And to hop back a bit about dungeon deserters; There's another effect that means if you rarely leave a dungeon run, it lets you leave without incurring the deserter debuff. I don't know how it defines rarely, but I'm pretty sure the net effect is that if your tank gets pissed off enough and happends to be a "rare leaver", it's basically how fast he can click that decides how long it takes him to get into another run.
Cite?
The only thing I've ever seen shown to prevent the deserter debuff is if you have a full party wipe.
And to hop back a bit about dungeon deserters; There's another effect that means if you rarely leave a dungeon run, it lets you leave without incurring the deserter debuff. I don't know how it defines rarely, but I'm pretty sure the net effect is that if your tank gets pissed off enough and happends to be a "rare leaver", it's basically how fast he can click that decides how long it takes him to get into another run.
Cite?
The only thing I've ever seen shown to prevent the deserter debuff is if you have a full party wipe.
I tested it just now and it doesn't appear to work that way, making me completely wrong. I don't recall wiping the last time I had to leave a dungeon early, got out and noticed a lack of a debuff, in fact, I recall thinking "awh man, I just wasted a non-deserter leave when I actually had to go do something else!" but if won't stand scrutiny, I guess I must've imagined things.
Sorry!
(I may have confused how they said the kick feature now takes into account your own leave and kick behaviour.)
Calixtus on
-This message was deviously brought to you by:
0
reVerseAttack and Dethrone GodRegistered Userregular
edited January 2011
I vaguely recall them saying that if you leave a lot, your deserter buff gets longer and longer, but I doubt you can get it so low that it's nonexistant.
A couple of weeks after the cata release the deserter debuff was a little buggy, sometimes not showing up as a visible icon but still being in effect and giving messages in the chat window if you tried queueing. Dunno if that's been fixed now.
There are two different mechanics that people confuse. The first is the deserter debuff, which is visible, which appears and lasts for half an hour if you leave a group that's otherwise full.
There is also the random queue cooldown; you can only queue for a random dungeon once every 15 minutes. This is an invisible (at least for the default UI) timer that starts when you accept a dungeon queue. It often overlaps with the deserter debuff, so people don't notice that they're getting a different error message when they try to queue.
ed: note also that you only get deserter if you leave a full group. If someone else leaves first, it's open season until the group fills again.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
And lastly, because this is the thing most novices don't know when it comes to pricing a good. The selling price of a good is not determined by the cost of the good, but by how valuable said good is to the buyer.
This right here, so hard. The true value of an item is how much people are willing to pay for it. So just swallow your "pride" and slightly undercut them, making sure your item sells first, and still making a good profit.
Except people aren't willing to pay that at the level they become usable. So it ends up that only alts or very luck new players get the glyphs when they first can put them to use. So yeah, I'd do the same thing and screw the inscription market if I was so inclined. I started a warrior on a new server to play with a friend and there are a lot of glyphs I would like to have but I'm not paying the outrageous prices and I've just been too lazy to worry about leveling inscription at the moment.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
I was looking at leg armors on the AH, and discovered that an officer in my guild is selling the blue quality cata tank leg armors for 1 silver bid, 350g buyout.
The less scrupulous part of me is saying to use an (unguilded) alt to bid on all 3 that he has up, see if he cancels in time, and if not use one and resell the other two.
The rest of me realizes that I'd be doing this to an officer in my guild
I personally undercut evertyhing I post on the AH by a pretty good chunk, thats just because I want it to sell and I hate having to worry about playing the damn AH game.
edit: I also hate getting my unsold items back in the mail, anytime I do I just vendor it, because I am too lazy to repost them and figure out the correct price to post them at
I personally undercut evertyhing I post on the AH by a pretty good chunk, thats just because I want it to sell and I hate having to worry about playing the damn AH game.
edit: I also hate getting my unsold items back in the mail, anytime I do I just vendor it, because I am too lazy to repost them and figure out the correct price to post them at
I personally undercut evertyhing I post on the AH by a pretty good chunk, thats just because I want it to sell and I hate having to worry about playing the damn AH game.
edit: I also hate getting my unsold items back in the mail, anytime I do I just vendor it, because I am too lazy to repost them and figure out the correct price to post them at
Seriously, you're ruining a good thing for others because you don't like the supply and demand curve they have going.
You're almost as bad as people who sell skill ups BELOW THE COST OF THE MATS because they were power leveling.
Because some professions (Enchanting included) are tremendous time and money sinks leveling, but at max level you practically just crap piles of gold.
One of the best ways to make gold, I've found, is word of mouth.
Give one guy an enchant for 20g instead of 30g. He tells his friend "Dude you're paying 30g for that? Jyodi gave it to me for 20g!"
So then they /w Jyodi "can i get this enchant 4 20g"
I may have made 10g less, but now people are spreading the news that I'm the cheapest enchanter around.
There was actually a not-insubstantial stretch of time when I would literally be unable to queue in the DF because I was being invited to do enchants in Dalaran every five minutes.
Of course, being a Mage makes it even better.
20g for the enchant, 5g for the Portal to Dala, 5g for a few stacks of food.
My point is that if you can establish yourself as cheap, people will go out of their way to give you money. It's how lots of business made their money in the first place. Walmart has horrible business practices, but they're rich as fuck. Why? They're cheap. People who can't afford to go anywhere else know they'll always be able to afford Walmart.
The REAL trick isn't to price gouge so high that you make profit hand over hand from ONE sale, the trick is to be able to take a small hit to your potential profit, but do so at a constant rate.
If only 10% of a potential market can afford you, you're doing something wrong.
Aw yeh, just hit 40 and exalted with Thunder Bluff on my goblin Warrior. Goodbye shitty, loud trike, hello kodo.
Had an interesting exchange in a Mauradon run, one I think many Gnomes have previously had. A Tauren laughs at the fact that I have to swim in the water he can walk through. I mention how easy it is for me to go through doors. Hehe
Aw yeh, just hit 40 and exalted with Thunder Bluff on my goblin Warrior. Goodbye shitty, loud trike, hello kodo.
Had an interesting exchange in a Mauradon run, one I think many Gnomes have previously had. A Tauren laughs at the fact that I have to swim in the water he can walk through. I mention how easy it is for me to go through doors. Hehe
The REAL trick isn't to price gouge so high that you make profit hand over hand from ONE sale, the trick is to be able to take a small hit to your potential profit, but do so at a constant rate.
Sitting in Dalaran doing enchants making 150g in 25 minutes is in no a way a good plan, if you can make 150g in 3 minutes selling the scroll of one enchant on the AH. It's not the amount of money per sale that matters, it's not how much many sales you make an hour, it's how much money you make per time.
100g from one sale is still more than 1g from 99 sales. And, in the case of glyphs, where the number of sales per every given glyph is a lot more limited than anything almost anything every other profession sells, you definitely want to shoot for maximizing profit in each sale, rather than a temporary boost to your number of sales.
You know what I don't get that maybe someone can explain to me?
Why in every single auction category I look at (which lately had been all trade mats) are there a few listings for stacks of copper bars (or whatever else cheap product) for something ridiculous like 200g? When there is no way in hell it will ever sell for that, seeing as the regular price for said product is like 5-20g per stack (or whatever).
Is it to throw off people who use auctioneer, so as to give false values of what shit should be worth? Or what?
You know what I don't get that maybe someone can explain to me?
Why in every single auction category I look at (which lately had been all trade mats) are there a few listings for stacks of copper bars (or whatever else cheap product) for something ridiculous like 200g? When there is no way in hell it will ever sell for that, seeing as the regular price for said product is like 5-20g per stack (or whatever).
Is it to throw off people who use auctioneer, so as to give false values of what shit should be worth? Or what?
It's also because people are starting a lot of new alts, and so the lower-level mats get more expensive as cash-flush 80+s start buying them up en masse to powerlevel their trade skills. As the rush of Cataclysm-related alts slows down, prices will drop on average as well.
You know what I don't get that maybe someone can explain to me?
Why in every single auction category I look at (which lately had been all trade mats) are there a few listings for stacks of copper bars (or whatever else cheap product) for something ridiculous like 200g? When there is no way in hell it will ever sell for that, seeing as the regular price for said product is like 5-20g per stack (or whatever).
Is it to throw off people who use auctioneer, so as to give false values of what shit should be worth? Or what?
It's also because people are starting a lot of new alts, and so the lower-level mats get more expensive as cash-flush 80+s start buying them up en masse to powerlevel their trade skills. As the rush of Cataclysm-related alts slows down, prices will drop on average as well.
Yeah I get that. But thats not really what I'm talking about - prices for.. say; a stack of copper bars will never ever ever ever sell at 200g. An inflated price people will pay is maybe 20g per stack (this exact figure may be wrong but you get my point).
So these particular auctions I'm talking about can't really be explained through that type of inflation.
I think the explanation of people trying to fuck with auctioneer values makes sense.
I wonder if such ventures are actually profitable to them.
Depends on the goods. I've had a fair bit of success using items that are fairly rare - so you don't see it on the AH that often - where I've spent a week or two establishing a completely ridicolous price. On my old, too-small-population-to-be-considered-viable I did it with Horde Argent Tournament pets on the Alliance AH for a bit; an easy few thousand gold.
Never tried it on something that is actually common though.
Without having a lot of knowledge about it or doing any kind of analysis....
It seems stupid to do it with highly traded goods.
You're not really fooling anyone selling netherweave cloth at 100g/stack, when people are going to constantly be putting new stacks on the AH for 10-20g per stack.
You know what I don't get that maybe someone can explain to me?
Why in every single auction category I look at (which lately had been all trade mats) are there a few listings for stacks of copper bars (or whatever else cheap product) for something ridiculous like 200g? When there is no way in hell it will ever sell for that, seeing as the regular price for said product is like 5-20g per stack (or whatever).
Is it to throw off people who use auctioneer, so as to give false values of what shit should be worth? Or what?
It's also because people are starting a lot of new alts, and so the lower-level mats get more expensive as cash-flush 80+s start buying them up en masse to powerlevel their trade skills. As the rush of Cataclysm-related alts slows down, prices will drop on average as well.
Yeah I get that. But thats not really what I'm talking about - prices for.. say; a stack of copper bars will never ever ever ever sell at 200g. An inflated price people will pay is maybe 20g per stack (this exact figure may be wrong but you get my point).
So these particular auctions I'm talking about can't really be explained through that type of inflation.
I think the explanation of people trying to fuck with auctioneer values makes sense.
Sometimes, its a simple mistake - they post what they think is the stack price, when they have 'per piece' selected from the little drop-down box instead.
It's always funny when you are sitting there wondering why your auction hasn't sold after a day, so you go and check and your 200 gold stack is listed at 4000. Whoops!
It happens in the default UI when you post an individual item (say, a cut gem), then go to post a stack of something. When you post one single item, it will automatically change to per unit pricing, but won't change back to per stack if you try to post a stack. Another miracle of Blizzard UI design.
I couldn't get in earlier this afternoon, around 6 hours ago, then waited a few minutes and successfully got in, but when I tried to log in just now it wouldn't let me in either.
And they probably intentionally timed this update post.
Edit: Just waited a few more minutes, tried again, it almost worked. Now I'm at a realm selection screen where whatever I click on comes up real quickly with a "Logging into game server" window that almost immediately closes and I'm stuck there.
The REAL trick isn't to price gouge so high that you make profit hand over hand from ONE sale, the trick is to be able to take a small hit to your potential profit, but do so at a constant rate.
Sitting in Dalaran doing enchants making 150g in 25 minutes is in no a way a good plan, if you can make 150g in 3 minutes selling the scroll of one enchant on the AH. It's not the amount of money per sale that matters, it's not how much many sales you make an hour, it's how much money you make per time.
100g from one sale is still more than 1g from 99 sales. And, in the case of glyphs, where the number of sales per every given glyph is a lot more limited than anything almost anything every other profession sells, you definitely want to shoot for maximizing profit in each sale, rather than a temporary boost to your number of sales.
Yes but you're forgetting that those 99 sales are all from THEIR stock, meaning I can literally do both at the exact same time!
THAT is where my profit comes from 8-)
Hilarious to see that from 2004 (when I first played) to now they really haven't gotten their shit together.
Looks like this is related to the authenticators.
I was able to get in earlier after a couple of tries (and played most of the day without problem) but I can't get in now. I get either the error or "you entered the wrong information, dumbass".
Also, I love how this is NOT on the 'server status' forum. That's a rather worthless place to look for information.
Posts
Cite?
The only thing I've ever seen shown to prevent the deserter debuff is if you have a full party wipe.
Sorry!
(I may have confused how they said the kick feature now takes into account your own leave and kick behaviour.)
There is also the random queue cooldown; you can only queue for a random dungeon once every 15 minutes. This is an invisible (at least for the default UI) timer that starts when you accept a dungeon queue. It often overlaps with the deserter debuff, so people don't notice that they're getting a different error message when they try to queue.
ed: note also that you only get deserter if you leave a full group. If someone else leaves first, it's open season until the group fills again.
that's why we call it the struggle, you're supposed to sweat
Except people aren't willing to pay that at the level they become usable. So it ends up that only alts or very luck new players get the glyphs when they first can put them to use. So yeah, I'd do the same thing and screw the inscription market if I was so inclined. I started a warrior on a new server to play with a friend and there are a lot of glyphs I would like to have but I'm not paying the outrageous prices and I've just been too lazy to worry about leveling inscription at the moment.
Here... I'll do it for you.
edit: I also hate getting my unsold items back in the mail, anytime I do I just vendor it, because I am too lazy to repost them and figure out the correct price to post them at
AuctionLite.
You can thank me later.
Did I also mention that I hate dealing with add-ons? I have never really found myself needing gold that much, so it isn't worth the time to me.
Like, we'd see the buffs on him, THEN the adds started casting it and we interrupted it.
Because some professions (Enchanting included) are tremendous time and money sinks leveling, but at max level you practically just crap piles of gold.
One of the best ways to make gold, I've found, is word of mouth.
Give one guy an enchant for 20g instead of 30g. He tells his friend "Dude you're paying 30g for that? Jyodi gave it to me for 20g!"
So then they /w Jyodi "can i get this enchant 4 20g"
I may have made 10g less, but now people are spreading the news that I'm the cheapest enchanter around.
There was actually a not-insubstantial stretch of time when I would literally be unable to queue in the DF because I was being invited to do enchants in Dalaran every five minutes.
Of course, being a Mage makes it even better.
20g for the enchant, 5g for the Portal to Dala, 5g for a few stacks of food.
My point is that if you can establish yourself as cheap, people will go out of their way to give you money. It's how lots of business made their money in the first place. Walmart has horrible business practices, but they're rich as fuck. Why? They're cheap. People who can't afford to go anywhere else know they'll always be able to afford Walmart.
The REAL trick isn't to price gouge so high that you make profit hand over hand from ONE sale, the trick is to be able to take a small hit to your potential profit, but do so at a constant rate.
If only 10% of a potential market can afford you, you're doing something wrong.
Had an interesting exchange in a Mauradon run, one I think many Gnomes have previously had. A Tauren laughs at the fact that I have to swim in the water he can walk through. I mention how easy it is for me to go through doors. Hehe
Fucking UC elevator doors. :x
100g from one sale is still more than 1g from 99 sales. And, in the case of glyphs, where the number of sales per every given glyph is a lot more limited than anything almost anything every other profession sells, you definitely want to shoot for maximizing profit in each sale, rather than a temporary boost to your number of sales.
Why in every single auction category I look at (which lately had been all trade mats) are there a few listings for stacks of copper bars (or whatever else cheap product) for something ridiculous like 200g? When there is no way in hell it will ever sell for that, seeing as the regular price for said product is like 5-20g per stack (or whatever).
Is it to throw off people who use auctioneer, so as to give false values of what shit should be worth? Or what?
It's also because people are starting a lot of new alts, and so the lower-level mats get more expensive as cash-flush 80+s start buying them up en masse to powerlevel their trade skills. As the rush of Cataclysm-related alts slows down, prices will drop on average as well.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah I get that. But thats not really what I'm talking about - prices for.. say; a stack of copper bars will never ever ever ever sell at 200g. An inflated price people will pay is maybe 20g per stack (this exact figure may be wrong but you get my point).
So these particular auctions I'm talking about can't really be explained through that type of inflation.
I think the explanation of people trying to fuck with auctioneer values makes sense.
Never tried it on something that is actually common though.
It seems stupid to do it with highly traded goods.
You're not really fooling anyone selling netherweave cloth at 100g/stack, when people are going to constantly be putting new stacks on the AH for 10-20g per stack.
Sometimes, its a simple mistake - they post what they think is the stack price, when they have 'per piece' selected from the little drop-down box instead.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
that's why we call it the struggle, you're supposed to sweat
Yeah, I can't log in either. I've been trying intermittently for the past 15 minutes or so, no luck. Sounds like they're working on a fix though.
And they probably intentionally timed this update post.
Edit: Just waited a few more minutes, tried again, it almost worked. Now I'm at a realm selection screen where whatever I click on comes up real quickly with a "Logging into game server" window that almost immediately closes and I'm stuck there.
Yes but you're forgetting that those 99 sales are all from THEIR stock, meaning I can literally do both at the exact same time!
THAT is where my profit comes from 8-)
Hahaha, awsome.
Shame they couldn't put a positive update there.
Hilarious to see that from 2004 (when I first played) to now they really haven't gotten their shit together.
it's not like this happens everyday
Looks like this is related to the authenticators.
I was able to get in earlier after a couple of tries (and played most of the day without problem) but I can't get in now. I get either the error or "you entered the wrong information, dumbass".
Also, I love how this is NOT on the 'server status' forum. That's a rather worthless place to look for information.
Although I was able to log in after trying it a few more times.
that's why we call it the struggle, you're supposed to sweat