why don't we get rid of axes and maces and two-handed weapons? What do they actually bring to the game? I think what you're saying is complete bullshit, this is a fantasy series centered about playing a character you created. There doesn't have to be any rhyme or reason to things as long as it's what you want to do. Adding spears wouldn't detract from the game in any way and could only increase the game's atmosphere. The only explanation I can really accept is that Bethesda couldn't/wouldn't do animations for them for whatever reason.
The only reason why I think you would see untrained people using spears is that they are cheap. A stick with a pointy thing on the end. Doesn't mean you don't have to be skilled with them though.
I seriously hate the "BUT THAT'S NOT HOW IT IS IN REAL LIFE" argument every time someone brings up spears or dual wielding or pretty much anything, really. I am not playing video games because I want historical accuracy. I'm playing them because I want to be the most badass motherfucker there ever was, and if that means dual wielding spears with shields on the end then goddamn it, that's what I want.
I seriously hate the "BUT THAT'S NOT HOW IT IS IN REAL LIFE" argument every time someone brings up spears or dual wielding or pretty much anything, really.
Except in this case the argument which was attempted was "Spears were shitty weapons for stupid people in real life" and this was completely and ridiculously untrue anyway.
I seriously hate the "BUT THAT'S NOT HOW IT IS IN REAL LIFE" argument every time someone brings up spears or dual wielding or pretty much anything, really.
Except in this case the argument which was attempted was "Spears were shitty weapons for stupid people in real life" and this was completely and ridiculously untrue anyway.
But I don't care spears are cool and that's why they should be in the game and fuck who used them in real life.
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
So, sort of nothing to do with the whole "lolspears" thing, what's the stretch of time between Oblivion and Skyrim?
I've read the gameinformer bits where they throw out 200 years since the fall of the Septim dynasty, which I'm assuming takes place at the end of Oblivion. But if so, holy crap 200 years?
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Most of Morrowind's size came from you having difficulty outrunning snails. Up the movement speed to something reasonable and the game seems a lot smaller.
Oh and removing some of the fog.
Not really. It was substantially smaller than Oblivion.
It's true
But at the same time, it sure seemed goddamn gigantic
And that's an accomplishment
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
It's just that all the paths were serpentine as hell to make everything seem a further away place.
Fucking oath. Heaven forbid they actually fucking add a weapon class to the game instead of ripping shit out over the series.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I put mods on Oblivion so that the bow is very powerful, and I still end up doing an utterly stupid and immersion-breaking "dance" with the mobs as I backpedal while firing arrows into them.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Woo!
Also, this whole perk/sub-skill-tree thing sounds great, though I'm not quite as crazy about every character starting from more or less the same blank slate.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Wait... what?
Your perks aren't global. They're organized in mini skill trees under each individual skill. As in, under your one handed and two handed weapon skills, you've got a set of perks to choose from that enhance your skill with individual weapon types (blade, mace, axe, etc). Under your destruction skill, you've got a set of perks (I think) for different elements.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I'm not seeing it.
They broke ground with that shit, and now they're ditching it?
It's just not elder scrolls anymore without meeting peasants in daedric armor.
The rest of the time I am happy imagining they are just adventurers and killing them for their armor.
My best guess is animations. Staffs are also out (because hey, cutting things is easier than fixing them, right Beth?), so they only have bow, mace, axe and sword animations (and maybe hand-to-hand). It's entirely possible the latter three may use the one set of animations between them, as well.
I have to admit this is starting to deflate me about the game a bit, when taken in addition to the other aspects of what's been publicised so far. Some things sound great (like the shouts, and the setting overall), but it feels like it's continuing down the opposite of the path I wanted them to go down. I guess we'll see.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Morrowind Level scaling good. Oblivion level scaling bad.
Hmm. Let's think about this for a minute.
So then we ended up seeing armored Legionnaires carefully get off their horses to respond to attacks.
Historically, spears/pikes/other random polearms were used by relatively untrained infantry because they were easy to use. Really, what skill is required to use a spear? You stand there with it stuck out in front of you and the chump on the horse riding at you with a sword gets impaled. Granted, if the guy on the horse had a bigger spear, you were shafted, but the combat approach to the weapon is still pretty simple.
I get wanting to kind of roleplay a guy who flies by the seat of his pants and would therefore use things like spears or other improvisable weapons, but given Bethesda's gameplay ideology - that you gradually get stronger by learning how to do complicated shit - it doesn't really fit.
At some point they, as developers, have to say "this is the aesthetic we want, and we have the integrity to follow through with it." There's room for debate here too - why make a sandbox game with an agenda? - but really, they (as participants in the physical universe) have limits.
And that an arrow shot at a man's head doesn't kill him instantly.
Elder Scrolls is a fantasy video game. I'm pretty sure no one, including Bethseda, cares about being accurate to the efficiency of weapons beyond necessary game balancing.
Or are we just upset that there isn't an additional graphic/animation for melee weapons?
Steam (Ansatz) || GW2 officer (Ansatz.6498)
If you want to use it well, training is required.
http://en.wikipedia.org/wiki/Pike_square
http://en.wikipedia.org/wiki/Pike_and_shot
http://en.wikipedia.org/wiki/Sarissa
http://en.wikipedia.org/wiki/Pike_%28weapon%29#Renaissance_heyday
http://navsci.berkeley.edu/ma20/EXAM%201%20REVIEW%20MATERIALS/Lesson%209%20-%20Revival%20of%20the%20Infantry.ppt
Incessant drilling and rigorous training was required for many pikemen like the Swiss pikemen.
Nuh uh, boneposer said all you had to do was stand there and the bad people would run into the pointy end of the spear.
Why don't we get rid of axes and maces and two-handed weapons? What do they actually bring to the game? I think what you're saying is complete bullshit, this is a fantasy series centered about playing a character you created. There doesn't have to be any rhyme or reason to things as long as it's what you want to do. Adding spears wouldn't detract from the game in any way and could only increase the game's atmosphere. The only explanation I can really accept is that Bethesda couldn't/wouldn't do animations for them for whatever reason.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
3DS: 1607-3034-6970
Except in this case the argument which was attempted was "Spears were shitty weapons for stupid people in real life" and this was completely and ridiculously untrue anyway.
I remember cruising around Morrowind as an Argonian spear-man and feeling special because there were no other Argonian spear-men around.
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But I don't care spears are cool and that's why they should be in the game and fuck who used them in real life.
3DS: 1607-3034-6970
And then I'm giving twenty of my buddies spears.
And thus I am dragged back into the total war series.
I hate you.
Our entire discussion we have going on here is prompted by how spears are NOT in, for sure, as in there are definitely no spears.
Sorry, they're really out, like for sure.
Apparently the only Tamrielans that use spears are those who live in Morrowind. :?
I've read the gameinformer bits where they throw out 200 years since the fall of the Septim dynasty, which I'm assuming takes place at the end of Oblivion. But if so, holy crap 200 years?
OMG use spoilers dude!
;-)
Yeah, end of Oblivion is the end of the Third Era.