I really like archeology - went from 60-63 (to 300 arch) on my priest just flying around Kalimdor - set my flight path, afk for five minutes, dig, rinse and repeat. I would probably hate it if I was already level 85 and just looking for one particular item, though.
Especially if that item is the GD canopic jar because you're trying to get the < 3% chance drop at the vial of the sands recipe. I'm on my 5th Tol'vir artifact and I still haven't got a canopic jar. My 3d artifact was that epic caster ring. Too bad I hate playing casters and don't have any on any of my accounts. In the meantime, I've dug up an entire forgotten Night Elf city. I loathe archaeology.
darklite_x on
Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
At least the ring might be vaguely useful if you roll a paladin or something. My sixth Tol'vir artifact after worthless greys was the scarab storm vanity thing. 20 seconds, 100 minute cooldown... 150 fragments wasted, especially harsh when you've only got a 7-12% chance of getting a Tol'vir dig.
I've made 2 canopic jars in 20 digs and frankly the Vial recipie is definitely not worth the headache.
I've dug up every single common artifact in the game, all I'm missing now is the rares. I hate the Nerub ones because there's only 5 zones--meaning less than Tol'vir--and their keystones are rare as hell. I want to get that last rare from them before I go back to Kalim and beat my head on Tol'vir and NE.
Opty on
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L Ron HowardThe duckMinnesotaRegistered Userregular
edited January 2011
So I finally have a character that's geared enough to do heroics.
An hour and a half later, I left because it's just taking too long. I completely understand what everyone is talking about when they say things take too long. It requires a shit ton of time commitment to run a supposedly very casual dungeon. I mean, for the time it takes to do two heroics, I can just raid.
I can't loot. Originally it was a rare issue, but now about half an hour later most things are unlootable. My latency is fine and everyone else i talk to isn't having problems. I will bend down to try to loot, but nothing will happen. I can then move and I will stand up, but no loot will be received. I tried relogging and i also killed my toon but i still can't loot. Very annoying for quests, help?
edit: no problem fishing or mining, loot issue persists
Cunty on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited January 2011
So I just spent some time climbing around the Stormwind northern mountains, and found a way up over them into the bay.
Flying mounts are for pansies.
Henroid on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited January 2011
And now for my next trick, climbing up into Dun Morogh.
Magmaw in Blackwing Descent is making me want to rip my hair out. Practically raid-wide damage that requires you to keep most of, if not all of your raid at or near full health or they are at serious risk of dying pretty much instantly.
Wasn't that what Cataclysm was supposed to be getting away from?
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Magmaw in Blackwing Descent is making me want to rip my hair out. Practically raid-wide damage that requires you to keep most of, if not all of your raid at or near full health or they are at serious risk of dying pretty much instantly.
Wasn't that what Cataclysm was supposed to be getting away from?
I'm beginning to believe that the entirety of 85 content in Cata is really just the developers saying "Oh, you want to bitch about healing being boring? Well, here, fuck you".
It's like a terrible parent who, when their kids bitch about not liking brussel sprouts, makes nothing but brussel sprouts for a month to be a spiteful fuck.
Magmaw in Blackwing Descent is making me want to rip my hair out. Practically raid-wide damage that requires you to keep most of, if not all of your raid at or near full health or they are at serious risk of dying pretty much instantly.
Wasn't that what Cataclysm was supposed to be getting away from?
The uh
The AoE is only half the room
You're supposed to just run into the other half
Then after that if your raid is doing it correctly will be a long phase of no damage whatsoever.
Magmaw in Blackwing Descent is making me want to rip my hair out. Practically raid-wide damage that requires you to keep most of, if not all of your raid at or near full health or they are at serious risk of dying pretty much instantly.
Wasn't that what Cataclysm was supposed to be getting away from?
The uh
The AoE is only half the room
You're supposed to just run into the other half
Then after that if your raid is doing it correctly will be a long phase of no damage whatsoever.
That is not what I am talking about (we're actually good about avoiding the room-occupying stuff, as well as the lava pillars). I'm talking about the AoE spit that hits 3-4 people for about 50-60k damage each, usually immediately after one of those spits that hits 2 people for 30k.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Ah, well, I'unno then. That was the trick for the damage for us, I don't know what our healers were doing different to make it easier for them. As soon as we had people with good reaction times on that the only issue was consistent parasite control.
Oh well, good luck and I hope you guys figure out something that makes it click for you!
So as part of getting my UI all set up for raiding I decided to try cutting back on unnecessary visual clutter.
Part of this was turning off scrolling combat text for the damage I deal to enemies (I'm an aff lock at the moment, so having 5+ damage numbers on screen at once wasn't unheared of) it's really kind of weird having no numbers pop up, but also kinda...relaxing?
As a tank I don't think I get any particularly useful information out of SCT other than "oh hey, looks like I'm taking some damage.."
Even then it is too quick for me to get any useful information about the actual damage values when I have so many other things to worry about. The only value I really care about is my current HP. Perhaps I'll disable SCT myself and see how it goes.
Ah, well, I'unno then. That was the trick for the damage for us, I don't know what our healers were doing different to make it easier for them. As soon as we had people with good reaction times on that the only issue was consistent parasite control.
Oh well, good luck and I hope you guys figure out something that makes it click for you!
My raid's healers tonight were myself as a Disc Priest, a Druid, and a Shaman. I was pretty much dedicated tank heals, throwing out what I could to the rest of the raid when I could. I'm not sure what the other healers were doing, since I don't really have the time to pay attention to anyone's healing but my own.
I do know we have a lot of trouble getting the parasites down. The rest of the raid consists of our two tanks: Paladin and DK (who goes Frost for Magmaw), another DK (Unholy), a Warrior (Fury), a Warlock (Destro), another Shaman (Elmental and Enhancement), and a Mage (Arcane). The Ele Shaman's usually the one who stands out at range and acts as the lava pillar decoy, dropping Earthbind and using Typhoon (or whatever the knockback is) whenever he can. But no matter how much AoE spam our three ranged pump out, we can't seem to get them down fast enough. Our fastest downing of the adds was about 2-3 seconds after a new pillar hit.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
As a tank I don't think I get any particularly useful information out of SCT other than "oh hey, looks like I'm taking some damage.."
Even then it is too quick for me to get any useful information about the actual damage values when I have so many other things to worry about. The only value I really care about is my current HP. Perhaps I'll disable SCT myself and see how it goes.
Yeah, as a DPS it's nice for me to leave damage SCT on as generally as a DPS if I'm taking damage there is a good chance I am doing something like standing in fire so, red numbers popping up might help to make me notice that faster. I wish there was a way to turn off the healing I was receiving though, as that's something that doesn't really matter to me. I will get heals when the healer can heal me, regardless of my health pool I want to avoid standing in fire all the time anyway.
I don't see an option to turn that off with the blizzard default SCT though, I might need to download one to tweak it just how I like.
Ah, well, I'unno then. That was the trick for the damage for us, I don't know what our healers were doing different to make it easier for them. As soon as we had people with good reaction times on that the only issue was consistent parasite control.
Oh well, good luck and I hope you guys figure out something that makes it click for you!
My raid's healers tonight were myself as a Disc Priest, a Druid, and a Shaman. I was pretty much dedicated tank heals, throwing out what I could to the rest of the raid when I could. I'm not sure what the other healers were doing, since I don't really have the time to pay attention to anyone's healing but my own.
I do know we have a lot of trouble getting the parasites down. The rest of the raid consists of our two tanks: Paladin and DK (who goes Frost for Magmaw), another DK (Unholy), a Warrior (Fury), a Warlock (Destro), another Shaman (Elmental and Enhancement), and a Mage (Arcane). The Ele Shaman's usually the one who stands out at range and acts as the lava pillar decoy, dropping Earthbind and using Typhoon (or whatever the knockback is) whenever he can. But no matter how much AoE spam our three ranged pump out, we can't seem to get them down fast enough. Our fastest downing of the adds was about 2-3 seconds after a new pillar hit.
Here's our WoL for our first kill, it took us about 10 wipes total to get down with a few different people as we went through.
I'll say first off that your Destro lock and Arcane mage SHOULD theoretically do more AoE DPS with Demo and Fire respectively. Our mage was Fire in the log I linked and getting an Impact DoT spread is huge. Our lock was Destro though, so you know, that will still work! One of the things we did that really helped us though was that our Ass Rogue was FoKing and Tricksing the parasites over to whichever tank wasn't tanking Magmaw at the time. Not being in danger of pulling the adds to them really helped us. Other than that we had only the Lock, Mage, and Rogue working on the parasites, with the rogue specced into Deadly Brew to make sure any poisoned target was slowed.
Now, obviously you don't actually have an Ass rogue to do that with so that's not hugely helpful, but I can imagine "needing to move" could be one of the things holding your AoE DPS back.
Getting people to change their specs is one thing we're loath to do. If people say "I want to try going as <other spec> for this fight" we'll happily let them, but we don't ever ask people to do so; I really dislike how Holy plays for example, so I won't spec for it, even if it's very obviously a spec that will do better for the AoE-intensive healing for these early Cataclysm bosses.
If it's an issue of class/spec composition, we may well just start doing 25s instead (though I feel that if a spec difference from, say, Arcane to Fire, or Combat to Assassination, or Destruction to Demonology is enough to make or break an encounter, then something's probably screwy with the encounter design). We're getting close on having enough geared people in a variety of roles who can do them, so that may be a thing to do.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Ah, well, I'unno then. That was the trick for the damage for us, I don't know what our healers were doing different to make it easier for them. As soon as we had people with good reaction times on that the only issue was consistent parasite control.
Oh well, good luck and I hope you guys figure out something that makes it click for you!
My raid's healers tonight were myself as a Disc Priest, a Druid, and a Shaman. I was pretty much dedicated tank heals, throwing out what I could to the rest of the raid when I could. I'm not sure what the other healers were doing, since I don't really have the time to pay attention to anyone's healing but my own.
I do know we have a lot of trouble getting the parasites down. The rest of the raid consists of our two tanks: Paladin and DK (who goes Frost for Magmaw), another DK (Unholy), a Warrior (Fury), a Warlock (Destro), another Shaman (Elmental and Enhancement), and a Mage (Arcane). The Ele Shaman's usually the one who stands out at range and acts as the lava pillar decoy, dropping Earthbind and using Typhoon (or whatever the knockback is) whenever he can. But no matter how much AoE spam our three ranged pump out, we can't seem to get them down fast enough. Our fastest downing of the adds was about 2-3 seconds after a new pillar hit.
Here's our WoL for our first kill, it took us about 10 wipes total to get down with a few different people as we went through.
I'll say first off that your Destro lock and Arcane mage SHOULD theoretically do more AoE DPS with Demo and Fire respectively. Our mage was Fire in the log I linked and getting an Impact DoT spread is huge. Our lock was Destro though, so you know, that will still work! One of the things we did that really helped us though was that our Ass Rogue was FoKing and Tricksing the parasites over to whichever tank wasn't tanking Magmaw at the time. Not being in danger of pulling the adds to them really helped us. Other than that we had only the Lock, Mage, and Rogue working on the parasites, with the rogue specced into Deadly Brew to make sure any poisoned target was slowed.
Now, obviously you don't actually have an Ass rogue to do that with so that's not hugely helpful, but I can imagine "needing to move" could be one of the things holding your AoE DPS back.
Well timed combustion+impact procs will bring retarded amounts of AoE damage from the rediculous dot numbers that combustion does.
Looking at upwards of 50k on AoE packs, but of course as a dot combustion takes awhile to get going, but if the full duration runs dps will shoot up like crazy.
Getting people to change their specs is one thing we're loath to do. If people say "I want to try going as <other spec> for this fight" we'll happily let them, but we don't ever ask people to do so; I really dislike how Holy plays for example, so I won't spec for it, even if it's very obviously a spec that will do better for the AoE-intensive healing for these early Cataclysm bosses.
If it's an issue of class/spec composition, we may well just start doing 25s instead (though I feel that if a spec difference from, say, Arcane to Fire, or Combat to Assassination, or Destruction to Demonology is enough to make or break an encounter, then something's probably screwy with the encounter design). We're getting close on having enough geared people in a variety of roles who can do them, so that may be a thing to do.
If your druid is having mana problems getting him to fine-tune his spec to 8/2/31 might help a lot. Rejuv is our only real raid healing tool outside of Wild Growth (5k every 10 seconds, woo...) and it costs like 4k mana. Try having him roll a lifebloom on a party member rather than a tank, and let it bloom when they take lots of damage.
He could also reforge to hit some haste breakpoints (915 gets you an extra rejuv tick), and he wants to be using orange/purple gems with int rather than pure yellow/blue (sometimes ignoring the socket bonus with a pure int gem is best, but let's not confuse the guy).
I don't know how disc healing plays out but you might want to try switching roles as our tank healing is very solid.
So I finally have a character that's geared enough to do heroics.
An hour and a half later, I left because it's just taking too long. I completely understand what everyone is talking about when they say things take too long. It requires a shit ton of time commitment to run a supposedly very casual dungeon. I mean, for the time it takes to do two heroics, I can just raid.
I don't know, I quite like it. They're taking longer because the average gear level of the partcipants is lower (and let's be realistic; Item level as an entrance key is a blunt instrument that - for the skill level of your average player - is too low make heroics an appropriate difficulty). The closest we ever got to running instances at an "appropriate" gear level in Wrath was the Icecrown ones, and they weren't exactly a walk in the park either.
There's also a lot of general insecurity surrounding strategies, while mobs - not neccesarily bosses even - have acquired abilities that actually require you to know and execute the strategies (for instance, the plethora of shit that has to be interrupted, that just weren't there in non-raid Wrath instances).
Getting people to change their specs is one thing we're loath to do. If people say "I want to try going as <other spec> for this fight" we'll happily let them, but we don't ever ask people to do so; I really dislike how Holy plays for example, so I won't spec for it, even if it's very obviously a spec that will do better for the AoE-intensive healing for these early Cataclysm bosses.
If it's an issue of class/spec composition, we may well just start doing 25s instead (though I feel that if a spec difference from, say, Arcane to Fire, or Combat to Assassination, or Destruction to Demonology is enough to make or break an encounter, then something's probably screwy with the encounter design). We're getting close on having enough geared people in a variety of roles who can do them, so that may be a thing to do.
If your druid is having mana problems getting him to fine-tune his spec to 8/2/31 might help a lot. Rejuv is our only real raid healing tool outside of Wild Growth (5k every 10 seconds, woo...) and it costs like 4k mana. Try having him roll a lifebloom on a party member rather than a tank, and let it bloom when they take lots of damage.
He could also reforge to hit some haste breakpoints (915 gets you an extra rejuv tick), and he wants to be using orange/purple gems with int rather than pure yellow/blue (sometimes ignoring the socket bonus with a pure int gem is best, but let's not confuse the guy).
I don't know how disc healing plays out but you might want to try switching roles as our tank healing is very solid.
I don't think I said anything about mana problems. It's mostly a matter of the three of us struggling to get seven people with health ranging from 50% to 10% back up to at least 80% before the next unavoidable AoE rapefest damage spike hits combined with our AoE DPS having issues with Magmaw's adds.
As far as roles go, Disc is pretty much not great at raid healing. Prayer of Healing is really nice in a heroic or a faceroll like Baradin Hold where you've got half the raid taking roughly equal damage in a very predictable manner, but a 6.5k direct heal, 2k HoT over something like ten seconds and a 2k damage shield isn't exactly that effective when you've got half a dozen people being smacked around for 60-80k damage in a very short span of time. Going Holy would probably be far more effective, but would completely destroy the little amount of fun I have healing right now; I really cannot stand Holy's playstyle now.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Composition in 10 is going to impact you severely. You should be going Holy. Your DPS needs to get parasites down as that's the whole fight. If you need to have melee/offtank peel and help DPS do it. Our ranged (outside of the few where it's advantageous like the hunter) found it superior to single target rather than AE, as in Cata AEing is typically less damage outside of specific classes/specs and also drains your mana like crazy. Seeing as, in this tier of gear, this is mostly an endurance fight where you're struggling to make it through phase 1's to get to phase 2 burns, you need to conserve as much as possible. My raid has the advantage of being ranged heavy, however with the way parasites work in normal (only one seems to latch on which isn't a big deal) it's not that bad if they get in melee you just need to get them dead. Period. After the first chain and phase 2 he slumps forward very often, usually during the time you're DPSing parasites so any melee you send to DPS them need to be ready to swap right back and chain.
Also they hotfixed the fight to pretty much require two tanks, are you sure your only offtank is going DPS Frost for this? Because that's bad..
Make sure you're abusing your ground AE heals to patch everyone up. Other than that seriously consider having people take a second look at their specs. Most of the fights this expansion are execution, but the ones that have healing and DPS checks can be very punishing, and that's compounded with suboptimal compositions.
If you really can't keep up on healing you need to just reevaluate your healing strategy. And go Holy. Or just replace yourself with a holy pally because they're so god damn strong.
More edits: The fight really needs two people raid healing one person focusing on the tank. Once the raid takes that big burst damage (double splooge) it's just a matter of burst healing everyone back up ASAP to make sure they don't die to the next round. That's the whole fight as healing, the rest is just downtime and topoff. The first phase 1 is the worst since it's the longest. The later phase 1's are much shorter and you see a lot less raid damage, much less stressful to heal through.
We're talking about Magmaw right? My ten man group got the fight down in 3 attempts, after never having seen it before. It's not that hard, but takes a decent class make-up, we had to switch out our second enh shaman to pick up a surv hunter.
All our ranged stand in one of two spots, when the pillar is going to come up we all move from one end of the area to the other, away from the spot the pillar is coming. I went boomkin, from resto, and had our spriest heal as holy since spriest aoe is so so bad.
There's no reason at all to have a second tank on the fight. If I had decent enough wild mushroom timing to pop them right as the parasites came up then I would just range tank them, but generally the hunter with his 15k aoe dps held threat. Then we just had all dps on them, trying to focus single target as little as possble so as not to grab aggro. They should go down two to three seconds before the next pillar, rinse and repeat until the head comes down, then dps the head. For the last one we just had the hunter kite them all for a bit as all dps stayed on the head.
Staff upgrades pretty much don't exist. Now that you can enchant offhands with 100 int that'll generally be the better option unless you go a tier higher
Trying to get exalted with silvermoon and cleaning out Eversong left me halfways through revered: Is there any decent belf questhubs? Only one I can think of is a couple q:s in southern Blasted Lands.
Trying to get exalted with silvermoon and cleaning out Eversong left me halfways through revered: Is there any decent belf questhubs? Only one I can think of is a couple q:s in southern Blasted Lands.
I'm presuming you had the one in HFP? Generally after that your best bet is to just suck it up and grab the tabard, or even do the Argent Tournament dailies.
Trying to get exalted with silvermoon and cleaning out Eversong left me halfways through revered: Is there any decent belf questhubs? Only one I can think of is a couple q:s in southern Blasted Lands.
I'm presuming you had the one in HFP? Generally after that your best bet is to just suck it up and grab the tabard, or even do the Argent Tournament dailies.
We're talking about Magmaw right? My ten man group got the fight down in 3 attempts, after never having seen it before. It's not that hard, but takes a decent class make-up, we had to switch out our second enh shaman to pick up a surv hunter.
All our ranged stand in one of two spots, when the pillar is going to come up we all move from one end of the area to the other, away from the spot the pillar is coming. I went boomkin, from resto, and had our spriest heal as holy since spriest aoe is so so bad.
There's no reason at all to have a second tank on the fight. If I had decent enough wild mushroom timing to pop them right as the parasites came up then I would just range tank them, but generally the hunter with his 15k aoe dps held threat. Then we just had all dps on them, trying to focus single target as little as possble so as not to grab aggro. They should go down two to three seconds before the next pillar, rinse and repeat until the head comes down, then dps the head. For the last one we just had the hunter kite them all for a bit as all dps stayed on the head.
Fight was hotfixed to properly apply a debuff that makes the tank take retardo damage after a mangle. This forces a tank swap. You might have done him before this was patched in. Also having a survival hunter pretty much breaks the encounter as multishot->apply serpent sting to everything is some of the best AE in the game, especially considering the fact that it's not limited by a mana pool.
Is anyone having fun healing in heroics? I've been at 333 ilevel for about a week now, and have finished one heroic. Invariably it's my fault that I can't heal through the "you stood in shit" damage, or no cc pulling, whatever.
Just getting frustrated.
belligerent on
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Warlock82Never pet a burning dogRegistered Userregular
Is anyone having fun healing in heroics? I've been at 333 ilevel for about a week now, and have finished one heroic. Invariably it's my fault that I can't heal through the "you stood in shit" damage, or no cc pulling, whatever.
Just getting frustrated.
Pugging heroics seems to be an invitation for pain :P You're better off going with guildies if possible.
I'm still laughing at the paladin tank who said Avenger's Shield was not an interrupt, and then proceeded to link it and the tooltip says "interrupts spellcasting." This is of course after we told him multiple times that I cannot fucking interrupt Mend Rotting Flesh off Baron Ashbury when he casts it RIGHT after Stay of Execution, and PLEASE interrupt this AND ONLY THIS (I can get the rest) if it happens. His excuse when he missed it - his interrupt is on a 15 second timer and "he can't get them all" -_-
The only pug heroic I've really enjoyed was my first one, 6 days into Cata. Spent 2 hours in Throne of the Tides in 318 gear (didn't realise at the time that my feral bag stuff was contributing). No one minded the deaths, people tried CCing, everyone was joking around and enjoying themselves. It's gotten progressively worse since then :P
I have a hard time believing that three classes with pretty solid aoe (destro/arcane/elemental shaman) can't kill the parasites before they get to the group. I'm not sure what you mean when you say you have a player stand out of the bunch and be a "lava pillar" decoy; we did it with one ranged group that moved back and forth. Easy for everyone to understand and doesn't result in one player's aoe going unused (although earthquake drinks mana so I'm not sure how practical it actually is on that fight.)
As to the spec question, it's the beginning of an expansion. Lots of specs are going to have strengths and weaknesses the others don't have, because they haven't been fine tuned by months of live testing. In your case you don't want to play holy. If you being holy instead of disc made a determinative difference between encounter success and encounter failure, would you change? And if not, honestly, why even raid?
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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Especially if that item is the GD canopic jar because you're trying to get the < 3% chance drop at the vial of the sands recipe. I'm on my 5th Tol'vir artifact and I still haven't got a canopic jar. My 3d artifact was that epic caster ring. Too bad I hate playing casters and don't have any on any of my accounts. In the meantime, I've dug up an entire forgotten Night Elf city. I loathe archaeology.
I've made 2 canopic jars in 20 digs and frankly the Vial recipie is definitely not worth the headache.
An hour and a half later, I left because it's just taking too long. I completely understand what everyone is talking about when they say things take too long. It requires a shit ton of time commitment to run a supposedly very casual dungeon. I mean, for the time it takes to do two heroics, I can just raid.
edit: no problem fishing or mining, loot issue persists
Flying mounts are for pansies.
Wasn't that what Cataclysm was supposed to be getting away from?
- The Four Horsemen of the Apocalypse (2017, colorized)
I'm beginning to believe that the entirety of 85 content in Cata is really just the developers saying "Oh, you want to bitch about healing being boring? Well, here, fuck you".
It's like a terrible parent who, when their kids bitch about not liking brussel sprouts, makes nothing but brussel sprouts for a month to be a spiteful fuck.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
My mage, for a time, had literally 99,500 something HP.
I was so goddamn pissed.
The uh
The AoE is only half the room
You're supposed to just run into the other half
Then after that if your raid is doing it correctly will be a long phase of no damage whatsoever.
That is not what I am talking about (we're actually good about avoiding the room-occupying stuff, as well as the lava pillars). I'm talking about the AoE spit that hits 3-4 people for about 50-60k damage each, usually immediately after one of those spits that hits 2 people for 30k.
- The Four Horsemen of the Apocalypse (2017, colorized)
Oh well, good luck and I hope you guys figure out something that makes it click for you!
Part of this was turning off scrolling combat text for the damage I deal to enemies (I'm an aff lock at the moment, so having 5+ damage numbers on screen at once wasn't unheared of) it's really kind of weird having no numbers pop up, but also kinda...relaxing?
Even then it is too quick for me to get any useful information about the actual damage values when I have so many other things to worry about. The only value I really care about is my current HP. Perhaps I'll disable SCT myself and see how it goes.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
My raid's healers tonight were myself as a Disc Priest, a Druid, and a Shaman. I was pretty much dedicated tank heals, throwing out what I could to the rest of the raid when I could. I'm not sure what the other healers were doing, since I don't really have the time to pay attention to anyone's healing but my own.
I do know we have a lot of trouble getting the parasites down. The rest of the raid consists of our two tanks: Paladin and DK (who goes Frost for Magmaw), another DK (Unholy), a Warrior (Fury), a Warlock (Destro), another Shaman (Elmental and Enhancement), and a Mage (Arcane). The Ele Shaman's usually the one who stands out at range and acts as the lava pillar decoy, dropping Earthbind and using Typhoon (or whatever the knockback is) whenever he can. But no matter how much AoE spam our three ranged pump out, we can't seem to get them down fast enough. Our fastest downing of the adds was about 2-3 seconds after a new pillar hit.
- The Four Horsemen of the Apocalypse (2017, colorized)
Yeah, as a DPS it's nice for me to leave damage SCT on as generally as a DPS if I'm taking damage there is a good chance I am doing something like standing in fire so, red numbers popping up might help to make me notice that faster. I wish there was a way to turn off the healing I was receiving though, as that's something that doesn't really matter to me. I will get heals when the healer can heal me, regardless of my health pool I want to avoid standing in fire all the time anyway.
I don't see an option to turn that off with the blizzard default SCT though, I might need to download one to tweak it just how I like.
Here's our WoL for our first kill, it took us about 10 wipes total to get down with a few different people as we went through.
I'll say first off that your Destro lock and Arcane mage SHOULD theoretically do more AoE DPS with Demo and Fire respectively. Our mage was Fire in the log I linked and getting an Impact DoT spread is huge. Our lock was Destro though, so you know, that will still work! One of the things we did that really helped us though was that our Ass Rogue was FoKing and Tricksing the parasites over to whichever tank wasn't tanking Magmaw at the time. Not being in danger of pulling the adds to them really helped us. Other than that we had only the Lock, Mage, and Rogue working on the parasites, with the rogue specced into Deadly Brew to make sure any poisoned target was slowed.
Now, obviously you don't actually have an Ass rogue to do that with so that's not hugely helpful, but I can imagine "needing to move" could be one of the things holding your AoE DPS back.
If it's an issue of class/spec composition, we may well just start doing 25s instead (though I feel that if a spec difference from, say, Arcane to Fire, or Combat to Assassination, or Destruction to Demonology is enough to make or break an encounter, then something's probably screwy with the encounter design). We're getting close on having enough geared people in a variety of roles who can do them, so that may be a thing to do.
- The Four Horsemen of the Apocalypse (2017, colorized)
Well timed combustion+impact procs will bring retarded amounts of AoE damage from the rediculous dot numbers that combustion does.
Looking at upwards of 50k on AoE packs, but of course as a dot combustion takes awhile to get going, but if the full duration runs dps will shoot up like crazy.
I guess they're from the mystery server.
Level 66 ??? ??? (Player)
If your druid is having mana problems getting him to fine-tune his spec to 8/2/31 might help a lot. Rejuv is our only real raid healing tool outside of Wild Growth (5k every 10 seconds, woo...) and it costs like 4k mana. Try having him roll a lifebloom on a party member rather than a tank, and let it bloom when they take lots of damage.
He could also reforge to hit some haste breakpoints (915 gets you an extra rejuv tick), and he wants to be using orange/purple gems with int rather than pure yellow/blue (sometimes ignoring the socket bonus with a pure int gem is best, but let's not confuse the guy).
I don't know how disc healing plays out but you might want to try switching roles as our tank healing is very solid.
There's also a lot of general insecurity surrounding strategies, while mobs - not neccesarily bosses even - have acquired abilities that actually require you to know and execute the strategies (for instance, the plethora of shit that has to be interrupted, that just weren't there in non-raid Wrath instances).
Both of these are going to get better with time.
As far as roles go, Disc is pretty much not great at raid healing. Prayer of Healing is really nice in a heroic or a faceroll like Baradin Hold where you've got half the raid taking roughly equal damage in a very predictable manner, but a 6.5k direct heal, 2k HoT over something like ten seconds and a 2k damage shield isn't exactly that effective when you've got half a dozen people being smacked around for 60-80k damage in a very short span of time. Going Holy would probably be far more effective, but would completely destroy the little amount of fun I have healing right now; I really cannot stand Holy's playstyle now.
- The Four Horsemen of the Apocalypse (2017, colorized)
Also they hotfixed the fight to pretty much require two tanks, are you sure your only offtank is going DPS Frost for this? Because that's bad..
Make sure you're abusing your ground AE heals to patch everyone up. Other than that seriously consider having people take a second look at their specs. Most of the fights this expansion are execution, but the ones that have healing and DPS checks can be very punishing, and that's compounded with suboptimal compositions.
If you really can't keep up on healing you need to just reevaluate your healing strategy. And go Holy. Or just replace yourself with a holy pally because they're so god damn strong.
More edits: The fight really needs two people raid healing one person focusing on the tank. Once the raid takes that big burst damage (double splooge) it's just a matter of burst healing everyone back up ASAP to make sure they don't die to the next round. That's the whole fight as healing, the rest is just downtime and topoff. The first phase 1 is the worst since it's the longest. The later phase 1's are much shorter and you see a lot less raid damage, much less stressful to heal through.
All our ranged stand in one of two spots, when the pillar is going to come up we all move from one end of the area to the other, away from the spot the pillar is coming. I went boomkin, from resto, and had our spriest heal as holy since spriest aoe is so so bad.
There's no reason at all to have a second tank on the fight. If I had decent enough wild mushroom timing to pop them right as the parasites came up then I would just range tank them, but generally the hunter with his 15k aoe dps held threat. Then we just had all dps on them, trying to focus single target as little as possble so as not to grab aggro. They should go down two to three seconds before the next pillar, rinse and repeat until the head comes down, then dps the head. For the last one we just had the hunter kite them all for a bit as all dps stayed on the head.
I'm presuming you had the one in HFP? Generally after that your best bet is to just suck it up and grab the tabard, or even do the Argent Tournament dailies.
Just getting frustrated.
Pugging heroics seems to be an invitation for pain :P You're better off going with guildies if possible.
I'm still laughing at the paladin tank who said Avenger's Shield was not an interrupt, and then proceeded to link it and the tooltip says "interrupts spellcasting." This is of course after we told him multiple times that I cannot fucking interrupt Mend Rotting Flesh off Baron Ashbury when he casts it RIGHT after Stay of Execution, and PLEASE interrupt this AND ONLY THIS (I can get the rest) if it happens. His excuse when he missed it - his interrupt is on a 15 second timer and "he can't get them all" -_-
As to the spec question, it's the beginning of an expansion. Lots of specs are going to have strengths and weaknesses the others don't have, because they haven't been fine tuned by months of live testing. In your case you don't want to play holy. If you being holy instead of disc made a determinative difference between encounter success and encounter failure, would you change? And if not, honestly, why even raid?
that's why we call it the struggle, you're supposed to sweat