For me, the order of ground target heals that I learned to stand in were Shaman -> Druid -> Priest.
I have a Priest friend and I ask him almost every time. "Is that yours? Should I stand in that?" because it looks like fire to me. Where as the druid one was "Fuck, I'm in green shit/disease/poison. Oh, tree leaves, maybe it's a heal" and the Shaman was "Ohh, look at the pretty soothing blue rain"
Am I the only one who feels like healing rains needs to be a little more obvious. I feel like it gets lost in the background far too often.
Mutilate on
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
"Hey guys let Stay of Execution tick a couple of times so that it's not impossible for me to heal you back to full."
5 wipes later, boss not downed, left. It seems we have trained them too well - it's the same problem with getting people to stand in Efflorescence, lol.
Anyone else find it strange that in the Expansion where they really emphasize "Don't Stand in the ____" they introduce healing spells that look very similar to the stuff you shouldn't stand in?
I'm actually surprised they didn't give holy paladins a talent to make consecrate an AoE heal. Seems like an easy one, especially since all of the other healers have a 'stand in me' heal now. Thankfully, efflorescence and HW:Serenity (or whatever it is) are pretty damned obvious. They're shiny and soft and friendly. Healing rain should be fine once people get used to it.
Trying to convince people to stand in a circle on the ground is fun. I have to tell people constantly to stay in healing rain. I love when I cast it and people run out wasting all of my mana.
Ran Heroic Dead Mines with the guild last night. Was going pretty great till we got to Ripsnarl. I don't know if the adds weren't going down fast enough, or if my mana regen isn't good enough, but I couldn't get it done. Had the shadow priest switch to heals, I went DPS and it took us one try.
We got the nightmare event done too, was a fun time.
RedDawn on
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Warlock82Never pet a burning dogRegistered Userregular
edited December 2010
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
The raiding group of my guild started raiding last night, and my friends in one of the top guilds have already downed Cho'gall and are working on Nefarian and Al'Akir.
Man do I feel slow. I've only finished 3 heroics and hardly played at all otherwise. All of the wipes in the LFD tool have reduced me to a mere 25 gold on hand. When I can't get at least 2/5 guild group (I tank, guild healer heals), I am almost completely doomed since I will sit there and wipe for hours before I give up on a group. Stonecore last night was brutal, but I finally got a group through Corborus, after spending 10+ wipes patiently explaining the encounter mechanics every single wipe and showing on the combat logs how they died and how it could have been avoided.
That said, when I do get a guild healer heroics are pretty easy, keep pants off head affairs. Maybe it's a sign that I will never be free from healing, and I must once again return to the way of healing to save the world from bads.
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun?
I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun? I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
I kinda liked someone's idea of instead of having you go to dark portal/northrend zep towers they just send you to the caverns of time and make up some reason why they need you to relive those events
<
This guy!
makes sense and it'd be pretty easy to setup. just have those gnomes walk you around like they did before the old caverns of time and explain why its important you travel to outlands and northrend.
blizzard took a stance a while ago that it was more important to put emphasis on brining your friends to a party, rather than what could be considered a nuclear group.
i am assuming he means that not all groups are fit to do the content anymore. and it can get very tough if you have parties comprised of tank, DK, DK, S priest, healer.
blizzard took a stance a while ago that it was more important to put emphasis on brining your friends to a party, rather than what could be considered a nuclear group.
i am assuming he means that not all groups are fit to do the content anymore. and it can get very tough if you have parties comprised of tank, DK, DK, S priest, healer.
Just make the spriest heal and one of the Dks off tank! problem solved!
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun? I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
what do you mean by this?
The renewed emphasis on crowd control has made some classes a lot more valuable than others in certain heroics.
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun? I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
what do you mean by this?
The renewed emphasis on crowd control has made some classes a lot more valuable than others in certain heroics.
basically, dps warriors/spriests/dps dks are much much less valued?
basically, dps warriors/spriests/dps dks are much much less valued?
Hey! I'm a DPS Warrior, and I can...I can interrupt. Umm... I have an AoE fear that incapacitates opponents for 8 seconds...except it will be in the middle of a group the tank is using AoE's on.
At the very least we can off-tank and off-heal now?
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun? I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
what do you mean by this?
The renewed emphasis on crowd control has made some classes a lot more valuable than others in certain heroics.
The big difference between now and the "bring the player not the class" shift is that back then there was one real tank and like 2-3 classes with reliable cc. Now there are 4 viable tanks and pretty much every class has cc. If you put together a group with 3 melee dps and no cc you're bringing it on yourself, the dungeon finder will never do that.
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun? I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
what do you mean by this?
The renewed emphasis on crowd control has made some classes a lot more valuable than others in certain heroics.
Oh come on now, I remember when BC was the same. When a new expansion hits, there is definitely that cooling-off period where not everyone is geared and everyone is learning all the dungeons. As such, things like CC are a necessity. I can almost guarantee in a few months that will probably be going away as more people gear up and learn instances.
I have not personally run the new content, so I could be wrong, but I am basing my opinion on past experiences with Blizzard content.
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun? I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
what do you mean by this?
The renewed emphasis on crowd control has made some classes a lot more valuable than others in certain heroics.
The big difference between now and the "bring the player not the class" shift is that back then there was one real tank and like 2-3 classes with reliable cc. Now there are 4 viable tanks and pretty much every class has cc. If you put together a group with 3 melee dps and no cc you're bringing it on yourself, the dungeon finder will never do that.
It does, or, at least it used to I've gotten slammed into groups with like 3 mages or 3 warriors before.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Wed maintenence better mean 4.0.4 patch, with fixed Tol Barad, guild XP gains, lower mats on all profession recipes, meta gem requirements (more blues than reds can go to hell), and all the other crap they screwed up with this expansion. *sigh* A man can dream...
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
And let it harden in the sun? I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
what do you mean by this?
The renewed emphasis on crowd control has made some classes a lot more valuable than others in certain heroics.
The big difference between now and the "bring the player not the class" shift is that back then there was one real tank and like 2-3 classes with reliable cc. Now there are 4 viable tanks and pretty much every class has cc. If you put together a group with 3 melee dps and no cc you're bringing it on yourself, the dungeon finder will never do that.
It does, or, at least it used to I've gotten slammed into groups with like 3 mages or 3 warriors before.
The dungeon finder will never put two of the same class into the same role (melee dps/ranged dps) unless they've queued together, in my experience.
It does, or, at least it used to I've gotten slammed into groups with like 3 mages or 3 warriors before.
The dungeon finder will never put two of the same class into the same role (melee dps/ranged dps) unless they've queued together, in my experience.
Yeah if there are duplicates they probably queued as a group. Though it will pick duplicates of a class in different roles (i.e. a druid tank and a druid healer)
I am fairly certain I have seen groups with 2 hunters and a 2 rogue one time. Not from the same server either. It was low level vanilla instances though. I have no idea if that makes a difference.
It does, or, at least it used to I've gotten slammed into groups with like 3 mages or 3 warriors before.
The dungeon finder will never put two of the same class into the same role (melee dps/ranged dps) unless they've queued together, in my experience.
Yeah if there are duplicates they probably queued as a group. Though it will pick duplicates of a class in different roles (i.e. a druid tank and a druid healer)
On my warrior I got two more warriors and two priests! all from different realms it was one scary as hell run in BCS
I've gotten 2 warrior DPS once. Not in heroics though. I would sincerely doubt they have a different matching system, knowing Blizzard. Especially knowing Blizzard.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
I am fairly certain I have seen groups with 2 hunters and a 2 rogue one time. Not from the same server either. It was low level vanilla instances though. I have no idea if that makes a difference.
I think if there are not enough queued it will probably just pick people regardless. But I'm pretty sure it actively tries to make the group varied.
The LFD system probably makes it a priority to put together a mixed, balanced group when it can but if it comes down to it, it will use whatever is available.
I havent done all heroics but I the ones I have done most of the mobs if not all of the mobs in packs are stunable. So 3 warriors in a group means mob is stunned to death usually. I know when I usually run with a rogue between shockwave, rogue stuns and CB we can usually lower mob dmg by tons.
Jubal77 on
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Warlock82Never pet a burning dogRegistered Userregular
I havent done all heroics but I the ones I have done most of the mobs if not all of the mobs in packs are stunable. So 3 warriors in a group means mob is stunned to death usually. I know when I usually run with a rogue between shockwave, rogue stuns and CB we can usually lower mob dmg but tons.
I used to stun mobs in Burning Crusade until tanks started bitching at me that they couldn't get threat or some shit. Now I just say fuck it and let them deal with it (sorry healers, I tried).
I havent done all heroics but I the ones I have done most of the mobs if not all of the mobs in packs are stunable. So 3 warriors in a group means mob is stunned to death usually. I know when I usually run with a rogue between shockwave, rogue stuns and CB we can usually lower mob dmg but tons.
I used to stun mobs in Burning Crusade until tanks started bitching at me that they couldn't get threat or some shit. Now I just say fuck it and let them deal with it (sorry healers, I tried).
Just have to be smart about it like everything else. I personally dont care if other chars stun just as long as I have a firm hold of the mobs.
Warriors and bears had issues getting rage if mobs were stunlocked; making it hard to get/keep threat.
But that's not really an issue anymore with normalization and various methods to gain rage.
I can't think of any reason that I wouldn't want a mob to be stunned as much as possible while tanking; unless it's being stunned way the hell away from where the pack is being dps'd. Which happens now and then. I've watched rogues try to stunlock mobs in heroics off the pack and they get one taunt before they're tanking it.
Posts
Am I the only one who feels like healing rains needs to be a little more obvious. I feel like it gets lost in the background far too often.
It's called Divine Radiance.
Ran Heroic Dead Mines with the guild last night. Was going pretty great till we got to Ripsnarl. I don't know if the adds weren't going down fast enough, or if my mana regen isn't good enough, but I couldn't get it done. Had the shadow priest switch to heals, I went DPS and it took us one try.
We got the nightmare event done too, was a fun time.
Man do I feel slow. I've only finished 3 heroics and hardly played at all otherwise. All of the wipes in the LFD tool have reduced me to a mere 25 gold on hand. When I can't get at least 2/5 guild group (I tank, guild healer heals), I am almost completely doomed since I will sit there and wipe for hours before I give up on a group. Stonecore last night was brutal, but I finally got a group through Corborus, after spending 10+ wipes patiently explaining the encounter mechanics every single wipe and showing on the combat logs how they died and how it could have been avoided.
That said, when I do get a guild healer heroics are pretty easy, keep pants off head affairs. Maybe it's a sign that I will never be free from healing, and I must once again return to the way of healing to save the world from bads.
It's like they took everything they learned from Wrath, put it on the floor, and took a huge steaming dump on it.
IMO, blue quality gems from JP, purple quality gems from Valor Points.
My chance of getting either is low.
And let it harden in the sun?
I mean they even went back to the bring the class not the player with heroics
If you press the button as a tank it's damn scary what you get
what do you mean by this?
<
This guy!
makes sense and it'd be pretty easy to setup. just have those gnomes walk you around like they did before the old caverns of time and explain why its important you travel to outlands and northrend.
Empire - Veela Server
i am assuming he means that not all groups are fit to do the content anymore. and it can get very tough if you have parties comprised of tank, DK, DK, S priest, healer.
Just make the spriest heal and one of the Dks off tank! problem solved!
(yes I am being a sarcastic troll)
The renewed emphasis on crowd control has made some classes a lot more valuable than others in certain heroics.
basically, dps warriors/spriests/dps dks are much much less valued?
There is nothing scarier in Grim Batol then having the warlock say "Oops, I forgot to activate my fear glyph" after he casts fear :P
Hey! I'm a DPS Warrior, and I can...I can interrupt. Umm... I have an AoE fear that incapacitates opponents for 8 seconds...except it will be in the middle of a group the tank is using AoE's on.
At the very least we can off-tank and off-heal now?
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
As a rogue I am ok with this, they are always stealin' my spots/loots :P (well, except the shadow priests, they are ok)
Seems fair to be honest, tanks were already having to deal with a lot of damage on that fight.
The big difference between now and the "bring the player not the class" shift is that back then there was one real tank and like 2-3 classes with reliable cc. Now there are 4 viable tanks and pretty much every class has cc. If you put together a group with 3 melee dps and no cc you're bringing it on yourself, the dungeon finder will never do that.
ah yeah I forgot about shackle and MC
Oh come on now, I remember when BC was the same. When a new expansion hits, there is definitely that cooling-off period where not everyone is geared and everyone is learning all the dungeons. As such, things like CC are a necessity. I can almost guarantee in a few months that will probably be going away as more people gear up and learn instances.
I have not personally run the new content, so I could be wrong, but I am basing my opinion on past experiences with Blizzard content.
It does, or, at least it used to I've gotten slammed into groups with like 3 mages or 3 warriors before.
The dungeon finder will never put two of the same class into the same role (melee dps/ranged dps) unless they've queued together, in my experience.
Yeah if there are duplicates they probably queued as a group. Though it will pick duplicates of a class in different roles (i.e. a druid tank and a druid healer)
On my warrior I got two more warriors and two priests! all from different realms it was one scary as hell run in BCS
Good luck with that group.
I think if there are not enough queued it will probably just pick people regardless. But I'm pretty sure it actively tries to make the group varied.
I used to stun mobs in Burning Crusade until tanks started bitching at me that they couldn't get threat or some shit. Now I just say fuck it and let them deal with it (sorry healers, I tried).
Just have to be smart about it like everything else. I personally dont care if other chars stun just as long as I have a firm hold of the mobs.
But that's not really an issue anymore with normalization and various methods to gain rage.
I can't think of any reason that I wouldn't want a mob to be stunned as much as possible while tanking; unless it's being stunned way the hell away from where the pack is being dps'd. Which happens now and then. I've watched rogues try to stunlock mobs in heroics off the pack and they get one taunt before they're tanking it.
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