So hey there's a rewind button. So now you don't even need to play well, if you screw up you can just turn back time, just like those other snowboarders do on those real life peaks you'll be boarding down.
I'm not being cynical I swear.
That's cool, I'm sure you don't have to press it. You can still be better than the others.
If it was really in the spirit of the earlier SSX games, Rewind would be more like this:
1) Do a really fuck-awesome trick;
2) Land it;
3) Rewind to before the jump;
4) Do a different fuck-awesome trick;
5) Land it;
6) Get points for both tricks, plus a Rewind bonus.
That would be pretty cool, espescially if the 'ghost' of your previous trick was still in place and you had to make sure you didn't collide with it. You could keep rewinding providing every trick scored more points than the last but if you failed any trick you would lose all the points. This would also only work in 'score attack' mode.
The March 2011 Official X-box Magazine came out a few days ago with an article on SSX DD.
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.
Summary of concrete features:
- Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.
- Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
- Rewind feature is confirmed, though there will be some sort of penalty for using it
- Batty says the danger element bridges the gap to an action-adventure game.
- In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.
- 200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.
- Expect Split/Second-type set pieces on every mountain, but they are not scripted events.
- You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.
- Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.
- Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
- Finally, it seems like it might be a 2012 release. Batty mentions that they have 15-months of development left on the game.
- And finally, X-box magazine says that while fans are wondering "Why So Serious?" with SSX, they wonder if the fans shouldn't give EA the benefit of the doubt. After all, Heath Ledger as the Joker worked out well, didn't it?
Yes it did. But EA is not Christopher Nolan. Nowadays, their studio is more like Uwe Boll.
The bolded quote not only kills any of the tiny remaining interest I had in this game, but also does a wonderful job of succinctly detailing what he thinks about the old games, what he thinks modern games need to be, and summarizing most of what people think is bad about modern game design. Quite a feat, really.
It seems like it's still early in development so I'll reserve my opinion till later. And didn't people like Skate?
No, I did not like Skate.
I don't like sports games as a general rule - then I rented SSX Tricky one day, and my understanding of what types of games were fun / not fun was body checked off of it's snowboard.
I found the teaser to be unintentionally hilarious. Oh, woah, dudebros! This snowboarding is totes serious biz! Check out our poly countz!
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.
I wonder how much coke he did before having this epitome.
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games.He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.
Wait, so is he basically making up his own rating system and then bragging that DD scores higher than SSX3 on it?
- Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
Yeah, this isn't going to end well.
I read an EGM article a few days ago, and one of the first things the dev says in the interview is something like "This is not a sequel, its a reboot. Its a reimagining of SSX. We want to create a game that also appeals to people who aren't into snowboarding" He later says that he wants to make SSX more like call of duty where the goal is to get to the end without dying. I just checked EGM's website to find the quote, and in the online version of that issue, the dev says the team draws inspiration from "Uncharted, Call of duty, Assassin's Creed, Mass Effect, Plants vs Zombies, Burnout Paradise, the new Pac-Man, and Hot Pursuit" while pointing out that they have a huge number of gamers on the team.
If it was really in the spirit of the earlier SSX games, Rewind would be more like this:
1) Do a really fuck-awesome trick;
2) Land it;
3) Rewind to before the jump;
4) Do a different fuck-awesome trick;
5) Land it;
6) Get points for both tricks, plus a Rewind bonus.
Whatever idea you've had, Mr. Batty, mine is better.
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
Now I want to know the ten gamer types and the one that WoW leaves out.
I'll take a stab at the five that went unnamed.
First, obviously, is the "girl type" gamer. These gamers have actual boobs and like to do in-game shopping, so to hit this type of gamer the ideal game will include shops where you can buy sports bras & stylish outifts with some kind of in game currency.
Next is the "school shooter type" gamer. These people are training to become the next household name in mass murder, so to hit this type of gamer the ideal game will include lots of over-the-top blood spatter (especially onto the camera lens) and some kind of first-person shooting segment.
Then there's the "drooler type" gamer. These unfortunate folks have zero intelligence, and so to hit the demographic the ideal game's plot must be as ham fisted & clearly spelled-out as possible, never using any original ideas or premises.
After that we've got the "deadbeat type" gamer. Older people who play video games (*SHUDDER!*), and since we all know that video games are a waste of time and Just For Kids (TM), we can safely assume that this demo has no life & zero social skills. Hitting this demo requires that the ideal game has as many needless time sinks as possible as well as numerous cock tease moments & at least one weak female protagonist with a vaguely European accent to fantasize over.
Last is the "total bro type" gamer. This is the largest, most affluent and therefore most important demographic. These gamers only accept violence as the one true solution to all problems, but feel that a protagonist should have a sense of real bromanship when applying that violence (stupidly walking right into obvious traps, for example, and never just doing something practical but unsporting like just shooting the main bad guy in the back of the head). Hitting this demo requires that violence always be the driving force in your game and that the climax to your story always involve some ridiculous & convoluted, 'epic' confrontation between the protagonist & main bad guy (often with the protagonist offering main bad guy one last chance to save his own life, and main bad guy always refusing the offer because duh he's a bad guy!)
I was cautiously optimistic after that first teaser trailer, but these further details sound exactly like what everyone feared. This is SSX in name only. This Todd Batty guy needs to be taken out behind the shed and dealt with. I'll be passing on this, and hope everyone else does to.
Seriously, what is it with the movie and gaming industries lately and everyones hard on for 'rebooting' franchises?
I was cautiously optimistic after that first teaser trailer, but these further details sound exactly like what everyone feared. This is SSX in name only. This Todd Batty guy needs to be taken out behind the shed and dealt with. I'll be passing on this, and hope everyone else does to.
Seriously, what is it with the movie and gaming industries lately and everyones hard on for 'rebooting' franchises?
Well, a few franchises did need a reboot, arguably (Hi, movie Batman!) - and then some cocaine-addled executives with zero concept of what 'art' or 'games' or 'literature' means saw that the reboots did well financially, and decided that this was their new Golden Goose.
...A Golden Goose that laid bags of cocaine & hookers.
I was cautiously optimistic after that first teaser trailer, but these further details sound exactly like what everyone feared. This is SSX in name only. This Todd Batty guy needs to be taken out behind the shed and dealt with. I'll be passing on this, and hope everyone else does to.
Seriously, what is it with the movie and gaming industries lately and everyones hard on for 'rebooting' franchises?
Well, a few franchises did need a reboot, arguably (Hi, movie Batman!) - and then some cocaine-addled executives with zero concept of what 'art' or 'games' or 'literature' means saw that the reboots did well financially, and decided that this was their new Golden Goose.
...A Golden Goose that laid bags of cocaine & hookers.
Batman is an exception, after how awful Batman Forever and Batman and Robin were, starting over was a good thing, and they did so with talent at the helm. SSX never reached that low of a point so why reboot it when the current style and formula work?
- Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
Cause the first thing I think of when SSX is mentioned is reality.
Here's why I'm actually looking forward to Deadly Descents:
Companies lately have had a hard-on for taking the PS2 ports of their old games, cleaning up the graphics a bit and putting them into native HD (720p typically) and releasing them on the PS3.
God of War I and II got a re-release before III. Sly Cooper got a collection that had an "announcement" for 4 at the end. Prince of Persia, Splinter Cell, there are even rumored MK and MGS ones.
I am hoping that EA sticks SSX, Tricky and SSX 3 on one Blu-ray in glorious HD
This will be kind of like that Bionic Commando situation where everyone got pumped for Re-armed but no one really cared about the new $60 game because it was tepid dogshit.
- And finally, X-box magazine says that while fans are wondering "Why So Serious?" with SSX, they wonder if the fans shouldn't give EA the benefit of the doubt. After all, Heath Ledger as the Joker worked out well, didn't it?
I totally agree with MooMan, actually: I think it was retarded to make an off-hand comparison between this reboot & Ledger's re visitation of the Joker (especially considering the circumstances surrounding Ledger taking that role).
I think it's much more egregious, though, that they state right up front - apparently quite proudly - that they've made their design decisions based on gamer stereotypes. That's the sort of thing I'd like to think the industry is trying to move beyond, not fucking turning back to.
The Ender on
With Love and Courage
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2011
...Obviously they missed the demographic that likes fun games...
Batman is an exception, after how awful Batman Forever and Batman and Robin were, starting over was a good thing, and they did so with talent at the helm. SSX never reached that low of a point so why reboot it when the current style and formula work?
Yeah, but you're looking at the situation with a sober brain that understands why the Batman reboot was a success. The guys making the decisions are looking at financial statements with brains that are hazy and mostly broken, and without the faintest idea of why the Batman reboot was successful. They're only able to make some basic connections ('Reboot of franchise made big cash dollars. I need big cash dollars for more drugs. Therefore I should reboot some franchises'), partly because they're not sober, partly because they weren't ever interested in games, art or literature to begin with.
You step in as the new character "Jack", who is featured in all the screenshots.
So you can't even pick a character now?
I really hate to make judgements being seeing a game running but I can't help but think it's going to be pretty terrible from the drivel he's spouting.
- Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
This basically makes it sound like the old SSX crew formed a league and was like "Woo, let's have fun!" Not entirely unlike:
But instead of playing as one of those guys, you play as the antisocial asshole of the group (not pictured) that is like "Fuck you guys and your fun. Fun's for kids."
Just about every dot-point listed in the previous interview slowly diminished what little excitement I had for this game. What is it about developers these days ragging on and belittling their install base? Jade Raymond just did it with Assassins Creed, now this joker is implying that a bright, crazy and fun game that we enjoy(ed) was childish and we should grow up.
Why not make a snow-plow simulator and drive down steep mountain passes? That's the serious business you're looking for, snowboard is supposed to be, and I'm paraphrasing here, rad and/or tubular
TeeMan on
0
mrt144King of the NumbernamesRegistered Userregular
- Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
This basically makes it sound like the old SSX crew formed a league and was like "Woo, let's have fun!" Not entirely unlike:
But instead of playing as one of those guys, you play as the antisocial asshole of the group (not pictured) that is like "Fuck you guys and your fun. Fun's for kids."
To be fair, I'd be fairly antisocial if I had to hang around a bunch of ridiculous cosplayers parading around as snowboarders.
Posts
That would be pretty cool, espescially if the 'ghost' of your previous trick was still in place and you had to make sure you didn't collide with it. You could keep rewinding providing every trick scored more points than the last but if you failed any trick you would lose all the points. This would also only work in 'score attack' mode.
Makes it seem like they aren't taking it as seriously as the trailer suggested.
INSTAGRAM
MAN! I hope we solve this mystery!
Also, boobs. Actually, SSX already has the ripeass tits needed for a darker, edgier game.
fucking parallel universes always reminding me how I stuck with the boring universe.
Ah, but would the zombies chase after you, or shred after you?
INSTAGRAM
The bolded quote not only kills any of the tiny remaining interest I had in this game, but also does a wonderful job of succinctly detailing what he thinks about the old games, what he thinks modern games need to be, and summarizing most of what people think is bad about modern game design. Quite a feat, really.
And having all the tricks done with the analog sticks? Yeah, no thanks.
Steam: CavilatRest
No, I did not like Skate.
I don't like sports games as a general rule - then I rented SSX Tricky one day, and my understanding of what types of games were fun / not fun was body checked off of it's snowboard.
I found the teaser to be unintentionally hilarious. Oh, woah, dudebros! This snowboarding is totes serious biz! Check out our poly countz!
I wonder how much coke he did before having this epitome.
Yeah, this isn't going to end well.
I read an EGM article a few days ago, and one of the first things the dev says in the interview is something like "This is not a sequel, its a reboot. Its a reimagining of SSX. We want to create a game that also appeals to people who aren't into snowboarding" He later says that he wants to make SSX more like call of duty where the goal is to get to the end without dying. I just checked EGM's website to find the quote, and in the online version of that issue, the dev says the team draws inspiration from "Uncharted, Call of duty, Assassin's Creed, Mass Effect, Plants vs Zombies, Burnout Paradise, the new Pac-Man, and Hot Pursuit" while pointing out that they have a huge number of gamers on the team.
...Congratulations, Mr. Batty. You've just talked yourself out of a sale.
In fact, you've probably talked yourself out of a few hundred thousand sales.
EDIT - Actually, re-reading it, there's one more point I want to make:
Whatever idea you've had, Mr. Batty, mine is better.
No colors = no buy.
Shaun White is on PS3 right?
Bingo.
There aren't any good snowboarding games, however
I'll take a stab at the five that went unnamed.
First, obviously, is the "girl type" gamer. These gamers have actual boobs and like to do in-game shopping, so to hit this type of gamer the ideal game will include shops where you can buy sports bras & stylish outifts with some kind of in game currency.
Next is the "school shooter type" gamer. These people are training to become the next household name in mass murder, so to hit this type of gamer the ideal game will include lots of over-the-top blood spatter (especially onto the camera lens) and some kind of first-person shooting segment.
Then there's the "drooler type" gamer. These unfortunate folks have zero intelligence, and so to hit the demographic the ideal game's plot must be as ham fisted & clearly spelled-out as possible, never using any original ideas or premises.
After that we've got the "deadbeat type" gamer. Older people who play video games (*SHUDDER!*), and since we all know that video games are a waste of time and Just For Kids (TM), we can safely assume that this demo has no life & zero social skills. Hitting this demo requires that the ideal game has as many needless time sinks as possible as well as numerous cock tease moments & at least one weak female protagonist with a vaguely European accent to fantasize over.
Last is the "total bro type" gamer. This is the largest, most affluent and therefore most important demographic. These gamers only accept violence as the one true solution to all problems, but feel that a protagonist should have a sense of real bromanship when applying that violence (stupidly walking right into obvious traps, for example, and never just doing something practical but unsporting like just shooting the main bad guy in the back of the head). Hitting this demo requires that violence always be the driving force in your game and that the climax to your story always involve some ridiculous & convoluted, 'epic' confrontation between the protagonist & main bad guy (often with the protagonist offering main bad guy one last chance to save his own life, and main bad guy always refusing the offer because duh he's a bad guy!)
Seriously, what is it with the movie and gaming industries lately and everyones hard on for 'rebooting' franchises?
Well, a few franchises did need a reboot, arguably (Hi, movie Batman!) - and then some cocaine-addled executives with zero concept of what 'art' or 'games' or 'literature' means saw that the reboots did well financially, and decided that this was their new Golden Goose.
...A Golden Goose that laid bags of cocaine & hookers.
they seriously are comparing the game to an actor that recently committed suicide
what in the holy fuck.
Also you're taking it completely out of context
There's plenty of legitimate reasons to be down on this game, don't make up ones
i just thought that was particularly perplexing
really... three years... man... the time, etc...
Batman is an exception, after how awful Batman Forever and Batman and Robin were, starting over was a good thing, and they did so with talent at the helm. SSX never reached that low of a point so why reboot it when the current style and formula work?
Cause the first thing I think of when SSX is mentioned is reality.
Companies lately have had a hard-on for taking the PS2 ports of their old games, cleaning up the graphics a bit and putting them into native HD (720p typically) and releasing them on the PS3.
God of War I and II got a re-release before III. Sly Cooper got a collection that had an "announcement" for 4 at the end. Prince of Persia, Splinter Cell, there are even rumored MK and MGS ones.
I am hoping that EA sticks SSX, Tricky and SSX 3 on one Blu-ray in glorious HD
This will be kind of like that Bionic Commando situation where everyone got pumped for Re-armed but no one really cared about the new $60 game because it was tepid dogshit.
I totally agree with MooMan, actually: I think it was retarded to make an off-hand comparison between this reboot & Ledger's re visitation of the Joker (especially considering the circumstances surrounding Ledger taking that role).
I think it's much more egregious, though, that they state right up front - apparently quite proudly - that they've made their design decisions based on gamer stereotypes. That's the sort of thing I'd like to think the industry is trying to move beyond, not fucking turning back to.
>_>
Yeah, but you're looking at the situation with a sober brain that understands why the Batman reboot was a success. The guys making the decisions are looking at financial statements with brains that are hazy and mostly broken, and without the faintest idea of why the Batman reboot was successful. They're only able to make some basic connections ('Reboot of franchise made big cash dollars. I need big cash dollars for more drugs. Therefore I should reboot some franchises'), partly because they're not sober, partly because they weren't ever interested in games, art or literature to begin with.
So you can't even pick a character now?
I really hate to make judgements being seeing a game running but I can't help but think it's going to be pretty terrible from the drivel he's spouting.
This basically makes it sound like the old SSX crew formed a league and was like "Woo, let's have fun!" Not entirely unlike:
But instead of playing as one of those guys, you play as the antisocial asshole of the group (not pictured) that is like "Fuck you guys and your fun. Fun's for kids."
Why not make a snow-plow simulator and drive down steep mountain passes? That's the serious business you're looking for, snowboard is supposed to be, and I'm paraphrasing here, rad and/or tubular
To be fair, I'd be fairly antisocial if I had to hang around a bunch of ridiculous cosplayers parading around as snowboarders.